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Chihara Minori - Aitakatta Sora

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Depths
hi dad m4m
[Miracle]
  1. 00:00:710 (1,1) - this is the first 2 notes and this blanket is off.. I'm tilted.. just like this blanket xd
  2. 00:06:345 (4) - add whistle on the head
  3. 00:09:338 (5) - add whistle
  4. 00:10:112 (7) - add whistle on the tail
  5. 00:11:237 add a note here for vocal you did it on earlier parts
  6. 00:11:627 (8) - ^
  7. 00:13:863 (2) - add whistle on the head
  8. 00:15:363 (4) - ^
  9. 00:16:107 (1,2,3) - you could try to keep distance consistent, I understand the reason for the spacing change on 3 but consistent spacing would be better imo
  10. 00:17:607 (2) - add whistle on the tail
  11. 00:22:845 (2) - add whistle
  12. 00:31:093 (1) - missing finish
  13. 00:32:593 (1,2) - should be emphasized more like 00:33:530 (4) - since you follow the piano
  14. 00:38:593 (5,1) - swap
  15. 00:40:093 (1,1) - too much distance for calm part imo
  16. 00:54:167 (3,4,5,6) - looks messy imo. https://osu.ppy.sh/ss/5707079 maybe try ths?
  17. 01:01:105 (1) - nice slider xd
  18. 01:03:355 ignoring beat but its sorta ok cuz following vocal
  19. 01:07:105 (1,2,3,4,5,6) - holy overlaps
  20. 01:14:417 (1,3) - overlap xd
  21. 01:16:761 missed triple
  22. 01:17:980 (3) - 2 circles would be better for piano imo
  23. 01:30:542 (3,4) - ctl +g
  24. 01:47:605 (1,2,3,4,1,2,3,4,1) - not a proper triangle xd
  25. 01:59:605 (1,2) - delete 1 and move 2 to the red tic http://puu.sh/qgChy/b5d5df5994.jpg
  26. 02:02:980 (1,2,3,4,1,2,3,4,1,2,3,4,1) - stream looks pretty ugly imo
  27. 02:01:105 (1) - missed finish
  28. 02:02:230 (3) - ^
  29. 02:15:730 (2,3,1) - no overlap pls, blanket 2 and 3 like http://puu.sh/qgCyy/1bd5c41b1c.jpg
  30. 02:26:605 (1) - shouldnt extend this, because you can do a double http://puu.sh/qgCH1/0b99d861f7.jpg
  31. 02:31:855 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - I got cancer
  32. 02:34:105 (1) - missed finish
  33. 02:34:105 (1,2,3) - such small spacing is weird after so many jumps..
pm me in game and I'll give you the map I want modded xd
Syph
lol depths made me mod with him i want kd too !!! actually i did literally everything fuk depths

02:44:605 (1) - finish pls
02:52:855 - why would u ignore this very cute sound
02:57:917 (1,2) - atleast make a fancy blanket ;_;
03:10:480 (4,5,6) - ok this is really weird first of all there's a sound on 03:10:667 - so i don't think you should extend the slider plus 03:11:042 - you're ignoring this while you could just do a 1/2 into a triple
03:12:167 (1) - would do finish/10
03:14:980 (2,3,4,5,6,7) - i love pp lol
03:17:605 (1) - i guess this works but i'd personally do a 1/2 slider so you don't fully ignore the thing on red tick
03:21:542 (5) - move this to like 170|31 pls, looks kinda bad atm
03:22:480 (2,4) - overlap nic
03:26:605 (1) - same as earlier
03:31:386 (2) - might be me but i dont hear anything here
03:34:105 (1) - dont extend this pls kalibe u can do BETTER than this, just put a note on blue tick and have a cute triple or whatever u call it
03:55:105 (1,2,1,2,1,2,1,2) - this pattern flows really bad, this is just an idea and i made it quickly so it looks ugly but ya u can try this xd https://sy.phic.al/i/cawypif.jpg
03:58:855 (4) - no stream here makes syph sad q.q
04:19:105 (1,2) - same as i mentioned for kalibe at 03:34:105 (1) -
04:25:105 (1) - finish
04:26:230 (3,4) - u can just do kicksliders here so u also catch the stream sound
04:33:261 - i think u missed this? u can add a circle and place it at 49|113 and you'll have like the same pattern, plays fine
04:39:261 - ^, you'll just have to do smth else cuz theyre so far away from eachother xd
04:51:730 (1) - finish
04:59:635 (1) - CUTE
04:59:635 (1,1) - overlap however NOT SO CUTE

d
pkhg
add marathon to tags thx
Yahuri
from queue~

Miracle
00:36:155 (2,3,4) - perfect triangle?
00:43:855 (3,4,5) - ^
02:36:917 - could add a spinner here if ya want
02:52:855 - why skip this note?
03:22:480 (2,4) - overlap more or dont overlap at all
04:10:667 (2,3,5) - move down right for tail of 5 to be equidistant from the tail of 2 and circle 3
04:54:355 (1,2,3,4) - abrupt change in DS, were you going for something like this? 04:57:361 (2,3,4,5)
05:11:394 (1) - this is off center, was that intentional?

this mod pretty lame oops
hope it helps anyways, good luck!
-Sh1n1-

STD Mod

Hey dude :3 just passing by...

Sotarks

  1. 00:01:095 - two timing points with different volume, fix it pls
  2. 00:10:112 - 00:11:627 - ....same as above, you should recheck your timing sections.
  3. 00:23:595 (4,1) - swap NCs
  4. 00:50:230 (4,1) - it's something similar as a blanquet, right? it might looks nicer if you move 00:50:605 (1,2,3) - to x:268 y:72
  5. 01:15:167 (3) - why not 1/4? there is a prominent sound at 01:15:261 -
    01:41:230 - NC only for 2 notes? common dude.
  6. 03:06:355 - Strong sound, why you skipped? I recommend you to change into note+slider
  7. 03:09:167 (4) - same as above.
  8. 04:04:761 - aren't you skipping a sound here? 04:04:667 (2) - looks better in 1/4.
  9. 04:13:667 (3) - 1/4 pls, I usually call it triplet in Taiko :P


Kalibe

  1. 02:04:855 (3) - move a bit up to avoid overlap between 02:04:855 (3,1) -
  2. 02:18:917 (6) - looks better at x:220 y:28 to make a better blanquet with 02:19:105 (1) -

Good Luck~~
Spork Lover
Yo, M4M like we talked about :)

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General


- Add an epilepsy warning, the white flashes that happen in the kiai's + 03:17:605 - are enough to trigger it imo. (It's even mentioned in the AiMod lol :D)

- BG is 1366x767 lol, shouldn't it be 1366x768? :3

- Why is the preview point placed in a slow section and not before the chorus? ;o

Miracle


Sotarks:

00:26:593 (1) - Maybe a sharp anchor on this slider to make it look a little nicer with 00:26:218 (4) - ?
01:41:230 (1) - This NC feels pretty unnecessary here.
01:47:605 (1,2,3,4,1,2,3,4) - The emphasis in the song indicates that the notes are in groups of 4 (which you indicate with NC's), but the triangles make the emphasis super odd. If you don't wanna change the pattern, then make the NC's 1,2,3,1,2,3,1,2 instead, but if you're gonna change the pattern, make sure there's an emphasized jump on 01:48:355 -.
02:32:605 (1,2,1,2,1,2,1,2) - I find it a little odd that these are facing in the same direction, when stuff like 02:28:480 (1,2,1,2,1,2,1,2,1,2,1,2) - is going cray in direction changes. If anything, the last four should be even more intense in the directional stuff as well due to the intensity. (You could do some 90 degree rotations per 2 notes or something idk ;o) (For reference you actually do this on 04:24:355 (1,2,1,2,1,2,1,2,1,2,1,2) - )
02:46:855 (3) - Since you NC'ed 02:45:167 (1,1,1) - , why not that one too? You do more 1,2 patterns a little later too.
04:40:105 (4) - I'd add an NC here due to it being the downbeat.

Sotarks AND Kalibe:

02:04:011 - I donno why, but this section sounds off by a slight margin timing wise, no idea why that's the case tho, since the timing is taken from a ranked set (It at least doesn't sound 100% accurate. Does the hitsound have a delay?)

HB24:

04:52:105 (1,2,3,4,1,2,1,2) - The NC's don't really emphasize the slider patterns that well, so I'd either NC 04:52:479 (3) - as well, or remove the NC on 04:53:230 (1) - .

I hope I could help just a tad ^^ Good luck guys, I'll poke ya about m4m thingy later :)
Topic Starter
Sotarks

Cryptic wrote:

I think I saw this in modreq, so here for a quick mod
idk I saw your name and then Aitakatta and I fucking love this song so I'm here

[Mirakuuu]
  1. 01:40:105 (1,2,3,1,2,1) - So the initial 1 > 2 repeat slider makes you lose a lot of your momentum, 2 repeat > 3 is a small jump, but then 3 > 1 > 2 >1 requires a lot of momentum and movement and feels really out of place compared to the smaller jumps prior to it. I'd say make it a bit more gradual by moving 3 further away from the 2 repeating slider. :arrow: The meaning of this patern is I emphasised the "NARAAA" with a NC and large spacing, that's why I'm using the small spacing on the previous patern, and that's also why i used a flow break after it.. I want to keep this patern just the way it is tbh..
  2. 02:28:105 (1) - to 02:36:355 (1) - I honestly have no clue what the design here is. Musically speaking, it does warrant jumps, I agree with that choice. However, the noises are basically back and forth strings that change octave every measure. This would imply, to me, that it should be mapped with an NC every measure or every half measure (so either every 8 or 4 notes) with some form of similarly spaced jumps. The current way you have it just seems kind of sporadically mapped. Alternatively, you could always follow the vocal pattern and have two jumps then two jumps that echo it, like so:
    Regardless, I just think that you didn't do enough here. I know that you aren't supposed to complicate things when you map, but I feel like this is over-simplified. :arrow: I think you just think too much of how things should be, and you want me to do like "you" would do because "you" don't like the meaning of my note placement, but it has a meaning by the spacing of those jumps and the NC on every claps, so yeah I don't really want to change just because you don't like it, but I actually do.
  3. 03:14:980 (2,3,4,5,6,7) - Nerf the 5 and 7's spacing a bit, as the buildup does not warrant this large of a jump (yet) in my opinion. :arrow: Why would I nerf this build up meanwhile this fits and makes a nice structure, nah I don't agree sorry.
  4. 04:59:635 (1) - This sounds really bad because the slider ticks get off beat. I like the concept but please don't :c :arrow: The soft-sliderslider will be muted anyways, so why would I do that.
  5. As a note, its weird that the first kiai doesn't have the strings mapped in places like 02:18:355 (4) - to 02:19:105 (1) - . I don't know, personally it just feels a bit empty not mapping them. :arrow: It's just a rythmn variance dud..
Good map, great song, good luck!

