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Morimori Atsushi - Tits or get the fuck out!! [Taiko]

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Chromoxx
hey, i found a more suitable background picture:
Topic Starter
ManP

Chromoxx wrote:

hey, i found a more suitable background picture:

What the fuck is this picture ;_;
tasuke912

Chromoxx wrote:

hey, i found a more suitable background picture:
Hey ManP, can you apply this picture to my diff's BG
MeramiMapper
offset 3346 try it :O
Topic Starter
ManP

RRRRR wrote:

offset 3346 try it :O
Your suggestion was gotten taken note. Thank you :3
Shinsekai-
o/ GO GO
Ayyri

Chromoxx wrote:

hey, i found a more suitable background picture:
why isn't this seiga
Topic Starter
ManP

[_Chichinya_] wrote:

o/ GO GO
Ty for shooting star ;3/////

Ayyri wrote:

Chromoxx wrote:

hey, i found a more suitable background picture:
why isn't this seiga
BLUE TITS
OzzyOzrock
[Hell Oni]
  1. 01:30:635 - Every other note looks ugly compare to small amounts on each note, if you can do that it'd be better :^)
  2. 01:47:203 (255) - Move this to 01:47:340 so that the pattern is the same as 01:38:272? Then maybe add some notes to 01:47:067 so it's not so empty.
  3. 02:21:976 - Move this slow-down to 02:22:999, makes it not interrupt the rhythm change and fits more.
  4. 02:07:726 - Die.
[Backfire's Ura Oni]
  1. 00:26:953 (149,150,151) - Probably better use another triplet to not spam ddk, maybe dkd since kkd is afterwards.
  2. 01:30:090 (74,75) - Make these k? You've done a great job following a majority of the sounds, mapping these wouldn't hurt!

    Probably one of my favorite maps of yours how did I never play it wtf........ -_---........
[Kinomi's Inner Oni]
  1. HP 6 fits an Inner way better, regardless of yours being the easiest.
  2. 00:26:544 - A triplet in this pattern would be good to be consistent 00:22:044 (97,98,99) - .
  3. 01:43:999 (196,197) - I think swapping these gives a better effect to the delayed BOOM.
[koyomi's Oni]
  1. OD 6 is better for Oni to avoid any notelock. And because Muzukashii should have 5...
  2. 00:19:317 (86) - k? So it's not ddkddkd 2 times.
  3. 01:21:772 (356) - k? I think it fits and looks nicer!
  4. 02:28:863 (12,13,14,15,16) - kkddk maybe?
[Muzukashii]
  1. OD5 HP5, your settings are for babies :(
  2. I don't want to be strict about spread on mapsets with many mappers, because I've seen what happens and it's not pretty. This is definitely good enough, but parts like 01:48:908 (147,148,149,150,151,152,153,154,155) - should probably have a few more notes just to accomodate for Oni having some high density stuff.
  3. 00:33:363 (88) - Maybe delete this note from all these 1/3 parts, they are a little complex and too similar to Oni.
  4. 01:04:181 (113,114) - Delete as a small break?
  5. 01:17:544 to 01:26:272 - Should have less notes.
  6. 02:18:363 (281,282,283) - Delete as another small break.
[tasuke's Futsuu]
  1. Should have higher HP as per the rules.
  2. 01:43:726 (31) - For the sake of a break during kiai, maybe this note could be removed?
  3. 01:51:363 (59,60,61,62,63) - 02:08:817 (22,23,24,25,26) - :O
[SK's Kantan]
  1. HP will probably go higher if Futsu rises.
  2. 1.20 is more recommended for this BPM, up to you.
  3. 01:43:726 (18,19) - This diff has a lot of breaks, but kiai does not. Maybe remove these to make one?
Hell Oni will receive death threats :)
tasuke912

OzzyOzrock wrote:

