:O
@ascendance check every diff for shit like countdown, tags, audio preview point etc
i cant mod the fruit diffs or i would
call me back for the other diffs when they're done
@ascendance check every diff for shit like countdown, tags, audio preview point etc
Rocket
- 00:00:530 (1,2) - are these kind of overlaps that occur consistently throughout the diff fine for easy? just checking because it might be a bit confusing for Easy level player
- 00:07:387 (2,1) - pointing out because its literally a circle
- 00:36:187 (1,3) - imo, this overlap is too confusing, because the 3's circle becomes visible while 1 is still in progress, consider doing something like this instead?
- 00:48:872 (2,3,1) - its not a triangle or perfectly hexagonal but close enough to both of those to look off z
- 00:52:644 (1) - cute
- 01:03:272 (3,1,2,3) - i know theres not really an easy way to fix this, but this overlap was super ehhhhhhhhhh for me
- 01:20:072 (1) - WOAA ah this slider is way different from your aes thus far, its kinda funky
- 01:30:015 (2,1) - z
- 01:36:015 (1,2) - though its following the same idea as the sliders before, i think this overlap pushes it too far in terms of confusing, noobs could click either the head or the tail here because the slider path isn't immediately clear due to the overlap, even though the 1 is curved in a fashion that encourages them to click the head of 2
- 01:36:872 (2,3) - you could make this overlap a lot cleaner if you just made 01:36:872 (2,1,2,3) - a proper hexagon
- 01:50:244 (1) - cute v2
Nozely
- 01:09:101 (1) - surprised this wasnt either stacked on 01:07:387 (2) or more separated from it, rn its close enough to make it look a little ehhh to me, almost looks like it was meant to be stacked but just wasnt rn to the player
solid
Harucela
- 00:20:757 (4) - unsnapped
- 00:26:415 (1,2) - i dont like how the rhythm randomly changes gears from the vocals to the emphasizing that rising synth in the background here, try out a rhythm like this and see what you think
- 00:27:958 (1) - the rhythm from above would continue on like this into this section (screenshot starts at the pink 2), these two rhythm changes make the whole part/section feel so much more rhythmically consistent and fitting imo
- 01:18:701 (1,2,3,4) - is this kinda stuff allowed in adv? just checking because i dont know, if its not just stack it lolz
- 01:30:015 (1,2,3) - same
- 01:32:758 (2,1,1) - you can do this without breaking ds like this (blue 2 and orange 1 slightly moved)
- 01:42:015 (1,2,1) - ur shape is off and 01:42:701 (2,1) breaks ds for it so its like a double whammy fix
- 02:20:072 (4,1) - is there a way to fix 02:19:558 (3,1,2) the line these notes make and also avoid the overlap that i highlighted? if so do it
Meyphyxia
- 00:22:301 (1,2,3) - imperfect stack :O
- 00:57:444 (3) - add clap to head
- 01:04:815 (1,2) -
- 01:25:901 (1) + 01:26:587 (1) + 01:27:272 (1) - i love to nc but are these really necessary? could easily be 1-2 1-2 1-2
- 01:37:557 (2) - unsnapped
- 02:06:701 - is this collab diff missing a part lolz
asfix >_<
Taridance
- 00:16:987 (1,2,3,4,5,6,7,8) - this is like really really really really really me irl, just look at the shape it makes when highlighted lol consider making it a lot nicer looking? it doesn't even really play well to compensate, this huge wide angle repeated zz (what im talking about is how 00:17:672 (3,7) - and 00:16:987 (1,5) - arent even overlaps, and 00:17:330 (2,4,6,8) - is like z, even if you argue that its expanding it still looks so AaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA)
- 00:47:844 (2,4) vs 00:48:530 (3,1) - wish these were even
- 00:55:044 (4,5,6,7,1) - is this amount of movement too difficult? i thought about bringing it up at the triple but i think its fine for just 3 notes, but the 5 note spread really highlights how highly spaced this is
- 00:55:387 (1) - W HA T (make clickable like all other instances, example 00:58:130 (1,2,3,4), this rhythm you used at 55:387 is NOT G)
- 00:58:130 (1,2,3,4,5) - this pattern is cool tho
- 01:07:730 - drag back the break like seen in meyphyxia?
