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Katakiri Rekka - Moe Ochiru Hokori -Counter raid Another D-

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Total Posts
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Topic Starter
Sharu
This beatmap was submitted using in-game submission on mardi 28 février 2017 at 10:43:52

Artist: Katakiri Rekka
Title: Moe Ochiru Hokori -Counter raid Another D-
Source: 艦隊これくしょん -艦これ-
Tags: Empire Ensemble kyrie Kedakaki-sha-tachi no ishibumi comiket 90 c90 帝國交響楽団 気高き者達の碑 シズメシズメ shizume kantai collection kancolle doujin our pride burning down
BPM: 244
Filesize: 10283kb
Play Time: 05:50
Difficulties Available:
  1. Final Retribution (5,55 stars, 1167 notes)
Download: Katakiri Rekka - Moe Ochiru Hokori -Counter raid Another D-
Information: Scores/Beatmap Listing
---------------

燃え落ちる誇り -Counter raid Another D-


片霧 烈火







#1 Kyubey
#2 Pentori
Garden
Modders
Ashina Izu
Yoshino--
WISPG_G
VINXIS
MoeAsuka
miradzin
LeKhanhHoa
PolkaMocha
ErunamoJAZZ
Julie
BounceBabe
Neanmoins
cute boy
CookieBite
Kyubey
Kagetsu
Pentori
Garden

Special thanks
6th for timing
Linada for the audio file
-Ran Yakumo- for the diff name ;)
Enjoy~
Ashina Izu
IRC BAGUETTE MOD

