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Weyheyhey - I'm your Daddy [Short Ver.]

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Topic Starter
Bky-ssiO_DELETED
This beatmap was submitted using in-game submission on vendredi 7 octobre 2016 at 23:55:56

Artist: Weyheyhey
Title: I'm your Daddy [Short Ver.]
Tags: electronic breakcore Helical Scan
BPM: 225
Filesize: 2793kb
Play Time: 01:10
Difficulties Available:
  1. WHO'S AFRAID ABOUT THE BIG DADDY (5,76 stars, 365 notes)
Download: Weyheyhey - I'm your Daddy [Short Ver.]
Information: Scores/Beatmap Listing
---------------
tell your opinion about it. !WARNING! you have to be F***ING fast.
Kazuha91
uhmm so where do I start from? xD


00:12:898 (2,3,4,5) - i wouldn't make it a 4 notes stream, do 3 or 5

00:13:564 (8,9) - these 2 sliders are 1/4 distanced on the timeline but you placed them way too close that they seem 1/8... this is the spacing you used for 1/4 00:08:898 (4,5,6) - , i'd do something like that


00:15:431 (4,5,6) - i don't know how readable these are, i saw you used them a lot and honestly it's the first time i see it; it looks kinda uncomfortable especially at this bpm, but i don't really know

00:17:031 (2,3,4,5) - same spacing issue, too close

00:27:164 (4,5,6,7) - take off 1 repeat of these sliders, or put the circles closer, these are way too spaced now xD

00:27:964 (8,9,10,1,2,3,4,5,6) - same as above, way too spaced since it's basically a continuous 1/8 stream, it gets kinda impossible

00:26:764 (2) - this slow down is unnecessary

00:30:098 (4,5,6,7) - these should be more spaced too

00:31:031 (1,2,3,4,5) - this IS impossible xD how are you supposed to catch the 5 after the 4? :o

00:32:498 (2,3,4,5,6) - attach it to the previous stream sequence, don't space streams, it's already hard enough xD

00:32:898 (6,7,8,9) - too close

00:33:564 (10,1,2,3,4,5) - again, this is too hard imo

00:34:231 (6) - think you missed a 1/12 repeat on this slider, it doesn't end on the white tick

00:56:875 (38) - ^ check all of these, i didn't see if they were all missing a repeat

00:41:298 (10,1) - damn that jump

00:44:498 (8,9,10,1,2) - daaaamn the jumps

00:53:564 (17,18) - why so close, again? xD


Diff settings, I'd use AR9.7~8 and especially OD8~8.3
In general, as I told you, the map should be a bit cleaner imo... The fact that the song itself is a total mess might be an excuse for the map to be like it is, but to a certain point xD
I personally would make it all different, so I tried to only point out some technical issues with the map instead of telling you "no, it's not ok, start over" as some mappers might tell you...
Also, did you finish the hitsounding? I didn't pay attention to that, but the general volume needs some adjustments for sure
As the song's rhythm goes, it's pretty fine for a messy song, maybe even a bit too messy (too many mini-streams)
And this is all I could think of right now, I'm curious what others think :P

~Ah almost forgot, the main issue imo is the spacing which seems kinda unsure and goes weird in some parts which i didn't mention above, but again, I wanna see what the others say first :P :P
Topic Starter
Bky-ssiO_DELETED

Kazuha91 wrote:

uhmm so where do I start from? xD


00:12:898 (2,3,4,5) - i wouldn't make it a 4 notes stream, do 3 or 5

00:13:564 (8,9) - these 2 sliders are 1/4 distanced on the timeline but you placed them way too close that they seem 1/8... this is the spacing you used for 1/4 00:08:898 (4,5,6) - , i'd do something like that


00:15:431 (4,5,6) - i don't know how readable these are, i saw you used them a lot and honestly it's the first time i see it; it looks kinda uncomfortable especially at this bpm, but i don't really know

00:17:031 (2,3,4,5) - same spacing issue, too close

00:27:164 (4,5,6,7) - take off 1 repeat of these sliders, or put the circles closer, these are way too spaced now xD

00:27:964 (8,9,10,1,2,3,4,5,6) - same as above, way too spaced since it's basically a continuous 1/8 stream, it gets kinda impossible

00:26:764 (2) - this slow down is unnecessary

00:30:098 (4,5,6,7) - these should be more spaced too

00:31:031 (1,2,3,4,5) - this IS impossible xD how are you supposed to catch the 5 after the 4? :o

00:32:498 (2,3,4,5,6) - attach it to the previous stream sequence, don't space streams, it's already hard enough xD

00:32:898 (6,7,8,9) - too close

00:33:564 (10,1,2,3,4,5) - again, this is too hard imo

00:34:231 (6) - think you missed a 1/12 repeat on this slider, it doesn't end on the white tick

00:56:875 (38) - ^ check all of these, i didn't see if they were all missing a repeat

