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Kumaki Anri - End of the World

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Topic Starter
miradzin
This beatmap was submitted using in-game submission on 2022年11月19日 at 12:25:52

Artist: Kumaki Anri
Title: End of the World
Source: Rewrite
Tags: thzz opening 2 second op TV アニメ size リライト
BPM: 180
Filesize: 5027kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.69 stars, 103 notes)
  2. Hard (3.54 stars, 236 notes)
  3. Insane (4.6 stars, 297 notes)
  4. Normal (2.31 stars, 151 notes)
  5. thzz's Extra (5.39 stars, 319 notes)
Download: Kumaki Anri - End of the World
Information: Scores/Beatmap Listing
---------------
「I promise I will protect you for all of eternity」
Easy, Normal, Hard, Insane and Extra by me
thzz's Extra by thzz
Redownload if you downloaded before November 9, 2020.


Rewrite 2nd Season Opening

Rewrite Ending 2
spiderpig932
I luv this song but can you try to find a more HD version of the song?
Topic Starter
miradzin
I will try :D
iamfranck
Good,but there are problems video! read this please -> t/140439
Emagami
amazing but the video have a problem :?
Topic Starter
miradzin
I'll try to fix it.
iamfranck
Thanks! Good job,perfect!!! :D
Ataraxia
isso ai vai rankear ?
Topic Starter
miradzin
Talvez..
iHatePeople
[Easy]

Recomendo um Remap em SV 0,80

[Normal]

00:01:191 (1) - começaria aqui 00:01:357 - E troca isso por um circle ou por nada.
00:01:690 (2,4) - Blanket
00:03:357 (5,6) - Blanket
00:04:357 (7) - Shape quase reto, mas arredondado, pois não da pra encaixar blanket aqui.
00:05:690 (9,1,2,3) - Para essa parte, você terá que fazer outro caminho (imagem)
00:08:024 (6) - 92,123
00:07:690 (5,7) - Blanket
00:09:024 (8,1) - Blanket
00:10:357 (2) - 468, 220 e remapea dai pra frente pra reposiciona
00:14:690 (3,1,2) - Você terá que fazer blanket com 1 dos slides e remapear o resto, 2 blankets em 1 Circle não fica bom.
00:19:024 (7,8) - Arruma esse blanket.
00:20:357 (1) - Shape feio.
00:21:024 (2,3) - Blanket
00:23:690 (7) - Shape feio.
00:24:690 (1,2) - Blanket

No momento só vou moddar isso, por que você mesmo vai notar a falta de blanket que tem no mapa inteiro e vai precisar remapear todas as diffs.
Outra coisa que percecbi no seu mapeamento também, você embola os sliders, pelo seu jeito de mapear você precisa criar flow path. Por exemplo
aqui 01:08:357 (4,5) - você deixa assim, assim fica melhor para você mapear.:


______________
Topic Starter
miradzin

iHatePeople wrote:

[Easy]

Recomendo um Remap em SV 0,80 Vou pensar nisso

[Normal]

00:01:191 (1) - começaria aqui 00:01:357 - E troca isso por um circle ou por nada. Troquei por um circle
00:01:690 (2,4) - BlanketJá não estava com blanket? Anyway, tentei dar uma melhorada nele.
00:03:357 (5,6) - BlanketOK
00:04:357 (7) - Shape quase reto, mas arredondado, pois não da pra encaixar blanket aqui.OK
00:05:690 (9,1,2,3) - Para essa parte, você terá que fazer outro caminho (imagem)OK
00:08:024 (6) - 92,123OK
00:07:690 (5,7) - BlanketOK
00:09:024 (8,1) - BlanketOK
00:10:357 (2) - 468, 220 e remapea dai pra frente pra reposicionaOK
00:14:690 (3,1,2) - Você terá que fazer blanket com 1 dos slides e remapear o resto, 2 blankets em 1 Circle não fica bom.OK
00:19:024 (7,8) - Arruma esse blanket.OK
00:20:357 (1) - Shape feio.OK
00:21:024 (2,3) - BlanketOK
00:23:690 (7) - Shape feio.OK
00:24:690 (1,2) - BlanketOK

No momento só vou moddar isso, por que você mesmo vai notar a falta de blanket que tem no mapa inteiro e vai precisar remapear todas as diffs.
Outra coisa que percecbi no seu mapeamento também, você embola os sliders, pelo seu jeito de mapear você precisa criar flow path. Por exemplo
aqui 01:08:357 (4,5) - você deixa assim, assim fica melhor para você mapear.:Realmente dessa maneira fica mais fácil mapear.


