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Getty vs. DJ DiA - Fox4-Raize-

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Topic Starter
Kaifin
This beatmap was submitted using in-game submission on Friday, December 2, 2016 at 10:15:22 PM

Artist: Getty vs. DJ DiA
Title: Fox4-Raize-
Source: SOUND VOLTEX III GRAVITY WARS
Tags: sdvx xilver bonzi VINXIS Doormat The 4th KAC Original Song Contest オリジナル楽曲コンテスト PSYCHO†HOLIC Pumpcore
BPM: 200
Filesize: 2804kb
Play Time: 01:55
Difficulties Available:
  1. Advanced (2.44 stars, 224 notes)
  2. Another (4.78 stars, 489 notes)
  3. Bonzi's Extra (6.12 stars, 623 notes)
  4. Doorfin's Extra (5.53 stars, 631 notes)
  5. Extreme (6.2 stars, 664 notes)
  6. Hard (3.43 stars, 318 notes)
  7. Kamal's Special Extra (6.15 stars, 627 notes)
  8. Normal (1.83 stars, 161 notes)
  9. Xilver's Extra (5.93 stars, 588 notes)
Download: Getty vs. DJ DiA - Fox4-Raize-
Information: Scores/Beatmap Listing
---------------
trans rights


yo degen pump this party














#1 of 5
HITSOUNDS BY RLC LITERALLY A HERO
Normal - - basic difficulty for beginners, simple 1/1 rhythms with a little basic 1/2
Advanced - - more complex basic difficulty, 1/2 rhythms fully introduced
Hard - - difficulty for novices, 1/2 rhythms and the introduction of 1/4 rhythm
Another - - trickier 1/4 rhythms! watch out for doubles
Doorfin's Extra by me and Doormat - - stream heavy extra, lots of 1/4 patterns
Xilver's Extra by Xilver - - precise aim heavy extra, 1/4 jumps and smaller CS
Bonzi's Extra by Bonzi - - reading heavy extra, complex rhythms
Kamal's Special Extra by VINXIS - - big CS extra, high spacing
Extreme - - feel

i stole the last icon from fort description please don't hate me fort!!

warning there are sliders below 0.50x in the slow part of Extreme and Bonzi's Extra but if u miss on the slow slow sliders ur probably a dumbass lol

map is fully finished now :D

redownload if it says not submitted XDD D X D X X D XD D D

special thanks
  1. captin1 for the motivation
  2. RLC for hitsounding help
  3. VINXIS, Xilver, Doormat, and Bonzi for the guest diffs
  4. Spaghetti, Stjpa, and Karen >_<
  5. handsome and captin1 for the inspiration and motivation
  6. pishifat for featuring this map in his player skill video
  7. all my homies in da safe space if u know what im sayin
  8. you!
captin1
:0

first haha
semaphore
i love this 8)
Xilver15
hell yea
Kibbleru
misread artist as Genji vs D.Va
captin1
Mazzerin
this is very fun, cool and technical song
Porochu
yo degen pump this party
Girl
Girl diff coming soon
Cryptic

Girl wrote:

Girl diff coming soon
nuked
Izzz
i need that insane level diff plsss
Ascendance
i gd lolz
Topic Starter
Kaifin
hitsounding in progress, moved to pending! any and all mods are appreciated
fieryrage
lo
ok widescreen support yadan whatever the fuck

feel
  • also known as the "hey guys lets capitalize every diff name but this 1
    LIKE WHJATY

    ar 9.8 because 9.7 is ugly

    00:03:212 (1,2) - like basically all the sliders here should have slider ends silenced cuz im ocd
    00:10:412 (1,2) - when u hit the drugs too much and go from 0.2 to 1.8 real quick
    00:13:562 (1) - is nc here necessary tho
    00:21:812 (1,1,1) - this is like really the only awkward 1/3 pattern to hit here cuz of the zigzags and for introducing this rhythm its kind of blhe id just make it straight or change it up a bit in ur own ~style~
    00:31:487 (2,1) - wouldnt 1/4 slider fit this better for playability here? kind of awkward rhythm so itd be easier to do that but this entire fuking song is GJAFKVDNCK so whtever
    00:35:162 (1) - y nc
    00:37:562 (2) - this 1 on the other hand has more emphasis and should actualy be given circles tho
    00:38:612 (1,1) - OK IS THIS ONE SUPPOSED TO B E A BLANKET
    00:40:862 (1) - nic missed snare
    00:58:412 (1,2) - WHAT AR THESE SHAPESDUDE PLEA s
    01:55:862 (2) - having a slider here ending on 01:56:162 - when that sound fades out would be kinda cool here

    o ya heres the nc list
    01:15:062 (1) - useless nc here 2
    01:21:737 (1) - ^ lo
    01:24:287 (1) - ^^
    01:29:087 (2) - ^
    01:31:487 (1) - ^ yea
    01:35:912 (1) - ^ YEa
    01:40:712 (1) - holy FUC
    01:41:162 (1) - PLEASe
    01:50:162 (1) - DDDDDDDDDDDD
    01:50:762 (1) - i need psychiatric help
bonzi
  • ok just make this the hardest diff because i have no idea wtf is going on here
KAMAL
  • It's a scientifically proven fact that lower Circle Size makes your beatmaps better.

    00:05:012 (1) - nice slider end silence lolz
    00:09:812 (1) - ^
    00:16:412 (1,1) - y direct stack when 00:14:912 (3,1) - not here
    00:18:662 (2) - ctrl g lolz
    01:16:112 (1,2) - feel like these should be spaced out more due to the whoosh in the bg tbh
    01:44:762 - add note lolz
xilve r
  • 00:05:012 (4) - nc
    00:26:612 (4) - would put nc here instead of 00:26:912 (1) - personally
    00:53:162 (1) - pretty useless nc here too xd
    00:54:212 (5) - nc
    00:55:412 (5) - ^
    00:58:262 (4,1) - stacking this kind of seems underwhelming since theres a break here, id give it more spacing imo
    01:03:212 (1) - wht does this spinner even end on
    01:19:337 (1) - this is the only pattern like this you nc, either remove nc here or nc everything else like this
    01:24:962 (1) - wot
    01:31:862 (1) - pretty useless nc here too
    01:36:362 (1) - ^
    01:44:012 (4) - nc
    01:55:712 (4) - nc here instead of 01:55:862 (1) - here

    new combo: the mod
hav to go so cant mod doormat's ex whops.
Topic Starter
Kaifin

fieryrage wrote:

lo
ok widescreen support yadan whatever the fuck

feel
  • also known as the "hey guys lets capitalize every diff name but this 1
    LIKE WHJATY yo degen pump this party

    ar 9.8 because 9.7 is ugly sure

    00:03:212 (1,2) - like basically all the sliders here should have slider ends silenced cuz im ocd i tried this with silenced sliders before and didnt like how it sounded, it sounds empty without the slider ends to me hehe
    00:10:412 (1,2) - when u hit the drugs too much and go from 0.2 to 1.8 real quick zoom
    00:13:562 (1) - is nc here necessary tho probably not but i love colours
    00:21:812 (1,1,1) - this is like really the only awkward 1/3 pattern to hit here cuz of the zigzags and for introducing this rhythm its kind of blhe id just make it straight or change it up a bit in ur own ~style~ ehhhh i think its ok, i wanted to make it very very 1/3 looking so it wouldnt be misread and if i made it straight it wouldnt be a great introduction for the rhythm, if this is brought up again ill probably tweak it to make it supa easy
    00:31:487 (2,1) - wouldnt 1/4 slider fit this better for playability here? kind of awkward rhythm so itd be easier to do that but this entire fuking song is GJAFKVDNCK so whtever nah gotta emphasis the "cha-cha" sound
    00:35:162 (1) - y nc i didnt remove this nc because i want the 123 emphasis, but i removed the nc on 00:35:012 (1)
    00:37:562 (2) - this 1 on the other hand has more emphasis and should actualy be given circles tho tweaked position of 00:37:412 (1) to give more emphasis and to dodge the bad overlap, im leaving the 00:37:562 (2) as a slow slider for a different kind of emphasis plus didnt want to completely ignore the 1/4 in the bg
    00:38:612 (1,1) - OK IS THIS ONE SUPPOSED TO B E A BLANKETnope but the meme i was doing was a little off so i fixed it should be more clear now
    00:40:862 (1) - nic missed snare emphasized through slider shape, thats not the sound im mapping to anyways
    00:58:412 (1,2) - WHAT AR THESE SHAPESDUDE PLEA s these are normal :(
    01:55:862 (2) - having a slider here ending on 01:56:162 - when that sound fades out would be kinda cool here good suggestion but i want it to be punctuated with the circle, its cleaner that way

    o ya heres the nc list
    01:15:062 (1) - useless nc here 2 nop
    01:21:737 (1) - ^ lo fix
    01:24:287 (1) - ^^ fix
    01:29:087 (2) - ^ fix
    01:31:487 (1) - ^ yea fix
    01:35:912 (1) - ^ YEa fix
    01:40:712 (1) - holy FUC fix
    01:41:162 (1) - PLEASe fix
    01:50:162 (1) - DDDDDDDDDDDD fix
    01:50:762 (1) - i need psychiatric helpfix
thank you for mod! did some NC rework to make it more consistent
mardoka
hi i almost forgot