[tasuke's Futsuu]
  1. Should have higher HP as per the rules. k. @ManP
  2. 01:43:726 (31) - For the sake of a break during kiai, maybe this note could be removed? done
  3. 01:51:363 (59,60,61,62,63) - 02:08:817 (22,23,24,25,26) - :O still allowable
Thank you Ozzy. :D
http://puu.sh/qWkNu/84c56050d6.zip
Topic Starter
ManP

OzzyOzrock wrote:

[Hell Oni]
  1. 01:30:635 - Every other note looks ugly compare to small amounts on each note, if you can do that it'd be better :^)
     I think it is fixed now,maybe :D
  2. 01:47:203 (255) - Move this to 01:47:340 so that the pattern is the same as 01:38:272? Then maybe add some notes to 01:47:067 so it's not so empty.
     Although I forgot about same patterns same part,sorry :cry:
    Make this point same patterns as the beginning of kiai
  3. 02:21:976 - Move this slow-down to 02:22:999, makes it not interrupt the rhythm change and fits more.
     Yes. Yes. :D
  4. 02:07:726 - Die.
      Please keep it and me alive
[Muzukashii]
  1. OD5 HP5, your settings are for babies :( I want baby to play this map
  2. I don't want to be strict about spread on mapsets with many mappers, because I've seen what happens and it's not pretty. This is definitely good enough, but parts like 01:48:908 (147,148,149,150,151,152,153,154,155) - should probably have a few more notes just to accomodate for Oni having some high density stuff.
     Added some notes to there. Oni certainly has density part at same point.
  3. 00:33:363 (88) - Maybe delete this note from all these 1/3 parts, they are a little complex and too similar to Oni.
     I was lost about it,thanks a lot :o
  4. 01:04:181 (113,114) - Delete as a small break?
     I didn't realize it needs break. I'm really sorry
  5. 01:17:544 to 01:26:272 - Should have less notes.
     super helpful accommodating
  6. 02:18:363 (281,282,283) - Delete as another small break.
     !!!
Hell Oni will receive death threats :)
Please let this rank ;o; ;o;Thanks a million Ozzy!;3
I updated unique BG of tasuke's Futsuu. Chromoxx gave me better one. Re-download please.(and Futsuu has updated normally)
I will fix offset to 3338(-25 from current offset) after confirmed notes are fine
Suisei XYousoro
This is my third shot at modding

Muzukashii

  1. 00:07:726 (15), 00:16:453 (15) - Switch to d
  2. 00:09:363 (19,20), 00:18:090 (19,20) - Switch to kd
  3. Parts like 00:26:272 (51,52,53,54,55) and 00:32:272 (78,79,80,81,82) and 00:33:363 (84,85,86,87,88) are pretty complex
  4. 00:51:363 (49,50,51,52,53,54) and 00:58:726 (85,86,87,88,89,90,91,92) - These patterns would fit better in an Oni diff
  5. 01:02:272 (102,103,104,105,106,107,108,109) - Try to make it less dense
  6. 01:18:363 (2,3,4) - Add a k in 01:18:226. I would suggest dddk
  7. 01:20:544 (8,9,10) - Add a k in 01:20:817
  8. 01:33:635 (58,59,60,61,62,63,64,65,66,67) and 01:48:908 (133,134,135,136,137,138,139,140,141,142) - Reduce the note density here

    Other notes:
  9. Minimize the use of 1/3 note patterns if possible
Topic Starter
ManP

XYousoro wrote:

