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Phantom Sage - Holystone

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Topic Starter
sheela
This beatmap was submitted using in-game submission on Sunday, June 4, 2017 at 8:50:09 AM

Artist: Phantom Sage
Title: Holystone
Tags: FBC 2016 french beatmapping contest dubstep kill the copyright
BPM: 124
Filesize: 23561kb
Play Time: 06:41
Difficulties Available:
  1. Liberation (5.25 stars, 1280 notes)
Download: Phantom Sage - Holystone
Information: Scores/Beatmap Listing
---------------


I honestly didn't think I would win.

Check out the other contestants' maps! https://puu.sh/rsgyv.osz
Pachiru
APPROVE IT PLS *^*
Zerss
Bravo!~
Battquif
GG pour le beatmapping contest !! :o Un plaisir à jouer ! Juste 2-3 trucs qui m'ont personnellement fait bizar :
L'OD est pas un peu trop faible, 99% avec une UR de 130 je sais qu'il y a beaucoup de slider mais ça me semble un peu trop simple pour de la tech ;D
Aussi ici 03:37:615 (1) - va bien plus vite que 03:55:070 (1) - alors que c'est le même son... Et la zone dépasse du prochain slider donc le 100 est très vite arrivé :/
J'ai rien d'autre à dire, gros GG, les hitsounds sont magnifiques ! xD
Topic Starter
sheela

Battquif wrote:

GG pour le beatmapping contest !! :o Un plaisir à jouer ! Juste 2-3 trucs qui m'ont personnellement fait bizar :
L'OD est pas un peu trop faible, 99% avec une UR de 130 je sais qu'il y a beaucoup de slider mais ça me semble un peu trop simple pour de la tech ;D
Aussi ici 03:37:615 (1) - va bien plus vite que 03:55:070 (1) - alors que c'est le même son... Et la zone dépasse du prochain slider donc le 100 est très vite arrivé :/
J'ai rien d'autre à dire, gros GG, les hitsounds sont magnifiques ! xD
J'ai augmenté le OD à 8, mais c'est aussi à voir avec d'autres joueurs. J'ai aussi joué avec le slider pour le rendre plus lent. J'ai changé 03:55:070 (1) -pour qu'il soit plus vite. Les sliders qui sont vraiment lents, comme 03:46:342 (1) -, a un ton sec, donc le son ne dure pas longtemps que celle de 03:55:070 (1) .