[Normal]
  1. 00:25:412 (2,1) - could look better maybe http://puu.sh/rLfB0/20653b4e5a.jpg
  2. 00:41:012 (2,1) - blanket slightly off
  3. 00:45:212 (1,1) - slightly off http://puu.sh/rLfRY/d71bcf6d4c.jpg
  4. 00:45:212 (1,1,2) - equalize distance between slider end of 1 and the two mirror sliders http://puu.sh/rLhEH/efa2688e0b.jpg
  5. 01:13:412 (2,1) - could be blanketed better
[Advanced]
  1. 01:22:412 (1,2,3,4,5,6) - this combo feels a bit long. maybe nc here 01:23:612 (3) - ?
  2. 01:27:212 (1,2,3,4,5,6) - here too
[Hard]
  1. 00:33:212 (1,1) - - doesnt look lined up straight. ignore if intended
  2. 00:27:662 (2,1,2,3) - stack looks a little weird imo. could try a manual stack
[Another]
  1. 00:11:912 (2) - ctrl-g more consistent flow when considering 00:11:312 (7,1,2) - as a whole
  2. 00:27:512 (2,1,2,3) - stack looks really weird with the direction of the automatic stack. maybe try manual stack
  3. 00:54:812 (1,2) - had troubles reading this while play testing. I know they're stacked in groups because of recurring sounds throughout 00:54:812 (1,2,3,4,5,6) - . but consider separating 00:54:812 (1,2) - for better readability
  4. 01:15:212 (1,2,3) - is there a particular reason why spacing is smaller from 2 to 3? I think it would be better with equal/increasing distance
  5. 01:26:612 (5) - the sound stands out for me and I think it could use some emphasis. I think spacing it out like this could be cool http://puu.sh/rLknI/93c38001e7.jpg
  6. 01:41:012 (1,1) - intentional overlap? doesnt fit the aesthetics of the map imo. maybe just stack
  7. 01:53:912 (2,3,4,5,6,7,1) - the triangle thing here could look more symmetrical imo
sry if bad mod
nice set, gl
Topic Starter
Kaifin

nubery wrote:

hi i almost forgot almost

[Normal]
  1. 00:25:412 (2,1) - could look better maybe http://puu.sh/rLfB0/20653b4e5a.jpg fix
  2. 00:41:012 (2,1) - blanket slightly off not enough to care
  3. 00:45:212 (1,1) - slightly off http://puu.sh/rLfRY/d71bcf6d4c.jpg its ok
  4. 00:45:212 (1,1,2) - equalize distance between slider end of 1 and the two mirror sliders http://puu.sh/rLhEH/efa2688e0b.jpg impossible with the angle + distance snap : (
  5. 01:13:412 (2,1) - could be blanketed better fix
[Advanced]
  1. 01:22:412 (1,2,3,4,5,6) - this combo feels a bit long. maybe nc here 01:23:612 (3) - ? i think the combo length is ok, its for consistency and its only 6
  2. 01:27:212 (1,2,3,4,5,6) - here too
[Hard]
  1. 00:33:212 (1,1) - - doesnt look lined up straight. ignore if intended woops
  2. 00:27:662 (2,1,2,3) - stack looks a little weird imo. could try a manual stack changed the pattern to avoid the stack
[Another]
  1. 00:11:912 (2) - ctrl-g more consistent flow when considering 00:11:312 (7,1,2) - as a whole sure
  2. 00:27:512 (2,1,2,3) - stack looks really weird with the direction of the automatic stack. maybe try manual stack it looks fine when playing to me
  3. 00:54:812 (1,2) - had troubles reading this while play testing. I know they're stacked in groups because of recurring sounds throughout 00:54:812 (1,2,3,4,5,6) - . but consider separating 00:54:812 (1,2) - for better readability made it less confusing
  4. 01:15:212 (1,2,3) - is there a particular reason why spacing is smaller from 2 to 3? I think it would be better with equal/increasing distance i wanted it to slowly close in, kind of how the song is making that kind of sound before the drop, if this isnt clear enough and is brought up again ill just make em even
  5. 01:26:612 (5) - the sound stands out for me and I think it could use some emphasis. I think spacing it out like this could be cool http://puu.sh/rLknI/93c38001e7.jpg the stack is the emphasis
  6. 01:41:012 (1,1) - intentional overlap? doesnt fit the aesthetics of the map imo. maybe just stack changed up the pattern
  7. 01:53:912 (2,3,4,5,6,7,1) - the triangle thing here could look more symmetrical imo ehhhhhhhhhhhh its fine wasnt intended to be a perfect triangle anyways
sry if bad mod nah it was good
nice set, gl
thanks for the mod!
Net0
[General]
  1. Tags Add the following to your mapset The 4th KAC Original Song Contest オリジナル楽曲コンテスト PSYCHO†HOLIC Pumpcore SDVX . All took from this ranked mapset; https://osu.ppy.sh/b/964617
  2. Hitsounds is a work in progress I suppose? You should try to do that asap because all modders will probably mention it :)

[Normal]
    1. I know DS value here can't be 1,0x 00:00:812 (1,1,1) - for obvious reasons. However I feel like the values could be more similar compared to what they're now. You have
      00:00:812 (1) - 0,37x
      00:03:212 (1) - 0,43x
      My suggestion is that you make both 0,4x and it's quite simple you only have to move 00:03:212 (1) - to x:450 y:223 to do that.
    2. Same idea applies to this 00:08:012 (1) - you can move it to x:497 y:269 that will keep your pattern.
    3. This overlap could be avoided 00:16:412 (1,2) - without changing much of your map. Moving 00:18:212 (2) - a bit down won't affect flow at all if you change this slider angle a bit. By moving this slider 00:18:212 (2) - to x:255 y:288 you'll improve the structure of the position and avoid the overlap. In case you apply this move 00:18:812 (3) - to x:444 y:265 to fix DS.
    4. I have a suggestion for this pattern 00:23:612 (1,2,1) - . By moving this slider 00:24:812 (1) - and making it blanket with this approach circle 00:24:212 (2) - you can actually improve it. Let me show you the result; http://puu.sh/rNe2Y.jpg . As you can see the linear movement is kept and the sliders ends of this sliders 00:23:012 (2,1) - and this sliderhead 00:24:212 (2) - make a triangle improving the overall structure. You will need to fix this slider 00:25:412 (2) - if you apply this, pretty simple just copy paste the previous slider and put it on x:233 y:239
    5. Personal mapping suggestion: This sliders are very sharp 00:27:212 (1,2) - it terms of the movement. Considering that this is the easiest diff of your set you might want to nerf this a bit.
    6. Rotate this slider 01:14:012 (1) - in "+1º" to improve this blanket a bit 01:13:412 (2,1) -
    7. I feel like you could re-work your pattern here 01:36:812 (1,2,1,2) - into something like this http://puu.sh/rNeSx.jpg. To avoid a few overlaps and take advantage of this slider shape 01:36:812 (1) - to blanket it with 01:38:012 (1) - .
[Advanced]
  1. The same idea of the DS I've metioned in normal applies here as well 00:03:212 (1) - . Try to keep the values here similar.
  2. Personal mapping suggestion: Two sliders 1/2 here 00:44:012 (1) - instead of a 1/1 slider would make more justice to the sound here 00:44:312 - .
  3. Improve this blanket here 00:44:612 (2,3) - http://puu.sh/rNgwj.jpg
  4. I know this is not intended but I recommend you blanket this 01:20:612 (2,2) -
  5. Something I've noticed is that this pattern here 01:18:812 (1,2,3,4) - which represents the same thing as this one here 01:23:612 (3,4,5,6) - have different combo and flow.
    Taking a look at the combo structure your first chorus was structured like this 01:17:612 (1,2,1,2,3,4,1,2,1,2,3) - and then the music repeats itself and this is how the combo goes 01:22:412 (1,2,3,4,5,6,1,2,1,2) - .
    Theres a big difference comparing this 01:17:612 (1,2,1,2,3,4) - 01:22:412 (1,2,3,4,5,6) - . I strongly recommend you NC this 01:23:612 (3) - or you remove this NC here 01:18:812 (1) - to keep the the consistency of the combos. About the flow I suppose it's fine to give variety in Advance but some people might complain so I'll just warn you about it :)
  6. Personal mapping suggestion: Make this 1/2 slider 01:55:712 (2) - into a reverse one ending on the white tick. Ending on the red tick of the music even if the strong beat is there feels a little weird imo.