Moddage
2016-09-28 20:33 Ashina Izu: je te fais un petit IRC mod :p
2016-09-28 20:34 [ Sharuresu ]: cool merci^^
2016-09-28 20:34 Ashina Izu: 00:04:446 (2) - décale ça vers la gauche pour avoir le meme spacing entre la fin de 1 et 3
2016-09-28 20:34 Ashina Izu: 00:03:340 (1,2,3) - et du coup décale ça
2016-09-28 20:35 [ Sharuresu ]: ok
2016-09-28 20:35 Ashina Izu: 00:10:591 (3,4,5,6) - équilibre ce patern soit un square soit tu met bien les axes perpendiculaire
2016-09-28 20:36 Ashina Izu: (si tu les met juste perpendiculaire NC ici 00:10:837 (5) -
2016-09-28 20:36 Ashina Izu: ctrl+shift+r pour faire une rotation )
2016-09-28 20:37 [ Sharuresu ]: ok^^
2016-09-28 20:41 Ashina Izu: 00:23:986 (1) - retravaille ce slider pour arriver à ça http://puu.sh/rqW7r/7ed50647d6.jpg
2016-09-28 20:41 Ashina Izu: 00:32:934 (2) - stack la fin sur 00:32:566 (1) -
2016-09-28 20:42 Ashina Izu: http://puu.sh/rqWeQ/3c611b7f4f.jpg ici tu vois c'est pas beau
2016-09-28 20:42 Ashina Izu: fais un blanketing
2016-09-28 20:42 Ashina Izu: (descend l'ar a 8 pour bien voir)
2016-09-28 20:42 [ Sharuresu ]: ok
2016-09-28 20:43 Ashina Izu: 00:36:252 (1,2) - la aussi c'est pas très beau fais du blanketing
2016-09-28 20:44 [ Sharuresu ]: yep
2016-09-28 20:44 Ashina Izu: 00:42:151 (1,2,3,4) - ici soit tu met le meme spacing soit tu améliore ton spaciong decrescendo par que la c'est pas régulier sur mon écran je passe de 3cm a 2 a 1.5cm
2016-09-28 20:46 Ashina Izu: 00:43:380 (5) - je te propose de la placer sur 00:44:117 (7) -
2016-09-28 20:47 Ashina Izu: 00:47:312 (1) - améliore la fin en faisant un blanketing correcte avec 00:47:067 (7) - et 00:48:050 (2) -
2016-09-28 20:47 Ashina Izu: 00:48:050 (2) - reverse pas utile juste un slider en 1/16 suffit
2016-09-28 20:48 Ashina Izu: et encore tu peux le passer un 1/8
2016-09-28 20:52 Ashina Izu: 00:52:474 (3,4,5,6) - tout ce patern la n'est pas beau
2016-09-28 20:52 Ashina Izu: je le retravaille et je te puush ce que je verrai (banchot lag a des moment D:)
2016-09-28 20:52 [ Sharuresu ]: ok^^
2016-09-28 20:54 [ Sharuresu ]: ah ? moi j'aime bien
2016-09-28 20:55 Ashina Izu: Owh bah atta je te propose et tu me dit tu fais ou non
2016-09-28 20:56 Ashina Izu: http://puu.sh/rqX6t/12a5389e72.jpg
2016-09-28 20:56 Ashina Izu: un truc comme ça me plait
2016-09-28 20:56 [ Sharuresu ]: k
2016-09-28 20:56 [ Sharuresu ]: ouais ça va
2016-09-28 20:57 Ashina Izu: 01:04:947 - ici tu peux rajouter une note
2016-09-28 20:57 Ashina Izu: du coup
2016-09-28 20:58 Ashina Izu: tu peux faire un truc comme ça pour que ce soit readable http://puu.sh/rqXfL/127b46cae2.jpg
2016-09-28 20:58 Ashina Izu: 01:05:745 (3) - ce slider en 1/8 pas en 1/6
2016-09-28 20:59 [ Sharuresu ]: ok
2016-09-28 21:04 Ashina Izu: donc je te propose de viré la note et de mettre un slider jusqu'a 01:18:587 -
2016-09-28 21:04 Ashina Izu: tu reçois tout mes message ?
2016-09-28 21:04 [ Sharuresu ]: nn
2016-09-28 21:04 [ Sharuresu ]: j'ai reçu que le viré la note et mettre un slider
2016-09-28 21:05 Ashina Izu: ok
2016-09-28 21:05 Ashina Izu: http://puu.sh/rqXIs/076483aa1f.jpg
2016-09-28 21:05 Ashina Izu: t'as recu ça ?
2016-09-28 21:05 [ Sharuresu ]: nn
2016-09-28 21:06 [ Sharuresu ]: xque le dernier
2016-09-28 21:06 [ Sharuresu ]: fck bancho
2016-09-28 21:06 Ashina Izu: 01:16:068 (5,6) - blanketing
2016-09-28 21:07 Ashina Izu: 01:18:280 - c'est ici la note a viré
2016-09-28 21:08 [ Sharuresu ]: ya un bruit fort
2016-09-28 21:08 [ Sharuresu ]: pourtant
2016-09-28 21:08 Ashina Izu: Certes
2016-09-28 21:08 Ashina Izu: mais tu a ton debut de slider pour ça
2016-09-28 21:09 Ashina Izu: avec un hitsound fort ça sera mieux a mon avis
2016-09-28 21:09 [ Sharuresu ]: ok
2016-09-28 21:09 [ Sharuresu ]: tu veux que je mette un slider à la place de la note?
2016-09-28 21:10 Ashina Izu: Oui
2016-09-28 21:10 [ Sharuresu ]: aok
2016-09-28 21:12 Ashina Izu: 01:24:732 - ici pareil tu peux rajouter une note
2016-09-28 21:13 Ashina Izu: du coup ctrl+g 01:24:547 (4) -
2016-09-28 21:13 Ashina Izu: et vois si tu veux mettre le doublet en debut de slider 7 ou en fin de 4
2016-09-28 21:14 [ Sharuresu ]: nn pas ctrl g bad flow
2016-09-28 21:14 Ashina Izu: j'y ai pensé
2016-09-28 21:14 Ashina Izu: mais genre ça serai un jouable avec le triplet :/
2016-09-28 21:14 Ashina Izu: et je pense que le triplet est important
2016-09-28 21:14 Ashina Izu: doublet*
2016-09-28 21:15 [ Sharuresu ]: et si je rajoute une note en 1/6 ça va faire trop chargé
2016-09-28 21:15 Ashina Izu: idk
2016-09-28 21:15 Ashina Izu: fais comme tu veux xD
2016-09-28 21:15 Ashina Izu: je te suggestionne lol
2016-09-28 21:15 [ Sharuresu ]: ok^^
2016-09-28 21:17 Ashina Izu: 01:39:417 (3) - décale sur la droite pour que ce soit beau http://puu.sh/rqYss/2b142b4669.jpg
2016-09-28 21:17 [ Sharuresu ]: ok
2016-09-28 21:17 Ashina Izu: 01:42:243 (2,3,4,5) - magnifique <3
2016-09-28 21:17 [ Sharuresu ]: ah
2016-09-28 21:17 [ Sharuresu ]: merci^^
2016-09-28 21:18 Ashina Izu: xD
2016-09-28 21:18 [ Sharuresu ]: mais les gens on dut mal à lire ça
2016-09-28 21:18 [ Sharuresu ]: 01:42:612 (5) -
2016-09-28 21:18 Ashina Izu: 01:46:053 (6,1) - Blanket de veau
2016-09-28 21:18 Ashina Izu: m'non ça va
2016-09-28 21:18 [ Sharuresu ]: 01:39:417 (3) - je peux pas décale ça parce que stack avec 01:38:188 (5) -
2016-09-28 21:19 Ashina Izu: mmh la note est loin
2016-09-28 21:19 [ Sharuresu ]: le truc chiant dans les kiai c'est qui si je bouge un truc je dois tout bouger
2016-09-28 21:19 Ashina Izu: vaux mieux etre décalé sur une note loin que pas équilibrer
2016-09-28 21:19 Ashina Izu: enfin ça ce vois plus
2016-09-28 21:19 [ Sharuresu ]: oui je comprend
2016-09-28 21:20 Ashina Izu: ta 1er sorti de Kiai mec
2016-09-28 21:20 Ashina Izu: MAGNIFIQUE SAMER xD
2016-09-28 21:20 [ Sharuresu ]: laquelle?
2016-09-28 21:20 [ Sharuresu ]: ah
2016-09-28 21:20 Ashina Izu: 02:02:274 (7,1,2,3,4) -
2016-09-28 21:21 [ Sharuresu ]: mais je trouve que ça fait trop sur le coté gauche
2016-09-28 21:21 Ashina Izu: Boarf osef
2016-09-28 21:21 Ashina Izu: c'ets jouissif a jouer
2016-09-28 21:21 [ Sharuresu ]: mdr
2016-09-28 21:22 Ashina Izu: par contre tu peux ctrl+h 02:24:053 (1,2,3,4,5,1,2,3,4,5) -
2016-09-28 21:22 Ashina Izu: pour pas recommencer à gauche xD
2016-09-28 21:22 Ashina Izu: Alors
2016-09-28 21:22 [ Sharuresu ]: mdr
2016-09-28 21:23 [ Sharuresu ]: nn c bon
2016-09-28 21:23 [ Sharuresu ]: pas besoin
2016-09-28 21:23 [ Sharuresu ]: avec la pause on aura oublié qu'on a finit a gauche mdr
2016-09-28 21:23 Ashina Izu: de 02:24:053 - a 02:35:861 -
2016-09-28 21:23 Ashina Izu: faut que tu fasse un truc pour les singletap
2016-09-28 21:23 [ Sharuresu ]: nn
2016-09-28 21:23 Ashina Izu: c'est pas agrable a jouer
2016-09-28 21:23 Ashina Izu: fais des petit jump
2016-09-28 21:23 Ashina Izu: des petit square des petit triangle
2016-09-28 21:24 Ashina Izu: mais tout en ligne comme ça
2016-09-28 21:24 [ Sharuresu ]: moi j'aime bien les petit stream comme ça
2016-09-28 21:24 Ashina Izu: c'est pas ouf je trouve
2016-09-28 21:24 Ashina Izu: c'est insurportable xD
2016-09-28 21:24 Ashina Izu: idk
2016-09-28 21:24 [ Sharuresu ]: ça me fait panser à kyoushi
2016-09-28 21:24 Ashina Izu: laisse comme ça
2016-09-28 21:24 Ashina Izu: si quelqu'un te le redit je pense qu'il faudra que tu pense a changer
2016-09-28 21:24 [ Sharuresu ]: ryoushi*
2016-09-28 21:25 [ Sharuresu ]: ACTION is listening to [https://osu.ppy.sh/b/941254 Kuroneko Dungeon - Ryoushi no Umi no Lindwurm]
2016-09-28 21:25 [ Sharuresu ]: ça la
2016-09-28 21:25 [ Sharuresu ]: une de mes map préféré
2016-09-28 21:25 Ashina Izu: oui je connais
2016-09-28 21:25 Ashina Izu: mais la musique est ultra weird ça ce fit bien
2016-09-28 21:25 Ashina Izu: la tienne ya juste des gros beat
2016-09-28 21:26 Ashina Izu: 02:37:337 (1,2) - j'ai pas compris c'ets 2 slider
2016-09-28 21:26 Ashina Izu: base toi sur la chanteuse et remap juste ce petit bout :x
2016-09-28 21:26 [ Sharuresu ]: c'est sur les beat
2016-09-28 21:27 [ Sharuresu ]: nn
2016-09-28 21:27 [ Sharuresu ]: c parce que la la voix est plus forte 02:40:289 (5,6,7) -
2016-09-28 21:27 [ Sharuresu ]: que j'ai fait un triple
2016-09-28 21:27 [ Sharuresu ]: mais au début elle s'affirme pas
2016-09-28 21:27 Ashina Izu: Hmm
2016-09-28 21:28 Ashina Izu: idk
2016-09-28 21:28 Ashina Izu: t'as pas tord du coup
2016-09-28 21:28 Ashina Izu: allez je te laisse
2016-09-28 21:28 [ Sharuresu ]: mdr
2016-09-28 21:28 Ashina Izu: le laisse*
2016-09-28 21:30 Ashina Izu: 03:43:249 (5,6,7) - je veux un jump ici
2016-09-28 21:30 Ashina Izu: on est en plein Kiai
2016-09-28 21:30 [ Sharuresu ]: c pa fort
2016-09-28 21:30 Ashina Izu: m'enfou
2016-09-28 21:30 [ Sharuresu ]: ok
2016-09-28 21:30 Ashina Izu: quand je l'ai jouer
2016-09-28 21:30 Ashina Izu: j'ai ressenti une cassure xD
2016-09-28 21:30 Ashina Izu: garde la tension tout le kiai
2016-09-28 21:30 [ Sharuresu ]: 01:43:964 (3,4,5,6,7) -
2016-09-28 21:30 [ Sharuresu ]: j'avais fait la meme la
2016-09-28 21:30 Ashina Izu: c'est le 1er kiai la
2016-09-28 21:31 [ Sharuresu ]: okok
2016-09-28 21:31 Ashina Izu: imagine
2016-09-28 21:31 Ashina Izu: 2nd Kiai
2016-09-28 21:31 Ashina Izu: + le stress
2016-09-28 21:31 [ Sharuresu ]: okok
2016-09-28 21:31 Ashina Izu: tu sens que c'est plus fort
2016-09-28 21:31 Ashina Izu: en tant que joueur c'est la que tu commence à stresser
2016-09-28 21:31 Ashina Izu: tu vois ce que je veux dire ?
2016-09-28 21:32 Ashina Izu: sur ton dernier Kiai ça sera pareil il y aura le stress du FC
2016-09-28 21:32 Ashina Izu: donc pas que le joueur ce dise pendant une demiseconde "ouf je vais pas miss c'est stacker"
2016-09-28 21:33 [ Sharuresu ]: oui
2016-09-28 21:33 [ Sharuresu ]: en plus ça donne un peu de pp ce truc
2016-09-28 21:33 [ Sharuresu ]: pour une 5,5
2016-09-28 21:33 Ashina Izu: oui xD
2016-09-28 21:33 Ashina Izu: et du coup
2016-09-28 21:34 Ashina Izu: quand tu a bien stresser et que tu FC
2016-09-28 21:34 Ashina Izu: t'es refais
2016-09-28 21:34 Ashina Izu: et tu fav la map :D
2016-09-28 21:36 Ashina Izu: 03:49:639 (1,2,3,4,5) - la t'as un probleme timing
2016-09-28 21:36 Ashina Izu: rien n'est snap
2016-09-28 21:36 [ Sharuresu ]: ?
2016-09-28 21:36 [ Sharuresu ]: h
2016-09-28 21:36 [ Sharuresu ]: oui mdr
2016-09-28 21:37 Ashina Izu: xD
2016-09-28 21:37 Ashina Izu: et tu mapperai pas la pause avec de long slider
2016-09-28 21:37 [ Sharuresu ]: ?
2016-09-28 21:37 Ashina Izu: toujours pour garder le joueur au chaud avec son stress et sa tension ? xD
2016-09-28 21:37 [ Sharuresu ]: g pa compri
2016-09-28 21:38 [ Sharuresu ]: ah oui att
2016-09-28 21:38 [ Sharuresu ]: mdr
2016-09-28 21:38 [ Sharuresu ]: 04:26:270 (3) - ici
2016-09-28 21:38 [ Sharuresu ]: à la fin du slider
2016-09-28 21:38 Ashina Izu: ta une pause qui commence
2016-09-28 21:38 [ Sharuresu ]: j'ai mis un moment avant la pause pour le stresse mdr
2016-09-28 21:38 Ashina Izu: tu pourrais faire de long slider a la place
2016-09-28 21:38 [ Sharuresu ]: la pause comment pile a la fin de la phrase de la meuf
2016-09-28 21:38 Ashina Izu: Oui
2016-09-28 21:39 Ashina Izu: mais du coup tu peux enchainé avec de long slider qui ce fit sur les gros beat
2016-09-28 21:39 [ Sharuresu ]: nn
2016-09-28 21:39 [ Sharuresu ]: ya rien de mappable dans la pause
2016-09-28 21:39 [ Sharuresu ]: jsp je trouve que c mieux une pause
2016-09-28 21:39 Ashina Izu: Meuh si xD
2016-09-28 21:39 Ashina Izu: atta
2016-09-28 21:44 [ Sharuresu ]: azy je v prendre une douche
2016-09-28 21:44 Ashina Izu: Key
2016-09-28 21:44 Ashina Izu: re vite
2016-09-28 21:55 [ Sharuresu ]: re
2016-09-28 21:57 Ashina Izu: re
2016-09-28 21:57 Ashina Izu: je cherche comment te montrer comment j'ai map la pause xD
2016-09-28 21:57 [ Sharuresu ]: ah mdr
2016-09-28 21:59 Ashina Izu: pt'ain ça me rends ouf xD
2016-09-28 21:59 Ashina Izu: ah je sais wait
2016-09-28 22:02 Ashina Izu: http://ozn4614.phpnet.org/ss/Katakiri%20Rekka%20-%20Pride%20burning%20down%20-Counter%20raid%20Another%20D-%20%28%5B%20Sharuresu%20%5D%29%20%5Beaeaea%5D.osu
2016-09-28 22:02 Ashina Izu: tiens dl et regarde
2016-09-28 22:02 Ashina Izu: ya que la parti que j'ai map
2016-09-28 22:02 Ashina Izu: tiens pas compte de la forme
2016-09-28 22:02 [ Sharuresu ]: ok merci
2016-09-28 22:02 Ashina Izu: juste des notes xD
2016-09-28 22:02 Ashina Izu: du coup tu vois ce que je veux dire ?
2016-09-28 22:03 [ Sharuresu ]: dafuk
2016-09-28 22:03 Ashina Izu: tiens pas compte de la forme xD
2016-09-28 22:03 Ashina Izu: j'ai mis les slider au pif
2016-09-28 22:03 [ Sharuresu ]: oui je vois le genre
2016-09-28 22:03 Ashina Izu: écoute juste
2016-09-28 22:05 [ Sharuresu ]: ok je verrai pour la faire
2016-09-28 22:07 Ashina Izu: je continue le mod du coup xD
2016-09-28 22:07 [ Sharuresu ]: ok
2016-09-28 22:08 Ashina Izu: 04:56:638 (3,4) - un petit jump ?
2016-09-28 22:08 [ Sharuresu ]: ok
2016-09-28 22:09 Ashina Izu: Bah mec
2016-09-28 22:09 Ashina Izu: la fin
2016-09-28 22:09 Ashina Izu: j'ai rien à redire
2016-09-28 22:09 [ Sharuresu ]: ah mdr merci <3
2016-09-28 22:09 Ashina Izu: (revérifie quand meme les blanket et blanketing tous ça tout ça en passant en AR8)
2016-09-28 22:10 [ Sharuresu ]: tu peux poster l'irc sur le thread :D
Mordred
Saw this in #modreqs