Merci!
Osatia
Modded ingame.
o
16:23 sheela: same
16:27 JenHideo: wow
16:27 sheela: ok! you can play now
16:28 JenHideo: um just my opinion
16:28 JenHideo: i think people will like it better if the preview point wasn't on the heavy dubstep part
16:29 sheela: hmm true
16:30 sheela: lol
16:30 JenHideo: struggling ;c
16:30 sheela: hahaha
16:34 sheela: lol
16:36 sheela: nice play!
16:36 JenHideo: thanks!
16:36 JenHideo: i was thinking about the diff name
16:36 JenHideo: "Freedom" sounds kind of generic
16:37 JenHideo: I was thinking something like "Liberation" would sound better
16:37 sheela: i was too lazy to search for a richer name lol
16:37 JenHideo: or "Devotion" since the song is called Holystone
16:37 sheela: Devotion it is
16:38 JenHideo: also
16:38 JenHideo: i was looking at how to map played and it's quality
16:38 JenHideo: so don't think i struggled the whole thing
16:38 JenHideo: xd
16:38 JenHideo: but here is my mod
16:39 JenHideo: 00:10:524 (4) - I think an NC here would be better
16:39 JenHideo: 00:10:888 (1) - and take it off here
16:39 JenHideo: 00:12:524 (2) - I don't like how you mapped a reverse slider here
16:40 JenHideo: when the same sound for 00:11:615 (1,2) - is 00:12:524 (2) - and to me it just feels weird
16:40 sheela: the nc thing: it doesn't follow the consistency with the nc pattern
16:41 JenHideo: 00:14:888 (2) - Looking what what you did at 00:13:070 (1,2) - I think you should make it an NC
16:41 JenHideo: but shouldn't the NC's match?
16:41 sheela: the repeat slider follows the piano, like 00:11:979 (1) -
16:41 JenHideo: ok
16:42 JenHideo: Gonna skip the kiai
16:42 sheela: the nc, it would look weird if i add one
16:42 JenHideo: 00:50:161 (1) - would be nicer if you curved the end more inwards
16:43 JenHideo: 00:52:342 (1) - and this in the middle
16:43 sheela: it's like following the piano too
16:43 sheela: 00:50:161 (1) - i don't like it when the curve is too "curved"
16:43 JenHideo: yeah but the player barely hears the piano in that part
16:44 JenHideo: 00:50:161 (1) - even if you keep it this way, you could still add the circle in the middle of the curve
16:44 JenHideo: would be a nice blanket
16:44 JenHideo: Also talking about the diff name
16:44 JenHideo: I think Liberation would be nicer
16:45 sheela: it's not really my style to do so
16:45 JenHideo: since at 01:07:615 - it says "Break out of the chains" or something like that
16:45 sheela: all right
16:45 JenHideo: sorry I am not used to your stile
16:45 JenHideo: style* so i am just saying what i think
16:45 sheela: it's okay
16:46 sheela: it's not a bad idea
16:46 sheela: but i don't like it much
16:46 JenHideo: the blanket?
16:46 sheela: yeah
16:46 JenHideo: ok
16:46 JenHideo: 01:27:251 (1) - would be nicer if you made the read ticks consistant
16:47 JenHideo: even thought the sound is loud and a little crazy
16:47 JenHideo: it stays the same through out it (except the end a little)
16:47 sheela: ok
16:47 sheela: actually
16:47 JenHideo: 01:31:615 (1) - same here but just for the end part in my opinion
16:48 sheela: there's a feeling in that sound that made me make this kind of slider
16:48 JenHideo: because you did it to 01:32:706 (1) - but not for the rest when they have the same sound
16:48 JenHideo: 01:35:979 (1) - I get that the sound lowers at the curve part
16:49 JenHideo: but it just doesn't look right
16:49 JenHideo: 01:38:161 (1) - I don't like the part with the red ticks
16:49 JenHideo: just feels random
16:49 sheela: 01:31:615 (1) - i'll consider it, but it would look a bit messy
16:50 JenHideo: can you explain why?
16:50 sheela: it's about the patterns around it
16:51 JenHideo: 01:59:979 (1) - this slider
16:51 sheela: oh wait
16:51 JenHideo: just has that bad vibe to it imo
16:51 sheela: 01:31:615 (1) - you want the end to be consistent?
16:51 JenHideo: 02:01:070 (1,2,3,4,5,6) - what you did here is fine
16:51 JenHideo: but you should maybe consider making all of them NC's
16:52 JenHideo: yes
16:52 JenHideo: 02:14:888 (1,2,3) - stream feels to fast to play
16:52 sheela: 01:31:615 (1) - making the end consistent is a bit boring to look
16:53 JenHideo: and it seems to be spaced out to much
16:53 JenHideo: I get that but
16:53 JenHideo: nvm
16:53 JenHideo: your choice
16:54 JenHideo: 02:17:251 (2,1) - This is a little awkward to play
16:54 JenHideo: and it doesn't look so great
16:54 JenHideo: 01:31:615 (1) -
16:54 JenHideo: if you think this would be boring
16:55 JenHideo: 01:32:706 (1) - why would you make this consistant?
16:55 sheela: 01:59:979 (1) - [https://imgur-archive.ppy.sh/6rsbFRc.png i made it like this]
16:55 JenHideo: 01:29:433 (1) - and part of this
16:56 JenHideo: did you just change that
16:56 JenHideo: or was it always like that?
16:56 sheela: 02:14:888 (1,2,3) - the spaced triplets sound well in this part imo, and it's the spacing i use for 1/6 rhythm
16:57 JenHideo: 02:33:797 (1) - just doesn't look good to make this type of sliders when there are not enough ticks
16:57 JenHideo: ok
16:57 JenHideo: 02:34:888 (1) - why don't you make this curve at the end
16:57 sheela: 01:32:706 (1) - it's a little inconsistent
16:57 JenHideo: and make 02:37:070 (1) - be blanketed by it?
16:58 JenHideo: i know the start isn't
16:58 JenHideo: but the rest is
16:58 JenHideo: by the way how do i save this chat
16:58 JenHideo: and post it on the forum?
16:59 sheela: you type /savelog and you get a text file
16:59 JenHideo: yeah but how do i get it onto the forum
16:59 JenHideo: just paste it?
17:00 sheela: use the [box=IRC][code]text[/code][/box] bbcode too
17:00 JenHideo: 05:48:524 - would be a better spot for preview point
17:00 JenHideo: thanks
17:00 sheela: 01:32:706 (1) - made the end a little more inconsistent then
17:02 JenHideo: 03:31:615 (1) - the other sliders looked fine
17:02 JenHideo: but this one isn't lol
17:02 JenHideo: 03:37:615 (1,1) - watch this "blanket"
17:02 sheela: 02:17:251 (2,1) - made it less uncomfortable
17:03 JenHideo: I am gonna wait so you can catch up
17:03 sheela: 02:33:797 (1) - turned this into a simple curve slider
17:04 sheela: 02:34:888 (1,1) - the style again, plus the flow is more direct
17:05 sheela: 05:48:524 - placed the preview point here
17:06 sheela: 03:31:615 (1) - honestly i like this slider since it looks new to me
17:06 JenHideo: yeah but
17:06 JenHideo: when it is crunched inside of itself
17:06 JenHideo: it just doesn't look right
17:07 sheela: [https://imgur-archive.ppy.sh/GAqXr1x.png i made it a little clearer]
17:08 JenHideo: yeah that looks better!
17:08 sheela: yey
17:09 JenHideo: :D
17:09 sheela: 03:38:161 (1) - i don't see anything wrong, although i moved the last slider node a tiny bit down
17:10 JenHideo: the right side of it is more spaced out
17:10 JenHideo: while the left side is almost touching it
17:10 JenHideo: wait nvm
17:10 JenHideo: i mistakenly moved it lol
17:10 sheela: lol
17:11 sheela: ok, i'm ready for more suggestions
17:12 JenHideo: 03:57:797 (1) - Is pretty hard to read since the stream and slider are still fading away
17:12 sheela: i see it perfectly
17:13 JenHideo: 04:19:070 (1,2,3) - These jumps are weird
17:13 sheela: yeah, there's enough time to see that slider
17:13 JenHideo: well what skin do you sue
17:13 JenHideo: use* because i tested some of my other skins
17:13 JenHideo: and some of them still are fading when it happenes
17:13 JenHideo: happens*
17:13 sheela: the default skin
17:14 JenHideo: people don't use the default skin when they play though
17:14 sheela: it's recommended when modding or mapping
17:15 sheela: but it's true
17:15 JenHideo: I know I am using it
17:16 sheela: tho the players remove their hitbursts for 300 hits, so they shouldn't be blinded by them
17:17 sheela: 04:19:070 (1,2,3) - i don't see the jumps weird
17:17 sheela: they play fine
17:17 JenHideo: 05:50:161 (1) - take off the first red tick and the third one to make it look better and it would play smoother
17:17 JenHideo: the quality of them are not
17:18 sheela: even the quality is fine to me
17:18 JenHideo: especially in such an obtuse angle
17:18 JenHideo: it bugs me how the jump is big for (1) to (2) and they are angled
17:18 JenHideo: then (2) to (3) is just a straight line
17:18 JenHideo: and the jump is smaller
17:19 sheela: 05:50:161 (1) - i removed the two ticks
17:20 JenHideo: something like 06:14:706 (1,2,3) - would make more sense
17:21 sheela: then the flow for the jumps will be new to the players, which shouldn't be a problem tbh
17:21 sheela: they follow the music too imo
17:21 JenHideo: if they were to follow the music
17:21 JenHideo: 04:19:251 (2) - would be an NC
17:22 JenHideo: and that would make them follow the music better
17:22 JenHideo: and 04:19:070 (1) - doesn't feel like it should be an NC
17:22 JenHideo: there isn't much sound
17:22 sheela: not necessarily
17:22 JenHideo: except the drum
17:23 JenHideo: also
17:23 JenHideo: wouid you mind telling me which parts were made with 1/12?
17:24 sheela: okay, the nc's are added
17:25 sheela: most of the nc patterns are like that
17:25 sheela: so ok
17:25 JenHideo: just wondering
17:25 JenHideo: would you think making it CS4.2
17:25 sheela: for the 1/12: 03:33:433 (1,2) -
17:25 JenHideo: would make it play a little better?
17:26 sheela: sure, the cs is now 4.2
17:26 JenHideo: :D
17:26 sheela: that boosted the star difficulty tho lol
17:26 JenHideo: by how much?
17:27 sheela: around 0.07*
17:27 JenHideo: o
17:27 JenHideo: ok
17:27 JenHideo: Well
17:27 JenHideo: that's it really
17:28 JenHideo: but I might mod it again sometime if I see some other stuff
17:28 sheela: cool, that was very helpful
17:28 sheela: thanks!
17:28 JenHideo: No problem! The map is very good! :D
17:28 sheela: :D
17:29 sheela: are you going to post it in the forums now?
17:29 JenHideo: yeah
sahuang
gratz
Sotarks
holy gratz hitsound mother turtle god
Ovoui
!!!
Kin
Hey there!
awesome entry!

