forum

sakuraburst - sunstreams

posted
Total Posts
45
show more
Topic Starter
MikasaSerket

Xendogenesis wrote:

what this shitty pp mapping look at your maps
look this "frost insane| diff it under 4 star I WAS ABOUT TO SAY nOT if ITS ROUNDED BUT
obviously for hd dt player to play and get free pp
also look that bg, obviously nsfw, that duck is in a questionable pose that's NOT A DUCK AAAAAA
http://i.imgur.com/jTnNZso.png
look this pp, iss too much pp, pp map, pls
237pp ss
under 4 star
only around 1:10 sec long whoops
what this shit mapping ? look at your m a p s
need more loli in bikini, then good rank map. I'm not fycho
kds pls thx no you firetrucking banana
I'm crying at the pp because I didn't think it was worth that much
Ashton

Xendogenesis wrote:

what this shitty pp mapping
look this "frost insane| diff it under 4 star
obviously for hd dt player to play and get free pp
also look that bg, obviously nsfw, that duck is in a questionable pose
http://i.imgur.com/jTnNZso.png
look this pp, iss too much pp, pp map, pls
237pp ss
under 4 star
only around 1:10 sec long
what this shit mapping ?
need more loli in bikini, then good rank map.
kds pls thx

L

M

F

A

O
Lunicia
but w8 thats not all
in "frost insane"
what this jump patteern ???
http://i.imgur.com/AoUoFVr.jpg
obviously for pp map yes, no regular map have
this retard map jump pattern
look it is almost worst jump pattern than that
40 sec 6 star pp map fycho made with the lolli bg
pls remove jump pattern, make more readable, maybe less pp, make easier
for noob player
after all it is under 4 star, meant for new player, not hd dt pp players
right?
...?
Lunicia

MikasaSerket wrote:

Xendogenesis wrote:

what this shitty pp mapping look at your maps | at least i dont try to rank my maps, and i make shitmaps because i know i am too good for this "normal map" with to much pp
look this "frost insane| diff it under 4 star I WAS ABOUT TO SAY nOT if ITS ROUNDED BUT rounding is for nerds
obviously for hd dt player to play and get free pp
also look that bg, obviously nsfw, that duck is in a questionable pose that's NOT A DUCK AAAAAA | yes is duck, maybe goose, but look like duck, so is duck.
http://i.imgur.com/jTnNZso.png
look this pp, iss too much pp, pp map, pls
237pp ss
under 4 star
only around 1:10 sec long whoops
what this shit mapping ? look at your m a p s | i map better than ur mom
need more loli in bikini, then good rank map. I'm not fycho | fycho = pp. you = pp. is same thing.
kds pls thx no you firetrucking banana im not banana, im retard
I'm crying at the pp because I didn't think it was worth that much
sorry for double post i need reply this
Jakomo73
M4M with whirl xd

Make sure you cut down the mp3, since you can't have >20% of the end not mapped

"You must cut your mp3 if you're using less than 80% of it. This doesn't count intro time, and thus only applies if more than 20% of the outro is unmapped. If you only plan to map a portion of your song, then including the full mp3 is a waste of file space. Many mp3 editing tools like this exist which make fading and cutting a song simple. However, if you have a legitimate reason for keeping your full mp3 (e.g. a storyboard after the map ends), then that is fine."(from this under audio)

frost's insane
00:55:752 (2,3,4) - I recommend that you do something like this instead (4 and 1 in same spot, i abused timeline for this xd). Then, 2 is opposite of the path 561 are in and it feels better for flow imo
01:05:877 (2,1,2) - a bit confusing to read, I think that 2 should be moved down in order to prepare the player for movement downwards instead of going up then down right away. I think a pattern like this would work better, and it gets rid of the overlap between 1 and 3. But, it would make your patterns messed up, so just a suggestion
01:07:565 (1) - Bit far to jump for a 1/4 gap in 3.8* imo, should have this (and the other two sliders) on the opposite sides. I think this would work well, and make more sense of the spacing.
01:07:940 (2) - This should be an NC if you go with the other two similar sounds being NC's
01:08:315 (1,2,3,4) - keep the spacing here consistent, since it doesn't really have any musical reason to have the jump from 1 to 2 imo
01:11:315 (1) - Move this over so that the slider end is outside of the 01:10:940 (1) -
01:18:440 (2,3,4,5,6,7) - really confusing, as with ar 8.7 you don't know which circle will be the next. Pattern based is fine, but this is really hard to read. Imo you should do this which may look cluttered in the editor but is a lot easier to read
01:20:315 (1) - Move this over so the slider-end is in 7's current position (doesn't apply if u take my suggestion above)
01:21:440 (1) - too big of a jump between sliders, move to the left a bit imo
01:23:315 (1) - change the white point at the bottom to make the slider move parallel to 01:22:940 (2) - imo
01:25:565 (1) - fix blanket
01:25:565 (1,2,3) - NC 3 to keep consistent with 01:07:565 (1,2,1) - and 01:19:565 (1,2,1) -
01:27:815 (4) - idk why flow you break flow here, should continue the clockwise movement imo
01:28:565 (1) - a bit too big of a jump for 3.8* imo, should place the start of 1 at 3's location
01:51:801 (1) - should get rid of one of the anchors here so it only has a semi-circle, as having a full oval is a bit confusing
01:52:176 (2) - the end of this slider should be pointing up instead of down imo, leads into the next note better that way

Whirl's Easy
01:01:337 - there is sound here but it's before the slider, so it might be confusing. Maybe you can add a circle and stack it with the slider (same for at different points like 00:55:391 - )
01:18:065 - should have 01:18:440 (1) - start here, as that's the big white tick and it feels strange to have the note afterwards (in terms of hit-able objects). Could also add a circle to that time
01:21:065 - ^^
01:42:051 (2) - fix blanket over 1
01:48:051 (2) - extend to next white tick imo, missing a bit beat at 01:48:426 -
01:49:551 (1) - fix blanket over 3
01:51:051 (3) - fix blanket over 4 and 2
01:52:551 (1) - fix blanket over 4 and 2, also should have blanket at the same distance as 01:51:051 (3) -
01:54:426 (3) - ctrl + h for better flow
01:58:551 (1) - fix blanket over 4
02:00:051 (3) - fix blanket over 2 and 4
I'm sorry I had to spam blanket stuff :(


Gl on the map and getting it ranked!
Topic Starter
MikasaSerket
The mp3 is fixed, ya'll just need to re-dl
Topic Starter
MikasaSerket

jakomo73 wrote:

M4M with whirl xd

Make sure you cut down the mp3, since you can't have >20% of the end not mapped I already fixed it

"You must cut your mp3 if you're using less than 80% of it. This doesn't count intro time, and thus only applies if more than 20% of the outro is unmapped. If you only plan to map a portion of your song, then including the full mp3 is a waste of file space. Many mp3 editing tools like this exist which make fading and cutting a song simple. However, if you have a legitimate reason for keeping your full mp3 (e.g. a storyboard after the map ends), then that is fine."(from this under audio)

frost's insane
00:55:752 (2,3,4) - I recommend that you do something like this instead (4 and 1 in same spot, i abused timeline for this xd). Then, 2 is opposite of the path 561 are in and it feels better for flow imo
01:05:877 (2,1,2) - a bit confusing to read, I think that 2 should be moved down in order to prepare the player for movement downwards instead of going up then down right away. I think a pattern like this would work better, and it gets rid of the overlap between 1 and 3. But, it would make your patterns messed up, so just a suggestion
01:07:565 (1) - Bit far to jump for a 1/4 gap in 3.8* imo, should have this (and the other two sliders) on the opposite sides. I think this would work well, and make more sense of the spacing.
01:07:940 (2) - This should be an NC if you go with the other two similar sounds being NC's
01:08:315 (1,2,3,4) - keep the spacing here consistent, since it doesn't really have any musical reason to have the jump from 1 to 2 imo
01:11:315 (1) - Move this over so that the slider end is outside of the 01:10:940 (1) -
01:18:440 (2,3,4,5,6,7) - really confusing, as with ar 8.7 you don't know which circle will be the next. Pattern based is fine, but this is really hard to read. Imo you should do this which may look cluttered in the editor but is a lot easier to read
01:20:315 (1) - Move this over so the slider-end is in 7's current position (doesn't apply if u take my suggestion above)
01:21:440 (1) - too big of a jump between sliders, move to the left a bit imo
01:23:315 (1) - change the white point at the bottom to make the slider move parallel to 01:22:940 (2) - imo
01:25:565 (1) - fix blanket
01:25:565 (1,2,3) - NC 3 to keep consistent with 01:07:565 (1,2,1) - and 01:19:565 (1,2,1) -
01:27:815 (4) - idk why flow you break flow here, should continue the clockwise movement imo
01:28:565 (1) - a bit too big of a jump for 3.8* imo, should place the start of 1 at 3's location
01:51:801 (1) - should get rid of one of the anchors here so it only has a semi-circle, as having a full oval is a bit confusing
01:52:176 (2) - the end of this slider should be pointing up instead of down imo, leads into the next note better that way