This is my third shot at modding

Muzukashii

  1. 00:07:726 (15), 00:16:453 (15) - Switch to d okay
  2. 00:09:363 (19,20), 00:18:090 (19,20) - Switch to kd no
  3. Parts like 00:26:272 (51,52,53,54,55) and 00:32:272 (78,79,80,81,82) and 00:33:363 (84,85,86,87,88) are pretty complex I don't think so.
  4. 00:51:363 (49,50,51,52,53,54) and 00:58:726 (85,86,87,88,89,90,91,92) - These patterns would fit better in an Oni diff It can fit on Muzu I think.
  5. 01:02:272 (102,103,104,105,106,107,108,109) - Try to make it less dense I guess if I do so,this section will sound awkward.
  6. 01:18:363 (2,3,4) - Add a k in 01:18:226. I would suggest dddk I don't add,but I changed this part
  7. 01:20:544 (8,9,10) - Add a k in 01:20:817
  8. 01:33:635 (58,59,60,61,62,63,64,65,66,67) and 01:48:908 (133,134,135,136,137,138,139,140,141,142) - Reduce the note density here
    no. For spread with koyomi's oni
    Other notes:
  9. Minimize the use of 1/3 note patterns if possible
?
Thank you for modding ;3/
KinomiCandy
[Kinomi's Inner Oni]
  1. HP 6 fits an Inner way better, regardless of yours being the easiest. Sure, why not.
  2. 00:26:544 - A triplet in this pattern would be good to be consistent 00:22:044 (97,98,99) - . Added a triplet at 00:26:408.
  3. 01:43:999 (196,197) - I think swapping these gives a better effect to the delayed BOOM. Swapped.
Thanks for the mod, boyo.
https://kinobles.s-ul.eu/WtqP1bAD
Topic Starter
ManP
Updaterd Kinomi's Inner Oni ;3/
koyomi_222

OzzyOzrock wrote:

[koyomi's Oni]
  1. OD 6 is better for Oni to avoid any notelock. And because Muzukashii should have 5...
  2. 00:19:317 (86) - k? So it's not ddkddkd 2 times.
  3. 01:21:772 (356) - k? I think it fits and looks nicer!
  4. 02:28:863 (12,13,14,15,16) - kkddk maybe?
all change!
Thanks for mod! :)
http://puu.sh/qZQMT/7e355a4588.osu
Topic Starter
ManP
Updated koyomi's oni!
Just waiting for Backfire and SKSalt :3
Backfire
no change u r stupid ozzy
Ayyri
One day I'll see this background and not be triggered it isn't for the right Touhou.
Topic Starter
ManP

Ayyri wrote:

One day I'll see this background and not be triggered it isn't for the right Touhou.
bad Touhou people
Surono
2how, is about flying tofu game 'L_'
Topic Starter
ManP

Surono wrote:

2how, is about flying tofu game 'L_'
gtfo game


I updated Hell Oni greatly :D
SKSalt

OzzyOzrock wrote:

[SK's Kantan]
  1. HP will probably go higher if Futsu rises. Already changed (well probably changed by ManP? lol)
  2. 1.20 is more recommended for this BPM, up to you. 1.2d.
  3. 01:43:726 (18,19) - This diff has a lot of breaks, but kiai does not. Maybe remove these to make one? removed
Hell Oni will receive death threats :)
ty for mod ozzy-san

遅れてすまんな
osu file format v14

[General]
AudioFilename: Tits or get the fuck out!!.mp3
AudioLeadIn: 0
PreviewTime: 93830
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.2

[Metadata]
Title:Tits or get the fuck out!!
TitleUnicode:Tits or get the fuck out!!
Artist:Morimori Atsushi
ArtistUnicode:モリモリあつし
Creator:ManP
Version:SK's Kantan
Source:東方Project
Tags:Backfire KinomiCandy koyomi_222 tasuke912 SKSalt ZUN 上海アリス幻樂団 Team Shanghai Alice 東方神霊廟 Ten Desires. Touhou Shinreibyou デザイアドライブ Desire Drive アレンジ Arrange
BeatmapID:765370
BeatmapSetID:334489

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:3.5
ApproachRate:2
SliderMultiplier:1.19999997615814
SliderTickRate:1

