forum

B.o.B feat. Hayley Williams - Airplanes (Feint Remix)

posted
Total Posts
77
show more
Kei
We discussed some stuff via irc and we made some changes to all the difficulties. Everything looks better now.

This is one of the best maps I've modded lately so.. Izaya-kun approves this!

Topic Starter
Snepif
self-popped to fix 1 thing, hehe
Kei
That was my fault. Sorry.

Lets repair this bubbie! :oops:
Topic Starter
Snepif
thaaaaaaaaaaanks <33333333
mancuso_JM_
Yeah! Let's check this bubble! :)

[General:]

• Would be better if you are consistent between the difficulties talking about the Spinner in 02:09:664. You only have this Spinner in Hard difficulty, in my personal point of view is much better if you add it in all difficulties or in other case remove this Spinner in Hard, you decide.
• 03:57:529 (Spin) - Hmm.. A whistle in this spinner fits fine with the piano, give it a try please (In all diffs. ofc).

[Easy:]

• In the kiai sections, I'd use Drum Whistles instead of Normal Claps, as you did in the other difficulties. Actually sounds kinda weird, just one difficulty in the mapset with this hitsounding. You should re-consider that, please, in addition I found the Claps noisy

• 03:02:754 (2,1) - Sounds better if you remove the Whistle in (1) and add then add it at the Slider start (2)
• 03:48:934 (x) - This kind of random pause can cause confusion in Newbies, due to the density of the previous patterns. So, I'd add a Note here

[Hard:]

• 00:47:923 (3,4) - This spacing increase was a bit unexcpected to me, in general you use the same spacing when you use 1/2 patterns. So, I'd re-arrange a bit the spacing to keep it consistent. Btw, I think you just increased the spacing here to keep the symetry :(
• 02:12:192 (T) - This is not totally inaudible, so the 5% is technically wrong here. increase the Volume at least to 15%

That was really short. Pretty solid work Inti
Call me back when you're ready
Topic Starter
Snepif

mancusojuanmattos wrote:

Yeah! Let's check this bubble! :)

[General:]

• Would be better if you are consistent between the difficulties talking about the Spinner in 02:09:664. You only have this Spinner in Hard difficulty, in my personal point of view is much better if you add it in all difficulties or in other case remove this Spinner in Hard, you decide. added
• 03:57:529 (Spin) - Hmm.. A whistle in this spinner fits fine with the piano, give it a try please (In all diffs. ofc). i prefer not

[Easy:]

• In the kiai sections, I'd use Drum Whistles instead of Normal Claps, as you did in the other difficulties. Actually sounds kinda weird, just one difficulty in the mapset with this hitsounding. You should re-consider that, please, in addition I found the Claps noisy. Already explained in the latest 2 mods why not: in the easy diff, i didn't try to follow the drum beats, but the general "atmosphere" and feel of the song, and also the piano (that's why i used more soft whistles). So, because of this, i have less notes in the map, and if i used drum finish they wouldn't be enough to cover the actual beats of the drums, thus making it sound incomplete. On the other hand, normal claps sound more beatmap-natural, instead of trying to sound like the music (drum finish tries to imitate the music). Instead, i reduced the volume

• 03:02:754 (2,1) - Sounds better if you remove the Whistle in (1) and add then add it at the Slider start (2) yes
• 03:48:934 (x) - This kind of random pause can cause confusion in Newbies, due to the density of the previous patterns. So, I'd add a Note here done

[Hard:]

• 00:47:923 (3,4) - This spacing increase was a bit unexcpected to me, in general you use the same spacing when you use 1/2 patterns. So, I'd re-arrange a bit the spacing to keep it consistent. Btw, I think you just increased the spacing here to keep the symetry :( i see no problem with it tbh, the "jump" (its really short though) feels nice, fits the music, and normally, in a hard diff you use to find these symmetric-slider-jumps. Also, you know that they are gonna be 1/2 because of my previous patterns
• 02:12:192 (T) - This is not totally inaudible, so the 5% is technically wrong here. increase the Volume at least to 15% lol yes :P fixed

That was really short. Pretty solid work Inti
Call me back when you're ready

Thanks a lot Juannnnnnn! I'll call you :3 really kind~
Kei

Snepif wrote:

memoriadepez
DIE ;_______________; never noticed you wrote that
Verlaren
From Aincrad's Modding queue.
I am sorry that I can not write mod to your map, because I think she is very good for me. Apologies for that. :(
Topic Starter
Snepif

Kei wrote:

Snepif wrote:

memoriadepez
DIE ;_______________; never noticed you wrote that
hahaaaaaaaa <3

waiting for you, mancu!
- Z e o n -
tremendo mapa ñeri al aceite!
Topic Starter
Snepif
gracias jajaja
BeatofIke
Wow that was fast! XD
mancuso_JM_

Z e o n wrote:

tremendo mapa ñeri al aceite!
No lo hubiese dicho mejor
Ranked!
Topic Starter
Snepif
GRACIASSSSSSSSSSSSSS :3!!
Aurele
Wow, so fast.

Congratulation :3!
Sieg
\w/
Louis Cyphre
Молодец. - which means good job.
Birdy

Verlaren wrote:

I am sorry that I can not write mod to your map, because I think she is very good for me.

Verlaren wrote:

I think she is very good for me.