Whirl's Easy
01:01:337 - there is sound here but it's before the slider, so it might be confusing. Maybe you can add a circle and stack it with the slider (same for at different points like 00:55:391 - )
01:18:065 - should have 01:18:440 (1) - start here, as that's the big white tick and it feels strange to have the note afterwards (in terms of hit-able objects). Could also add a circle to that time
01:21:065 - ^^
01:42:051 (2) - fix blanket over 1
01:48:051 (2) - extend to next white tick imo, missing a bit beat at 01:48:426 -
01:49:551 (1) - fix blanket over 3
01:51:051 (3) - fix blanket over 4 and 2
01:52:551 (1) - fix blanket over 4 and 2, also should have blanket at the same distance as 01:51:051 (3) -
01:54:426 (3) - ctrl + h for better flow
01:58:551 (1) - fix blanket over 4
02:00:051 (3) - fix blanket over 2 and 4
I'm sorry I had to spam blanket stuff :(


Gl on the map and getting it ranked!
Ashton

jakomo73 wrote:

M4M with whirl xd

Make sure you cut down the mp3, since you can't have >20% of the end not mapped

"You must cut your mp3 if you're using less than 80% of it. This doesn't count intro time, and thus only applies if more than 20% of the outro is unmapped. If you only plan to map a portion of your song, then including the full mp3 is a waste of file space. Many mp3 editing tools like this exist which make fading and cutting a song simple. However, if you have a legitimate reason for keeping your full mp3 (e.g. a storyboard after the map ends), then that is fine."(from this under audio)



Whirl's Easy
01:01:337 - there is sound here but it's before the slider, so it might be confusing. Maybe you can add a circle and stack it with the slider (same for at different points like 00:55:391 - )
01:18:065 - should have 01:18:440 (1) - start here, as that's the big white tick and it feels strange to have the note afterwards (in terms of hit-able objects). Could also add a circle to that time
01:21:065 - ^^
01:42:051 (2) - fix blanket over 1
01:48:051 (2) - extend to next white tick imo, missing a bit beat at 01:48:426 -
01:49:551 (1) - fix blanket over 3
01:51:051 (3) - fix blanket over 4 and 2
01:52:551 (1) - fix blanket over 4 and 2, also should have blanket at the same distance as 01:51:051 (3) -
01:54:426 (3) - ctrl + h for better flow
01:58:551 (1) - fix blanket over 4
02:00:051 (3) - fix blanket over 2 and 4
I'm sorry I had to spam blanket stuff :(


Gl on the map and getting it ranked!
thanks

updated
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 64377
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 52579,84065,88565,100551,124551,148551
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:sunstreams
TitleUnicode:「sunstreams」
Artist:sakuraburst
ArtistUnicode:【sakuraburst】
Creator:MikasaSerket
Version:whirl's easy
Source:
Tags:whirl frostwich
BeatmapID:1095526
BeatmapSetID:515934

[Difficulty]
HPDrainRate:1
CircleSize:3.2
OverallDifficulty:4
ApproachRate:2
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"gril.jpg",0,0
//Break Periods
2,88389,98991
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
52579,375,4,2,0,40,1,0
55565,375,4,2,0,40,1,0
100551,375,4,2,0,40,1,0
124551,750,4,2,0,40,1,0


[Colours]
Combo1 : 139,195,74
Combo2 : 4,131,157

[HitObjects]
92,295,52579,6,0,B|126:205|51:205|96:114,1,180
336,64,55565,2,0,P|370:66|407:63,1,60
445,147,56315,2,0,P|410:144|374:148,1,60
232,336,58565,6,0,L|161:338,1,60
116,314,59315,2,0,L|45:316,1,60
119,48,61565,2,0,B|209:82|209:7|300:52,1,180
294,49,64565,6,0,L|297:111,1,60
360,176,65315,2,0,P|382:237|360:297,2,120
295,108,67190,1,0,0:0:0:0:
200,122,67565,2,0,P|167:123|136:133,1,60
81,206,68315,2,0,L|78:328,1,120
200,304,69440,6,0,P|256:320|320:296,1,120
408,328,70565,2,0,P|408:280|360:216,1,120
279,186,71690,1,0,0:0:0:0:
187,213,72065,6,0,B|140:232|140:232|64:224,2,120
279,186,73940,1,0,0:0:0:0:
374,198,74315,2,0,P|417:162|422:94,1,120
350,39,75440,2,0,B|288:45|288:45|227:41,1,120
151,95,76565,6,0,P|89:104|55:159,1,120
312,282,78440,6,0,P|374:273|408:218,1,120
452,145,79565,2,0,P|387:141|327:145,1,120
112,256,81440,2,0,L|112:184,1,60
178,126,82190,1,0,0:0:0:0:
234,203,82565,6,0,L|234:323,1,120
425,321,84065,2,0,L|425:201,1,120
368,123,85190,1,0,0:0:0:0:
272,123,85565,6,0,P|214:134|154:104,1,120
91,289,87065,2,0,P|88:262|91:225,1,60
177,269,87815,2,0,P|180:296|177:333,1,60
64,240,100551,6,0,P|80:156|167:118,1,180
196,205,102051,2,0,B|252:181|256:133|256:133|332:181,1,180
392,232,103551,5,0,0:0:0:0:
392,232,105051,2,0,P|352:276|283:278,1,120
216,224,106176,1,0,0:0:0:0:
152,296,106551,6,0,P|128:256|184:136,1,180
256,96,108051,1,0,0:0:0:0:
448,96,108801,2,0,P|445:129|448:168,1,60
512,224,109551,6,0,P|460:246|388:230,1,120
312,192,110676,1,0,0:0:0:0:
216,208,111051,2,0,P|168:192|96:208,1,120
155,282,112176,1,0,0:0:0:0:
224,344,112551,6,0,P|144:376|72:320,1,180
155,282,114051,1,0,0:0:0:0:
121,191,114426,2,0,P|137:135|125:71,1,120
232,72,115551,6,0,P|288:88|352:80,1,120
368,176,116676,1,0,0:0:0:0:
288,232,117051,2,0,L|288:360,1,120
206,300,118176,1,0,0:0:0:0:
131,361,118551,6,0,P|108:308|131:241,1,120
192,176,119676,1,0,0:0:0:0:
266,115,120051,2,0,P|290:179|266:234,1,120
192,176,121176,1,0,0:0:0:0:
96,168,121551,6,0,P|112:120|176:80,1,120
254,41,122676,1,0,0:0:0:0:
339,84,123051,2,0,B|347:140|347:140|387:204,1,120
327,273,124176,2,0,L|256:276,1,60


also frostwich, fuck you and your pp mapping skills, teach me how to map 178pp 4* hdhr pls~
Lunicia
https://puu.sh/rvT28/9e9974eea6.jpg source: mikasaserKETY
http://puu.sh/rvTnf/de60deed37.osz pls take my virginity

p.s: using this thread to farm post count
HootOwlStar
isn't that the bg already used in far east nightbird + clearly you need a diff in between the current highest two diffs for the spread to be balanced
[general]
  1. the combo colours are not consistent throughout diffs + add Soundtrack to tags btw since it's included in the Soundcloud page.
  2. and mayb enable epilepsy warning bcos the storyboard is basically light altering, especially in 01:40:565 -
  3. from 01:46:551 - until 01:52:551 - maybe you could practice the combo pattern, in which new combos are applied when the brass instrument notes are introduced such as in 01:48:801 - and 01:50:301- and 01:51:801- and same goes to the part afterwards in 01:58:551 (1) -
[easy]
  1. extra spacing in diff name is weird
  2. 00:58:565 (1,2) - 01:08:315 (5,1) - aspire distance snaps
  3. 01:07:565 (4) - nc // 01:09:440 (1,2) - 01:12:065 (1,2) - swap ncs // 01:18:440 (1) - remove nc
  4. 01:09:440 (1) - 01:15:440 (4) - both sliders cover up the note in the middle, which is way more audible than the slider end and should be emphasized instead though imo. consider to make the sliders into the pattern, where a circle is followed by a 1/1 slider
  5. 01:25:565 (1,2) - this is too anti-flow in which players of the specified level might not be able to catch the pattern. vertically flipping 01:27:065 (2,3) - might be able to do the trick + 01:28:565 - missed a beat here
  6. 02:04:176 (4) - would be better for the clicking sense and emphasis if the slider is broken down to two circles instead
[mikasa]
  1. in norm, 00:58:565 (1,2,1,2) - should lower the notes a little to avoid touching the hp bar and stuffs
  2. in hard, imo parts introducing the anti-jumps such as in 00:59:315 (2,3) - 01:02:315 (2,3) - 01:12:815 (4,5,1) - 01:45:051 (3,4) - don't really work well tbh since it just arouses inconsistency in distance snapping and doesn't bring much emphasis so adjusting the distance as the patterns before will work even better
  3. clean diffs
[insane]
  1. 01:03:065 (1,1) - not sure what you followed here. if you follow the whoooomp sound you should have already started the slider at 01:03:065 (1) - instead so idk
  2. 01:16:940 (1) - extreme discrimination to your profile pic and this slider pattern so suggestion https://osu.ppy.sh/ss/6235454
  3. actual good diff tbh
:V
Ashton
[quote="HootOwlStar"]isn't that the bg already used in far east nightbird + clearly you need a diff in between the current highest two diffs for the spread to be balanced or mikasa can just buff hard a bit, also the gap isn't THAT big to be honest, it works fine imo

