forum

KYUHYUN - At Gwanghwamun

posted
Total Posts
49
Topic Starter
Cerulean Veyron
This beatmap was submitted using in-game submission on Thursday, May 11, 2017 at 3:39:34 PM

Artist: KYUHYUN
Title: At Gwanghwamun
Tags: Soul Ballad KH Super Junior SJ SuJu 슈퍼주니어 KT뮤직 SM엔터테인먼트 S.M.Entertainment KT MUSIC 1st Mini Album EP
BPM: 68
Filesize: 30448kb
Play Time: 04:22
Difficulties Available:
  1. Desolated (3.49 stars, 379 notes)
  2. Easy (0.9 stars, 120 notes)
  3. Hard (2.02 stars, 305 notes)
  4. Normal (1.1 stars, 184 notes)
Download: KYUHYUN - At Gwanghwamun
Download: KYUHYUN - At Gwanghwamun (no video)
Information: Scores/Beatmap Listing
---------------




What is DS? ∠( ᐛ 」∠)_



Cool dad!
Firetruck
hot
Zerss
too hot
Xiaolin
Hot Kyuhyun
ConsumerOfBean
ho
t
Zekks
∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_

NICE
zev
dad is hot
Topic Starter
Cerulean Veyron
Shyotamaze
same
C00L
ho t
Topic Starter
Cerulean Veyron
A hundred stars shot...

It's ready for mods B)

HoT
DeRandom Otaku
[Easy]
  1. 03:28:070 - tbh it feels really empty here , even tho its an easy diff it wouldnt hurt if u put a not here cuz its only and only 68 bpm and also i have ranked easy diffs with 1/2 beats distance between the note and spinner
  2. 03:58:953 (2) - holy http://puu.sh/rJTmt/cab1b82794.png is this real life xd
[Normal]
  1. Good stuff
[Advanced]
  1. Is also fine but i m not kinda sure about 03:14:173 (4,5,1) - since this is the only place where u use this kinda of pattern and theres a high chance that newbies will click 03:14:835 (1) - too early thinking that its still a 1/4
[Desolated]
  1. 00:15:938 (2) - Maybe do a repeat slider here like 00:19:247 (2) - since both are almost the same sounds
  2. 00:45:497 (4) - This sounds really really early , maybe try stacking it the next 1/8th tick (yellow tick b4 white tick) like we did stuff in dope xdd while 00:49:026 (3) - Sounds good
  3. 00:53:218 (5) - maybe silent this slider's end cuz it sounds unnecessarily loud since the song is really calm here
  4. 01:24:541 (5,7) - aa i know i m not supposed to do this but THIS overlap looks really bad , Atleast imo ~ moving it like 2 pixel will prevent hundreds of people from getting triggered xdd
  5. 02:18:144 (7,1) - i dont agree with this stack tho cuz the head of 02:18:365 (1) - has a really intense vocal and the cymbal sound and stacking it under another note gives it no spacing emphasis at all
  6. 03:13:732 (4,5,6) - Anti-DT triple xdd
  7. 04:14:835 (1) - Delete this NC? u didnt put it here in any other diff so yeah
bad mod , but i did what i could do~
SPOILER
Cho kyuhyun
GL CV ∠( ᐛ 」∠)_
Also 1000th post
Also HAPPY BIRTHDAY
ALSO 10 MORE STARS
C00L
∠( ᐛ 」∠)_
Firetruck
∠( ᐛ 」∠)_
Topic Starter
Cerulean Veyron
∠( ᐛ 」∠)_

DeRandom Otaku wrote:

