That was one of the most beautiful things I've ever read here.
congratulations on your first forum postCytyzent wrote:
That was one of the most beautiful things I've ever read here.
Bow down to the king!Mazzerin wrote:
I AM THE CHOSEN PROMETHEAN KING
Why not bow down tO THE THRASHERRRRRstryver12 wrote:
Bow down to the king!Mazzerin wrote:
I AM THE CHOSEN PROMETHEAN KING
Cryptic wrote:
No ones giving love for Inferi? I'll be the first.
I want to map The Ancients of Shattered Thrones so badly tbh
[Merciles]Another stellar map, anxious to see this going forward - hopefully this helps!
- 00:09:855 (1,2,3,4,5,6,1) - Maybe decrease the DS here since the guitar this time around isn't held?
nah it's based on the drums more than the guitar- 00:14:012 (9,10,11,12,1) - Lower this section down a bit to make the curve look cleaner.
fine- 00:23:339 (10,11,12) - Are you spacing these as the chords in the background are increasing? If so, then I'd say this one should be closer to 00:23:001 (7,8,9) - as 7>8>9 to 10>11>12 has a decrease in tone rather than an increase.
okay- 00:26:035 (1,2,3,4,5,6,1) - Same suggestion as earlier, lower DS to better emphasize lack of a held guitar note.
- 00:59:067 (10,11,12) - Same thing I mentioned earlier, I think that since the keys are decreasing in tone from the previous 00:58:730 (7,8,9) - the spacing should be smaller to reflect that. It seems weird that it just gets arbitrarily larger.
yea- 01:14:741 (2) - Aesthetic and playability suggestion, move 2 to x285 y54 or somewhere in that range. Doing so creates a tight looking curve, makes the 2 exactly opposite of 1's slider velocity, and overall makes the 2>3>1 transition a bit easier.
true- 02:00:584 (2) - Same critique, move this a bit to the left, I have no specific placement in mind for this one.
this one would become fucked- 02:14:236 (3,4,5) - The required aiming here is a bit harsh compared to the other versions of this pattern so I'd suggest moving the 4 to the left and downwards a bit to help even-it-out.
seems fine to me, also would fuck visuals- 02:18:871 (1,2,3,4,1,2,3) - Not very satisfied with this pattern. Theres a lot of stuff going on this section and I can't quite pick out which you're following. The guitar seems to have a larger emphasis starting at 02:19:291 - , which is also where the drums get mega heavy. I think having that important point on a slider end lends itself to some weird playability and lackluster intuition.
yea changed so the white tick is clickable- 02:23:674 (1,2,3,4,1,2,3,4) - Why squares? To me this sounds like it'd let itself to something more along the lines of this (just a quick suggestion):
it's pretty intense, but you got a point on the groups of 2 part so changed- 02:27:045 (5) - Change the DS here since the guitar that you're following with these: 02:26:371 (1,2,3,4,1,2,3,4,5) - has a tonal progression thats being emphasized with the DS changes, but isn't emphasizing the 5 at the moment. (Obvoiusly 02:27:382 (1) - and onward will have to be slightly reworked but its not too big of deal since theres a few jumps soon after).
oh yeah true- 02:27:719 (1) - to 02:43:898 (1) - I'd recommend making the double sliders (eg 02:28:056 (4,5) - ) consistently visually spaced throughout this section. It seems weird that some (02:33:112 (4,5) - 02:30:078 (4,5) - ) are so much larger than others (02:36:146 (5,6) - )
ok I tried- 03:13:561 (1) - Move to x53 y33 to keep the back and forth pattern a bit more consistent with the previous 03:12:718 (4,1) - spot. (I'd also recommend moving 2 to tx471 y246 to keep your flipped pattern consistent.)
flipping/rotating it wasn't really the plan, it looks better this way and seems fine as it ends in the center of the whole pattern- Just a general complaint, due to the way you've mapped it, 03:26:449 (1,2,1,2) - and 03:26:912 (1,2,1,2,1,2,1,2,1,2,1,1,2,1,2,1) - really have no physical differences to set them apart, even though they're musically different. I'm not quite sure how you could fix it, or even if you want to, but I feel like its important enough to point out.