  1. extra spacing in diff name is weird
  2. 00:58:565 (1,2) - 01:08:315 (5,1) - aspire distance snaps
  3. 01:07:565 (4) - nc // 01:09:440 (1,2) - 01:12:065 (1,2) - swap ncs // 01:18:440 (1) - remove nc
  4. 01:09:440 (1) - 01:15:440 (4) - both sliders cover up the note in the middle, which is way more audible than the slider end and should be emphasized instead though imo. consider to make the sliders into the pattern, where a circle is followed by a 1/1 slider
  5. 01:25:565 (1,2) - this is too anti-flow in which players of the specified level might not be able to catch the pattern. vertically flipping 01:27:065 (2,3) - might be able to do the trick + 01:28:565 - missed a beat here
  6. 02:04:176 (4) - would be better for the clicking sense and emphasis if the slider is broken down to two circles instead

denied all, exept the missed beat, reason I denied all? Because mikasaserket forgot to update my diff and you modded my old one.


updated
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 64377
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 52579,84065,88565,100551,124551,148551
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:sunstreams
TitleUnicode:「sunstreams」
Artist:sakuraburst
ArtistUnicode:【sakuraburst】
Creator:MikasaSerket
Version:whirl's easy
Source:
Tags:whirl frostwich
BeatmapID:1095526
BeatmapSetID:515934

[Difficulty]
HPDrainRate:1
CircleSize:3.2
OverallDifficulty:4
ApproachRate:2
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"gril.jpg",0,0
//Break Periods
2,88389,98991
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
52579,375,4,2,0,40,1,0
55565,375,4,2,0,40,1,0
100551,375,4,2,0,40,1,0
124551,750,4,2,0,40,1,0


[Colours]
Combo1 : 139,195,74
Combo2 : 4,131,157

[HitObjects]
92,295,52579,6,0,B|126:205|51:205|96:114,1,180
336,64,55565,2,0,P|370:66|407:63,1,60
445,147,56315,2,0,P|410:144|374:148,1,60
232,336,58565,6,0,L|161:338,1,60
116,314,59315,2,0,L|45:316,1,60
119,48,61565,2,0,B|209:82|209:7|300:52,1,180
294,49,64565,6,0,L|297:111,1,60
360,176,65315,2,0,P|382:237|360:297,2,120
295,108,67190,1,0,0:0:0:0:
200,122,67565,2,0,P|167:123|136:133,1,60
81,206,68315,2,0,L|78:328,1,120
200,304,69440,6,0,P|256:320|320:296,1,120
408,328,70565,2,0,P|408:280|360:216,1,120
279,186,71690,1,0,0:0:0:0:
187,213,72065,6,0,B|140:232|140:232|64:224,2,120
279,186,73940,1,0,0:0:0:0:
374,198,74315,2,0,P|417:162|422:94,1,120
350,39,75440,2,0,B|288:45|288:45|227:41,1,120
151,95,76565,6,0,P|89:104|55:159,1,120
312,282,78440,6,0,P|374:273|408:218,1,120
452,145,79565,6,0,P|387:141|327:145,1,120
112,256,81440,2,0,L|112:184,1,60
178,126,82190,1,0,0:0:0:0:
234,203,82565,6,0,L|234:323,1,120
425,321,84065,2,0,L|425:201,1,120
368,123,85190,1,0,0:0:0:0:
272,123,85565,6,0,P|214:134|154:104,1,120
91,289,87065,2,0,P|88:262|91:225,1,60
177,269,87815,2,0,P|180:296|177:333,1,60
64,240,100551,6,0,P|80:156|167:118,1,180
196,205,102051,2,0,B|252:181|256:133|256:133|332:181,1,180
392,232,103551,5,0,0:0:0:0:
392,232,105051,2,0,P|352:276|283:278,1,120
216,224,106176,1,0,0:0:0:0:
152,296,106551,6,0,P|128:256|184:136,1,180
256,96,108051,1,0,0:0:0:0:
448,96,108801,2,0,P|445:129|448:168,1,60
508,230,109551,6,0,P|460:246|388:230,1,120
306,192,110676,1,0,0:0:0:0:
211,210,111051,2,0,P|163:194|91:210,1,120
155,282,112176,1,0,0:0:0:0:
223,348,112551,6,0,P|143:380|64:327,1,180
155,282,114051,1,0,0:0:0:0:
121,191,114426,2,0,P|137:135|125:71,1,120
232,72,115551,6,0,P|288:88|352:80,1,120
368,176,116676,1,0,0:0:0:0:
288,232,117051,2,0,L|288:360,1,120
206,300,118176,1,0,0:0:0:0:
131,361,118551,6,0,P|108:308|131:241,1,120
192,176,119676,1,0,0:0:0:0:
266,115,120051,2,0,P|290:179|266:234,1,120
192,176,121176,1,0,0:0:0:0:
96,168,121551,6,0,P|112:120|176:80,1,120
254,41,122676,1,0,0:0:0:0:
339,84,123051,2,0,B|347:140|347:140|387:204,1,120
327,273,124176,2,0,L|256:276,1,60

also in aimod I know it says 'object is too far away' blah blah blah, for only three notes, but IMO it's okay so don't start modding that shit, it's not spotted by the naked eye and its alright
Topic Starter
MikasaSerket

HootOwlStar wrote:

isn't that the bg already used in far east nightbird doesn't really matter+ clearly you need a diff in between the current highest two diffs for the spread to be balanced Whirl and I discussed this was going to be a problem that was brought up. I have multiple reasons as to why I don't want to include a difficulty in between hard and Insane. However I am going to buff hard's difficulty.
[general]
  1. the combo colours are not consistent throughout diffs + add Soundtrack to tags btw since it's included in the Soundcloud page. didn't notice the combo colors
  2. and mayb enable epilepsy warning bcos the storyboard is basically light altering, especially in 01:40:565 - It's not really necessary imo because it's not flashing quickly or back and fourth but instead takes place apart from each other.
  3. from 01:46:551 - until 01:52:551 - maybe you could practice the combo pattern, in which new combos are applied when the brass instrument notes are introduced such as in 01:48:801 - and 01:50:301- and 01:51:801- and same goes to the part afterwards in 01:58:551 (1) - Sure?
[mikasa]
  1. in norm, 00:58:565 (1,2,1,2) - should lower the notes a little to avoid touching the hp bar and stuffs ok
  2. in hard, imo parts introducing the anti-jumps such as in 00:59:315 (2,3) - 01:02:315 (2,3) - 01:12:815 (4,5,1) - 01:45:051 (3,4) - don't really work well tbh since it just arouses inconsistency in distance snapping and doesn't bring much emphasis so adjusting the distance as the patterns before will work even better I wasn't trying to emphasize anything, the first two could be looked at but the rest seems fine to me.
  3. clean diffs
:V
Lunicia
reply to ke so i can respond with more retarded posts so my post counter goes up
Ashton

Xendogenesis wrote:

https://puu.sh/rvT28/9e9974eea6.jpg source: mikasaserKETY ok
http://puu.sh/rvTnf/de60deed37.osz pls take my virginity very, VERY WELL MAPPED, but the mapsets done so rip

p.s: using this thread to farm post count


look mikasa this is invisible writing :O
Lunicia
no it isnt
Topic Starter
MikasaSerket

Whirl wrote:

Xendogenesis wrote:

https://puu.sh/rvT28/9e9974eea6.jpg source: mikasaserKETY ok
http://puu.sh/rvTnf/de60deed37.osz pls take my virginity very, VERY WELL MAPPED, but the mapsets done so rip

p.s: using this thread to farm post count
look mikasa this is invisible writing :O

