e
poor 1/8 sounds
[hitsounding]
/refers to highest diff, most likely applies for lower too
00:28:341 (1) - shouldnt there be something on the tail? there is such a powerful snare in the song
00:28:984 (1) - how about moving the whistle to the sliderbody instead so it plays for the whole slider? fits the sound better
[ex ex]
00:09:484 (1,2,3,4) - compared to other similar pattern movemtn here feels so forced due to the rather harsh up/down motion, even if you abuse leniency. Can't really suggest a simple fix that keeps the visuals though, but I'm sure you can think of sth
00:33:484 (1,1) - with the 1/4 spacing you used in the intro I kinda expected streamjumps lol
00:43:234 (2,3) - this just looks so weird to me visually, why not simply sth like http://i.imgur.com/LY028wR.jpg
00:46:341 (1,2,3) - http://i.imgur.com/cEHTYkk.jpg feels so unintuitive to play. like the circular flow into cramped back and forth on sth most people will probably alternate ..sth like http://i.imgur.com/9UUc6ii.jpg would allow for a nicer feeling movement, yeah it looks like shit, just made it fast so you get the idea. or sth like 00:51:484 (1,2,3) -
00:57:591 (3,5,6) - can you like manually stack them so it doesn't look like http://i.imgur.com/QX2d3sI.jpg ingame? // 01:01:020 (3,5,6) - 01:04:127 (1,2,3,4,5,6) -
01:49:770 (3) - lol reminds me of https://osu.ppy.sh/b/573861
02:18:698 (2) - how about making this into a 1/4 slider or maybe even a double? skipping that last sound on 02:18:805 - is so sad
[i]
personally felt like ar around 8.3-8.7 fits nicer with this difficulty. that also makes the 1/4 stacked sliders not perfectly stack which seems nicer for this level of difficulty. sections like 00:35:627 (2,3,1,2,3,4) - feel so much nicer when you see a bit more notes and the more dense ones are still fine to read
00:39:484 (1) - why not extend to 00:40:555 - ? the sound it currently ends on is also there and it fits the synth better
00:40:770 (1,2,1) - going for even spacing here would most likely help people not to break, even if the slider is buffered already http://i.imgur.com/SDD9D4t.jpg also fits kinda nice with how all the 1/4 slider-circle-slider pattern in the next part are evenly spaced
00:56:841 (2,1,2) - autostack is killing me ; \ // 01:00:270 (2,1,2) - 01:03:484 (1,1,2) - they are pretty noticeable with ar9 already
01:07:770 (1,2,3,4) - reducing spacing here would be a bit more fitting for the intended difficulty, the 1/8 repeats are annoying enough lol
01:12:377 (2) - seems a bit much compared to 01:14:091 (2) - + it's the first time the uneven spacing happens in this part for this pattern, while also being the one with the most spacing, making it really easy to mistake as 1/2.
also I wonder why you suddenly stop using the unvevenly spaced patter nafter 01:15:484 (1) - ? makes the few times you use it at start of the chorus a bit random lol. since it makes the thing more diverse, adding a few of them thoughout the kiai would be nice, like on 01:19:234 (2,3) - it would be easily possible without messing up the pattern
[h]
again ar could be little lower, like 7.5 maybe
seems like this diff could use some more 1/4 patterns in the intro. insane has so many 5 note streams while this has no 1/4 at all until 00:15:484 -
00:39:484 - this would be great if clickable, currently you basically hold your key from 00:39:055 - to 00:40:770 - lol
seems fine overall
[adv]
lol did you have gridsnap on or sth, the 1/2 look so uneven, but newer players probably wont notice in gameplay so whatver :d
at least in the intro there are some spots that would look much cleaner after fixing that
k besides that
[nm]
00:17:198 - why do you suddenly change your nc pattern? all those 2 object combos lol. and then it goes back to the old one on 00:30:912 - lol
same for chorus, 8/1 just feels so much better than all those really few object combos
01:45:912 (3,4,1) - is like the only time you put 3 actual 1/2 taps in a row since the other times you start those form slidersl. would nerf this to fit the overall difficutly of the map better as it's a kinda random spike