Depths wrote:

hi dad m4m
[Miracle]
  1. 00:00:710 (1,1) - this is the first 2 notes and this blanket is off.. I'm tilted.. just like this blanket xd :arrow: You're a blanket off xd
  2. 00:11:237 add a note here for vocal you did it on earlier parts :arrow: not here because i make a paused rythmn
  3. 00:16:107 (1,2,3) - you could try to keep distance consistent, I understand the reason for the spacing change on 3 but consistent spacing would be better imo :arrow: if u understand i don't need to explain u why I won't make them consistent xd
  4. 00:38:593 (5,1) - swap :arrow: nah don't want to
  5. 00:40:093 (1,1) - too much distance for calm part imo :arrow: nah it's fine imo xd
  6. 00:54:167 (3,4,5,6) - looks messy imo. https://osu.ppy.sh/ss/5707079 maybe try ths? :arrow: nah prefer my patern here and it flows well and readable so why u think it's messy aaa i'm sad now
  7. 01:01:105 (1) - nice slider xd :arrow: thanks
  8. 01:03:355 ignoring beat but its sorta ok cuz following vocal :arrow: yup
  9. 01:16:761 missed triple :arrow: it's ok since the piano sound is followed, i don't always map all triples here xd
  10. 01:17:980 (3) - 2 circles would be better for piano imo :arrow: build up stream so it's not so sharp
  11. 01:30:542 (3,4) - ctl +g :arrow: uhh
  12. 01:59:605 (1,2) - delete 1 and move 2 to the red tic http://puu.sh/qgChy/b5d5df5994.jpg :arrow: this is fine
  13. 02:02:980 (1,2,3,4,1,2,3,4,1,2,3,4,1) - stream looks pretty ugly imo :arrow: you're ugly
  14. 02:31:855 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - I got cancer :arrow: same dude, same..
  15. 02:34:105 (1) - missed finish
  16. 02:34:105 (1,2,3) - such small spacing is weird after so many jumps..:arrow: paused to next build up!
pm me in game and I'll give you the map I want modded xd

Syph wrote:

lol depths made me mod with him i want kd too !!! actually i did literally everything fuk depths

02:52:855 - why would u ignore this very cute sound :arrow: to emphasis the drums myboy
02:57:917 (1,2) - atleast make a fancy blanket ;_; :arrow: blanket suckssss
03:17:605 (1) - i guess this works but i'd personally do a 1/2 slider so you don't fully ignore the thing on red tick :arrow: it's too pause rom the high section before, and 1/1works here too
03:58:855 (4) - no stream here makes syph sad q.q :arrow: no stream makes sotarks happy
04:19:105 (1,2) - same as i mentioned for kalibe at 03:34:105 (1) - :arrow: naaaah, this is perfect, no sound on redtick, KALIBE IF U SEE THIS DON'T FIX. :x
04:26:230 (3,4) - u can just do kicksliders here so u also catch the stream sound :arrow: nah i prefer continue my jump here
04:33:261 - i think u missed this? u can add a circle and place it at 49|113 and you'll have like the same pattern, plays fine :arrow: nah because i'm following the piano here dud
04:39:261 - ^, you'll just have to do smth else cuz theyre so far away from eachother xd :arrow: same
d

Yahuri wrote:

from queue~

Miracle
02:36:917 - could add a spinner here if ya want :arrow: nah i want that break pause here xd (rip english)
02:52:855 - why skip this note? :arrow: to emphasis more the drums after
03:22:480 (2,4) - overlap more or dont overlap at all :arrow: KALIBE PLS FIX THIS OVERLAP
this mod pretty lame oops
hope it helps anyways, good luck!

-Sh1n1- wrote:

STD Mod

Hey dude :3 just passing by...

Sotarks

  1. 00:01:095 - two timing points with different volume, fix it pls :arrow: uhe why it's just a volume change
  2. 00:10:112 - 00:11:627 - ....same as above, you should recheck your timing sections. :arrow: same
  3. 00:23:595 (4,1) - swap NCs
  4. 00:50:230 (4,1) - it's something similar as a blanquet, right? it might looks nicer if you move 00:50:605 (1,2,3) - to x:268 y:72 :arrow: this patern is fine and flowing cool, i like it like that soz
  5. 01:15:167 (3) - why not 1/4? there is a prominent sound at 01:15:261 - :arrow: cause following piano here
    01:41:230 - NC only for 2 notes? common dude. :arrow: NARAAAAAAAAA
  6. 03:06:355 - Strong sound, why you skipped? I recommend you to change into note+slider :arrow: i focus on vocals here
  7. 03:09:167 (4) - same as above. :arrow: same
  8. 04:04:761 - aren't you skipping a sound here? 04:04:667 (2) - looks better in 1/4. :arrow: focus vocal
  9. 04:13:667 (3) - 1/4 pls, I usually call it triplet in Taiko :P :arrow: i'im not focusing triplets here dude

Good Luck~~

Spork Lover wrote:

Yo, M4M like we talked about :)

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General


- Why is the preview point placed in a slow section and not before the chorus? ;o :arrow: because why not it's cute, there's no rule that I must put it at kiai

Miracle


Sotarks:

01:47:605 (1,2,3,4,1,2,3,4) - The emphasis in the song indicates that the notes are in groups of 4 (which you indicate with NC's), but the triangles make the emphasis super odd. If you don't wanna change the pattern, then make the NC's 1,2,3,1,2,3,1,2 instead, but if you're gonna change the pattern, make sure there's an emphasized jump on 01:48:355 -. :arrow: the whole jump is emphasized here dude, i'm following piano..
02:46:855 (3) - Since you NC'ed 02:45:167 (1,1,1) - , why not that one too? You do more 1,2 patterns a little later too.
04:40:105 (4) - I'd add an NC here due to it being the downbeat.

Sotarks AND Kalibe:

02:04:011 - I donno why, but this section sounds off by a slight margin timing wise, no idea why that's the case tho, since the timing is taken from a ranked set (It at least doesn't sound 100% accurate. Does the hitsound have a delay?) :arrow: I don't think it's off lol

I hope I could help just a tad ^^ Good luck guys, I'll poke ya about m4m thingy later :)
Thanks guys for the mods! I really apreciate! ♥
No reply = fixed
1Computer
NM from my queue.

SPOILER
[Miracle]
  1. 01:24:730 (1,2,3,4,1) - Curve this stream to have the same shape as the slider.
  2. 02:06:355 and 02:18:355 - Not gonna map the streams? (And later on as well.)
  3. 02:29:605 (1,2) - This is way too far apart! Compare with 04:20:605 to 04:26:417 where everything is a lot closer in spacing. Not to mention it doesn't fit with the music much.
  4. 02:53:042 (1,2) - Ctrl+G maybe, feel nicer to play to me.
  5. 03:14:230 (2,3,4,5,1) - Reshape this stream, the slider isn't the same direction/shape as the stream.
  6. 03:26:605 (1,2,3,4) - Blanket?
  7. 03:54:730 - I think you should put a note here.
  8. 04:27:167 (2) - Move up for a blanket with 04:26:605 (1).
  9. 04:43:855 (3,4,5,6,1) - Form a proper star shape.
  10. 04:56:241 (3,1) - Blanket pls.
  11. 04:59:635 (1) - :OOO
  12. 05:11:586 - Because the BPM is low, have the spinner start here?
Topic Starter
Sotarks

1Computer wrote:

NM from my queue.

SPOILER
[Miracle]
  1. 01:24:730 (1,2,3,4,1) - Curve this stream to have the same shape as the slider. :arrow: i'm actually fine with the current one
  2. 02:06:355 and 02:18:355 - Not gonna map the streams? (And later on as well.) :arrow: didn't want to here..
  3. 03:26:605 (1,2,3,4) - Blanket? :arrow: Wasn't mean to be one
  4. 03:54:730 - I think you should put a note here. :arrow: nah, i'm following vocals
  5. 04:27:167 (2) - Move up for a blanket with 04:26:605 (1). :arrow: wasn't mean to
thanks for the mod! no reply = fixed
Kalibe
fixed most of things you've mentioned guys.

About those 3/4 sliders, i think it's fine as it is, cuz first one following vocal, and second one guitar.

Thx guys for mods!!

Anata wa shitsureidesu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 173511
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1095,4095,7095,10112,13104,16107,19095,22095,24345,24532,24720,25093,40093,43105,67105,79105,97105,109105,122605,124105,146605,148105,148480,148855,149230,149605,149980,150355,150730,150823,151105,151480,151855,152230,152605,152980,153355,153730,154105,156355,156917,158605,164605,194605,194980,195167,195355,195542,195730,195917,197605,208480,208855,209230,209605,215605,220105,221605,223105,232480,234355,236605,260605,260980,261355,261730,262105,262480,262855,263230,263605,263980,264355,264730,265105,265480,265855,266230,266605,268105,269605,280105,293605
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Aitakatta Sora
TitleUnicode:会いたかった空
Artist:Chihara Minori
ArtistUnicode:茅原実里
Creator:Sotarks
Version:Miracle
Source:劇場版 境界の彼方 -I'LL BE HERE- 未来篇
Tags:Beyond the Boundary Gekijouban Kyoukai no Kanata The Movie The Sky I Wanted to Meet Mirai Kuriyama Akihito Kanbara Kyoto Animations Kyoani main theme nase mitsuki HB24 Kalibe collab collaboration
BeatmapID:1032915
BeatmapSetID:484198