______________
Vlw pelo mod!
_Yiiiii
Hi, no need to mod my map, it's a NM

[General]
The diff name The World's End makes confusion, one can't know whether it was done by a mapper called The World or it is just a name XD

[The World's End]
00:01:690 - This part should have a SV at least 0.8

00:15:024 - Slow down sliders plz. By the way, you have to NC the slider if you changed SV and it affect game play, such as 00:15:524 (2) -

00:25:690 (1,2,3) - No need of a wide angle here because there is no strong beat at 00:25:857

00:39:024 - Since the song became slow, a NC every 4 beats. So NC at 00:40:357 (4) - 00:41:690 (6) - 00:43:024 (9) -

Most problems are about sliders, you should avoid using sliders at this direction. I recommend you to remap sliders that are longer than 1/4 beat.

Good luck~
Topic Starter
miradzin

_Yiiiii wrote:

Hi, no need to mod my map, it's a NM

[General]
The diff name The World's End makes confusion, one can't know whether it was done by a mapper called The World or it is just a name XD Oh xD I'll change that

[The World's End]
00:01:690 - This part should have a SV at least 0.8 Changed

00:15:024 - Slow down sliders plz. By the way, you have to NC the slider if you changed SV and it affect game play, such as 00:15:524 (2) - slowed and fixed

00:25:690 (1,2,3) - No need of a wide angle here because there is no strong beat at 00:25:857 fixed

00:39:024 - Since the song became slow, a NC every 4 beats. So NC at 00:40:357 (4) - 00:41:690 (6) - 00:43:024 (9) - fixed

Most problems are about sliders, you should avoid using sliders at this direction. I recommend you to remap sliders that are longer than 1/4 beat. This direction? Well, I'll see what I can do.

Good luck~
Thanks for the mod! :)
Seijiro
quick IRC on last diff and general advice