[bonsoir]

  1. 01:13:070 (1) - j'ai un peu du mal avec ce slider quand tu fais tout le pattern pour pour le piano mais que cette note est skip : 01:13:251 - (volontaire ou oublie ?)
  2. 02:57:797 (1) - exactement pareil qu'ici ^
  3. ça me fait un peu étrange de voir cette note skip quand tous les patterns d'avant sont sur la melody : 03:14:888 - . Peut être serait il mieux d'allonger le slider précédant afin de pouvoir cliquer cette note.
  4. c'est plus ou moins le même cas pour ces notes : 03:22:524 - 03:23:433 (2) - ^
  5. 06:08:161 (2) - attention, touching bar life!
  6. 06:41:433 - change the volume hit sound to 5% ?
Bravo à toi!
RyoKazuka


congratss

Topic Starter
sheela

Kin wrote:

Hey there!
awesome entry!

[bonsoir]

  1. 01:13:070 (1) - j'ai un peu du mal avec ce slider quand tu fais tout le pattern pour pour le piano mais que cette note est skip : 01:13:251 - (volontaire ou oublie ?)
  2. 02:57:797 (1) - exactement pareil qu'ici ^
  3. ça me fait un peu étrange de voir cette note skip quand tous les patterns d'avant sont sur la melody : 03:14:888 - . Peut être serait il mieux d'allonger le slider précédant afin de pouvoir cliquer cette note.
  4. c'est plus ou moins le même cas pour ces notes : 03:22:524 - 03:23:433 (2) - ^
  5. 06:08:161 (2) - attention, touching bar life!
  6. 06:41:433 - change the volume hit sound to 5% ?
Bravo à toi!
Merci, Kin! J'ai tout appliqué tes points!
Imakuri
call a BN kek
Topic Starter
sheela

Imakuri wrote:

call a BN kek
j'ai un qat qui va voir :^)
mais j'ai besoin de mods avant
Imakuri
J'pense la mod dans pas très longtemps, j'termine les mods de ma queue, et je m'attaque à la tienne ^^
Yoges
Hey very pretty map you got there