Verlaren wrote:

she
Topic Starter
Snepif

Static Noise Bird wrote:

Verlaren wrote:

I am sorry that I can not write mod to your map, because I think she is very good for me.

Verlaren wrote:

I think she is very good for me.

Verlaren wrote:

she
my maps even have personality pls

Thanks guys xD
Stefan
SNB: Technically it's correct since the german language is using three different articles (????) (which are "der" "die" and "das") and you could say to a Map "Die Map" which means that the Map is in this case female. But yeah, English makes it much easier to use only "the". :P
Birdy

Stefan wrote:

SNB: Technically it's correct since the german language is using three different articles (????) (which are "der" "die" and "das") and you could say to a Map "Die Map" which means that the Map is in this case female. But yeah, English makes it much easier to use only "the". :P
Well technically shut up :<

and congrats~
nice song and IIRC nice map
Topic Starter
Snepif
thanks :3
Dark_Ai
/me late couldnt mod this map ><
sorry ;A;)

grats on ranked anyway :3
Andrea
Nice map, good job.
Nemis
gratz *-*
TicClick
yay for Feint
Topic Starter
Snepif
thanks guys :3 n.n
YTYuyu
wow when i saw your name, it reminded me of that Iosys map for some odd reason.

time goes by so quick...congratz on the rank ;)
adi77715
Awesome song and map
great :)
Marcin
oH MY GOD, I FALL IN LOVE
those
What the actual...

I might have to take some action about this mapping. Will be discussing with staff.
Mashley
Those silenced slider ends at the start of [Shooting Stars] should not have be ranked. Sure, they're not technically silenced but 5% is so low that you effectively silence them, it is just inaudible. There is a reason that there is no option to set volume at 0%, and that is because silencing hitsounds is not ever a permitted technique. It is just not acceptable. There is still a player action associated with sliderends (the act of releasing the mouse button) which should have the applicable audio feedback associated with it. The mapping itself at this point is also nonsense; there is no sound in the music which you are mapping to on those 1/4s, and the escalating spacing is not associated with any significant increase in the music. Spacing throughout is barely coherent, but I guess by the current 'standards' for ranking it's pretty tame.
This is just another example of a map getting ranked with thinks in it that should not be allowed for ranking at all. Pretty sad, really.

And also, is it not pretty questionable to go straight to rank after changes as substantial as adding several objects are made, mancusojuanmattos? I can understand if they were negligible little fixes but that's big stuff we're talking about.
Topic Starter
Snepif

Mashley wrote:

Those silenced slider ends at the start of [Shooting Stars] should not have be ranked. Sure, they're not technically silenced but 5% is so low that you effectively silence them, it is just inaudible. There is a reason that there is no option to set volume at 0%, and that is because silencing hitsounds is not ever a permitted technique. It is just not acceptable. There is still a player action associated with sliderends (the act of releasing the mouse button) which should have the applicable audio feedback associated with it. The mapping itself at this point is also nonsense; there is no sound in the music which you are mapping to on those 1/4s, and the escalating spacing is not associated with any significant increase in the music. Spacing throughout is barely coherent, but I guess by the current 'standards' for ranking it's pretty tame.
This is just another example of a map getting ranked with thinks in it that should not be allowed for ranking at all. Pretty sad, really.

And also, is it not pretty questionable to go straight to rank after changes as substantial as adding several objects are made, mancusojuanmattos? I can understand if they were negligible little fixes but that's big stuff we're talking about.
edit: will be waiting for further replies to reply to this one actually
gonna catch you ingame c:

and btw i added like 2 or 3 triplets that are not in the music, kill me, right?
Aka
ohmy.. awesome >_<
[Yue]
Gratz Snepif owo
Irreversible
wooow gz snepif! :DD

EDIT:

Static Noise Bird wrote:

Verlaren wrote:

I am sorry that I can not write mod to your map, because I think she is very good for me.

Verlaren wrote:

I think she is very good for me.

Verlaren wrote:

she
^made my day XD
Lolicakey
Beautiful <3
Congratz
Topic Starter
Snepif
ty guys!
RLC

those wrote:

What the actual...

I might have to take some action about this mapping. Will be discussing with staff.
o shit those is going to take some ACTION!11!111!

but hey, we all know that those is the MASTER at extended slider usage! I mean, just look at any of his [Edit] diffs :D true innovation, yeah.

...

anyhow, grats on rank, Snepif; map is pretty cool.
vizzy
Congrats! Great map.
69653863
Cool map. Congrats.
Satellite
congrarz~!
Ultimate
Nice : D
Thx Snepif for mapping a dnb song in the first place!
Insane imo is well constructed and really enjoyed playing ^^.
Gratz and cheers!

Ultimate
Zero__wind
Although I think the original ver. of the song sounds better, undeniably this is a nice map
Ehtnos
Noice
Fantinja
really nice work with this beatmap :)
FearPlatinum
ITS SO FRICKING HARD I KEEP DYING AT THE END
sospk0011
Insane 이거 누가 만들었어요? 와우, 진짜 어렵겠네요. o_o
Hampus983
heeeee ;) ;)

sospk0011 wrote:

<font><font>[size = 150] Insane 이거 누가 만들었 어요? </font><font>와우, 진짜 어렵 겠네요. </font><font>o_o [/ size]</font></font>
Underforest
Don't understand the above reply

Let the dead thread be dead
Caremelblue
Love this map so much. Its not my fave but still!
Please sign in to reply.

New reply