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DragonForce - Valley of the Damned

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mithew
03:55:396 (4,5) - these two should end on white ticks
Topic Starter
Lucyii

mithew wrote:

03:55:396 (4,5) - these two should end on white ticks
fixed.
Kite
cool map
Lex TheGayOtter
I really enjoyed playing this beatmap, although it didn't feel right playing a CS4 dragonforce map XD
Topic Starter
Lucyii
Well I think it's ready for being approved again now..?
dqs01733
could you like, not use my EXAMPLE in the map? I didnt explicitly state in my post to NOT US MY THING IN THE MAP but it should have been pretty damn clear that's what i tried to imply. It really took me less than 10 minutes to map that, and atleast 80% of that time trying to figure out the snapping on 03:41:371 (2) - . btw it was never right to begin with, current thing just happened by accident and sounded close enough but somehow you managed to get it even more wrong in ur update lol.. It's not that i dont want you to "copy" my work because i couldnt care less about that, its just that I don't want something i created with such little effort and quality to get into qualified/ranked.

So please just map that part for yourself, ask a timing expert for help about the drum pattern around 03:41:371 - . Start putting down some time and effort into your work instead of doing the bare minimum. it doesnt really seem like youre even trying at this point, like you didnt even bother checking and correcting anything when copying over my thing to your map???? inconsisten nc'ing, some random whistle hitsound and snapping errors that you somehow managed to butcher up even more? come on man..
Roxas

dqs01733 wrote:

could you like, not use my EXAMPLE in the map? I didnt explicitly state in my post to NOT US MY THING IN THE MAP but it should have been pretty damn clear that's what i tried to imply. It really took me less than 10 minutes to map that, and atleast 80% of that time trying to figure out the snapping on 03:41:371 (2) - . btw it was never right to begin with, current thing just happened by accident and sounded close enough but somehow you managed to get it even more wrong in ur update lol.. It's not that i dont want you to "copy" my work because i couldnt care less about that, its just that I don't want something i created with such little effort and quality to get into qualified/ranked.

So please just map that part for yourself, ask a timing expert for help about the drum pattern around 03:41:371 - . Start putting down some time and effort into your work instead of doing the bare minimum. it doesnt really seem like youre even trying at this point, like you didnt even bother checking and correcting anything when copying over my thing to your map???? inconsisten nc'ing, some random whistle hitsound and snapping errors that you somehow managed to butcher up even more? come on man..
Meh. Seriously meh.

I liked your part so I wanted to keep it with some little modifications.

But well, you know what? I'm gonna map as I like and with correct snapping, I'm sick of everyone complaining about this map.
xdominik
I feel like this map was better when it was qualified . The removal of the guitar solo was bad idea in my opinion , it created pretty awkard moment in the one of most memorable and intensive parts of song and beatmap . I think most player like me had felt fun and excitment when was playing that part so I think it would be wise to bring that one back but in the end it's just a opinion
RikiH_
cancer slider

125,264,428381,6,0,B|143:225|227:193|275:230|311:272|311:272|336:302|390:370|542:317|551:197|429:67|333:170,1,667.741935483871
[ KronixWolff ]
the map was much better from when the solo was there at the beginning and the circles would go into a stream it was more fun pls add it back :c
Makan1
I hope this can get re-qualified again :>
Topic Starter
Lucyii

Makan1 wrote:

I hope this can get re-qualified again :>
I hope too but as always its not easy to find someone that wants to check it.
snz

Makan1 wrote:

I hope this can get re-qualified again :>
i too but sometimes beatmaps graveyard don't goes for rank or approval.
Ender_Sword
Just gonna say this beatmap is a ton of fun, sad to see it in the graveyard :c
Topic Starter
Lucyii

E n d wrote:

Just gonna say this beatmap is a ton of fun, sad to see it in the graveyard :c
I'll revive in this month, I'll promise :c
Hollow Delta
I asked to mod this.