[Difficulty]
HPDrainRate:6.2
CircleSize:3.8
OverallDifficulty:8.2
ApproachRate:9.2
SliderMultiplier:1.62
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,158605,164035
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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249,235,123730,5,6,0:0:0:0:
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143,220,123917,1,0,3:0:0:0:
119,274,124011,1,0,0:0:0:0:
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191,59,124667,1,0,0:0:0:0:
317,128,124855,2,0,P|360:140|424:144,1,90.7200011074219,0|0,1:0|1:0,0:0:0:0:
190,58,125230,2,0,P|147:46|102:44,1,90.7200011074219,8|0,0:0|0:0,0:0:0:0:
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33,120,126261,1,0,1:0:0:0:
33,120,126355,2,0,P|25:166|28:227,1,90.7200011074219,0|0,1:0|0:1,0:0:0:0:
226,42,126730,2,0,P|239:85|243:130,1,90.7200011074219,8|0,0:0|0:0,0:0:0:0:
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232,244,127667,1,2,0:0:0:0:
232,244,127761,1,0,1:0:0:0:
232,244,127855,2,0,P|238:288|230:360,1,90.7200011074219,0|0,1:0|1:0,0:0:0:0:
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239,41,129261,1,0,1:0:0:0:
239,41,129355,1,0,1:0:0:0:
229,213,129542,1,0,1:0:0:0:
392,126,129730,2,8,P|437:131|502:148,1,90.7200011074219
223,58,130105,6,0,P|231:143|217:259,1,181.440002214844,0|8,1:0|0:0,0:0:0:0:
124,122,130667,1,0,0:0:0:0:
314,83,130855,2,0,P|321:127|315:182,1,90.7200011074219,0|0,1:0|1:0,0:0:0:0:
268,360,131230,1,8,0:0:0:0:
221,237,131417,1,0,0:0:0:0:
393,269,131605,6,0,B|337:255|304:269|304:269|273:241|216:236,1,181.440002214844,0|8,1:0|0:0,0:0:0:0:
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238,328,132542,1,0,1:0:0:0:
182,123,132730,1,8,0:0:0:0:
220,236,132917,1,0,0:0:0:0:
188,32,133105,6,0,P|182:73|183:135,1,90.7200011074219,0|0,1:0|1:0,0:0:0:0:
398,243,133480,2,0,B|288:205|314:261|202:231,1,181.440002214844,8|0,0:0|1:0,0:0:0:0:
344,319,134042,1,0,1:0:0:0:
287,131,134230,1,8,0:0:0:0:
192,258,134417,1,0,1:0:0:0:
373,208,134605,6,0,P|419:202|476:207,1,90.7200011074219,0|0,1:0|1:0,0:0:0:0:
318,334,134980,1,8,0:0:0:0:
236,109,135167,1,4,1:0:0:0:
229,87,135542,5,0,1:0:0:0:
436,184,135730,2,0,P|459:189|503:201,1,45.3600005537109,0|0,1:0|1:0,1:0:0:0:
284,264,135917,2,8,P|254:266|221:273,1,45.3600005537109,8|8,3:0|3:0,3:0:0:0:
358,312,136105,6,0,B|392:224|324:224|372:112,1,181.440002214844,4|8,1:0|0:0,0:0:0:0:
199,18,136667,1,2,0:0:0:0:
199,18,136761,1,0,1:0:0:0:
199,18,136855,2,0,P|206:63|205:126,1,90.7200011074219,0|0,1:0|1:0,0:0:0:0:
172,284,137230,1,8,0:0:0:0:
122,150,137417,1,0,0:0:0:0:
290,79,137605,6,0,P|288:168|301:273,1,181.440002214844,0|8,1:0|0:0,0:0:0:0:
476,210,138167,1,2,0:0:0:0:
476,210,138261,1,0,1:0:0:0:
476,210,138355,2,0,P|430:201|376:200,1,90.7200011074219,0|0,1:0|1:0,0:0:0:0:
245,261,138730,1,8,0:0:0:0:
208,40,138917,1,2,0:0:0:0:
75,101,139105,6,0,B|160:80|160:140|252:120,1,181.440002214844,4|8,0:0|0:0,0:0:0:0:
403,86,139667,1,2,0:0:0:0:
403,86,139761,1,0,1:0:0:0:
403,86,139855,1,0,1:0:0:0:
234,34,140042,1,0,1:0:0:0:
114,178,140230,2,0,P|109:222|117:277,1,90.7200011074219,8|0,0:0|0:0,0:0:0:0:
267,51,140605,6,0,B|246:138|284:140|260:240,1,181.440002214844,0|8,1:0|0:0,0:0:0:0:
361,104,141167,1,2,0:0:0:0:
361,104,141261,1,0,1:0:0:0:
361,104,141355,1,0,1:0:0:0:
167,48,141542,1,0,1:0:0:0:
384,115,141730,2,0,P|432:122|483:122,1,90.7200011074219,8|0,0:0|0:0,0:0:0:0:
238,152,142105,6,0,P|137:163|45:191,1,181.440002214844,4|8,0:0|0:0,0:0:0:0:
145,267,142667,1,2,0:0:0:0:
115,70,142855,1,0,1:0:0:0:
40,201,143042,1,0,1:0:0:0:
223,135,143230,2,0,P|271:130|334:138,1,90.7200011074219,8|0,0:0|0:0,0:0:0:0:
133,226,143605,6,0,B|239:239|210:196|321:217,1,181.440002214844,0|8,1:0|0:0,0:0:0:0:
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175,321,144261,1,0,1:0:0:0:
175,321,144355,1,0,1:0:0:0:
176,129,144542,1,0,1:0:0:0:
327,262,144730,1,8,0:0:0:0:
334,63,144917,1,2,0:0:0:0:
141,153,145105,6,0,B|47:163,1,90.7200011074219,0|0,1:0|1:0,0:0:0:0:
337,214,145480,2,0,B|437:231,1,90.7200011074219,8|0,0:0|0:0,0:0:0:0:
185,81,145855,1,0,1:0:0:0:
234,295,146042,1,0,1:0:0:0:
254,33,146230,1,8,0:0:0:0:
171,234,146417,1,2,0:0:0:0:
358,163,146605,6,0,B|458:140|458:140|440:183,1,136.080001661133,12|0,0:0|3:0,0:0:0:0:
435,195,146980,1,8,3:0:0:0:
219,114,147167,2,0,B|115:85|131:137|24:121,1,181.440002214844,12|2,0:0|0:0,0:0:0:0:
298,72,147730,1,8,0:0:0:0:
306,107,147824,1,8,0:0:0:0:
302,143,147918,1,8,3:0:0:0:
291,177,148011,1,8,3:0:0:0:
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455,214,148855,5,8,0:0:0:0:
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416,136,149230,5,8,0:0:0:0:
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320,138,149605,5,8,0:0:0:0:
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221,291,150542,1,2,0:0:0:0:
295,46,150730,6,0,P|308:121|307:157,1,90.7200011074219,8|0,0:0|0:0,0:0:0:0:
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439,207,152042,1,2,0:0:0:0:
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415,131,152605,5,8,0:0:0:0:
179,128,152792,1,2,0:0:0:0:
271,266,152980,5,8,0:0:0:0:
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208,337,153542,1,2,0:0:0:0:
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154,205,153917,1,2,0:0:0:0:
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465,136,154480,1,2,0:0:0:0:
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326,193,155042,1,4,0:0:0:0:
288,369,155230,1,4,0:0:0:0:
295,176,155417,1,4,0:0:0:0:
506,303,155605,5,0,1:0:0:0:
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109,332,155980,1,0,1:0:0:0:
379,295,156167,1,0,1:0:0:0:
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157,102,156542,1,8,0:0:0:0:
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245,79,156730,1,8,0:0:0:0:
290,78,156823,1,8,0:0:0:0:
332,94,156917,1,8,0:0:0:0:
212,104,164605,6,0,P|276:96|316:104,1,74.5199974984132,6|0,0:0|0:0,0:0:0:0:
256,224,164980,1,0,3:0:0:0:
136,60,165167,6,0,P|132:136|140:168,1,74.5199974984132,2|0,0:0|0:0,0:0:0:0:
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176,204,165730,6,0,P|112:212|72:204,1,74.5199974984132,2|0,0:0|0:0,0:0:0:0:
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256,242,166292,6,0,P|258:181|248:136,1,74.5199974984132,2|0,0:0|0:0,0:0:0:0:
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406,225,166855,6,0,P|353:209|319:203,1,74.5199974984132,2|0,0:0|0:0,0:0:0:0:
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378,27,168730,1,2,0:0:0:0:
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254,215,169105,5,2,0:0:0:0:
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161,113,169667,1,0,0:0:0:0:
181,307,169855,5,2,0:0:0:0:
156,152,170042,1,0,0:0:0:0:
179,287,170230,1,2,0:0:0:0:
238,185,170417,1,0,0:0:0:0:
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313,291,171167,1,2,0:0:0:0:
313,291,171355,6,0,B|324:241|324:241|318:188|318:188|329:123,1,165.240001008545,2|0,0:0|3:0,0:0:0:0:
222,54,171917,1,2,0:0:0:0:
222,54,172105,6,0,B|282:27|282:27|398:55,1,165.240001008545,6|0,0:0|3:0,0:0:0:0:
421,244,172667,1,8,3:0:0:0:
387,36,173042,5,8,3:0:0:0:
421,244,173230,1,2,0:0:0:0:
280,214,173605,6,0,P|223:218|185:218,1,84.2399994858398,2|0,0:0|0:0,0:0:0:0:
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74,87,174917,6,0,B|101:72|101:72|138:68|168:84,1,84.2399994858398,2|0,0:0|0:0,0:0:0:0:
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312,187,177542,2,0,P|291:184|270:179,1,42.1199997429199,2|0,0:0|0:0,0:0:0:0:
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110,257,178480,2,0,P|151:267|203:268,2,84.2399994858398,2|2|0,0:0|0:0|0:0,0:0:0:0:
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460,243,180730,6,0,P|420:241|381:246,1,58.3200014238282,2|0,0:0|3:0,0:0:0:0:
218,262,181105,2,0,P|247:260|276:262,1,58.3200014238282,2|0,0:0|0:0,0:0:0:0:
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200,78,182230,2,0,P|211:143|211:178,1,74.5199974984132,2|0,0:0|0:0,0:0:0:0:
72,350,182605,6,0,P|58:279|59:172,1,165.240001008545,0|0,3:0|0:0,0:0:0:0:
141,68,183167,1,2,0:0:0:0:
169,76,183261,1,2,0:0:0:0:
200,78,183355,1,2,0:0:0:0:
288,41,183542,1,2,0:0:0:0:
381,68,183730,1,2,0:0:0:0:
424,159,183917,1,2,0:0:0:0:
281,330,184105,6,0,P|244:297|353:292,1,260.819991244446,6|0,0:0|0:0,0:0:0:0:
281,330,184855,6,0,B|225:323|225:323|186:342|186:342|147:327|93:330,1,165.240001008545,6|0,0:0|0:0,0:0:0:0:
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40,338,185605,6,0,L|39:181,1,149.039994996826,6|0,0:0|0:0,0:0:0:0:
318,235,186167,2,0,B|258:208|232:264|145:217,1,149.039994996826
348,147,186730,1,0,0:0:0:0:
399,268,186917,1,2,0:0:0:0:
424,103,187105,5,2,0:0:0:0:
326,228,187292,1,8,0:0:0:0:
227,68,187480,1,2,0:0:0:0:
182,212,187667,1,2,0:0:0:0:
79,70,187855,6,0,B|139:52|156:87|244:63,1,149.039994996826,8|0,0:0|0:0,0:0:0:0:
28,148,188417,1,2,0:0:0:0:
252,231,188605,2,0,P|203:184|102:191,1,149.039994996826,2|2,0:0|0:0,0:0:0:0:
217,314,189167,2,0,B|266:320|266:320|318:309|343:242,1,149.039994996826
356,136,189730,1,0,0:0:0:0:
421,279,189917,5,2,0:0:0:0:
461,163,190105,1,2,0:0:0:0:
498,342,190292,1,8,0:0:0:0:
234,208,190480,2,0,P|300:203|336:212,1,74.5199974984132,2|0,0:0|0:0,0:0:0:0:
314,306,190855,1,8,0:0:0:0:
288,295,190948,2,0,P|237:293|189:311,1,74.5199974984132,8|0,0:0|0:0,0:0:0:0:
179,307,191230,2,0,P|156:244|151:183,1,111.77999624762,8|0,0:0|0:0,0:0:0:0:
153,163,191605,5,6,0:0:0:0:
209,32,191792,1,2,0:0:0:0:
250,175,191980,1,8,0:0:0:0:
107,175,192167,6,0,B|153:162|153:162|193:179|193:179|226:173|276:177,1,149.039994996826,6|2,0:0|0:0,0:0:0:0:
401,249,192730,2,0,L|302:255,1,74.5199974984132,8|8,0:0|0:0,0:0:0:0:
410,116,193105,1,2,0:0:0:0:
481,295,193292,1,8,3:0:0:0:
301,254,193480,1,8,3:0:0:0:
484,215,193667,6,0,L|297:230,1,165.240001008545,6|0,0:0|0:0,0:0:0:0:
170,349,194230,1,8,0:0:0:0:
167,307,194323,1,8,0:0:0:0:
165,266,194417,1,8,3:0:0:0:
163,225,194511,1,8,3:0:0:0:
161,186,194605,6,0,P|167:132|186:72,1,82.6200005042725,6|0,0:0|0:0,0:0:0:0:
113,34,194980,1,2,0:0:0:0:
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335,223,195917,1,8,0:0:0:0:
24,288,196105,6,0,P|121:301|139:301,1,90.7200011074219,12|0,0:0|0:0,0:0:0:0:
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166,285,196480,1,8,0:0:0:0:
231,45,196667,1,12,0:0:0:0:
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269,350,229105,1,0,0:0:0:0:
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100,121,238480,2,0,P|115:200|117:239,1,90.7200011074219,8|0,0:0|0:0,0:0:0:0:
244,315,238855,1,0,1:0:0:0:
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222,216,258542,1,0,1:0:0:0:
402,164,258730,2,0,P|325:158|291:167,1,90.7200011074219,8|0,0:0|0:0,0:0:0:0:
471,311,259105,6,0,B|490:216|490:216|432:244,1,136.080001661133,12|0,0:0|3:0,0:0:0:0:
428,251,259480,1,8,3:0:0:0:
136,222,259667,2,0,B|186:200|234:222|234:222|276:255|334:233,1,181.440002214844,12|2,0:0|0:0,0:0:0:0:
176,128,260230,1,8,0:0:0:0:
188,293,260417,1,8,0:0:0:0:
188,293,260511,1,8,0:0:0:0:
188,293,260605,5,12,0:0:0:0:
280,160,260792,1,2,0:0:0:0:
118,211,260980,5,8,0:0:0:0:
284,246,261167,1,2,0:0:0:0:
163,111,261355,5,8,0:0:0:0:
201,308,261542,1,2,0:0:0:0:
276,127,261730,5,8,0:0:0:0:
113,228,261917,1,2,0:0:0:0:
306,260,262105,5,8,0:0:0:0:
150,119,262292,1,2,0:0:0:0:
375,111,262480,5,8,0:0:0:0:
191,213,262667,1,2,0:0:0:0:
443,216,262855,5,8,0:0:0:0:
259,114,263042,1,2,0:0:0:0:
478,106,263230,5,8,0:0:0:0:
294,208,263417,1,2,0:0:0:0:
77,59,263605,6,0,P|142:40|198:42,1,90.7200011074219,8|0,0:0|0:0,0:0:0:0:
359,212,263980,2,0,P|294:231|238:229,1,90.7200011074219,8|0,0:0|0:0,0:0:0:0:
101,150,264355,5,8,0:0:0:0:
262,87,264542,1,2,0:0:0:0:
96,277,264730,5,8,0:0:0:0:
219,156,264917,1,2,0:0:0:0:
408,326,265105,5,12,0:0:0:0:
173,224,265292,1,2,0:0:0:0:
449,215,265480,5,8,0:0:0:0:
218,292,265667,1,2,0:0:0:0:
373,126,265855,5,8,0:0:0:0:
270,361,266042,1,2,0:0:0:0:
62,124,266230,5,8,0:0:0:0:
165,359,266417,1,2,0:0:0:0:
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479,130,267167,2,0,B|423:98|423:98|279:116,1,181.440002214844,12|2,0:0|0:0,0:0:0:0:
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49,156,268667,1,2,0:0:0:0:
31,347,268855,1,2,0:0:0:0:
129,203,269042,1,0,1:0:0:0:
129,203,269136,1,0,1:0:0:0:
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426,219,272042,1,0,1:0:0:0:
271,258,272230,1,10,0:0:0:0:
367,316,272417,1,2,0:0:0:0:
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198,317,274105,5,2,0:0:0:0:
141,148,274292,1,2,0:0:0:0:
330,143,274480,1,10,0:0:0:0:
176,287,274667,1,2,0:0:0:0:
193,80,274855,1,2,0:0:0:0:
353,173,275042,1,2,0:0:0:0:
94,223,275230,1,10,0:0:0:0:
378,201,275417,1,2,0:0:0:0:
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230,95,278042,1,0,0:0:0:0:
337,251,278230,1,10,0:0:0:0:
234,217,278417,1,0,0:0:0:0:
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231,260,280011,1,0,1:0:0:0:
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170,337,280480,1,2,0:0:0:0:
248,162,280667,1,8,0:0:0:0:
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241,268,281042,1,8,0:0:0:0:
410,195,281230,1,0,1:0:0:0:
253,73,281417,1,0,1:0:0:0:
253,73,281511,1,0,1:0:0:0:
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216,260,282167,1,2,0:0:0:0:
216,260,282261,1,0,1:0:0:0:
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347,138,284042,1,0,1:0:0:0:
179,76,284230,1,8,0:0:0:0:
251,229,284417,1,2,0:0:0:0:
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42,194,285167,1,2,0:0:0:0:
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30,320,286480,1,8,0:0:0:0:
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461,253,287042,1,0,1:0:0:0:
332,129,287230,1,0,1:0:0:0:
287,137,287323,1,0,1:0:0:0:
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198,158,287511,1,8,3:0:0:0:
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446,168,288261,1,0,1:0:0:0:
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172,106,288917,1,2,0:0:0:0:
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331,129,291917,1,2,0:0:0:0:
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284,226,294730,1,2,0:0:0:0:
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401,309,295709,1,2,0:0:0:0:
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283,284,296606,6,0,P|232:285|137:314,1,150.659994022888,2|0,0:0|0:0,0:0:0:0:
61,363,297361,1,2,0:0:0:0:
34,282,297537,1,2,0:0:0:0:
43,183,297714,1,2,0:0:0:0:
104,93,297894,1,2,0:0:0:0:
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102,125,305631,1,2,0:0:0:0:
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Grrum
Hi. Here for M4M. I'll be checking your responses to the bold parts. If I like your response, I'll shoot this a star. Hope this helps!