[Events]
//Background and Video events
0,0,"86483634.jpg",0,50
//Break Periods
2,112653,115257
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3363,272.727272727273,4,1,0,100,1,0
94999,-100,4,1,0,100,0,1
112453,-100,4,1,0,100,0,0
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Topic Starter
ManP
updated SKS' difficulty and offset is probably fixed~~
Chromoxx
timing is off, which is even worse coupled with the OD8.8 in the Hell Oni, please fix before i come back!

https://osu.ppy.sh/ss/7020952
Topic Starter
ManP

Chromoxx wrote:

timing is off, which is even worse coupled with the OD8.8 in the Hell Oni, please fix before i come back!

https://osu.ppy.sh/ss/7020952
Guess it is fixed :D
Chromoxx
okay, i'll start off first with a post with a few things that would definitely need fixing for the Hell Oni before i can touch this any further.

00:51:931 (122,124) - delete these notes, the 1/8 here doesn't play well and is confusing to read
00:55:170 (155,156,157,158,159,160,161,162,163,164,165,166) - no 1/6 here in the music, using something like 00:55:170 (155,156,157,158) - for a bit of emphasis is okay, but 00:55:442 (160,161,162,163,164,165,166) - is over the top.
01:52:442 - this hit should not be at a higher SV, let alonge 2.5 lol

Also change HP to 5 since there are quite a few difficulty spikes in the map that could kill someone xD

there's still some minor stuff etc, but i'll leave this beforehand since if these things don't get changed i won't feel slafe placing any icon on this set and don't want to waste time modding a 7 diff set if i'm not going to icon it lol
nyanmi-1828
たすけ助けた
18:45 ManP: おい
18:45 ManP: こんばんは
18:45 nyanmi-1828: 誰だ
18:45 nyanmi-1828: こんばんわ
18:45 ManP: あなたの助けが必要なんですが、僕のTits持ってますよね?
18:46 ManP: アップデートはしないでください
18:46 nyanmi-1828: Tits?
18:46 nyanmi-1828: あ
18:46 nyanmi-1828: 持ってます
18:46 *nyanmi-1828 is listening to [https://osu.ppy.sh/b/744165 Morimori Atsushi - Tits or get the fuck out!!]
18:46 nyanmi-1828: アプデ前
18:49 ManP: AIMOD起動したら
18:49 ManP: スライダーぶっこわれたので
18:49 ManP: 終点がどこか分からなくなっちゃいました
18:50 *ManP is editing [https://osu.ppy.sh/b/749484 Morimori Atsushi - Tits or get the fuck out!! [tasuke's Futsuu]]
18:50 nyanmi-1828: 01:58:701 - ?
18:50 ManP: 00:37:170 (23) - これ、直後のドンとの間隔は1/2あってますか?
18:51 nyanmi-1828: 1/1です
18:51 ManP: 01:32:806 (27) - これはどうでしょうy
18:52 nyanmi-1828: 1/1
18:52 ManP: 01:56:806 (10) -
18:52 ManP: 最後にこれをば
18:52 nyanmi-1828: 1/1
18:52 ManP: 02:25:170 (47) - これもだ
18:52 nyanmi-1828: 1/1
18:53 nyanmi-1828: 全部1/1で草
18:53 ManP: ありがとうございます;;;
18:53 nyanmi-1828: https://osu.ppy.sh/ss/7021357
18:53 nyanmi-1828: 一応SS
18:54 ManP: すこなんだ
18:56 nyanmi-1828: kudosuよこせ(大嘘
no kudosu

出来ればkudosu
Topic Starter
ManP

Chromoxx wrote:

okay, i'll start off first with a post with a few things that would definitely need fixing for the Hell Oni before i can touch this any further.