00:41:298 (10,1) - damn that jump

00:44:498 (8,9,10,1,2) - daaaamn the jumps

00:53:564 (17,18) - why so close, again? xD


Diff settings, I'd use AR9.7~8 and especially OD8~8.3
In general, as I told you, the map should be a bit cleaner imo... The fact that the song itself is a total mess might be an excuse for the map to be like it is, but to a certain point xD
I personally would make it all different, so I tried to only point out some technical issues with the map instead of telling you "no, it's not ok, start over" as some mappers might tell you...
Also, did you finish the hitsounding? I didn't pay attention to that, but the general volume needs some adjustments for sure
As the song's rhythm goes, it's pretty fine for a messy song, maybe even a bit too messy (too many mini-streams)
And this is all I could think of right now, I'm curious what others think :P

~Ah almost forgot, the main issue imo is the spacing which seems kinda unsure and goes weird in some parts which i didn't mention above, but again, I wanna see what the others say first :P :P

Thanks, i've fixed few things.
spirited away
lets start of with the AR, CS & OD: recommending AR 9,7 here with OD 9 and CS 4-4,2 to avoid most overlapping but thats a matter
of opinions
alright, even if its a mess song and a messed up map its still good redeable at certain points like
00:34:364 - from this point on everything was pretty much fine imo readingwise

00:17:164 (3,4,5,6,7,8,9,10) - too repetitive for this fast song, mirror it to the bottom so the next stream is on top and the flow keeps better

00:28:231 - felt too curvey, cause the previous stream wasnt in "line" with the following slider so it felt a bit clunky

00:29:831 (3) - make this one longer till 00:30:031 -

ill continue in more detail tommorow after i passed my exam :D
Est-
[WHO'S AFRAID ABOUT THE BIG DADDY (general)]
  1. JayD wrote:

    lets start of with the AR, CS & OD: recommending AR 9,7 here with OD 9 and CS 4-4,2 to avoid most overlapping but thats a matter
    of opinions
    I agree 100% with JayD on this one!
Gl on this map!

[Timing]
  1. 00:33:282 i feel like there should be a circle there
  2. 00:45:948 (6) - make this slider reverse one more time, it should end on the little red line
  3. 00:56:859 (8) - reverse one more time, it should end on the big white line
[Aesthetics]
  1. You're not using distance snap for the streams, which make them look a bit messy sometimes. Examples:
  2. 00:07:082 (2,3,5) -
  3. 00:10:348 (3,4,5) - (transition from sliderend to double)
  4. 00:10:882 (7,8,9,10,1) - etc... (pretty much every stream/double on this map)
  5. 00:10:882 (7) - I'd recommend doing a slidershape like This. (I'm sure you can make it look better than i did tho xd)
  6. 00:15:415 (4,5) - remove overlap
  7. 00:18:615 (5,6) - no overlap
  8. 00:21:815 (4,5) - ^
  9. 00:28:215 (2) - make the curve of the slider fit the stream, Example
  10. 00:46:748 (10) - overlap this slider on the next circle
  11. 00:58:615 (2,3) - no overlap pls
Yauxo
[General]
■ Generally, change all these kinds of patterns into this here. Stacking the start of a Stream below a Sliderend is really uncommon and odd, as it makes you either a) follow the slider slower so that you can hit the stacked object in a moving motion or b) stop at the stacked object, just to continue movement on the object after that.

■ If you think about ranking this, try to find some more fitting clap hitsounds. The ones currently are pretty annoying to listen to. I think grumd's maps could have some for you as he maps similar songs.

■ Also, if you want to get more into aesthetics, you might want to reconsider Slidershapes such as 00:10:882 (7) - and 00:30:348 (7) - for example. There are alot of maps to look for possible Slidershapes, most notably every dubstep and drumstep song (just go and check for camellia maps, you'll find alot). Otherwise, check https://www.youtube.com/watch?v=FCB5rLXqWKY or t/208596

■ The NCs will most likely also need an overhaul as they're off most of the time. Here's a quick list of what to NC in the first few seconds. Apply this to the rest of the map, too.
00:09:015 (5) -
00:07:948 (7) -
00:10:082 (2) -
00:11:148 (currently a Sliderend)
00:12:215 (8) -
00:13:282 (8) -
00:14:348 (3) -

Notice how they all land on the Downbeat, the "big white line" in your timeline. This trend should be continued till the end. Please also make sure that every downbeat (that has a loud noticable sound and is not skipped by the music itself) has a clickable object like 00:10:882 (7) - doesnt

■ Please read up on how to space things. The map has basically no set spacing guideline. Things are just wherever the fuck they are and they shouldnt be. Try https://www.youtube.com/watch?v=rAYm50d6XMw - note goes out to 3:18

[General on diff]
So, since this is somewhat beginner-y, I'll go over the most important things and leave subjective thing out of the way.

■ 00:13:548 (11,12) - I assume that you mapped these two Sliders to support the wubbish scratch in the music. Here's why this doesnt work:
-> Youre skipping an important beat on 00:13:682 for the sake of gimmicky things
-> The sound of the second wubby scratch actually starts on 00:13:815 - this is where the second Slider currently ends
-> The spacing between the two objects is so close that this pattern could be considered as an Antijump. Antijumps are bad, as they forcefully make the player slow down their movement while the song continues to go at (full/still strong/whatever, but not halting) force (or to put it simply: They are not as good as normal patterns/movement and should not be used unless it actually makes sense with the song and is used consistently).