[Hard]
  1. Move this to x:455 y:197 and then rotate this 00:26:612 (3,4) - selection centre in "-11º" and fix stack in this 00:26:012 (1,4) - . All this modification is to avoid this overlap 00:26:462 (2,1) - .
  2. Really cool pattern 00:46:412 (1,2,1,2) - great job.
  3. Really hard to read pattern here 01:26:012 (1,2,3) - . It's fine for me but I'll warn you that it's not very usual to see such a pattern in 3* difficulty. Good luck with it.
  4. This could use some improvement 01:43:712 (4,1,2,3) - . Rework this slider here by moving the slider end to x:335 y:257 and the middle point anchor to x:368 y:332
  5. I believe you should make the same flow inside this pattern 01:51:212 (1,2,1,2) - . The movement between this 01:51:212 (1,2) - is sort of an emphatic anti-flow 01:51:212 (1,2) - while this 01:52:412 (1,2) - flows better. It's strange imo. My suggestion is that you ctrol+g this slider 01:51:812 (2) - .

I don't think I can help much in the other difficulties tbh. They're really gimmick and overall well executed. The only thing I think you'll have to do is add in the description of the mapset the points where slider velocity goes under 0,5x in the last diff "feel". That's important for rank purposes.
Great song, best of luck o/ and sorry for late m4m.
Topic Starter
Kaifin

Net0 wrote:

[General]
  1. Tags Add the following to your mapset The 4th KAC Original Song Contest オリジナル楽曲コンテスト PSYCHO†HOLIC Pumpcore SDVX . All took from this ranked mapset; https://osu.ppy.sh/b/964617 done!
  2. Hitsounds is a work in progress I suppose? You should try to do that asap because all modders will probably mention it :) hitsounds today! ive just been busy ;;

[Normal]
    1. I know DS value here can't be 1,0x 00:00:812 (1,1,1) - for obvious reasons. However I feel like the values could be more similar compared to what they're now. You have
      00:00:812 (1) - 0,37x
      00:03:212 (1) - 0,43x
      My suggestion is that you make both 0,4x and it's quite simple you only have to move 00:03:212 (1) - to x:450 y:223 to do that. did it
    2. Same idea applies to this 00:08:012 (1) - you can move it to x:497 y:269 that will keep your pattern. did it
    3. This overlap could be avoided 00:16:412 (1,2) - without changing much of your map. Moving 00:18:212 (2) - a bit down won't affect flow at all if you change this slider angle a bit. By moving this slider 00:18:212 (2) - to x:255 y:288 you'll improve the structure of the position and avoid the overlap. In case you apply this move 00:18:812 (3) - to x:444 y:265 to fix DS. yep
    4. I have a suggestion for this pattern 00:23:612 (1,2,1) - . By moving this slider 00:24:812 (1) - and making it blanket with this approach circle 00:24:212 (2) - you can actually improve it. Let me show you the result; http://puu.sh/rNe2Y.jpg . As you can see the linear movement is kept and the sliders ends of this sliders 00:23:012 (2,1) - and this sliderhead 00:24:212 (2) - make a triangle improving the overall structure. You will need to fix this slider 00:25:412 (2) - if you apply this, pretty simple just copy paste the previous slider and put it on x:233 y:239 i messed with it to get the blanket
    5. Personal mapping suggestion: This sliders are very sharp 00:27:212 (1,2) - it terms of the movement. Considering that this is the easiest diff of your set you might want to nerf this a bit. i think these are okay, very simple movement and easy to understand for emphasis
    6. Rotate this slider 01:14:012 (1) - in "+1º" to improve this blanket a bit 01:13:412 (2,1) - imo this is ok
    7. I feel like you could re-work your pattern here 01:36:812 (1,2,1,2) - into something like this http://puu.sh/rNeSx.jpg. To avoid a few overlaps and take advantage of this slider shape 01:36:812 (1) - to blanket it with 01:38:012 (1) - .
i think this pattern is alright as is, the overlaps are equal and i like how that worked out, even though i like your suggestion as well
[Advanced]
  1. The same idea of the DS I've metioned in normal applies here as well 00:03:212 (1) - . Try to keep the values here similar. its a bit of a harder fix in this case, i think its not noticable so its fine
  2. Personal mapping suggestion: Two sliders 1/2 here 00:44:012 (1) - instead of a 1/1 slider would make more justice to the sound here 00:44:312 - . would make the rhythm too cluttered and mess with the consistency, i like the held emphasis thats going on rn as well
  3. Improve this blanket here 00:44:612 (2,3) - http://puu.sh/rNgwj.jpg z
  4. I know this is not intended but I recommend you blanket this 01:20:612 (2,2) - ehhhhhhhhh maybe if it sticks out but i think its fine
  5. Something I've noticed is that this pattern here 01:18:812 (1,2,3,4) - which represents the same thing as this one here 01:23:612 (3,4,5,6) - have different combo and flow.
    Taking a look at the combo structure your first chorus was structured like this 01:17:612 (1,2,1,2,3,4,1,2,1,2,3) - and then the music repeats itself and this is how the combo goes 01:22:412 (1,2,3,4,5,6,1,2,1,2) - .
    Theres a big difference comparing this 01:17:612 (1,2,1,2,3,4) - 01:22:412 (1,2,3,4,5,6) - . I strongly recommend you NC this 01:23:612 (3) - or you remove this NC here 01:18:812 (1) - to keep the the consistency of the combos. About the flow I suppose it's fine to give variety in Advance but some people might complain so I'll just warn you about it :) missed an NC, woops, i think the flow is fine its all basic
  6. Personal mapping suggestion: Make this 1/2 slider 01:55:712 (2) - into a reverse one ending on the white tick. Ending on the red tick of the music even if the strong beat is there feels a little weird imo. no, the song ends there


[Hard]
  1. Move this to x:455 y:197 and then rotate this 00:26:612 (3,4) - selection centre in "-11º" and fix stack in this 00:26:012 (1,4) - . All this modification is to avoid this overlap 00:26:462 (2,1) - .i just moved the pattern down lol
  2. Really cool pattern 00:46:412 (1,2,1,2) - great job. thanks!
  3. Really hard to read pattern here 01:26:012 (1,2,3) - . It's fine for me but I'll warn you that it's not very usual to see such a pattern in 3* difficulty. Good luck with it. hmmm i like this pattern but im not sure about how hard it is to read, if its mentioned again ill change
  4. This could use some improvement 01:43:712 (4,1,2,3) - . Rework this slider here by moving the slider end to x:335 y:257 and the middle point anchor to x:368 y:332 fixed it another way
  5. I believe you should make the same flow inside this pattern 01:51:212 (1,2,1,2) - . The movement between this 01:51:212 (1,2) - is sort of an emphatic anti-flow 01:51:212 (1,2) - while this 01:52:412 (1,2) - flows better. It's strange imo. My suggestion is that you ctrol+g this slider 01:51:812 (2) - ctrl gd'd .

I don't think I can help much in the other difficulties tbh. They're really gimmick and overall well executed. The only thing I think you'll have to do is add in the description of the mapset the points where slider velocity goes under 0,5x in the last diff "feel". That's important for rank purposes.
Great song, best of luck o/ and sorry for late m4m.
thanks for the mod!
Mentai
Hey a quick mod because my classes are destroying me right now

[Another]

00:20:012 (1) - this anchor's angle isn't allowing 00:19:712 (1,2) to be blanketed by it

00:27:212 (1,2) - i understand that you are reusing these locations, but it looks really messy with 00:27:962 (1,2,3). I just recommend lowering stack leniency so it looks nicer

00:28:037 (3,1) - you're gonna have to turn off grid snap to blanket this properly

00:29:912 (2,3,4) - this and 00:31:112 (2,3,4) - having basically identical ds makes sense in theory, but a lot of people i think will read these as 1/2 like the previous combo

00:48:812 (1,5,6,7) - same as before. i think if you're gonna reuse locations with stacks you might want to go for a low stack leniency? i don't think it'll do too much but it just catches my eye every time

01:03:212 (1) - i think this spinner end could use a drum hitsound with a very low volume. i think it would sound much better

01:32:912 (1,2) - 01:34:112 (1,2) - are these NCs aesthetically used? they do not fit with the drum patterning

01:38:612 (1) - spot check if this should actually be a 1/3 sound (01:48:212 (1) - )

01:48:812 (1) - 01:48:212 (1) - weird looking thing with the stack

01:50:462 (5) - i think this ds is too big for not being the strongest sound in the combo. i'd make the ds growth more subtle


I'll probably come back and do Doorfin's diff as well, balancing life right now is rough

Hope it helps
Topic Starter
Kaifin

Mentai wrote:

Hey a quick mod because my classes are destroying me right now

[Another]

00:20:012 (1) - this anchor's angle isn't allowing 00:19:712 (1,2) to be blanketed by it slightly adjusted the stack placement, i dont care for perfect blanket with red tick slider

00:27:212 (1,2) - i understand that you are reusing these locations, but it looks really messy with 00:27:962 (1,2,3). I just recommend lowering stack leniency so it looks nicer the stack leniency is changed now! all stacks are fixed

00:28:037 (3,1) - you're gonna have to turn off grid snap to blanket this properly um excuse me?