Xendogenesis wrote:

no it isnt
chill on the shit posting guys, we don't want this thread to become a whimsical and incoherent piece of bullshit that will get locked and we will all end up with 20 hour silences (っ- ‸ – ς)
Ashton

Xendogenesis wrote:

no it isnt


Yea know I was shot posting he diff is bad


Also milasasekey is right let's stop shtting on this thread and keep it just mods
zhuxiaoyan
[quote="jakomo73"]M4M with whirl xd

Make sure you cut down the mp3, since you can't have >20% of the end not mapped

"You must cut your mp3 if you're using less than 80% of it. This doesn't count intro time, and thus only applies if more than 20% of the outro is unmapped. If you only plan to map a portion of your song, then including the full mp3 is a waste of file space. Many mp3 editing tools like this exist which make fading and cutting a song simple. However, if you have a legitimate reason for keeping your full mp3 (e.g. a storyboard after the map ends), then that is fine."(from this under audio)

frost's insane deny all except the ones i have listed in blue. alot of the time you are saying "make this easier" when i'm not mapping for diff, i'm just mapping to the song. i don't want to make the map easy. i am also ncing new sounds and new slider velocities. some of the things with emphasis you say make sense, but i don't think you are listening to the music as in depth as i am.
00:55:752 (2,3,4) - I recommend that you do something like this instead (4 and 1 in same spot, i abused timeline for this xd). Then, 2 is opposite of the path 561 are in and it feels better for flow imo
01:05:877 (2,1,2) - a bit confusing to read, I think that 2 should be moved down in order to prepare the player for movement downwards instead of going up then down right away. I think a pattern like this would work better, and it gets rid of the overlap between 1 and 3. But, it would make your patterns messed up, so just a suggestion
01:07:565 (1) - Bit far to jump for a 1/4 gap in 3.8* imo, should have this (and the other two sliders) on the opposite sides. I think this would work well, and make more sense of the spacing.
01:07:940 (2) - This should be an NC if you go with the other two similar sounds being NC's
01:08:315 (1,2,3,4) - keep the spacing here consistent, since it doesn't really have any musical reason to have the jump from 1 to 2 imo
01:11:315 (1) - Move this over so that the slider end is outside of the 01:10:940 (1) -
01:18:440 (2,3,4,5,6,7) - really confusing, as with ar 8.7 you don't know which circle will be the next. Pattern based is fine, but this is really hard to read. Imo you should do this which may look cluttered in the editor but is a lot easier to read
01:20:315 (1) - Move this over so the slider-end is in 7's current position (doesn't apply if u take my suggestion above)
01:21:440 (1) - too big of a jump between sliders, move to the left a bit imo
01:23:315 (1) - change the white point at the bottom to make the slider move parallel to 01:22:940 (2) - imo
01:25:565 (1) - fix blanket
01:25:565 (1,2,3) - NC 3 to keep consistent with 01:07:565 (1,2,1) - and 01:19:565 (1,2,1) - ok
01:27:815 (4) - idk why flow you break flow here, should continue the clockwise movement imo
01:28:565 (1) - a bit too big of a jump for 3.8* imo, should place the start of 1 at 3's location
01:51:801 (1) - should get rid of one of the anchors here so it only has a semi-circle, as having a full oval is a bit confusing
01:52:176 (2) - the end of this slider should be pointing up instead of down imo, leads into the next note better that way
zhuxiaoyan

HootOwlStar wrote:

isn't that the bg already used in far east nightbird + clearly you need a diff in between the current highest two diffs for the spread to be balanced
[general]
  1. the combo colours are not consistent throughout diffs + add Soundtrack to tags btw since it's included in the Soundcloud page.
  2. and mayb enable epilepsy warning bcos the storyboard is basically light altering, especially in 01:40:565 -
  3. from 01:46:551 - until 01:52:551 - maybe you could practice the combo pattern, in which new combos are applied when the brass instrument notes are introduced such as in 01:48:801 - and 01:50:301- and 01:51:801- and same goes to the part afterwards in 01:58:551 (1) -
[easy]
  1. extra spacing in diff name is weird
  2. 00:58:565 (1,2) - 01:08:315 (5,1) - aspire distance snaps
  3. 01:07:565 (4) - nc // 01:09:440 (1,2) - 01:12:065 (1,2) - swap ncs // 01:18:440 (1) - remove nc
  4. 01:09:440 (1) - 01:15:440 (4) - both sliders cover up the note in the middle, which is way more audible than the slider end and should be emphasized instead though imo. consider to make the sliders into the pattern, where a circle is followed by a 1/1 slider
  5. 01:25:565 (1,2) - this is too anti-flow in which players of the specified level might not be able to catch the pattern. vertically flipping 01:27:065 (2,3) - might be able to do the trick + 01:28:565 - missed a beat here
  6. 02:04:176 (4) - would be better for the clicking sense and emphasis if the slider is broken down to two circles instead
[mikasa]
  1. in norm, 00:58:565 (1,2,1,2) - should lower the notes a little to avoid touching the hp bar and stuffs
  2. in hard, imo parts introducing the anti-jumps such as in 00:59:315 (2,3) - 01:02:315 (2,3) - 01:12:815 (4,5,1) - 01:45:051 (3,4) - don't really work well tbh since it just arouses inconsistency in distance snapping and doesn't bring much emphasis so adjusting the distance as the patterns before will work even better
  3. clean diffs
[insane]
  1. 01:03:065 (1,1) - not sure what you followed here. if you follow the whoooomp sound you should have already started the slider at 01:03:065 (1) - instead so idk i think the whoomp should start there
  2. 01:16:940 (1) - extreme discrimination to your profile pic and this slider pattern so suggestion https://osu.ppy.sh/ss/6235454 hehe xd
  3. actual good diff tbh
:V
Lunicia
ok then, i already have 100 posts anyway
Daoski
hey, small mod from #modhelp :)

frostwich's insane

01:06:815 (4,5) - i dont suggest have the circle under the sliderstart circle, this kind of overlap is kinda hard to read considering this is a lower rated map
I understand mapping it this way looks good as it completes the square based on what ive seen but you might have to find a way around it tbh cuz that overlap would kill on HD imo

I would possibly fix it like this: https://osu.ppy.sh/ss/6255617 it might increase the star rating because distance spacing is higher but more playable ^^

01:12:440 (3,1,2) - same overlapping issue, im not exactly sure if im being picky or just asserting unpopular opinions but there are ways to map it geometrically accurate without overlaps like these :(

01:15:815 (2,3) - maybe place a new combo somewhere here since you're creating a pause in music :)

01:18:440 (2,3,4,5,6,7) - u can try making this angled in some kind of arc instead of a str8 line.. frostwich signature jump move is somthing im personally not a fan of but i think its ok??? please consider changing it if other point out a similar issue for this.

https://osu.ppy.sh/s/354179 look at the jump style they used for the "Another Diff" as you could maybe do these jumps in a similar fashion as it is rankable lol

01:21:815 (2,3) - maybe place a new combo somewhere

01:22:940 (2,1) - although you've consistently mapped this part of music the same which is definitely a +... the overlap here in this case is a LITTLE ugly lol so just maybe separate them a little so they dont overlap like this :)

01:24:440 (3,4,5) - refer to the 1st highlight

01:40:551 (1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,1,2,1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1) - i love this section but im pointing out a few things below:

01:54:801 (1,2) - why exactly do you use 2 1/2 sliders here, I may be a bit deaf but I just don't really see any justification behind it..
Gameplay-wise it's perfectly fine but theres just no music that emphasizes on 2 1/2 sliders here :L

done ^^ gl with ur map i like it a lot
zhuxiaoyan

Daoski wrote:

hey, small mod from #modhelp :)

frostwich's insane

01:06:815 (4,5) - i dont suggest have the circle under the sliderstart circle, this kind of overlap is kinda hard to read considering this is a lower rated map
I understand mapping it this way looks good as it completes the square based on what ive seen but you might have to find a way around it tbh cuz that overlap would kill on HD imo i don't intend on making the map easy.