  1. 00:16:888 (1,2) - It'd probably be better to move the (2) to like 353,361 since all 3 drums here are fairly prominent. It'd be better to have some small flicks with consecutive prominent elements rather than linear movement.
  2. 00:25:615 (1,1) - I think you should reduce the spacing between these a little it's a bit too much imo. Especially since the spacing between these 00:24:706 (1,2,1,1,2,1) - were kinda small.
  3. 01:39:615 (2,1,1) - The movement here is a little uncomfortable because you're going from sharp angles to wide ones and the direction of 01:39:979 (1) - is going against the direction of mouse movement but not in a way that fits the song or anything it's just a little uncomfortable. I think it'd be better to just move 01:39:797 (1) - to like 192,63 so that the second pattern 01:39:433 (1,2,1) - mirrors the first pattern 01:38:888 (1,2,1) - It would fix the angle issue and the mouse movement between 01:39:797 (1,1) - wouldn't be going against the slider flow.
  4. 01:49:797 (1,2) - If you kept the sliders orientated as they were I'd tell you to increase the spacing or make the angle sharper but I think it would feel better if you just Ctrl+G the (2).
  5. 02:01:070 (1,2,3,4,5,6) - Manual stack please? I don't like it when notes are like this =3=
  6. 02:16:342 (1,1) - Kind of hard to tell that the note is under the slider head because you're only 1/3 of the way through the slider before it starts to appear.
  7. 03:19:070 (2,3,4) - Manual stack?
  8. 03:39:979 (1,2) - The flow between these two isn't the best since to follow the (2) you have to move your mouse in the direction you came from which like it would be fine if you're maybe trying to express something unique in this part of the music but there isn't anything there so it kind of feels ehhhh... weird? There're a lot of elements here so I can't really think of a quick suggestion to fix it I'll leave it to you if you decide to change it.
  9. 03:49:615 (1,3) - Hard to see the (3) under the (1).
  10. 03:53:979 (1,2,3) - ^
  11. 03:58:342 (1,2,1,2,1) - I'd make the spacing between these a lot larger because that way the emphasis with the decreased spacing on 03:59:433 (1,1,1) - would feel a lot stronger and appropriate. The decreased spacing feels a little underwhelming atm.
  12. 04:07:797 (1,2) - The slider flow here is opposing the mouse movement but unlike the other cases I mentioned this one is a lot worse because you've like lined up the sliders perfectly so the mouse movement and slider flow line up completely. If they were offset slightly like this it would make it a lot better imo.
  13. 04:27:251 (1,2,3) - Similar issue to 03:39:979 (1,2) - .
  14. 04:33:797 (1) - I think it'd be better to Ctrl+G this and rotate it clockwise by 7 degrees about the selection center. Because at the moment the slider flow is at 90 degrees to the movement between 04:33:797 (1,1) - in like a weird way. Idk I'm terrible at explaining lol. Most of my suggestions are just "this didn't feel nice to me so do this because it feels nice to me".
Topic Starter
sheela

Yoges wrote:

Hey very pretty map you got there yey

  1. 00:16:888 (1,2) - It'd probably be better to move the (2) to like 353,361 since all 3 drums here are fairly prominent. It'd be better to have some small flicks with consecutive prominent elements rather than linear movement. Instead I moved (1) at 351,369. For the type of drums 00:17:251 (2) - is hitting, I made the spacing consistent and smaller, pretty much like 00:16:342 (1,2,3,4) -, because the sound stays the same. Only 00:16:888 (1) - starts with a sharper sound, so a jump would be fine here.
  2. 00:25:615 (1,1) - I think you should reduce the spacing between these a little it's a bit too much imo. Especially since the spacing between these 00:24:706 (1,2,1,1,2,1) - were kinda small. I agree.
  3. 01:39:615 (2,1,1) - The movement here is a little uncomfortable because you're going from sharp angles to wide ones and the direction of 01:39:979 (1) - is going against the direction of mouse movement but not in a way that fits the song or anything it's just a little uncomfortable. I think it'd be better to just move 01:39:797 (1) - to like 192,63 so that the second pattern 01:39:433 (1,2,1) - mirrors the first pattern 01:38:888 (1,2,1) - It would fix the angle issue and the mouse movement between 01:39:797 (1,1) - wouldn't be going against the slider flow. Yes.
  4. 01:49:797 (1,2) - If you kept the sliders orientated as they were I'd tell you to increase the spacing or make the angle sharper but I think it would feel better if you just Ctrl+G the (2). Ctrl + G it is.
  5. 02:01:070 (1,2,3,4,5,6) - Manual stack please? I don't like it when notes are like this =3= I kind of agree, but the stack represents the beat that is repeated a few times, therefore I'll leave it like this to emphasize that part.
  6. 02:16:342 (1,1) - Kind of hard to tell that the note is under the slider head because you're only 1/3 of the way through the slider before it starts to appear. True. Moved the note on a higher place.
  7. 03:19:070 (2,3,4) - Manual stack? Sure, since the beats are different.
  8. 03:39:979 (1,2) - The flow between these two isn't the best since to follow the (2) you have to move your mouse in the direction you came from which like it would be fine if you're maybe trying to express something unique in this part of the music but there isn't anything there so it kind of feels ehhhh... weird? There're a lot of elements here so I can't really think of a quick suggestion to fix it I'll leave it to you if you decide to change it. Hopefully the new flow is better.
  9. 03:49:615 (1,3) - Hard to see the (3) under the (1). Moved (3) to the right.
  10. 03:53:979 (1,2,3) - ^ Moved (3) to the left.
  11. 03:58:342 (1,2,1,2,1) - I'd make the spacing between these a lot larger because that way the emphasis with the decreased spacing on 03:59:433 (1,1,1) - would feel a lot stronger and appropriate. The decreased spacing feels a little underwhelming atm. Oh, I didn't realize they were small. Increased the spacing to stay consistent with 03:51:797 (1,2,1,2,1,2) - and similar.
  12. 04:07:797 (1,2) - The slider flow here is opposing the mouse movement but unlike the other cases I mentioned this one is a lot worse because you've like lined up the sliders perfectly so the mouse movement and slider flow line up completely. If they were offset slightly like this it would make it a lot better imo. Okay.
  13. 04:27:251 (1,2,3) - Similar issue to 03:39:979 (1,2) - . To be honest I like this flow. I think it would be better to change the flow in this part since 04:26:706 (1,2,3) - and 04:27:797 (1,2,3) - are common flows.
  14. 04:33:797 (1) - I think it'd be better to Ctrl+G this and rotate it clockwise by 7 degrees about the selection center. Because at the moment the slider flow is at 90 degrees to the movement between 04:33:797 (1,1) - in like a weird way. Idk I'm terrible at explaining lol. Most of my suggestions are just "this didn't feel nice to me so do this because it feels nice to me". Sure lol.
Thanks for the mod, Yoges!
Eni
nice map

rank when
Izzywing
Congrats on winning the contest!