00:33:155 (2,3) – Consider deleting (3) and making (2) a ½ slider. This part seems a little too dense for the pacing.

00:44:230 (4,5,1) – (1)'s slider end isn't equidistant between (4,5). Also, a curve on the (1) slider might feel a little more natural and make you be able to control the DS if you'd like to reduce the spacing: http://puu.sh/qwBYx/d17e18f20f.jpg

01:08:230 (7) – Try making this two circles. It'd be nice to pick up that piano note at 01:08:417 - , and the pattern is about to take a rest at the reverse slider, so I think increasing the density is okay here.

01:22:667 (1) – This sound could use more relative emphasis. Consider a spacing like this: http://puu.sh/qwChT/129a3cdf88.jpg . Maybe nerfing the spacing at 01:22:292 (2,3) – is too much, but the relative spacing into the next NC emphasizes very nicely, so try doing something like that.

01:48:355 (1) – Consider a new or more rotated flow structure for the NC

02:09:542 (5,1) – This overlap doesn't look great. Is it possible to set up 02:09:730 (6) – so that you can stack these instead of overlap?

03:06:355 – This is kind of a strong note that you're missing out on. What's the intention behind the rhythm? Consider making a rhythm like this http://puu.sh/qwCVs/fee66297a1.jpg . A flow that might work is making a strong jump into (3) and making an anti-jump in between (3,4)
03:09:355 – Again here. Are you trying to go with the vocals? If you are, I don't want to discourage that, but you have to commit to a rhythm, I think, since it's confusing when you switch back and forth between vocals and drums. If you want to go with the vocals in these places, you should also follow it at 03:07:105 (1,2,3,4) – and 03:05:980 – (by putting a circle here and ignoring the above suggestion), otherwise people following the vocals will be unhappy with your rhythm, and the people following the drums will be unhappy you went with the vocals, and now no one is happy. Plus your spacing at 03:09:917 (1) – doesn't complement then singer well. If you commit to the singer, think about which notes deserve more emphasis in the spacing. I really wanted to avoid the wall of text in this mod, but I'd really like to hear your opinions on what you're doing.