I would possibly fix it like this: https://osu.ppy.sh/ss/6255617 it might increase the star rating because distance spacing is higher but more playable ^^

01:12:440 (3,1,2) - same overlapping issue, im not exactly sure if im being picky or just asserting unpopular opinions but there are ways to map it geometrically accurate without overlaps like these :(

01:15:815 (2,3) - maybe place a new combo somewhere here since you're creating a pause in music :) nah just ncing every downbeat

01:18:440 (2,3,4,5,6,7) - u can try making this angled in some kind of arc instead of a str8 line.. frostwich signature jump move is somthing im personally not a fan of but i think its ok??? please consider changing it if other point out a similar issue for this. again, i don't make intend to make the map easy to read

https://osu.ppy.sh/s/354179 look at the jump style they used for the "Another Diff" as you could maybe do these jumps in a similar fashion as it is rankable lol

01:21:815 (2,3) - maybe place a new combo somewhere nc every downbeat

01:22:940 (2,1) - although you've consistently mapped this part of music the same which is definitely a +... the overlap here in this case is a LITTLE ugly lol so just maybe separate them a little so they dont overlap like this :) i like how it is

01:24:440 (3,4,5) - refer to the 1st highlight no

01:40:551 (1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,1,2,1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1) - i love this section but im pointing out a few things below:

01:54:801 (1,2) - why exactly do you use 2 1/2 sliders here, I may be a bit deaf but I just don't really see any justification behind it..
Gameplay-wise it's perfectly fine but theres just no music that emphasizes on 2 1/2 sliders here :L theres like a shakey sound here 01:54:988 - 01:55:363 - so i decided to map that instead of just the main sounds just to change up what im mapping

done ^^ gl with ur map i like it a lot
_DT3
Just saying, I wanted to mod this, but the folder was corrupt, could you try fixing this?
Just call me whenever you have it fixed :)
Mir
Kudos not required, pretty quick mod. Only took like 10 minutes.

irc
2016-10-08 01:31 Miryle: Are you busy? x.x
2016-10-08 01:31 MikasaSerket: uh right now?
2016-10-08 01:31 Miryle: Yesh
2016-10-08 01:31 MikasaSerket: I need to finish a gd because they told me I have to do it soon
2016-10-08 01:31 Miryle: or in a half hour idc
2016-10-08 01:31 MikasaSerket: but whats up?
2016-10-08 01:31 Miryle: I was wondering I could irc mod your map cuz I don't feel like posting anything on the forums ._.
2016-10-08 01:32 MikasaSerket: sure
2016-10-08 01:32 MikasaSerket: then just savelog it and post it
2016-10-08 01:32 Miryle: yeah
2016-10-08 01:32 MikasaSerket: for kudos
2016-10-08 01:32 MikasaSerket: I cant reply to everything though
2016-10-08 01:33 MikasaSerket: Because most of the mods might mostly be in the gds
2016-10-08 01:33 Miryle: I'll mod your diffs only
2016-10-08 01:33 Miryle: I don't mod GDs unless the map creators asks for it or the creator asks for it .-.
2016-10-08 01:34 MikasaSerket: Go ahead lol
2016-10-08 01:34 Miryle: Oh well okay
2016-10-08 01:34 Miryle: Um I guess I'll start with normal
2016-10-08 01:35 Miryle: I've never actually done this before so
2016-10-08 01:35 Miryle: anyways 01:09:065 (3) - NC here?
2016-10-08 01:35 Miryle: Ah wait
2016-10-08 01:35 Miryle: you've changed it from every measure to every two, nvm
2016-10-08 01:36 Miryle: honestly not much i can say about normal that I can't also say is part of what style you're going for
2016-10-08 01:37 Miryle: 01:58:176 (4,1) - Blanket's off
2016-10-08 01:37 Miryle: Wow I'm useless, that's all I could find
2016-10-08 01:37 MikasaSerket: yup
2016-10-08 01:37 MikasaSerket: lol
2016-10-08 01:38 Miryle: So for hard there's only slightly more I can pick out
2016-10-08 01:38 Miryle: 01:04:565 (1,2) - like here for example
2016-10-08 01:38 Miryle: Don't you wanna tilt this 01:04:565 (1) - ?
2016-10-08 01:38 Miryle: At least so it looks vertical
2016-10-08 01:39 MikasaSerket: not really
2016-10-08 01:39 Miryle: Okay
2016-10-08 01:39 Miryle: 01:22:565 (1,2) - This blanket seems slightly off
2016-10-08 01:39 Miryle: Move 1 just a little bit down I think
2016-10-08 01:39 MikasaSerket: I
2016-10-08 01:40 MikasaSerket: Ill fix the end of #2 because thats where the blanket is off
2016-10-08 01:40 Miryle: Whichever works for you
2016-10-08 01:41 Miryle: 01:44:301 (2,3) - This one is also slightly off
2016-10-08 01:41 Miryle: Either move the end of 3 or move 2 to the left
2016-10-08 01:41 MikasaSerket: lol sure
2016-10-08 01:41 Miryle: Turning into a blanket mod pls kill me im useless
2016-10-08 01:41 Miryle: 01:48:051 (5,2) - do you want to blanket these?
2016-10-08 01:42 Miryle: Aaand 01:54:051 (3,4) - is also off
2016-10-08 01:42 MikasaSerket: no to #1
2016-10-08 01:42 Miryle: Okay
2016-10-08 01:42 MikasaSerket: #2 theyre not really supposed to be blanketed
2016-10-08 01:43 Miryle: Well that's fine too it just seems like they are so I caught it
2016-10-08 01:43 Miryle: 01:57:801 (4,5,6) - This seems a bit much for the song at the current time imo
2016-10-08 01:43 Miryle: There isn't even a sound on 01:57:988 (5) -
2016-10-08 01:43 MikasaSerket: i did the same thing to 01:07:190 (4,5,1) -
2016-10-08 01:44 MikasaSerket: and that part is even a lot more softer than the chorus
2016-10-08 01:44 Miryle: I know but there's a sound there on 01:07:377 (5) -
2016-10-08 01:44 Miryle: On the other one there isn't
2016-10-08 01:44 MikasaSerket: not really
2016-10-08 01:44 MikasaSerket: its a lot stronger on 01:07:190 (4) -
2016-10-08 01:44 MikasaSerket: which is the white tick
2016-10-08 01:44 Miryle: true but there is a sound there lol
2016-10-08 01:45 Miryle: however weak it is
2016-10-08 01:46 Miryle: Well it's up to you if you keep it or not, I'm just pointing stuff out
2016-10-08 01:46 Miryle: 02:00:051 (3,4) - this blanket also seems off
2016-10-08 01:46 MikasaSerket: mhm
2016-10-08 01:46 Miryle: And that's all I can find really ._. sorry for being so useless
2016-10-08 01:46 MikasaSerket: no its fine
2016-10-08 01:47 Miryle: In fact you don't even need to mod my map since this was pretty much 7 minutes or so
2016-10-08 01:47 MikasaSerket: i dont bother fixing my blankets most of the time to its good to point out
2016-10-08 01:47 MikasaSerket: oh?
2016-10-08 01:47 MikasaSerket: thanks though :D
2016-10-08 01:47 Miryle: It's up to you in the end :P
2016-10-08 01:47 Miryle: You're welcome~
Ashton

Miryle wrote:

Kudos not required, pretty quick mod. Only took like 10 minutes.