[Easy]
  1. 03:28:070 - tbh it feels really empty here , even tho its an easy diff it wouldnt hurt if u put a not here cuz its only and only 68 bpm and also i have ranked easy diffs with 1/2 beats distance between the note and spinner nyeh alright
  2. 03:58:953 (2) - holy http://puu.sh/rJTmt/cab1b82794.png is this real life xd omv D;
[Normal]
  1. Good stuff :ok_hand:
[Advanced]
  1. Is also fine but i m not kinda sure about 03:14:173 (4,5,1) - since this is the only place where u use this kinda of pattern and theres a high chance that newbies will click 03:14:835 (1) - too early thinking that its still a 1/4 Doesn't sound like a "high chance" imo, the leniency is pretty much noticeable even during gameplay, as long as it's still readable by approach circles or some players' way.
[Desolated]
  1. 00:15:938 (2) - Maybe do a repeat slider here like 00:19:247 (2) - since both are almost the same sounds dad made some weird snapping tune difference in-between those though. Well, I didn't point out the exact division, but only the closest one that I've inputted at least. I'm pretty sure it suffices the current rhythm.
  2. 00:45:497 (4) - This sounds really really early , maybe try stacking it the next 1/8th tick (yellow tick b4 white tick) like we did stuff in dope xdd while 00:49:026 (3) - Sounds good 1/8 is kinda a little late, I also tried 1/6 which would be a little more closer but not as what I expect it to be. at least for consistency with the next rhythm, complex snapping shouldn't really matter or implemented in my point of view.
  3. 00:53:218 (5) - maybe silent this slider's end cuz it sounds unnecessarily loud since the song is really calm here no
  4. 01:24:541 (5,7) - aa i know i m not supposed to do this but THIS overlap looks really bad , Atleast imo ~ moving it like 2 pixel will prevent hundreds of people from getting triggered xdd Uhmm on default skin, it somehow didn't quite overlapped with the circle even when looked closer. Even on my custom skin as well. I may be sure this should be okay~
  5. 02:18:144 (7,1) - i dont agree with this stack tho cuz the head of 02:18:365 (1) - has a really intense vocal and the cymbal sound and stacking it under another note gives it no spacing emphasis at all Unstacking and making a jump for the piano track wouldn't make sense at all too tbh. It wouldn't even budge the emphasis though.
  6. 03:13:732 (4,5,6) - Anti-DT triple xdd ikr
  7. 04:14:835 (1) - Delete this NC? u didnt put it here in any other diff so yeah I already did because the combo looked too long and barely draining hp rate. So an NC would fit best.
bad mod , but i did what i could do~
SPOILER
Cho kyuhyun
Cho Kyuhyun
GL CV ∠( ᐛ 」∠)_ ∠( ᐛ 」∠)_
Also 1000th post GRATS YO
Also HAPPY BIRTHDAY THANKS THANKS THANK ;U;;U;U;U; I'M SO HAPPY
ALSO 10 MORE STARS AYYYYYYYYYYY TYT
Zerss
∠( ᐛ 」∠)_ Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun Cho Kyuhyun
Surono
wow this stuff beat my anikis already!11 xd
Topic Starter
Cerulean Veyron
Bringing this back again! GOING IN PREPARED, READY FOR MODS~ !!

And sorry, no 2kds ∠( ᐛ 」∠)_
Vivyanne
from my stack queue

hardest diff
01:24:541 (5,7) - pls fix dis overlap www
off stacks:
02:09:100 (4,6) -


well stacked fam w
Topic Starter
Cerulean Veyron
ok gr8 i fixed them all thnx 4 best quality mod!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
DeRandom Otaku
rofl
Vivyanne
Np just doing my job
Lumario
Hey it's me Luma o/

Easy:

2 minor things

01:13:070 (1,2) - v
00:43:070 (1,2) - v
00:51:894 (2,3) - v
01:21:894 (1,2) - v
01:25:423 (3) - v
The overlaps in sections of same intensity should be the same

01:30:718 (2,3) - The sliderbody is too close to previous slider try move it roughly as far as the DS
03:21:012 (4,1) - ^


Normal:

Only the Overlap thingy again


Advanced:

03:17:262 (4,5) - Would be nicer if the circles follow the curve of the slider instead of being straight


Desolated:

01:28:512 (3,4) - These sliders are too close too each other compared to others


Well pretty minor things in general but maybe it helps (^.^)/

Luma
Topic Starter
Cerulean Veyron

Lumario wrote:

Hey it's me Luma o/

Easy:

2 minor things

01:13:070 (1,2) - v +
00:43:070 (1,2) - v +
00:51:894 (2,3) - v
01:21:894 (1,2) - v
01:25:423 (3) - v +
The overlaps in sections of same intensity should be the same I've probably improved three of the overlaps on one of the overlaps you mentioned and marked them as fixed with "+". The rest are intended for readabilities for beginners to introduce "halved-/quartered-covered sliders".

01:30:718 (2,3) - The sliderbody is too close to previous slider try move it roughly as far as the DS But it's not really that clustered through structure even when some notes are too close to awkwardly overlap or too far for some reason with the same distance spacing. As long as the cursor movement, or maybe flow, doesn't affect too much of the visibility of the objects.
03:21:012 (4,1) - ^


Normal:

Only the Overlap thingy again Sure thing, just a few of them I guess.


Advanced:

03:17:262 (4,5) - Would be nicer if the circles follow the curve of the slider instead of being straight I kinda tried making it a curve long ago, it doesn't really work for me even with looking out after the curved slider just after this. So, maybe keeping it straight might still keep up the structure.