00:51:931 (122,124) - delete these notes, the 1/8 here doesn't play well and is confusing to read I get this section as it was
00:55:170 (155,156,157,158,159,160,161,162,163,164,165,166) - no 1/6 here in the music, using something like 00:55:170 (155,156,157,158) - for a bit of emphasis is okay, but 00:55:442 (160,161,162,163,164,165,166) - is over the top.I made this section easier to beat :D
01:52:442 - this hit should not be at a higher SV, let alonge 2.5 lol I think this should be faster But I nerfed it :D

Also change HP to 5 since there are quite a few difficulty spikes in the map that could kill someone xD OK!

there's still some minor stuff etc, but i'll leave this beforehand since if these things don't get changed i won't feel slafe placing any icon on this set and don't want to waste time modding a 7 diff set if i'm not going to icon it lol PLEASE

nyanmi-1828 wrote:

たすけ助けた
18:45 ManP: おい
18:45 ManP: こんばんは
18:45 nyanmi-1828: 誰だ
18:45 nyanmi-1828: こんばんわ
18:45 ManP: あなたの助けが必要なんですが、僕のTits持ってますよね?
18:46 ManP: アップデートはしないでください
18:46 nyanmi-1828: Tits?
18:46 nyanmi-1828: あ
18:46 nyanmi-1828: 持ってます
18:46 *nyanmi-1828 is listening to [https://osu.ppy.sh/b/744165 Morimori Atsushi - Tits or get the fuck out!!]
18:46 nyanmi-1828: アプデ前
18:49 ManP: AIMOD起動したら
18:49 ManP: スライダーぶっこわれたので
18:49 ManP: 終点がどこか分からなくなっちゃいました
18:50 *ManP is editing [https://osu.ppy.sh/b/749484 Morimori Atsushi - Tits or get the fuck out!! [tasuke's Futsuu]]
18:50 nyanmi-1828: 01:58:701 - ?
18:50 ManP: 00:37:170 (23) - これ、直後のドンとの間隔は1/2あってますか?
18:51 nyanmi-1828: 1/1です
18:51 ManP: 01:32:806 (27) - これはどうでしょうy
18:52 nyanmi-1828: 1/1
18:52 ManP: 01:56:806 (10) -
18:52 ManP: 最後にこれをば
18:52 nyanmi-1828: 1/1
18:52 ManP: 02:25:170 (47) - これもだ
18:52 nyanmi-1828: 1/1
18:53 nyanmi-1828: 全部1/1で草
18:53 ManP: ありがとうございます;;;
18:53 nyanmi-1828: https://osu.ppy.sh/ss/7021357
18:53 nyanmi-1828: 一応SS
18:54 ManP: すこなんだ
18:56 nyanmi-1828: kudosuよこせ(大嘘
no kudosu

出来ればkudosu
rip no kudosu
Chromoxx
ok here comes the real mod :D

[General]
AiMod: Fine
BG: maybe use the BG in tasuke's futsuu for more diffs :3
Audio: seems good

Because of the offset changes some of the inherited points might need fixing in all of the diffs!!!

[Hell Oni]
Change OD to 8 or 8.5, 8.8 is a bit too high imo and it becomes a bit too luck reliant to acc with all those 1/6 bursts
02:21:897 (612,613,614,615,616,617,618,619) - finishers?
00:03:352 - this part could be mapped a bit more densely, since it's the highest diff and you are missing quite a few notes
01:23:397 - add k, it's the highest diff, you shouldn't be missing out notes like this imo
02:22:988 - the overlap because of the SV here isn't really very good, make it smoother please

that's about it i guess

[Backfire's Ura Oni]
Change OD to 7 to spread better between Kinomi's Inner Oni and the Hell Oni, OD7 seems more like a natural step between 6 and 8/8.5 than OD6.5