00:29:912 (2,3,4) - this and 00:31:112 (2,3,4) - having basically identical ds makes sense in theory, but a lot of people i think will read these as 1/2 like the previous combo its fine

00:48:812 (1,5,6,7) - same as before. i think if you're gonna reuse locations with stacks you might want to go for a low stack leniency? i don't think it'll do too much but it just catches my eye every time stack leniency literally fixed every messy stack i just forgot cause im downs

01:03:212 (1) - i think this spinner end could use a drum hitsound with a very low volume. i think it would sound much better hitsounding copying is coming

01:32:912 (1,2) - 01:34:112 (1,2) - are these NCs aesthetically used? they do not fit with the drum patterning readability, NC with new rhythm

01:38:612 (1) - spot check if this should actually be a 1/3 sound (01:48:212 (1) - ) lol its 1/3

01:48:812 (1) - 01:48:212 (1) - weird looking thing with the stacklenient

01:50:462 (5) - i think this ds is too big for not being the strongest sound in the combo. i'd make the ds growth more subtle it is the strongest sound ;;


I'll probably come back and do Doorfin's diff as well, balancing life right now is rough no worries

Hope it helps
thanks for the mod
Asphyxia
IRC
02:40 Asphyxia: hey r u busy now
02:40 Kaifin: helo
02:40 Kaifin: im modding rn
02:40 Asphyxia: FUCK
02:40 Kaifin: whats up
02:40 Kaifin: what UP
02:40 Asphyxia: I wanted to do irc mod on your diffs on Fox Raize before I go to bed but I guess that's not gonna happen
02:41 Kaifin: O
02:41 Kaifin: LETS DO IT
02:41 Asphyxia: ok
02:41 Kaifin: modding = on hold
02:41 Kaifin: im on the second last diff anyways
02:41 Kaifin: ok lets go
02:41 Asphyxia: do you want me to test first
02:41 Asphyxia: or nah
02:41 Kaifin: up to you
02:42 Kaifin: i've gotten like a shit ton of tests for this
02:42 Asphyxia: ill try
02:44 Kaifin: it was a pass
02:44 Asphyxia: I suck :(
02:44 Kaifin: no nofail needed :D
02:44 Kaifin: plz you did fine
02:45 Asphyxia: well I don't wanna go visual nazi here because
02:45 Asphyxia: too manty sliders trigr me but
02:45 Kaifin: fair
02:45 Asphyxia: 00:18:212 (1,2,3,4,5,6,7,8,9) -
02:46 Asphyxia: I still think this should be more curved for visuals mostly but the current one is like
02:46 Asphyxia: does it want to be straight
02:46 Asphyxia: does it want to be curvy? who knows
02:46 Asphyxia: http://puu.sh/rQ0Nb/099d5b8c41.jpg
02:46 Asphyxia: raw example done in like 5 secs
02:46 Asphyxia: but that's like close to the ideal curve I'd like to see there
02:46 Kaifin: hmm i see what you mean
02:46 Kaifin: i didnt want it to be straight or curvy LOL
02:47 Kaifin: do you think its too uncanny valley?
02:47 Asphyxia: looks weird to me
02:47 Asphyxia: that's all
02:48 Kaifin: ill try messing with it
02:48 Asphyxia: 00:22:112 (1,2) - these don't blanket properly
02:48 Kaifin: REAL streams have curves
02:48 Asphyxia: 00:22:112 (1) - should be rotated a little so its end would be like grid or two to the left
02:48 Asphyxia: 00:22:262 (2,1) - and this looks off
02:49 Asphyxia: 00:23:912 (1,2,3,4) - this is additional but if you wanted to, you could move the whole stream more to the left and blanket 00:23:912 (1,2,3,4) - with 00:23:462 (2) - but that's just small, unnoticeable visual stuff :O
02:49 Asphyxia: 00:28:412 (1,2,3) - I didn't like the rhythm too much because I feel like the red ticks should be emphasized as well, I'd do notes there but personal preference
02:49 Kaifin: http://puu.sh/rQ10i/1abf8ff397.jpg
02:50 Asphyxia: I can see your current one working fine
02:50 Kaifin: how is this for a curve
02:50 Kaifin: ignore the green note in screenshot
02:50 Asphyxia: put a note to see if it blankets properly and adjust accordingly maybe
02:50 Asphyxia: the end looks like it's a little too sharp
02:51 Kaifin: ok, did it
02:51 Kaifin: yeah the blanket fixed it
02:51 Kaifin: actually i'm just gonna keep it as it is
02:51 Kaifin: i think its ok, i dont like the look of the curved stream
02:52 Kaifin: fixed the first blanket
02:52 Asphyxia: 01:17:312 (1) - this is a good attempt at making like a slider that has a red point and kind of blanketing the 5
02:53 Asphyxia: but it looks really off because it's nowhere near symmetrical
02:53 Asphyxia: maybe it was your intention to make it like that but
02:53 Asphyxia: a symmetrical one would look better imo
02:53 Asphyxia: mainly because when you compare its first curve to the second
02:53 Asphyxia: it's like gh
02:53 Kaifin: did the stream suggestion
02:54 Kaifin: keeping the 1 2 3
02:54 Kaifin: if u feel me
02:54 Kaifin: but i want the 1 2 3 meme
02:54 Kaifin: something dense there doesn't work for me, that interpretation is in the other diffs which is fine
02:54 Asphyxia: 01:44:912 (1) - this works but it was really confusing for me
02:55 Asphyxia: I wouldn't necessarily overlap it as much but since you've gotten playtests a lot
02:55 Asphyxia: I think it can work=?
02:55 Kaifin: hmm
02:55 Asphyxia: 01:48:812 (1) - NO
02:55 Kaifin: ill get more playtests and ask specifically about that note
02:55 Kaifin: people dont really mess up on that from what i've seen but i can understand why it woul dbe hard to read
02:55 Kaifin: this is an interesting
02:55 Kaifin: wave slider
02:55 Kaifin: u kon
02:55 Asphyxia: it looks like
02:55 Asphyxia: ass
02:56 Kaifin: true.
02:56 Kaifin: 01:17:312 (1) -
02:56 Kaifin: the reason this isnt symmetrical is im fucking ga y
02:56 Asphyxia: I'd just recommend doing the Skystar wave slider if you wanted to do a wave but
02:56 Kaifin: i made it symmetrical at first but it messed with how things looked
02:56 Asphyxia: http://puu.sh/rQ1mN/3280b45c26.jpg
02:56 Asphyxia: up2you
02:57 Kaifin: like this?
02:58 Kaifin: i might have made it worse LMAO
02:58 Asphyxia: just eyeball that both ends are equal lol
02:58 Kaifin: http://puu.sh/rQ1ta/2c20e103ee.jpg
02:58 Asphyxia: the beginning curve is bad
02:58 Asphyxia: but it's an improvement
02:58 Kaifin: made another change to it
02:58 Kaifin: i think its even now
02:59 *Asphyxia is editing [http://osu.ppy.sh/b/1097510 Getty vs. Dj DiA - Fox4-Raize- [Another]]
02:59 Kaifin: http://puu.sh/rQ1vM/adedc24b2c.jpg
03:00 Asphyxia: mm I guess that's doable
03:00 Asphyxia: somewhat
03:00 Asphyxia: 00:33:962 (2,3,4,1) - blanket is off
03:00 Kaifin: a 5/10 wave slider
03:00 Kaifin: SHIET
03:00 Asphyxia: 00:35:312 (2,1) - check that one too just in case
03:00 Asphyxia: 00:38:012 (1) - I like the idea but I wouldn't ignore the beat at 00:38:312 -
03:01 Asphyxia: maybe you could do a 3/4 slider -> note instead?
03:01 Kaifin: fixed both
03:01 Asphyxia: I feel like that'd be a really cool transition to 00:38:537 (2) -
03:01 Kaifin: where do i put the note?
03:01 Asphyxia: where 00:38:012 (1) - 's end was
03:02 Kaifin: my idea was to make the note not clickable to put more emphasis on it
03:02 Asphyxia: so stack it with 00:38:912 (1) - head
03:02 Asphyxia: ?
03:02 Kaifin: hmm
03:02 Kaifin: cause its like really echoy and dead after that note, so i wanted the space
03:02 Asphyxia: also mainly because the two sounds aren't really ''connected'' to each other, imo at least
03:02 Kaifin: does that make sense?
03:02 Asphyxia: like
03:02 Asphyxia: 00:38:012 - 00:38:312 -
03:03 Asphyxia: thats why I think they should be a separate thing uknow
03:03 Asphyxia: but u do u
03:03 Kaifin: i gotchu
03:03 Kaifin: i will keep it in mind
03:03 Asphyxia: 00:39:812 (1,2) - shouldnt this be a triplet instead?
03:03 Kaifin: if i get told to change it i'll do your suggest
03:03 Asphyxia: you did the triplet at 00:42:212 (1,2,3) -
03:03 Asphyxia: and kinda here 00:44:612 (1,2,3,4) -
03:03 Asphyxia: well mm
03:03 Asphyxia: I think adding that triplet could work but I can see why the 1/2 pattern
03:04 Asphyxia: I wouldnt personally skip that note tho
03:04 Kaifin: i see what you mean
03:04 Kaifin: i'm not sure
03:05 Asphyxia: 00:57:212 - is there a reason you decided to end the part here?
03:05 Asphyxia: wouldn't it make sense to map till 00:58:412 - ?
03:05 Asphyxia: if you don't want notes there though, how about extending the break till 00:58:412 - ?
03:05 Asphyxia: that could make it have a nice feeling to it
03:05 Asphyxia: sounds kind of weird to start the break already at 00:57:212 - :S
03:05 Kaifin: http://puu.sh/rQ1VM/987b7005b7.jpg
03:06 Asphyxia: yea works
03:06 Kaifin: break extended
03:06 Kaifin: forgot to do that
03:06 Kaifin: consider the break extended in all other diffs as well
03:06 Asphyxia: 01:22:037 - strong note here, maybe add one?
03:07 Kaifin: idk why i keep hearing these triples as
03:07 Kaifin: 1/2
03:07 Asphyxia: 01:36:212 (3,4,5) - this starts at 01:36:137 - actually
03:07 Asphyxia: 01:36:437 - and here's a note too but I guess that can work as a simplified thing
03:07 Asphyxia: I'd give it more spice to it tho because it's end of the kiai
03:07 Asphyxia: up2you again
03:08 Kaifin: oh i know theres a note there, i skipped it because i thought it'd be too awk
03:09 Kaifin: would it be too edgy for the diff
03:09 Kaifin: if i made 01:21:962 (6) -
03:09 Kaifin: a kick
03:09 Kaifin: it would be same angle as 01:22:112 (1) -
03:09 Kaifin: in like a line
03:09 Asphyxia: too edgy? probably not, but it could be a little weird in a sense that you didn't really use kicks before
03:10 Asphyxia: and then a random kick there could be a little ''wtf'' moment but
03:10 Kaifin: yeah
03:10 Kaifin: like this
03:10 Kaifin: http://puu.sh/rQ2bL/00c6f0ad44.jpg
03:10 Asphyxia: can work yes
03:10 Kaifin: well i'll add it and if it doesnt fly i'll change to a triple
03:10 Asphyxia: kk
03:10 *Asphyxia is editing [http://osu.ppy.sh/b/1085771 Getty vs. Dj DiA - Fox4-Raize- [Hard]]
03:10 Asphyxia: extend break here too? 00:57:212 -
03:11 Asphyxia: 01:08:612 (3,4) - nic blankets
03:11 Asphyxia: looks like my floppy tits
03:11 Kaifin: break extended
03:11 Kaifin: http://puu.sh/rQ2gs/890507db40.jpg
03:12 Asphyxia: I would curve them a little more to get a nice look to them but I guess rthats fine too :O
03:12 Kaifin: :O
03:12 Asphyxia: Hard is a good diff, the only general ''issue
03:12 Asphyxia: '' I had with it is that
03:12 Asphyxia: you didn't really use any triplets in it which I can understand why
03:13 Asphyxia: but because Another's kiai is literally filled with doubles and 4 note streams
03:13 Asphyxia: this having no triplets is kinda meh
03:13 Asphyxia: you could consider re-arranging some of the rhythms and make couple triplets to emphasize cool sounds but
03:13 Asphyxia: up2you
03:13 Kaifin: yeah i understand that
03:13 Kaifin: hmm
03:15 Kaifin: do u like the hitsounds btw
03:16 Kaifin: ill think about adding a couple triples to hard
03:16 Kaifin: i wanted to have 1/4 be in the hard but not be clickable but i see what you mean
03:16 Asphyxia: yeah I see your point
03:16 Kaifin: was playing it too safe with the hard cause hard virgin >_ <
03:17 Asphyxia: 00:36:812 (1,2) - blanket?
03:18 Kaifin: emphasis on the question mark LMAO
03:18 Kaifin: fixed
03:18 Asphyxia: no real complaints here either
03:18 Asphyxia: I just don't wanna talk about those
03:18 Asphyxia: slider designs
03:18 Asphyxia: also you can disable wide screen support for every diff if you want
03:18 Kaifin: fair
03:18 Asphyxia: no SB here :O
03:18 Kaifin: :D
03:19 Kaifin: unchecked the box
03:19 Asphyxia: I can probably mod the other diffs later :O
03:19 Asphyxia: but that's it for your diffs
03:20 Kaifin: thank you :D
03:20 Kaifin: asfixed all

