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Cady Groves - This Little Girl (Speed Up Ver.)

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Topic Starter
Bonsai
This beatmap was submitted using in-game submission on Mittwoch, 01. Februar 2017 at 00:07:48

Artist: Cady Groves
Title: This Little Girl (Speed Up Ver.)
Tags: Every BOUYAAA is capable of murder MkGuh phaZ NightcoreReality
BPM: 176,88
Filesize: 6616kb
Play Time: 02:46
Difficulties Available:
  1. Advanced (2,7 stars, 329 notes)
  2. BOUYAAA's Normal (2,15 stars, 298 notes)
  3. Insane (4,48 stars, 515 notes)
  4. Mk's Easy (1,49 stars, 164 notes)
  5. phaZ's Hard (3,6 stars, 491 notes)
Download: Cady Groves - This Little Girl (Speed Up Ver.)
Information: Scores/Beatmap Listing
---------------
oops
I don't normally map songs like this
or map maps like this
or get as many GDs as this
¯\_(ツ)_/¯

Easy by MkGuh
Normal by BOUYAAA
Hard by phaZ

also check out Agusch's set bc that's how I discovered this song!
Lyawi
Ich bin eigentlich nicht der Fan von Nightcore/speed up vers., allerdings find ich es bei dem Song echt cool. Die Map ist auch supi. :3/
Mekki
This little Bonsai is capable of a murder, cause you hurt him!
BOUYAAA
Hi PhaZ, Bonsai asked me to give my opinions on your diff

My biggest concerns are about spread. It kind of feels to me that you mapped this more like a baby insane than a real hard.

Starting off by SV, i don't really get why you would use 1.4x SV when my diff uses 1.0x and bonsai uses 1.4. It makes even less sense once you look at MkGuh's diff which uses 0.8 star. SV choice on your diff should be trivial as 1.2x ensures a linear spread between all diffs.

Other diff settings are also rather questionable although not as impactful. OD7 seems high for a hard diff. I probably would not cross OD6.5 if I were you (this would also even out spread). CS4.1 is also questionable.

Regarding the spacing you use i definately think some of the jumps are not acceptable. I will not point them all out, you go through your map and fix stuff on your own. Don't just change what i mention because that wil only be part of the issue. Here are a few examples :

Insane tier spacing : 00:55:944 (1,2) - 01:39:363 (1,2,3,4) - (hello?) 02:29:567 (1,2,3) - (flow is broken too here) 01:01:371 (1,2) - etc

00:53:400 (3,4) - huge spacing but nothing standing out in the music. why? you do that at different places too

02:33:637 (1,2,3,4) - no idea why you'd think this is acceptable in any hard diffs. Square patterns are hard to aim at for beginners and you space them alot ;( 02:35:842 (1,2,3,4) - here too

I'm not an advocate of hard concepts in easier diffs so :

-square patterns in general are hard to aim at 00:36:100 (3,4,5,6) - (Bonsai disagreed on that one so feel free to keep)

00:41:867 (2,3,1,2,3,4,1) - long circle sections are dumb. they're even more dumb when you change the spacing between the notes while keeping a linear movement 00:43:054 (1,2) -

00:48:142 (2) - overlaps are cool but it would be even more cool if they would at least follow the curvature correctly and stick out a bit more.
Talking about overlaps some of them are pretty lul 00:50:856 (7,8,1,2) - baddies playing this diff still won't be able to read very well

00:19:139 (1,2) - you stack alot of circles under sliderends. Ones like this one are not visible enough if the player doesn't read the approach circle. You should make it stick out a bit. Applies to everything similar

Random other things :

not gonna go into too much detail, just pointing out a few things i saw while scrolling through :

00:40:849 (1) - total ass how this skips so many beats at least map the vocal part at the end

02:26:344 (2,2) - overlap is ugly 00:43:224 (2,2) - etc

tl;dr your map is an insane pls nerf

Don't get me wrong, the diff is by no means bad, but right now it jeopardizes the spread's balance and would probably require bonsai to add another diff inbetween.

Lets hope you manage to change stuff. I'll come back once you did stuff.
gl
phaZ

BOUYAAA wrote:

Hi PhaZ, Bonsai asked me to give my opinions on your diff

My biggest concerns are about spread. It kind of feels to me that you mapped this more like a baby insane than a real hard.

Starting off by SV, i don't really get why you would use 1.4x SV when my diff uses 1.0x and bonsai uses 1.4. It makes even less sense once you look at MkGuh's diff which uses 0.8 star. SV choice on your diff should be trivial as 1.2x ensures a linear spread between all diffs.

Other diff settings are also rather questionable although not as impactful. OD7 seems high for a hard diff. I probably would not cross OD6.5 if I were you (this would also even out spread). CS4.1 is also questionable.
cant disagree here x)

Regarding the spacing you use i definately think some of the jumps are not acceptable. I will not point them all out, you go through your map and fix stuff on your own. Don't just change what i mention because that wil only be part of the issue. Here are a few examples :

Insane tier spacing : 00:55:944 (1,2) - 01:39:363 (1,2,3,4) - (hello?) 02:29:567 (1,2,3) - (flow is broken too here up and down movement all the way :o) 01:01:371 (1,2) - etc while i agree to those 00:55:944 all the slider jumps i used are so god damn easy, since you not really have to follow the slider body and have almost double the time to react anyways

00:53:400 (3,4) - huge spacing but nothing standing out in the music. why? you do that at different places too im a lazy mapper and didnt think of anything else, i kept this up because wasnt creative enough to think of something different. yet i wanted to finish this map at least somewhen soon

02:33:637 (1,2,3,4) - no idea why you'd think this is acceptable in any hard diffs. Square patterns are hard to aim at for beginners and you space them alot ;( 02:35:842 (1,2,3,4) - here too uhh~ ill obviously lower the spacing but, for me only rectangle/squares and not parallelograms/rhombus play hard because of the angle.thats what makes them significant i think :?