00:18:524 (1,2) - There isn't a sound on 00:18:888 - so this rhythm is kinda weird to me. I think it's better if you just did what you did for 00:17:433 (1) -

00:15:797 (2,2,3,4) - looks kinda weird because of the stack, you could move it so that 00:16:524 (2) - is directly under 00:15:797 (2)'s head, and not 4.

00:47:615 (1) - might sound picky but you should probably smooth the curve for this slider to match 00:47:797 (2) - a bit more

00:48:706 (2,1) - Blanket

00:50:161 (1) - Might make more sense for this to end on 00:52:251 - then to silence the tail

01:11:797 (2) - keysound here sounds wrong, but im no musician so i have no idea what its supposed to be lol

01:12:524 (2,4) - I'm pretty sure keysounded hitsounds have to have like a hitnormal or hitsoft attached so there's good enough feedback. not sure, might be fine here because it's just a couple of notes.

01:09:570 - in the SB, "breakaway" is two different words not one word

01:36:706 (1) - move this up a bit to match the distance from 01:35:979 (1) - that 01:36:888 (2) - has - https://osu.ppy.sh/ss/6736658

02:05:251 (1) - aren't this and 02:05:797 (2) - the "same", so shouldn't they have similar slider velocities?

02:34:888 (1,1) - Same as earlier, might fit to end the slider at 02:36:979 - and silence the tail

02:56:524 (2) - keysound sounds wrong

03:24:524 - error on the SB here, the white light for 03:24:706 (2) - shows up early

04:43:368 - SB - lyrics should be "And this holystone it beckons to me to go back home"

05:05:821 - SB - lyrics are wrong here too, I think it's "For due sunset we'll arrive and no, no...there's no turning back now"

Rest looks good.

Great map, I can tell a lot of work was put into this. Good luck!
Topic Starter
sheela

Hobbes2 wrote:

Congrats on winning the contest! Thanks!

00:18:524 (1,2) - There isn't a sound on 00:18:888 - so this rhythm is kinda weird to me. I think it's better if you just did what you did for 00:17:433 (1) - This is also inconsistent with the rest of the rhythms. Fixed.

00:15:797 (2,2,3,4) - looks kinda weird because of the stack, you could move it so that 00:16:524 (2) - is directly under 00:15:797 (2)'s head, and not 4. Moved the triplet instead, which is basically the same result.

00:47:615 (1) - might sound picky but you should probably smooth the curve for this slider to match 00:47:797 (2) - a bit more All right.

00:48:706 (2,1) - Blanket Picky, but sure.

00:50:161 (1) - Might make more sense for this to end on 00:52:251 - then to silence the tail It doesn't feel right to me. By extending the slider, yes it would get all the sound before 00:52:342 (1) - kicks in, but I think 00:52:342 (1) - is better emphasized when there's a gap before because pressing it feels more stronger. Usually the players would single-click the slider and the circle, and that's the feeling I want. Extending the slider requires to alternating the fingers, which the feeling is not that great.

01:11:797 (2) - keysound here sounds wrong, but im no musician so i have no idea what its supposed to be lol The keysound is indeed wrong. Fixed.

01:12:524 (2,4) - I'm pretty sure keysounded hitsounds have to have like a hitnormal or hitsoft attached so there's good enough feedback. not sure, might be fine here because it's just a couple of notes. Might have to work the hitsound files.

01:09:570 - in the SB, "breakaway" is two different words not one word Done.

01:36:706 (1) - move this up a bit to match the distance from 01:35:979 (1) - that 01:36:888 (2) - has - https://osu.ppy.sh/ss/6736658 Okay.

02:05:251 (1) - aren't this and 02:05:797 (2) - the "same", so shouldn't they have similar slider velocities? They are not the same; the sound on 02:05:251 - goes to a higher pitch than 02:05:797 - which stays constant with 02:05:615 -.

02:34:888 (1,1) - Same as earlier, might fit to end the slider at 02:36:979 - and silence the tail Same reason.

02:56:524 (2) - keysound sounds wrong Fixed.

03:24:524 - error on the SB here, the white light for 03:24:706 (2) - shows up early Yes.

04:43:368 - SB - lyrics should be "And this holystone it beckons to me to go back home" Makes actual sense. Fixed.

05:05:821 - SB - lyrics are wrong here too, I think it's "For due sunset we'll arrive and no, no...there's no turning back now" Sounds like that. Fixed.

Rest looks good.