hmm I know the spacing is similar, but they have a different pattern, think that's enough because it's hard to think of something else without also ruining the playability- 03:26:912 (1,2,1,2,1,2,1,2,1,2,1,1,2,1,2,1) - Whyyyy? This hurts me man. This is clearly meant to be two separate patterns, 03:28:758 (1,2,1,2,1,2) - and 03:29:450 (1,2,1,2,1,2) - . Maybe change it up a bit to reflect that?
oh yea changed- 03:43:065 (1,2) - Theres a note inbetween these that should be emphasized (assuming you're following the guitar). Same goes for 03:43:412 (2,1) - I believe. Its a bit slurred so its harder to tell there, though.
yea- 05:00:309 (2,3,1,2,1,2) - Based off your patterns and the music, shouldn't these be slightly decreasing in DS?
hmm I'm not sure how to pull that off here really but I was focusing on the more melodic guitar here anyways- 05:07:894 (1,2,3,1,2,1,2) - 05:15:984 (1,2,3,1,2,1,2) - Listening to these with respect to the previous jumps 05:06:883 (1,2,1,2,1,2) - the difference in intensity and emphasis is not nearly as great as you have it mapped. I suggest nerfing those jumps a bit to better reflect the tonal change.
hmm I think it builds up nicely towards the almost full horizontal screen jump? and 05:07:557 (1,2) - already has a pretty high pitch, very similar to 05:08:568 (1,2) - which are about the same in spacing- Can you explain to me the choice of the super obtuse jumps at the end? I'm not a big fan of them as I think they're ugly and play poorly so I'd like to know why you chose them before I comment on whether or not they should be changed.
I know they play poorly, it's because they're very linear, but that's what I was aiming for, to me personally that part deserves a lot of justice in terms of intensity, mainly because of those sick melodic riffs
I agree with them deserving justice, I'm just wondering if theres a better way. I'll mull this over for a few days but I feel like a better pattern can be found for this section.Mazzerin wrote:
Cryptic wrote:
Can you explain to me the choice of the super obtuse jumps at the end? I'm not a big fan of them as I think they're ugly and play poorly so I'd like to know why you chose them before I comment on whether or not they should be changed.
I know they play poorly, it's because they're very linear, but that's what I was aiming for, to me personally that part deserves a lot of justice in terms of intensity, mainly because of those sick melodic riffs
Maakkeli wrote:
hei!!!!!
the idk what stuffthe homeless guy
- 03:22:757 (1) - what is thiiiiiiis
green line +1 ms offsnap slider god knows why = this- pls two similar combo colors after each other
unsimilared- http://puu.sh/qO8SF/b78343cbf7.png
- thank you navosu
bn level mod right here
- 00:39:630 (6) - it's really obvious here that the raid/whatever cymbal hitsound just ends to a wall. Idk wanna do something about it?
ok makkeli meant that he wants a fade out hitsound here, wish granted, nvm I have no idea how to do that- 01:12:213 (1) - why these sharp movement here when you didn't do that at 01:06:820 (1) - . Everything seems pretty much the same only that 01:12:213 (1) - has the raid hits
it's shorter cause I use a reverse slider and then focus on drums so it has sharp angles every 4 notes here like on the next one, so I tried making it around the same difficulty cause of that- 01:17:607 (1) - if you decide to keep the one above this at least is inconsistent lol
- 01:40:528 (3) - the drums change but your mapping doesn't ok
I focus on guitar in this section- 02:19:291 (1,2,3,4) - just a straight line doesn't really represent the guitar well imo. Doing something retarded would
ok zigzag time- 03:14:912 (1) - i'm fine with this 260bpm part being as hard as it is but the kicksliders seem kinda sudden to me. Idk prolly cause I suck at this game
yeah it actually is bad for playing, but the song is just as sudden as the map here, the bpm switch literally comes out of nowhere with a fucking 1/4 drum blast full speed ahead right off the bad, that's the beauty of it. well to be honest it actually is sightreadable if you're g00d- 03:15:835 (1,1) - can you like not (green lines by me!)
