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Inferi - The Promethean Kings

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Shiirn
also memes can be put in tags fairly easily without anyone really giving a shit, missing or misleading tags are far more disruptive than superfluous tags
Lunicia
mazzerin, get a 10 star map ranked next

edit: fuck i forgot i cant delete this post. fml ;(

accidental double post plz no silence me pls
Lunicia

marshallracer wrote:

It is incredible how you're still allowed to use the "rsi" tag although it doesn't have to do ANYTHING with this map
Yeah, it's hard and stuff but why should it have relevance in this map (or any other map you've used it in for that matter)?

I see no connection between rsi and artist, song, album and/or mapper.
If it's about helping people to find "difficult" maps, that's not how tags are supposed to be used. They're predominantely meant for additional sources or relevant people/media/events (if any) it has relevance to.
https://osu.ppy.sh/s/368060 this map has rsi in the tags, and rightfully so. there isnt a reason why rsi SHOULDNT be in the tags of this map

after all its a 9 star map
Luel Roseline
Never mind...
Somebody lock this thread...
Weber

S A V E R Y wrote:

Never mind...
Somebody lock this thread...
>locking forum for a map in qualified, killing any discussion

?
marshallracer

Xendogenesis wrote:

marshallracer wrote:

It is incredible how you're still allowed to use the "rsi" tag although it doesn't have to do ANYTHING with this map
Yeah, it's hard and stuff but why should it have relevance in this map (or any other map you've used it in for that matter)?

I see no connection between rsi and artist, song, album and/or mapper.
If it's about helping people to find "difficult" maps, that's not how tags are supposed to be used. They're predominantely meant for additional sources or relevant people/media/events (if any) it has relevance to.
https://osu.ppy.sh/s/368060 this map has rsi in the tags, and rightfully so. there isnt a reason why rsi SHOULDNT be in the tags of this map

after all its a 9 star map
It's just about the correct usage of tags really
I realize it's a 9* diff, fine, but if you want to make clear to the players that they can hurt themselves while playing this map (which in itself sounds absurd, though it's not impossible), you can more than clearly state this in the creators words or even a sb (even if this may impair the maps appearence in the beginning)

I gave you a reason why you shouldn't use "rsi" as a tag, you even qouted it
AncuL

marshallracer wrote:

I see no connection between rsi and artist, song, album and/or mapper.
but like, there's a connection between rsi and the map
Topic Starter
Mazzerin
why are you so salty Bakari once suggested and 'allowed' me to use it, ever since then I've been using it on any of my high bpm maps with lots of 1/2 and 1/4 in a row successfully
marshallracer

AncuL wrote:

marshallracer wrote:

I see no connection between rsi and artist, song, album and/or mapper.
but like, there's a connection between rsi and the map
If you could elaborate that further I'd be glad to read how these two are connected

Mazzerin wrote:

why are you so salty Bakari once suggested and 'allowed' me to use it, ever since then I've been using it on any of my high bpm maps with lots of 1/2 and 1/4 in a row successfully
I listed my reasons why I am so salty about it
Even if Bakari "allowed" you to use it and you've used it several times already, it's still an incorrect usage of a tag
If "lots of 1/2 and 1/4" are the only requirement for a map to have rsi as a tag, then maybe I'd suggest to everyone who makes a map with streams, no matter the BPM or speed of those as long as they are 1/2 or 1/4, to put rsi in their tags

If you're going for warning purposes :

marshallracer wrote:

RoseusJaeger wrote:

The RSI tag is a medical warning for people who plan to retry this map a ton of time because streams like these really mess up your hands without proper breaks
This can be done in the description aswell without abusing the tags for this

marshallracer wrote:

Xendogenesis wrote:

https://osu.ppy.sh/s/368060 this map has rsi in the tags, and rightfully so. there isnt a reason why rsi SHOULDNT be in the tags of this map

after all its a 9 star map
It's just about the correct usage of tags really
I realize it's a 9* diff, fine, but if you want to make clear to the players that they can hurt themselves while playing this map (which in itself sounds absurd, though it's not impossible), you can more than clearly state this in the creators words or even a sb (even if this may impair the maps appearence in the beginning)

I gave you a reason why you shouldn't use "rsi" as a tag, you even qouted it
If we're going after Shiirn's thoughts though :

Shiirn wrote:

also memes can be put in tags fairly easily without anyone really giving a shit, missing or misleading tags are far more disruptive than superfluous tags
We'd have to decide as to how we classify a tag such as "rsi", or why even bother using it

As far as I can remember, "having rsi" has been a running gag in the community for not doing well on a map or generally after having played an overly difficult map. Surely, I haven't seen people "complain" about that in a while but then again, I'm not that often reading channels like #osu anymore where this has happened predominantly. But this wasn't always related to extremely hard maps more so than just for maps one struggles a lot on.
So is a running gag, a joke or what we'd today call a "meme" an appropriate tag?
Apparently it is.