irc
2016-10-08 01:31 Miryle: Are you busy? x.x
2016-10-08 01:31 MikasaSerket: uh right now?
2016-10-08 01:31 Miryle: Yesh
2016-10-08 01:31 MikasaSerket: I need to finish a gd because they told me I have to do it soon
2016-10-08 01:31 Miryle: or in a half hour idc
2016-10-08 01:31 MikasaSerket: but whats up?
2016-10-08 01:31 Miryle: I was wondering I could irc mod your map cuz I don't feel like posting anything on the forums ._.
2016-10-08 01:32 MikasaSerket: sure
2016-10-08 01:32 MikasaSerket: then just savelog it and post it
2016-10-08 01:32 Miryle: yeah
2016-10-08 01:32 MikasaSerket: for kudos
2016-10-08 01:32 MikasaSerket: I cant reply to everything though
2016-10-08 01:33 MikasaSerket: Because most of the mods might mostly be in the gds
2016-10-08 01:33 Miryle: I'll mod your diffs only
2016-10-08 01:33 Miryle: I don't mod GDs unless the map creators asks for it or the creator asks for it .-.
2016-10-08 01:34 MikasaSerket: Go ahead lol
2016-10-08 01:34 Miryle: Oh well okay
2016-10-08 01:34 Miryle: Um I guess I'll start with normal
2016-10-08 01:35 Miryle: I've never actually done this before so
2016-10-08 01:35 Miryle: anyways 01:09:065 (3) - NC here?
2016-10-08 01:35 Miryle: Ah wait
2016-10-08 01:35 Miryle: you've changed it from every measure to every two, nvm
2016-10-08 01:36 Miryle: honestly not much i can say about normal that I can't also say is part of what style you're going for
2016-10-08 01:37 Miryle: 01:58:176 (4,1) - Blanket's off
2016-10-08 01:37 Miryle: Wow I'm useless, that's all I could find
2016-10-08 01:37 MikasaSerket: yup
2016-10-08 01:37 MikasaSerket: lol
2016-10-08 01:38 Miryle: So for hard there's only slightly more I can pick out
2016-10-08 01:38 Miryle: 01:04:565 (1,2) - like here for example
2016-10-08 01:38 Miryle: Don't you wanna tilt this 01:04:565 (1) - ?
2016-10-08 01:38 Miryle: At least so it looks vertical
2016-10-08 01:39 MikasaSerket: not really
2016-10-08 01:39 Miryle: Okay
2016-10-08 01:39 Miryle: 01:22:565 (1,2) - This blanket seems slightly off
2016-10-08 01:39 Miryle: Move 1 just a little bit down I think
2016-10-08 01:39 MikasaSerket: I
2016-10-08 01:40 MikasaSerket: Ill fix the end of #2 because thats where the blanket is off
2016-10-08 01:40 Miryle: Whichever works for you
2016-10-08 01:41 Miryle: 01:44:301 (2,3) - This one is also slightly off
2016-10-08 01:41 Miryle: Either move the end of 3 or move 2 to the left
2016-10-08 01:41 MikasaSerket: lol sure
2016-10-08 01:41 Miryle: Turning into a blanket mod pls kill me im useless
2016-10-08 01:41 Miryle: 01:48:051 (5,2) - do you want to blanket these?
2016-10-08 01:42 Miryle: Aaand 01:54:051 (3,4) - is also off
2016-10-08 01:42 MikasaSerket: no to #1
2016-10-08 01:42 Miryle: Okay
2016-10-08 01:42 MikasaSerket: #2 theyre not really supposed to be blanketed
2016-10-08 01:43 Miryle: Well that's fine too it just seems like they are so I caught it
2016-10-08 01:43 Miryle: 01:57:801 (4,5,6) - This seems a bit much for the song at the current time imo
2016-10-08 01:43 Miryle: There isn't even a sound on 01:57:988 (5) -
2016-10-08 01:43 MikasaSerket: i did the same thing to 01:07:190 (4,5,1) -
2016-10-08 01:44 MikasaSerket: and that part is even a lot more softer than the chorus
2016-10-08 01:44 Miryle: I know but there's a sound there on 01:07:377 (5) -
2016-10-08 01:44 Miryle: On the other one there isn't
2016-10-08 01:44 MikasaSerket: not really
2016-10-08 01:44 MikasaSerket: its a lot stronger on 01:07:190 (4) -
2016-10-08 01:44 MikasaSerket: which is the white tick
2016-10-08 01:44 Miryle: true but there is a sound there lol
2016-10-08 01:45 Miryle: however weak it is
2016-10-08 01:46 Miryle: Well it's up to you if you keep it or not, I'm just pointing stuff out
2016-10-08 01:46 Miryle: 02:00:051 (3,4) - this blanket also seems off
2016-10-08 01:46 MikasaSerket: mhm
2016-10-08 01:46 Miryle: And that's all I can find really ._. sorry for being so useless
2016-10-08 01:46 MikasaSerket: no its fine
2016-10-08 01:47 Miryle: In fact you don't even need to mod my map since this was pretty much 7 minutes or so
2016-10-08 01:47 MikasaSerket: i dont bother fixing my blankets most of the time to its good to point out
2016-10-08 01:47 MikasaSerket: oh?
2016-10-08 01:47 MikasaSerket: thanks though :D
2016-10-08 01:47 Miryle: It's up to you in the end :P
2016-10-08 01:47 Miryle: You're welcome~
then why post on thread?
Topic Starter
MikasaSerket

Whirl wrote:

Miryle wrote:

Kudos not required, pretty quick mod. Only took like 10 minutes.

irc
2016-10-08 01:31 Miryle: Are you busy? x.x
2016-10-08 01:31 MikasaSerket: uh right now?
2016-10-08 01:31 Miryle: Yesh
2016-10-08 01:31 MikasaSerket: I need to finish a gd because they told me I have to do it soon
2016-10-08 01:31 Miryle: or in a half hour idc
2016-10-08 01:31 MikasaSerket: but whats up?
2016-10-08 01:31 Miryle: I was wondering I could irc mod your map cuz I don't feel like posting anything on the forums ._.
2016-10-08 01:32 MikasaSerket: sure
2016-10-08 01:32 MikasaSerket: then just savelog it and post it
2016-10-08 01:32 Miryle: yeah
2016-10-08 01:32 MikasaSerket: for kudos
2016-10-08 01:32 MikasaSerket: I cant reply to everything though
2016-10-08 01:33 MikasaSerket: Because most of the mods might mostly be in the gds
2016-10-08 01:33 Miryle: I'll mod your diffs only
2016-10-08 01:33 Miryle: I don't mod GDs unless the map creators asks for it or the creator asks for it .-.
2016-10-08 01:34 MikasaSerket: Go ahead lol
2016-10-08 01:34 Miryle: Oh well okay
2016-10-08 01:34 Miryle: Um I guess I'll start with normal
2016-10-08 01:35 Miryle: I've never actually done this before so
2016-10-08 01:35 Miryle: anyways 01:09:065 (3) - NC here?
2016-10-08 01:35 Miryle: Ah wait
2016-10-08 01:35 Miryle: you've changed it from every measure to every two, nvm
2016-10-08 01:36 Miryle: honestly not much i can say about normal that I can't also say is part of what style you're going for
2016-10-08 01:37 Miryle: 01:58:176 (4,1) - Blanket's off
2016-10-08 01:37 Miryle: Wow I'm useless, that's all I could find
2016-10-08 01:37 MikasaSerket: yup
2016-10-08 01:37 MikasaSerket: lol
2016-10-08 01:38 Miryle: So for hard there's only slightly more I can pick out
2016-10-08 01:38 Miryle: 01:04:565 (1,2) - like here for example
2016-10-08 01:38 Miryle: Don't you wanna tilt this 01:04:565 (1) - ?
2016-10-08 01:38 Miryle: At least so it looks vertical
2016-10-08 01:39 MikasaSerket: not really
2016-10-08 01:39 Miryle: Okay
2016-10-08 01:39 Miryle: 01:22:565 (1,2) - This blanket seems slightly off
2016-10-08 01:39 Miryle: Move 1 just a little bit down I think
2016-10-08 01:39 MikasaSerket: I
2016-10-08 01:40 MikasaSerket: Ill fix the end of #2 because thats where the blanket is off
2016-10-08 01:40 Miryle: Whichever works for you
2016-10-08 01:41 Miryle: 01:44:301 (2,3) - This one is also slightly off
2016-10-08 01:41 Miryle: Either move the end of 3 or move 2 to the left
2016-10-08 01:41 MikasaSerket: lol sure
2016-10-08 01:41 Miryle: Turning into a blanket mod pls kill me im useless
2016-10-08 01:41 Miryle: 01:48:051 (5,2) - do you want to blanket these?
2016-10-08 01:42 Miryle: Aaand 01:54:051 (3,4) - is also off
2016-10-08 01:42 MikasaSerket: no to #1
2016-10-08 01:42 Miryle: Okay
2016-10-08 01:42 MikasaSerket: #2 theyre not really supposed to be blanketed
2016-10-08 01:43 Miryle: Well that's fine too it just seems like they are so I caught it
2016-10-08 01:43 Miryle: 01:57:801 (4,5,6) - This seems a bit much for the song at the current time imo
2016-10-08 01:43 Miryle: There isn't even a sound on 01:57:988 (5) -
2016-10-08 01:43 MikasaSerket: i did the same thing to 01:07:190 (4,5,1) -
2016-10-08 01:44 MikasaSerket: and that part is even a lot more softer than the chorus
2016-10-08 01:44 Miryle: I know but there's a sound there on 01:07:377 (5) -
2016-10-08 01:44 Miryle: On the other one there isn't
2016-10-08 01:44 MikasaSerket: not really
2016-10-08 01:44 MikasaSerket: its a lot stronger on 01:07:190 (4) -
2016-10-08 01:44 MikasaSerket: which is the white tick
2016-10-08 01:44 Miryle: true but there is a sound there lol
2016-10-08 01:45 Miryle: however weak it is
2016-10-08 01:46 Miryle: Well it's up to you if you keep it or not, I'm just pointing stuff out
2016-10-08 01:46 Miryle: 02:00:051 (3,4) - this blanket also seems off
2016-10-08 01:46 MikasaSerket: mhm
2016-10-08 01:46 Miryle: And that's all I can find really ._. sorry for being so useless
2016-10-08 01:46 MikasaSerket: no its fine
2016-10-08 01:47 Miryle: In fact you don't even need to mod my map since this was pretty much 7 minutes or so
2016-10-08 01:47 MikasaSerket: i dont bother fixing my blankets most of the time to its good to point out
2016-10-08 01:47 MikasaSerket: oh?
2016-10-08 01:47 MikasaSerket: thanks though :D
2016-10-08 01:47 Miryle: It's up to you in the end :P
2016-10-08 01:47 Miryle: You're welcome~
then why post on thread?
Incase I forget to apply anything.
Ashton
hi there

hitsounded version of frostwich
[Events]
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 64377
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 52579,88565,148551
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:sunstreams
TitleUnicode:「sunstreams」
Artist:sakuraburst
ArtistUnicode:【sakuraburst】
Creator:MikasaSerket
Version:frost's insane
Source:
Tags:whirl frostwich
BeatmapID:1095523
BeatmapSetID:515934