gl
poor 1/8 sounds
[hitsounding]
/refers to highest diff, most likely applies for lower too
00:28:341 (1) - shouldnt there be something on the tail? there is such a powerful snare in the song
00:28:984 (1) - how about moving the whistle to the sliderbody instead so it plays for the whole slider? fits the sound better
[ex ex]
00:09:484 (1,2,3,4) - compared to other similar pattern movemtn here feels so forced due to the rather harsh up/down motion, even if you abuse leniency. Can't really suggest a simple fix that keeps the visuals though, but I'm sure you can think of sth
00:33:484 (1,1) - with the 1/4 spacing you used in the intro I kinda expected streamjumps lol
00:43:234 (2,3) - this just looks so weird to me visually, why not simply sth like http://i.imgur.com/LY028wR.jpg
00:46:341 (1,2,3) - http://i.imgur.com/cEHTYkk.jpg feels so unintuitive to play. like the circular flow into cramped back and forth on sth most people will probably alternate ..sth like http://i.imgur.com/9UUc6ii.jpg would allow for a nicer feeling movement, yeah it looks like shit, just made it fast so you get the idea. or sth like 00:51:484 (1,2,3) -
00:57:591 (3,5,6) - can you like manually stack them so it doesn't look like http://i.imgur.com/QX2d3sI.jpg ingame? // 01:01:020 (3,5,6) - 01:04:127 (1,2,3,4,5,6) -
01:49:770 (3) - lol reminds me of https://osu.ppy.sh/b/573861
02:18:698 (2) - how about making this into a 1/4 slider or maybe even a double? skipping that last sound on 02:18:805 - is so sad
[i]
personally felt like ar around 8.3-8.7 fits nicer with this difficulty. that also makes the 1/4 stacked sliders not perfectly stack which seems nicer for this level of difficulty. sections like 00:35:627 (2,3,1,2,3,4) - feel so much nicer when you see a bit more notes and the more dense ones are still fine to read
00:39:484 (1) - why not extend to 00:40:555 - ? the sound it currently ends on is also there and it fits the synth better
00:40:770 (1,2,1) - going for even spacing here would most likely help people not to break, even if the slider is buffered already http://i.imgur.com/SDD9D4t.jpg also fits kinda nice with how all the 1/4 slider-circle-slider pattern in the next part are evenly spaced
00:56:841 (2,1,2) - autostack is killing me ; \ // 01:00:270 (2,1,2) - 01:03:484 (1,1,2) - they are pretty noticeable with ar9 already
01:07:770 (1,2,3,4) - reducing spacing here would be a bit more fitting for the intended difficulty, the 1/8 repeats are annoying enough lol
01:12:377 (2) - seems a bit much compared to 01:14:091 (2) - + it's the first time the uneven spacing happens in this part for this pattern, while also being the one with the most spacing, making it really easy to mistake as 1/2.
also I wonder why you suddenly stop using the unvevenly spaced patter nafter 01:15:484 (1) - ? makes the few times you use it at start of the chorus a bit random lol. since it makes the thing more diverse, adding a few of them thoughout the kiai would be nice, like on 01:19:234 (2,3) - it would be easily possible without messing up the pattern
[h]
again ar could be little lower, like 7.5 maybe
seems like this diff could use some more 1/4 patterns in the intro. insane has so many 5 note streams while this has no 1/4 at all until 00:15:484 -
00:39:484 - this would be great if clickable, currently you basically hold your key from 00:39:055 - to 00:40:770 - lol
seems fine overall
[adv]
lol did you have gridsnap on or sth, the 1/2 look so uneven, but newer players probably wont notice in gameplay so whatver :d
at least in the intro there are some spots that would look much cleaner after fixing that
k besides that
[nm]
00:17:198 - why do you suddenly change your nc pattern? all those 2 object combos lol. and then it goes back to the old one on 00:30:912 - lol
same for chorus, 8/1 just feels so much better than all those really few object combos
01:45:912 (3,4,1) - is like the only time you put 3 actual 1/2 taps in a row since the other times you start those form slidersl. would nerf this to fit the overall difficutly of the map better as it's a kinda random spike
gl