I'm not an advocate of hard concepts in easier diffs so :

-square patterns in general are hard to aim at 00:36:100 (3,4,5,6) - (Bonsai disagreed on that one so feel free to keep) nah low spaced squares never played hard for me ever since they rather play with a circular flow and not "ugly angle + straight forward movement"-like flow. especially because i never use many in a row as well as the fact that it ends in a slider you can even be less precise with the aim :s


00:41:867 (2,3,1,2,3,4,1) - long circle sections are dumb. they're even more dumb when you change the spacing between the notes while keeping a linear movement 00:43:054 (1,2) - what o.o? density isnt too problematic imo (also there is a 1/1 gap) for a hard player (btw im just totally speaking of my own and others experience while playing multi back then). its more the issue to get your hand not cramped up all the time. and it does not play that linear :o. of course, if i'd follow my cursor movement while playing the current pattern its kinda linear. but if i would arrange the circles linear for real that would play way harder and the ds change would actually affect the game play. since its not really linar you can kinda get around this because you dont have to follow the followpoints so strictly. means you could make an almost even spaced movement that would hit/cover all the circles.

00:48:142 (2) - overlaps are cool but it would be even more cool if they would at least follow the curvature correctly and stick out a bit more. this was intended actually. i want to ask some more people right away before i remove it, but ill propably change it the way youve suggested actually like it more that way. it kills my eyesight otherwise D:
Talking about overlaps some of them are pretty lul 00:50:856 (7,8,1,2) - baddies playing this diff still won't be able to read very well good point. hmm lets see if i can get around this

00:19:139 (1,2) - you stack alot of circles under sliderends. Ones like this one are not visible enough if the player doesn't read the approach circle. You should make it stick out a bit. Applies to everything similar meh~. ill definitely gather some opinions here before i consider changing this one

Random other things :

not gonna go into too much detail, just pointing out a few things i saw while scrolling through :

00:40:849 (1) - total ass how this skips so many beats at least map the vocal part at the end youre not referring to this hick-up like breathing at 00:41:527 are you :D that does not count for me though i ending the slider there could be fine too. i think currently it already fits because (at least for me) the bass line is pretty audible there. since ill already ask some people will collect some opinions about this as wellchanged, doesnt seem to be optimal though?

02:26:344 (2,2) - overlap is ugly 00:43:224 (2,2) - etc dont get this shitty "ugly overlaps tend" but ok, fixd^^

tl;dr your map is an insane pls nerf

Don't get me wrong, the diff is by no means bad, but right now it jeopardizes the spread's balance and would probably require bonsai to add another diff inbetween. its not really good either. after i had a long break from everything i see a lot of things much clearer again. there are some things i could interprete better

Lets hope you manage to change stuff. I'll come back once you did stuff.
gl
[]
tbh when i started the diff i just had bonsais diff to compare with or just only did compare with it so yea~
http://puu.sh/qSUqb/c09ebd64ba.osu
for now scaled everthing down to 1.2 sv
a certain stream just started now, so ill do rest in a few hours or tomorrow~

EDIT: updated version http://puu.sh/qTZQl/4e65555034.osu
Makeli
hei!!!!!!

what is this foot fetish bg

combo colors thank

bonsai
  1. 00:16:935 (1) - wat is dis nc
  2. 00:25:924 (1) - tbh this slidershape feels kinda out of place since you use this type of stuff so rarely
  3. 00:54:418 (1,2,3) - can you space these out more since it looks kinda cramped right now. Same at 00:57:131 (1,2,3) -
  4. 01:05:272 (3) - helo nc pls cause powerful vocal sounds and other instruments are powerful too!
  5. 01:41:568 (3) - visual awkwardness maximum
  6. 02:05:313 (1) - felt kinda odd to me that you decided to change up your rhythm here when you pretty much only follow the vocals the whole map but w/e
  7. 02:13:115 (2) - can you pls end this on the white tick so it ends on the vocal?
  8. 02:19:730 (3) - i have been violated
  9. very yes
phaZZZ
  1. 00:05:062 (1,2) - can you why this what that me he him she yes carpet blanket blanket.
  2. 00:09:133 (2,3,1) - these super cramped looking things really trigger me
  3. 00:15:238 (2,1) - are these even supposed to be blankets?
  4. 00:23:210 (1,2) - hmm i didn't even notice this vocal thing in bonsai's diff but here it's really noticeable cause you end that slider in 1/3. I think it just sounds super awkward rhythm wise. Bonsai did that pretty nicely so maybe you could try to go for something similar? I did this
  5. 00:24:228 (5,6) - the spacing here is really fkd. 00:23:888 (3) - and 00:24:228 (5) - are the powerful sounds here but right now your spacing is emphasizing 00:24:397 (6) - as the most powerful sound. You're emphasizing even more than 00:24:567 (1) - which is really awkward imo. If you need to break the consistent spacing here then why not break it at 00:24:228 (5) - already?
  6. 00:51:365 (1,2) - why did you put your nc at the place you did? 00:51:534 (2) - is more powerful here and I think it should get the emphasis
  7. 01:06:460 (4) - i'd like for the downbeat to be clickable. Not just because "oh it's a downbeat it must be a circle" but because I feel like the vocals and the other instruments demand it
  8. 01:44:112 (3) - don't know how confusing this will be for the players who actually play this level of diffs but imo this is super confusing since it's visually really close to 01:43:434 (2) - since you placed the slidernend towards (2)
  9. 02:06:500 (2) - wow what polarity pls
  10. yes
bouyAx3
  1. 00:02:857 (1) - any reason why you started mapping here already? Right now it seems kinda odd since you didn't map the whole intro ya
  2. 00:18:461 (5) - isn't this kinda weird when this is a 1/1 slider just like these 00:17:104 (3,4) - two?
  3. very yes #2
mkgudrunk
  1. 00:15:069 (3) - this rhythm choice is kinda awkward imo since you're ignoring the sounds at 00:15:747 - and 00:16:087 - . The sound on that red tick is really faint compared to these imo. Noticed a couple of others kinda similar to this but it's up to you to find them if you even wanna "fix" this.
  2. very yes #3
i was supposed to say something clever but i forgot
Topic Starter
Bonsai