Diff is dope :D

[Kinomi's Inner Oni]
02:01:715 - in this part you have the finishers on the wrong hits, the strong bass sound that justifies the finishers lands on 02:01:715 - , 02:02:261 - etc. to make this flow correctly i'd suggest ctrl G-ing 02:01:306 (344,345) - (and removing the one finisher on 345 ofc) and then ctrl G-ing 02:01:715 (346,347) - etc.
00:38:261 - the overlap here because of the SVs isn't good, maybe lower the SV after this note

rest seems good :D

[koyomi's Oni]
02:27:352 - this timing point here has a weird effect, the bar line doesn't move together with the note, maybe move the timing point a bit forward to 02:27:283 -
00:20:806 - these parts could be a bit more dense, they are barely denser than 00:03:352 - . I'm not saying to make major reworks, just maybe add a few more notes.
00:55:715 - ^
02:09:897 - ^

[Muzukashii]
02:04:170 (205) - did you forget a finish here?
the difficulty seems a bit too spiky in some spots, i'd suggest evening out some of the more intense sections by adding a few more 1/2 patterns at least, such as 00:21:488 - you could add a note etc. to make the longer 1/2 patterns that appear at some places not stand out as much. Also looking at the futsuu making the Muzu a bit more difficult overall wouldn't hurtl. just add a few more notes in the intense parts in total and it should be fine

[tasuke's Futsuu]
maybe move the BG up a bit so that you can see the feet of the birds too, the bit of green that you can see at the top now is kinda annoying xD

00:03:352 - the start is too repetitive. consider changing notes like 00:07:170 (7) - and 00:15:897 (8) - to d to make it less stale
00:42:079 (8) - 00:50:806 (25) - change to d, same reason

also questionable use of 5plets, are you sure you want to use them at a futsuu on this bpm? The muzu isn't that hard to call for them tbh.

[SK's Kantan]
00:46:442 (3,4) - remove finishers, hitting 3 1/1 finishers at this bpm with changing colors might be too hard for Kantan players
00:55:170 (3,4) - ^
01:48:624 (28) - delete this note, pattern is too long and causes a pretty insane difficulty spike
02:01:170 - here you're going with a really long 2/1 red tick rythm in a normal build up part also adding 1/1 patterns at the end making a pretty long pattern, please shorten it and maybe make this a bit simpler, this is again a pretty unneccesary difficulty spike

diff might need a bit of work, basiscally consists of some chill parts and 2 massive difficulty spikes only atm. Please try to make the difficulty more relative by making the other parts that aren't the spikes a bit more dense too.


Call me back when this stuff is fixed :3
KinomiCandy

Chromoxx wrote:

ok here comes the real mod :D

[Kinomi's Inner Oni]
02:01:715 - in this part you have the finishers on the wrong hits, the strong bass sound that justifies the finishers lands on 02:01:715 - , 02:02:261 - etc. to make this flow correctly i'd suggest ctrl G-ing 02:01:306 (344,345) - (and removing the one finisher on 345 ofc) and then ctrl G-ing 02:01:715 (346,347) - etc.
00:38:261 - the overlap here because of the SVs isn't good, maybe lower the SV after this note

rest seems good :D

Call me back when this stuff is fixed :3
https://kinobles.s-ul.eu/rsR0fB4j.osu :oops:
Everything fixed. Time to get this somewhere again, thanks!
koyomi_222

Chromoxx wrote:

[koyomi's Oni]
02:27:352 - this timing point here has a weird effect, the bar line doesn't move together with the note, maybe move the timing point a bit forward to 02:27:283 -
00:20:806 - these parts could be a bit more dense, they are barely denser than 00:03:352 - . I'm not saying to make major reworks, just maybe add a few more notes.
00:55:715 - ^
02:09:897 - ^
all fixed! thanks for mod :)

http://puu.sh/tiHXv/22fa75dda5.osu
Topic Starter
ManP

Chromoxx wrote:

ok here comes the real mod :D

[General]
AiMod: Fine
BG: maybe use the BG in tasuke's futsuu for more diffs :3ok
Audio: seems good

Because of the offset changes some of the inherited points might need fixing in all of the diffs!!!there will be no problem though

