roger =w=/
Mazzerin wrote:
I wouldn't use AR9.2 on 170bpm low 5* map which isn't technical and pretty straightforward, but it's your call main, and probably only reason is for 04:31:314 (5,1) - readability (reverse arrow is covered)
00:25:491 (3) - remove clap
00:25:314 (2) - add clap
00:30:961 (2,3) - ^
00:46:138 - every 2nd white tick in this section should have claps, since you were always following actual snares in the song (same with parts). both of these sections so far follow a snare beat which covers the 2nd and 4th white ticks, so claps should also be on:
00:46:138 (1) - sliderend
00:47:550 (1) - sliderend
00:48:961 (1) - sliderend
00:50:726 (2) -
00:51:432 (4) -
00:51:785 (1) - sliderend
00:53:550 (2) -
00:54:961 (2) - I guess I have to explain this: I use both normal-hitnormal and soft-hitclap as your standard "clap". The reason I do this is mainly variation even tho this is a constant thing happening every measure. 2nd white tick has normal-hitnormal and 4th white tick has the soft-clap. I said I use both of them as claps because if you compare them to the rest of my hitsounds you'll clearly see that they are stronger.
I get the impression you want me to stick to the general guideline of "clap on 2nd and 4th white ticks" which is something I did here, but with my personal variation, as I said above ^
ok you start doing it right in the next section
also these got some snares on 00:56:373 (5) - sliderhead, 00:56:550 (6) - sliderend,00:56:726 (1) - sliderend
01:41:197 (2) - finisher or something on this? nice
01:41:020 (1,2) - also kinda weird that both of these are in the same combo, why not move the NC to 01:41:197 (2) - which is the strong beat and remove NC from 01:41:020 (1) - (same for every other rhythm like this) because the main focus is on vocals there and this is consistent throughout the whole map
02:16:491 - missing claps on 2nd white ticks again ^
02:50:020 (6) - missing clap on sliderhead yes, there is a snare in the music, but the song is overall calmer here due to the vocalist stopping. I consider this as a buffer time so I don't see the need to add something heavy.
02:50:373 (1) - finish? yep
03:11:550 (2) - ^ ^
04:24:961 (1) - remove clap
04:25:314 (2) - add clap
04:25:491 (3) - remove clap these last 3 beats are using soft claps as a rhythm per se while the normal-hitnormal is doing the job of the usual clap, as explained above
04:28:491 (1,2,3,4,1) - this comes out of literally nowhere, that part isn't as intense as the previous section before it, also compare it to 04:30:609 (1,2,3,4,5) - for example (which are stronger) this is based on vocals actually and it was the best option I could come up with. This must be interpreted as extension from one note to each other and not as a jump, a sort of hit towards an objects, since that's how I planned them to be (this probably derives from my playstyle since I tend to not go full speed towards circles but rather interpret each distance with the right time (basically, something similar to old Auto mod))
04:41:903 (2) - finish yep
05:17:550 (2) - missing claps on every snare drum that's on 2nd white tick in this section again same as before. I have two layers of claps here, as before, to create variation and also a better rhythm imo.
Mark101 wrote:
Yeee, finalmente <3
Gratz, Sergiolo-senpai