IRC logs
20:00 miradzin: Hello o/
20:00 MrSergio: hi
20:01 miradzin: You busy now?
20:01 MrSergio: for?
20:02 miradzin: Don't want a mod, maybe a short opinion on my map? xd
20:03 MrSergio: for how much time have you mapped till now?
20:03 miradzin: 5-6 months I suppose
20:04 MrSergio: umh... link it
20:04 *miradzin is editing [https://osu.ppy.sh/b/1061336 Kumaki Anri - End of the World [End of the World]]
20:04 MrSergio: I can give you some points, but you should rather ask some other mods before asking me
20:04 miradzin: Oh ok sure
20:05 miradzin: I've been asking for many mods, they just don't come xD
20:05 MrSergio: m4m deals is the way
20:05 MrSergio: no one does something without something in return (unless they are dumb like me)
20:05 MrSergio: so if you want a mod, give a mod
20:06 MrSergio: 00:07:024 - do not ignore the beat on the white tick (strong beat)
20:06 *MrSergio is editing [https://osu.ppy.sh/b/1061336 Kumaki Anri - End of the World [End of the World]]
20:06 miradzin: Yeah I've been trying to ask for m4m recently too
20:06 miradzin: Oh, true
20:07 MrSergio: 00:11:524 (7,1) - be careful with spacing: you previously used way smaller spacing for that 1/4 jump after the slider (reference:00:07:524 (3,4) - )
20:07 MrSergio: 00:10:190 (3,1) - same here
20:07 MrSergio: they look like 1/2 snaps to me
20:08 MrSergio: 00:13:190 - imo you can use this beat. There isn't a particularly strong one here, but drum is still there and it can fit well
20:08 miradzin: Yeah, didn't noticed
20:08 MrSergio: 00:12:857 (7) - lik,e add a repeat on this one
20:08 MrSergio: and it should be fine
20:08 miradzin: sure xd
20:08 MrSergio: 00:15:024 (1) - this can be imrpoved aesthetically lol: https://osu.ppy.sh/ss/6498981
20:09 miradzin: oh
20:09 miradzin: better
20:09 miradzin: Okay
20:09 MrSergio: 00:19:524 (3) - the clap from the repeat shouold go on 00:20:024 (4) - imo
20:09 MrSergio: umh... actually, let's leave hitsounding out of this
20:10 MrSergio: 00:29:690 (1) - it is fine to follow vocals, but 00:30:190 (2) - ignoring drum totally is not good
20:10 MrSergio: 00:30:190 - circle; 00:30:357 - 1/2 slider; would work better imo
20:11 miradzin: ye :/ true
20:11 MrSergio: you can even stack them like [http://osu.ppy.sh/ss/6499001 this], but you also need to arrange the next circles a bit
20:11 MrSergio: 00:31:690 (1,2,3,4,1,2,3,4) - is this part THAT intense to require 1/2 jumps one after another? .-.
20:11 MrSergio: it kinda feels overdone
20:12 MrSergio: 00:33:690 - same from here on
20:12 miradzin: ok
20:12 MrSergio: I guess this is Fycho's fault for using giant jumps everywhere, zzz
20:12 miradzin: hahahah xD
20:12 miradzin: Probably
20:12 MrSergio: 00:39:024 - it is fine to follow drums so closely, but see if you can merge those rhythms with vocals too
20:12 miradzin: I'll change it
20:13 MrSergio: like you did for 00:43:690 (2,3,4) -
20:13 miradzin: Sure
20:13 MrSergio: 00:53:524 (5,6) - nazi: blanket can be improved
20:13 MrSergio: 00:54:857 (2) - nice, but shape can be better
20:14 miradzin: Okay
20:15 MrSergio: https://osu.ppy.sh/ss/6499035
20:15 MrSergio: example ^
20:15 MrSergio: 01:00:024 (1) - again, un-even shapes aren't that clean in most cases, so where you can try to make them symmetrical
20:15 MrSergio: or at least, create a set of shapes that go well together
20:16 miradzin: Oh much better
20:16 miradzin: Understood
20:16 MrSergio: 01:00:024 (1,2,3,4) - umh... re-watched this a few times to be sure, and it feels a bit strange, probably because of 01:00:357 - not being clickable
20:17 MrSergio: 01:02:690 (8,9,1) - I would have followed vocals more, so the triplet feels a bit an extra. I would have removed 01:02:774 (9) - and put a jump between 01:02:690 (8,1) -
20:18 MrSergio: 01:04:190 - from here on you totally ignore vocals, and that's kinda bad for rhythm since vocals is the foreground instrument, the one the player will mostly likely try to follow