Maakkeli wrote:

heil!!!!!!

what is this foot fetish bg taken from the YT-video where this Speed Up Ver. is coming from lel, but u gotta admit that the left girl's feet and especially toes look good as heck (while the right one's look really crippled xd)

combo colors thank ay I just noticed that too lel, will do some other time maybe~ (maybe I'm just gonna be lazy and steal bouya's)

bonsai
  1. 00:16:935 (1) - wat is dis nc idk
  2. 00:25:924 (1) - tbh this slidershape feels kinda out of place since you use this type of stuff so rarely yeah, one could almost say it's.. creepy (。☉౪ ⊙。) yeah it's iirc the only time I used anything but my copypasta ones, will think about it / wait for more feedback
  3. 00:54:418 (1,2,3) - can you space these out more since it looks kinda cramped right now. Same at 00:57:131 (1,2,3) - okidoki
  4. 01:05:272 (3) - helo nc pls cause powerful vocal sounds and other instruments are powerful too! nghgh ok I guess, added it at 00:10:998 (1) - too since that's kinda similar
  5. 01:41:568 (3) - visual awkwardness maximum idk I think it's alright xd
  6. 02:05:313 (1) - felt kinda odd to me that you decided to change up your rhythm here when you pretty much only follow the vocals the whole map but w/e I don't really know what you mean, the rhythm is the same except that now every vocal syllable is clickable, and the slidertails are now mapped to the drums that are stronger here, this follows vocals even more close imo lel
  7. 02:13:115 (2) - can you pls end this on the white tick so it ends on the vocal? The vocal would be at the blue tick prior to that, which would seem a bit weird to me, also I wanted to include the echo a bit which this does, and the slidertick there is doing a nice job there too imo
  8. 02:19:730 (3) - i have been violated I'm not entirely sure whether I understand this or not but I'm gonna ct like I do
  9. very yes amen
i was supposed to say something clever but i forgot you are a silly person
ilu
Mekki
Bonsai told me about those 3/2 sliders in my diff in February, I didn't understand him back then but now for just looking at this diff I can know of what you guys are talking about without even check it. I am pretty busy with school today, and I will have a trip of school after my tests end so I'll probably stay afk for 15 days. Bonsai, you are free to apply changes to those 3/2 or wait for me if you don't want it. Thanks :3

Also, there are some changes I would like to do in that diff as my mapping changed in some aesthetics shit so going to fix them soon!
Topic Starter
Bonsai
no worries, I'm in no rush with anything nowadays, I'll gladly wait for you ^^
BOUYAAA

Maakkeli wrote:

bouyAx3 x3
  1. 00:02:857 (1) - any reason why you started mapping here already? Right now it seems kinda odd since you didn't map the whole intro ya x3
  2. 00:18:461 (5) - isn't this kinda weird when this is a 1/1 slider just like these 00:17:104 (3,4) - two? x3
  3. very yes #2 x3


Thanks! x3
ZekeyHache
This little tree is capable of murder♪
phaZ

Maakkeli wrote:

hei!!!!!!

what is this foot fetish bg

combo colors thank

phaZZZ
  1. 00:05:062 (1,2) - can you why this what that me he him she yes carpet blanket blanket. removed
  2. 00:09:133 (2,3,1) - these super cramped looking things really trigger me tried my best with the lowest effort!
  3. 00:15:238 (2,1) - are these even supposed to be blankets? still looks good. a real perfect blanket would look shit imo
  4. 00:23:210 (1,2) - hmm i didn't even notice this vocal thing in bonsai's diff but here it's really noticeable cause you end that slider in 1/3. I think it just sounds super awkward rhythm wise. Bonsai did that pretty nicely so maybe you could try to go for something similar? I did this i dont know man, i really get triggered by that simplification beause its just off. but if more people think itd better the other way ill propably change
  5. 00:24:228 (5,6) - the spacing here is really fkd. 00:23:888 (3) - and 00:24:228 (5) - are the powerful sounds here but right now your spacing is emphasizing 00:24:397 (6) - as the most powerful sound. You're emphasizing even more than 00:24:567 (1) - which is really awkward imo. If you need to break the consistent spacing here then why not break it at 00:24:228 (5) - already? youre right. changed it back to previous state. i changed it for better flows but i just realized that there is an easier solution /facepalm
  6. 00:51:365 (1,2) - why did you put your nc at the place you did? 00:51:534 (2) - is more powerful here and I think it should get the emphasis idk, fixd
  7. 01:06:460 (4) - i'd like for the downbeat to be clickable. Not just because "oh it's a downbeat it must be a circle" but because I feel like the vocals and the other instruments demand it remapping this shitty shit
  8. 01:44:112 (3) - don't know how confusing this will be for the players who actually play this level of diffs but imo this is super confusing since it's visually really close to 01:43:434 (2) - since you placed the slidernend towards (2) i see, and even though i agree im too bad to come up with any ideas for now, so i guess ill find out if it really is a problem after watching some replays \:D/
  9. 02:06:500 (2) - wow what polarity pls removed
  10. yes

i was supposed to say something clever but i forgot
Smokeman
this old man is capable of murder