■ 00:15:215 (3) - The sound that this Slider tries to support starts 1/4 earlier on 00:15:148

■ 00:18:882 another important beat is skipped here and 00:19:548 (6) - has one on its Sliderend. Both should have/be clickable objects Here's a list of things that missed or misused objects on important beats:
-> 00:22:415 (10) - on Sliderend
-> 00:23:282
-> 00:26:682
-> 00:30:615
-> 00:33:282
-> 00:34:348
(etc, just try to hit all of the loud basses and snares and you should be good)

■ 00:26:015 (7,8) - This will be weird to read. Most of the Streams end in a predictable way by placing the next object near to the previous one. This is not given here. It looks like the Slider is 1/2 away due to the distance.
As a counterexample, if we were to follow the previous' Slider logic, 00:26:348 (9,10,1) - should be 1/4 away from 00:26:082 (8) - - yet is not.
-> Same applies to 00:28:215 (2,3,4,5,6) - . This pattern really look like it has 1/2 inbetween each of the spaced objects, yet is 1/4. Counterexample 00:29:548 (2,3) - looks like it's 1/4, yet is 1/2.
-> 00:37:415 (6,7) - as well.

■ 00:31:415 (4) - Sudden slowdowns like this should be marked with a NC change

■ 00:44:482 (8,9,10) - This is not good either. Spacing is supposed to give a general Idea of how far things are spaced in a timing sense. Looking at this would imply that all three objects have the same time between them - they do not. (This does not only apply to this example).

■ 00:53:548 (7,8) - is an Antijump as well. Read up above why they are not good.

Most things are general things that need to be adapted. Spacing is off and rhythms are missing or partly false, but nothing unfixable.
Cheri
Oh dear lord...

I'm only judging this by looking at the editor cause there is no way in hell I can actually play this lmao

first thing first

Check Aimod

You have an object end off screen which is bad and need to be move - you can see the rest once you look at Aimod -

00:11:215 (8) - this under 00:10:882 (7) - seems to difficult for no reason and just flat confusing - all you have to do is simply move it like this and adjust every other note afterwards like this http://imgur.com/a/AfGFg


00:12:748 (2) - you could had added a note here

00:12:815 (3) - there is no sound here so please delete this and move 00:12:748 (2) -

00:13:082 (7,8) - this look so confusing - there is no sound on (7) so you could make this a regular slider if I were you

00:13:682 - same for here

00:15:615 (5,6) - same as 00:11:215 (8)

Alright this is just a quick look so nothing much... hope this help :D
Daoski
hey there, m4m :)))))

WHO'S AFRAID OF THE BIG BLACK ABOUT THE BIG DADDY :)

Overview: Interesting map, looks pretty unpolished as if you placed some of these circles free-handed lol but I won't say more about that ^^

Gameplay
00:07:415 (5) - this circle is overlapped by this 00:06:882 (1,2,3) - , which makes it hard to play
*note: in general try not to have this happen, especially since its a fast map you don't want messy/ugly overlaps like these ^^*

00:09:148 (6,7) - I don't really think this is playable tbh since it's so spontaneous, u might as well turn this into some kind of stream consisting of 5 circles :)
*example: maybe turn it into this 00:11:548 (2,3,4,5,6) - but without that repeating slider at the end :D*
*also applies to all other instances in the map with similar mapping*

00:11:215 (8,9,10,1) - You need to treat the end of the slider like a hitcircle that's part of the stream, so instead of overlapping it u have to move it a little to the right ^^

00:12:082 (7,8) - If you want to do this, please consider keeping them relatively close, since it's especially hard to hold a 1/8 slider in 225bpm! :( #sliderbreak4years

00:13:415 (9,10,11,12) - this is hard to read, you usually have 1/2 sliders until here so please dont overlap them and it'll be o.k imo :)

00:14:882 (7,8,9,1,2) - consider redoing the placement of the newcombos here :(

00:14:615 (6,7,8,9,1,2) - this would make sense if the slider was pointing the other direction, cuz it seems like u started the following stream on the wrong sliderend :s which is bad and makes it prone to slider breaks

00:15:215 (3,4) - same error as above, repeating slider just facing the wrong way imo

00:15:948 (8,9) - this is the first instance in the map that you overlap 2 1/2 circles... i dont think u should overlap them just make them regular jumps or something :c

00:17:948 (10) - this complete overlap here is uncalled for tbh, it's like you're trying to force ppl to break which is not what we want, I don't think so... ;3

00:18:615 (5,6,7) - seperate this away from this 00:18:948 (8) - please, never seen anyone map those circles like that

00:19:548 (6,7) - why is there equal spacing between this and 00:19:748 (7,8) - , yet the former is only in a 1/8 tick timespan... you need to keep circles that are close together on the timeline close in the playing field, and far if they're far apart on the timeline. I'm pretty sure the mapping wiki calls this "map flow" lol

00:33:748 (1,2,3,4) - why not just stack all of them, instead of keeping the 4 slider separated?? not thought out well imo

00:34:215 (6) - u ignored a white tick....? should probably just extend the slider here to cover it lol

00:53:682 (8) - i think this should move to the left, so its in the middle between 00:53:548 (7,9) - these 2 notes IMO, or overlap 00:53:548 (7,8) - because thats a huge change in flow which would fit poorly imo

I'll add more to the mod in regards to spacing and aesthetics when I have more time..