00:12:434 (5) - super nazi but it's not perfectly overlapping with 00:11:820 (2) -

00:19:562 (1,2,1,2) - same intensity as 00:18:824 (1,2,1,2) - you might wanna nerf that a little bit

00:24:710 (3) - blanket not perfect with 00:24:326 (2) -

00:24:710 (3) - end not snapped?

00:25:193 (1,1,1,1) - I feel like you should start / end these with circles

00:31:091 (2) - blanket not quiet perfect

01:10:169 (8) - you could stack that with 01:09:432 (5) -

01:26:022 - just my opinion but I feel like you should map the voice after this and NC 01:27:128 (2) - as well as removing NC from 01:26:882 (1) - if you do that

01:44:332 (5,6,7) - looks like a triple when it's not

02:26:759 (4) - NC pls

02:29:711 (4) - ^

02:32:663 (4) - ^

02:35:615 (4) - ^

you could maybe add whistles to those sliders as well(?)

02:47:423 (1) - remove NC and add NC at 02:47:669 (2) - if you wanna keep NCing according to voice

02:45:455 (3) - stack with 02:46:931 (2) -

02:49:514 (2,3) - previously stacked notes like these were 1/3 while this is not

02:50:990 (2,3) - ^

02:52:466 (2,3) - ^

02:58:370 (2,3) - ^

03:11:285 (1) - blanket looks off

03:19:280 (1) - remove NC and add at 03:19:403 (2) -

03:50:938 (2,3,4,5) - should be close to 03:49:639 (1) - imo

04:04:396 (7) - NC?

04:38:946 (1,2) - can you make (1) point in literally any different direction pls ;-;

05:32:045 (3) - why you no blanket with 05:31:430 (1) - ._.

05:39:425 (3) - I don't hear anything here



Awesome song
Topic Starter
Sharu

N00dle wrote:

Saw this in #modreqs

00:12:434 (5) - super nazi but it's not perfectly overlapping with 00:11:820 (2) - Fixed

00:19:562 (1,2,1,2) - same intensity as 00:18:824 (1,2,1,2) - you might wanna nerf that a little bit Fixed

00:24:710 (3) - blanket not perfect with 00:24:326 (2) - Fixed

00:24:710 (3) - end not snapped? it was snapped in 1/12, but i fixed it

00:25:193 (1,1,1,1) - I feel like you should start / end these with circles Fixed

00:31:091 (2) - blanket not quiet perfect Fixed

01:10:169 (8) - you could stack that with 01:09:432 (5) - Fixed

01:26:022 - just my opinion but I feel like you should map the voice after this and NC 01:27:128 (2) - as well as removing NC from 01:26:882 (1) - if you do that mmh no i prefere let it empty

01:44:332 (5,6,7) - looks like a triple when it's not Fixed

02:26:759 (4) - NC pls k

02:29:711 (4) - ^ k

02:32:663 (4) - ^ k

02:35:615 (4) - ^ k

you could maybe add whistles to those sliders as well(?) no i just put a hitfinish

02:47:423 (1) - remove NC and add NC at 02:47:669 (2) - if you wanna keep NCing according to voice Fixed

02:45:455 (3) - stack with 02:46:931 (2) - Fixed

02:49:514 (2,3) - previously stacked notes like these were 1/3 while this is not ? These notes are actually 1/3

02:50:990 (2,3) - ^ ^

02:52:466 (2,3) - ^ ^

02:58:370 (2,3) - ^ ^

03:11:285 (1) - blanket looks off Fixed

03:19:280 (1) - remove NC and add at 03:19:403 (2) - Fixed

03:50:938 (2,3,4,5) - should be close to 03:49:639 (1) - imo Fixed

04:04:396 (7) - NC? yep

04:38:946 (1,2) - can you make (1) point in literally any different direction pls ;-; Fixed