20:18 miradzin: Yes, sir.
20:18 MrSergio: (chorus voices do not count for this)
20:18 MrSergio: 01:15:024 - rip drum beat
20:19 MrSergio: 01:16:357 (1) - I bet you know what to do here x)
20:19 miradzin: True :c
20:19 miradzin: Yeah xD
20:20 MrSergio: 01:17:690 (1) - heh, you tried but I guess it didn't come out as you expected. I tried something too, but it's a bit hopeless. See if you can improve it otherwise just use something else
20:20 MrSergio: 01:19:024 - again with the 1/2 spam. A spinner would have worked better probably
20:20 miradzin: Yeah, I tried xD
20:20 miradzin: I'll see
20:21 MrSergio: 01:24:357 - I'd reduce a bit more SV here. It looks too similar to the previous section and the difference with this new section is noticeable
20:21 MrSergio: 01:28:357 (3) - nice
20:21 MrSergio: it can be better tho x)
20:21 miradzin: Ok
20:21 miradzin: Seems cute xD
20:21 MrSergio: and the problem with it is that the song ends around 01:29:690 - and the slider keeps goinhg
20:21 miradzin: I'll try to make it better
20:22 MrSergio: ah btw, please use custom combo colors LOL
20:22 miradzin: :c
20:22 miradzin: Ooh
20:23 miradzin: Totally forgot about that xD
20:23 MrSergio: what about [http://osu.ppy.sh/ss/6499089 these]
20:24 miradzin: pretty good
20:24 MrSergio: in case you want them: http://mrsergio.s-ul.eu/vzoQk3Rb
20:24 miradzin: Ok thanks probably will use them :D
20:25 *MrSergio is editing [https://osu.ppy.sh/b/1065754 Kumaki Anri - End of the World [Insane]]
20:25 miradzin: Probably can't use my heart shape slider in the end them :c
20:25 MrSergio: 00:04:190 (5,6) - in general, avoid starting sliders on red ticks if there isn't a strong beat
20:25 MrSergio: you can make it smaller
20:25 miradzin: okay
20:25 MrSergio: 00:09:857 (1) - wild NC appera
20:25 MrSergio: appears*
20:26 MrSergio: I guess that stuff I mentioned on the last diff can work here too
20:26 miradzin: make what smaller? xd
20:26 MrSergio: the heart shaped slider
20:26 miradzin: wat is that NC
20:26 miradzin: lul
20:26 MrSergio: New Combo
20:26 miradzin: Yeah
20:26 MrSergio: there is a shortcut for this stuff: select the slider and press Ctrl Shift S
20:26 miradzin: Don't know why I made a NC there
20:26 miradzin: xD
20:27 MrSergio: you can then reduce the slider
20:28 MrSergio: I guess... I
20:28 miradzin: Oh, yeah
20:28 MrSergio: I'll go have dinner lol
20:28 MrSergio: the main problem on your diffs is rhythm from what I saw
20:28 MrSergio: try to focus more on "what should be clickable and what not"
20:28 miradzin: I need to go to the bathroom xD
20:28 miradzin: Okay
20:28 MrSergio: since in most cases you make the player click on stuff that shouldn't be, and viceversa
20:28 MrSergio: nice
20:29 MrSergio: good luck with your mapset~
hi-mei
~
insane:
00:11:607 (2,2) - theres no sound to emphasize, its overmapped
00:12:690 - why is this not mapepd then?
00:14:857 (1,2,3,1,2,3,4) - this structure can be improved
00:33:690 (1,3,2,4) - arent them supposed to be more structured, like, more linear by Y ? im not suggesting you to make them strongly linear, but 00:33:690 (1,3) - these too shud have the same Y parameter, as well as 00:35:024 (1,2,3,4,5) - should be properly structured, for example 00:35:024 (1,3,5) - you shouldve put an equal distance inbetween them.
00:34:357 - also this sound is mapped on the sliderend, which is bad in my opinion, cuz u got 00:34:524 (4) - on the same sound >_>
00:47:524 (1,2,3,4,1,2,3,4) - square? lol
01:01:190 (6,1) - i dont really like this overlap
01:07:857 (1,3) - ^
01:08:024 (2,3,4,5) - structure can be improved
01:10:024 (3) - 232 248
01:10:857 (7) - 312 122
01:11:524 (2,4) - overlaps
just a quick look at your structure here https://osu.ppy.sh/ss/6501470
;w;
01:25:524 (4,5) - make them parallel at least?
01:27:690 - map this sound plz?