NM from muh q

Insan

i played this like 8 times forgetting that i wanted to mod it lawl

and use better combocolours :[
(just brighter or someshit)

00:54:078 (5,6) - This one kept fucking me up. to be precice 00:53:570 (3,4,5) - the movement from 4 to 5. I think you mapped 5 and 6 to the vocals, but this sample thingy ontop of them makes it kinda wierd to play. Mb if you allow some more movement between 00:54:078 (5,6) - https://puu.sh/rD3kY/b0bcb81fb9.png :U
01:19:689 (4,5) - this looked kinda wierd while playing. 01:19:859 (5) - move it a TINY bit further down
01:37:498 (5,6) - same like before
02:31:772 (5,6) - this didnt feel wierd to play... somehow...

phaz

00:15:747 (1,2,3,4,1) - this was kinda confusding to play. visual spacing ≁ expected rythmical spacing (not proportional) (mb adjusting NC would help)
00:22:532 (3,4) - this rythm you did in this part was rly wierd to play. Starting the slider on the white tick 00:22:532 - feels a lot more intuitive since you followed these violin notes before aswell
00:25:245 (3,4) - same
00:43:224 (2) - mute the slider ends ? Think about all the others aswell, too lazy too point all of them out :I
01:00:015 (2,3) - this one is very wierd to me. You have half a measure of no clicking and a 1/1 gap between the slider end and the next head. You prolly wont want to have 7 slider in this section 01:00:015 (2,6) - but instead you could put 2 single notes instead https://puu.sh/rD5mS/19664f8e7e.png filling up the space and not ruining the rythm of 01:00:693 (5,6,7,8) -
01:05:272 (1,2,3,4,5,1) - whats happening with these cool sampleswitching? Why only put them here and not everywhere / why put them here when you didnt put them anywhere else.
01:05:951 (3,4) - same rythm thing
01:18:841 (1,2,3) - that wierd spacing thing you did here 00:15:747 (1,2,3,4,1) - 01:15:279 (3,1,2) - made me belive all these three were the same
01:43:434 (2,3) - same thing like before
02:04:295 (6,7,1,2) - mb map 1/2 slider over them so its not as dense as the part following. You would creat some nice *~contrast~*
02:26:344 (3,3) - Because of the low AR this almost stouching is visible and doesnt look very good in my eyes ):
02:27:871 (5,6) - :I pls. 02:28:549 - put something stong here please. Its the strongest vocal in the whole song and you emphasise it with a slider end of a fricken repeat slider ):
02:37:708 (2,3) - the thing
02:40:930 (1,2,3,4,1,1) - this looks pretty cramped even while playing. Rotate 1 a bit
02:43:135 (2,3,4) - Could be misread as a 1/2 jump since the vocals are this intense and the visual spacing looks similar to what your spaced 1/2 jumps were like earlier in your map. Use more spacing or a more dense rythm

bouya

good

ez

00:42:206 (1) - you are missing way too much with this spinner imo. Mb just map it wout so you cann hit the beginning of the kiai aswell. (01:25:625 (4) - liek this lel)


4 oder drei ?????????


phaZ

Smokeman wrote:

this old man is capable of murder

NM from muh q
phaz

00:15:747 (1,2,3,4,1) - this was kinda confusding to play. visual spacing ≁ expected rythmical spacing (not proportional) (mb adjusting NC would help) changed to anti-jump P:
00:22:532 (3,4) - this rythm you did in this part was rly wierd to play. Starting the slider on the white tick 00:22:532 - feels a lot more intuitive since you followed these violin notes before aswell before i couldnt decide there because well.. now the repeat doesnt start on the vocals xD
00:25:245 (3,4) - samefixed
00:43:224 (2) - mute the slider ends ? Think about all the others aswell, too lazy too point all of them out :I alright
01:00:015 (2,3) - this one is very wierd to me. You have half a measure of no clicking and a 1/1 gap between the slider end and the next head. You prolly wont want to have 7 slider in this section 01:00:015 (2,6) - but instead you could put 2 single notes instead https://puu.sh/rD5mS/19664f8e7e.png filling up the space and not ruining the rythm of 01:00:693 (5,6,7,8) - just added circle. not taking ur suggestion because itll ruin 01:02:050 (8,1) -
01:05:272 (1,2,3,4,5,1) - whats happening with these cool sampleswitching? Why only put them here and not everywhere / why put them here when you didnt put them anywhere else. just randomly started hitsounding but was too lazy to actually complete it :D
01:05:951 (3,4) - same rythm thing ^
01:18:841 (1,2,3) - that wierd spacing thing you did here 00:15:747 (1,2,3,4,1) - 01:15:279 (3,1,2) - made me belive all these three were the same "idk any patterns other than triangles". nah i fixed the worst one, these 01:15:449 (1,2) - 00:32:030 (1,2) - have nc'ing so i dont think i wont change it unless its still too problematic on the eyes of others
01:43:434 (2,3) - same thing like before ^
02:04:295 (6,7,1,2) - mb map 1/2 slider over them so its not as dense as the part following. You would creat some nice *~contrast~* nah, i like how it plays a bit different. fixed pattern though thanks :p
02:26:344 (3,3) - Because of the low AR this almost stouching is visible and doesnt look very good in my eyes ):well if bonsai is okay with it ill put ar 8.1 but i guess its already really close to the limit compared to normal/insane and considering that its 176bpm
02:27:871 (5,6) - :I pls. 02:28:549 - put something stong here please. Its the strongest vocal in the whole song and you emphasise it with a slider end of a fricken repeat slider ): k
02:37:708 (2,3) - the thing ^
02:40:930 (1,2,3,4,1,1) - this looks pretty cramped even while playing. Rotate 1 a bit fixed in my own way
02:43:135 (2,3,4) - Could be misread as a 1/2 jump since the vocals are this intense intense :? anyway these are on a very memorable 1/1 rhythm. the only time i ignored the vocals rhythm is now with the new suggestionand the visual spacing looks similar to what your spaced 1/2 jumps were like earlier in your map. Use more spacing or a more dense rythm visually widened the spacing
[]
http://puu.sh/rEkcA/25e0b8469b.osu
Topic Starter
Bonsai