05:32:045 (3) - why you no blanket with 05:31:430 (1) - ._. yep lol nice idea

05:39:425 (3) - I don't hear anything here indeed



Awesome song
Thanks for modding :*
KappaPraise
hi o/
some IRC mod
Click here if you want to see that text of useless(nope) things
2016-10-07 17:08 WISPG_G: hi
2016-10-07 17:08 [ Sharuresu ]: hey
2016-10-07 17:08 WISPG_G: what about M4M?
2016-10-07 17:08 [ Sharuresu ]: yes
2016-10-07 17:08 [ Sharuresu ]: what do you want that i mod?
2016-10-07 17:08 WISPG_G: ACTION is listening to [https://osu.ppy.sh/b/1091478 Dzeko & Torres - 2013 In 10 Minutes]
2016-10-07 17:08 WISPG_G: ACTION runs away
2016-10-07 17:09 [ Sharuresu ]: xD
2016-10-07 17:09 [ Sharuresu ]: ok but not all the song if there are too many things lol
2016-10-07 17:09 WISPG_G: try find at least something xD
2016-10-07 17:09 [ Sharuresu ]: ye
2016-10-07 17:10 WISPG_G: because all prev modders find not much things usually that was blankets and NCs xd
2016-10-07 17:12 [ Sharuresu ]: 00:50:211 (1,2) -
2016-10-07 17:12 [ Sharuresu ]: weird
2016-10-07 17:12 [ Sharuresu ]: try with only one big slider
2016-10-07 17:13 [ Sharuresu ]: 01:00:444 (4,5) - more space?
2016-10-07 17:13 01:00:444 (4,5,1) - *
2016-10-07 17:15 WISPG_G: Huh? are you want IRC?
2016-10-07 17:15 WISPG_G: may be post in thread could be better?
2016-10-07 17:17 [ Sharuresu ]: just check fast your map and if i find enough things i will make a mod on the thread lol
2016-10-07 17:17 WISPG_G: ok o.ob
2016-10-07 17:22 [ Sharuresu ]: 07:15:560 (2) - you should finish this slider on the red tic, there is a song on it
2016-10-07 17:22 [ Sharuresu ]: 07:19:281 (2) - ^
2016-10-07 17:23 WISPG_G: check please thread, there collab and this is not my part
2016-10-07 17:23 [ Sharuresu ]: 07:23:002 (2) - ^
2016-10-07 17:23 [ Sharuresu ]: oh ok
2016-10-07 17:43 WISPG_G: gg o.ob
2016-10-07 17:43 WISPG_G: can with make IRC for your map?
2016-10-07 17:43 [ Sharuresu ]: ty lol
2016-10-07 17:44 [ Sharuresu ]: ok np^^
2016-10-07 17:44 WISPG_G: now or you are still modding?
2016-10-07 17:44 [ Sharuresu ]: when you want lol
2016-10-07 17:45 [ Sharuresu ]: i'll finish my mod after
2016-10-07 17:45 WISPG_G: ok lets do it then xd
2016-10-07 17:45 [ Sharuresu ]: ye
2016-10-07 17:45 WISPG_G: well this map pretty fun to play
2016-10-07 17:46 WISPG_G: thats what said my friend, when I gave him this map xd
2016-10-07 17:46 [ Sharuresu ]: ah xD
2016-10-07 17:46 WISPG_G: I noticed something wrong in timing, but you already fix that
2016-10-07 17:46 [ Sharuresu ]: ye
2016-10-07 17:47 WISPG_G: probably I noticed just few flow and spacing problems
2016-10-07 17:47 [ Sharuresu ]: ok
2016-10-07 17:47 WISPG_G: the first, what i can say
2016-10-07 17:48 WISPG_G: 00:01:129 - 00:05:063 - this part
2016-10-07 17:48 WISPG_G: spacing here looks wierd and hard to read
2016-10-07 17:48 [ Sharuresu ]: ok
2016-10-07 17:48 WISPG_G: even with NC this 00:01:866 (1) - still looks like 1/2
2016-10-07 17:49 [ Sharuresu ]: ok i'll fix this
2016-10-07 17:49 WISPG_G: I think here slider looks better imo 00:01:497 (2) -
2016-10-07 17:52 WISPG_G: 00:06:169 (1,2,3) - for better flow you can move this on the right also avoid this stack and make something like this https://osu.ppy.sh/ss/6265885
2016-10-07 17:53 [ Sharuresu ]: ok
2016-10-07 17:55 WISPG_G: oh...
2016-10-07 17:55 [ Sharuresu ]: ye?
2016-10-07 17:55 WISPG_G: I am still on that moment where I write my last suggestion
2016-10-07 17:55 WISPG_G: still think about that whole patterns and flow
2016-10-07 17:56 WISPG_G: have some ideas, but they ruining your patterns :(
2016-10-07 17:56 WISPG_G: I am rly dont want do that, but still
2016-10-07 17:56 WISPG_G: they are good
2016-10-07 17:56 [ Sharuresu ]: go
2016-10-07 17:57 WISPG_G: ok give me a moment for few screenshots
2016-10-07 17:57 [ Sharuresu ]: ok
2016-10-07 17:58 WISPG_G: http://prnt.sc/cqzhuj
2016-10-07 17:58 WISPG_G: http://prnt.sc/cqzi2e
2016-10-07 17:58 WISPG_G: http://prnt.sc/cqzi9p
2016-10-07 18:00 [ Sharuresu ]: ye i can do it
2016-10-07 18:00 WISPG_G: nice
2016-10-07 18:02 WISPG_G: after you do it and stack what needs be stacked xd you can move this 00:08:383 (6) - somewhere x:469 y:45 and ctrl+g every slider in this part 00:08:506 - 00:09:735 - that flow feels better imo
2016-10-07 18:04 WISPG_G: for me looks like that https://osu.ppy.sh/ss/6265953
2016-10-07 18:07 [ Sharuresu ]: ok
2016-10-07 18:09 WISPG_G: 00:09:981 (1,2,1) - dont like how circle overlapped this slider, what about balance space between that objects? you can for that follow circle
2016-10-07 18:09 WISPG_G: https://osu.ppy.sh/ss/6265985
2016-10-07 18:10 [ Sharuresu ]: ok
2016-10-07 18:11 WISPG_G: wait a moment I need open door
2016-10-07 18:11 [ Sharuresu ]: ok
2016-10-07 18:13 WISPG_G: looks like you tried stack this with 00:09:981 (1) - xd
2016-10-07 18:14 [ Sharuresu ]: ?
2016-10-07 18:14 WISPG_G: nvm
2016-10-07 18:15 WISPG_G: 00:12:194 (4,6,1) - you also can balance space here too
2016-10-07 18:15 WISPG_G: or not
2016-10-07 18:15 WISPG_G: too hard fix something here and dont broke other patterns xd
2016-10-07 18:16 [ Sharuresu ]: what?
2016-10-07 18:16 [ Sharuresu ]: yes
2016-10-07 18:17 WISPG_G: https://osu.ppy.sh/ss/6266034
2016-10-07 18:17 WISPG_G: looks pretty random
2016-10-07 18:17 WISPG_G: may be give them some logic?
2016-10-07 18:17 [ Sharuresu ]: ok
2016-10-07 18:18 WISPG_G: 00:24:312 (2) - NC, 00:24:696 (3) - NC there new SV
2016-10-07 18:18 WISPG_G: 00:25:176 (1) - here too NC
2016-10-07 18:19 [ Sharuresu ]: ok
2016-10-07 18:19 WISPG_G: 00:23:997 (1,1,1) - btw I think they must ends on red tick
2016-10-07 18:21 [ Sharuresu ]: oh yep
2016-10-07 18:21 WISPG_G: and remove please whistles there, they have not any sounds to emphasize them
2016-10-07 18:21 WISPG_G: I am talking about end of sliders
2016-10-07 18:21 [ Sharuresu ]: ok lol
2016-10-07 18:21 [ Sharuresu ]: ye
2016-10-07 18:22 WISPG_G: 00:36:241 (1) - too fast and sudden imo
2016-10-07 18:22 [ Sharuresu ]: ye
2016-10-07 18:22 WISPG_G: sliderbreaks incoming xd
2016-10-07 18:23 WISPG_G: 00:36:733 (3) - unsnapped end
2016-10-07 18:23 [ Sharuresu ]: ye
2016-10-07 18:23 WISPG_G: 00:37:716 (2,3) - fix a little blanket :V
2016-10-07 18:24 WISPG_G: 00:42:143 (1,2,3,4) - are you trying decrease spacing with every note?
2016-10-07 18:27 WISPG_G: 00:42:880 (4) - reverse could be better imo
2016-10-07 18:27 WISPG_G: like here 00:39:930 (4) -
2016-10-07 18:28 [ Sharuresu ]: ok
2016-10-07 18:28 [ Sharuresu ]: 00:42:143 (1,2,3) - ye
2016-10-07 18:32 WISPG_G: 01:27:143 (1,2) - fix blanket please and you can move 01:27:880 (4) - somewhere here https://osu.ppy.sh/ss/6266122 for better flow
2016-10-07 18:33 [ Sharuresu ]: mmh
2016-10-07 18:34 WISPG_G: whole pattern i see somehow like that https://osu.ppy.sh/ss/6266138
2016-10-07 18:35 [ Sharuresu ]: i prefer mine
2016-10-07 18:35 WISPG_G: as you widh
2016-10-07 18:35 WISPG_G: I should stop ruining your patterns thats not right...
2016-10-07 18:36 [ Sharuresu ]: no no it's good, i see other option
2016-10-07 18:39 WISPG_G: 01:33:044 (1,2,3,4,5) - balance please space, something like that looks nice https://osu.ppy.sh/ss/6266179
2016-10-07 18:41 WISPG_G: 01:54:069 (2,3,5,6) - you can balance space here too
2016-10-07 18:42 [ Sharuresu ]: ok
2016-10-07 18:45 WISPG_G: 03:25:774 (1,2) - here need higher spacing like 01:26:897 (1,1) - and also 03:26:020 (2) - add NC here because of new SV
2016-10-07 18:48 [ Sharuresu ]: ok
2016-10-07 18:51 WISPG_G: well, I wont speak about all same problems without my suggestions about flow and balanced space between objects rest looks fine, if not hard you can find them yourself
2016-10-07 18:51 [ Sharuresu ]: ok
2016-10-07 18:52 [ Sharuresu ]: did you see smthg about hitsound volume?
2016-10-07 18:53 WISPG_G: for me all sounds fine
2016-10-07 18:53 [ Sharuresu ]: ok cool
2016-10-07 18:53 WISPG_G: thats it from me
2016-10-07 18:53 WISPG_G: I go to post this IRC in thread
2016-10-07 18:53 [ Sharuresu ]: ok thx :D
VINXIS
KD CUZ I HELPD WITH THT SOFT PART : 0
Topic Starter
Sharu

