Hey!
From my Q! as requested, small mod pointing out stuff that I believe could be improved!
Normal00:12:193 (4,1,2,3) - Like this?
http://i.imgur.com/LqLYZTO.png Seeinas you're using kinda similar patterns like 00:07:059 (4,2) - and 00:08:985 (3,5) -
00:17:006 (3) - Random stuff, not important, move the second red anchor to x:504 y:104, so the ball kinda changes direction with the change at voice at 00:17:327 -
00:21:819 (3,4,1) - Just an idea,
http://i.imgur.com/haSi4WH.png , the current is fine but it feels kinda awkward being in such a low position and also the flow from 00:21:819 (3) - to 00:22:461 (4) - is kinda weird thanks to the position of these sliders.
00:32:086 (3) - Personal opinion here but, I'm really not fan of stuff being so out of grid in this area, mostly if you take into consideration the position your hand must be to do this movement for someone getting used to the game (normal players) with tablet, with Mouse is probably fine. try something like
http://i.imgur.com/T7u8Jts.png00:42:674 (3) - Blanket with 00:42:354 (2) -
http://i.imgur.com/QXolTUY.png00:57:113 (2) - add a second anchor and curve this to the right, so the change on flow is not as punishing here.
Light Hard00:42:354 (4) - CTR G?
00:47:648 (1) - While I get your idea, in my opinion, you should use this 00:48:129 (2) - as a NEW COMBO instead of 00:47:648 (1) - , same on 00:49:412 (2) - instead of 00:48:931 (1) - , mostly because is where the music both end and start, same with NC on 00:51:979 (2) - instead of 00:51:658 (1) - , and 00:52:781 (1,2) - and well... you get the idea on similar parts.
00:55:348 (1) - Blanket with 00:55:188 (4) -
00:56:471 (4) - CTR G? tho a big DS would end 00:56:792 (1) - , a jump woudn't be that bad seein as you did on 00:51:338 (4) -
01:13:477 (1) - Why this NC tho? it doesn't make much sense being here
01:16:364 (2,3,4,1) -
http://i.imgur.com/bN38Gvo.png01:21:819 (3) - stack with 01:20:856 (4) - tail
Awesome diff <3
Hard
00:04:813 (4) - CTR G
00:06:899 (2) - stack with 00:06:257 (5) -
00:18:610 (2) - CTR G
00:47:648 (1,3) - Same suggestion I did to the Light Hard related to the combos
Really fun map overall!
-----
Suggestion to the
Insane based on some testplays
http://i.imgur.com/EaCo0dp.jpgThe diff is frigging perfect... and this is not a mod, just a "well uh"
00:41:712 (2,3) - this stack and 00:42:995 (2,3) - felt really weird because the stop takes out a lot of momentum to the player movement, same as 00:58:396 (3,4) - and 01:00:001 (3,4) - .
Kinda like "oh yeah I'm going to move a lot... uh oh.. a stack.. better stay here... THEN OH SHIT JUMPS" , they kinda feel out of place.
Other than that, perfect diff, and also again, this is not a mod, just a tesplay opinion.
Good luck with your map!
Also sorry if a timeline copypaste doesn't fit or imgur link doesn't work D=
Happy mapping!