- 01:09:101 - 01:09:272 - greentix
- 01:24:701 (3) - move this note to stack on where 01:25:901 (2) is, not the other way around so that you keep ur nice line
- 01:27:444 (3,5) - stack properly :p
- 01:32:072 (5,1) - still able to confirm this is ascendance part despite his improvement
- 01:42:015 (1,2,3) - surprised this wasnt a triangle based on shape, its ehhhh as is like its not bad or anything just could b sik but if you cant fix it without fucking ur structure then nbd
- 01:47:501 (1,2) -
- 01:49:558 (2,3,1,2,3,4) - space 4 to make proper hex? fix 01:51:615 (1,3) - if/when you move it
- 02:01:730 (3) - this kinda gets the same nope as that one reverse in taris part, try one of these two?
- 02:12:530 (2,5) - stack lolz
- 02:20:415 (1,3) - stack lolz
- 02:21:101 (4,2) - stack lolz
- 02:26:758 (4,2,1) - really messy compared to the rest of ur structure for the whole diff, kill this 4 2 overlap
ur part of this is your best map
"Collab Insane"
- lol at diff name when everyone has combination names and then theres this diff LOL why not Kocauxo's Insane? its impossible to tell whos diff this is since theres nothing in the description that says "collab insane by x and x" so u gotta do a little detective hunt just to figure out that it would be Kocauxo's Insane zzzzzzzzz
- 00:02:244 (2,3) - i'd space this a bit more, looks pretty similar to 00:00:872 (2,3) - atm making it easy to misread
- 00:24:701 (1,1) vs 00:24:358 (2,3,4,3) - make overlap amount the same? to make it look nicer
- 00:40:987 (3,1) -
- 00:44:244 (6) - this note is extremely weak, i think it gives the pattern more impact if this is just removed entirely, especially since you do something like that here 00:50:930 -
- 00:51:958 (2,1) - imo, stacking these on 00:50:758 (3) - just makes for a cleaner look, your choice of course if you'd rather keep the slight variation
- 00:55:387 (1,3) - stack lolz
- 00:56:758 (1,2) -
- 01:03:272 (7) - NC here, because you NC'd 00:54:358 (1)
- 01:45:444 (1) - no NC, isnt NC'd anywhere else in the map
- 01:52:815 (4,2) - stack em for real
this second part is really nice, nice job Kocauxo
captin
- the best diff
Mo
- 00:00:872 (2,2) - actual stack? if you actually stak them you can make a line with 00:02:244 (2,3,4) - with some slight adjustment and also 00:02:930 (4,1,2) - triangl and then ur strucutre will be like hot damn u feel me
- 00:05:158 (3) - you undermap this as a slider here, then immediately map the triple z
wow
Kibbling
- no hitsounds?
- 00:21:444 (1) - if you moved this to somewhere like x:512 y:281 it would play 10x better, its pretty awkward as is imo
- 01:19:387 - these notes need to provide some sort of feedback no matter how good the meme is
- 02:02:415 (1) - what is this shape LOL
- 02:03:958 (1,2,3) - make 2/3 curve with the slider? the straight down isnt working for me
- 02:05:158 - you could just stack a circle on 02:05:330 (1) - here for better rhythm imo
- 02:07:044 (1) - no nc
- 02:08:587 (3) - no nc, with those two ur consistent
fiery and byfar
- 00:15:958 (2,3,4) - not straight
- 01:28:987 (1) - not snapped
- 01:37:557 (2) - not snapped
- 02:28:644 (1) - ; - ;
interesting interpretation
Doorfin
- 00:00:530 to 01:20:072 - wow who mapped this garbage remap thanks
smoothie world
- 00:02:244 (3,7) - stack?
- 00:21:787 (1,2,3,4,5) - highlight stream, and move to x:309 y :187 for much better flow
- 00:52:130 - add circle? the triple is definitely there i mean you can do this double rhythm but i just think the triple would feel better
- 01:19:901 (1) - unsnapped
- 00:54:015 (1,2,3,4,1,2,3,4,1,2,3) - ok so check the screenshot for all the suggestions, but i'd reshape the first 4 burst to have a slightly better angle, then resnap the second 1234 using 2.0x and adjusting the blanketed 00:55:044 (3) to compensate, all these changes are visible in the screenshot, it results in just a way nicer looking/playing stream then whats currently there, at the exact same difficulty/spacing
- 01:51:615 - compare spacing with earlier and note the difference
not much to say from an objective standpoint, but from a subjective one, does this song really support this level of difficulty? this is a question worth asking
i cant mod the fruit diffs or i would
call me back for the other diffs when they're done