VINXIS wrote:

KD CUZ I HELPD WITH THT SOFT PART : 0
post irc plz
Liiraye
wah I really wanted to map this but saw you already did, GL!
Topic Starter
Sharu

Liiraye wrote:

wah I really wanted to map this but saw you already did, GL!
Thanks ! But you can map it if you want :^)
MoeAsuka
Hi,M4M From my queue
[General]
The tag doesn't need brackets.Please delete it.

[Final Retribution]
00:49:520 (3) - ctrl+g to get a better flow
01:22:471 (4) - This should be place more far away from (3) because the time interval is longer than before
01:30:585 (3,4) - This blanket can be better
01:42:389 (3,4) - I think (3) is too close to (1),move it right and up a little and move (4) left and up to stack with before (6) slider
01:53:700 (1) - out of map
02:46:184 (1) - ctrl+g better imo
03:01:675 (5) - make this similar with (4) looks better
03:27:003 (5,6) - I prefer ctrl+g to make a normal flow here
03:31:921 (1) - ctrl+g imo
03:35:487 (3) - looking narrow here.put it in right of (2)?
03:43:233 (5) - Place it left and down to avoid overlap
03:49:380 (8,1) - Why not entire stack?
05:00:446 (1) - ctrl+g?
05:43:848 (5) - stack at (3)'s end is better imo

Totally,I think you should use less anti-flow to make player feeling better.
Good luck~
Topic Starter
Sharu

MoeAsuka wrote:

Hi,M4M From my queue
[General]
The tag doesn't need brackets.Please delete it. Ok

[Final Retribution]
00:49:520 (3) - ctrl+g to get a better flow Ok
01:22:471 (4) - This should be place more far away from (3) because the time interval is longer than before Fixed
01:30:585 (3,4) - This blanket can be better Yep
01:42:389 (3,4) - I think (3) is too close to (1),move it right and up a little and move (4) left and up to stack with before (6) slider Ok done
01:53:700 (1) - out of map fixed
02:46:184 (1) - ctrl+g better imo Yep
03:01:675 (5) - make this similar with (4) looks better I prefer my current patern
03:27:003 (5,6) - I prefer ctrl+g to make a normal flow here Good idea
03:31:921 (1) - ctrl+g imo Ok
03:35:487 (3) - looking narrow here.put it in right of (2)? I did something
03:43:233 (5) - Place it left and down to avoid overlap Fixed
03:49:380 (8,1) - Why not entire stack? To make it easier to read
05:00:446 (1) - ctrl+g? Nop but i changed 05:00:200 (7) - slidershape
05:43:848 (5) - stack at (3)'s end is better imo Mmh i think it's good like this

Totally,I think you should use less anti-flow to make player feeling better. Ok i'll try to fix this :^)
Good luck~ Thanks !
Linada
changed mp3 better quality & fixed timing over discord and changed some tags
miradzin
  1. 00:02:496 (2) - Start NC here.
  2. 00:07:291 (2,4) - A better blanket here is possible
  3. 00:07:906 (5) - Feels very uncomfortable for the player, not necessarily bad.
  4. 00:36:133 (1,2,3) - My ears ;-; , maybe lowering the volume a bit?
  5. 01:26:051 - Mapping her voice here would be pretty good
  6. 01:27:404 (2,4) - Stack these maybe?
  7. 01:33:920 (5,6) - This can be better looking
  8. 01:39:330 (3,5) - Stack this with slider end
  9. 01:40:313 (1,4) - No overlap
  10. 01:44:002 (4,1) - Stack with slider 4 end maybe
  11. 01:51:625 (5,6) - Change position for blanket in slider 4
  12. 01:55:805 (4,6) - Maybe stacking them is better
  13. 02:00:477 (4,1) - You can find a better position of slider 1 so they don't overlap
  14. 03:23:945 (7,8,9) - Maybe Ctrl+H, Ctrl+J andfix positioning for better flow?
  15. 03:25:298 - Mapping her voice here would be nice too.
  16. 03:38:700 (6,7) - Chance of blanket
  17. 03:39:191 (1) - Change position or slider pattern to make it better looking below the slider 7, example (not a good one, but you can understand): http://puu.sh/sq3fp/4c52d8fb94.jpg
  18. 03:49:273 (8,1) - I think you should stack them, or maybe make slider 8 completely overlapped in slider 1, a crazy idea, but maybe xD
  19. 04:52:716 (7,1) - A little strange this overlap, maybe stacking it with slider 1 end
  20. 05:01:077 (5,7) - This looks a bit strange too, consider changing it
  21. 05:03:290 (1,2) - Stacking the end of them maybe?
  22. 05:47:921 (2,3) - Better blanket?
I was modding your map with wrong mp3, so I think you should warn people to redownload the map if downloaded before the changes.
Topic Starter
Sharu

miradzin wrote:

  1. 00:02:496 (2) - Start NC here. Ok
  2. 00:07:291 (2,4) - A better blanket here is possible Yep fixed
  3. 00:07:906 (5) - Feels very uncomfortable for the player, not necessarily bad. It looks good to me
  4. 00:36:133 (1,2,3) - My ears ;-; , maybe lowering the volume a bit? Ok xD
  5. 01:26:051 - Mapping her voice here would be pretty good Mmh no, i prefere the break
  6. 01:27:404 (2,4) - Stack these maybe? No, it's harder to read i think
  7. 01:33:920 (5,6) - This can be better looking It looks good to me
  8. 01:39:330 (3,5) - Stack this with slider end Ok
  9. 01:40:313 (1,4) - No overlap Fixed
  10. 01:44:002 (4,1) - Stack with slider 4 end maybe Ok
  11. 01:51:625 (5,6) - Change position for blanket in slider 4 Done
  12. 01:55:805 (4,6) - Maybe stacking them is better Mmh no i prefer my current patern
  13. 02:00:477 (4,1) - You can find a better position of slider 1 so they don't overlap This overlap is not a probleme (i don't find it bad)
  14. 03:23:945 (7,8,9) - Maybe Ctrl+H, Ctrl+J andfix positioning for better flow? Mh it's good like this
  15. 03:25:298 - Mapping her voice here would be nice too. Noo
  16. 03:38:700 (6,7) - Chance of blanket Yep
  17. 03:39:191 (1) - Change position or slider pattern to make it better looking below the slider 7, example (not a good one, but you can understand): http://puu.sh/sq3fp/4c52d8fb94.jpg Fixed
  18. 03:49:273 (8,1) - I think you should stack them, or maybe make slider 8 completely overlapped in slider 1, a crazy idea, but maybe xD Nooo
  19. 04:52:716 (7,1) - A little strange this overlap, maybe stacking it with slider 1 end Fixed
  20. 05:01:077 (5,7) - This looks a bit strange too, consider changing it I like it xd
  21. 05:03:290 (1,2) - Stacking the end of them maybe? Nop it's easier to read like this
  22. 05:47:921 (2,3) - Better blanket?
Fixed
I was modding your map with wrong mp3, so I think you should warn people to redownload the map if downloaded before the changes.
Yep sorry, i'll, thanks for modding !
Leiwa
I'll edit this post for MOD
Hoa
NM req from my q.