But can we take a look at the definition of what "RSI" actually is?

Wikipedia wrote:

Repetitive strain injury (RSI) and associative trauma orders are umbrella terms used to refer to several discrete conditions that can be associated with repetitive tasks, forceful exertions, vibrations, mechanical compression, or sustained/awkward positions.
[...]
Some examples of symptoms experienced by patients with RSI are aching, pulsing pain, tingling and extremity weakness, initially presenting with intermittent discomfort and then, with a higher degree of frequency.
I know I didn't include a lot of the article but this are the key sentences. RSI is a medical condition. How is a medical condition as such related to any of the previously mentioned points, including the map itself? Did the drummer or guitarist suffer from RSI after playing this song repeatedly? Even so it wouldn't be relevant to the tags at all.
Also, if people pay attention to how they play hard stuff and how to treat their body as a temple, they'll actually never encounter rsi, even when playing difficult maps like this one.
In this case I would assume this tag can be - to some degree - considered as misleading.
Even something as deathstreams or anything similar would be more appropriate.
The Emperor
i would very much like it if rsi keep being a tag used for stream heavy maps and tecnical stream maps as i find half my maps true this tag.
EDIT: irrelevant cuz all maps with rsi tag has "deathstream" or "stream" as tags to.
JMC
personal opinion, I prefer deathstream rather than rsi, I remember when I multiplayer with 200k rank player play Hommarju feat. R.Cena - Chousai Kenbo Sengen [Insane] they said "omg my hand hurt, I get rsi after play this map, I can't feel my hand.. omg omg omg etc."

rsi seems too general and ambiguous, 200k rank player or lower can get "rsi" instantly after play 5 stars/6 stars map continuously without stopping
so, I think deathstream is the best to describe how BEAST this beatmap, no need rsi tag
bulli

AncuL wrote:

marshallracer wrote:

I see no connection between rsi and artist, song, album and/or mapper.
but like, there's a connection between rsi and the map
As marshallracer said, there definitely isn't. If you look at how you get rsi, it just makes no sense.
The thing is, you don't even really get it just out of overstressing your fingers. You have to do the same things over months or rather years very often.
And no it's not "Tenosynovitis" (wikipedia, if you don't know the meaning). I just noticed, that this gets often confused with rsi.

Nevertheless I think that the players know, what they will encounter in the map when reading this tag, so it's not really misleading in this sense
(but definitely, if people assume they could get rsi by playing one map again and again).
Enon
don't find reason to make a map that you hate going to disqualify
bulli

Enon wrote:

don't find reason to make a map that you hate going to disqualify

Blue Dragon wrote:

just a quick reminder that tags can be changed without a DQ so finding wrong things there will not take the map down
Topic Starter
Mazzerin

marshallracer wrote:

Mazzerin wrote:

why are you so salty Bakari once suggested and 'allowed' me to use it, ever since then I've been using it on any of my high bpm maps with lots of 1/2 and 1/4 in a row successfully
I listed my reasons why I am so salty about it
Even if Bakari "allowed" you to use it and you've used it several times already, it's still an incorrect usage of a tag
If "lots of 1/2 and 1/4" are the only requirement for a map to have rsi as a tag, then maybe I'd suggest to everyone who makes a map with streams, no matter the BPM or speed of those as long as they are 1/2 or 1/4, to put rsi in their tags
why do you exclude the high bpm part from your if
marshallracer

Mazzerin wrote:

why do you exclude the high bpm part from your if
I'll have to admit I overread that and I'm sorry about it
Regardless of that, it would come down to what you and what others define as high BPM (playwise)
It could even go as low as roughly 200BPM which may be quite a lot for a few people to play - add lots of 1/2 and 1/4 and inexperienced players could still meme (or rather joke about) "oh hell this is so tough I just got RSI"
It would really allow - regarding everyones own interpretation - a lot of people to add RSI to the tags of their maps, even if you wouldn't agree with it.
So why bother discussing about when a tag is acceptable or not when you could just leave it out alltogether as - for many previously mentioned reasons - it wouldn't fit to the map at all
Stefan
t/480335

If you think this is necessary to be a guideline or even as rule, please follow the thread I've linked. Talking about a general issue - because this is not a map-related issue - won't really help here.