That 2nd half was actually really decently mapped, so most of your jumbling will be in the 1st half of the song :)
[Nii-san]
Hi!
Little mod from me


A Tale of New Combos
00:07:948 (7) - NC here
00:09:015 (5) - NC here
00:10:082 (2) - NC
00:11:548 (2) - NC

00:12:082 (7) - Maybe on 00:12:215 (8) -?
00:12:215 (8) - NC
00:12:748 (2) - NC
00:13:282 (8) - NC
00:13:948 (1) - Move NC to 00:14:348 (3) -
00:15:415 (4) - NC
00:15:948 (8) - NC
00:16:482 (3) - NC
00:17:415 (6,7,8,9,10,1,2,3) - in my opinion it's not rhytmic. I sugess change it to this pattern> http://osu.ppy.sh/ss/6250482
00:18:615 (6) - NC
00:19:948 (8) - NC
00:21:015 (8) - NC
00:21:815 (4) - NC
00:22:215 (8) - NC
00:22:882 (4) - NC
00:23:948 (10) - NC
00:24:748 (4) - NC
00:26:082 (8) - NC
00:27:148 (4) - NC
00:28:215 (2) - NC
00:28:615 (6) - NC
00:30:348 (7) - ^
00:30:815 (10) - ^
00:31:415 (4) - ^
00:31:815 (7) - ^
00:32:482 (2) - ^
00:32:882 (6) - ^
00:33:548 (10) - ^
00:33:948 (4) - ^
00:34:615 (10) - ^
00:35:149 (4) - ^
00:36:748 (3) - ^
00:37:148 (5) - ^
00:38:882 (8) - NC
00:39:948 (5) - NC
00:40:482 (9) - NC
00:42:082 (7) - NC...
00:42:615 (10) - NC?
00:43:148 (2) - NC.
00:43:548 (2) - NC
00:44:615 (9) - NC
00:45:282 (3) - NC
00:46:348 (7) - NC
00:46:748 (10) - NC
00:47:815 (6) - NC
00:48:482 (2) - ... NC! >\\\\\<
00:48:882 (4) - NC
00:49:548 (7) - NC
00:49:948 (9) - NC
00:50:615 (2) - NC
00:51:682 (6) - NC
00:52:748 (3) - NC
00:53:815 (9) - NC
00:54:882 (6) - NC
00:58:615 (2) - last. NC
Topic Starter
Bky-ssiO_DELETED
Hey thanks all for your mods. I will post an update this night !
Oread_old
hi =w=

[BIGGGGGGGGGGGGGG DADDY]
u must put BG in there =w=
u must put NC in 1 down beat http://puu.sh/rytxc/8fec730b50.jpg this is down beat (not white tick that is Big White tick)
00:07:415 (5) - player can't see that cause hide in slider
00:06:882 (1,2,3,4,5,6) - if i make it i'll make like http://puu.sh/rytsV/b6ecc5357f.jpg this
00:07:948 (7) - NC here
00:08:348 (1) - delete NC
00:08:482 (3) - delete reverse and put circle here 00:08:748 - cause that have strong beat
00:10:882 (7) - u can make that like http://puu.sh/rytAT/3533dd0abc.jpg
00:13:748 (12) - don't start slider in blue tick it's not correct rhythm
00:30:348 (7) - U can make S like this http://puu.sh/rytH8/cb8cfa824c.jpg
00:31:415 (4) - if u want use SV changer u must give NC there cause that is so confused
00:33:282 - sound started in there
00:34:748 - sound finished in there 00:34:615 (10) -
00:40:482 (9) - ugly plz use red tick and trim slider like http://puu.sh/rytNl/3b092781bb.jpg ( U can make red tick double click white tick)
00:54:082 (10) - off screen
00:59:282 (9) - ugly slider too

if u want make well i recommend make low bpm song
cause that is make easy than this song
and u must see other ranked map cause u can use that patterns and rhythm using ...etc
GL =w=
Topic Starter
Bky-ssiO_DELETED
!! Quick update all mod have been reviewed, and the map is fixed, will update the map this night !!
ItashaS13
Hi m4m xd



  • WHO'S AFRAID ABOUT (¿OF?) THE BIG DADDY!!!

    ADD KIAIs!