Mod
  1. Hitsound in kial are problaly to loud. Maybe it's just me.
  2. Countdown should be turned off though.
  3. 00:06:430 (4,5) - Copy 00:06:184 (3) - into these places and rotate them 120 degree for better aesthetics.
  4. 00:12:578 (6) - Kinda ugly overlap. You could just move 00:12:824 (1) - further away and then move 00:12:578 (6) - respectively and you'll be fine.
  5. 00:13:807 (4,5) - The same. Copy the previous slider, but rotate 90 degree this time.
  6. 00:15:037 (3,4,5) - Not so smooth flow here. Maybe a little like this?
  7. 00:17:988 (3,4,5) - Really weird flow. I suggest Ctrl+G 00:18:234 (4) - and 00:18:480 (5) - (don't Ctrl + G them at the same time, though). And maybe make 00:17:988 (3) - a simple curve only for consistency?
  8. 00:26:604 (1,1) - Why not do the same as before here?
  9. 00:32:445 (1) - How about blanket the sliderend?
  10. 00:32:813 (2) - Reduce the spacing here as the overlap it creates is rather kinda ugly.
  11. 00:34:658 (1,2,3) - 120 degree here, too?
  12. 00:42:035 (1,2,3) - I prefer consistent spacing here.
  13. 00:50:887 (5,6,7) - Need larger spacing.
  14. 00:54:945 (5) - Why not just copy the previous?
  15. 00:57:281 (3,4) - This would make better flow, I guess. Move other notes accordingly, if you take this
  16. 01:09:330 (5) - Maybe cut a new combo here.
  17. 01:33:674 (4,5,6) - I suggest a little something like this(both the spacing and the beat placement).
  18. 01:37:117 (5) - Copy 01:36:625 (3) - ,replace it here, and move it a little bit.
  19. 01:39:822 (6) - Need better blanket.
  20. 01:41:051 (5,6,7) - 90 degree? (okay, I'm gonna stop pointing out places like this, but maybe fix them, pls.)
  21. 01:43:018 (7) - Maybe a blanket?
  22. 01:56:297 (7) - Probably a copy and reduce spacing of the previous?
  23. 02:38:454 (5,1) - This place needs some better overlap.
  24. 02:39:068 (2,3) - Try this(Just better overlap).
  25. 02:40:175 (5) - NC for consistency.
  26. 02:47:306 (3,1) - Doesn't seem parallel to me.
  27. 02:54:437 (4,5) - Make both of these a little bit more rotate so that (5) would blanket with 02:55:298 (2) - as well.
  28. 03:41:896 (7) - Why not a curve slider as well.
  29. 03:49:273 (8,1) - A little fix need.
  30. 04:12:880 (5,1) - Another little fix needed.
  31. 04:38:823 (1,1) - I can't really describe how this will play.
  32. 04:40:667 (6) - This is kinda ugly and make ugly overlap as well.
  33. 04:47:429 (2) - This should blanket 04:47:060 (1) - .
  34. 05:41:405 (1,2) - Fix overlap.

I really think this beatmap has a lot of complete overlap. Maybe that's not a bad thing. But try to keep it consistent then.
Good luck!
Topic Starter
Sharu

LeKhanhHoa wrote:

NM req from my q.

Mod
  1. Hitsound in kial are problaly to loud. Maybe it's just me. Ok fixed
  2. Countdown should be turned off though. Yes
  3. 00:06:430 (4,5) - Copy 00:06:184 (3) - into these places and rotate them 120 degree for better aesthetics. Uh it's good like this
  4. 00:12:578 (6) - Kinda ugly overlap. You could just move 00:12:824 (1) - further away and then move 00:12:578 (6) - respectively and you'll be fine. I moved 00:12:086 (4) -
  5. 00:13:807 (4,5) - The same. Copy the previous slider, but rotate 90 degree this time. I changed this part
  6. 00:15:037 (3,4,5) - Not so smooth flow here. Maybe a little like this? Same
  7. 00:17:988 (3,4,5) - Really weird flow. I suggest Ctrl+G 00:18:234 (4) - and 00:18:480 (5) - (don't Ctrl + G them at the same time, though). And maybe make 00:17:988 (3) - a simple curve only for consistency? Same
  8. 00:26:604 (1,1) - Why not do the same as before here?It's good
  9. 00:32:445 (1) - How about blanket the sliderend? Did something
  10. 00:32:813 (2) - Reduce the spacing here as the overlap it creates is rather kinda ugly. Fixed
  11. 00:34:658 (1,2,3) - 120 degree here, too? Fixed
  12. 00:42:035 (1,2,3) - I prefer consistent spacing here. Mmh no it's good like this
  13. 00:50:887 (5,6,7) - Need larger spacing. Nop it's good
  14. 00:54:945 (5) - Why not just copy the previous? Done
  15. 00:57:281 (3,4) - This would make better flow, I guess. Move other notes accordingly, if you take this Fixed
  16. 01:09:330 (5) - Maybe cut a new combo here. Ok
  17. 01:33:674 (4,5,6) - I suggest a little something like this(both the spacing and the beat placement). That's a good idea
  18. 01:37:117 (5) - Copy 01:36:625 (3) - ,replace it here, and move it a little bit. Done
  19. 01:39:822 (6) - Need better blanket. Fixed
  20. 01:41:051 (5,6,7) - 90 degree? (okay, I'm gonna stop pointing out places like this, but maybe fix them, pls.) Ok lol fixed
  21. 01:43:018 (7) - Maybe a blanket? Done
  22. 01:56:297 (7) - Probably a copy and reduce spacing of the previous? No it's good
  23. 02:38:454 (5,1) - This place needs some better overlap. Fixed
  24. 02:39:068 (2,3) - Try this(Just better overlap). Blanket fixed
  25. 02:40:175 (5) - NC for consistency. Ok
  26. 02:47:306 (3,1) - Doesn't seem parallel to me.It's not parallel
  27. 02:54:437 (4,5) - Make both of these a little bit more rotate so that (5) would blanket with 02:55:298 (2) - as well. Fixed
  28. 03:41:896 (7) - Why not a curve slider as well. It's good
  29. 03:49:273 (8,1) - A little fix need. Fixed
  30. 04:12:880 (5,1) - Another little fix needed. Fixed
  31. 04:38:823 (1,1) - I can't really describe how this will play. It's good
  32. 04:40:667 (6) - This is kinda ugly and make ugly overlap as well. It's good to me
  33. 04:47:429 (2) - This should blanket 04:47:060 (1) - . Fixed
  34. 05:41:405 (1,2) - Fix overlap. Fixed


I really think this beatmap has a lot of complete overlap. Maybe that's not a bad thing. But try to keep it consistent then.
Good luck!
Thanks for modding !
polka