Great map, I can tell a lot of work was put into this. Good luck!
Thank you for the mod and the corrections to the lyrics, Hobbes2!
Pachiru
[M4M]

  1. 00:12:524 (2) - Pourquoi ne pas donner une courbe a ce slider, comme tu as fais pour celui la 00:11:979 (1) - mais dans le sens inverse, selon moi, ça me semblerait plus beau a voir, même si minime!
  2. 00:18:524 (1) - Sur cette partie la, on dirait qu'il y a un probleme sur la storyboard, ou peut être que c'est fait exprès, je ne sais pas ?
  3. 01:33:797 (1) - Pourquoi pas faire une forme symetrique sur ce slider?
  4. 03:03:979 (1,2,1) - Je trouve que ce pattern se joue pas vraiment bien, genre pourquoi pas décaler un peu le 2 vers la droite?
  5. 03:29:070 (2,3,1) - Dommage que le spacing ici ne soit pas plus élevé, au moins entre le 3 et le 1
  6. 05:06:524 (1) - Je pense que tu devrais courber ce slider, pour que ça follow mieux avec le flow des patterns précédents
  7. 05:56:524 (3) - Ce stack la casse le rythme de la map je trouve, surtout que tu ne le fais pas pour les autres qui suivent, comme ceux-la : 05:56:888 (2,3,2,3) -
    A toi de voir
  8. 06:05:251 (3) - Pareil ici du coup o/
  9. 06:05:979 (1) - A partir d'ici, essaie de décaler ton texte de SB vers le bas, vu que le VUMetre de gauche le dépasse un peu!
J'ai rien a dire de plus, ta map est super cool, ça se voit que tu y as passé énormément de temps dessus!
La storyboard m'a donné des frissons~
GG
frozz
i hope this will ranked n approved
Topic Starter
sheela

Pachiru wrote:

[M4M]

  1. 00:12:524 (2) - Pourquoi ne pas donner une courbe a ce slider, comme tu as fais pour celui la 00:11:979 (1) - mais dans le sens inverse, selon moi, ça me semblerait plus beau a voir, même si minime! Consistency wow
  2. 00:18:524 (1) - Sur cette partie la, on dirait qu'il y a un probleme sur la storyboard, ou peut être que c'est fait exprès, je ne sais pas ? J'ai oublié de faire une mise à jour au SB.
  3. 01:33:797 (1) - Pourquoi pas faire une forme symetrique sur ce slider? J'aurai cassé le pattern que j'ai fait avec 01:27:251 (1) - 01:29:433 (1) - 01:31:615 (1) - 01:32:706 (1) - qui ne sont pas symmétriques.
  4. 03:03:979 (1,2,1) - Je trouve que ce pattern se joue pas vraiment bien, genre pourquoi pas décaler un peu le 2 vers la droite? Ok.
  5. 03:29:070 (2,3,1) - Dommage que le spacing ici ne soit pas plus élevé, au moins entre le 3 et le 1 Sinon, il n'y aurait pas de transition.
  6. 05:06:524 (1) - Je pense que tu devrais courber ce slider, pour que ça follow mieux avec le flow des patterns précédents Ok, je l'ai courbé un peu.
  7. 05:56:524 (3) - Ce stack la casse le rythme de la map je trouve, surtout que tu ne le fais pas pour les autres qui suivent, comme ceux-la : 05:56:888 (2,3,2,3) - Je veux que le pattern commence lent et après, il devient dur. C'est pour mettre l'emphase pour les deux dernières rhythms comme 05:56:706 (1,2,3,1,2,3) -.
    A toi de voir
  8. 06:05:251 (3) - Pareil ici du coup o/ ^
  9. 06:05:979 (1) - A partir d'ici, essaie de décaler ton texte de SB vers le bas, vu que le VUMetre de gauche le dépasse un peu! Ça va ruiner le placement du centre par contre et ça va apparaître un peu laid.
J'ai rien a dire de plus, ta map est super cool, ça se voit que tu y as passé énormément de temps dessus!
La storyboard m'a donné des frissons~
GG
Merci pour le mod, Pachiru!
Osatia
12:15 sheela: two weeks i think
12:15 JenHideo: wew
12:16 JenHideo: 04:28:888 (1) - also why doesn't this have the sound as the other 3?
12:17 sheela: if you can hear correctly, the sound from 04:28:979 (2) - is not present on 04:28:888 (1) -
12:18 JenHideo: oh
12:18 JenHideo: 04:28:888 - it sounds like there should be something like a clap here though
12:19 sheela: it is a clap hitsound i added
12:19 JenHideo: ah
12:19 JenHideo: my hearing is bad lol
12:20 sheela: did you at least mute the hitsounds, then the music to check
12:20 JenHideo: 00:21:251 - why is there a nc here but not 00:22:342 - here?
12:20 JenHideo: yeah
12:21 JenHideo: all the other nc's are 1,2 for the kicksliders
12:21 JenHideo: but that's 1,2,3
12:21 sheela: good catch
12:21 JenHideo: no problem
12:21 sheela: i removed the nc
12:22 JenHideo: alright
12:23 JenHideo: 01:52:342 (1) - and 01:52:888 (1) - maybe make these a seperate nc?
12:24 JenHideo: 01:56:706 (1) - like you did here
12:25 JenHideo: 01:57:251 (1) - and here just to show
12:26 sheela: ok, i followed your suggestion
12:26 JenHideo: alright
12:29 JenHideo: 05:13:433 - i think you should make this a new nc, just because the start of the nc is starting the end of the vocals.
12:30 sheela: ok
12:30 JenHideo: and mixing a low sounding part with a new start to the vocals doesn't seem ok
12:30 JenHideo: alright
12:31 JenHideo: 05:30:888 (4) - same here i guess
12:32 sheela: ok
12:34 JenHideo: 06:08:161 (2,1,2) - this compared to 00:19:070 (1,2,3) -
12:35 JenHideo: 00:19:070 (1) - maybe take off nc here? or add the nc to the other
12:35 sheela: i took off the nc
12:35 JenHideo: alright
12:37 JenHideo: lol
12:37 JenHideo: I just randomly started modding this
12:37 JenHideo: but that's it I guess xd
12:37 sheela: want to post it in the forums for a kudo?
12:37 JenHideo: is this worth any kudo's?
12:37 sheela: you modded the map in an earlier day
12:38 sheela: too
12:38 JenHideo: yeah
12:38 sheela: it was also helpful
12:38 sheela: so you can post it
12:38 JenHideo: alright
12:38 sheela: to get your kudo
frozz
sorry if my language is bad
im not a good modder but this mod may can help you
i just tell you if the SB is not fit with all notes

like this

00:18:524 (1) - SB isn't fit with note
00:18:979 - can you delete the SB blue circle?
and for all like circle or whatever this is not fit with every note

No Kudos
Logic Agent
hi m4m stuff.