Kaifin needs a slider design tutor
Topic Starter
Kaifin

Asphyxia wrote:

Kaifin needs a slider design tutor call me ;)
WORSTPOLACKEU

Asphyxia wrote:

IRC
02:40 Asphyxia: hey r u busy now
02:40 Kaifin: helo
02:40 Kaifin: im modding rn
02:40 Asphyxia: FUCK
02:40 Kaifin: whats up
02:40 Kaifin: what UP
02:40 Asphyxia: I wanted to do irc mod on your diffs on Fox Raize before I go to bed but I guess that's not gonna happen
02:41 Kaifin: O
02:41 Kaifin: LETS DO IT
02:41 Asphyxia: ok
02:41 Kaifin: modding = on hold
02:41 Kaifin: im on the second last diff anyways
02:41 Kaifin: ok lets go
02:41 Asphyxia: do you want me to test first
02:41 Asphyxia: or nah
02:41 Kaifin: up to you
02:42 Kaifin: i've gotten like a shit ton of tests for this
02:42 Asphyxia: ill try
02:44 Kaifin: it was a pass
02:44 Asphyxia: I suck :(
02:44 Kaifin: no nofail needed :D
02:44 Kaifin: plz you did fine
02:45 Asphyxia: well I don't wanna go visual nazi here because
02:45 Asphyxia: too manty sliders trigr me but
02:45 Kaifin: fair
02:45 Asphyxia: 00:18:212 (1,2,3,4,5,6,7,8,9) -
02:46 Asphyxia: I still think this should be more curved for visuals mostly but the current one is like
02:46 Asphyxia: does it want to be straight
02:46 Asphyxia: does it want to be curvy? who knows
02:46 Asphyxia: http://puu.sh/rQ0Nb/099d5b8c41.jpg
02:46 Asphyxia: raw example done in like 5 secs
02:46 Asphyxia: but that's like close to the ideal curve I'd like to see there
02:46 Kaifin: hmm i see what you mean
02:46 Kaifin: i didnt want it to be straight or curvy LOL
02:47 Kaifin: do you think its too uncanny valley?
02:47 Asphyxia: looks weird to me
02:47 Asphyxia: that's all
02:48 Kaifin: ill try messing with it
02:48 Asphyxia: 00:22:112 (1,2) - these don't blanket properly
02:48 Kaifin: REAL streams have curves
02:48 Asphyxia: 00:22:112 (1) - should be rotated a little so its end would be like grid or two to the left
02:48 Asphyxia: 00:22:262 (2,1) - and this looks off
02:49 Asphyxia: 00:23:912 (1,2,3,4) - this is additional but if you wanted to, you could move the whole stream more to the left and blanket 00:23:912 (1,2,3,4) - with 00:23:462 (2) - but that's just small, unnoticeable visual stuff :O
02:49 Asphyxia: 00:28:412 (1,2,3) - I didn't like the rhythm too much because I feel like the red ticks should be emphasized as well, I'd do notes there but personal preference
02:49 Kaifin: http://puu.sh/rQ10i/1abf8ff397.jpg
02:50 Asphyxia: I can see your current one working fine
02:50 Kaifin: how is this for a curve
02:50 Kaifin: ignore the green note in screenshot
02:50 Asphyxia: put a note to see if it blankets properly and adjust accordingly maybe
02:50 Asphyxia: the end looks like it's a little too sharp
02:51 Kaifin: ok, did it
02:51 Kaifin: yeah the blanket fixed it
02:51 Kaifin: actually i'm just gonna keep it as it is
02:51 Kaifin: i think its ok, i dont like the look of the curved stream
02:52 Kaifin: fixed the first blanket
02:52 Asphyxia: 01:17:312 (1) - this is a good attempt at making like a slider that has a red point and kind of blanketing the 5
02:53 Asphyxia: but it looks really off because it's nowhere near symmetrical
02:53 Asphyxia: maybe it was your intention to make it like that but
02:53 Asphyxia: a symmetrical one would look better imo
02:53 Asphyxia: mainly because when you compare its first curve to the second
02:53 Asphyxia: it's like gh
02:53 Kaifin: did the stream suggestion
02:54 Kaifin: keeping the 1 2 3
02:54 Kaifin: if u feel me
02:54 Kaifin: but i want the 1 2 3 meme
02:54 Kaifin: something dense there doesn't work for me, that interpretation is in the other diffs which is fine
02:54 Asphyxia: 01:44:912 (1) - this works but it was really confusing for me
02:55 Asphyxia: I wouldn't necessarily overlap it as much but since you've gotten playtests a lot
02:55 Asphyxia: I think it can work=?
02:55 Kaifin: hmm
02:55 Asphyxia: 01:48:812 (1) - NO
02:55 Kaifin: ill get more playtests and ask specifically about that note
02:55 Kaifin: people dont really mess up on that from what i've seen but i can understand why it woul dbe hard to read
02:55 Kaifin: this is an interesting
02:55 Kaifin: wave slider
02:55 Kaifin: u kon
02:55 Asphyxia: it looks like
02:55 Asphyxia: ass
02:56 Kaifin: true.
02:56 Kaifin: 01:17:312 (1) -
02:56 Kaifin: the reason this isnt symmetrical is im fucking ga y
02:56 Asphyxia: I'd just recommend doing the Skystar wave slider if you wanted to do a wave but
02:56 Kaifin: i made it symmetrical at first but it messed with how things looked
02:56 Asphyxia: http://puu.sh/rQ1mN/3280b45c26.jpg
02:56 Asphyxia: up2you
02:57 Kaifin: like this?
02:58 Kaifin: i might have made it worse LMAO
02:58 Asphyxia: just eyeball that both ends are equal lol
02:58 Kaifin: http://puu.sh/rQ1ta/2c20e103ee.jpg
02:58 Asphyxia: the beginning curve is bad
02:58 Asphyxia: but it's an improvement
02:58 Kaifin: made another change to it
02:58 Kaifin: i think its even now
02:59 *Asphyxia is editing [http://osu.ppy.sh/b/1097510 Getty vs. Dj DiA - Fox4-Raize- [Another]]
02:59 Kaifin: http://puu.sh/rQ1vM/adedc24b2c.jpg
03:00 Asphyxia: mm I guess that's doable
03:00 Asphyxia: somewhat
03:00 Asphyxia: 00:33:962 (2,3,4,1) - blanket is off
03:00 Kaifin: a 5/10 wave slider
03:00 Kaifin: SHIET
03:00 Asphyxia: 00:35:312 (2,1) - check that one too just in case
03:00 Asphyxia: 00:38:012 (1) - I like the idea but I wouldn't ignore the beat at 00:38:312 -
03:01 Asphyxia: maybe you could do a 3/4 slider -> note instead?
03:01 Kaifin: fixed both
03:01 Asphyxia: I feel like that'd be a really cool transition to 00:38:537 (2) -
03:01 Kaifin: where do i put the note?
03:01 Asphyxia: where 00:38:012 (1) - 's end was
03:02 Kaifin: my idea was to make the note not clickable to put more emphasis on it
03:02 Asphyxia: so stack it with 00:38:912 (1) - head
03:02 Asphyxia: ?
03:02 Kaifin: hmm