Smokeman wrote:

this old man is capable of murder

NM from muh q mooh

Insan

i played this like 8 times forgetting that i wanted to mod it lawl aw yiss :D

and use better combocolours :[
(just brighter or someshit) I'll wait for more feedback (added them with the last update), worst-case-scenario I'll copy phaZ' (but remove the darkblue-one) :^D

00:54:078 (5,6) - This one kept fucking me up. to be precice 00:53:570 (3,4,5) - the movement from 4 to 5. I think you mapped 5 and 6 to the vocals, but this sample thingy ontop of them makes it kinda wierd to play. Mb if you allow some more movement between 00:54:078 (5,6) - https://puu.sh/rD3kY/b0bcb81fb9.png :U
01:19:689 (4,5) - this looked kinda wierd while playing. 01:19:859 (5) - move it a TINY bit further down AAAAAAA (done lol)
01:37:498 (5,6) - same like before
02:31:772 (5,6) - this didnt feel wierd to play... somehow... Hm, the only reason I could see for that is the angles of (4,5,6), adjusted those two to make it maybe a bit more comfortable like the last one, maybe it helps, if not then idc tbh bc imo it plays well kek
Thanke!
BounceBabe
/me listens to beautiful song abused and ruined with nightcore



also /me listens to original /me sighs in relief



EDIT: that's not a negative post. i'm being memeish and sarcastic. @anyone who thinks so #preference
BOUYAAA
/me too!!!
phaZ
/me joins the club \:D/
BounceBabe
LOL didn't expect such responses
BOUYAAA
/me neither!!!
Grrum
Hi. Here from #modreqs. Mapset is really good and most of this is just minor personal stuff. Hope this helps!
I like the nightcore version btw

[Easy]

00:42:206 (1) – One downside of having a spinner here is that the beginning of the kiai has no objects, which feels weird to hear the exciting part of the song start but not get to play it. Another downside is that it's not consistent with 01:25:625 (4,1) - . For these reasons, I think you should get rid of this spinner, and maybe just use a pause.

01:48:692 (1) – Make this a circle.

02:30:754 (2,1,2) – Triangle looks better: http://puu.sh/rQSGY/5ca4882967.jpg

[BOUYAA's Normal]

01:13:414 (1,2,1,2) – I think if you go hard with the vocals at 01:12:057 (3,4,5,6) - , you should try to continue it here, especially since the current rhythm feels too weak after the strong section. Try this: http://puu.sh/rQT6Y/850280b70a.jpg. Alternatively, making 01:12:735 (5) – into a 1/1 slider and deleting (6) might be a smoother transition from vocals to bass.

02:01:582 (2,3,1,2,3) - Try this: http://puu.sh/rQTw6/a2c6253864.jpg

02:46:867 (1) – Make this a 1/1 slider so that it stays with consistent with the other difficulties in the mapset by ending at 02:47:206 -

00:10:489 – Not that it really matters, but snap the green line here

[phaz's Hard]

00:08:285 (1,1) – this overlap doesn't look great to me. By moving everything that comes before it, you can set it up to look more like: http://puu.sh/rQOGM/867ff8a368.png

00:34:319 (5) – This is overmapped and doesn't feel appropriate given no other ¼ triples in this section.

02:02:091 (2,3) – overlap doesn't look great to me

02:06:331 (1,2,3,4,5) – You should follow the vocals here by making (1) and (3) into ½ sliders to stay consistent with the rest of this section mostly following the vocals. Right now, it feels too energetic since the vocals take a rest here.

02:16:507 – put a circle here to stay consistent with the drums you're about to follow at 02:17:186 (4) - . Otherwise (4) feels too energetic

02:30:415 (1,2) – This DS is kind of high for a note that doesn't feel strong in the song. Like yeah, cool looking pattern, but you can't find a different cool looking pattern that fits this?