[General]
  1. These combo colors with skins like mine are very hard to see on the background. I'm not usually one to complain but I think you should either pick out some different colors or do something in general because without bg dim to 100% paired with the sb the map is very difficult to read correctly.
[Holystone]
  1. 00:07:615 (3) - I think it sounds better here if you use the keysound you used on this click instead of the current one tbh.
  2. 00:17:433 (1,1,2,3) - I would like it better if you tried to keep the visual distance here more consistent, at least between 00:18:161 (2,3) these two
  3. 00:19:433 (2,1) - A lack of emphasis here considering the spacing you used 00:21:433 (1,2,1) here
  4. 02:34:888 (1) - Should these have the same snap?
  5. 00:38:706 (1) - remove nc or 00:21:251 (3) nc here
  6. 00:45:433 (1,2) - I think it'd be cool if starting here these were even bigger, and the next two kickslider pairs went down in spacing as the kiai ends. Currently they kinda do that but it's not that noticeabe, if you made it noticeable it'd be sick.
  7. 00:49:797 (2) - remove nc?
  8. 00:50:161 (1) - I would silence this slider end personally but it's up to you
  9. 01:12:706 (3) - I would either nc this here or remove nc from 01:11:615 (1,2) this
  10. 01:13:615 (3,4,5) - Move this over so there's a bit more emphasis on the slider after it?
  11. 01:14:888 (3,4) - Again, this should either be nc'd to match with 01:15:979 (1,2) or they should both not be nc'd.
  12. 01:15:797 (2,1) - Try something like this instead? The current motion between these two is very underwhelming
  13. 01:19:251 (3,1) - Maybe bring the circle up and blanket it better, and then stack 01:19:251 (3,2) it looks a lot cleaner imo
  14. 01:35:070 (1,2) - Make the incread sv kicksliders here farther away from each other than the last ones? You can do this easily by stacking the head on the tail of this slider long gone 01:33:433 (1,2)
  15. 01:43:070 (1,2) - swap ncs?
  16. 02:12:706 (2) - move to the left a bit? visual distance is better this way
  17. 00:50:161 (1,1) - Are the snaps between these two different on purpose? And again I would silence this slider personally but that's entirely up to you
  18. 03:05:070 (1,2) - You could make the jump here bigger, feels small compared to the first section in the song like this
  19. 03:07:433 (2) - was the default soft hitnormal here intentional?
  20. 03:08:342 (1,2,1) - Just an idea, but if you could somehow change this section a bit so that this part could flow like this, I think it'd feel great to help emphasize the piano section winding down.
  21. 03:17:070 (3) - nc or remove nc 03:15:979 (1,2) here?
  22. 04:23:797 (3,1) - don't really like the flow here but I don't really have any ides. If you could come up with something, cool. If not oh well
  23. 04:27:979 (2) - Move to the left some? Visual distance again
  24. 05:28:342 (1,2,3,4) - I feel like this should be spaced and hitsounded like the combo before it*
  25. 05:56:161 (1,2) - swap nc?
  26. 06:04:888 (1,2) - swap nc again, you did it this way earlier
  27. 06:13:615 (2,3,4,1,1,2,1,2,3) - I feel like this section should still follow the traditional nc structure
  28. 06:39:251 (1) - maybe put this around x15 y241? Very comfortable motion and puts emphasis on the last note before the spinner


maps good and fun, this mod mostly addresses inconsistencies which are super easy to happen in approval length maps. good luck!
Topic Starter
sheela
@faizal_15: Thanks for the SB check. I forgot to update the SB, but it should be fine now.

Logic Agent wrote:

hi m4m stuff.