gl~
Topic Starter
miradzin

-himei wrote:

~
insane:
00:11:607 (2,2) - theres no sound to emphasize, its overmapped Probably correct, fixed.
00:12:690 - why is this not mapepd then? Don't see a reason for an object here, anyway added a circle here 00:12:857
00:14:857 (1,2,3,1,2,3,4) - this structure can be improved Changed some things.
00:33:690 (1,3,2,4) - arent them supposed to be more structured, like, more linear by Y ? im not suggesting you to make them strongly linear, but 00:33:690 (1,3) - these too shud have the same Y parameter, as well as 00:35:024 (1,2,3,4,5) - should be properly structured, for example 00:35:024 (1,3,5) - you shouldve put an equal distance inbetween them. Well, on the slider I made them with a different spacing than the circles (they are jumps then?) and I kept the same DS as before for those circle so that's why the distance between them are different, so imo there's nothing wrong with them, but I changed most part of it.
00:34:357 - also this sound is mapped on the sliderend, which is bad in my opinion, cuz u got 00:34:524 (4) - on the same sound >_>Sliders were used with the whistle where the piano sound is stronger, I can't see anything wrong here :s
00:47:524 (1,2,3,4,1,2,3,4) - square? lolChanged lol
01:01:190 (6,1) - i dont really like this overlapYeah, fixed xD
01:07:857 (1,3) - ^ fixed
01:08:024 (2,3,4,5) - structure can be improved fixed
01:10:024 (3) - 232 248 fixed
01:10:857 (7) - 312 122 fixed
01:11:524 (2,4) - overlaps fixed
just a quick look at your structure here https://osu.ppy.sh/ss/6501470
;w;
01:25:524 (4,5) - make them parallel at least? Yeah, why not? xD fixed
01:27:690 - map this sound plz? Oh, true, fixed

gl~
Thanks for the mod.
missa1912
Hi! from my queue

My angel Kagari <3

[Easy]
  1. Try to work more on aesthethics (overlaps, blankets and stacks), for example if you blank on 00:04:024 (4,1,2) - it could look more clean and also redeable like: https://osu.ppy.sh/ss/6511914
  2. 00:12:357 (1,2) - use the aproach circle to make good blankets like: https://osu.ppy.sh/ss/6511911
  3. evoid this overlaps, this is your lower diff so things like this can confuse new players~
    :arrow: Im gonna stop with aesthethics, probably you get an idea on what i was trying to explain
  4. 00:53:690 (3,1) - This plays kinda awkward, put Snap Divisor on 1/2, from 00:54:357 - , try this: https://osu.ppy.sh/ss/6512036 and add a note in 00:55:690 - ~ this fit better imo
  5. 01:02:357 (1) - i feel this slider kinda off~, try this(?: https://osu.ppy.sh/ss/6512050 , starting from 01:01:690 -
  6. 01:11:024 (1) - make this one 2 sliders, like: https://osu.ppy.sh/ss/6512056 or https://osu.ppy.sh/ss/6512061 either way fit better on vocals imo~
  7. 01:28:357 (1) - remove finish and add a green line with 5% volume on 01:30:357 - , a silent end~
Topic Starter
miradzin

missa1912 wrote:

Hi! from my queue

My angel Kagari <3

[Easy]
  1. Try to work more on aesthethics (overlaps, blankets and stacks), for example if you blank on 00:04:024 (4,1,2) - it could look more clean and also redeable like: https://osu.ppy.sh/ss/6511914 fixed
  2. 00:12:357 (1,2) - use the aproach circle to make good blankets like: https://osu.ppy.sh/ss/6511911 Yeah it become way easier xD, fixed
  3. evoid this overlaps, this is your lower diff so things like this can confuse new players~ I tried :(
    :arrow: Im gonna stop with aesthethics, probably you get an idea on what i was trying to explain
  4. 00:53:690 (3,1) - This plays kinda awkward, put Snap Divisor on 1/2, from 00:54:357 - , try this: https://osu.ppy.sh/ss/6512036 and add a note in 00:55:690 - ~ this fit better imo fixed
  5. 01:02:357 (1) - i feel this slider kinda off~, try this(?: https://osu.ppy.sh/ss/6512050 , starting from 01:01:690 - fixed
  6. 01:11:024 (1) - make this one 2 sliders, like: https://osu.ppy.sh/ss/6512056 or https://osu.ppy.sh/ss/6512061 either way fit better on vocals imo~ fixed
  7. 01:28:357 (1) - remove finish and add a green line with 5% volume on 01:30:357 - , a silent end~fixed
Thanks for the mod~ :D
Mir
M4M for this map.

Gonna point stuff out but uh, really needs polishing.