[Insane]

00:32:708 (1,2,3) – Since (3) is different, I don't think you need to use the same structure, which might be able to set you up for a smoother transition from counterclockwise to clockwise flow since this felt slightly odd to play. Try: http://puu.sh/rQOgi/4787f1e085.jpg

00:55:435 (3,4,1,2,3) – It's a little unfortunate that (3,4) has the same flow as (4,1,2,3). Compare this with 02:33:128 (3,4,1,2,3) – which has a little more distinction between these notes which emphasizes the strong note at 02:33:807 (1) – a little more.

00:58:149 (3,1,2) – Wish this had the same rhythm as 02:35:842 (3,4,1,2) - . Yes, currently it is better paced since 02:35:842 (3,4,1,2) – is stronger, but there's ways to keep a good pacing while continuing the strong vocal emphasis you started with at 00:57:131 (1,2) – (as far as how to pace it, you could try using decreasing DS to keep this pattern weak. A bad example: http://puu.sh/rQNxE/3464fe6dd3.jpg)
01:41:568 (3,1) – if so, stay consistent

01:42:755 (4,5,1) - Linear flow + 1/1 pause = weird
01:18:332 (5,6,1) – Kind of same issue but not as bad

01:35:971 (4,5,1) – Linear flow doesn't emphasize the (1) note as much as I'd like it to.

02:34:655 (5,1) – The strong vocal makes me want the DS to be higher. It doesn't really work that well with the current flow though, so idk

Good luck!
Topic Starter
Bonsai

pinataman wrote:

Hi. Here from #modreqs. Mapset is really good and most of this is just minor personal stuff. Hope this helps! bless you <3 every opinion on stuff helps ^^
I like the nightcore version btw ayy, I'm currently really indecisive as to whether I should slow the map down and use the original song or not, dang it ^^;

[Insane]

00:32:708 (1,2,3) – Since (3) is different, I don't think you need to use the same structure, which might be able to set you up for a smoother transition from counterclockwise to clockwise flow since this felt slightly odd to play. Try: http://puu.sh/rQOgi/4787f1e085.jpg welp that would completely mess up the aesthetics, but I don't feel any need to change it anyways, it plays fine to with both tablet and mouse, I'll keep it in mind in case anyone mentions it again though

00:55:435 (3,4,1,2,3) – It's a little unfortunate that (3,4) has the same flow as (4,1,2,3). Compare this with 02:33:128 (3,4,1,2,3) – which has a little more distinction between these notes which emphasizes the strong note at 02:33:807 (1) – a little more. I don't necissarily consider that as a bad thing since those two combos are one line of lyrics, but I tried making it a bit more different ^^

00:58:149 (3,1,2) – Wish this had the same rhythm as 02:35:842 (3,4,1,2) - . Yes, currently it is better paced since 02:35:842 (3,4,1,2) – is stronger, but there's ways to keep a good pacing while continuing the strong vocal emphasis you started with at 00:57:131 (1,2) – (as far as how to pace it, you could try using decreasing DS to keep this pattern weak. A bad example: http://puu.sh/rQNxE/3464fe6dd3.jpg) I don't think 00:58:319 needs more emphasis, the vocals don't have a syllable there, it's only a change in pitch which is the same as the tails of 00:57:131 (1,2) and rn it's mapped the same, with the only difference being that it's 1/2 instead of 1/1, so I think this is totally sufficient
01:41:568 (3,1) – if so, stay consistent

01:42:755 (4,5,1) - Linear flow + 1/1 pause = weird Uhh I feel like the 1/1-gap is what makes it non-weird, since it gives the player enough time to comfortably stop and start again o: stuff like 01:12:057 (1,2,3,4,5) would imo be weirder to play, but I really love those sorts of linear flow anyways so ¯\_(ツ)_/¯
01:18:332 (5,6,1) – Kind of same issue but not as bad ¯\_(ツ)_/¯

01:35:971 (4,5,1) – Linear flow doesn't emphasize the (1) note as much as I'd like it to. imo it emphasizes it in a different way since linear flow needs a different kind of coordination-skill, I'm very happy with this, represents the "any further" very well ^^

02:34:655 (5,1) – The strong vocal makes me want the DS to be higher. It doesn't really work that well with the current flow though, so idk Agreed, tried my best by moving the slider up and to the left

Good luck!
Thanks <3
phaZ

pinataman wrote:

Hi. Here from #modreqs. Mapset is really good and most of this is just minor personal stuff. Hope this helps!
I like the nightcore version btw

[phaz's Hard]

00:08:285 (1,1) – this overlap doesn't look great to me. By moving everything that comes before it, you can set it up to look more like: http://puu.sh/rQOGM/867ff8a368.png kinda improved that, not as much as you (i dont like that angle)

00:34:319 (5) – This is overmapped and doesn't feel appropriate given no other ¼ triples in this section. am i the only one who notices that vocal-"roll"? :( it isnt even dense (3x 1/1-slider before) even though the rhythm by the music became more complex, so it should be okay

02:02:091 (2,3) – overlap doesn't look great to me god, leave me! i like it xD

02:06:331 (1,2,3,4,5) – You should follow the vocals here by making (1) and (3) into ½ sliders to stay consistent with the rest of this section mostly following the vocals. Right now, it feels too energetic since the vocals take a rest here. i dont think it is too energetic. after all another drum line just kicked in, which is pretty strong here. pattern wise it is still emphazised the same way on the vocals as at 02:00:903 (1,2,3) - which i think is good that way

02:16:507 – put a circle here to stay consistent with the drums you're about to follow at 02:17:186 (4) - . Otherwise (4) feels too energetic just want to consistently catch the chord changes from the bass-line. indeed i decided to use a bit more tense rhythm here because of the drums+snaps/claps. making it follow them specifically would force me to add a circle at 02:17:864 - as well, but i dont think the drums justify such a higher density
ik i once argue for higher density for the drums and once against that. but arent these just minor tweaks? i think its good that way :v

02:30:415 (1,2) – This DS is kind of high for a note that doesn't feel strong in the song. Like yeah, cool looking pattern, but you can't find a different cool looking pattern that fits this? ill think of a solution (will fix this)

Good luck!
thanks for mod!
Topic Starter
Bonsai
Revived \o/

Decided to stay with the Nightcore-version, added [Advanced] to smoothen the spread, got a better resolution for the BG, adjusted HP-settings (and OD in bouya's), and updated everything I have!