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:8
ApproachRate:8.7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"gril.jpg",0,0
//Break Periods
2,94765,99906
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
52579,375,4,2,2,40,1,0
55565,375,4,2,2,40,1,0
63252,-200,4,2,2,40,0,0
64471,-200,4,2,2,5,0,0
64565,-100,4,2,2,45,0,0
64940,-66.6666666666667,4,2,2,45,0,0
65315,-100,4,2,2,45,0,0
67190,-90.9090909090909,4,2,2,45,0,0
67565,-100,4,2,2,45,0,0
67665,-100,4,2,2,45,0,0
68315,-90.9090909090909,4,2,2,45,0,0
68690,-100,4,2,2,45,0,0
69440,-80,4,2,2,45,0,0
70565,-100,4,2,2,45,0,0
70940,-66.6666666666667,4,2,2,45,0,0
71315,-100,4,2,2,45,0,0
73190,-90.9090909090909,4,2,2,45,0,0
73565,-100,4,2,2,45,0,0
74315,-90.9090909090909,4,2,2,45,0,0
74690,-100,4,2,2,45,0,0
75065,-133.333333333333,4,2,2,45,0,0
75252,-100,4,2,2,5,0,0
75440,-80,4,2,2,45,0,0
76565,-100,4,2,2,45,0,0
76940,-66.6666666666667,4,2,2,45,0,0
77315,-86.9565217391304,4,2,2,45,0,0
77502,-86.9565217391304,4,2,2,20,0,0
77690,-100,4,2,2,45,0,0
80315,-90.9090909090909,4,2,2,45,0,0
80690,-100,4,2,2,45,0,0
81440,-80,4,2,2,45,0,0
82565,-100,4,2,2,45,0,0
82940,-66.6666666666667,4,2,2,45,0,0
83315,-100,4,2,2,45,0,0
85190,-90.9090909090909,4,2,2,45,0,0
85565,-100,4,2,2,45,0,0
86308,-90.9090909090909,4,2,2,45,0,0
86690,-100,4,2,2,45,0,0
88565,-50,4,2,2,45,0,0
88658,-50,4,2,2,5,0,0
100551,375,4,2,2,40,1,0
111801,-66.6666666666667,4,2,2,40,0,0
112551,-100,4,2,2,45,0,0
123801,-66.6666666666667,4,2,2,40,0,0
124551,750,4,2,2,40,1,0