To summarize: It's more than bullshit to add these sort of tags but current phrase applies in this case:

"It's not against the rule, it's not misleading. So it's no problem."

Therefore, the tag can stay until a rule/guideline is added to prevent this.
marshallracer
Well then, I rest my case.

Congratulations on getting this approved :D
Reddit
8-)

blahpy
To be honest the map is structurally okay mostly but it has some readability issues in transitions from streams to jumps in the hard solo part. Especially this one: 03:25:926 (4,1,2,1,2,3,1,2,1,2) - there are just so many overlaps and spacing changes...
Lunicia

AncuL wrote:

marshallracer wrote:

I see no connection between rsi and artist, song, album and/or mapper.
well people in the song select can search up "rsi" to find songs that might give them rsi, signifying the intense mapping. so, yoou could easily define this map as an rsi map, giving it purpose in the tags :^)

I just realized that this problem had already been solved, maybe i should read the posts before making a post. fml
Reddit

blahpy wrote:

readability issues
Do you mean by issues that you just personally cant read that part? Its not an issue If its just something you personally have trouble with. Have you thought of the chance of it not being meant to be easy to read?
blahpy

Reddit wrote:

blahpy wrote:

readability issues
Do you mean by issues that you just personally cant read that part? Its not an issue If its just something you personally have trouble with. Have you thought of the chance of it not being meant to be easy to read?
No, I mean that it's objectively hard to read. In the same way that, say, an old skystar map is hard to read. Being able to read it because you've watched that specific pattern in the editor 50 times on 25% doesn't count.
Abyssal

blahpy wrote:

No, I mean that it's objectively hard to read. In the same way that, say, an old skystar map is hard to read. Being able to read it because you've watched that specific pattern in the editor 50 times on 25% doesn't count.
On my sightread play, I read that properly and had no issues with it?
blahpy
well if you say so then i can't argue i guess
Swiftrax
here comes that approval
o shit waddup
The Emperor
oh man cant wait!!! refreshing the side like to times every minute while spectating hvick
[ Eon Fox ]
I realize these won't be changed, but I still found them odd enough to address:

1. Why use six different SV values?
2. 04:00:137 (1) - How come you didn't put a spinner here instead. Musically, it actually makes more sense.
3. Isn't the HP a little too high? I mean, no one appears to have passed nomod, and at the very least, that should be able to be done.
7ambda

[ Eon Fox ] wrote:

I realize these won't be changed, but I still found them odd enough to address:

1. Why use six different SV values?
2. 04:00:137 (1) - How come you didn't put a spinner here instead. Musically, it actually makes more sense.
1. Probably hitsound changes to emphasize different instruments.
2. A spinner wouldn't emphasize the sharp bpm change. 260 -> 178 is a big difference; the slider works better because you have to snap to it quickly, which emphasizes that suddenness.
Mismagius

[ Eon Fox ] wrote:

I realize these won't be changed, but I still found them odd enough to address:

1. Why use six different SV values?
2. 04:00:137 (1) - How come you didn't put a spinner here instead. Musically, it actually makes more sense.
3. Isn't the HP a little too high? I mean, no one appears to have passed nomod, and at the very least, that should be able to be done.

5.5HP is, if anything, too low
The Emperor
Gratz on rank!
Weber
WEEEEEEEEEEEEEEEEEEEEEEEW LAD
Reillia
holy....
uee
ayylmao
Ideal
it happened
pack up bois this will be one hell of a trip
Luel Roseline
Okay, it's time to lock.
Chaos
wew lads
Abyssal
gg, Mazzerin! :D
headphonewearer
Next Mission: 10 stars
Rilene

Mapper wrote:

Next Mission: 10 stars
someone gotta map 300bpm jumps and streams
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