Waiting for phaZ's hitsounding and have yet to decide which combo colours to use, and then it should be ready for BN-checks :^D
Smokeman
Advanced little girl

00:05:571 (1) - https://puu.sh/sYIBD/38dbf0b94e.png If this https://puu.sh/sYIDG/159e8e317b.png is the center of the slider then you could try to have greater propotions so the curve doesnt look so small and cramped (like 40(linear part left from the center) to 60(curved part right from the center))
01:29:526 (1) - move this a bit up or down, so it doesnt "touch the other slider head a bit" (01:45:808 (1) - liek this)
02:04:635 (1,2) - i can hear this one extra drum-thingy kicking in here, but is it really that much of a difference to stop stacking and start "not stacking". Maybe you should increase the spacing on 02:05:483 (4,5,6) - those inbetween patterns, cause atm everything is monospaced. (a little bit of contrast, cause it felt wierd to play)
02:37:538 (1,2,3) - 02:38:726 (4,5,6) - felt soo cucked playing this (nice)
02:45:679 (1,2,3,4,5) - you really like your parallel lines dont you :^)

00:46:107 (1) - those fuckers rally confused me the first time i played it, cause in all your other diffs i wouldnt hold the note for this long. But after sightreading it once i got the hang of it C:

best mod eva :^3

every bonsai is capable of murder...
Topic Starter
Bonsai

Smokeman wrote:

Advanced little girl

00:05:571 (1) - https://puu.sh/sYIBD/38dbf0b94e.png If this https://puu.sh/sYIDG/159e8e317b.png is the center of the slider then you could try to have greater propotions so the curve doesnt look so small and cramped (like 40(linear part left from the center) to 60(curved part right from the center)) yeah I get what you mean, reason why I did it like that is that I wanted to keep the feeling that the red anchor is somewhat mapped to the beat in-between, tried to find a better balance now ^^
01:29:526 (1) - move this a bit up or down, so it doesnt "touch the other slider head a bit" (01:45:808 (1) - liek this) thought so too but was too lazy bc moving something around when you permanently run out of playfield is hard lol
02:04:635 (1,2) - i can hear this one extra drum-thingy kicking in here, but is it really that much of a difference to stop stacking and start "not stacking". Maybe you should increase the spacing on 02:05:483 (4,5,6) - those inbetween patterns, cause atm everything is monospaced. (a little bit of contrast, cause it felt wierd to play) I find the difference to be quite significant, and I additionally supported it with heavy hitsounding, so that should be fine :^P and I don't really see a need to add bigger spacings either, seems fine to me like it is
02:37:538 (1,2,3) - 02:38:726 (4,5,6) - felt soo cucked playing this (nice) embrace the offbeats <3
02:45:679 (1,2,3,4,5) - you really like your parallel lines dont you :^) yes I do <3

00:46:107 (1) - those fuckers rally confused me the first time i played it, cause in all your other diffs i wouldnt hold the note for this long. But after sightreading it once i got the hang of it C: yeah I'd rather have people play the map at least twice than limit myself to boring rhythms <3

best mod eva :^3 still very much appreciated <3

every bonsai is capable of murder... asdf </3
ZekeyHache
Hellooooooooooooooooooooooooooooooooooooooooooooooo \:3/

[General]
  1. Apparently Mk's Easy is the only diff with a file load error, AiMod signals that there is no BG on this diff even though you can see it. You can fix this by re-applying the BG on this diff~
[Mk's Easy]
  1. 00:53:061 (3) - Just a large straight slider may be a bit boring, perhaps a curve like this should make things more interesting~
  2. 01:00:863 (2,3) - Boy, this blanket is notably off~
  3. 01:19:858 (2,3,1) - same
  4. 01:40:551 - why here you don't follow the same rhythm as in 01:37:837 - ? The inconsistency feels odd since the similar rhythms are just a few seconds away~ Not to mention that you kept it consistent on 00:54:418 -
[BOUYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA's Normal]
  1. 01:36:310 (1) - The sharp curve feels awkward, what about using this shape instead?
  2. 01:46:487 (2) - Just an alternate design suggestion in case you like it~ http://puu.sh/t30mr/0e39fb2969.jpg
[Advanced]
  1. 00:40:171 (4) - It would be nice to at least add a couple of curves to represent the vocals~ http://puu.sh/t30QX/3676812161.jpg
  2. 00:48:651 (5,1) - slightly touching the life bar on the default skin~
  3. 01:14:770 (6) - ^ and the next one does on 4:3 resolutions
  4. 01:20:707 (3,1) - This overlap doesn't feel pleasant to the eyes
  5. 01:36:989 (4) - Alternate design suggestion http://puu.sh/t31oh/ab51c52f95.jpg (cuz I kinda like the flow better that way)
  6. 02:00:225 (4,5,6) - 02:03:956 (7,8,9) - Hmm.. I wonder if these 1/2 spacings could be misleading for some people. I see you want to represent the lower intensity on the song I guess, but still you should get a couple of testplays and see how people react to that since you used that spacing only on those two patterns~
  7. 02:22:443 (3) - life baaar
[phaZ's Hard]
  1. 00:09:133 (2) - Having half of the note hidden behind a slider doesn't look very appealing~
  2. 00:15:747 (1,2,3) - Oww, this spacing is confusing since you separated the objects by the same distance while the three of them are not separated by the same amount of time :c I would recommend to move (2) by a considerable distance away from (1) and keep it closer to (3) to make this pattern more readable ~
  3. 02:25:157 (1,2) - They look messy the way they're cramped like that, what about using the same shape for a better repetition effect? like this
  4. 02:37:708 (2) - This one is touching the life bar.. and it's very noticeable~
[Insane]
  1. 00:58:658 (2) - So you go down from the previous object to make players curve up and down and then to the next object whick is up again.. I think this would flow better if you curve it the opposite direction. like this~ I tested it and yee, feels better fur me~
  2. 01:00:863 (4) - Then we have this circle that may not be in a nice position fur 4:3 resolutions https://osu.ppy.sh/ss/6912698
    Nothing else to point out in this diff wow~
Call me when u feel ready ;)
Topic Starter
Bonsai