Apocalypse
SPOILER
00:15:496 (3,4) - Arrange the circles like this: http://puu.sh/pWlsZ/aef7b708be.jpg
00:16:996 (1) - Move to x:420 y:322
00:19:396 (1) - Move to x:376 y:44
00:19:546 (2) - Move to x:276 y:192
00:24:496 (3,4) - Curve these sliders like this: http://puu.sh/pWlLr/d4ef00022e.jpg (This feeds into 5 really well.)
00:26:596 (1) - Move to x:392 y:356
00:27:496 (5,6) - Move to this position and ctrl + g: http://puu.sh/pWmkP/b8ec3ae43d.jpg
01:09:196 (4,5) - Make these sliders curve into each other. Like this: http://puu.sh/pWp9U/bdb28df114.jpg
01:22:996 (1,2) - Sorry, but these look very bad. Make a pattern or a picture with these.
02:16:396 (3) - Curve this slider so it feeds into 4.
02:22:396 (2) - Curve this slider so it feeds into 3.
02:30:646 (2) - Move to x:172 y:252
02:30:796 (3) - ONLY DO THIS IF YOU DID THE LAST ONE. Shift the beginning of the slider to x:260 y:272
03:01:846 (2,3) - Arrange these sliders like this: http://puu.sh/pWpuz/2f96308895.jpg
03:48:946 (1) - Replace with a triple.
05:20:296 (8) - Move and Change the slider to this: http://puu.sh/pWpIQ/727896745a.jpg
Danii
are you want to revive it again? this map is so good and i do not want that 4-year-old work was in vain
Topic Starter
Lucyii

DaniilLillifag wrote:

are you want to revive it again? this map is so good and i do not want that 4-year-old work was in vain
well when the ranking system will stop sucking so hard i will revive this maybe?
Danii

Kayne wrote:

DaniilLillifag wrote:

are you want to revive it again? this map is so good and i do not want that 4-year-old work was in vain
well when the ranking system will stop sucking so hard i will revive this maybe?
maybe. still it's your map, therefore you have to decide
Maruyu
saying the ranked system sucks is just an excuse to quit :p

push it dude, nice map
Mazzerin
TIMING
put in another diff, feel free to ignore the 1/6 and other shenanigans like weird doubles I guess, this is gonna be really hard to make without it being overly technical considering the rest of the map follows obvious rhythm with 1/4 and 1/2 and has no bpm changes.
Topic Starter
Lucyii

Mazzerin wrote:

TIMING
put in another diff, feel free to ignore the 1/6 and other shenanigans like weird doubles I guess, this is gonna be really hard to make without it being overly technical considering the rest of the map follows obvious rhythm with 1/4 and 1/2 and has no bpm changes.
he also fixed those
Danii
yo!!! mod as promised

Kayne
00:24:796 (4,2) - maybe just stack? this overlap looks bad

00:43:096 (5,6) - i understand your idea but i really want to emphasize sounds in this notes, make here another kickslider

00:51:496 (2,3) - make here one repeat kickslider to emphasize sounds via streams

03:07:021 - add note here 1) contrast with two tiples 03:04:246 (2,3,4,5,6,7) - 2) emphasize strong durm here

03:17:596 (1,2) - hmm i understank your idea that you dont want make here streams but i still want to emphasize drums here, using two repeat kicksliders for example

03:32:296 (10,11,12,13) - make here repeat to emphasize vocal

05:50:296 (13,14,15,16) - 05:51:496 (13,14,15,16) - make here repeats, this part stiil is not so intense for 32 notes stream

06:52:192 - make here same as in 06:51:322 (4,5) - (just copy it), for contrast

07:00:234 (1) - extend this repeat to blue tick

07:01:985 (1) - ^

Roxas
00:58:696 (6) -i understand your idea with repeat sliders 00:56:296 (7) - 00:58:696 (6) - but emphasize sounds via stream here is better idea imo. Make here this

01:04:096 (2,1) - hmm too close, or spread them out, or make here beautiful overlap (move 01:04:396 (3,4,5,6,1) - to 108 112 for example)

01:32:296 (13,14,15,16,1) - direct stream piece and curve slider looks ugly. This is better look for me

03:41:389 (1) - 03:44:089 (1) - 03:50:989 (1) - 03:53:671 (1) - firstly, this sliders starting too early, secondly, i noticed that you can emphasize weird drums using 1/12 (cursor in 03:41:396 - )

03:45:646 - maybe put here two notes to contrast with triple 03:48:946 (1,2,3) - ?

04:44:596 (1,3) - hmm too close, move note right

Kevincela
01:36:796 (1,7) - maybe stack? overlap feels weird (and also move 01:38:146 (6) - a bit up for save symmetry in jumps)

01:43:096 (4,2) - located too close

06:16:762 (1,1) - problems with stack?