[General:]
  • Custom combo colours would be great.
[Insane:]
  • 00:28:018 (1) - Why not map this like you did at 00:26:543 (1,1) ?
    00:36:871 (1) - Soft samples go better here.
    00:47:936 (2) - Circle plays better.
    [list:1337]01:05:641 (5) - ^
00:50:887 (5,6,7) - I would either space these out or NC. Anti jump is confusing.
01:21:871 (3,4) - This is slower than 01:21:502 (2,3) but they have the same spacing. Move 4 away.
02:01:584 (4,5,6) - Bad flow. ctrl g the circles.
02:23:946 (1) - Soft samples would be better.
02:36:118 (2,3) - This is spaced far apart but are close in time, 02:36:118 (2,3,4) these are spaced close together but are far in time? Move (4) out.
02:58:864 (5,6,7) - Spread these out.
03:29:601 (4,5,6) - Poor flow. People will miss 6. ctrl g the circles.
03:38:454 (5,6) - flip these upside down for better flow
03:50:995 (3) - Spinner for the held vocals and guitar riff.
04:38:823 (1) - Triplet does better.
04:46:200 (3) - Dont overlap that. Makes this part confusing.
05:43:741 (5) - I would move this somewhere like x264 y128 to give more flow.[Afterword:]
  • I had to stop the map several times to find my cursor. Some of those patterns are very confusing. Try and keep with that beautiful circular flow you had like in the first chorus.
    Good job mapping such fast SV. Don't give up on this.
Topic Starter
Sharu

PolkaMocha wrote:



[General:]
  • Custom combo colours would be great.
[Insane:]
  • 00:28:018 (1) - Why not map this like you did at 00:26:543 (1,1) ? Fixed
    00:36:871 (1) - Soft samples go better here. Ok
    00:47:936 (2) - Circle plays better. Yep
    [list:1337]01:05:641 (5) - ^ ^
00:50:887 (5,6,7) - I would either space these out or NC. Anti jump is confusing. It's not confusing to me, but i put nc
01:21:871 (3,4) - This is slower than 01:21:502 (2,3) but they have the same spacing. Move 4 away. Fixed
02:01:584 (4,5,6) - Bad flow. ctrl g the circles. Nop it plays better
02:23:946 (1) - Soft samples would be better. Ok
02:36:118 (2,3) - This is spaced far apart but are close in time, 02:36:118 (2,3,4) these are spaced close together but are far in time? Move (4) out. Fixed
02:58:864 (5,6,7) - Spread these out. No it's good
03:29:601 (4,5,6) - Poor flow. People will miss 6. ctrl g the circles. Nop it's better to play
03:38:454 (5,6) - flip these upside down for better flow I fliped 03:38:454 (5) - because i want to keep 03:38:700 (6,7) - this blanket
03:50:995 (3) - Spinner for the held vocals and guitar riff. Yep
04:38:823 (1) - Triplet does better. Okk
04:46:200 (3) - Dont overlap that. Makes this part confusing. Fixed
05:43:741 (5) - I would move this somewhere like x264 y128 to give more flow. Okk[Afterword:]
  • I had to stop the map several times to find my cursor. Some of those patterns are very confusing. Try and keep with that beautiful circular flow you had like in the first chorus. Ok i'll try to fix this
    Good job mapping such fast SV. Don't give up on this. Thanks !
ErunamoJAZZ
Hi hi

First, a Replay: https://puu.sh/sBiHM/9e538d7486.osr

  1. I really think AR9.6 is not appropriate for this map. Even if it have a very high BPM, most of your mapping was sliders.
    Consider this -> https://osu.ppy.sh/s/165817 I want to suggest AR9 or maximum 9.3.
  2. 00:20:201 (1,2) - Rhythmically, a Ctrl+G feels more appropriate here, and doing 00:20:693 (3) - a circle.
  3. 00:42:035 (1,2,3) - Inconsistent spacing!!
  4. 00:56:789 (1,2,3) - ^
  5. 02:02:445 (1,2,3,4) - I high recommend to use A constant spacing here. To improve readability.
  6. 02:31:568 (1,2) - hhmm... I feel this jump have not sense. Why not just stack or spacing to 0.6x?? (like in 02:34:519 (1,2) - )
  7. 03:16:323 (1,2,3) - Inconsistent spacing!
  8. 04:21:486 - Consider a circle instead repeat please
  9. please!, map the second break! 03:53:945 - 04:02:798 - I felt that had many breaks.
  10. asdasd
In general, this map is not very difficult, its just very fast. Rhythm is very basic.
It is not a bad thing, but its mean you will use more rhythms yet.

Please, be more careful in aesthetic and spacing. I hate make "nazi mods", but you really will improve a lot of they.

And don't be lazy, pick some combo colors (or do you not like your map? xD).


8-)
Topic Starter
Sharu

ErunamoJAZZ wrote:

Hi hi

First, a Replay: https://puu.sh/sBiHM/9e538d7486.osr

  1. I really think AR9.6 is not appropriate for this map. Even if it have a very high BPM, most of your mapping was sliders.
    Consider this -> https://osu.ppy.sh/s/165817 I want to suggest AR9 or maximum 9.3. Ok yes fixed
  2. 00:20:201 (1,2) - Rhythmically, a Ctrl+G feels more appropriate here, :O You are right and doing 00:20:693 (3) - a circle. But this slider is good
  3. 00:42:035 (1,2,3) - Inconsistent spacing!! I like it
  4. 00:56:789 (1,2,3) - ^ ^
  5. 02:02:445 (1,2,3,4) - I high recommend to use A constant spacing here. To improve readability. Ok fixed
  6. 02:31:568 (1,2) - hhmm... I feel this jump have not sense. Why not just stack or spacing to 0.6x?? (like in 02:34:519 (1,2) - )Because the ryhme is more emphasize here, but i reduce a bit the spacing
  7. 03:16:323 (1,2,3) - Inconsistent spacing! ^
  8. 04:21:486 - Consider a circle instead repeat please No i prefere repeat reverse sliders 04:20:503 (1,2,3) -
  9. please!, map the second break! 03:53:945 - 04:02:798 - I felt that had many breaks. No it would be too weird
  10. asdasdasdasd


In general, this map is not very difficult, its just very fast. Rhythm is very basic.
It is not a bad thing, but its mean you will use more rhythms yet. I've made some map with harder rythms, here are some: https://osu.ppy.sh/s/524085, https://osu.ppy.sh/s/533220

Please, be more careful in aesthetic and spacing. I hate make "nazi mods", but you really will improve a lot of they. Idk what's wrong with aesthetic lol

And don't be lazy, pick some combo colors (or do you not like your map? xD). Yes lol i'll do it now


8-)
Julie
Seriously, nice map
00:59:002 (1) - How about making the 2nd red tick on the white dot : http://puu.sh/sS1bR/d6949f74b5.jpg, just like you did on the first dot, since there is a piano sound at 00:59:494 - , just like here 00:59:248 - .

01:20:395 (6,7,8) - Hmm maybe try not to make a constant looking spacing here, due to this 01:20:395 (6,7) - being really fast, and this notes 01:20:887 (8) - appear really fast but shouldn't be hit the same rhythm, so player might be hitting this notes 01:20:887 (8) - too fast (will mostly see that in HD as well).

01:48:305 (3,5) - Maybe try to avoid this, because look how it look in-game for people that have perfectly snap enable : http://puu.sh/sS1zp/8428ff53e6.jpg. Pretty confusing, it look like there is a slider at (3). Unlike here 01:50:272 (7,1) - the color are different.

01:53:346 (6,1) - Make this a way bigger spacing then between these 01:53:592 (1,2) - to emphasize the loud cymbal. Just like what you did here 01:56:297 (7,1,2) - and here 01:59:248 (5,1,2) - .

02:49:396 (2,3) - I find this rhythm a bit tricky to understand, since the instrument here 02:49:642 - from the song is really low, while here 02:49:519 - there the vocal and a low instrument sound as well. While here 02:50:872 (2,3) - is different due to no new sound at 02:50:995 - (well there is one, but is so low, not worth mapping).

03:18:905 (5,6) - ^ Same reason, except that I feel is way better if you start the rhythm at 03:19:273 (1) - , just like you did here 03:17:798 - . Is like the start of a new section. Since the sound on notes (6) is pretty low.
While here 03:22:101 - , you could add a note, is the same drum as 03:22:224 - , except of course the volume is lower and you've having a note on these drums.

I love the way you pattern and the inconsistency woah. I usually hate inconsistency stuff, but this is really well done in my opinion, nice understanding of how the song work.