03:17:605 (1) – Compare this section to 01:07:105 (1,2,3,4,5,6,7) - (and similar comparisons at 03:21:167 (2,3,4) - to 01:10:667 (2,3,4,5,6,1,2,3,4,5,6) - ). One is following the piano rather heavily and one is following the drums rather heavily despite the fact that these are very similar in the music. I don't like this inconsistency. I don't think you being two different mappers should have any relevance in an argument here since the player isn't going to care who mapped what, just how it's mapped, and it's mapped inconsistently. Talk to Sotarks about this section and try to find some common ground between you guys.

03:55:105 (1,2,1,2,1,2,1,2) – I really like this part. The emphasis is really clear and emphasizes the music nicely. What you've done, though, is emphasize the violin. So at 03:58:855 (4) - , there's this similar feeling that you're denying the player by not going with the violins. If you keep what you have at 03:55:105 (1,2,1,2,1,2,1,2) – , which I think you should, then I strongly recommend you use a similar technique at 03:58:855 (4) -.
04:10:855 (3) – If you do the above, be consistent here.
02:06:355 (4) – This one is a little tricky. Yes, there are violins here, but they haven't been introduced in the same way, so you could get away with not emphasizing them. The benefit of doing that would be to make the second kiai a little stronger by emphasizing the violins which feels more intense making the pacing of the map kind of nice. This would be inconsistent, so I'm not sure this is correct, so I'll let you decide.

04:59:635 (1,1) – The slider has really toned down the intensity of the map, so I think this spacing is too big. Is there anyway you can tone it down for a more fluid/restful conclusion, like say, by doing a 30~45 degree rotation on the second slider like: http://puu.sh/qwFaV/45c7014463.jpg

Good luck!
wajinshu
Hello Sotarks
I did map too, only difficulty was Normal... And I asked Kwan about metadata. Romanized Artist must be Minori Chihara, because she likes to be more Minori Chihara than Chihara Minori

03:43:105 (1) - pls here must be another timing...
xd
Underforest
place for mod
sahuang
hi

[General]
  1. I guess this song is not for big cs, so cs4 is fine?

[Miracle]
  1. 00:03:345 - introduction part, you are mostly following music(piano), so here the music really shouldnt be ignored, feels weird when playing now
  2. 00:26:218 (4,1) - find it looks not very nice..i would say http://puu.sh/qC6wj/1f4dcbbe32.jpg works better
  3. 00:40:093 (1,1) - just an idea,but how about http://puu.sh/qC6B7/33ae1f5ca7.jpg ?
  4. 01:17:605 - miss a note,its same as 01:17:792 -
  5. 01:36:542 (4,1) - id prefer them to stack
  6. 01:45:167 (2,7) - stack? blunt angle now feels weird
  7. 02:08:230 (5) - ds for 02:08:230 (5,1) - should be larger than 02:07:855 (4,5) - according to music, but now it's the opposite,so maybe ctrl+G or sth
  8. 02:36:917 - imo a slider are with low sv from here to 02:38:605 - or 02:40:105 - will work REALLY well
  9. 02:52:105 (1) - http://puu.sh/qC6Sv/eb0e3f0d84.jpg try?
  10. 03:06:355 - beat shouldnt be neglected: note 03:06:167 - and 1/2 slider 03:06:355 -
  11. 03:17:042 (2,1,2,1) - the sudden ds change..
  12. 04:54:355 (1,2,3,4) - dont really get the ds here, isnt it supposed to be increasing?
    Cool map

good luck as always :)
Seto Kousuke
chatty chatty

hi
2016-08-15 08:39 Sotarks: ACTION is editing [https://osu.ppy.sh/b/1032915 Chihara Minori - Aitakatta Sora [Miracle]]
2016-08-15 08:41 Seto Kousuke: ctrl shift S
2016-08-15 08:41 Seto Kousuke: unsnapped notes
2016-08-15 08:42 Seto Kousuke: a bit overdone imo 00:33:155 (2,3,4,5,6) -
2016-08-15 08:43 Sotarks: to follow drums
2016-08-15 08:43 Sotarks: here
2016-08-15 08:43 Seto Kousuke: the strong sounds
2016-08-15 08:43 Seto Kousuke: are these 00:33:155 (2,4) -
2016-08-15 08:43 Seto Kousuke: and the momentum one
2016-08-15 08:43 Seto Kousuke: 00:33:718 (5) - is this
2016-08-15 08:43 Seto Kousuke: but all of them are almost the same due to the jumpy pattern, idk , i think you could represent they better
2016-08-15 08:43 Sotarks: ohh ok
2016-08-15 08:43 Seto Kousuke: maybe use some sliders when fits
2016-08-15 08:44 Seto Kousuke: you'll have plenty of time to use jumps later
2016-08-15 08:44 Seto Kousuke: 00:39:155 (1,2,3) - this pattern applies ''important'' sounds to all 3 notes
2016-08-15 08:44 Seto Kousuke: but
2016-08-15 08:44 Seto Kousuke: this is the important one 00:39:155 (1) -
2016-08-15 08:44 Seto Kousuke: and this the weaker one 00:39:530 (3) -
2016-08-15 08:44 Seto Kousuke: maybe exchange for a slider , or smth
2016-08-15 08:44 Sotarks: i see
2016-08-15 08:45 Sotarks: fixed
2016-08-15 08:46 Seto Kousuke: from here onwards 01:08:605 (1) -
2016-08-15 08:46 Seto Kousuke: it's HB's part right ?
2016-08-15 08:46 Seto Kousuke: ohhh soty, it was you </3
2016-08-15 08:47 Seto Kousuke: or is the SB not updated yet ?
2016-08-15 08:47 Sotarks: nah no sbn
2016-08-15 08:47 Sotarks: xD
2016-08-15 08:47 Sotarks: just flashes
2016-08-15 08:47 Sotarks: and names
2016-08-15 08:47 Sotarks: :D
2016-08-15 08:47 Sotarks: xd
2016-08-15 08:47 Seto Kousuke: so this part is indeed yours </3
2016-08-15 08:47 Seto Kousuke: 01:08:605 (1,2,3,4,5,6) -
2016-08-15 08:48 Seto Kousuke: this are things that Hb usually does, just generic jumps while the drums makes catchy and fun rythms
2016-08-15 08:48 Sotarks: aaaaaa
2016-08-15 08:48 Seto Kousuke: you could've make something way more fun there :/
2016-08-15 08:48 Sotarks: i know u are frustrated
2016-08-15 08:48 Sotarks: about that
2016-08-15 08:48 Sotarks: :C
2016-08-15 08:48 Seto Kousuke: but i did noticed you followed the ''piano'' ?
2016-08-15 08:48 Seto Kousuke: those sounds
2016-08-15 08:48 Seto Kousuke: so it's ok anyway xD
2016-08-15 08:49 Seto Kousuke: I would rather use the catchy rythm
2016-08-15 08:49 Seto Kousuke: for the same reason from before, you'll have plenty of time later to use jumps
2016-08-15 08:49 Sotarks: yeah I know I'll see what I can do
2016-08-15 08:49 Seto Kousuke: yeah, but in case you really want to follow the pianos, they're flowing really nice
2016-08-15 08:49 Seto Kousuke: angle master
2016-08-15 08:49 Seto Kousuke: <3
2016-08-15 08:50 Sotarks: <3
2016-08-15 08:51 Seto Kousuke: 01:36:167 (3) - in case you like, you can make it a single note and stack with 01:36:542 (4) - to make a kind of ''momentum pause'' that fits the piano
2016-08-15 08:51 Seto Kousuke: but that's just a suggestion
2016-08-15 08:52 Seto Kousuke: the way it is now, it's also good c:
2016-08-15 08:52 Sotarks: ah Yeah I see
2016-08-15 08:52 Sotarks: i tried
2016-08-15 08:52 Sotarks: but ... aaa
2016-08-15 08:52 Sotarks: i prefer my stuff atm for this
2016-08-15 08:52 Sotarks: xD
2016-08-15 08:52 Seto Kousuke: hai haii
2016-08-15 08:53 Seto Kousuke: could've used this 01:48:167 (4,1) - a bit better imo, since it is clearly a triplet sound
2016-08-15 08:53 Sotarks: haii haii
2016-08-15 08:53 Seto Kousuke: and these 01:48:542 (2,3,4) -
2016-08-15 08:53 Seto Kousuke: could have a different shape since the drums ''change'' and are stronger than the piano
2016-08-15 08:53 Seto Kousuke: sou your pattern could aswell be ''merged'' the piano and the drum
2016-08-15 08:54 Seto Kousuke: if you utilize that triplet and make a change here
2016-08-15 08:54 Sotarks: following piano here
2016-08-15 08:54 Sotarks: xd
2016-08-15 08:54 Seto Kousuke: okay
2016-08-15 08:54 Sotarks: i don't like triplets so much as u can see
2016-08-15 08:54 Seto Kousuke: yah yah
2016-08-15 08:55 Seto Kousuke: 01:50:230 (1) - this rythm looks a bit weird, did you try single -> single -> 1/2 slider -> pause ?
2016-08-15 08:55 Seto Kousuke: and from here keep the same as it is now 01:51:167 (4) -
2016-08-15 08:56 Seto Kousuke: like this http://puu.sh/qC6Ch/921c070eb0.jpg
2016-08-15 08:57 Sotarks: hmm
2016-08-15 08:57 Sotarks: following vocals and
2016-08-15 08:57 Sotarks: your rythmn
2016-08-15 08:57 Sotarks: skipping a sound
2016-08-15 08:57 Sotarks: of the vocals and beat
2016-08-15 08:58 Seto Kousuke: put a reverse arrow on the slider then
2016-08-15 08:58 Seto Kousuke: and it also follows the vocal
2016-08-15 08:58 Seto Kousuke: both vocal and instruments
2016-08-15 08:59 Seto Kousuke: and even leaves the ''reverse'' arrow to the clap sound, fits nice imo and the clicks lands on important sounds
2016-08-15 08:59 Sotarks: oh
2016-08-15 08:59 Sotarks: i see
2016-08-15 09:01 Seto Kousuke: this clap in middle of slider bothers xD but i know that you're following vocals so it's ok
2016-08-15 09:02 Seto Kousuke: just wanted to mention in case more people says the same and blablaba
2016-08-15 09:03 Sotarks: well i try to focus more on vocals
2016-08-15 09:03 Seto Kousuke: yah yah, it's ok as it is, following your idea, it's flowing really well
2016-08-15 09:03 Seto Kousuke: hmmm...i know this is kalibe's part but
2016-08-15 09:03 Seto Kousuke: 03:28:386 (2,1,2,1,2,1,2) -
2016-08-15 09:04 Seto Kousuke: this is not bad, is really good, but
2016-08-15 09:04 Sotarks: kalibe
2016-08-15 09:04 Sotarks: not me
2016-08-15 09:04 Sotarks: and wow this palys so cool
2016-08-15 09:04 Seto Kousuke: i know, but i'll point it to see your opinion
2016-08-15 09:04 Seto Kousuke: when you use patterns like this, you're saying that all these sounds are the same and each slider-start is the same ''powerfull sound''
2016-08-15 09:04 Seto Kousuke: and these sounds comes from the drums, but they're not the same
2016-08-15 09:05 Sotarks: my opinion is mmm
2016-08-15 09:05 Sotarks: idk
2016-08-15 09:05 Sotarks: like it plays so cool
2016-08-15 09:05 Sotarks: ig
2016-08-15 09:05 Sotarks: and spacing goes crescendo
2016-08-15 09:05 Sotarks: and back & fourth
2016-08-15 09:05 Sotarks: is lov
2016-08-15 09:05 Seto Kousuke: that's a perfect example of ''mapping for the game''
2016-08-15 09:06 Seto Kousuke: it's not a pp thing, and neither a ''omg what are you doing'', but it's obviously prioritizing single clicking osu instead of what the music is actually doing xD
2016-08-15 09:06 Seto Kousuke: but anyway, not your part, so i don't have to say anything xD
2016-08-15 09:07 Sotarks: xD
2016-08-15 09:07 Seto Kousuke: 03:55:105 (1,2,1,2,1,2,1,2) - Hi chrono diver XDDD
2016-08-15 09:07 Seto Kousuke: this always looks so cool
2016-08-15 09:07 Sotarks: hi all my maps
2016-08-15 09:07 Seto Kousuke: xDDD
2016-08-15 09:07 Sotarks: hi soterks' back & fourth kicksliders
2016-08-15 09:08 Seto Kousuke: more spacing ? 03:57:167 (2) - idk, afther those ''OMG SLIDERS'' this little spacing looks so dead
2016-08-15 09:08 Seto Kousuke: 03:56:605 (1) - it's a 1/1 slider, so it's ok to use more spacing to keep the strong feeling of them
2016-08-15 09:08 Seto Kousuke: so more spacing on that 2 would make a lot of people happy
2016-08-15 09:09 Sotarks: OMG SLIDERS
2016-08-15 09:09 Sotarks: XD
2016-08-15 09:10 Sotarks: 03:57:167 (2) - i don't think that notes needs no much emphasis
2016-08-15 09:11 Seto Kousuke: and i think that's it
2016-08-15 09:11 Seto Kousuke: o:
2016-08-15 09:12 Sotarks: thanks a lot dude
2016-08-15 09:12 Sotarks: u can post
2016-08-15 09:12 Seto Kousuke: hai hai <3