ezek wrote:

Hellooooooooooooooooooooooooooooooooooooooooooooooo \:3/

[General]
  1. Apparently Mk's Easy is the only diff with a file load error, AiMod signals that there is no BG on this diff even though you can see it. You can fix this by re-applying the BG on this diff~ ok lol, weird, since it's already in the .osu too, but done :P
[Advanced]
  1. 00:40:171 (4) - It would be nice to at least add a couple of curves to represent the vocals~ http://puu.sh/t30QX/3676812161.jpg but this is still the same sentence as the previous two sliders, those are straight because I interpret "pushing" as a straight motion, if that makes sense lol
  2. 00:48:651 (5,1) - slightly touching the life bar on the default skin~ oops, fixed
  3. 01:14:770 (6) - ^ and the next one does on 4:3 resolutions I HATE LOW CS, WHY IS THE PLAYFIELD SO SMALL
  4. 01:20:707 (3,1) - This overlap doesn't feel pleasant to the eyes I find it okay, perfectly in the middle of the previous slider and all that o:
  5. 01:36:989 (4) - Alternate design suggestion http://puu.sh/t31oh/ab51c52f95.jpg (cuz I kinda like the flow better that way) oo nice, done
  6. 02:00:225 (4,5,6) - 02:03:956 (7,8,9) - Hmm.. I wonder if these 1/2 spacings could be misleading for some people. I see you want to represent the lower intensity on the song I guess, but still you should get a couple of testplays and see how people react to that since you used that spacing only on those two patterns~ from what I've seen in replays from other maps that do something like this it seems to be fine, and even if it wasn't it would definitely be clear how to play this after the player has seen it once, and maps don't really need to be sightreadable, if someone wants to FC this then they should be willing to play it at least twice (which they'd probably need to anyways if they can't read that) ^^
  7. 02:22:443 (3) - life baaar NGHHHHHHHH
[Insane]
  1. 00:58:658 (2) - So you go down from the previous object to make players curve up and down and then to the next object whick is up again.. I think this would flow better if you curve it the opposite direction. like this~ I tested it and yee, feels better fur me~ But that would make the whole thing one smooth movement that doesn't require any snapping or anything like that, which is something that I avoided in the whole map, it's filled with sliders that go against 'comfortable' flow.. I myself find this nice to play, even with mouse (I usually play with tablet), and nobody else has mentioned this either (and I got a lot of playtests too), so I'm gonna keep this
  2. 01:00:863 (4) - Then we have this circle that may not be in a nice position fur 4:3 resolutions https://osu.ppy.sh/ss/6912698 a s d f I hate this lol
    Nothing else to point out in this diff wow~ *pats 11-months-ago-me on the shoulder*
Call me when u feel ready ;)
Whoo, thanks a lot bro, will call you once the GDers have replied :D
BOUYAAA

ezek wrote:

Hellooooooooooooooooooooooooooooooooooooooooooooooo \:3/

[BOUYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA's Normal]
  1. 01:36:310 (1) - The sharp curve feels awkward, what about using this shape instead? i like mine
  2. 01:46:487 (2) - Just an alternate design suggestion in case you like it~ http://puu.sh/t30mr/0e39fb2969.jpg i like yours
Call me when u feel ready ;)
What's ur number? <3
Topic Starter
Bonsai
Also replying for MkGuh with his allowance since he is gone for a week and it's mostly fixing blankets anyways :^D

ezek wrote:

[Mk's Easy]
  1. 00:53:061 (3) - Just a large straight slider may be a bit boring, perhaps a curve like this should make things more interesting~ as in my Advanced, I think this fits the lyrics in terms of 'pusing further', a straight slider pushes more than a curved one :P
  2. 01:00:863 (2,3) - Boy, this blanket is notably off~ fixed lol
  3. 01:19:858 (2,3,1) - same same
  4. 01:40:551 - why here you don't follow the same rhythm as in 01:37:837 - ? The inconsistency feels odd since the similar rhythms are just a few seconds away~ Not to mention that you kept it consistent on 00:54:418 - I agree, he ain't using a rhythm like that in any other of these places either - Used the same rhythm he used there in the first Kiai and blanketed a lot~
br br hue hue much
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