Seriously, good jobs from me, I'd love to see your future work *kudos* (been a while I haven't shoot one :D)
Topic Starter
Sharu

Julie wrote:

Seriously, nice map
00:59:002 (1) - How about making the 2nd red tick on the white dot : http://puu.sh/sS1bR/d6949f74b5.jpg, just like you did on the first dot, since there is a piano sound at 00:59:494 - , just like here 00:59:248 - .Ok^^

01:20:395 (6,7,8) - Hmm maybe try not to make a constant looking spacing here, due to this 01:20:395 (6,7) - being really fast, and this notes 01:20:887 (8) - appear really fast but shouldn't be hit the same rhythm, so player might be hitting this notes 01:20:887 (8) - too fast (will mostly see that in HD as well). Oh ok distance snap fixed

01:48:305 (3,5) - Maybe try to avoid this, because look how it look in-game for people that have perfectly snap enable : http://puu.sh/sS1zp/8428ff53e6.jpg. Pretty confusing, it look like there is a slider at (3). Unlike here 01:50:272 (7,1) - the color are different. Ok fixed

01:53:346 (6,1) - Make this a way bigger spacing then between these 01:53:592 (1,2) - to emphasize the loud cymbal. Just like what you did here 01:56:297 (7,1,2) - and here 01:59:248 (5,1,2) - . Yep fixed

02:49:396 (2,3) - I find this rhythm a bit tricky to understand, since the instrument here 02:49:642 - from the song is really low, while here 02:49:519 - there the vocal and a low instrument sound as well. While here 02:50:872 (2,3) - is different due to no new sound at 02:50:995 - (well there is one, but is so low, not worth mapping). Mmh, i don't find any problem with it when i testplay, so i don't fink it's a big problem

03:18:905 (5,6) - ^ Same reason, except that I feel is way better if you start the rhythm at 03:19:273 (1) - , just like you did here 03:17:798 - . Is like the start of a new section. Since the sound on notes (6) is pretty low. Ok i started the rythm at 03:19:273 (1) -
While here 03:22:101 - , you could add a note, is the same drum as 03:22:224 - , except of course the volume is lower and you've having a note on these drums.Mmh i think that it's better without note here 03:22:101 - because if i do it will maybe be weird because there is no note here 01:23:223 -


I love the way you pattern and the inconsistency woah. I usually hate inconsistency stuff, but this is really well done in my opinion, nice understanding of how the song work. Thx !: )

Seriously, good jobs from me, I'd love to see your future work *kudos* (been a while I haven't shoot one :D) Thanks !! You are very nice !
BounceBabe

bg size is 1400x990 which isnt rankable as its not a 4:3 or 16:9. use 1366x768 or 1920x1200

spacing contradicts between 00:03:480 (2,1) - and 00:02:496 (1,2) - either make spacing between 1 and 2 larger or 2 to 1 smaller

00:11:102 (1) - remove nc

00:12:086 (4,5,6) - playability would increase with same spacing between these

00:13:807 (4,5) - flow is rather bad between these try something like this http://puu.sh/sUXmd/eea3772470.jpg

00:42:035 (1,2,3,4) - spacing should be equal same here 00:39:084 (1,2,3,4) - 00:44:986 (1,2,3,4) - since they are technically the same but spacing varies on every one of them

00:50:887 (1,2,3) - first time you use this spacing, could be confused with 1/2 elements, use spaced out arrangement like here 00:53:838 (1,2,3) - its better

01:03:428 (6) - NC

01:12:281 (1,2,3) - spacing is not readable whatsoever. look at the timeline. 01:12:281 (1,2) - make this bigger and 01:13:018 (2,3) - smaller

01:17:076 (4,5) - dont see why you have a spacing increase here. 01:16:707 (2,3,4,5) - sound all the same. rather keep them consistent

01:21:133 (1) - sound here is more intense so should have larger spacing while 01:20:641 (7,8) - is softer and should have smaller spacing

01:23:346 (1,2,3) - this spacing makes this 01:24:453 (4,5,6,7,8,9) - not readable. 01:24:084 (3,4) - is close to 01:23:346 (1,2) -

01:24:453 (4,5) - 01:24:822 (6,7) - should have the same spacing since its all 1/2 notes

01:27:035 (1) - SV increase isnt noticeable since you have no slider ticks, make STR 2 so the increase is easier to read

01:29:248 (4,5) - flow is unpleasant to play here reverse 01:29:494 (5,6) - for smoother gameplay

01:35:027 (3) - move it here http://puu.sh/sUY4T/0abded5050.jpg it will make flow better

02:24:437 (3,4,5) - can be misread as 1/4 elements again, consider spacing them out a bit more since spacing of 02:23:946 (1,2) - 02:25:175 (1,2) - is much larger so it gives the impression they are played differently same with 02:26:036 (3,4,1,2,3) - stacking is also makes fluent gameplay suffer in this case. even more since you used larger spacing for 02:31:568 (1,2) - so it contradicts a bit

02:37:224 (1,2) - should have same spacing as 02:35:749 (1,2,3) - since they sound the same

that's as far as i got in 20 min. GL ^^
Topic Starter
Sharu

BounceBabe wrote:


bg size is 1400x990 which isnt rankable as its not a 4:3 or 16:9. use 1366x768 or 1920x1200 I'll find a new background later^^

spacing contradicts between 00:03:480 (2,1) - and 00:02:496 (1,2) - either make spacing between 1 and 2 larger or 2 to 1 smaller Fixed

00:11:102 (1) - remove nc Fixed

00:12:086 (4,5,6) - playability would increase with same spacing between these Fixed

00:13:807 (4,5) - flow is rather bad between these try something like this http://puu.sh/sUXmd/eea3772470.jpg Fixed

00:42:035 (1,2,3,4) - spacing should be equal same here 00:39:084 (1,2,3,4) - 00:44:986 (1,2,3,4) - since they are technically the same but spacing varies on every one of them Well ok fixed

00:50:887 (1,2,3) - first time you use this spacing, could be confused with 1/2 elements, use spaced out arrangement like here 00:53:838 (1,2,3) - its better Ok fixed

01:03:428 (6) - NC Ok

01:12:281 (1,2,3) - spacing is not readable whatsoever. look at the timeline. 01:12:281 (1,2) - make this bigger and 01:13:018 (2,3) - smaller I stacked 01:13:018 (2) - with the end of the slider

01:17:076 (4,5) - dont see why you have a spacing increase here. 01:16:707 (2,3,4,5) - sound all the same. rather keep them consistent Fixed

01:21:133 (1) - sound here is more intense so should have larger spacing while 01:20:641 (7,8) - is softer and should have smaller spacing Ok fixed

01:23:346 (1,2,3) - this spacing makes this 01:24:453 (4,5,6,7,8,9) - not readable. 01:24:084 (3,4) - is close to 01:23:346 (1,2) - Fixed i think

01:24:453 (4,5) - 01:24:822 (6,7) - should have the same spacing since its all 1/2 notes Fixed

01:27:035 (1) - SV increase isnt noticeable since you have no slider ticks, make STR 2 so the increase is easier to read I don't fink that put str to 2 is a good idea, sv change is noticeable by the new combo here 01:26:789 (1,1) -

01:29:248 (4,5) - flow is unpleasant to play here reverse 01:29:494 (5,6) - for smoother gameplay My current patern is better to play and you can find it at each kiai: 01:30:723 (4,5,6,7) - 03:26:650 (4,5,6,7) - 03:28:126 (4,5,6,7) - 03:29:601 (4,5,6,7) - 03:48:782 (5,6,7,8) -

01:35:027 (3) - move it here http://puu.sh/sUY4T/0abded5050.jpg it will make flow better No, my current patern has a circular flow, i don't fink yours has a good flow

02:24:437 (3,4,5) - can be misread as 1/4 elements again, consider spacing them out a bit more since spacing of 02:23:946 (1,2) - 02:25:175 (1,2) - is much larger so it gives the impression they are played differently same with 02:26:036 (3,4,1,2,3) - I want this part to be played like a low bpm stream so it would be weird to space them out more stacking is also makes fluent gameplay suffer in this case. even more since you used larger spacing for 02:31:568 (1,2) - so it contradicts a bit I used larger spacing here 02:31:568 (1,2) - to emphasize the rythme because it change and become more intense here 02:30:093 -

02:37:224 (1,2) - should have same spacing as 02:35:749 (1,2,3) - since they sound the same Fixed

that's as far as i got in 20 min. GL ^^
Thanks for mod !
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