the point is that the head is blanketed by the last slider, I know, I don't like it THAT much either but I think it's fine, would take so long to make it look barely better- 03:24:142 (1) - this is very unsharp movement compared to the others
yea change- 04:11:602 (1,2,1,2) - i'm not sure what is up with the hitsounds here but it sounds weird
ok one whistle was misplaced instead of a clap, but the rest is fine- 04:30:647 (2,3,4) - this is why i don't like blanketing triples or anything really lol tho this probably doesn't even show ingame
oh yea I fixed it a bit- 05:23:062 (1) - lmao flow/10
it's on purpose- ok
2kds ebin
ok cryptic #2
ukod wrote:
01:09:179 (1,2,3,4,1) - idk looks kinda odd that the part goes up in spacing as the guitar goes down in pitch, I'd just scale up the part starting at 01:07:831 (1) - to compensate for decreasing those 5 and to make them more spaced than 01:09:517 (1) - ,which is quite unintense
oh yea I just changed last 5 though
01:24:685 (1,2,3,1) - Adjust this part in a way that all object have absolute spacing similar to 01:24:011 (2,3) - . I also ctrl+g'd 01:25:022 (2,1) - in that sequence for flow purposes
I kept the little gap in the middle of 01:24:685 (1,3) - as a substitute for an object, cause the jump from 01:25:191 (3) - would be too little if it was in that gap (01:24:011 (2) - kinda covers that gap)
01:33:786 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - This stream looks way too linear starting from (9), but I cant see a way to fix this other than to remake the whole stream. The guitar supports turns on 1/1 and I think the vocals even support a 1/4 jump from (10) to (11), by reducing the spacing from (10) relating to (9)
fixed
01:35:472 (1,2,1,2,1,2,1,2,1,2,1) - Maybe start that sequence 2 1/4 notes earlier? I think that supports the drum on 01:35:387 a lot better than having it be a sliderend, as it acts a lot like a strong note here
the tom drum is actually only one note earlier, but did that
01:48:618 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - If it isn't too technical, I'd incorporate the 2 snares at the start and the bass drum in the middle into the spacing
yea
02:45:584 (6) - Make this blanket the triple as the triple is curved ultra slightly
just made it straight
02:51:989 (1) - I dont get what changes in the music that this stream ends up being very spaced while 02:56:033 (1) - is almost stacked except for the snares
the guitar!!!
03:08:168 (1) - Starting here the song feels a bit more intense to me so I'd increase the spacing of the streams relative to the streams before (the 7 note curved ones)
oh yea all changed
03:09:347 (2,3,4,5,6,7,1) - The curvature on 5,6,7 is A LOT bigger than in every similar stream that happened before, with nothing changing in the music to warrant this
it got changed
03:23:219 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - The stream overall increasing its spacing is right, but currently leads to odd situations where 03:24:834 (1,2,3) - has quite the low pitch but is spaced more than anything before that. So if possible, decrease the spacing of those
03:23:912 (1,2,3,1,2,3,1,2,3) - (everything in that stream is unsnapped by like 1 or 2ms for me but I don't know what that means xd)
yeah all changed
03:25:758 (1,2,3,1,2,3,1,2,3,1) - This stream goes from a very high pitch on the lead guitar to a lower one and should thus have decreasing spacing, it's also completely pussy compared to what the last stream ended on (compare the pitch and spacing on both streams)
yeah changed
03:26:449 (1,2,1,2) - I understand everything in that part except for why those are more spaced than those with high pitch lead guitar 1/2s
strong drum 1/2s + the other guitar making those sick 1/2s like here 03:22:296 (1,2,1,2,1,2,1,2) - lead guitar catches up eventually anyways when it gets higher pitched
03:30:142 (1,2,1,2) - Idk maybe increase spacing on those, the snares just ask for it and the pitch of the lead guitar doesn't decrease that much