06:19:805 (2) - move end of slider to 361 283 for better blanket with 06:19:370 (1) -

RikiH
02:50:896 (2,3,4) - make here repeat kickslider to kontrast with repeat 02:53:296 (2) -

05:31:396 (1,2,3,4,5,6,7,8,1,2,3,4,5,1) - compared to the rest part this is more intense. Maybe increase spacing here?

good luck guys
Topic Starter
Lucyii

Danii wrote:

yo!!! mod as promised

00:24:796 (4,2) - maybe just stack? this overlap looks bad this was supposed to be a stack lol (btw I also fixed other stacks on other parts, thanks

00:43:096 (5,6) - i understand your idea but i really want to emphasize sounds in this notes, make here another kickslider uh nah, i prefer my idea

00:51:496 (2,3) - make here one repeat kickslider to emphasize sounds via streams just added a note

03:07:021 - add note here 1) contrast with two tiples 03:04:246 (2,3,4,5,6,7) - 2) emphasize strong durm here okay nice idea

03:17:596 (1,2) - hmm i understank your idea that you dont want make here streams but i still want to emphasize drums here, using two repeat kicksliders for example your idea isnt bad but i mapped vocal here, so i prefer my antijumps

03:32:296 (10,11,12,13) - make here repeat to emphasize vocal nah Im not following vocals here

05:50:296 (13,14,15,16) - 05:51:496 (13,14,15,16) - make here repeats, this part stiil is not so intense for 32 notes stream well I prefer the 32 notes stream, you can see it as a warmup for the final deathstream (?)

06:52:192 - make here same as in 06:51:322 (4,5) - (just copy it), for contrast

07:00:234 (1) - extend this repeat to blue tick

07:01:985 (1) - ^ mazzerin modded the rhythm here, so I think its fine without these mods

good luck guys
Useful mod, thanks, maybe we'll fix more things when other members will be online
RikiH_
http://puu.sh/rDmNM/9000f03622.osu

Fixed Danii's mod. Thanks a lot :)

bns move your ass thx
Danii

RikiH_ wrote:

bns move your ass thx
Topic Starter
Lucyii

Danii wrote:

RikiH_ wrote:

bns move your ass thx
Stupendo92
I think AR 9,5 will be good. I like the map in general
yam_old_1
01:12:046 (4,1) - feels awkward js :[[
Topic Starter
Lucyii

Stupendo92 wrote:

I think AR 9,5 will be good. I like the map in general
Ar9.5 on a 200bpm is weird af
sheela
Surprise mod!

00:14:596 - Two points have conflicting volume settings, so I guess red timing point should have 80% too.

[Kayne]
  1. 00:14:896 until 00:31:396 - I feel like you inverted the spacing in this part, especially sliders like 00:14:896 (1,2) -. If I were you I would shorten their distance. The guitar at 00:15:196 (2) - plays it low in a way, as compared to 00:14:896 (1) - it sounds that the guitarist puts more intensity to that note. So I think a shorter distance fits this melody. Whilst a melody like 00:16:396 (4,5) - could have a bigger distance than 00:16:096 (3,4) -, since (5) stands on a snare with the guitar beat, which are heard as a big sound to me, so a bigger spacing would emphasize that part. In addition to that, you can turn the sliders into two hitcircles instead, to truly get that feeling of emphasis.
  2. 03:07:396 (1,2,3,4,5) - Why do you suddenly stop the rhythm with pauses? I don't think this is not fitting well when the music still stays at a same tone and majority for this part is filled with triplets and sliders. A rhythm like this: http://i.imgur.com/qcNimBo.png should be enough and fitting if you don't want a higher density.
  3. 03:31:696 (2,3,4,5,6,7,8,9,10,11,12,13) - This shouldn't be a stream if the drum beats are all on the red and white ticks with the exception of 03:31:771 -.
  4. 04:32:596 - Probably minor, but the spacing of the stream got smaller if you compare the other streams in the kiai part.
[RikiH_]
  1. 01:20:446 (7) - I don't see what supports the big distance between 01:20:296 (6,7) -. Probably I would move (7) around x:336 y:179 to shorten the spacing.
[-kevincela-]
  1. 01:35:296 (4,5,6) - Maybe the spacing between (4,5) could be higher than (5,6), because of the snare on (5). The spacing between (5,6) didn't make sense if (6) hits a lower drum sound. The vocal doesn't also suggest this.
  2. 01:45:196 (3,4,5) - Above is applicable to this.
  3. 02:00:496 - Maybe you can instead replace this to a 1/4 repeat slider that ends on 02:00:721 - to emphasize the next stream part. Currently the kickslider on 02:00:646 - wasn't feeling right to me, as if it was sudden.
  4. 06:26:761 (2,3,1) - Might want to do manual stacking because it doesn't look pretty in gameplay.
  5. 06:28:065 (1,2) - Shortening this distance while increasing the spacing of 06:28:500 (2,1) - will accentuate the crash sound on 06:28:934 -.
[Roxas]
  1. 04:01:396 until 04:03:196 - Maybe not a big deal, but the spacing got shorter, as compared to 03:56:596 and 03:58:996 -, and I don't see you reuse the same small distance anywhere in the streams part.
  2. 05:03:796 (1,2,3) - The spacing gets inconsistent here, and it doesn't look neat with the streams. I suggest you re-arrange them.
That's quite it I guess. Feel free to call me back!
Topic Starter
Lucyii