Insane

Insane

  1. 00:02:024 (2,3) - Blanket ;-;
  2. 00:03:524 (3,4) – Blanket this maybe?
  3. 00:07:024 (2,3,4,5,6) – Could you maybe this into a pattern? Atm it looks like they’re just randomly placed.
  4. 00:08:357 (6) – Missing hitsound on this head?
  5. 00:08:690 (1,2,3,1,2,3) – Wow spaced linear jumps in the intro. Not a fan of this considering most of so this intro is easier.
  6. 00:09:857 (5,2) – Overlap may be hard to read.
  7. 00:12:190 (1) – Ends on a strong beat, removes possible emphasis.
  8. 00:16:357 (5) – NC maybe?
  9. 00:18:190 (3,4) – Ctrl+G both at once for better rhythm?
  10. 00:20:190 (6) – Not sure what this is mapped to?
  11. 00:22:190 (3,4) – Blanket. ;-;

    Check your blankets, I’ve seen the ones listed that are obvious, but there are some that are slightly off that I won’t mention. I recommend checking through this again for intended blankets and unintended blankets.
  12. 00:25:190 (2) – Could probably make this slider two circles and space them out for emphasis jumps.
  13. 00:25:690 (3) – NC?
  14. 00:29:690 (3) - ^ Cuz you follow drums here, not vocals.
  15. 00:33:690 (1,2,3,4,5,1,2,3,4,5,1) – I really like this part. :3
  16. 00:54:857 (6,7,8,9) – This looks really ugly in terms of placement, in my opinion. Try to move these around to make a little bit more pleasing aesthetic? Here’s a video, just to give an idea of what MIGHT look nicer: https://puu.sh/saONH/964b35aab6.mp4
  17. 00:57:716 (3) – NC?
  18. 01:08:690 (4,1) – Trigger-fuel right here. Fix this or I’ll come find you. I swear on it.
  19. 01:08:383 (3) – NC this?
  20. 01:10:550 (6,7) – Ctrl+G both at once for better rhythm?
  21. 01:13:524 – Note here for smoother playing?
  22. 01:13:716 (1) – Could space this WAYYY more.
  23. 01:14:883 (3) – NC?

Hard

Hard


  • Blanket check this diff too. Already getting triggered. 00:05:190 (1,2,3) – killing me.
  1. 00:06:357 (4,5,6,7) – Too closeeeee. Space the triple more.
  2. 00:12:357 (4) – Either NC this or space it more, this WILL be misread.
  3. 00:19:857 (4,5) – Too big a jump for a hard, especially since 00:19:524 (3,4) – exists.
  4. 00:20:357 (1,2) – Make these parallel. (copy paste 1 and Ctrl+G)
  5. 00:25:524 (4) – Ends on vocal downbeat. I suggest making the downbeat clickable.
  6. 00:30:024 (6,7,8,9) – Random rhythm change? (not the only time this happens cuz most of your rhythm seems inconsistent tbh)
  7. 00:31:690 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) – Again with the inconsistent rhythm. -cries-
  8. 00:37:690 (2,3,4) – Can NC all of these if you want.
  9. 00:44:357 - 00:51:024 – No consistency whatsoever. Sometimes you use doubles, sometimes sliders, sometimes circles. Idek.
  10. 00:56:190 (6) – NC?
  11. 00:57:690 (2) – NC.
  12. 01:07:357 (2,3) – Overlap. -triggered-
  13. 01:08:024 (1,3) – Parallel pls.
  14. 01:10:024 (3,4) - ^ (actually a lot of the kiai has parallel-ity issues.)
  15. 01:16:357 (1) – Space more pls.

Good luck.~
Topic Starter
miradzin

Miryle wrote:

M4M for this map.

Gonna point stuff out but uh, really needs polishing.

Insane

Insane

  1. 00:02:024 (2,3) - Blanket ;-; fixed
  2. 00:03:524 (3,4) – Blanket this maybe? why not
  3. 00:07:024 (2,3,4,5,6) – Could you maybe this into a pattern? Atm it looks like they’re just randomly placed. Changed
  4. 00:08:357 (6) – Missing hitsound on this head? No, just like before the clap and then the whistle and it keeps going
  5. 00:08:690 (1,2,3,1,2,3) – Wow spaced linear jumps in the intro. Not a fan of this considering most of so this intro is easier. Changed
  6. 00:09:857 (5,2) – Overlap may be hard to read. True, fixed
  7. 00:12:190 (1) – Ends on a strong beat, removes possible emphasis. fixed
  8. 00:16:357 (5) – NC maybe? fixed
  9. 00:18:190 (3,4) – Ctrl+G both at once for better rhythm? fixed
  10. 00:20:190 (6) – Not sure what this is mapped to? :( fixed
  11. 00:22:190 (3,4) – Blanket. ;-; okey