03:02 Kaifin: cause its like really echoy and dead after that note, so i wanted the space
03:02 Asphyxia: also mainly because the two sounds aren't really ''connected'' to each other, imo at least
03:02 Kaifin: does that make sense?
03:02 Asphyxia: like
03:02 Asphyxia: 00:38:012 - 00:38:312 -
03:03 Asphyxia: thats why I think they should be a separate thing uknow
03:03 Asphyxia: but u do u
03:03 Kaifin: i gotchu
03:03 Kaifin: i will keep it in mind
03:03 Asphyxia: 00:39:812 (1,2) - shouldnt this be a triplet instead?
03:03 Kaifin: if i get told to change it i'll do your suggest
03:03 Asphyxia: you did the triplet at 00:42:212 (1,2,3) -
03:03 Asphyxia: and kinda here 00:44:612 (1,2,3,4) -
03:03 Asphyxia: well mm
03:03 Asphyxia: I think adding that triplet could work but I can see why the 1/2 pattern
03:04 Asphyxia: I wouldnt personally skip that note tho
03:04 Kaifin: i see what you mean
03:04 Kaifin: i'm not sure
03:05 Asphyxia: 00:57:212 - is there a reason you decided to end the part here?
03:05 Asphyxia: wouldn't it make sense to map till 00:58:412 - ?
03:05 Asphyxia: if you don't want notes there though, how about extending the break till 00:58:412 - ?
03:05 Asphyxia: that could make it have a nice feeling to it
03:05 Asphyxia: sounds kind of weird to start the break already at 00:57:212 - :S
03:05 Kaifin: http://puu.sh/rQ1VM/987b7005b7.jpg
03:06 Asphyxia: yea works
03:06 Kaifin: break extended
03:06 Kaifin: forgot to do that
03:06 Kaifin: consider the break extended in all other diffs as well
03:06 Asphyxia: 01:22:037 - strong note here, maybe add one?
03:07 Kaifin: idk why i keep hearing these triples as
03:07 Kaifin: 1/2
03:07 Asphyxia: 01:36:212 (3,4,5) - this starts at 01:36:137 - actually
03:07 Asphyxia: 01:36:437 - and here's a note too but I guess that can work as a simplified thing
03:07 Asphyxia: I'd give it more spice to it tho because it's end of the kiai
03:07 Asphyxia: up2you again
03:08 Kaifin: oh i know theres a note there, i skipped it because i thought it'd be too awk
03:09 Kaifin: would it be too edgy for the diff
03:09 Kaifin: if i made 01:21:962 (6) -
03:09 Kaifin: a kick
03:09 Kaifin: it would be same angle as 01:22:112 (1) -
03:09 Kaifin: in like a line
03:09 Asphyxia: too edgy? probably not, but it could be a little weird in a sense that you didn't really use kicks before
03:10 Asphyxia: and then a random kick there could be a little ''wtf'' moment but
03:10 Kaifin: yeah
03:10 Kaifin: like this
03:10 Kaifin: http://puu.sh/rQ2bL/00c6f0ad44.jpg
03:10 Asphyxia: can work yes
03:10 Kaifin: well i'll add it and if it doesnt fly i'll change to a triple
03:10 Asphyxia: kk
03:10 *Asphyxia is editing [http://osu.ppy.sh/b/1085771 Getty vs. Dj DiA - Fox4-Raize- [Hard]]
03:10 Asphyxia: extend break here too? 00:57:212 -
03:11 Asphyxia: 01:08:612 (3,4) - nic blankets
03:11 Asphyxia: looks like my floppy tits
03:11 Kaifin: break extended
03:11 Kaifin: http://puu.sh/rQ2gs/890507db40.jpg
03:12 Asphyxia: I would curve them a little more to get a nice look to them but I guess rthats fine too :O
03:12 Kaifin: :O
03:12 Asphyxia: Hard is a good diff, the only general ''issue
03:12 Asphyxia: '' I had with it is that
03:12 Asphyxia: you didn't really use any triplets in it which I can understand why
03:13 Asphyxia: but because Another's kiai is literally filled with doubles and 4 note streams
03:13 Asphyxia: this having no triplets is kinda meh
03:13 Asphyxia: you could consider re-arranging some of the rhythms and make couple triplets to emphasize cool sounds but
03:13 Asphyxia: up2you
03:13 Kaifin: yeah i understand that
03:13 Kaifin: hmm
03:15 Kaifin: do u like the hitsounds btw
03:16 Kaifin: ill think about adding a couple triples to hard
03:16 Kaifin: i wanted to have 1/4 be in the hard but not be clickable but i see what you mean
03:16 Asphyxia: yeah I see your point
03:16 Kaifin: was playing it too safe with the hard cause hard virgin >_ <
03:17 Asphyxia: 00:36:812 (1,2) - blanket?
03:18 Kaifin: emphasis on the question mark LMAO
03:18 Kaifin: fixed
03:18 Asphyxia: no real complaints here either
03:18 Asphyxia: I just don't wanna talk about those
03:18 Asphyxia: slider designs
03:18 Asphyxia: also you can disable wide screen support for every diff if you want
03:18 Kaifin: fair
03:18 Asphyxia: no SB here :O
03:18 Kaifin: :D
03:19 Kaifin: unchecked the box
03:19 Asphyxia: I can probably mod the other diffs later :O
03:19 Asphyxia: but that's it for your diffs
03:20 Kaifin: thank you :D
03:20 Kaifin: asfixed all

Kaifin needs a slider design tutor
You need a mapping tutor bae <3
Cryptic
I like the concept of "feeling" the DJ pump the party but feel is never once in the song so I think its a bit of a stretch. Also why no SDVX diff-naming?
Topic Starter
Kaifin

Cryptic wrote:

I like the concept of "feeling" the DJ pump the party but feel is never once in the song so I think its a bit of a stretch. Also why no SDVX diff-naming?
i dont like sdvx naming

also, the word feel is used in the song https://www.youtube.com/watch?v=XM_cfA5IiT8 @0:24
WORSTPOLACKEU
Another --

00:12:137 - I think triple would fit here more than in the next position.

00:22:112 (2) - I don't see what is the reason for this big spacing here?

00:36:962 (2,1) - Don't you think the spacing is too big here aswell?

00:53:612 (1,2,3,4,5,6) - 00:54:812 (1,2,3,4,5,6) - Mean while this could deserve more spacing ? :P

01:09:812 (3,4,5,6) - I don't see the point of those doubles, it's an invented rhythm since there is no sound at the white tick to rationalize mapping in that spot.
It's kinda misleading to how the song is heard.

01:15:212 (1,2,3) - Why is the spacing so different?

01:21:887 - Pretty sure this should be mapped!



Doorfin's Extra

I don't like the beginning because it feels like a totally different map but yeah, the drums are there, I would do something different though.