sheela wrote:

Surprise mod!

00:14:596 - Two points have conflicting volume settings, so I guess red timing point should have 80% too.

[Kayne]
  1. 00:14:896 until 00:31:396 - I feel like you inverted the spacing in this part, especially sliders like 00:14:896 (1,2) -. If I were you I would shorten their distance. The guitar at 00:15:196 (2) - plays it low in a way, as compared to 00:14:896 (1) - it sounds that the guitarist puts more intensity to that note. So I think a shorter distance fits this melody. Whilst a melody like 00:16:396 (4,5) - could have a bigger distance than 00:16:096 (3,4) -, since (5) stands on a snare with the guitar beat, which are heard as a big sound to me, so a bigger spacing would emphasize that part. In addition to that, you can turn the sliders into two hitcircles instead, to truly get that feeling of emphasis.
  2. 03:07:396 (1,2,3,4,5) - Why do you suddenly stop the rhythm with pauses? I don't think this is not fitting well when the music still stays at a same tone and majority for this part is filled with triplets and sliders. A rhythm like this: http://i.imgur.com/qcNimBo.png should be enough and fitting if you don't want a higher density.
  3. 03:31:696 (2,3,4,5,6,7,8,9,10,11,12,13) - This shouldn't be a stream if the drum beats are all on the red and white ticks with the exception of 03:31:771 -.
  4. 04:32:596 - Probably minor, but the spacing of the stream got smaller if you compare the other streams in the kiai part.
[RikiH_]
  1. 01:20:446 (7) - I don't see what supports the big distance between 01:20:296 (6,7) -. Probably I would move (7) around x:336 y:179 to shorten the spacing.
[-kevincela-]
  1. 01:35:296 (4,5,6) - Maybe the spacing between (4,5) could be higher than (5,6), because of the snare on (5). The spacing between (5,6) didn't make sense if (6) hits a lower drum sound. The vocal doesn't also suggest this.
  2. 01:45:196 (3,4,5) - Above is applicable to this.
  3. 02:00:496 - Maybe you can instead replace this to a 1/4 repeat slider that ends on 02:00:721 - to emphasize the next stream part. Currently the kickslider on 02:00:646 - wasn't feeling right to me, as if it was sudden.
  4. 06:26:761 (2,3,1) - Might want to do manual stacking because it doesn't look pretty in gameplay.
  5. 06:28:065 (1,2) - Shortening this distance while increasing the spacing of 06:28:500 (2,1) - will accentuate the crash sound on 06:28:934 -.
[Roxas]
  1. 04:01:396 until 04:03:196 - Maybe not a big deal, but the spacing got shorter, as compared to 03:56:596 and 03:58:996 -, and I don't see you reuse the same small distance anywhere in the streams part.
  2. 05:03:796 (1,2,3) - The spacing gets inconsistent here, and it doesn't look neat with the streams. I suggest you re-arrange them.
That's quite it I guess. Feel free to call me back!
replied in game~ :'3
sheela
  1. 00:14:596 - The timing points with conflicting settings are still not fixed; it's against the Ranking Criteria when overlapping timing/inherited points have different volume and/or hitsound settings. Therefore in your case, the red timing points should have a volume of 70% instead to match with the green timing point.
  2. 00:28:396 (2) - Perhaps the clap hitsound on the head was not intentional.
  3. 03:07:846 (3,4) - Like in the first part of the map, this spacing should be bigger than 03:07:546 (2,3) - because of the drum on 03:07:996 -.
Call me back!
Topic Starter
Lucyii

sheela wrote:

  1. 00:14:596 - The timing points with conflicting settings are still not fixed; it's against the Ranking Criteria when overlapping timing/inherited points have different volume and/or hitsound settings. Therefore in your case, the red timing points should have a volume of 70% instead to match with the green timing point.
  2. 00:28:396 (2) - Perhaps the clap hitsound on the head was not intentional.
  3. 03:07:846 (3,4) - Like in the first part of the map, this spacing should be bigger than 03:07:546 (2,3) - because of the drum on 03:07:996 -.
Call me back!
Fixed first two things, but I dont agree with 3rd one, youre right that sound can be loud, but listen also the difference between the end of 03:07:546 (2) - and 03:07:846 (3) - , there is like no drum sound at the end of it, so there is a big difference here even if 4 is louder then 3.
tl;dr: I think it can be mapped in both ways, but I prefer to map as I did because patterns fits better.
sheela
All righty. The map still looks fine, so here's my bubble!

Good luck!
Topic Starter
Lucyii

sheela wrote:

All righty. The map still looks fine, so here's my bubble!

Good luck!
<3
marcuddles
O-o-oh hype just 4 years to rank
Lasse
kevin
01:50:596 (5) -seperating this at 01:50:896 - would make way more sense with drum pattern to me
02:10:696 (5,1) - seems better if you did what you did for 02:09:496 (5,1) - spacing wise, or at least have some consistency cause it's pretty much the same thing
06:22:848 (1,2) - 06:27:087 (3) - 06:30:238 (2,3,4,5) - I'm really unsure about these and lots of other 1/4 you mapped in in this part, they sound quite off for guitar and srums are only 1/2 on many spots
I mean some of them seem okay as simplification but sometimes they just seem so wrong

kayne
mind explaining why you comboed the intro like this instead of putting them on the start of each measure, that seem way more fitting with what the song does
and then on 00:33:796 (1) - it suddenly changes to a way more reasonable one even though the background rhythm is the same?
00:16:696 (3,4,5) - 00:19:096 (3,4,5) - and wherever else you did those stacked 1/2 after sliders in the intro: why? I don't think they work very well with the emphasis of the song
00:38:596 (1,2,3,4,5,6,7) - enable stacking/press f5, it looks stupid like this, manually move 00:39:196 (3,4,5) - 8x8 pixels down/right
00:52:996 (1,2) - so clumped, makes it kinda annyoing to read and also looks bad to me. maybe something like http://i.imgur.com/szFKeih.jpg ?
03:10:696 (5) - with all your curved sliders around here this just looks out of place considering it maps the same things
03:11:896 (3) - starting the stream from here would be nice, still follows the drums and nicely accentuates the held vocal
06:00:196 (1,2,1,2) - can you make this a bit less clumped?
06:05:896 (13) - - this turn felt way too harsh on a pretty "normal" beat in comparison to others, how about going with something like http://i.imgur.com/ZeXy2pP.jpg (very unpolished example) ?
06:39:368 (1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5) - same as kevin's 1/4 things here
also things like 07:01:985 (1) - where it sounds more like http://i.imgur.com/KaAr5YH.jpg or whatever but that would play like shit lol
07:02:423 (3) - sounds kinda early to me

roxas
03:41:389 (1) - 03:44:089 (1) - 03:50:989 (1) - not sure about these, kinda seems like it should start 1/16 later? (on the next 1/8 tick)
03:53:671 ( 1) - and this is snapped differently?
04:52:996 (5) - shouldn't this have nc? seems like you nc at least once every measure for this part
04:54:496 (5,6) - why do you suddenly have to use a 4x repeat and start the stream from the blue tick, it doesn't really play well and the guitar seems to change on 04:54:796 - anyways
05:06:196 - http://i.imgur.com/VBc7koL.jpg would still work well with the guitar but let players start the stream on an actually strong sound and makes it more consistent with other streams