    Check your blankets, I’ve seen the ones listed that are obvious, but there are some that are slightly off that I won’t mention. I recommend checking through this again for intended blankets and unintended blankets.
  12. 00:25:190 (2) – Could probably make this slider two circles and space them out for emphasis jumps. probably, fixed
  13. 00:25:690 (3) – NC? fixed
  14. 00:29:690 (3) - ^ Cuz you follow drums here, not vocals.yea fixed
  15. 00:33:690 (1,2,3,4,5,1,2,3,4,5,1) – I really like this part. :3 Thanks :D
  16. 00:54:857 (6,7,8,9) – This looks really ugly in terms of placement, in my opinion. Try to move these around to make a little bit more pleasing aesthetic? Here’s a video, just to give an idea of what MIGHT look nicer: https://puu.sh/saONH/964b35aab6.mp4 Yeah, better, fixed
  17. 00:57:716 (3) – NC? fixed
  18. 01:08:690 (4,1) – Trigger-fuel right here. Fix this or I’ll come find you. I swear on it. NO, fixed, sorry ;-;
  19. 01:08:383 (3) – NC this?fixed
  20. 01:10:550 (6,7) – Ctrl+G both at once for better rhythm?fixed
  21. 01:13:524 – Note here for smoother playing? ok
  22. 01:13:716 (1) – Could space this WAYYY more.yep
  23. 01:14:883 (3) – NC?why here?

Hard

Hard


  • Blanket check this diff too. Already getting triggered. 00:05:190 (1,2,3) – killing me. hehehe fixed
  1. 00:06:357 (4,5,6,7) – Too closeeeee. Space the triple more.Oh why was it so close? xD fixed
  2. 00:12:357 (4) – Either NC this or space it more, this WILL be misread. NC and spaced more ;-;
  3. 00:19:857 (4,5) – Too big a jump for a hard, especially since 00:19:524 (3,4) – exists. fixed
  4. 00:20:357 (1,2) – Make these parallel. (copy paste 1 and Ctrl+G) fixed
  5. 00:25:524 (4) – Ends on vocal downbeat. I suggest making the downbeat clickable. fixed
  6. 00:30:024 (6,7,8,9) – Random rhythm change? (not the only time this happens cuz most of your rhythm seems inconsistent tbh)fixed
  7. 00:31:690 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) – Again with the inconsistent rhythm. -cries-fixed
  8. 00:37:690 (2,3,4) – Can NC all of these if you want.NCed
  9. 00:44:357 - 00:51:024 – No consistency whatsoever. Sometimes you use doubles, sometimes sliders, sometimes circles. Idek. fixed
  10. 00:56:190 (6) – NC?changed
  11. 00:57:690 (2) – NC.changed
  12. 01:07:357 (2,3) – Overlap. -triggered-fixed ;-;
  13. 01:08:024 (1,3) – Parallel pls.fixed
  14. 01:10:024 (3,4) - ^ (actually a lot of the kiai has parallel-ity issues.)fixed
  15. 01:16:357 (1) – Space more pls.fixed

Good luck.~
Thanks for the mod :D
iHatePeople
[Geral]

Sobre o Easy/Normal - Dê um Ctrl+Shift+A e arruma todos os distance snaps no mapa. Não pode haver esses logs de distance nessas 2 Diffs.
Easy/Normal também não podem ter alteração de SV


Referencia a Diff Normal:

00:01:690 (2) - NC
Ja vou te abordar sobre a parte dos "New Combo", basicamente a modinha agora é organizar os New Combos pela Stack Branca Maior na Time Line.
Sempre que houver um Stack Grande, você coloca o New Combo. Exemplo: 00:04:357 - 00:05:690 - Em outros casos quando o Stack Grande estiver no final de um slide, você pode colocar o New combo 1 nota depois, tipo aqui 00:07:357.