<3
Akitoshi
idk if it's a mod but ok lol

Soterks
  1. 01:02:042 (2,3) - isn't stacked this same as 00:58:667 (2,3) - and other previous one? Yes it's not rly affects on the playability itself but it looks suddenly changed mapper on that part lol
  2. 01:33:355 (3) - as i said u on in-game chat i will go full nitpicky lmao so ye this circle can be arranged with the shape from 01:31:667 (2,3,4,1,2,3) - to make it more bootyful
  3. 01:47:605 (1,2,3,4,1,2,3,4,1) - ▲nice▼triangles▲you▼got▲there that should be square thingy since it's 4 notes per nc but ok i like this one too
  4. 02:34:105 (1,2,3) - myocd tells me it should be balanced since it's not rly obvious that the song itself is getting stronger here
  5. 02:52:855 - lolwhy you just skipped the stronk drum there, I almost died with 02:53:042 (1) - since I thought this was 1/2 based and I followed the drums lol
  6. 03:01:855 (2) - just another personal preference, this can be faster so you can single NC on those 03:01:855 (2,3) - and somewhat smooth emphasis with 03:02:605 (1) -
  7. 03:51:917 (5,1) - nice stacks xd
  8. 04:20:605 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - thank mr. soterks
Kalibebe
  1. 02:11:605 (1,5) - blanket xd
  2. 03:31:480 (3) - idk if this one loves future nominators lmao, maybe drop down that red node to make it more visible from 03:31:386 (2) - ???
HentaiBoy
  1. 04:50:605 (1,2) - you can drag them a bit to make 04:50:605 (1,2,1,2,1,2,2,1) - somewhat square-based shape
goodluck
Topic Starter
Sotarks

pinataman wrote:

Hi. Here for M4M. I'll be checking your responses to the bold parts. If I like your response, I'll shoot this a star. Hope this helps!

00:33:155 (2,3) – Consider deleting (3) and making (2) a ½ slider. This part seems a little too dense for the :arrow: I changed that patern yeah.

00:44:230 (4,5,1) – (1)'s slider end isn't equidistant between (4,5). Also, a curve on the (1) slider might feel a little more natural and make you be able to control the DS if you'd like to reduce the spacing: http://puu.sh/qwBYx/d17e18f20f.jpg :arrow: Good idea!

01:08:230 (7) – Try making this two circles. It'd be nice to pick up that piano note at 01:08:417 - , and the pattern is about to take a rest at the reverse slider, so I think increasing the density is okay here. :arrow: No not really, since the timestamp you mentioned there's no piano new sound it's just the countinuing of the previous one, that's why I wanted to use a 1/2 slider here.

01:22:667 (1) – This sound could use more relative emphasis. Consider a spacing like this: http://puu.sh/qwChT/129a3cdf88.jpg . Maybe nerfing the spacing at 01:22:292 (2,3) – is too much, but the relative spacing into the next NC emphasizes very nicely, so try doing something like that. :arrow: Did an alternative!

01:48:355 (1) – Consider a new or more rotated flow structure for the NC :arrow: I wanted to make perfect emphasized triangle here.

03:06:355 – This is kind of a strong note that you're missing out on. What's the intention behind the rhythm? Consider making a rhythm like this http://puu.sh/qwCVs/fee66297a1.jpg . A flow that might work is making a strong jump into (3) and making an anti-jump in between (3,4)
03:09:355 – Again here. Are you trying to go with the vocals? If you are, I don't want to discourage that, but you have to commit to a rhythm, I think, since it's confusing when you switch back and forth between vocals and drums. If you want to go with the vocals in these places, you should also follow it at 03:07:105 (1,2,3,4) – and 03:05:980 – (by putting a circle here and ignoring the above suggestion), otherwise people following the vocals will be unhappy with your rhythm, and the people following the drums will be unhappy you went with the vocals, and now no one is happy. Plus your spacing at 03:09:917 (1) – doesn't complement then singer well. If you commit to the singer, think about which notes deserve more emphasis in the spacing. I really wanted to avoid the wall of text in this mod, but I'd really like to hear your opinions on what you're doing. :arrow: You're right, I changed those paterns.

03:17:605 (1) – Compare this section to 01:07:105 (1,2,3,4,5,6,7) - (and similar comparisons at 03:21:167 (2,3,4) - to 01:10:667 (2,3,4,5,6,1,2,3,4,5,6) - ). One is following the piano rather heavily and one is following the drums rather heavily despite the fact that these are very similar in the music. I don't like this inconsistency. I don't think you being two different mappers should have any relevance in an argument here since the player isn't going to care who mapped what, just how it's mapped, and it's mapped inconsistently. Talk to Sotarks about this section and try to find some common ground between you guys. :arrow: The fact is that it's a collab, is that we can't get a perfect consistency here, the problem is actually is that I don't often map all the 1/4s and Kalibe does more than me, and also I think it's a good thing for a approval map having rythmn changing otherwise it would become boring, so the player has different way to type keys at different section. Hopefully you'll understand my reasoning.

03:55:105 (1,2,1,2,1,2,1,2) – I really like this part. The emphasis is really clear and emphasizes the music nicely. What you've done, though, is emphasize the violin. So at 03:58:855 (4) - , there's this similar feeling that you're denying the player by not going with the violins. If you keep what you have at 03:55:105 (1,2,1,2,1,2,1,2) – , which I think you should, then I strongly recommend you use a similar technique at 03:58:855 (4) -.
04:10:855 (3) – If you do the above, be consistent here.
02:06:355 (4) – This one is a little tricky. Yes, there are violins here, but they haven't been introduced in the same way, so you could get away with not emphasizing them. The benefit of doing that would be to make the second kiai a little stronger by emphasizing the violins which feels more intense making the pacing of the map kind of nice. This would be inconsistent, so I'm not sure this is correct, so I'll let you decide. :arrow: We decided to not map those violins in Kiai parts because there's other rythmn we can focus on, rather than the 12121212 kicksliders part that there's only the violins to emphasis, and I think the violins after has less emphasis then kicks or vocals.

04:59:635 (1,1) – The slider has really toned down the intensity of the map, so I think this spacing is too big. Is there anyway you can tone it down for a more fluid/restful conclusion, like say, by doing a 30~45 degree rotation on the second slider like: http://puu.sh/qwFaV/45c7014463.jpg :arrow: good idea!

Good luck! :arrow: Thanks a lot for this mod dude! As always helpful.

sahuang wrote:

hi

[General]
  1. I guess this song is not for big cs, so cs4 is fine? :arrow: 3,8 is cool pls aaaaaa

[Miracle]
  1. 00:03:345 - introduction part, you are mostly following music(piano), so here the music really shouldnt be ignored, feels weird when playing now :arrow: I'm following the vocals lo
  2. 00:26:218 (4,1) - find it looks not very nice..i would say http://puu.sh/qC6wj/1f4dcbbe32.jpg works better :arrow: no because i don't blanket so much aa
  3. 00:40:093 (1,1) - just an idea,but how about http://puu.sh/qC6B7/33ae1f5ca7.jpg ? :arrow: those kind of overlaps i don't like so much xd
  4. 01:17:605 - miss a note,its same as 01:17:792 - :arrow: to emphasis the finish dude
  5. 01:36:542 (4,1) - id prefer them to stack :arrow: i like this structure tho
  6. 01:45:167 (2,7) - stack? blunt angle now feels weird :arrow: ok
  7. 02:08:230 (5) - ds for 02:08:230 (5,1) - should be larger than 02:07:855 (4,5) - according to music, but now it's the opposite,so maybe ctrl+G or sth
  8. 02:36:917 - imo a slider are with low sv from here to 02:38:605 - or 02:40:105 - will work REALLY well :arrow: i like this pause at this moment the player just stop and thinks it's not a pause and finaly rest xd
  9. 02:52:105 (1) - http://puu.sh/qC6Sv/eb0e3f0d84.jpg try? :arrow: mmh yeah but the antiflow is cool
  10. 03:06:355 - beat shouldnt be neglected: note 03:06:167 - and 1/2 slider 03:06:355 - :arrow: yes
  11. 03:17:042 (2,1,2,1) - the sudden ds change.. :arrow: emphasis VOICE
  12. 04:54:355 (1,2,3,4) - dont really get the ds here, isnt it supposed to be increasing? :arrow: it's increasing dude
    Cool map

good luck as always :) :arrow: Thanks a lot for modding!