Desolated:

01:28:512 (3,4) - These sliders are too close too each other compared to others Barely noticeable, but not a bad catch though!


Well pretty minor things in general but maybe it helps (^.^)/

Luma
At least you've tried your best in modding this! Thanks, Luma~ ;3/
davidminh0111
Mod:
Desolated:
-00:28:512 (7, 1): Overlap
-01:33:806 (5, 1): Overlap
-02:03:585 (7, 8): Too far away
-02:45:276 (6, 1): Don't stack them, your timing is not closer with No. 6, it may get confuse.
-03:07:335 (5, 1): Overlap
-03:09:100 (4, 6): ^

Advanced:
-01:39:982: Use spinner here
-01:58:953: The slider looks ugly, make it more beautiful

I'm the last person to get your beatmap qualify soon, Congrats
Topic Starter
Cerulean Veyron

davidminh0111 wrote:

Mod:
Desolated:
-00:28:512 (7, 1): Overlap Due to the distance spacing being a little more complex in the highest diff, overlaps may be inevitable to avoid solid or undermapped patterns.
-01:33:806 (5, 1): Overlap The same thing as above though.
-02:03:585 (7, 8): Too far away If you mean by this jump that it's too big, I may change.
-02:45:276 (6, 1): Don't stack them, your timing is not closer with No. 6, it may get confuse. In case of how the drumroll on the song track is building up for the kiai, it can possibly be jumpy. But I didn't want to further the patterning away from each other, so I stacked instead.
-03:07:335 (5, 1): Overlap Same thing
-03:09:100 (4, 6): ^

Advanced:
-01:39:982: Use spinner here Why a spinner here though? I've never done a consistency on the other difficulties by adding a spinner here, so following the ride sound, and maybe the vocals, doesn't seem to be the best thing to do here.
-01:58:953: The slider looks ugly, make it more beautiful Well, if you only provide a solution in order to improve the slider, what would it be? There's nothing in mind that I could do some curving or straightening or anything other than this one, so yeah....

I'm the last person to get your beatmap qualify soon, Congrats lol congratz
Ehh, not really the last person to mod this map. But hey, I still need more mods and opinions before I get this map to go for rank ;p

Thank you for the mod by the way!!
davidminh0111
Mod:
Normal:
According to this beatmap, it has too many curve sliders, like 03:21:894 (It's okay to use the circle or straight sliders)
-02:53:214: Add circle here
-03:09:087: Add cirlce here
-03:58:512: ^
-04:12:629:^
-04:16:157:^
Sorry, I'm such a bad modder
Topic Starter
Cerulean Veyron
It's not really that bad with having a lot of curve sliders, as it makes the map more smooth in structure of the patterns and comfortable to play for anyone! I respect your opinion ;p

And about those additional circles, I don't really feel right adding more 1/2 snapped circles since the rhythm composition is already higher than an average note density that would suit a Normal difficulty. So I decided to keep a little space between the repeated sliders and not to increase it a lot more and create few bit of spikes on the spread or something.

Thank you for the unexpected recheck by the way, davidminh xD
riffy
yo, #modreqs

[General]
  1. Do you happen to have any kind of a screenshot/website to prove your metadata?
[Easy]
  1. 00:42:188 (4) - feels a bitovermapped here. I'd probably just remove the circle as the background instruments don't have a distinct beat here.
  2. 03:14:835 (1) - try splitting into a 1/1 slider and a circle. Vocals follow the 1/1 thing, so the long slider doesn't seem to fit well here.
  3. 03:28:239 - a circle for the vocals here wouldn't hurt at all. Give it a try!
    note: 04:15:718 - same here
  4. 04:02:482 (4) - try matching the slidertick and the red point of the slider. This way it just feels better.
[Advanced]
  1. 01:38:659 (2,3) - could use a slightly higher spacing o stress the vocals.
    Note: 03:05:129 (2,3) - same.
  2. 02:58:953 (4,5,1) - try to re-arrange the pattern to give softer flow? example
  3. 03:14:394 (5,1) - unstack and use higher spacing? This would help emphasize the downbeat.
  4. 04:05:570 (3,4) - I would lower spacing/change angle to make the ything more readable. like this
[Desolated]
  1. 00:18:144 (4) - the actual sound is 1/8 later, so I'd recommend removing the circle as to prevent wrong/complicated snapping.
  2. 02:19:247 - try to replace (2) with a reversed 1/4 slider, so that the clap thing is mapped as well?
    Note: 02:22:556 (2) - same.
  3. 03:21:012 (6) - try lacing a new combo or space it farther apart. It can be misread as a 1/8 pattern.
You know what to do.
Topic Starter
Cerulean Veyron