moved it to the left for flow and slightly increased spacing
03:31:758 (1,2,3,1) - Needs more spacing as warranted by the pitch
hmm I actually think it starts off at low pitch there again and builds up like the spacing does
03:33:835 (1,2,1,2) - I'd love to see another pattern since the pitch of the guitar increases gradually on every 1/2 rather than going up and down on a 1/2 base like almost every 1/2 jump section in this map
gotta think of another pattern hmm
03:40:873 (2,2,2,2) - Shouldn't these be on a straight line
yea fixed
03:52:526 (1) - Map this as a 1/4 slider? I'm sure i hear a guitar note on the blue tick after it
ok
04:02:670 (2,3) - 1/6 double
shit
04:12:950 (5,6,7) - Curvature looks sharper than the circle it goes into
fixed
04:21:546 (15,16,17,18) - Too straight, move (17) down a bit and (18) down a lot, adjust stream afterwards so it still fits in the editor
fixed
04:29:298 (11,12,13,14,15,16,17) - Not as bad as above but I feel that part needs to be remapped with slider to stream somehow. The problem points here are (13) and (17). In theory you could move (13) and (17) and, respectively, the rest of the stream, up a bit and rotate the segment of the stream you moved to cancel out the curvature afterwards. gl doing that in practise tho
fixed
this took me an hour xd
took me like 1 to apply as well
Akali wrote:
m4m4
Important stuff:
04:24:748 (1) - move to 0:384
04:24:833 (2) - move to 404:340
bam 9 stars
Opinions you will deny
03:14:909 (1) - not snapped
wp editor
00:19:630 (1) - make it shorter and silence slider end, make a triple. Are we going full tapfest on this or not. Who cares it's slightly more awkward
ok
01:35:387 (1,1,2,1) - I think drums have accents on these rather than being paired?
what do
03:14:909 (1,2,1,2,1,2) - I hate this transition, bpm change is drastic and we were hitting 178 1/4 sliders like that for 3 minutes now + movement is a bit awkward here (fullscreen jumps into sudden little snaps in the bottom of the screen with change of tempo) + 03:15:835 (1) - with sudden high sv.
You could easily change 03:14:909 (1,2,1,2) - into 2x return slider without losing much impact from the music (guitar starts really low) and remake 03:15:373 (1,2,1,2) - into something that attacks 03:15:835 (1) - with more natural angle.
I'll see about this, I wanna keep all the clicks but might change the shapes so it has better flow later
03:15:835 (1,1) - you could make them 1/4 shorter and actually space them out more for pressure rather than have 1/4 snap, there are sounds for that on 03:16:065 - and 03:16:412 - then you could make 03:16:527 (1) - a metal triple not EDM slider. Same with the rest of those in this section.
I always wanted to map cool sliders and shit but metal won't allow lots of those, don't kill my spirit
03:22:296 (1,2) - change the orders in these pairs? I think it would be more natural and spacing/aim difficulty is the same.
it's a triangle now with 03:22:181 (2) - , would be fine if I swapped when having that note in mind still, but not with the next group, it would become a rectangle there unless I swapped all of them but then flow into 03:23:219 (1) - would be weird
03:22:296 (1,2,1,2,1,2,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,1,2,1,2,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - https://osu.ppy.sh/ss/5974172 jumps in this section are super imbalanced all vertical ones happen on the right screen of the playfield, the more diagonal ones go around the left part but still have a concentration point in bottom right. Not saying to rearrange this whole section but rearrange the whole section. This especially 03:26:450 (1,2,1,2,1,2) - being on the right and vertical based right after previous slider jump pattern being in the same place. Obviously this whole thing isn't technically necessary to change but I usually think about this and it helps with the map reception imo.