[General]
  1. These combo colors with skins like mine are very hard to see on the background. I'm not usually one to complain but I think you should either pick out some different colors or do something in general because without bg dim to 100% paired with the sb the map is very difficult to read correctly. This is a little glitch in the editor. Because the SB uses hitsound trigger, passing one and returning to an earlier point results something like in your screenshot. So don't worry, this is how it looks, and it's perfectly fine to play.
[Holystone]
  1. 00:07:615 (3) - I think it sounds better here if you use the keysound you used on this click instead of the current one tbh. What do you mean by that.
  2. 00:17:433 (1,1,2,3) - I would like it better if you tried to keep the visual distance here more consistent, at least between 00:18:161 (2,3) these two I hope I got it right.
  3. 00:19:433 (2,1) - A lack of emphasis here considering the spacing you used 00:21:433 (1,2,1) here All right.
  4. 02:34:888 (1) - Should these have the same snap? Yes.
  5. 00:38:706 (1) - remove nc or 00:21:251 (3) nc here Removed from 00:38:706 (1) -.
  6. 00:45:433 (1,2) - I think it'd be cool if starting here these were even bigger, and the next two kickslider pairs went down in spacing as the kiai ends. Currently they kinda do that but it's not that noticeabe, if you made it noticeable it'd be sick. Very fitting with the music. Applied.
  7. 00:49:797 (2) - remove nc? Yes.
  8. 00:50:161 (1) - I would silence this slider end personally but it's up to you All right.
  9. 01:12:706 (3) - I would either nc this here or remove nc from 01:11:615 (1,2) this Added the NC to follow the piano.
  10. 01:13:615 (3,4,5) - Move this over so there's a bit more emphasis on the slider after it? Okay.
  11. 01:14:888 (3,4) - Again, this should either be nc'd to match with 01:15:979 (1,2) or they should both not be nc'd. Added the NC.
  12. 01:15:797 (2,1) - Try something like this instead? The current motion between these two is very underwhelming Good idea; I didn't know what to do here to be honest.
  13. 01:19:251 (3,1) - Maybe bring the circle up and blanket it better, and then stack 01:19:251 (3,2) it looks a lot cleaner imo I agree.
  14. 01:35:070 (1,2) - Make the incread sv kicksliders here farther away from each other than the last ones? You can do this easily by stacking the head on the tail of this slider long gone 01:33:433 (1,2) All right.
  15. 01:43:070 (1,2) - swap ncs? Yes, to follow the NC pattern.
  16. 02:12:706 (2) - move to the left a bit? visual distance is better this way Not sure how to see a better visual distance; I think the current is fine, to keep the spacing intact.
  17. 00:50:161 (1,1) - Are the snaps between these two different on purpose? And again I would silence this slider personally but that's entirely up to you I must of have edit one of the sliders and changed the length without noticing. And I added the silenced tail.
  18. 03:05:070 (1,2) - You could make the jump here bigger, feels small compared to the first section in the song like this Ok.
  19. 03:07:433 (2) - was the default soft hitnormal here intentional? Nope, it should be a clap hitsound instead.
  20. 03:08:342 (1,2,1) - Just an idea, but if you could somehow change this section a bit so that this part could flow like this, I think it'd feel great to help emphasize the piano section winding down. Sure. It's similar to the flow made from 03:05:433 (1,2,1,2,1,2) - which I like.
  21. 03:17:070 (3) - nc or remove nc 03:15:979 (1,2) here? Added.
  22. 04:23:797 (3,1) - don't really like the flow here but I don't really have any ides. If you could come up with something, cool. If not oh well Did some switch-a-roo with 04:23:797 (3,1) -.
  23. 04:27:979 (2) - Move to the left some? Visual distance again I still don't see what would improve the visual. Besides currently the spacing is consistent, making the pattern look consistent too.
  24. 05:28:342 (1,2,3,4) - I feel like this should be spaced and hitsounded like the combo before it* Ok.
  25. 05:56:161 (1,2) - swap nc? Yes.
  26. 06:04:888 (1,2) - swap nc again, you did it this way earlier Yes.
  27. 06:13:615 (2,3,4,1,1,2,1,2,3) - I feel like this section should still follow the traditional nc structure Ok.
  28. 06:39:251 (1) - maybe put this around x15 y241? Very comfortable motion and puts emphasis on the last note before the spinner I increased a little the distance, but I still followed the same flow. If there's too much space, there's too much emphasis when the end of the song does not require it as it goes much softer.


maps good and fun, this mod mostly addresses inconsistencies which are super easy to happen in approval length maps. good luck!
Thanks for the mod, Logic Agent! I will get to your map in a few.
frozz
You're welcome
Cryptic
Ello~

[Liberation]
  1. 00:23:615 (1,2,1) - Based off pitch this should be easier than your previous patterns but its actually harder (since increased 1>2 spacing). Nerf at least the 1,2 spacing?
  2. 00:32:342 (1,2,1) - Similar problem here where more spacing is given/harder angles than previous patterns
  3. 00:41:070 (1,2,1) - And here, though this is just an awkward angle to play as well coming out of 00:40:888 (2) - .
  4. 00:41:979 (1,1,2,1,1,2,1) - Symmetry seems really weird here, any reason why you brought it up here?
  5. 01:56:161 (2,1,2) - This is the only perfect stack I've seen thus far in the wub sections so it feels kind of out of place IMO.
  6. 02:14:342 (1,2,1,1,2,3) - The angle coming into the triples here makes them catch you offguard on sight read. I'm not quite sure how you'd like to change it but even curving them would make them a bit smoother to play coming from 02:14:706 (1) - and going to 02:15:251 (1) - . The DS itself on them is fine though.
  7. 02:26:706 (1,2,3,4) - really loud then 02:30:524 (1) - to 02:32:706 (1) - is really quiet. Volume errors or what?
  8. 03:28:888 (1,2,3,1) - Make it perfectly linear to avoid slightly triggering me every time I play this part :p
  9. 03:37:615 (1,1) - Increase the spacing here to make it feel less cramped? Not by much, kind of like this:
  10. 03:42:524 (1) - The wiggle here plays a lot differently than every other part, in particular reason as to why you decided on this shape?
  11. 04:19:251 (1,2,1) - Maybe nerf the spacing between these two patterns a bit to bring it more in line with the respective spacing in this section?
  12. 04:11:524 (1,2,3,4) - vs 04:28:888 (1,2,3,4,1) - . They're botht he same patterns but the latter only appears in that form here, so maybe make it so that the slider ends touch the heads in 04:28:888 (1,2,3,4,1) - for consistency's sake?
  13. 05:48:524 (1,2,3,1) - vs 03:28:888 (1,2,3,1) - vs 01:26:706 (1,2,1) - vs 00:16:888 (1,2,1) - are all different but in music are the same drum roll. I'm fine with variation for leading into unique sections but I think you need to normalize the pattern a bit between sections.
Looks good, call me back.
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