00:13:412 (1,2) - This feel like it could use more spacing, it looks good but the distance is making this an antijump which is not the intention I think.

00:48:812 (1) - http://puu.sh/rRV0S/891057ecfb.jpg Make this instead, flows 100 x better.

After more looking at this diff, I'll just not mod this because most of the ideas go against what I think should be done and I don't think I can be of much help with this, I'd rather change a lot in here, good diff just doesn't fit my brain at all so I can't help that much.



Xilver's Extra

00:11:912 (1,2,3,4,5) - This feels like the rhythm is completely ignored, cool pattern and clicking but it is ignoring too much in my opinion,
That's how it could look like http://puu.sh/rRVb0/181da61338.jpg

00:17:237 (4,5) - Sure about this spacing?

00:24:812 (1,4) - Stack!

00:26:012 (1,1) - Stack? Don't know if ou want it but it would be correct

00:34:862 (3,4,1,2,3) - I think you should choose one thing to do, either do antijumps like the last 3 sliders or jump like the first 2 notes I highlighted.
Music is same but you choose 2 big different intensities, it plays pretty awkward.
What about chaning this 00:35:312 (2) - to a note under the slider before it so u maintain that up and down movement?

00:35:312 (2) - I would map this tbh and make the stream a quint instead + shorten the slider.

00:41:012 (1) - THis shouldn't be extended, ignores strong beat on red tick and extends into nothing.

00:47:312 (5,1) - spacing on 1 is too low, music goes upwards but the slider leniency will force people to barely follow that slider and make this an awkward anti-jump.

01:11:912 (3,1) - This should be either stacked completely or a bit more, this is kinda weird and not following your previous stacking methods.

01:14:837 (4,5) - Well if you decide to change the one before change this too, otherwise keep but this is big distance lol.

01:16:937 - Same as before, shorten slider and make quint? :p Not as needed because there is no beat on red tick but it hits on the blue tick which is the end of slider, non clickable doesn't fit there.

01:16:412 (1,1) - I would also blanket those but I don't really like the flow 01:16:412 (1) - this slider is making after that stream, feels kinda off.

01:26:912 (1,1,2) - Due to slider leniency this becomes really linear so I would do something about the 2 kicksliders so it feels like a transition to another part, right now you can just move in a bit curved line and hit them all.
01:27:214 (1,2) - CTRL-G those kick sliders?



Kamal's Special Extra¨

00:13:412 (1,2,1,2) - This is too squarish considering the sounds, I would switch the order on the red kicksliders and change direction of 00:13:712 (1) - one and this one 00:13:412 (1) - .

00:18:662 (2) - Get more emphasis out of CTRL-Ging this kickslider. Right now the leniency lets you touch it and have an antijump after that instead of ending the section in a nice way.

00:25:112 (1) - I would stack this note on top of 00:24:662 (1) - instead! But you might have some stuff later that is the same way hmm.

00:38:162 (2) - This note feels oddly misplaced?



Bonzi's Extra

00:43:712 (1,1) - Stack

00:44:312 (2) - I would SO CTRL-G this one,

00:54:512 (1) - I think this is too powerful for a slider, more like 2 clicks?

01:20:012 (1,3) - Stack

01:18:662 (7,3) - Stack

01:21:737 (5,3) - Stack

01:28:937 (4,7) - Stack

01:31:337 (4) - Stack

Some more in the map that could be perfected.

I don't wanna mess with spacing and stuff because it would end up changing the map itself, great diff.




feel


00:15:962 (1,2) - This feels awkward to play, so little spacing followed by a big jump in this situation isn't to my liking.

00:33:212 (1,2,1,2,1,2,3,1) - This is big jumps followed by small spacing into a triple, it's not comfortable to play, not even a direction change you still move the same way with the jumps. 00:33:662 (2,1,2) - also this linear movement required to do this isn't helping.

01:15:362 (2,2) - Stack

01:23:312 (1,2,1) - This makes you jump first and then anti jump again that is very awkward because you don't follow the kickslider.

Those antijumps are happening a lot in this map because of the flawed design which I think you could improve by rearranging few patterns.
It feels kinda like you are using too many angles on your sliders which makes it non recognizable for the player.
After that, when a player comes to an awkward position like an antijump it is even harder to hit because this diff has many random stuff, doesn't feel like it's glued together really.

I would polish this but I can't really point out stuff because how you rearrange the stuff should be up to you and you should keep the same spacing or atleast similiar.
There are points at which you use different spacings when the music is basically the same.
Also some moments there are antijumps at downbeats meanwhile you make a big jump before it, it's the opposite of what your concept is if I understood it right, some strong beats don't have the emphasis meanwhile weak beats right before them have big jumps like the kickslider I mentioned above.

Solid set but last diff needs bit of polishing and rearranging I would say!

glllll
Topic Starter
Kaifin

WORSTPOLACKEU wrote:

Another --

00:12:137 - I think triple would fit here more than in the next position. no, emphasizing the whrrrrr sound with the 1--->2, any sort of 1/4 there is so minor that it would feel overmapped

00:22:112 (2) - I don't see what is the reason for this big spacing here? the most emphasized note? has to be far to be readable/clear in that rhythm with the 1/3 repeat

00:36:962 (2,1) - Don't you think the spacing is too big here aswell? nah its fine, no one has missed there in insane player playtest

00:53:612 (1,2,3,4,5,6) - 00:54:812 (1,2,3,4,5,6) - Mean while this could deserve more spacing ? :P no, the difficulty comes from 6 singles in a row which doesn't happen anywhere else, spacing them a shitton would jack the SR and not be fitting other than for insane player pp

01:09:812 (3,4,5,6) - I don't see the point of those doubles, it's an invented rhythm since there is no sound at the white tick to rationalize mapping in that spot. do you hear the guy going chacha? its not invented its literally in the song lol
It's kinda misleading to how the song is heard.

01:15:212 (1,2,3) - Why is the spacing so different? spacing slowly descends for the emphasis in the song

01:21:887 - Pretty sure this should be mapped! thats not a note and if it is its so small that it definitely shouldnt be mapped



Doorfin's Extra

I don't like the beginning because it feels like a totally different map but yeah, the drums are there, I would do something different though. perspective

After more looking at this diff, I'll just not mod this because most of the ideas go against what I think should be done and I don't think I can be of much help with this, I'd rather change a lot in here, good diff just doesn't fit my brain at all so I can't help that much. ok


feel


00:15:962 (1,2) - This feels awkward to play, so little spacing followed by a big jump in this situation isn't to my liking. technical flow, its to emphasize the sharp change in the kind of sound, it's also not awkward to play just requires finesse, i have had absolutely 0 complaints about this kind of flow in the diff over the 10+ testplays i've gotten

00:33:212 (1,2,1,2,1,2,3,1) - This is big jumps followed by small spacing into a triple, it's not comfortable to play, not even a direction change you still move the same way with the jumps. 00:33:662 (2,1,2) - also this linear movement required to do this isn't helping. it feels fine imo! did you play this or did you just look at it in the editor and decide it played bad? yeah, its different, yeah its non standard but it's something different than 1--->2 jump spam meta, i'm sorry if that seemingly basic flow which i feel like represents the song in a unique and interesting way is too difficult for you. that does not make it bad flow

01:15:362 (2,2) - Stack woops

01:23:312 (1,2,1) - This makes you jump first and then anti jump again that is very awkward because you don't follow the kickslider.

glllll
going to ignore your last comment because its quite clear you don't understand the fundamental concept of the map and don't have anything critically helpful to say other than "its flawed in design" while being unable to point out anything specific that supports that claim, while no other mapper or player has complained about said "design flaws" that are seemingly invented by you

try to consider other perspectives more when modding in the future: if you don't understand something or don't like the concepts being used, it doesn't make a map flawed, it's just your opinion, there is nothing objectively wrong in what you have pointed out in any of your suggestions

thanks!
Doormat
@WORSTPOLACKEU applied the changes - i increased spacing for the first point and Ctrl + J'd the slider in the second point. agree with kaifin that it's just a matter of perspective and that it's totally okay if you don't agree with how we mapped it, but it's kind of condescending to say "i'd remap this" :/

http://puu.sh/rS6az/393e327239.zip
Logic Agent
hi m4m stuff.