03:33:373 (1,2,1,2,1,2,1,2,1,2) - 03:40:758 (1,2,1,2,1,2,1,2,1) - 03:44:450 (1,2,1,2,1,2,1,2) - again, same movements in same part of the screen don't see stuff like that happening on the other side of the playfield or in the centre for some time
is playfield stuff even a problem, I don't even think about it, I just map, never seen anyone mention that
04:48:680 (1) - don't really like hanzerdoubles in this whole deathstream, lead guitar usually plays licks that go up or down on the scale, not paired sounds. It kinda fits pressure wise, but I think standard spaced notes representation fits better musically
I can hear them grouped by 2 (it's debatable), but even if I were to make a continuous burst which spaces out it would look like shit out of 6 notes
05:07:725 (2,1,2) - second drum hit comes after the white tick, or white tick is inbetween them. for me this doesn't sound intentional or it's just one snare hit with a ghost note following, would not map that, certainly not as huge jump with short time snap
yea delete that shit
05:15:815 (2,1,2) - ye so it's that drum technique where you hit the drum and let the stick bounce to it I think, that creates this double note, I still don't think it's worth mapping as a double after 1/8 jump, + doesn't seem timed this way anyway
ok
05:53:484 (1) - holy shit Inferi learn how to end songs properly
Xilver wrote:
sorry for a bit late mod but yeeee
general:
04:00:142 - stacked timing points with different volume
03:14:909 (1) - unsnapped
fixed
[The merciless]
00:08:844 (4) - could make this the same shapes as the parts before if you wanted to
ok
00:40:866 (1,2,3) - these kinda change in pitch compared to the previous one so if you want you could probably change the spacing a bit
00:42:888 (1,2,3) - ^
ok
00:43:899 (1) - there's kind of a sharp thing going on here idk if intentional or not http://puu.sh/qVvCx/5a108528cb.jpg
intentional, try removing it and see what happens
00:48:956 (1,2,3) - same for before
00:50:978 (1,2,3) - same
ok
02:30:752 (1,2,1,2,1,2) - pitch going down here so maybe gradually decrease spacing?
02:38:842 (1,2,1,2,1,2) - same here
02:46:932 (1,2,1,2) - and here
about these, one guitar goes up in pitch the other goes down.. not sure what to do, so I just like to think they cancel each other out and stay spaced the same if that makes sense lol
02:48:449 (6,7) - suggest rotating these by like 30 cuz diagonals that aren't part of a pattern look kinda meh
hmm that's very subjective I guess, looks good to me
02:51:314 (5) - nc?
02:55:022 (1,2,1,2,1,2) - same as before with gradual decreasing, especially since you mapped the stream before it to the pitch
this miiiiiight make more sense to follow only that guitar on? ugh I can't decide
03:11:538 (1,2,1,2) - again kinda meh when it looks diagonal like that
03:14:909 (1,2,1,2,1,2,1,2) - ok so this transition between bpm is actually really awkward and confusing because no one would expect such a high change with the pattern you have here, i suggest removing 03:14:909 (1,2,1,2) - and replacing them with a repeat slider so players will have time to know a bpm change is happening
I'll see about it, I wanna keep the clicks but might make it easier somehow
03:28:065 (1,1) - this flow is really awkward to play tbh, i know the music changes and all but sacrificing playablity for asthetics is kind of iffy especially for such a hard pattern in which you'd expect it to be as playable as possible
03:27:950 (2,1,1) - is a triangle, I kinda mapped this in the way to be easy just spaced? can't see what's bad here
03:28:758 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - k so i know you wrote a whole paragraph explaining this pattern (which i agree on, by the way), but in terms of relative spacing this is ridiculously overdone, the song doesn't get THAT intense to justify such a high spacing increase from the part before. just my two cents on it
so do you agree or disagree, compare 1/2 drums and lower guitar pitch in 03:26:912 (1) - vs 03:28:758 (1) - which is just nuts, the guitar pitch basically goes up to 99999 until 03:30:142 (1) - and the drums are just crushing skulls there
03:29:450 (1,2,1,2,1,2) - also meh diagonals imo
I guess this is about visuals like before, so it's ok to me
03:40:758 (1,2,1,2,1,2,1,2) - i think you should decrease spacing gradually since pitch and whatnot
I'm focusing on the guitar that's more audible here which goes up in pitch (why are you doing this Inferi)
04:23:063 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - spacing usage is kinda wrong here in terms of pitch, i think you need to decrase the spacing on 04:23:400 (1,2,3,4) - 04:24:074 (1,2,3,4) - instead of making it gradually increase because that's not what the pitch says in the music (to me )
04:23:737 (1) - pretty sure this increases, but 04:24:074 (1) - does decrease again, so I'll change that one
04:51:377 (1,2,3,4) - could probably decrease this more for more emphasis
it already decreases, I guess it could be more but I don't want to fix all the visuals because of that small change
05:08:905 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i think these need a small decrease in spacing to make it easier to see they're 1/6
maybe I'm biased about these cause I know the song, but they seem fine to me? not hard to fix so if someone else complains a lot I'll fix
05:15:815 (2,1,2) - ok please just no
yeah I removed that
05:16:995 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same as previous 1/6th
also im rly bad at checking hitsounding but i really like how you structured them so no complaints here
sick map
changedHML wrote:
oiModarino00:06:479 (4) - Make it curve to the opposite direction for better flow?