Akitoshi wrote:

idk if it's a mod but ok lol

Soterks
  1. 01:02:042 (2,3) - isn't stacked this same as 00:58:667 (2,3) - and other previous one? Yes it's not rly affects on the playability itself but it looks suddenly changed mapper on that part lol :arrow: yeah lol
  2. 01:33:355 (3) - as i said u on in-game chat i will go full nitpicky lmao so ye this circle can be arranged with the shape from 01:31:667 (2,3,4,1,2,3) - to make it more bootyful :arrow: nah it's rythmn changing aaa
  3. 01:47:605 (1,2,3,4,1,2,3,4,1) - ▲nice▼triangles▲you▼got▲there that should be square thingy since it's 4 notes per nc but ok i like this one too :arrow: fck squares
  4. 02:34:105 (1,2,3) - myocd tells me it should be balanced since it's not rly obvious that the song itself is getting stronger here :arrow: pls my build up D:
  5. 02:52:855 - lolwhy you just skipped the stronk drum there, I almost died with 02:53:042 (1) - since I thought this was 1/2 based and I followed the drums lol :arrow: it's a emphasis drums rythmn that think it fits lo
  6. 03:01:855 (2) - just another personal preference, this can be faster so you can single NC on those 03:01:855 (2,3) - and somewhat smooth emphasis with 03:02:605 (1) - :arrow: ok
  7. 03:51:917 (5,1) - nice stacks xd :arrow: oups
  8. 04:20:605 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - thank mr. soterks :arrow: noprob mate
goodluck :arrow: ty mr akitoshit normal
Underforest
mod as requested, remember to mod my map

00:39:155 (1,2,3,4) - https://osu.ppy.sh/ss/5856747?
01:13:105 (1,2) - don't you think this kind of jump is too high?
01:43:105 (1) - CTRL+G is better here imo
02:59:605 - Insert a note here
03:10:105 (8) - New combo
03:52:480 (1) - Set your beat divisor to 1/12 and finish this at 03:54:323
03:57:167 - Insert a note here
05:11:779 (1) - Optional but you can replace this with another slider art uwu

HB24 is too lazy lul
gl
-NanoRIPE-
hi as promised ~

[Miracle]
00:48:167 (2,3) - imperfect blanket
00:51:917 (1) - idk why but this slider really make me confuses,maybe 1/2 slider and 1 circle?
01:01:480 (1) - hmm circle here and 1/1 slider on the next white tick? (vocal emphatize)
02:10:105 (1) - finish here?
02:37:011 - spinner?
03:00:917 (1) - swap this drum samplaset with 03:00:542 (2) ? (since you always make it on circle (2) like 02:54:355 (2) and 02:57:355 (2)
03:08:605 (3,4) - i think blanket would be great imo
03:09:730 (6) - nc here?
03:17:230 (2) - move to (203,200) because distance between 03:16:855 (1,2) and 03:17:230 (1,2) its really different (and i think the second pattern looks too far)
03:28:480 (2) - move down little bit (i think overlap here isn't good choice)
03:31:480 (3) - weird slider :< maybe move down the red anchor?
03:49:105 (5) - set the sampleset to drum? same as 03:45:730 (3)

thats it from me ~
sorry for short mod because i'm not really good to mod a marahton map :< (and my english looks bad huehue)
Rieri
hai from in game

Miracle

Sotarks
  1. 00:05:220 (2,3) - this sorta felt unexpected because you seemed to have mapped vocals right before this and I was expecting this to be vocals too soooo yea
  2. 00:36:155 (2,3,4) - Instead of this pattern, I think a criss cross pattern could fit in also and it can emphasize 00:36:718 (5) - much better
  3. 00:43:667 (2,3,2,3) - I recommend just to stack these because you seemed to have 00:46:105 (1,2) - this in a similar pattern but the timing is different so players can have a hard time to read
  4. 00:51:542 (3) - missing clap?
  5. 01:13:105 (1,2) - these two are like really far when 01:14:417 (1) - this is a finish but barely emphasized. I don't think 01:13:105 (1,2) - these are the ones that should have more distance.
  6. 01:22:105 (1) - the clap feels like it's a bit late, maybe im just not functioning properly
  7. 01:46:667 (2,3) - cant we just stack? its a bit confusing to me honestly 03:10:855 (1,2) - this as a reference
  8. 02:33:730 (1,2) - there are sounds between this, we could make this into 1/4 sliders if you wanna
  9. 02:34:292 (2,3) - not really a fan of these, I really think making back and forth movement fits better for jumps
  10. 02:37:105 - a spinner could be mapped here i think
  11. 03:04:105 (1,1) - just a personal opinion but I don't think stacking is that great, maybe if you can make it overlap slightly that would be great (for me at least)
  12. 03:57:167 - no circle?
  13. 04:58:858 (3) - shouldn't this have higher ds too?
Kalibe
  1. 03:19:480 (3) - this is the only part you chose to map with a 3/4 slider in this section which makes it inconsistent, but not only that, a 3/4 slider is unnecessary.
hentaiboi24h
  1. 04:53:042 (2) - this would be better if you could make it point towards the next slider

Nice map, are you planning to hdhr this also? xd
Topic Starter
Sotarks

Underforest wrote:

mod as requested, remember to mod my map

00:39:155 (1,2,3,4) - https://osu.ppy.sh/ss/5856747?
01:13:105 (1,2) - don't you think this kind of jump is too high? :arrow: not rly wanna emphasis the piano here, and catching a 1/1 is not so hard imo
01:43:105 (1) - CTRL+G is better here imo :arrow: uuuh noo xd
03:10:105 (8) - New combo :arrow: no need to
05:11:779 (1) - Optional but you can replace this with another slider art uwu :arrow: i'm bad

HB24 is too lazy lul
gl

-NanoRIPE- wrote:

hi as promised ~

[Miracle]
00:48:167 (2,3) - imperfect blanket :arrow: was't mean to be one
00:51:917 (1) - idk why but this slider really make me confuses,maybe 1/2 slider and 1 circle? :arrow: it's to give more intensity on the vocals here
01:01:480 (1) - hmm circle here and 1/1 slider on the next white tick? (vocal emphatize) :arrow: it's fine the way it is tbh
02:37:011 - spinner? :arrow: nah i like this break here
03:08:605 (3,4) - i think blanket would be great imo :arrow: no blankets

thats it from me ~
sorry for short mod because i'm not really good to mod a marahton map :< (and my english looks bad huehue)

ProEzreal wrote:

hai from in game

[notice] Miracle

Sotarks
  1. 00:36:155 (2,3,4) - Instead of this pattern, I think a criss cross pattern could fit in also and it can emphasize 00:36:718 (5) - much better :arrow: This one looks fine tbh, and the linear flow emphasis good
  2. 00:43:667 (2,3,2,3) - I recommend just to stack these because you seemed to have 00:46:105 (1,2) - this in a similar pattern but the timing is different so players can have a hard time to read :arrow: nooooooooooo i like this lil overlap xdd
  3. 01:13:105 (1,2) - these two are like really far when 01:14:417 (1) - this is a finish but barely emphasized. I don't think 01:13:105 (1,2) - these are the ones that should have more distance. :arrow: piano needs emphasis buddy
  4. 01:22:105 (1) - the clap feels like it's a bit late, maybe im just not functioning properly :arrow: yeah added redlines xd
  5. 01:46:667 (2,3) - cant we just stack? its a bit confusing to me honestly 03:10:855 (1,2) - this as a reference :arrow: no i like thios patern
  6. 02:33:730 (1,2) - there are sounds between this, we could make this into 1/4 sliders if you wanna :arrow: wanna focus violins
  7. 02:34:292 (2,3) - not really a fan of these, I really think making back and forth movement fits better for jumps :arrow: it's a build up bro
  8. 02:37:105 - a spinner could be mapped here i think :arrow: stop telling me to put spinner here all of u xDDD
  9. 03:04:105 (1,1) - just a personal opinion but I don't think stacking is that great, maybe if you can make it overlap slightly that would be great (for me at least) :arrow: well makes a good circular flow and since it's a slider not hard to ccatch
Nice map, are you planning to hdhr this also? xd :arrow: YES SIR
THANKS GUYS!!
No reply = fixed!
Strategas
[general]

different volumes for red and green lines on the same spot:
00:01:095
00:10:112
00:11:627
00:13:104
00:16:107
00:19:095
04:56:606

different hitsound samples for red and green lines on the same spot:
00:43:105
04:59:635
05:01:148

[coinsidence]

one thing that bothers me the most is you use same kind of visual stacking for 1/2 and 1/1 stuff... etc you stacked to indicate 1/1 here 00:24:720 (4,1) - 00:25:843 (3,4) - 00:31:093 (1,2) - and then you do the same stuff for 1/2 gaps 00:28:655 (2,3) - 00:37:655 (2,3) - and it repeats throughout the map, at some places it got bad enough that you even used same thing for 1/4s 1/2s and 1/1s which looked the same and some of it I messed up, even when I don't think my reading sucks.