[Hell Oni]
Change OD to 8 or 8.5, 8.8 is a bit too high imo and it becomes a bit too luck reliant to acc with all those 1/6 burstssure
02:21:897 (612,613,614,615,616,617,618,619) - finishers? Hmm,these notes are placed at the end of the song,and there is no big sound. I think this should be smaller
00:03:352 - this part could be mapped a bit more densely, since it's the highest diff and you are missing quite a few notesplease...
01:23:397 - add k, it's the highest diff, you shouldn't be missing out notes like this imo sure
02:22:988 - the overlap because of the SV here isn't really very good, make it smoother pleaseHow come I didn't realize???

that's about it i guess

[Backfire's Ura Oni]
Change OD to 7 to spread better between Kinomi's Inner Oni and the Hell Oni, OD7 seems more like a natural step between 6 and 8/8.5 than OD6.5

Diff is dope :D He says ok

[Muzukashii]
02:04:170 (205) - did you forget a finish here?Sorry
the difficulty seems a bit too spiky in some spots, i'd suggest evening out some of the more intense sections by adding a few more 1/2 patterns at least, such as 00:21:488 - you could add a note etc. to make the longer 1/2 patterns that appear at some places not stand out as much. Also looking at the futsuu making the Muzu a bit more difficult overall wouldn't hurtl. just add a few more notes in the intense parts in total and it should be fine SUREEEEE <#

diff might need a bit of work, basiscally consists of some chill parts and 2 massive difficulty spikes only atm. Please try to make the difficulty more relative by making the other parts that aren't the spikes a bit more dense too.


Call me back when this stuff is fixed :3
Thank you for checking!!!!
Also kinomi's inner and koyomi's oni are updated now
Yuzeyun


IS TITS GONNA BE IT
Topic Starter
ManP

Unmei Muma wrote:



IS TITS GONNA BE IT
Maybe yes PogChamp
Backfire
If this has problems being ranked, our system is broken, and I will not hesitate to call out those guilty, but will also do my best to cause a scene which can hopefully fix our system for future players. Nothing deserves this more.
Yuzeyun

ManP wrote:

Unmei Muma wrote:



IS TITS GONNA BE IT
Maybe yes PogChamp
PagChomp as fuck
tasuke912
Hi, I'm TasuKeSalt

Chromoxx wrote:

[tasuke's Futsuu]
maybe move the BG up a bit so that you can see the feet of the birds too, the bit of green that you can see at the top now is kinda annoying xD Fixed.

00:03:352 - the start is too repetitive. consider changing notes like 00:07:170 (7) - and 00:15:897 (8) - to d to make it less stale
00:42:079 (8) - 00:50:806 (25) - change to d, same reason Since it's intro part, more simple and more faithful to music would be better for Futsuu.

also questionable use of 5plets, are you sure you want to use them at a futsuu on this bpm? The muzu isn't that hard to call for them tbh. ofc I'm sure. and, and Muzukashii is enough hard. don't worry

[SK's Kantan]
00:46:442 (3,4) - remove finishers, hitting 3 1/1 finishers at this bpm with changing colors might be too hard for Kantan players Agreed
00:55:170 (3,4) - ^
01:48:624 (28) - delete this note, pattern is too long and causes a pretty insane difficulty spike fixed. The length of pattern seems still okay for Kantan, but it had better to have a break to support beginner players.
02:01:170 - here you're going with a really long 2/1 red tick rythm in a normal build up part also adding 1/1 patterns at the end making a pretty long pattern, please shorten it and maybe make this a bit simpler, this is again a pretty unneccesary difficulty spike Deleted one note

diff might need a bit of work, basiscally consists of some chill parts and 2 massive difficulty spikes only atm. Please try to make the difficulty more relative by making the other parts that aren't the spikes a bit more dense too.


Call me back when this stuff is fixed :3
Thanks c:
http://puu.sh/to4A7/ab0e962e0b.zip
Topic Starter
ManP
TSKSalt appeared
Now all difficulties are updated :D
Loctav
Loved as per mapper's request.
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