Bakari wrote:

yo, #modreqs

[General]
  1. Do you happen to have any kind of a screenshot/website to prove your metadata? Here you go~ From the album tracklist itself.
[Easy]
  1. 00:42:188 (4) - feels a bitovermapped here. I'd probably just remove the circle as the background instruments don't have a distinct beat here. At first, I wouldn't really want to delete the circle to ignore an upbeat to stay rhythmical along with the song track. But ehh, what other choice do I have but to do it for some good reason? ;p
  2. 03:14:835 (1) - try splitting into a 1/1 slider and a circle. Vocals follow the 1/1 thing, so the long slider doesn't seem to fit well here. Hmm, maybe two 1/1 sliders would suit here to keep up holding rather than clicking a lot of upbeat circles, no? Then, I'll make it so.
  3. 03:28:239 - a circle for the vocals here wouldn't hurt at all. Give it a try! Would it be? ;-; I mean in easy difficulties, shouldn't there be at least one beat spaced out in-between the spinner for preparation and excluding recovery? I already know the song is slow at bpm, but it still counts in my perspective.
    note: 04:15:718 - same here -
  4. 04:02:482 (4) - try matching the slidertick and the red point of the slider. This way it just feels better. If it's for aesthetics, I'm on it!!!!
[Advanced]
  1. 01:38:659 (2,3) - could use a slightly higher spacing to stress the vocals. Hmm, yeah... Slightly, turned it from 1.2x distance spacing to 1.35x. Hopefully it fits perfectly.
    Note: 03:05:129 (2,3) - same. +
  2. 02:58:953 (4,5,1) - try to re-arrange the pattern to give softer flow? example Despite structure, I'm not really a big fan of linear sliders while a circle is probably being on a very sharp side of it. It does not "fully" represent a matter of flowing through the next few notes as the curve is heading towards slider (1), but the aim leads to the below circle instead. Sounds tricky, but fits pretty much for an Advanced difficulty.
  3. 03:14:394 (5,1) - unstack and use higher spacing? This would help emphasize the downbeat. Agreed, will do.
  4. 04:05:570 (3,4) - I would lower spacing/change angle to make the ything more readable. like this Kinda lowered the jump though, but wouldn't want to reduce the distance spacing too much in order to emphasize the prominent vocals/downbeat. But at least I've made it close enough to a near-similar as yours.
[Desolated]
  1. 00:18:144 (4) - the actual sound is 1/8 later, so I'd recommend removing the circle as to prevent wrong/complicated snapping. Yeah, I'm kinda stuck finding out the precise snapping over hearing the off-tuned vocals xD But this will be done.
  2. 02:19:247 - try to replace (2) with a reversed 1/4 slider, so that the clap thing is mapped as well? Well, that would be a whistle on that tick, if you didn't know or notice already. But pretty much the vocal here is dominant that's worth enough to follow than the background music or any instruments over the track here, so yeah. As long as the other clap alike 02:21:012 (5) - or any similar parts can be heard and is audible.
    Note: 02:22:556 (2) - same. -
  3. 03:21:012 (6) - try lacing a new combo or space it farther apart. It can be misread as a 1/8 pattern. Hmm, a new combo would probably be one overdone so maybe not that. If a little bit of increase distance spacing, I might even try that out~
You know what to do. Aye
Finally, the first legit good quality mod for this map! Thank you very much, and thank you again for the star icon as a great bonus as well! I never knew it would be possible to get this map processed into ranking without any unnecessary riots of small mods~ ;3/

Will actually poke you again later, not gonna rush anything because life xD So, take your time from now on...
riffy
There should be recovery time after the spinner. Low BPM/OD and diff specific stuff allow players to hold still for ~30% of the spinner and still get a 300, so extra time before the spinner isn't really necessary, I believe.
Left
Kyuhyun best song.mp3
Topic Starter
Cerulean Veyron
If it really is okay, Bakari... I'll probably start hoping that it would be fine keeping up clicking the white ticks to follow the metronome correctly while those beginner players will be able to bypass that without a funny-but-weird feeling after that or so. At least it would be a nice experience to see xD

Okay so, reconsidered it for now.

Left wrote:

Kyuhyun best song.mp3
riffy
[General]
  1. I thnik your metadata isn't quite correct. Acccording to the source you've posted and according to the source I've found it should be KYUHYUN
Fix this and call me back.
show more
Please sign in to reply.

New reply