General~Consider using slider tick rate of 1, a lot of ticks don't show on the sliders cause they're too close together to each other.
You want might to space things out to a consistent distance. Overlapping the edges of slider bodies looks a little sloppy and hard to read
There's things that need to be fixed, but I see some good ideas in here. Would recommend mapping and practicing more to execute those ideas better.
wet~ 00:02:365 (1,2,3,1,2,3,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4) - Music is too quiet to map a lot of objects, especially hit circles to it. Players want to click/tap on audible beats and sounds so try not to put objects to click/tap on where it's not audible
00:30:919 (1,1) - It's more fitting to have the slider end and start overlap since there's a long silence in the middle
00:42:485 (1) - Try not to make long sliders touch or get too close to themselves unless you are doing a significantly obvious loop/intersection
00:59:835 (1) - Slider ends on strong white tick, more intuitive to have something to tap there
01:05:437 (8,1) - 01:07:606 (6,7) - Spacing not consistent with growing ds
01:08:510 (1) - Same white tick slider end issue
01:11:401 (1,2,3,4,5) - 2 could be spaced away from the slider body so that it's more intuitive to read
01:14:654 (2) - Consider tilting to same angle as 01:15:016 (4,5,1,2,3) -
01:22:967 (1,2,3,4,5,6,1) - No distinct 1/6 sound in music to map stream to. a 1/4 would be more intuitive
01:29:744 (3,4,1) - 4 to 1 doesn't flow as the previous few objects tells the player to snap at a sharp angle, rather than a wide angle
01:38:510 (4,5,6) - Differentiate 1/3 patterns from your 1/4 timed patterns
01:38:871 (7,8) - Generally hard to read perfectly stacked sliders, consider offsetting one
01:46:281 (1) - Start on 01:46:100 -
01:47:003 (2) - Ends hit a distinct beat. More intuitive to click/tap " " "
02:00:016 (2,3,4) - Song doesn't imply a triple
02:01:100 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - The kick sounds are more prominent than the hi-hats so stream is counter intuitive. Also, since it is a softer part of the song, you want object density to be less. Mapping to the kicks and snares would represent the music better.
02:10:317 (1) - ^
02:13:329 (1,2,3,4,5) - ^
02:24:895 (1,2,3) - Reduce spacing, soft part of song
02:37:425 (7) - Remove and respace, no sound indicates jumps or an object here
02:41:943 (1,1) - Overlap; silence " " "
02:48:269 (3) - Slowing the sv down to 02:45:377 (1) - would be pretty cools since the sounds match
03:02:546 (1,2,3,4,5,6) - Kinda ugly stream. Also want stream to lead into 6
03:09:586 (1,2,3,4,5) - "
03:11:197 (1,2,3,4,5,6,7) - Stream doesn't map to a distinct sound like 03:09:047 (6,7,8,9,10,1,2,3,4,5) - and 03:10:482 (1,2,3,4,5,6) -
03:15:635 (3) - Kick slider doesn't map to " " "
03:18:450 (7,1,1,2,1,2,1,2) - If you're going to do 1/2 patterns like these, start it on the strong tick
03:19:845 (1,2,1,2,1,2,1,2) - Overlap the 2's like ^
03:29:524 (1,2,3) - Bad flow, angle at which sliders end do not follow into next
03:31:592 (5,1,2,3,4,5,6) - Try not to overlap patterns, especially streams, with slider bodies. Hard to read/unintuitive
03:35:041 (1,1,2,1,2,3,4,1,2,3,4,5,6,7,8,9) - Back and forth jumps for these sounds play better than what's mapped here. Try to map similar to 03:45:041 (1,2,3,1,1,2) - you did it better during this part
03:40:213 (1,2,3,4,5) - Spacing like this works and is pretty nice to play for these kinds of songs, just make sure to keep it consistent with other elements in your maps
03:45:299 (2,3) - Slant 3 more horizontal, better flow
03:46:937 (4,5,6) - Spacing doesn't imply pause
04:08:144 (1,2,3,4,5,6,7,8,9) - End these on 1/4 beats
04:46:765 (1) - Curve the part after the loop, looks and flows weird
04:52:282 (1) - This overlapping end is ok since it's distinct, but use a circle to guide your slider creation if possible
EG: line up slider edge with approach circle to guide you. Won't be a perfect circle unless the edge overlaps with the guide
05:04:006 (3,4,5,6,7,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,1,2,3,4,1,2) - Reduce speed, spacing, and object density; soft part " " "
05:16:765 (1) - Kick slider hits no audible sound " " "