There's a lot of misinformation in this post.CustomMods wrote:
I know this post is 4 years old but.
Just wanted to say this is a great idea.
Making Maps Harder to play should be rewarding.
Making maps easier to play should make them less rewarding.
Easy should increase / decrease PP and Score based on factors, maybe basing off of "if map AR = 7 or lower, INCREASE , if AR = 8 or higher, Decrease PP"
and the same for Doubletime. If a map is really slow and using doubletime can make the song easier, you shouldnt be rewarded for needing the extra assistance.
There already is an aim bonus to pp for AR<8 that scales with just how low AR is. It's not influenced by other factors and likely won't be for quite a while, but it's there. Mod bonus for score, which has a static multiplier, absolutely must be < 1 for EZ mod because it halves the OD and CS (and HP but that's not important). There are a lot of maps that do become much easier with EZ even without much experience or skill with the mod.
DT can make a song easier for some specific player, but in order for that to be the case, that player must have the physical and mental skills necessary to play the more physically difficult 1.5x speed version of the map. If you take a player who can just barely pass a map nomod, the DT version most certainly will not be easier for that person. The fact that someone may find the DT version of a map easier reflects the fact that finger control and AR6/7/8 reading are skills that people don't bother with anymore. Buffing those skills a bit in pp would probably be a good idea, but if you buff them to the point where playing a map with DT gives you LESS pp than playing it nomod, you've gone waaaaaaaaay too far.