[General]
  1. you could probably find a higher quality mp3 if you wanted to dig a bit
  2. this is super up to you, but in my opinion it's a little strange to have so many diffs at hp6.. maybe bump the final diff up a bit? if not to 7 than maybe like 6.something. up to you entirely
[feel]
  1. 00:11:012 (1,2) - imo the jump here is pretty big, bigger than anything else you have in this section. you could move it down near 00:10:862 (2) but that'd change the flow a lot. your choice~
  2. 00:12:287 - i might be dumb but i feel like there's a sound here to justify making this a 5 burst
  3. 00:15:212 (1) - what are your thoughts on making this 3/4? also if you did make this 3/4 you could blanket it with 00:14:612 (1)
  4. 00:16:412 (1) - same with this and probably any others that follow this, but maybe i'm hearing things again
  5. 00:16:862 (2) - move this to the right some?
  6. 00:20 :012 (1,1) - blanket could be better
  7. 00:30:662 (2) - imo either nc this or remove nc 00:30:362 (1) here
  8. 00:30:812 (1,1) - ok im done pointing out blankets, fix this if you want i don't like nitpicking over blankets much
  9. 00:31:562 - there's a very audible vocal here that i think ignoring is a bad idea
  10. 00:34:262 (2,1) - idk if you care enough but if you wanted to you could make 00:34:412 (1) with a red tick in the middle to make the blanket better roughly
  11. 00:35:162 (1,2,3) - the second two sounds to me are different than the first, so imo using the same slider for all 3 is kinda meh. super subjective but just a thought~
  12. 01:10:412 (1,1) - ok i lied, blanket
  13. 01:11:012 (1,1,1,1) - compare how you did this section with 00:32:612 (1,2,1) this section and try to be more consistent with sv?
  14. 01:16:862 - stream should start here, there's a less audible noise but it's still there and it makes the stream not start on a blue tick which is better for gameplay
  15. 01:18:962 (2) - maybe put this around x128 y384? looks better to me
all diffs are super well done and it took me like 45 minutes to nitpick this much out of one diff. All my points were very subjective, so I'm sorry if it doesn't help too much!
Topic Starter
Kaifin

Logic Agent wrote:

hi m4m stuff.

[General]
  1. you could probably find a higher quality mp3 if you wanted to dig a bit i took from smoothie :/
  2. this is super up to you, but in my opinion it's a little strange to have so many diffs at hp6.. maybe bump the final diff up a bit? if not to 7 than maybe like 6.something. up to you entirely HP 8 KAIFIN CLASSIC LETS GO
[feel]
  1. 00:11:012 (1,2) - imo the jump here is pretty big, bigger than anything else you have in this section. you could move it down near 00:10:862 (2) but that'd change the flow a lot. your choice~ i understand your point of view but i'll keep it the same spacing for now, i really want the heavy back and forth emphasis here
  2. 00:12:287 - i might be dumb but i feel like there's a sound here to justify making this a 5 burst yeah theres a slight sound there but iim not following that sound in this segment, the kicks cover all the 1/4 sounds + emphasize the vocal sample a lot better
  3. 00:15:212 (1) - what are your thoughts on making this 3/4? also if you did make this 3/4 you could blanket it with 00:14:612 (1) i can understand the sentiment behind this as well, but i really want the crisp 1/2 because it starts and ends on the vocal samples in all of its instances, having it be held would reduce emphasis a lot and would mess with my patterning too
  4. 00:16:412 (1) - same with this and probably any others that follow this, but maybe i'm hearing things again
  5. 00:16:862 (2) - move this to the right some? made this flow more of what i intended it to be
  6. 00:20 :012 (1,1) - blanket could be better tweaked as much as i could, its a triangle though ;;
  7. 00:30:662 (2) - imo either nc this or remove nc 00:30:362 (1) here NC removed
  8. 00:30:812 (1,1) - ok im done pointing out blankets, fix this if you want i don't like nitpicking over blankets much its a triangle not meant to be blanket, messes with the flow if i blanket
  9. 00:31:562 - there's a very audible vocal here that i think ignoring is a bad idea you are mistaken, the sound is on 00:31:487 - listen on 25%, its just the echo of that note thats on the blue tick which is why i picked two doubles for this part :p
  10. 00:34:262 (2,1) - idk if you care enough but if you wanted to you could make 00:34:412 (1) with a red tick in the middle to make the blanket better roughly did it without the red tick
  11. 00:35:162 (1,2,3) - the second two sounds to me are different than the first, so imo using the same slider for all 3 is kinda meh. super subjective but just a thought~ emphasis via repitition
  12. 01:10:412 (1,1) - ok i lied, blanket not intended
  13. 01:11:012 (1,1,1,1) - compare how you did this section with 00:32:612 (1,2,1) this section and try to be more consistent with sv? the context here is different, thats what the last 2 kicks aren't are 00:32:612 and are a 1/2 slider instead, since its completely different rhythm the change is fine imo
  14. 01:16:862 - stream should start here, there's a less audible noise but it's still there and it makes the stream not start on a blue tick which is better for gameplay there's no sound on red tick so i'm keeping it starting on the blue, i think it's fine for gameplay, 9/10 playtests hit it on sightread full 300 so the readability isn't an issue here imo
  15. 01:18:962 (2) - maybe put this around x128 y384? looks better to me this is a line 01:18:362 (2,2,2) - china
all diffs are super well done and it took me like 45 minutes to nitpick this much out of one diff. All my points were very subjective, so I'm sorry if it doesn't help too much!
thank you for the mod, was helpful!
WORSTPOLACKEU
My comment might have been harsher than I intended it to be.

I only meant to say that I find room for improvement and the biggest flaw (my opinion) lies in the angles being so much different and spacing being inconsistent.
That's my opinion yes, and I enjoy this map anyway!

That's just how I do, I am always brutally honest when I mod, I don't care about feelings or anything because in the end it's the result that matters the most for me and I just want the map to be improved.

If you want I can detailed talk to you about that "feel" diff just hit me up ingame and I'll tell you what I think, it's easier to explain in chat than to write examples after examples.

tl:dr of my opinion - I think you use too many spacing concepts and there are many inconsistencies and to me it feels a bit like a mashup which could be fixed.
VINXIS
00:13:412 (1,2,1,2) - im taeyang
00:25:412 (3) - yea lookz weird witht he 3 + overlap is hardr 2 read in tht pattrn
00:38:162 (2) - no ide a seemz fine 2 me


@kaifin 00:18:662 (2) -ctrlg ths plz
Topic Starter
Kaifin
i do not agree with your opinion, there is nothing objective about any of your suggestions

if you dislike my difficulty that is fine, there are 4 more extras in the set to choose from, plus a smoothie world map of the same song which i'd highly recommend https://osu.ppy.sh/s/435749


@omar ctrl g'd
Ascendance
yo degen i want 2 die
ok im gonna try my best but all of u are good mappers (except doormat) so hopefully i can get some green text and not all red :).

source should be: SOUND VOLTEX III GRAVITY WARS
ive told you that 9 times and i still havent seen it changed

not gonna format cuz im too lazy lol

pp mapper vs. maple cup 2nd place:

  1. 00:04:862 (6) - not sur how i feel about this being underneath the stack, kinda hard to read and react to. why not make a triangle with 00:04:412 (1,5,6) - lol
  2. same for the copypasteflip pattern you did right after at 00:09:662 (6) -
  3. 00:13:937 - you missed a sound here that i think is kinda important, maybe you could stack 00:14:012 (1) - with it underneath 00:13:712 (3) - or something different idk
  4. 00:24:287 - also missed sound, try something like this?
  5. 00:38:912 (5) - slider instead for extended note
  6. 00:49:262 (1,2,1,2,1,2,1,2,1,2,1) - what the fuck is this garbage why not make some positional variety, try rotating
owc champion:

  1. 00:01:037 (2) - ctrl+g for the lulz
  2. 00:03:437 (2) - XD
  3. ok same for the other 2
  4. 00:13:112 (2) - imo you could ctrl+g this and add a note on 00:13:037 - idk
  5. 00:38:312 (1,1,2,3,4) - are u sure about such a sharp jump? the sound doesnt seem special enough to promote something this harsh so idk maybe u could tone it down a bit lol
  6. sounds like the extended noise ur trying to get is on 00:40:862 -
  7. 01:26:912 (1,1) - :thinking:
  8. 01:29:162 (7) - ctrl+g this? idk, i think the sharp upwards flow out of 01:28:937 (6) - at that distance is kinda harsh
anime:

  1. 00:09:812 (1,1) - very nice
  2. 00:24:362 (2) - https://osu.ppy.sh/ss/6451696 ?
  3. 00:29:312 (1) - imo this slider oculd be much more dynamic
  4. 01:16:112 (1,2,3,4) - not quite sure about this, playability is fine but idk if itll slide lol why not make a square or something https://osu.ppy.sh/ss/6451737 :d
algebra:

  1. 00:18:812 (1,1) - stacking this might be a readability issue since you've been mostly stacking 1/4's. I'd do something to offset this so people can see a difference
  2. 00:20:462 (1) - missing the strong sound on the white tick, i'd do 1/2 + circle for the same emphasis
  3. 00:21:062 (1) - same
  4. wait why are all of your sliders doing that im tilting
  5. god map but ur sliders that miss the strong beat make me want to d i e
canada owc:

  1. cancer diff name
  2. 00:13:112 (1,1,1) - https://osu.ppy.sh/ss/6451814 ?
  3. 00:15:212 (1) - nice slider shape i want to die
  4. 00:48:362 (1,2,3) - holy shit i cant make slider patterns but hopefully u get what i mean LOL https://osu.ppy.sh/ss/6451843 basically i'd like to see it be more dynamic for the wew sounds
  5. 01:44:912 (1) - sliderpath is obstructed, i'd definitely not do this. try pushing it up a bit more so that it's clearly visible https://osu.ppy.sh/ss/6451863
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