00:20:974 (1,2,3,4,5,6) - These feel random, maybe build up on 00:19:962 (2,3,4,5,6,7) - Like what you did with 00:19:962 (2,3,4,8,9,10) - ?
Maybe put 00:37:827 (1) - HERE?
00:39:849 (1,2,3,1,2,3,1,2,3,1,2,3) - The entire section feels off beat. 00:41:535 (3) - This one is for sure
00:57:714 (3) - Move down and to the right a bit more?
01:21:309 (1,2,3,4) - I think this should by Ctrl+J'd and put where it was. Flows better imo
01:25:186 (3) - Ctrl+G Flows 100 times better
01:48:613 (1,2) - Replace with a slider?
01:55:017 (4,5,6,7) - Decrease DS? It's the same as 01:55:354 (1,2,3,4,5,6,7,8) - but it feels like it shouldn't be as fast
02:05:804 (4,5,6,7) - ^ Ditto
02:19:286 (1,2,3,4) - I hit this some how, but I think it's too spaced, and a weird pattern
02:47:601 (1,2) - Why did you put two notes here instead of sliders? I didn't notice a difference in sound.
02:49:792 (10,5) - Move out from under the stream. It'll save a lot of people shitmisses.
03:25:176 (2,3,1) - Too spaced. Really hard to hit
03:47:330 (1,2,1,2,1,2,1,2) - This wasn't fun to play. Maybe do something like THIS?
03:51:137 (1,2,3,4) - This looks super ugly. Maybe rotate it clockwise a bit?
04:02:075 (2) - Overmapped note
04:21:372 (13) - NC?
04:29:462 (13) - ^ Ditto
04:35:529 (1,2) - Why two notes instead of a slider?
04:43:619 (1,2) - ^
05:14:125 (3,1) - Place 1 on three?
05:15:473 (2,1) - Overlay?
Sorry for the short mod and if this mod wasn't helpful
already talked about the guitar solo with ukod/goldenwolf and we came to a consensus - it has 1/4s and 1/6 doubles, including the place you linked, I'm not gonna map a 1/6 double there (mapped other 1/6 doubles as 1/4s)SeGin wrote:
The only thing I found was that the 1/3 stream from 03:23:214 (1) - should start at 03:23:176
self modriktoi wrote:
cool stuff
00:39:849 (1,2,3,1,2,3,1,2,3,1,2,3) - it's probably the guitarist's fault but some of these sound a bit off. might need 1/16 or 1/12 snaps (might just be me though)
seems fine to me
00:47:939 (1,2,3,1,2,3,1,2,3,1,2,3) - same
02:19:286 (1,2,3,4) - shouldn't you technically have the spacing get lower progressively here as the drummer does that too
focus is on rhythmic guitar
no kds
nice fixed allDammond wrote:
Speaking about the hitsounds:
00:39:175 (3) - rip snare drum
00:39:625 (6) - there's a hi-hat on the sliderend, but you're using a ride cymbal
00:39:849 (1) - how good is default whistle on these 1's?
02:14:736 (6,7) - rip kick drum (whistle)
02:22:826 (2,3) - ^
02:46:253 (3) - ^
04:23:816 (2,3,4) - missed hitsounds, tom or kick-drum idk what do you prefer to use here
04:30:305 (11,12) - ^ probably a tom drum
04:31:485 (1) - ^
05:11:428 (6) - sliderhead missed a whistle
05:11:597 (7) - missed 2 hitsounds in last 2 reverses (whistles i think)
05:12:608 (7) - ^
05:39:406 (2,3) - 05:39:911 (2,3) - why hitfinish on this? probably was accidentally added, it doesn't follow the concept
and...
01:09:175 (1,2,3,4) - Don't you wanna make it curved down a little bit? Continuing the concept of the previous stream (and the guitar riff in general)