02:13:480 (2,3,4) - looks really sloppy tbh asthetically

02:27:730 (4,5,6,7,1) - the curve :((

02:34:105 (1,2,3) - like I know where you're going with this but it could use some angle for better playability

02:36:167 (4,1,2,3) - really harsh flow into this stream and kinda huge jump :X

03:02:230 (3) - no NC like on the rest? :(

03:51:167 (3,4,5) - kinda huge spacing for no reason if you compare to 03:46:480 (1,2,3) - etc

04:31:105 (1,2,3) - kinda plays crap xd 04:31:667 (2) - ctrl g would play better but it would fuk up your patern, but you can adjust it I think

04:59:635 (1) - not very symmetrical in the right bottom side

I think you need a timing check, because a lot of places had weird timing for me

the map itself is "fine' but there were a lot of structure and aesthetic things I didn't like. There were some cool paterns too, but there were more I disliked than liked :( Some other BN might disregard it and bubble so yah, good luck!
Mint
really nice song owo
Topic Starter
Sotarks

Strategas wrote:

[general]

different volumes for red and green lines on the same spot:
00:01:095
00:10:112
00:11:627
00:13:104
00:16:107
00:19:095
04:56:606

different hitsound samples for red and green lines on the same spot:
00:43:105
04:59:635
05:01:148

:arrow: Ok fixed all!

[coinsidence]

one thing that bothers me the most is you use same kind of visual stacking for 1/2 and 1/1 stuff... etc you stacked to indicate 1/1 here 00:24:720 (4,1) - 00:25:843 (3,4) - 00:31:093 (1,2) - and then you do the same stuff for 1/2 gaps 00:28:655 (2,3) - 00:37:655 (2,3) - and it repeats throughout the map, at some places it got bad enough that you even used same thing for 1/4s 1/2s and 1/1s which looked the same and some of it I messed up, even when I don't think my reading sucks.
:arrow: yEAH you're right I fixed all of these and made them consistent !

02:34:105 (1,2,3) - like I know where you're going with this but it could use some angle for better playability
:arrow: i wanted to use a linear flow here for the build up

02:36:167 (4,1,2,3) - really harsh flow into this stream and kinda huge jump :X
:arrow: sure done, remaped this stream

03:02:230 (3) - no NC like on the rest? :(
:arrow: no need nc here

03:51:167 (3,4,5) - kinda huge spacing for no reason if you compare to 03:46:480 (1,2,3) - etc
:arrow: yes fixed

04:31:105 (1,2,3) - kinda plays crap xd 04:31:667 (2) - ctrl g would play better but it would fuk up your patern, but you can adjust it I think
:arrow: i like the way it flows

04:59:635 (1) - not very symmetrical in the right bottom side
:arrow: ups!

I think you need a timing check, because a lot of places had weird timing for me
:arrow: idk about that some poeple tell me it's ok and some poeple tell me it's not aaaaa

the map itself is "fine' but there were a lot of structure and aesthetic things I didn't like. There were some cool paterns too, but there were more I disliked than liked :( Some other BN might disregard it and bubble so yah, good luck!
thanks

appleeaterx wrote:

really nice song owo
pls
sahuang
Recheck,no kds

Red-Unrankable
Bold-Highly recommended

[General]
  1. Unused sb file: Minori Chihara - Aitakatta Sora (Sotarks).osb
  2. 00:25:095 - unsnapped timing line
  3. Timings:
    00:11:627 - (volume level)
    00:13:104 - (volume level)
    00:16:107 - (volume level)
    00:19:095 - (volume level)
    00:43:105 - (hitsound set) (custom set number)
    04:56:606 - (volume level)
    04:59:635 - (custom set number)
    05:01:148 - (custom set number)
    They are all unrankable,please fix them.

[Miracle]
  1. 00:51:917 (1) - both downbeat and vocal are strong 00:52:105 - so use a circle 00:51:917 - and a 1/2 slider 00:52:105 - might be better.
  2. 01:26:605 (1) - curve it better..
  3. 01:42:355 (3) - better NC because of increasing sv.
  4. 02:52:855 - should add a note here,strong drum as 02:52:667 (2,1,2) -
  5. 03:40:105 (1,2) - try not to stack them? it's hard to hit.
  6. 04:08:230 (3,4,1) - toooo weak compared to 03:56:230 (1,2,1) - ,maybe you can ctrl+G 04:08:417 (4) - or move them further.
  7. 05:05:631 (2) - well,NC cuz bpm change?

[]

Call me back.
Topic Starter
Sotarks

sahuang wrote:

Recheck,no kds

Red-Unrankable
Bold-Highly recommended

[General]
  1. Unused sb file: Minori Chihara - Aitakatta Sora (Sotarks).osb :arrow: Removed
  2. 00:25:095 - unsnapped timing line :arrow: Ok
  3. Timings:
    00:11:627 - (volume level)
    00:13:104 - (volume level)
    00:16:107 - (volume level)
    00:19:095 - (volume level)
    00:43:105 - (hitsound set) (custom set number)
    04:56:606 - (volume level)
    04:59:635 - (custom set number)
    05:01:148 - (custom set number)
    They are all unrankable,please fix them.

    :arrow: Ok I fixed those volume sets on redlines before them, but idk why it's unrankable since it doesn't affect anything ... Like ok I used more volume to emphasis that's all.. And for the hitsounds what's wrong ? lo

[Miracle]
  1. 00:51:917 (1) - both downbeat and vocal are strong 00:52:105 - so use a circle 00:51:917 - and a 1/2 slider 00:52:105 - might be better. :arrow: I know that, but I really wanted to give some more emphasis to voice with a 1/1 slider that you can gold longer this voice, makes more sense to the intensity of the voice here even tho I'm skipping a audible beat...

[]

Call me back.
tyty! no reply= fixed


FAK sorry I gave u kd ... Can someone deny?
cool
sahuang
#1
Haruto
oh. bubbled already ): i was going to mod this. pm me if you want me to mod other map
Topic Starter
Sotarks

sahuang wrote:

#1
tyty sahuang ♥

Haruto wrote:

oh. bubbled already ): i was going to mod this. pm me if you want me to mod other map
oh rip! it's fine thank you! =w= I have no map to mod atm xd
Doyak
One thing that caught my eyes while looking through

03:41:417 (4,5,1) - Sounds like 1/6.

I'll mod this after sightseeing other maps first.
Topic Starter
Sotarks

Doyak wrote:

One thing that caught my eyes while looking through

03:41:417 (4,5,1) - Sounds like 1/6.

I'll mod this after sightseeing other maps first.
It doesn't look like 1/6, I checked monstrata's one aswell and he mapped 1/4 like me so..
Illyasviel

Doyak wrote:

One thing that caught my eyes while looking through

03:41:417 (4,5,1) - Sounds like 1/6.

I'll mod this after sightseeing other maps first.
Guitar is 1/6. Drums are 1/4.
Topic Starter
Sotarks
I'm mapping drum xd
Illyasviel

Sotarks wrote:

I'm mapping drum xd
That's why it's mapped 1/4 Ik lol, I was just pointing out that only that guitar is 1/6, drums are a clear 1/4
Kencho
  • Black is Personal comments.
    Bold Black is Highly recommended to fix.
    Red is Unrankable that you should fix.

[General]
  1. Looks good.

[Miracle]
  1. Actually, I think 160BPM using AR9 is fine, AR9.2 seems too fast and the map just 5 stars(Low AR will be easily for DT). But if you want some memes like AR9.2 OD8.2 HP6.2, then using AR8.8 maybe an another choice.

  2. 01:21:355 (1,3) - Stack?
  3. 01:32:417 (3,3) - ^
  4. 01:35:980 (2,3) - Seems the spacing a little too far, just ctrl+G the slider?
  5. 02:05:605 (1,2) - ^Same, maybe you can try something like this↓
  6. 02:35:605 (1,2,3) - These jumps are obtuse angles that seem a little difficult to play. So, how about this↓
  7. 03:18:730 (5) - I think move to right-hand side will be more flowing↓
  8. 04:06:730 (7,1,2) - How about this↓
  9. 04:15:355 (3,2) - Stack?
Topic Starter
Sotarks

Kencho wrote:

  • Black is Personal comments.
    Bold Black is Highly recommended to fix.
    Red is Unrankable that you should fix.

[General]
  1. Looks good.

[Miracle]
  1. Actually, I think 160BPM using AR9 is fine, AR9.2 seems too fast and the map just 5 stars(Low AR will be easily for DT). But if you want some memes like AR9.2 OD8.2 HP6.2, then using AR8.8 maybe an another choice. Ahh sorry, but it's not really for the meme, but I really like AR9.2 and AR9 is maybe a bit too slow for some kind of jumps spacing I used.

  2. 01:21:355 (1,3) - Stack? Ok
  3. 01:32:417 (3,3) - ^ Nah not this one..
  4. 01:35:980 (2,3) - Seems the spacing a little too far, just ctrl+G the slider? ok
  5. 02:05:605 (1,2) - ^Same, maybe you can try something like this↓ hey it will kill the angle if I do this and the emphasis, I like the angles I used here tho
  6. 02:35:605 (1,2,3) - These jumps are obtuse angles that seem a little difficult to play. So, how about this↓
  7. 03:18:730 (5) - I think move to right-hand side will be more flowing↓
  8. 04:06:730 (7,1,2) - How about this↓ i preffer my anti flow here to mark the new voice section xd
  9. 04:15:355 (3,2) - Stack? i don't need too
i let handle the rest 2 mods for kalibe xd
ty
Kalibe
ye fex this for me soterks, thx kencho :>
Kencho
#2
Bubbled!
Topic Starter
Sotarks
thx buddy!
I Must Decrease
Had light IRC discussion.

This map is ready to burn in flames

Topic Starter
Sotarks
NYAAAA MOFU MOFU MOFU MOFU HASHIRIDASU~
Kalibe

Sotarks wrote:

NYAAAA MOFU MOFU MOFU MOFU HASHIRIDASU~
Agatsu
same
_DT3

Sotarks wrote:

NYAAAA MOFU MOFU MOFU MOFU HASHIRIDASU~
I agree!
Reillia

Sotarks wrote:

NYAAAA MOFU MOFU MOFU MOFU HASHIRIDASU~
Strategas
the slider ticks on the last slider sound so bad :X

but oh well, grats
IamKwaN
you have anything proving the romanised artist being Chihara Minori instead of Minori Chihara?
Topic Starter
Sotarks

IamKwaN wrote:

you have anything proving the romanised artist being Chihara Minori instead of Minori Chihara?
I know that I saw somewhere that the artist prefer to write her name like that, and Janpai confirmés that. And on all her discography, it's written that way...
Kalibe
Atrue
Seems that this singer used this in her previous single CD

Sorry for replying but I think this may help >.>
IamKwaN

Atrue wrote:

Seems that this singer used this in her previous single CD

Sorry for replying but I think this may help >.>
this is okay

Kalibe wrote:

http://www.cdjapan.co.jp/product/LACM-14339

: (
not this though
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