    00:07:415 (5) - should add this long jump here since the beat is not so strong in the song so why not move it to 234/160 to make a blanket with 00:06:882 (1) -
    00:08:082 (8,9,10) - and then stacj this to ^
    00:09:148 (6,10) - both sliders should have the same rotation/degree (http://prntscr.com/cq549j this is it now, I just take them apart) so rotate this 00:09:148 (6) - so you got something like http://prntscr.com/cq54qa
    00:08:882 (4,5,6) - check spacing, should have the same
    00:10:082 (2,7) - stack their heads
    00:12:082 (7) - end this reverse at the blue tick
    00:10:882 (7) - suggestion for this shape https://osu.ppy.sh/ss/6251353 (and also 00:09:948 (1) - stack this with 00:10:882 (7) - end)
    00:12:215 (8) - nc
    00:13:682 - missed a beat!
    00:17:948 (10) - delete this, stacked with the other should be confusing, but the most reason its because there's a strong beat at the end of it, and it should be clickable.
    00:19:082 (9,10,1,2,3,4,5) - why not make this shape more circular and to increase its spacing consecutively? the song sounds like its "raising"
    00:19:748 (7) - move this closer to sliderend
    00:19:815 - add a reverse here ?
    00:21:815 (4) - move this to 208/350
    00:23:282 - missed a beat
    00:24:148 (1,2) - make them more visible like http://prntscr.com/cq5bbd
    00:26:015 (7,8) - spacing here dayum xD
    00:26:748 (2,7) - stack
    00:28:548 (5,6) - don't make spacing like this
    00:31:415 (4) - NC because sv changes
    00:32:215 (10) - ^
    00:33:882 (3,4) - dont
    00:37:615 (7,4) - stack
    00:42:882 (1,1) - try using equal shapes
    00:44:482 (8) - nc
    00:47:682 (5,6) - these should not be stacked because the sounds r different
    00:53:548 (7,8) - spacing here looks like 1/4 and not 1/2
this maps seems fun to play xD <could play it now becuase i just wake up and im coooold af>
Zer0-
M4M
Add a bg image?

00:07:415 (5) - place this beneath 00:06:882 (1) - this slider head for nicer flow and better aesthetics
00:08:482 (3) - maybe make this bend more like this: https://osu.ppy.sh/ss/6252150
00:09:282 - strong beat here, perhaps make it clickable?
00:09:015 (5) - new combo?
00:10:882 (7) - could make this a repeat slider that repeats at the red tick
00:12:215 (8,9,10) - move this further to the left to avoid ugly overlaps
00:13:282 (8) - nc?
00:13:682 - strong note here, i'd suggest placing an object here.
00:14:815 - same ^
00:15:148 (2,3) - perhaps remake this to something like this: https://osu.ppy.sh/ss/6252166
00:19:748 (7) - make this a slider that goes until the blue tick: https://osu.ppy.sh/ss/6252269
00:21:015 (8,9) - i'd space these more
00:23:282 - a slider going from here to 00:23:348 - here would be great, as you're currently skipping those beats.
00:26:348 (9,10,1) - ctrl+h this?
00:29:815 (3) - maybe separate this into two repeat sliders with the 2nd one starting from the red tick
00:33:282 - strong sound here, consider placing a note here?
00:39:682 (3) - this should start here 00:39:615 -
00:42:615 (10) - maybe stack this under 00:42:082 (7) - this sliderhead?
00:43:682 - note here?
00:49:948 (9) - move it a little bit to stop it from overlapping 7?
00:51:948 (7) - place this so it blankets 00:51:282 (5) - https://osu.ppy.sh/ss/6252321
00:54:082 (10) - this sliderend is outside the screen? it's unrankable anyway so I suggest changing it
00:58:882 (3,4,5,6,7,8) - seems overmapped, no sound justifying a stream, the slider afterwards tho.. has sounds justifying a stream!

Overall it's an interesting map but it needs a lot of work and refinement, maybe remap it when you get better at mapping if you still like the song!
Gl with it!
Topic Starter
Bky-ssiO_DELETED
/ ! MAP UPDATED ! /

Considering all your mods, and thank you for it, here is the latest version. i think that's way better. But i feel like there is more things which can be improved.

-cheers ! ;)
Yauxo
Try this next time;


as taken from https://osu.ppy.sh/wiki/Code_of_Conduct ... nd_Mapping

It took me about 5 seconds to notice that some of the most major flaws that Ive pointed out (even those that make the map unrankable) are not changed at all. Posting "lol k thy changed stuff" isnt a cool thing either. The modders try as much as possible to give clear points and you dont even take the time to, apparently, even consider them, nor replying at all.
vipto

Wivaiien wrote:

Try this next time;


as taken from https://osu.ppy.sh/wiki/Code_of_Conduct ... nd_Mapping

It took me about 5 seconds to notice that some of the most major flaws that Ive pointed out (even those that make the map unrankable) are not changed at all. Posting "lol k thy changed stuff" isnt a cool thing either. The modders try as much as possible to give clear points and you dont even take the time to, apparently, even consider them, nor replying at all.
Following up here: It is very, very much apparent that you are very new to beatmapping and modding. It's understandable that you, for now, have not fully comprehended how this exchange of feedback called modding works. Especially when someone is just learning how things work here it is important to respond to mods in detail and explain your thoughts so the community can further introduce you to mapping.

I have heard of Wivaiiens exchange with you and I have talked to you myself and I can guarantee you, making yourself the victim is not going to get you anywhere. At most it's going to get you known for being bad mannered and difficult to work with and we both know how that's going to impact your progress in ranking a map.

I myself have been where you are now and in the past I've been very bad mannered as well and it didn't help me a single bit.

I suggest you take every single bit of feedback a lot more serious since you are just starting out and respond to everything in a professional manner.
Topic Starter
Bky-ssiO_DELETED
Understood, the thing is about replying a mod, i've read the thing before, then i had like 3-4 mod going on, 5 then 6, and i just don't answered but readed all and try to make all the mods / feedback as good as possible in my map, i knew it that was a bad move, but that was too late, i've already asked too much mod and i was losted already, probably cause when you're a beginner you want so badly that your map is ranked asap, thats a mistake which i've learn from now. my next map i will take care about this. When i will have 1 mod i will reply in detail as it supposed to be. I thought giving a status sometimes about the status of the map considering all the mods would be enough but apparently not.

Making me as a victim? in which case ? i just hate when people think they're gods or idk, i've been with kindness coming to you to give my point of view on your goreshit map cuz i love goreshit breakcore etc... i drop you my map, first words "oh i don't touch this shit" i was like, yo wtf, then tried to arguing with you if we can find something out to find our way, and then comes "i don't even know why are you arguing with me", xD ??? i have nothing against you actually i don't really care but hey, carefull for other "beginners" coming to you if you speak like that they will feel really bad.

Otherwise thanks for your help concerning the mod answering Wivaiien and you, appreciated that.

-cheers
Xihark
An in game mod for a song too intense for me! xD
Log
2016-10-06 03:27 Bky-ssiO: hey man
2016-10-06 03:27 Xihark: o/
2016-10-06 03:27 Bky-ssiO: still need a little mod ?
2016-10-06 03:27 Bky-ssiO: :d
2016-10-06 03:27 Xihark: I'll take one for sure!
2016-10-06 03:27 Bky-ssiO: ahh nice
2016-10-06 03:27 Bky-ssiO: you can go m4m ?
2016-10-06 03:27 Bky-ssiO: i have one diff as well
2016-10-06 03:27 Bky-ssiO: very short
2016-10-06 03:27 Bky-ssiO: 1min
2016-10-06 03:27 Xihark: Yeah, as long as it's a diff I can handle probably :p
2016-10-06 03:27 Xihark: not greater than 5*
2016-10-06 03:27 Bky-ssiO: Ah fck
2016-10-06 03:27 Bky-ssiO: xD
2016-10-06 03:28 Xihark: Otherwise I can give it a shot, but I'd have less skill
2016-10-06 03:28 Xihark: I'd be willing to look anyway!
2016-10-06 03:28 Bky-ssiO: thats 5.74
2016-10-06 03:28 Bky-ssiO: just give your thoughts and ideas
2016-10-06 03:28 Bky-ssiO: thats enough
2016-10-06 03:28 Bky-ssiO: =)
2016-10-06 03:28 Bky-ssiO: you're up to it ?
2016-10-06 03:28 Xihark: I'd be willing to try
2016-10-06 03:28 Xihark: Yep
2016-10-06 03:28 Bky-ssiO: let's go
2016-10-06 03:29 Bky-ssiO: ACTION is listening to [https://osu.ppy.sh/b/1097982 Weyheyhey - I'm your Daddy [Short Ver.]]
2016-10-06 03:29 Xihark: got the link for mine already or need it?
2016-10-06 03:29 Bky-ssiO: i have it
2016-10-06 03:29 Bky-ssiO: no worries
2016-10-06 03:29 Bky-ssiO: =)
2016-10-06 03:30 Bky-ssiO: hit sounding
2016-10-06 03:30 Bky-ssiO: is not done yet
2016-10-06 03:31 Bky-ssiO: ive used theses as place holder for the moment
2016-10-06 03:33 Xihark: Have to look at this entire thing at 25-50% speed xd
2016-10-06 03:33 Bky-ssiO: XDD
2016-10-06 03:35 Xihark: But there are definitely many spots that I can't tell what sound is being mapped...
2016-10-06 03:36 Xihark: which maybe it doesn't follow a sound and follows the "rhythm"... which is a strong word for this song
2016-10-06 03:36 Xihark: 00:19:748 (7) - for example
2016-10-06 03:37 Xihark: It doesn't match the sound I assume it should, also isn't exactly on the beat either.
2016-10-06 03:37 Bky-ssiO: yeah there is a double bass here
2016-10-06 03:37 Bky-ssiO: but if i add a circle here 00:19:682 -
2016-10-06 03:37 Bky-ssiO: it will be rly hard to hit
2016-10-06 03:37 Bky-ssiO: also the slider fit well
2016-10-06 03:37 Bky-ssiO: cause thats slow down beat
2016-10-06 03:37 Bky-ssiO: matching welll
2016-10-06 03:38 Bky-ssiO: in my opinion
2016-10-06 03:38 Bky-ssiO: then 00:19:948 (8) - on the little laser sound
2016-10-06 03:38 Bky-ssiO: looks rly sexy
2016-10-06 03:38 Xihark: Yep, that looked good for sure
2016-10-06 03:39 Xihark: 00:21:615 (3) - this one also feels odd to me
2016-10-06 03:39 Bky-ssiO: listen to the little "bird voice"
2016-10-06 03:39 Xihark: I can't play at this speed at all, so I can't tell how it feels while played... but it seems off
2016-10-06 03:40 Xihark: Yeah, at 25% sounds like it starts 1/4 later.
2016-10-06 03:40 Bky-ssiO: just play it with auto
2016-10-06 03:40 Xihark: am I wrong?
2016-10-06 03:40 Bky-ssiO: wait let me check this
2016-10-06 03:43 Bky-ssiO: yeah agreed
2016-10-06 03:43 Bky-ssiO: starting
2016-10-06 03:43 Bky-ssiO: 1 4 but
2016-10-06 03:43 Bky-ssiO: i mean for me its the best way to manage it
2016-10-06 03:44 Xihark: Well, it's just my opinion ^^. I can't play this speed, so I can't discuss the flow really
2016-10-06 03:44 Xihark: I can only comment on how well it matches the music
2016-10-06 03:44 Bky-ssiO: yeah ofc
2016-10-06 03:44 Bky-ssiO: but hey you already helped me
2016-10-06 03:44 Bky-ssiO: just make this as a little mod on the thread
2016-10-06 03:45 Bky-ssiO: will be a welcoming move
2016-10-06 03:45 Xihark: yeah, I'll post the chat log
2016-10-06 03:45 Xihark: 00:34:415 (6,7,8,9) - What should this match? I can't tell here.
2016-10-06 03:45 Bky-ssiO: no problem
2016-10-06 03:46 Bky-ssiO: this will be changed
2016-10-06 03:46 Bky-ssiO: cause i had no idea how to fill this hole atm
2016-10-06 03:46 Bky-ssiO: for the moment*
2016-10-06 03:47 Xihark: 00:50:482 (3) - this also
2016-10-06 03:47 Xihark: wait
2016-10-06 03:47 Xihark: nvm this
2016-10-06 03:49 Xihark: 00:56:615 (4,5,6,7,8) - Doesn't quit suit me either... >_> Maybe this is preference, but does it need that much there?
2016-10-06 03:49 Xihark: 00:56:682 (5) - this one feels out of place. Maybe it just fills the gap
2016-10-06 03:49 Xihark: because not having it might be weird.
2016-10-06 03:50 Bky-ssiO: thats a good idea
2016-10-06 03:50 Bky-ssiO: ive delete it
2016-10-06 03:50 Xihark: Okay. That's about what I can suggest I suppose!
2016-10-06 03:50 Bky-ssiO: mode the 4
2016-10-06 03:50 Bky-ssiO: at the bottom
2016-10-06 03:50 Bky-ssiO: =)
2016-10-06 03:50 Bky-ssiO: thanks
2016-10-06 03:51 Xihark: I'll post
2016-10-06 03:51 Bky-ssiO: great
Topic Starter
Bky-ssiO_DELETED

Xihark wrote:

An in game mod for a song too intense for me! xD
Log
2016-10-06 03:27 Bky-ssiO: hey man
2016-10-06 03:27 Xihark: o/
2016-10-06 03:27 Bky-ssiO: still need a little mod ?
2016-10-06 03:27 Bky-ssiO: :d
2016-10-06 03:27 Xihark: I'll take one for sure!
2016-10-06 03:27 Bky-ssiO: ahh nice
2016-10-06 03:27 Bky-ssiO: you can go m4m ?
2016-10-06 03:27 Bky-ssiO: i have one diff as well
2016-10-06 03:27 Bky-ssiO: very short
2016-10-06 03:27 Bky-ssiO: 1min
2016-10-06 03:27 Xihark: Yeah, as long as it's a diff I can handle probably :p
2016-10-06 03:27 Xihark: not greater than 5*
2016-10-06 03:27 Bky-ssiO: Ah fck
2016-10-06 03:27 Bky-ssiO: xD
2016-10-06 03:28 Xihark: Otherwise I can give it a shot, but I'd have less skill
2016-10-06 03:28 Xihark: I'd be willing to look anyway!
2016-10-06 03:28 Bky-ssiO: thats 5.74
2016-10-06 03:28 Bky-ssiO: just give your thoughts and ideas
2016-10-06 03:28 Bky-ssiO: thats enough
2016-10-06 03:28 Bky-ssiO: =)
2016-10-06 03:28 Bky-ssiO: you're up to it ?
2016-10-06 03:28 Xihark: I'd be willing to try
2016-10-06 03:28 Xihark: Yep
2016-10-06 03:28 Bky-ssiO: let's go
2016-10-06 03:29 Bky-ssiO: ACTION is listening to [https://osu.ppy.sh/b/1097982 Weyheyhey - I'm your Daddy [Short Ver.]]
2016-10-06 03:29 Xihark: got the link for mine already or need it?
2016-10-06 03:29 Bky-ssiO: i have it
2016-10-06 03:29 Bky-ssiO: no worries
2016-10-06 03:29 Bky-ssiO: =)
2016-10-06 03:30 Bky-ssiO: hit sounding
2016-10-06 03:30 Bky-ssiO: is not done yet
2016-10-06 03:31 Bky-ssiO: ive used theses as place holder for the moment
2016-10-06 03:33 Xihark: Have to look at this entire thing at 25-50% speed xd
2016-10-06 03:33 Bky-ssiO: XDD
2016-10-06 03:35 Xihark: But there are definitely many spots that I can't tell what sound is being mapped...
2016-10-06 03:36 Xihark: which maybe it doesn't follow a sound and follows the "rhythm"... which is a strong word for this song
2016-10-06 03:36 Xihark: 00:19:748 (7) - for example
2016-10-06 03:37 Xihark: It doesn't match the sound I assume it should, also isn't exactly on the beat either.
2016-10-06 03:37 Bky-ssiO: yeah there is a double bass here
2016-10-06 03:37 Bky-ssiO: but if i add a circle here 00:19:682 -
2016-10-06 03:37 Bky-ssiO: it will be rly hard to hit
2016-10-06 03:37 Bky-ssiO: also the slider fit well
2016-10-06 03:37 Bky-ssiO: cause thats slow down beat
2016-10-06 03:37 Bky-ssiO: matching welll
2016-10-06 03:38 Bky-ssiO: in my opinion
2016-10-06 03:38 Bky-ssiO: then 00:19:948 (8) - on the little laser sound
2016-10-06 03:38 Bky-ssiO: looks rly sexy
2016-10-06 03:38 Xihark: Yep, that looked good for sure
2016-10-06 03:39 Xihark: 00:21:615 (3) - this one also feels odd to me
2016-10-06 03:39 Bky-ssiO: listen to the little "bird voice"
2016-10-06 03:39 Xihark: I can't play at this speed at all, so I can't tell how it feels while played... but it seems off
2016-10-06 03:40 Xihark: Yeah, at 25% sounds like it starts 1/4 later.
2016-10-06 03:40 Bky-ssiO: just play it with auto
2016-10-06 03:40 Xihark: am I wrong?
2016-10-06 03:40 Bky-ssiO: wait let me check this
2016-10-06 03:43 Bky-ssiO: yeah agreed
2016-10-06 03:43 Bky-ssiO: starting
2016-10-06 03:43 Bky-ssiO: 1 4 but
2016-10-06 03:43 Bky-ssiO: i mean for me its the best way to manage it
2016-10-06 03:44 Xihark: Well, it's just my opinion ^^. I can't play this speed, so I can't discuss the flow really
2016-10-06 03:44 Xihark: I can only comment on how well it matches the music
2016-10-06 03:44 Bky-ssiO: yeah ofc
2016-10-06 03:44 Bky-ssiO: but hey you already helped me
2016-10-06 03:44 Bky-ssiO: just make this as a little mod on the thread
2016-10-06 03:45 Bky-ssiO: will be a welcoming move
2016-10-06 03:45 Xihark: yeah, I'll post the chat log
2016-10-06 03:45 Xihark: 00:34:415 (6,7,8,9) - What should this match? I can't tell here.
2016-10-06 03:45 Bky-ssiO: no problem
2016-10-06 03:46 Bky-ssiO: this will be changed
2016-10-06 03:46 Bky-ssiO: cause i had no idea how to fill this hole atm
2016-10-06 03:46 Bky-ssiO: for the moment*
2016-10-06 03:47 Xihark: 00:50:482 (3) - this also
2016-10-06 03:47 Xihark: wait
2016-10-06 03:47 Xihark: nvm this
2016-10-06 03:49 Xihark: 00:56:615 (4,5,6,7,8) - Doesn't quit suit me either... >_> Maybe this is preference, but does it need that much there?
2016-10-06 03:49 Xihark: 00:56:682 (5) - this one feels out of place. Maybe it just fills the gap
2016-10-06 03:49 Xihark: because not having it might be weird.
2016-10-06 03:50 Bky-ssiO: thats a good idea
2016-10-06 03:50 Bky-ssiO: ive delete it
2016-10-06 03:50 Xihark: Okay. That's about what I can suggest I suppose!
2016-10-06 03:50 Bky-ssiO: mode the 4
2016-10-06 03:50 Bky-ssiO: at the bottom
2016-10-06 03:50 Bky-ssiO: =)
2016-10-06 03:50 Bky-ssiO: thanks
2016-10-06 03:51 Xihark: I'll post
2016-10-06 03:51 Bky-ssiO: great
Some good ideas you gave me here and few rythm issues thank you ! 8-)
PotatoJA
M4M from #modreq ;)

||||||||
[General]
- This map will look noice with consistence spacing, especially the ones with stack+slider
- Audio Bitrate is higher than 192kbps
- Some overlaps looks weird, but it has flow, I dunno wat to feel

[WHO'S AFRAID ABOUT THE BIG DADDY]
00:54:082 (2) - AiMod : Object end is offscreen
00:26:082 (8) - start point: x:444 y:264 . end point: x:456 y:80 . mid point: x:472 y:140
00:28:882 (7,8) - blanket ( 00:28:882 (7) y:136) ( 00:29:015 (8) end point: x:140 y:40)

GoodLuck <3
Topic Starter
Bky-ssiO_DELETED

PotatoJA wrote:

M4M from #modreq ;)

||||||||
[General]
- This map will look noice with consistence spacing, especially the ones with stack+slider
- Audio Bitrate is higher than 192kbps
- Some overlaps looks weird, but it has flow, I dunno wat to feel

[WHO'S AFRAID ABOUT THE BIG DADDY]
00:54:082 (2) - AiMod : Object end is offscreen Fixed
00:26:082 (8) - start point: x:444 y:264 . end point: x:456 y:80 . mid point: x:472 y:140 Ok
00:28:882 (7,8) - blanket ( 00:28:882 (7) y:136) ( 00:29:015 (8) end point: x:140 y:40) Alliright

GoodLuck <3
thanks :)
Kazuha91
did bky get banned? -__\
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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