Aplique isso em todas as Diffs.

____________

Hit sound: Clap.
Só comece a usar Clap após 00:44:357
O começo é um ritmo mais calmo, seria mais facil você troca os claps por whistle. E somente coloque os Finishs nas Stacks Brancas maiores.

00:01:690 - Hitsound 100% - Muito alto
01:24:357 - Tem que mudar o volume do Hit sound

____________

Aplique isso em todas as Diffs.

__________

[HARD]

00:11:857 (2,3) - Não use slides 1/4 em uma Hard Diff

[Insane Diff pra cima]

00:16:857 - Pode colocar um Slow Down qui fica ótimo e retorna ao normal aqui 00:17:690
00:22:357 - Pode colocar um Slow Down qui fica ótimo e retorna ao normal aqui 00:23:024

__________

No KDS
Gerar14x
Hi~ from my queue
End of the World
Overall the map needs work with its structure, some patterns are random and there are a considerable amount of overlaps, also, there are some overmapped notes
  1. 00:01:191 (1,2,3) -I hear 4 hits to the cymbals, placing a slider at 1/6 with reverse arrows would fix it starting at 1 and ending at 3, like this or this one... or maybe im drunk, idk, either way its fine
  2. 00:01:690 (1,2,3,4) - Try this
  3. 00:02:690 (1,2) - Make it a single 1/2 slider, that part is following the guitars and some strong sounds from drums, and 2 isnt on a guitar or drum sound, its overmapped imo
  4. 00:03:857 (1,2) - ^
  5. 00:05:190 (8,1) - Try this, remove nc from 1 and put it in the new circle (wich is 2 in the pic), i think it could fit the song better, you have a strong drum sound in the body of 8
  6. 00:06:357 (1,2,3,4,5,6,7,8) - This stream is overmapped, there's no drums (at least not to make it a stream), no rising vocals, its mapped on no sounds to justify it, instead, you could make 00:06:190 (5) - a 1/2 slider and follow it with circles until the actual stream ends, would be looking like this
  7. 00:12:857 - to 00:15:024 - 181.5bpm just for that section, everything else at 180bpm is fine, also, for this section, make 00:12:857 (7) - a one way slider, no need to use reverse arrow there imo, and readjusting some notes there should be looking like this
  8. 00:15:024 (6) - NC should be here, not at 00:15:524 (1) -
  9. 00:20:857 (3,4,5,6,7) - These notes doesnt fit vocals, try this rhythm
  10. 00:22:190 (4,5,6) - Same thing here
  11. 00:27:024 (1,2,3,4) - Why not just 2 1/2 sliders? The jumps before them was for the rising vocal and drums, and fits well, but here, 2 and 4 are no needed imo
  12. 00:36:357 - to 00:38:190 - Try this, fits that part better imo, since its the most quiet part in the song
  13. 00:46:690 (3) - The sliderend hits at the begging of the guitars and with a starting word of the vocals, so you can reduce its lenght to end at 00:46:940 - or 00:46:857 - and put a 1/4 slider at 00:47:023 - to continue the pattern of kicksliders there
  14. 00:49:357 (3) - ^
  15. 00:53:190 (3,4) - Just a 1/2 slider should be fine, goes better with the vocals
  16. 00:53:524 (5,6,7,1) - Try this
  17. 00:55:690 (4,5,6,7) - Just 2 sliders like 00:55:357 (3) - should be fine, theres no rising sound or something to map jumps here
  18. 01:02:357 (6,7) - A 1/2 sliders could fit better imo, it helps to the change of the background pasive voice to the main voice
  19. 01:21:690 (1,2,3,4) - 1/2 slider and 1 circle could be better and make 01:22:857 (7,8) - a triplet
  20. 01:27:024 (5) - make it end at 01:27:273 - and put a new slider like 01:27:690 (1) - at 01:27:357 - this could fit the piano better there
  21. 01:28:024 (2) - Try this
The map needs some work, insane and hard diff have almost the same problems as the last diff
GL!
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