rikih
01:17:596 (5) - no idea if you care, but this looks stupid without sliderends, how about changing the end a bit http://i.imgur.com/AVjvnvE.jpg ? though personally I think http://i.imgur.com/0KuBvBc.jpg would look nicer and make a better visual transition to the next object
01:28:996 (1,2) - this is the most triggering intentional overlap I've seen in a while lol
01:31:996 (9) - vocals change here, so having the stream change here instead of 01:32:296 (13) - would make more sense
05:23:446 (4,5) - sudden spacing drop here didn't play well at all with such an angle, could make it more acute or use more similar/same spacing

biggest issue to me is the ending cause I'm really unsure about the rhythms as stated above
Topic Starter
Lucyii

Lasse wrote:

kevin
01:50:596 (5) -seperating this at 01:50:896 - would make way more sense with drum pattern to me
02:10:696 (5,1) - seems better if you did what you did for 02:09:496 (5,1) - spacing wise, or at least have some consistency cause it's pretty much the same thing
06:22:848 (1,2) - 06:27:087 (3) - 06:30:238 (2,3,4,5) - I'm really unsure about these and lots of other 1/4 you mapped in in this part, they sound quite off for guitar and srums are only 1/2 on many spots
I mean some of them seem okay as simplification but sometimes they just seem so wrong

kayne
mind explaining why you comboed the intro like this instead of putting them on the start of each measure, that seem way more fitting with what the song does
and then on 00:33:796 (1) - it suddenly changes to a way more reasonable one even though the background rhythm is the same?
00:16:696 (3,4,5) - 00:19:096 (3,4,5) - and wherever else you did those stacked 1/2 after sliders in the intro: why? I don't think they work very well with the emphasis of the song
00:38:596 (1,2,3,4,5,6,7) - enable stacking/press f5, it looks stupid like this, manually move 00:39:196 (3,4,5) - 8x8 pixels down/right
00:52:996 (1,2) - so clumped, makes it kinda annyoing to read and also looks bad to me. maybe something like http://i.imgur.com/szFKeih.jpg ?
03:10:696 (5) - with all your curved sliders around here this just looks out of place considering it maps the same things
03:11:896 (3) - starting the stream from here would be nice, still follows the drums and nicely accentuates the held vocal
06:00:196 (1,2,1,2) - can you make this a bit less clumped?
06:05:896 (13) - - this turn felt way too harsh on a pretty "normal" beat in comparison to others, how about going with something like http://i.imgur.com/ZeXy2pP.jpg (very unpolished example) ?
06:39:368 (1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5) - same as kevin's 1/4 things here
also things like 07:01:985 (1) - where it sounds more like http://i.imgur.com/KaAr5YH.jpg or whatever but that would play like shit lol
07:02:423 (3) - sounds kinda early to me

roxas
03:41:389 (1) - 03:44:089 (1) - 03:50:989 (1) - not sure about these, kinda seems like it should start 1/16 later? (on the next 1/8 tick)
03:53:671 ( 1) - and this is snapped differently?
04:52:996 (5) - shouldn't this have nc? seems like you nc at least once every measure for this part
04:54:496 (5,6) - why do you suddenly have to use a 4x repeat and start the stream from the blue tick, it doesn't really play well and the guitar seems to change on 04:54:796 - anyways
05:06:196 - http://i.imgur.com/VBc7koL.jpg would still work well with the guitar but let players start the stream on an actually strong sound and makes it more consistent with other streams

rikih
01:17:596 (5) - no idea if you care, but this looks stupid without sliderends, how about changing the end a bit http://i.imgur.com/AVjvnvE.jpg ? though personally I think http://i.imgur.com/0KuBvBc.jpg would look nicer and make a better visual transition to the next object
01:28:996 (1,2) - this is the most triggering intentional overlap I've seen in a while lol
01:31:996 (9) - vocals change here, so having the stream change here instead of 01:32:296 (13) - would make more sense
05:23:446 (4,5) - sudden spacing drop here didn't play well at all with such an angle, could make it more acute or use more similar/same spacing

biggest issue to me is the ending cause I'm really unsure about the rhythms as stated above
Replied in game and fixed stuff~
Lasse
k then, the ending 1/4 patterns seem okay at 100% and play fine to me + it's pretty much the most reasonable rhythm there playability wise, so I'll give it a try
#2
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