[Colours]
Combo1 : 139,195,74
Combo2 : 4,131,157

[HitObjects]
61,55,52579,5,2,0:0:0:0:
153,155,52954,1,0,0:0:0:0:
231,105,53329,1,0,0:0:0:0:
323,205,53704,1,10,0:0:0:0:
323,205,55329,1,0,0:0:0:0:
304,185,55454,1,0,0:0:0:0:
286,165,55565,5,2,0:0:0:0:
422,271,55940,1,0,0:0:0:0:
248,343,56315,1,0,0:0:0:0:
395,154,56690,1,10,0:0:0:0:
103,325,58565,5,2,0:0:0:0:
203,233,58940,1,0,0:0:0:0:
153,155,59315,1,0,0:0:0:0:
253,63,59690,1,10,0:0:0:0:
253,63,61315,1,0,0:0:0:0:
234,43,61440,1,0,0:0:0:0:
216,23,61565,5,2,0:0:0:0:
374,90,61940,1,0,0:0:0:0:
191,167,62315,1,0,0:0:0:0:
365,5,62690,1,10,0:0:0:0:
374,90,63065,5,0,0:0:0:0:
291,141,63252,6,0,B|244:167|197:116|197:116|191:167|191:167|146:116|82:141,1,260,4|0,0:0|0:0,0:0:0:0:
110,303,64565,6,0,L|120:224,1,80,2|0,0:0|0:0,0:0:0:0:
30,111,64940,6,0,P|82:141|41:82,1,180.000006866455,8|0,0:0|0:0,0:0:0:0:
30,111,65315,6,0,L|206:96,1,160,0|8,0:0|0:0,0:0:0:0:
259,60,65877,1,0,0:0:0:0:
340,223,66065,5,0,0:0:0:0:
318,147,66253,1,0,0:0:0:0:
249,246,66440,2,0,L|337:238,1,80,8|0,0:0|0:0,0:0:0:0:
227,170,66815,1,0,0:0:0:0:
249,246,67003,1,0,0:0:0:0:
106,274,67190,6,0,L|265:259,1,132.00000402832,8|0,0:0|0:0,0:0:0:0:
54,208,67565,6,0,L|140:199,1,80
267,149,67940,2,0,L|187:141,1,80,8|0,0:0|0:0,0:0:0:0:
44,91,68315,6,0,L|134:82,1,88.000002685547
238,37,68690,1,8,0:0:0:0:
287,80,68877,1,0,0:0:0:0:
336,124,69065,2,0,L|426:115,1,80
280,230,69440,6,0,L|161:218,1,100,8|0,0:0|0:0,0:0:0:0:
58,111,69815,1,0,0:0:0:0:
57,110,70190,1,8,0:0:0:0:
132,139,70377,1,0,0:0:0:0:
164,30,70565,6,0,B|157:129|157:129,1,80
206,271,70940,6,0,B|211:211|211:211|236:164|236:164|241:86,1,180.000006866455,8|0,0:0|0:0,0:0:0:0:
272,73,71315,6,0,B|261:233|261:233,1,160,0|8,0:0|0:0,0:0:0:0:
255,311,71877,1,0,0:0:0:0:
336,148,72065,5,0,0:0:0:0:
358,224,72253,1,0,0:0:0:0:
357,56,72440,2,0,B|350:150|350:150,1,80,8|0,0:0|0:0,0:0:0:0:
302,2,72815,5,0,0:0:0:0:
357,56,73003,1,0,0:0:0:0:
278,137,73190,2,0,B|275:167|287:5,1,132.00000402832,8|0,0:0|0:0,0:0:0:0:
345,215,73565,6,0,B|352:121,1,80
427,249,73940,2,0,B|421:328,1,80,8|0,0:0|0:0,0:0:0:0:
506,203,74315,6,0,B|513:109,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
450,11,74690,1,0,0:0:0:0:
401,54,74877,1,0,0:0:0:0:
352,11,75065,6,0,B|286:6,1,60.0000022888184
122,111,75440,6,0,B|224:103,1,100,8|0,0:0|0:0,0:0:0:0:
401,54,75815,1,0,0:0:0:0:
401,54,76190,1,8,0:0:0:0:
326,83,76377,1,0,0:0:0:0:
486,79,76565,6,0,B|384:71,1,80
352,239,76940,6,0,B|439:139|439:139|360:131,1,180.000006866455,8|0,0:0|0:0,0:0:0:0:
338,254,77315,6,0,P|293:268|222:254,1,92.0000017547608
167,101,77690,1,8,0:0:0:0:
128,177,77877,1,0,0:0:0:0:
238,88,78065,6,0,B|136:80,1,80
199,164,78440,1,8,0:0:0:0:
238,88,78627,1,0,0:0:0:0:
160,240,78815,1,0,0:0:0:0:
199,164,79002,1,0,0:0:0:0:
116,328,79190,1,8,0:0:0:0:
160,240,79377,1,0,0:0:0:0:
283,334,79565,6,0,B|181:326,1,80
44,319,79940,2,0,B|146:311,1,80,8|0,0:0|0:0,0:0:0:0:
292,261,80315,6,0,B|190:253,1,88.000002685547
108,194,80690,5,8,0:0:0:0:
157,151,80877,1,0,0:0:0:0:
216,180,81065,2,0,B|303:186,1,80
489,104,81440,6,0,B|386:112,1,100,8|0,0:0|0:0,0:0:0:0:
157,151,81815,1,0,0:0:0:0:
157,151,82190,1,8,0:0:0:0:
232,180,82377,1,0,0:0:0:0:
154,53,82565,6,0,B|148:140,1,80
113,280,82940,2,0,L|124:80,1,180.000006866455,8|0,0:0|0:0,0:0:0:0:
154,53,83315,6,0,B|178:102|178:102|143:225,1,160,0|8,0:0|0:0,0:0:0:0:
113,280,83877,1,0,0:0:0:0:
276,199,84065,5,0,0:0:0:0:
208,239,84253,1,0,0:0:0:0:
294,105,84440,2,0,L|289:184,1,80,8|0,0:0|0:0,0:0:0:0:
226,65,84815,1,0,0:0:0:0:
294,105,85003,1,0,0:0:0:0:
85,74,85190,6,0,L|236:83,1,132.00000402832,8|0,0:0|0:0,0:0:0:0:
39,121,85565,6,0,P|73:139|136:113,1,80
245,198,85940,2,0,P|211:180|148:206,1,80,8|0,0:0|0:0,0:0:0:0:
24,251,86315,6,0,P|58:233|121:259,1,88.000002685547
204,330,86690,5,8,0:0:0:0:
155,287,86877,1,0,0:0:0:0:
216,266,87065,1,0,0:0:0:0:
134,360,87252,5,0,0:0:0:0:
163,212,87439,1,8,0:0:0:0:
276,310,87627,1,0,0:0:0:0:
264,133,87815,1,0,0:0:0:0:
155,287,88002,1,0,0:0:0:0:
353,198,88190,1,8,0:0:0:0:
115,91,88377,1,0,0:0:0:0:
330,369,88565,6,0,L|429:356,1,80,14|0,0:0|0:0,0:0:0:0:
256,192,88752,12,0,94565,0:0:0:0:
330,369,100551,6,0,P|387:361|418:276,1,120,2|0,0:0|0:0,0:0:0:0:
291,205,100926,2,0,P|299:263|348:296,1,120,2|0,0:0|0:0,0:0:0:0:
376,102,101301,2,0,L|363:222,1,120,2|0,0:0|0:0,0:0:0:0:
321,64,101676,6,0,P|368:36|434:69,1,120,2|0,0:0|0:0,0:0:0:0:
296,140,102051,2,0,L|283:20,1,120,2|0,0:0|0:0,0:0:0:0:
351,177,102426,2,0,P|304:205|238:172,1,120,2|0,0:0|0:0,0:0:0:0:
430,185,102801,2,0,L|350:176,1,80,10|0,0:0|0:0,0:0:0:0:
236,275,103176,2,0,L|315:266,1,80,2|0,0:0|0:0,0:0:0:0:
152,181,103551,6,0,B|171:238|171:238|149:277|175:329,1,120,14|0,0:0|0:0,0:0:0:0:
324,339,103926,2,0,P|294:290|218:280,1,120,2|0,0:0|0:0,0:0:0:0:
128,376,104301,2,0,L|246:355,1,120,2|0,0:0|0:0,0:0:0:0:
76,268,104676,2,0,L|127:376,1,120,2|0,0:0|0:0,0:0:0:0:
135,222,105051,6,0,P|95:195|11:230,1,120,10|0,0:0|0:0,0:0:0:0:
181,282,105426,2,0,P|208:242|179:161,1,120,2|0,0:0|0:0,0:0:0:0:
190,36,105801,2,0,L|139:144,1,120,2|0,0:0|0:0,0:0:0:0:
295,130,106176,2,0,L|187:79,1,120,2|0,0:0|0:0,0:0:0:0:
347,238,106551,5,14,0:0:0:0:
367,164,106738,1,8,0:0:0:0:
238,289,106926,2,0,L|91:299,1,120,2|0,0:0|0:0,0:0:0:0:
171,189,107301,2,0,L|237:288,1,120,2|0,0:0|0:0,0:0:0:0:
101,217,107676,2,0,P|107:149|179:112,1,120,2|0,0:0|0:0,0:0:0:0:
290,180,108051,6,0,L|143:190,1,120,2|0,0:0|0:0,0:0:0:0:
317,109,108426,2,0,P|358:149|359:208,1,120,2|0,0:0|0:0,0:0:0:0:
228,59,108801,1,14,0:0:0:0:
241,73,109176,6,0,L|360:64,1,120,2|0,0:0|0:0,0:0:0:0:
406,165,109551,2,0,P|368:127|361:59,1,120,2|0,0:0|0:0,0:0:0:0:
447,84,109926,2,0,L|427:218,1,120,2|0,0:0|0:0,0:0:0:0:
405,360,110301,1,14,0:0:0:0:
392,374,110676,6,0,L|273:365,1,120,2|0,0:0|0:0,0:0:0:0:
141,333,111051,2,0,B|195:325|195:325|267:361,1,120,2|0,0:0|0:0,0:0:0:0:
96,381,111426,2,0,P|76:326|117:271,1,120,2|0,0:0|0:0,0:0:0:0:
253,199,111801,6,0,B|253:279|253:279|261:285|261:285|244:285|244:285|253:292|253:292|253:353,1,180.000006866455,8|0,0:0|0:0,0:0:0:0:
191,245,112176,2,0,B|161:196|193:150|193:150|184:88|184:88|159:134,1,180.000006866455,14|0,0:0|0:0,0:0:0:0:
240,0,112551,6,0,B|260:134,1,120,10|0,0:0|0:0,0:0:0:0:
359,162,112926,2,0,P|311:120|234:129,1,120,2|0,0:0|0:0,0:0:0:0:
164,220,113301,2,0,B|282:203,1,120,2|0,0:0|0:0,0:0:0:0:
111,184,113676,6,0,P|107:251|178:283,1,120,2|0,0:0|0:0,0:0:0:0:
282,203,114051,2,0,B|164:220,1,120,2|0,0:0|0:0,0:0:0:0:
225,349,114426,2,0,B|207:311|207:311|221:234,1,120
304,337,114801,6,0,B|221:348,1,80,2|0,0:0|0:0,0:0:0:0:
64,270,115176,2,0,B|146:281,1,80,2|0,0:0|0:0,0:0:0:0:
0,119,115551,6,0,B|18:157|18:157|3:233,1,120,2|0,0:0|0:0,0:0:0:0:
97,173,115926,2,0,B|45:63,1,120,2|0,0:0|0:0,0:0:0:0:
67,227,116301,2,0,P|124:228|157:181,1,120,2|0,0:0|0:0,0:0:0:0:
45,64,116676,2,0,B|97:173,1,120,2|0,0:0|0:0,0:0:0:0:
224,186,117051,6,0,P|197:127|120:127,1,120,10|0,0:0|0:0,0:0:0:0:
172,294,117426,2,0,B|224:185,1,120,2|0,0:0|0:0,0:0:0:0:
109,286,117801,2,0,P|133:345|216:341,1,120,2|0,0:0|0:0,0:0:0:0:
224,185,118176,2,0,B|172:294,1,120,2|0,0:0|0:0,0:0:0:0:
326,155,118551,5,14,0:0:0:0:
342,143,118926,2,0,B|290:252,1,120,2|0,0:0|0:0,0:0:0:0:
397,176,119301,2,0,P|404:126|324:81,1,120,10|0,0:0|0:0,0:0:0:0:
373,236,119676,2,0,P|436:228|459:162,1,120,2|0,0:0|0:0,0:0:0:0:
279,154,120051,6,0,B|397:176,1,120,10|0,0:0|0:0,0:0:0:0:
216,144,120426,2,0,P|232:199|286:218,1,120,2|0,0:0|0:0,0:0:0:0:
189,33,120801,1,14,0:0:0:0:
176,47,121176,2,0,L|57:38,1,120,2|0,0:0|0:0,0:0:0:0:
98,172,121551,6,0,P|127:113|113:54,1,120,10|0,0:0|0:0,0:0:0:0:
25,188,121926,2,0,P|50:231|145:228,1,120,2|0,0:0|0:0,0:0:0:0:
296,144,122301,1,14,0:0:0:0:
308,128,122676,2,0,B|291:170|291:170|311:274,1,120,2|0,0:0|0:0,0:0:0:0:
397,318,123051,6,0,B|374:200,1,120,2|0,0:0|0:0,0:0:0:0:
295,356,123426,2,0,P|343:361|401:304,1,120,2|0,0:0|0:0,0:0:0:0:
267,199,123801,6,0,B|257:246|257:246|289:265|289:265|265:310|305:375,1,180.000006866455,2|0,0:0|0:0,0:0:0:0:
330,187,124176,2,0,B|327:152|290:122|260:128|234:137|219:154|219:154|171:103,1,180.000006866455,2|0,0:0|0:0,0:0:0:0:
267,199,124551,5,2,0:0:0:0:

hitsounds: https://puu.sh/rC6Re/a86f89a921.zip

1. delete all the current hitsounds you have in your song folder

2. copy + paste the hitsounds from the .zip folder above ^^^ into your song folder

3. save, restart osu! (or just get out of the editor mode and get back it)

4. copy hitsounds from frostwich's insane to all other difficulties

5. mention me in desc.
Ashton
change easy diff to 'canadianbs' easy

k thx


edit: OMG DOUBLE POSTI ;M SOO SORRY ;W;
Vulkin
WAKE ME UP
Ethan
WAKE ME UP INSIDE
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply