forum

Aerial Winter - Sofia The First

posted
Total Posts
48
Topic Starter
Ashton
This map has been deleted on the request of its creator. It is no longer available.
Hpocks
Let see what we have here

[Abanes16's difficulty]

There really should be hitsounds before the kaia TBH

00:06:150 - I dont see why this beat in the song is ignored. The patterns should be altered so 00:06:150 - gets a valid note, because it feels so empty there. (If you say there is no note there so it can accomidate the 00:05:452 (8,1) - jump, thats bullcrap. Just change the pattern to make it not a jump like that)
00:07:196 (4) - Would look better moved 1 small grid space to the right, as it would make the shape formed in the top right corner of 00:07:196 (4,5,6,7) - more symmetrical
00:12:254 (3) - should be at 00:12:254 (3) - , and 00:11:906 (2) - should just be a circle so it works better with the music.
00:19:580 - I really think there should be a circle on here
00:25:859 (2,3) - might be a bit risky but ill allow it

[Hpocks Light Insane]

This difficulty is absolute crap and should be remapped immediately.

[Hollow]

Are you trying to do something like this https://osu.ppy.sh/s/31115 ? Cause its not working well whatsoever and that map is outdated and probably unrankable now anyways.

I suck at modding harder diffs so bye gl
Hpocks
Replying to mod

Hpocks wrote:

Let see what we have here

[Hpocks Light Insane]

This difficulty is absolute crap and should be remapped immediately. no u suck
rock time
o boi

deetz extra
tbh i dont have a whole lot of problems with this difficulty. Fun high CS map, well hitsounded too. Maybe shorten the spacing on some jumps a little bit

missa1929 extra
00:00:220 (1,2) change the spacing between these two notes. it doesnt look very good and is a little confusing
00:05:714 (4,1,2) incredibly unnecessary/odd spacing, also extremely confusing
00:06:847 (1,2,3,4,1) ^
00:10:685 (1,2,1) ^
00:11:426 (1) mistimed note?
00:44:173 (1,2,3,4,1,2,3,4,1) ok wtf

hollow
might wanna rename if you are going for rank. Only hardest diff gets custom name
00:01:440 (7,8,1,2,3,4,5,6,7) maybe overly space, but very ugly. try rearranging 4,5,6,7
00:16:964 (1) i dont think a spinner really fits here
00:22:022 (1) remove NC on this note and on all notes of the triplet after
00:22:545 (2) add NC
00:25:859 (5) maybe reposition this note? this kind of stacking is confusing but it also doesnt really go with the maps theme
00:35:278 what is with the random hitsound change? doesnt fit imo

overview
mapset seems like your trying for an "experimental" mapping style. Dont know if it could get ranked, but still, you should try cleaning it up a bit so at least its a very beautiful mapset :D
hope this mod wasnt too mean. just trying to give best advice i can, not flame you
also, why 44 seconds? lol just wondering
missa1912

FuruSatori wrote:

o boi

missa1929 extra
00:00:220 (1,2) change the spacing between these two notes. it doesnt look very good and is a little confusing
00:05:714 (4,1,2) incredibly unnecessary/odd spacing, also extremely confusing
00:06:847 (1,2,3,4,1) ^
00:10:685 (1,2,1) ^
00:11:426 (1) mistimed note? - opps
00:44:173 (1,2,3,4,1,2,3,4,1) ok wtf
thanks for modding :3
Weber
Easy diff done

SPOILER
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Topic Starter
Ashton
this map is re-continued!
Topic Starter
Ashton
beginner might be remmapped, I need your input people
Hollow Delta
My diff hit-sounded:
SPOILER
http://puu.sh/r08Td/57fa736d52.osu
I'm honored to guest in this!
Topic Starter
Ashton

Bubblun wrote:

My diff hit-sounded:
SPOILER
http://puu.sh/r08Td/57fa736d52.osu
I'm honored to guest in this!

thank you, updated!
missa1912
some remaps

update
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Topic Starter
Ashton

missa1912 wrote:

some remaps

update
osu file format v14

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[Metadata]
Title:Nanatsu Issenzakura
TitleUnicode:Nanatsu Issenzakura
Artist:A.SAKA
ArtistUnicode:A.SAKA
Creator:Whirl
Version:missa1912's Extra
Source:
Tags:
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thanks updated
depzdai
NM Mod. Hope it's useful.
General
- Have no audio preview point in any diffs (except Deetz's one but it's good-for-nothing). Putting it at 00:22:545 would be best.
- Only 44 sec. :(

Bubblun's Insane
- 00:22:109 (5) - Hard to get 300 here. It's better to move it to 00:22:022 or 00:22:196. Another way is to make a 1/2-beat 4-note combo like this: https://puu.sh/r0vzd/93e058c05a.JPG.
- 00:44:173 (2) - Why not try a NC here?

Mimasa's Extra
- 00:00:220 (1,2,3,4) - Whoa, dat style of spacing. I don't hate it. However...
- 00:10:859 (1,2,3) - Confusing according to the previous spacing at 00:06:847 (1,2,3,4,1). I mean it looks more like 1/4-beat streaming than 1/2-beat tapping. Consider making longer spacing between these notes.
- 00:18:359 (1,2,3,4,5,6,7) - The whistle sound at note 1,2,4,6 doesn't seem to work well. Instead, try putting the whistle at note 3,5 (maybe also note 1), sounds clearer and more suitable.
- 00:44:173 (1,2,3,4,1,2,3,4,1) - Sounds like a death stream but it isn't at all. Nice. :)
Topic Starter
Ashton

depzdai wrote:

NM Mod. Hope it's useful.
General
- Have no audio preview point in any diffs (except Deetz's one but it's good-for-nothing). Putting it at 00:22:545 would be best.
- Only 44 sec. :(

Bubblun's Insane
- 00:22:109 (5) - Hard to get 300 here. It's better to move it to 00:22:022 or 00:22:196. Another way is to make a 1/2-beat 4-note combo like this: https://puu.sh/r0vzd/93e058c05a.JPG.
- 00:44:173 (2) - Why not try a NC here?

Mimasa's Extra
- 00:00:220 (1,2,3,4) - Whoa, dat style of spacing. I don't hate it. However...
- 00:10:859 (1,2,3) - Confusing according to the previous spacing at 00:06:847 (1,2,3,4,1). I mean it looks more like 1/4-beat streaming than 1/2-beat tapping. Consider making longer spacing between these notes.
- 00:18:359 (1,2,3,4,5,6,7) - The whistle sound at note 1,2,4,6 doesn't seem to work well. Instead, try putting the whistle at note 3,5 (maybe also note 1), sounds clearer and more suitable.
- 00:44:173 (1,2,3,4,1,2,3,4,1) - Sounds like a death stream but it isn't at all. Nice. :)

thanks for your mod! I'll be sure to imform my GDs
Hollow Delta
[quote="depzdai"]NM Mod. Hope it's useful.
General
- Have no audio preview point in any diffs (except Deetz's one but it's good-for-nothing). Putting it at 00:22:545 would be best. I set a preview point there.
- Only 44 sec. :(

Bubblun's Insane
- 00:22:109 (5) - Hard to get 300 here. It's better to move it to 00:22:022 or 00:22:196. Another way is to make a 1/2-beat 4-note combo like this: https://puu.sh/r0vzd/93e058c05a.JPG. I fixed this by turning it into a double. I don't know if you made this mod before that or not.
- 00:44:173 (2) - Why not try a NC here? Done.
missa1912

depzdai wrote:

Mimasa's Extra
- 00:00:220 (1,2,3,4) - Whoa, dat style of spacing. I don't hate it. However... - fit with the song imo
- 00:10:859 (1,2,3) - Confusing according to the previous spacing at 00:06:847 (1,2,3,4,1). I mean it looks more like 1/4-beat streaming than 1/2-beat tapping. Consider making longer spacing between these notes. - i use combo colors to difference between 1/2 and 1/4, but yeah moved (2) a bit to the right to mach (3) better
- 00:18:359 (1,2,3,4,5,6,7) - The whistle sound at note 1,2,4,6 doesn't seem to work well. Instead, try putting the whistle at note 3,5 (maybe also note 1), sounds clearer and more suitable. - fixed
- 00:44:173 (1,2,3,4,1,2,3,4,1) - Sounds like a death stream but it isn't at all. Nice. :) - yeah, i also nerf that stream a bit, too much spacing tbh lol
Thanks for the mod!

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -5
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22545,44871
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Nanatsu Issenzakura
TitleUnicode:Nanatsu Issenzakura
Artist:A.SAKA
ArtistUnicode:A.SAKA
Creator:Whirl
Version:missa1912's Extra
Source:
Tags:
BeatmapID:1030273
BeatmapSetID:482860

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8.8
ApproachRate:9.3
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"350068.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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144,56,42080,5,12,0:0:0:0:
183,293,42254,1,0,0:0:0:0:
217,245,42342,1,0,0:0:0:0:
251,198,42429,1,8,0:0:0:0:
148,340,42603,1,0,0:0:0:0:
358,56,42778,21,12,0:0:0:0:
319,293,42951,1,0,0:0:0:0:
285,245,43039,1,0,0:0:0:0:
251,198,43126,1,8,0:0:0:0:
355,337,43301,1,0,0:0:0:0:
358,56,43475,53,12,0:0:0:0:
215,345,43650,1,8,0:0:0:0:
154,56,43824,37,12,0:0:0:0:
297,345,43999,1,8,0:0:0:0:
256,144,44173,6,8,L|256:93,1,35
199,172,44260,2,8,L|160:146,1,35
209,233,44347,2,8,L|180:262,1,35
271,244,44435,2,8,L|304:285,1,35
300,188,44522,22,8,L|331:217,1,35
354,141,44609,2,8,L|358:198,1,35
425,147,44696,2,8,L|390:198,1,35
462,208,44783,2,8,L|417:222,1,35
512,265,44871,37,12,0:0:0:0:
Yukiyo
OMG IT'S THIS SONG <3<3
m4m ._. ye
I hope I can help n stuff
Well I rather did a Rhythm check ... many diffs had rhythm problems
SOWWWY ;_;
Easy
Are you sure with using .8 DS and not 1? seems so close
00:30:917 (4) - NC cuz of downbeat
00:31:615 (1) - remove NC because obvious reasons
00:39:289 (5) - NC this rather then 00:40:685 (6) -

well aesthetically I don't like it mostly because it seems so squished becuase of .8 DS rather than 1

Tatsu's Easy
Uhh I don't really like this tbh
In the kiai there really is a lack of rhytm and visual change ... even for an easy difficulty bring in some variety
Especially 00:39:289 (1,2,3) - something like this is meh and really just boring even for easy players I think

Halli's Normal
00:00:220 (1,2) - I don't really see what Rhythm you are following it seems to be weird ... I don't know if ppl might like it
http://puu.sh/r0ZyS/b150f7595b.jpg This is the rhythm I'd recommend ... it actually hits the prominent white ticks and thus may be less awkward to play
00:11:382 (1,2,3) - I don't think this sudden and huge SV change is good for a normal ... might even be unrankable
00:22:545 - forgot to make it S:C1? change to custom it is missing hitsounds
00:24:987 (4,5) - blanket~ http://puu.sh/r0ZIF/162a98e965.jpg
00:26:033 (6,1) - blanket?
00:27:778 (4,1) - keep the same distance as in the jumps before pls
00:33:359 (4,1) - again why the sudden decrease in DS?
00:33:708 - again I don't like this rhythm .... hmm idk xd

abanes16's Hard
00:01:092 (4) - there is defintly an important beat on the white tick in the slider why are skipping it ... It should somehow be playable
00:02:487 (8) - ^
00:03:882 (4) - ^
00:06:150 - Make this a clickable object ... the melody starts here rather than 00:06:324 (1) -
00:06:673 (3) -again prominent beat problem
00:08:068 (7) - ^
00:11:382 (1,2,3,4,5) - Try out this rhythm http://puu.sh/r106w/6932e507c0.jpg
00:14:173 (1,2,3,4,5,6) - ^ http://puu.sh/r109R/095a5cbcc4.jpg
00:19:754 (1,2,3,4,5,6) - ^ http://puu.sh/r10e3/b5ce6e3f4f.jpg
For some explaination ... slider starting on white ticks will catch the melody better while leaving the less important sound on their sliderends (red ticks)
00:27:429 (2,3) - blanket? http://puu.sh/r10lZ/0d13100bf9.jpg
00:30:220 (7,8) - blanket~
00:33:621 - No sound here so remove one reverse from 00:33:359 (6) -

Hpock's Light Insane
00:03:533 (3,4) - blanket~
00:11:382 (2,3,4) - with this you are actually emphasizing the red tick ... while the white tick is playing the music ... thus I should rather look like http://puu.sh/r10G6/89fe97c3b6.jpg
00:17:313 (2,3,4) - uhh same
00:18:359 (1,2,3) - ^
00:30:045 (2,3,4) - No 1/4 sounds here in the song ... map the triple at 00:29:783 -
00:31:615 (3,4,5) - ^ -> mapp it 00:31:876 -
00:33:621 (4) - no sound here ... no note to be mapped
well all in all listen to the music carefully
and I mean VERY carfully and fix other "wrong" triplet stuff

Bubblun's Insane
00:02:661 - you are a sound missing here~
00:08:243 - ^
00:22:022 - It is a triplet not a double ... add a note here

deetz's Extra
Nice diff
Nothing big to complain

missa1912's Extra
Not going to say something about object placement ....
But about Rhythm....
I fthis is going for rank ...this "rhthym" is unacceptable...
If you are goint to remap this or fix some parts ... oriantate it on deetz maps which is really good
I am sorry to tell you

Man I am rude ... ; _ ;
well hope I helped
Topic Starter
Ashton

Yukiyo wrote:

OMG IT'S THIS SONG <3<3
m4m ._. ye
I hope I can help n stuff
Well I rather did a Rhythm check ... many diffs had rhythm problems
SOWWWY ;_;
Easy
Are you sure with using .8 DS and not 1? seems so close
00:30:917 (4) - NC cuz of downbeat
00:31:615 (1) - remove NC because obvious reasons
00:39:289 (5) - NC this rather then 00:40:685 (6) -

well aesthetically I don't like it mostly because it seems so squished becuase of .8 DS rather than 1

Tatsu's Easy
Uhh I don't really like this tbh
In the kiai there really is a lack of rhytm and visual change ... even for an easy difficulty bring in some variety
Especially 00:39:289 (1,2,3) - something like this is meh and really just boring even for easy players I think

Halli's Normal
00:00:220 (1,2) - I don't really see what Rhythm you are following it seems to be weird ... I don't know if ppl might like it
http://puu.sh/r0ZyS/b150f7595b.jpg This is the rhythm I'd recommend ... it actually hits the prominent white ticks and thus may be less awkward to play
00:11:382 (1,2,3) - I don't think this sudden and huge SV change is good for a normal ... might even be unrankable
00:22:545 - forgot to make it S:C1? change to custom it is missing hitsounds
00:24:987 (4,5) - blanket~ http://puu.sh/r0ZIF/162a98e965.jpg
00:26:033 (6,1) - blanket?
00:27:778 (4,1) - keep the same distance as in the jumps before pls
00:33:359 (4,1) - again why the sudden decrease in DS?
00:33:708 - again I don't like this rhythm .... hmm idk xd

abanes16's Hard
00:01:092 (4) - there is defintly an important beat on the white tick in the slider why are skipping it ... It should somehow be playable
00:02:487 (8) - ^
00:03:882 (4) - ^
00:06:150 - Make this a clickable object ... the melody starts here rather than 00:06:324 (1) -
00:06:673 (3) -again prominent beat problem
00:08:068 (7) - ^
00:11:382 (1,2,3,4,5) - Try out this rhythm http://puu.sh/r106w/6932e507c0.jpg
00:14:173 (1,2,3,4,5,6) - ^ http://puu.sh/r109R/095a5cbcc4.jpg
00:19:754 (1,2,3,4,5,6) - ^ http://puu.sh/r10e3/b5ce6e3f4f.jpg
For some explaination ... slider starting on white ticks will catch the melody better while leaving the less important sound on their sliderends (red ticks)
00:27:429 (2,3) - blanket? http://puu.sh/r10lZ/0d13100bf9.jpg
00:30:220 (7,8) - blanket~
00:33:621 - No sound here so remove one reverse from 00:33:359 (6) -

Hpock's Light Insane
00:03:533 (3,4) - blanket~
00:11:382 (2,3,4) - with this you are actually emphasizing the red tick ... while the white tick is playing the music ... thus I should rather look like http://puu.sh/r10G6/89fe97c3b6.jpg
00:17:313 (2,3,4) - uhh same
00:18:359 (1,2,3) - ^
00:30:045 (2,3,4) - No 1/4 sounds here in the song ... map the triple at 00:29:783 -
00:31:615 (3,4,5) - ^ -> mapp it 00:31:876 -
00:33:621 (4) - no sound here ... no note to be mapped
well all in all listen to the music carefully
and I mean VERY carfully and fix other "wrong" triplet stuff

Bubblun's Insane
00:02:661 - you are a sound missing here~
00:08:243 - ^
00:22:022 - It is a triplet not a double ... add a note here

deetz's Extra
Nice diff
Nothing big to complain

missa1912's Extra
Not going to say something about object placement ....
But about Rhythm....
I fthis is going for rank ...this "rhthym" is unacceptable...
If you are goint to remap this or fix some parts ... oriantate it on deetz maps which is really good
I am sorry to tell you

Man I am rude ... ; _ ;
well hope I helped
thanks SO MUCH for your mod! I removed missa's......... Bonsai also said it should be removed -.O
7ambda
Oh man, that rhythm is pretty complex on highest diff.
Hollow Delta

Yukiyo wrote:

OMG IT'S THIS SONG <3<3
m4m ._. ye
I hope I can help n stuff
Well I rather did a Rhythm check ... many diffs had rhythm problems
SOWWWY ;_;
Bubblun's Insane
00:02:661 - you are a sound missing here~ It doesn't sound right when I place a beat there.
00:08:243 - ^ ^
00:22:022 - It is a triplet not a double ... add a note here I don't like it as a triple. The double plays and feels better.

Man I am rude ... ; _ ;
well hope I helped
Updated Diff: http://puu.sh/r1gKB/0d1f6cbeab.osu
Topic Starter
Ashton

F1r3tar wrote:

Oh man, that rhythm is pretty complex on highest diff.

really? People said it was simple and repetetive, well hopefully it's okay xD
Topic Starter
Ashton

Bubblun wrote:

Yukiyo wrote:

OMG IT'S THIS SONG <3<3
m4m ._. ye
I hope I can help n stuff
Well I rather did a Rhythm check ... many diffs had rhythm problems
SOWWWY ;_;
Bubblun's Insane
00:02:661 - you are a sound missing here~ It doesn't sound right when I place a beat there.
00:08:243 - ^ ^
00:22:022 - It is a triplet not a double ... add a note here I don't like it as a triple. The double plays and feels better.

Man I am rude ... ; _ ;
well hope I helped
Updated Diff: http://puu.sh/r1gKB/0d1f6cbeab.osu

thanks updated
felys
so here's the mod

[General]
  1. This is shorter than the HW's version, so I guess it's cut. I think it should be right to add it in the title, somethin like A.SAKA - Nanatsu Issenzakura
    (Cut ver.)
  2. Please add combo colours to every diff
  3. fix preview points
  4. aside from deetz' one, every diff has serious troubles with hitsounds, please keep that in mind and try to do something homogeneous
[Easy]
  1. The placement of the note seems pretty random and well, too much centered. I know it's an easy diff, but it shouldn't be ignored.
  2. 00:08:592 (2) - such shapes could be avoided, in an easy diff.
  3. 00:21:499 (1) - add a finish hitsound
  4. yeah, check the whole diff because more finish hitsounds are missing (for example here too 00:33:708 (5) - )
  5. Those next lines will all be about new combos. The song is divided in some big rhythms. In this easy, it would be very good to see the new combos placed in the same place as the start of such rhythms. I know I suck at explaining, if you didn't understand feel free to pm me in game
  6. 00:05:801 (6) - add nc and remove nc here 00:07:196 (1) -
  7. 00:12:080 (4) - add nc
  8. 00:15:568 (4) - remove nc
  9. 00:16:964 (1) - add nc
  10. 00:21:499 (6) - remove nc, and add nc to 00:23:243 (1) -
  11. 00:26:731 (1,2) - remove nc to the first, add nc to the second
  12. 00:30:917 (1) - remove nc
  13. 00:33:708 (5) - add nc, remove nc here 00:35:103 (1) -
[Tatsu's Easy]
  1. hitsounds are missing
  2. 00:19:754 (1) - w-what's this
  3. tatsuyu your memes are bad :!: (the diff is plain, couldn't find anything that was a "problem" so I guess it is okay)
[Halli's Normal]
  1. hitsounds are missing
  2. 00:04:929 (3,1) - a nice possibility to make a good blanket, you should do it imo
  3. 00:07:196 (3) - I would put the red node in the perfect centre, it would be in terms of visuals
  4. 00:08:068 (4,5) - other pair that could make a decent blanket
  5. 00:29:522 (3,4,6) - this overlap is kinda..ugly
  6. 00:33:708 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - ok uhm this section is pretty much very confusive, you don't follow any distance snap and everything seems pretty random there
  7. New combos:
    1. 00:00:220 (1,2,3,4,5,6,1,2,3) - those 5 seconds sounds like a big rhythm all togheter, so it's far better if you put one new combo at the start here 00:00:220 (1) - as you did, and one in the middle of it 00:03:010 (5) - (and then remove 00:04:406 (1) - )
    2. Pretty much, I would that ^ for the whole diff.
[abanes16's Hard]
  1. hitsounds surely needs to be re-done, 00:22:545 - those rare random claps doesn't make any sense!
  2. 00:30:917 (1,2,1,2,3,4,1,2,3,4,5,6) - yeah, no, all those hitsounds are too random
  3. 00:06:150 - you're skipping a pretty hearable beat here, that you haven't skipped for the whole map. I'd say to map it for consistency.
  4. 00:34:057 (2,3) - you should fix this into a blanket imo, could be far better.
  5. 00:44:173 (7) - why not using the same inclination as 00:43:475 (5,6) - ?
[Hpock's Light Insane]
  1. 00:22:545 (1,2,3) - wat, what's this random spacing between one note and another
  2. 00:23:940 (1,2,3) - same as above
  3. 00:24:638 (1,2,3) - whyyYyYyYyYYy
  4. 00:25:336 (1,2,3,4,1,2,3) - ok no plz fix those
  5. 00:28:126 (1,2,3,4,1,2,3) - it's painful to watch
  6. the rhtyhm you create with hitsounds are sometimes acceptable, but at least fix the claps from 00:39:289 - since you used them so much in the first part of the kiai, there's no reason to not use them at the end of it
  7. 00:01:615 - in those kind of cases you should use whistles instead of claps
[Bubblun's Insane]
  1. since you're completely following the piano on the first part, you should remove 00:04:580 -
  2. 00:11:382 (1,5) - dem random claps, why
  3. 00:22:022 - this beat is pretty strong, yet you skip it.
  4. 00:22:196 (6,7,1) - uhm, I'm pretty confused by this spacing
  5. 00:22:632 - the sound on this blue ticket pretty much doesn't exist, so I would say this is overmapped (and all the others too). Creating a rhythm that doesn't exist in a song can be okay once in a while, but not for so much.
  6. 00:33:185 (4,5,6,7,8) - excuse me sir did you just manually placed a stream without distance snap
  7. all those randomly placed overlaps like 00:24:464 (5,6) - are pretty boring to play and to watch tbh
[deetz' Extra]
  1. 00:42:080 - it feels like there are some claps missing from here to the end of the diff
[The Chinese Lord]
  1. what's the sense of the diffname?
  2. 00:12:778 (5,6,7) - please use distance snap
  3. 00:15:568 (3,4) - this space-break doesn't really work imo
  4. 00:27:952 (8,1) - yeah, also this spacing doesn't really fit
  5. 00:31:092 (2,3) - what's the point of using such high spacing with circles and then doing something like that? it's a flowbreak that doesn't make sense
  6. 00:29:696 (2,3,4) - ..eh?
  7. 00:35:801 (6,7,1) - as above, this spacing is not justified by anything in the music, they should be much more distant tbh
  8. 00:43:999 (5,1) - this anti-jump, after all those spaced circles just looks unflowy lol
Topic Starter
Ashton

felys wrote:

so here's the mod

[General]
  1. This is shorter than the HW's version, so I guess it's cut. I think it should be right to add it in the title, somethin like A.SAKA - Nanatsu Issenzakura
    (Cut ver.)
  2. Please add combo colours to every diff
  3. fix preview points
  4. aside from deetz' one, every diff has serious troubles with hitsounds, please keep that in mind and try to do something homogeneous
[Easy]
  1. The placement of the note seems pretty random and well, too much centered. I know it's an easy diff, but it shouldn't be ignored.
  2. 00:08:592 (2) - such shapes could be avoided, in an easy diff.
  3. 00:21:499 (1) - add a finish hitsound
  4. yeah, check the whole diff because more finish hitsounds are missing (for example here too 00:33:708 (5) - )
  5. Those next lines will all be about new combos. The song is divided in some big rhythms. In this easy, it would be very good to see the new combos placed in the same place as the start of such rhythms. I know I suck at explaining, if you didn't understand feel free to pm me in game
  6. 00:05:801 (6) - add nc and remove nc here 00:07:196 (1) -
  7. 00:12:080 (4) - add nc
  8. 00:15:568 (4) - remove nc
  9. 00:16:964 (1) - add nc
  10. 00:21:499 (6) - remove nc, and add nc to 00:23:243 (1) -
  11. 00:26:731 (1,2) - remove nc to the first, add nc to the second
  12. 00:30:917 (1) - remove nc
  13. 00:33:708 (5) - add nc, remove nc here 00:35:103 (1) -
Did all suggestions, thanks!


[The Chinese Lord]
  1. what's the sense of the diffname? Chinese type song, so chinese type name
  2. 00:12:778 (5,6,7) - please use distance snap it's fine imo
  3. 00:15:568 (3,4) - this space-break doesn't really work imo it does for me
  4. 00:27:952 (8,1) - yeah, also this spacing doesn't really fit ^
  5. 00:31:092 (2,3) - what's the point of using such high spacing with circles and then doing something like that? it's a flowbreak that doesn't make sense yea okay, changed
  6. 00:29:696 (2,3,4) - ..eh? oops xD
  7. 00:35:801 (6,7,1) - as above, this spacing is not justified by anything in the music, they should be much more distant tbh ok
  8. 00:43:999 (5,1) - this anti-jump, after all those spaced circles just looks unflowy lol
I think it's good, the stream is so spaced because it's the ending


thanks for your mod!
Hollow Delta

felys wrote:

so here's the mod

[General]
  1. This is shorter than the HW's version, so I guess it's cut. I think it should be right to add it in the title, somethin like A.SAKA - Nanatsu Issenzakura
    (Cut ver.)
  2. Please add combo colours to every diff
  3. fix preview points
  4. aside from deetz' one, every diff has serious troubles with hitsounds, please keep that in mind and try to do something homogeneous
[Bubblun's Insane]
  1. since you're completely following the piano on the first part, you should remove 00:04:580 - Done.
  2. 00:11:382 (1,5) - dem random claps, why Fixed.
  3. 00:22:022 - this beat is pretty strong, yet you skip it. I didn't wanna do it, but I guess I have to.
  4. 00:22:196 (6,7,1) - uhm, I'm pretty confused by this spacing What's wrong with it?
  5. 00:22:632 - the sound on this blue ticket pretty much doesn't exist, so I would say this is overmapped (and all the others too). Creating a rhythm that doesn't exist in a song can be okay once in a while, but not for so much. There's a light-noise on the blue tick. Even if I'm oblivious and it's not there, it's still fun.
  6. 00:33:185 (4,5,6,7,8) - excuse me sir did you just manually placed a stream without distance snap It's not supposed to be even, but it could've been placed better.
  7. all those randomly placed overlaps like 00:24:464 (5,6) - are pretty boring to play and to watch tbh I don't see anything wrong with them, but more distance wouldn't hurt.

[The Chinese Lord]
  1. what's the sense of the diffname? Your face. (jk, don't hurt me)
  2. 00:12:778 (5,6,7) - please use distance snap Do I have to?
  3. 00:15:568 (3,4) - this space-break doesn't really work imoThis part's not exaggerated, so no.
  4. 00:27:952 (8,1) - yeah, also this spacing doesn't really fit
  5. 00:31:092 (2,3) - what's the point of using such high spacing with circles and then doing something like that? it's a flowbreak that doesn't make sense
  6. 00:29:696 (2,3,4) - ..eh?
  7. 00:35:801 (6,7,1) - as above, this spacing is not justified by anything in the music, they should be much more distant tbh
  8. 00:43:999 (5,1) - this anti-jump, after all those spaced circles just looks unflowy lol
Updated Diff: http://puu.sh/r1p5j/db793714b2.osu
MikasaSerket
http://puu.sh/r1uFB/f63aff9254.zip
Extract the zip into a folder and name it "sb" (has to be exactly like that)

should look like this

make sure these files are inside

after all of that is done
copy n paste this into the .osb
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"sb\blakc.jpg",320,240
M,0,0,220,320,240,320,244.9548
F,0,0,220,1,0.835742
M,0,220,1615,320,244.9548,317.5226,254.0387
F,0,220,22371,0.835742
M,0,1615,3010,317.5226,254.0387,317.5226,252.3871
M,0,3010,5801,317.5226,252.3871,299.3549,322.5806
M,0,5801,7196,299.3549,322.5806,297.7033,326.7096
M,0,7196,8592,297.7033,326.7096,296.0517,331.6645
F,0,22371,22458,0.835742,1
F,0,22458,22720,1,0
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,0.6201292
M,0,22545,44871,40.87743,248.2581,136.671,89.70321
Sprite,Foreground,Centre,"sb\red particle.png",320,240
F,0,22545,,1
M,0,22545,44871,196.129,415.8968,45.00646,354.7871
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,0.5540645
M,0,22545,44871,137.4968,91.35485,347.2516,166.5032
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,1.008258
M,0,22545,44871,704,207.7935,678.4,257.3419
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,1.379871
M,0,22545,44871,43.35485,352.3097,-24.36127,247.4323
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,1.768
M,0,22545,44871,176.3097,477.0065,49.96129,424.1548
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,0.5375484
M,0,22545,44871,1.238717,225.9613,294.4,145.0323
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,0.364129
M,0,22545,44871,305.1355,453.0581,5.36772,314.3226
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,2.139613
M,0,22545,44871,448,7.948383,628.8516,53.36774
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,1.94142
M,0,22545,44871,32.61936,135.9484,201.0839,145.858
Sprite,Foreground,Centre,"sb\red particle.png",320,240
M,0,22545,44871,573.5226,443.9742,345.6,467.0967
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,1.842323
M,0,22545,44871,418.271,474.5291,199.4323,416.7226
Sprite,Foreground,Centre,"sb\red particle.png",320,240
S,0,22545,,2.32129
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//Storyboard Sound Samples
Halliday

Yukiyo wrote:

Halli's Normal
00:00:220 (1,2) - I don't really see what Rhythm you are following it seems to be weird ... I don't know if ppl might like it
http://puu.sh/r0ZyS/b150f7595b.jpg This is the rhythm I'd recommend ... it actually hits the prominent white ticks and thus may be less awkward to play You are right! That rhytm fits better, Im using it :P
00:11:382 (1,2,3) - I don't think this sudden and huge SV change is good for a normal ... might even be unrankable Right... I changed it, now it gets faster (Just a little) progressively and slows the same, I hope It's good XD
00:22:545 - forgot to make it S:C1? change to custom it is missing hitsounds
00:24:987 (4,5) - blanket~ http://puu.sh/r0ZIF/162a98e965.jpg Sure :'D
00:26:033 (6,1) - blanket? Done :D
00:27:778 (4,1) - keep the same distance as in the jumps before pls I intended a small sequence of progressive jumps, I think they fit song and I think they are really fun when playing. In all this part I place notes only on white ticks, so it's not too hard to know and read what's going on imo :D
00:33:359 (4,1) - again why the sudden decrease in DS? Fixed :D
00:33:708 - again I don't like this rhythm .... hmm idk xd I agreed with you on the first part, but this is a kiai section, and I want to follow the main melody :O


Thank you! ;)

felys wrote:

[Halli's Normal]
  1. hitsounds are missing Im already on it 8-)
  2. 00:04:929 (3,1) - a nice possibility to make a good blanket, you should do it imo I thought it was a blanket already XD I curved it a little more, maybe that fixed it
  3. 00:07:196 (3) - I would put the red node in the perfect centre, it would be in terms of visuals Yes! Done
  4. 00:08:068 (4,5) - other pair that could make a decent blanket I changed the rhytm used here with the previous mod, so it isnt valid anymore, but nice idea!
  5. 00:29:522 (3,4,6) - this overlap is kinda..ugly Yeah :OOO Like this is fine now? http://puu.sh/r1xMB/f9b4a8c496.jpg
  6. 00:33:708 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - ok uhm this section is pretty much very confusive, you don't follow any distance snap and everything seems pretty random there Alright xD I now used a DS 1 on this part, I'm still keeping the simmetrical jumps, I think they make sense because... Simmetry.
  7. New combos:
    1. 00:00:220 (1,2,3,4,5,6,1,2,3) - those 5 seconds sounds like a big rhythm all togheter, so it's far better if you put one new combo at the start here 00:00:220 (1) - as you did, and one in the middle of it 00:03:010 (5) - (and then remove 00:04:406 (1) - ) You were right! I did it and It automatically fitted with the other parts too :D
    2. Pretty much, I would that ^ for the whole diff.
Thank you! ;)
Very helpfull mods, here's my updated diff:

osu file format v14

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Title:Nanatsu Issenzakura
TitleUnicode:Nanatsu Issenzakura
Artist:A.SAKA
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Creator:Whirl
Version:Halli's normal
Source:
Tags:
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Topic Starter
Ashton

HallidayASR wrote:

Yukiyo wrote:

Halli's Normal
00:00:220 (1,2) - I don't really see what Rhythm you are following it seems to be weird ... I don't know if ppl might like it
http://puu.sh/r0ZyS/b150f7595b.jpg This is the rhythm I'd recommend ... it actually hits the prominent white ticks and thus may be less awkward to play You are right! That rhytm fits better, Im using it :P
00:11:382 (1,2,3) - I don't think this sudden and huge SV change is good for a normal ... might even be unrankable Right... I changed it, now it gets faster (Just a little) progressively and slows the same, I hope It's good XD
00:22:545 - forgot to make it S:C1? change to custom it is missing hitsounds
00:24:987 (4,5) - blanket~ http://puu.sh/r0ZIF/162a98e965.jpg Sure :'D
00:26:033 (6,1) - blanket? Done :D
00:27:778 (4,1) - keep the same distance as in the jumps before pls I intended a small sequence of progressive jumps, I think they fit song and I think they are really fun when playing. In all this part I place notes only on white ticks, so it's not too hard to know and read what's going on imo :D
00:33:359 (4,1) - again why the sudden decrease in DS? Fixed :D
00:33:708 - again I don't like this rhythm .... hmm idk xd I agreed with you on the first part, but this is a kiai section, and I want to follow the main melody :O


Thank you! ;)

felys wrote:

[Halli's Normal]
  1. hitsounds are missing Im already on it 8-)
  2. 00:04:929 (3,1) - a nice possibility to make a good blanket, you should do it imo I thought it was a blanket already XD I curved it a little more, maybe that fixed it
  3. 00:07:196 (3) - I would put the red node in the perfect centre, it would be in terms of visuals Yes! Done
  4. 00:08:068 (4,5) - other pair that could make a decent blanket I changed the rhytm used here with the previous mod, so it isnt valid anymore, but nice idea!
  5. 00:29:522 (3,4,6) - this overlap is kinda..ugly Yeah :OOO Like this is fine now? http://puu.sh/r1xMB/f9b4a8c496.jpg
  6. 00:33:708 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - ok uhm this section is pretty much very confusive, you don't follow any distance snap and everything seems pretty random there Alright xD I now used a DS 1 on this part, I'm still keeping the simmetrical jumps, I think they make sense because... Simmetry.
  7. New combos:
    1. 00:00:220 (1,2,3,4,5,6,1,2,3) - those 5 seconds sounds like a big rhythm all togheter, so it's far better if you put one new combo at the start here 00:00:220 (1) - as you did, and one in the middle of it 00:03:010 (5) - (and then remove 00:04:406 (1) - ) You were right! I did it and It automatically fitted with the other parts too :D
    2. Pretty much, I would that ^ for the whole diff.
Thank you! ;)
Very helpfull mods, here's my updated diff:

osu file format v14

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AudioLeadIn: 0
PreviewTime: -5
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
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[Editor]
Bookmarks: 14173,22545,33533,33708,35801,44871
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Nanatsu Issenzakura
TitleUnicode:Nanatsu Issenzakura
Artist:A.SAKA
ArtistUnicode:A.SAKA
Creator:Whirl
Version:Halli's normal
Source:
Tags:
BeatmapID:1074285
BeatmapSetID:482860

[Difficulty]
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CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
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120,208,34231,1,0,0:0:0:0:
24,192,34580,1,2,0:0:0:0:
216,208,35103,2,2,P|264:200|304:160,1,100,0|0,0:0|0:0,0:0:0:0:
320,120,35626,1,0,0:0:0:0:
416,136,35975,1,2,0:0:0:0:
480,272,36499,6,2,L|376:272,1,100
328,272,37022,1,0,0:0:0:0:
256,208,37371,1,2,0:0:0:0:
120,272,37894,1,0,0:0:0:0:
120,272,38243,2,2,L|96:208,4,50
192,208,39289,6,2,B|232:168|232:168|232:120,1,100
224,72,39813,1,0,0:0:0:0:
136,128,40161,1,2,0:0:0:0:
352,152,40685,2,2,B|312:192|312:192|312:240,1,100
320,288,41209,1,0,0:0:0:0:
408,232,41557,1,2,0:0:0:0:
192,208,42080,5,0,0:0:0:0:
112,152,42429,1,0,0:0:0:0:
152,120,42603,1,0,0:0:0:0:
192,88,42778,1,8,0:0:0:0:
272,152,43126,1,0,0:0:0:0:
368,120,43475,6,0,L|384:176,1,50
416,184,43824,2,0,L|408:240,1,37.9999989852906
424,264,44173,2,0,L|392:296,1,34.0000006484985
376,328,44522,2,0,L|336:328,1,27.9999991455078
296,328,44871,5,2,0:0:0:0:
thanks, updated!
-NeBu-
Hello again, this time NM, gotta love the song so yeah, gonna just mod something:

Peace

00:08:592 (6) - NC
00:08:940 (7) - NC
00:13:650 (3) - slightly overlapped on 00:13:301 (1) -
00:14:173 (6) - NC
00:16:266 (3) - distance snap, little bit to small
00:17:313 (2,3,4) - ^
00:31:615 (5) - I feel the NC here when it comes to rhythm/hitsounds
00:35:278 (2,3,4) - weird triple?
00:36:499 (1,2,3) - actually here too the distance snap is weird, 0,8x looks good here and on all stuff like this on the diff
00:39:289 (1) - NC
00:39:987 (1) - remove NC
00:41:557 (2,3,4) - spaceing
00:43:999 (5,1) - actually you should fix that

Only few things for me, spaceing/NC bla bla. - im enjoying the diff, so I hope it will get ranked. Anyway people will cry about the wide jump the most, so...

Easy:

00:07:196 (2) - slider is off
00:16:964 (1,2,3) - make it triangle, fix 00:18:359 (2) - and it will be better
00:21:150 (5) - remove this one and move 00:21:499 (6) - here
00:22:545 (6) - and add circle here

after all maybe call the diff Beginner if its still rankable (not sure if this change actually lol), because you have Tatsu's Easy anyway.

Good luck in ranking the mapset, would be awesome to have another A.SAKA song ranked, even this version is only 44 sec :(
Topic Starter
Ashton

NeBuSC2 wrote:

Hello again, this time NM, gotta love the song so yeah, gonna just mod something:

Peace

00:08:592 (6) - NC
00:08:940 (7) - NC
00:13:650 (3) - slightly overlapped on 00:13:301 (1) -
00:14:173 (6) - NC
00:16:266 (3) - distance snap, little bit to small
00:17:313 (2,3,4) - ^
00:31:615 (5) - I feel the NC here when it comes to rhythm/hitsounds
00:35:278 (2,3,4) - weird triple?
00:36:499 (1,2,3) - actually here too the distance snap is weird, 0,8x looks good here and on all stuff like this on the diff
00:39:289 (1) - NC
00:39:987 (1) - remove NC
00:41:557 (2,3,4) - spaceing
00:43:999 (5,1) - actually you should fix that

Only few things for me, spaceing/NC bla bla. - im enjoying the diff, so I hope it will get ranked. Anyway people will cry about the wide jump the most, so...

Easy:

00:07:196 (2) - slider is off
00:16:964 (1,2,3) - make it triangle, fix 00:18:359 (2) - and it will be better
00:21:150 (5) - remove this one and move 00:21:499 (6) - here
00:22:545 (6) - and add circle here

after all maybe call the diff Beginner if its still rankable (not sure if this change actually lol), because you have Tatsu's Easy anyway.

Good luck in ranking the mapset, would be awesome to have another A.SAKA song ranked, even this version is only 44 sec :(

thank you for your mod!
Plaudible
woah das alotta gd's

did a quick check on your beginner, double check this, you pulled the slider out too long :U 00:08:592 (3) -
no kds
Topic Starter
Ashton

Plaudible wrote:

woah das alotta gd's

did a quick check on your beginner, double check this, you pulled the slider out too long :U 00:08:592 (3) -
no kds

a tanks
Topic Starter
Ashton
I know I don't mod anymore but i'd thought I would do a quick mod for the GD I think needs most work (no offence)


halli's normal:

put on distance snap, and resnap all your notes, please use distance snap when mapping (ctrl + a to check aimod)

00:33:708 (1,2,3,4,5,1,2,3) - double reverse sliders are akward to play, please make them 1/1 sliders instead
00:33:708 (1,2,3,4,5,1,2,3) - this just goes in a circle not every creative
00:43:475 (4,5,6,7,8) - five circles like this in a normal
00:19:754 (1) - I would make this 2 1/1 sliders 00:21:150 - with a note here 00:21:499 - and here
00:21:847 (7,8) - make this a 1/1 slider


yea just a few things


good luck! Oh wait this is my mapset........
Topic Starter
Ashton

Plaudible wrote:

woah das alotta gd's

did a quick check on your beginner, double check this, you pulled the slider out too long :U 00:08:592 (3) -
no kds

oh xd thanks
Halliday

Whirl wrote:

I know I don't mod anymore but i'd thought I would do a quick mod for the GD I think needs most work (no offence) No offence taken xD


halli's normal:

put on distance snap, and resnap all your notes, please use distance snap when mapping (ctrl + a to check aimod) I do use certain DS in all my map, I alternate DS in rhytm transitions, progressive sequences (00:26:731 (1,2,3,4) - ) and simmetrical patterns jumps (00:25:336 (5,6) - , 00:33:708 (1,2,3,4,5,6) - , etc) :P

00:33:708 (1,2,3,4,5,1,2,3) - double reverse sliders are akward to play, please make them 1/1 sliders instead answered in-game
00:33:708 (1,2,3,4,5,1,2,3) - this just goes in a circle not every creative answered in-game
00:43:475 (4,5,6,7,8) - five circles like this in a normal On it :P
00:19:754 (1) - I would make this 2 1/1 sliders 00:21:150 - with a note here 00:21:499 - and here In this sequence I follow the song drum hits, so I can't place notes in 00:20:103 - & 00:20:801 -. That's the same reason I dont use sliders in 00:21:150 (3,4,5,6) - , hit circles fit better with the drums c:
00:21:847 (7,8) - make this a 1/1 slider ^


yea just a few things


good luck! Oh wait this is my mapset........
Ty!

Updated diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -5
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 14173,22545,33533,33708,35801,44871
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Nanatsu Issenzakura
TitleUnicode:Nanatsu Issenzakura
Artist:A.SAKA
ArtistUnicode:A.SAKA
Creator:Whirl
Version:Halli's Normal
Source:
Tags:Fun Energetic Tasuyu Hpocks Deetz Bubblun Abanes16
BeatmapID:1074285
BeatmapSetID:482860

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"350068.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
220,348.837209302326,4,2,0,100,1,0
220,-100,4,2,0,50,0,0
4406,-80,4,2,1,80,0,0
5801,-100,4,2,0,70,0,0
9987,-100,4,2,1,90,0,0
11382,-90.9090909090909,4,2,0,80,0,0
12778,-83.3333333333333,4,2,0,80,0,0
14173,-90.9090909090909,4,2,0,80,0,0
15568,-80,4,2,1,100,0,0
16964,-100,4,2,0,90,0,0
19754,-100,4,3,0,100,0,0
22545,-100,4,2,1,100,0,1
33708,-80,4,2,0,100,0,1
38243,-80,4,2,1,100,0,1
39289,-80,4,2,0,100,0,1
43126,-80,4,2,1,100,0,1
43475,-80,4,2,1,100,0,1
43824,-80,4,2,1,85,0,1
44173,-80,4,2,1,70,0,1
44522,-80,4,2,1,55,0,1
44871,-100,4,2,1,40,0,0


[Colours]
Combo1 : 255,179,0
Combo2 : 128,0,0
Combo3 : 255,128,0
Combo4 : 255,0,0
Combo5 : 255,128,64

[HitObjects]
40,152,220,6,0,P|104:88|144:88,1,120,2|0,0:0|0:0,0:0:0:0:
224,96,1266,1,2,0:0:0:0:
248,152,1615,2,0,P|326:197|365:186,1,120,2|0,0:0|0:0,0:0:0:0:
424,256,2661,1,2,0:0:0:0:
368,280,3010,6,0,L|248:320,1,120,2|0,0:0|0:0,0:0:0:0:
192,336,3882,1,0,0:0:0:0:
72,336,4406,1,2,0:0:0:0:
40,264,4754,1,0,0:0:0:0:
64,232,4929,2,0,B|96:184|96:184|136:168|136:168|176:112,1,150,2|0,0:0|0:0,0:0:0:0:
172,48,5801,6,0,P|244:120|244:128,1,120,2|0,0:0|0:0,0:0:0:0:
232,224,6847,1,2,0:0:0:0:
296,224,7196,2,0,B|376:224|376:224|408:192,1,120,2|0,0:0|0:0,0:0:0:0:
456,112,8243,1,2,0:0:0:0:
408,72,8592,6,0,P|352:48|296:72,1,120,2|0,0:0|0:0,0:0:0:0:
184,112,9638,1,0,0:0:0:0:
120,160,9987,2,0,L|48:216,2,80,2|0|2,0:0|0:0|0:0,0:0:0:0:
184,112,11033,1,0,0:0:0:0:
248,64,11382,6,0,P|336:64|336:208,1,264.000008056641,0|2,0:0|0:0,0:0:0:0:
292,135,12778,2,0,B|256:152|256:152|240:184|240:184|208:200|208:200|192:232|192:232|160:248|160:248|144:280|144:280|112:296|112:296|96:336,1,287.999991210938,0|2,0:0|0:0,0:0:0:0:
32,280,14173,2,0,P|-13:203|112:131,1,264.000008056641,0|2,0:0|0:0,0:0:0:0:
184,160,15568,1,2,0:0:0:0:
256,120,15917,1,0,0:0:0:0:
278,153,16092,2,0,B|306:192|306:192|351:215|351:215|389:273,1,150,2|0,0:0|0:0,0:0:0:0:
456,280,16964,6,0,P|400:336|360:336,1,120,2|0,0:0|0:0,0:0:0:0:
264,344,18010,1,2,0:0:0:0:
248,280,18359,2,0,B|231:217|231:217|185:183,1,120,2|0,0:0|0:0,0:0:0:0:
136,152,19231,1,2,0:0:0:0:
136,152,19754,5,0,0:0:0:0:
16,192,20452,1,4,0:0:0:0:
24,64,21150,1,0,0:0:0:0:
88,80,21499,1,4,0:0:0:0:
136,40,21847,1,0,0:0:0:0:
200,56,22196,1,4,0:0:0:0:
256,32,22545,6,0,L|416:80,1,160,0|2,0:0|0:0,0:0:0:0:
344,152,23592,1,2,0:0:0:0:
248,144,23940,2,0,L|88:192,1,160,0|2,0:0|0:0,0:0:0:0:
160,264,24987,1,2,0:0:0:0:
256,272,25336,2,0,P|240:320|216:344,1,80,0|4,0:0|0:0,0:0:0:0:
328,232,26033,2,0,P|344:184|368:160,1,80,0|4,0:0|0:0,0:0:0:0:
424,240,26731,5,0,0:0:0:0:
328,312,27080,1,2,0:0:0:0:
232,216,27429,1,0,0:0:0:0:
88,296,27778,1,2,0:0:0:0:
24,224,28126,6,0,P|24:136|112:136,1,160,0|2,0:0|0:0,0:0:0:0:
168,160,29173,1,2,0:0:0:0:
216,248,29522,2,0,P|304:248|304:160,1,160,0|2,0:0|0:0,0:0:0:0:
408,144,30568,1,2,0:0:0:0:
488,192,30917,2,0,L|464:280,1,80,0|4,0:0|0:0,0:0:0:0:
328,72,31615,2,0,L|352:160,1,80,0|4,0:0|0:0,0:0:0:0:
440,56,32313,5,0,0:0:0:0:
472,168,32661,1,2,0:0:0:0:
384,256,33010,1,0,0:0:0:0:
264,232,33359,1,2,0:0:0:0:
224,120,33708,6,0,P|176:128|136:168,1,100,0|2,0:0|0:0,0:0:0:0:
120,208,34231,1,0,0:0:0:0:
24,192,34580,1,2,0:0:0:0:
216,208,35103,2,0,P|264:200|304:160,1,100,0|2,0:0|0:0,0:0:0:0:
320,120,35626,1,0,0:0:0:0:
416,136,35975,1,2,0:0:0:0:
480,272,36499,6,0,L|376:272,1,100,0|2,0:0|0:0,0:0:0:0:
328,272,37022,1,0,0:0:0:0:
256,208,37371,1,2,0:0:0:0:
120,272,37894,1,0,0:0:0:0:
120,272,38243,2,2,L|96:208,4,50
192,208,39289,6,0,B|232:168|232:168|232:120,1,100,0|2,0:0|0:0,0:0:0:0:
224,72,39813,1,0,0:0:0:0:
136,128,40161,1,2,0:0:0:0:
352,152,40685,2,0,B|312:192|312:192|312:240,1,100,0|2,0:0|0:0,0:0:0:0:
320,288,41209,1,0,0:0:0:0:
408,232,41557,1,2,0:0:0:0:
192,208,42080,5,0,0:0:0:0:
112,152,42429,1,0,0:0:0:0:
152,120,42603,1,0,0:0:0:0:
192,88,42778,1,8,0:0:0:0:
272,152,43126,1,2,0:0:0:0:
360,96,43475,2,0,P|376:144|368:192,1,100
456,232,44173,2,0,P|433:277|393:305,1,100
312,320,44871,5,2,0:0:0:0:
Chalwa
Hello! M4M!
I'll mod 5 easier diffs, cause I'm really bad at modding hinger diffs :/
[General]
  1. You didn't use this files in sb:
    sb\FLASH.png
    sb\glow.png
    sb\RED.png
    sb\Thumbs.db
    so remove it.
  2. Previev time is not consistent:
    Halli's normal: -5
    deetz' Peace: -50
    Bubblun's Insane: 22545
    Rest: 22458
  3. Tags:
    deetz' Peace: VFun Energetic Tasuyu Hpocks Deetz Bubblun Abanes16
    Rest: Fun Energetic Tasuyu Hpocks Deetz Bubblun Abanes16
  4. Why normal diff is not started with a capital letter?
[Beginner]
  1. Remove whistles from sliderslide, cause it sounds bad
  2. Overall diff looks pretty nice!
[Tatsu's Easy]
  1. 00:03:359 (3,4) - Blanket improve
  2. 00:04:406 (4,1) - ^
  3. 00:09:202 (3,4) - ^
  4. Nice diff, but fix these blankets
[Halil's normal]
  1. 00:19:231 (4,1) - Stacks on normal diffs are allowed, but imo this looks unreadable for players
  2. 00:25:336 (5,6) - This is normal diff, cause jumps like this are bad tbh
  3. 00:30:917 (5,6) - ^
[abanes16's Hard]
  1. 00:25:336 (1,2) - Blanket improve
  2. 00:30:220 (7,8) - ^
  3. Lol, teach me how to make that good diffs at this O.o... <3 this diff
[Hpock's Light Insane]
  1. 00:31:266 (2) - Copy 00:30:917 (1) and rotate for better flow
End!
Sorry for short mods, but it's short and very well mapped map.
You must to find a BN's imo
GOOD LUCK!
intiaz
map is short so thats why i'll mod

Beginner:
00:40:685 - slider shape seems weird to me

abanes16's Hard:
ar is too high, make it ar8.2
00:43:475 - maybe replace these with normal sliders

Hpock's Light Insane:
00:22:196 - fix this slider shape
00:35:626 - new combo pls

Bubblun's Insane
maybe cs4?
00:00:220 to 00:08:068 - space these a little more

deetz Peace:
00:24:638 - space this stream a little less
00:33:185 - ^
00:35:975 - ^ and try to make it less triangle-ish
00:44:347 - you can keep this stream the same if you want but i think it should be a little less spaced but whatever you decide

and thats all, please leave some kudos if helpful 8-)
intiaz
map is short so thats why i'll mod

Beginner:
00:40:685 - slider shape seems weird to me

abanes16's Hard:
ar is too high, make it ar8.2
00:43:475 - maybe replace these with normal sliders

Hpock's Light Insane:
00:22:196 - fix this slider shape
00:35:626 - new combo pls

Bubblun's Insane
maybe cs4?
00:00:220 to 00:08:068 - space these a little more

deetz Peace:
00:24:638 - space this stream a little less
00:33:185 - ^
00:35:975 - ^ and try to make it less triangle-ish
00:44:347 - you can keep this stream the same if you want but i think it should be a little less spaced but whatever you decide

and thats all, please leave some kudos if helpful 8-)
O-Moei
Hi, my late 💑M4M request (from #modreqs, me guess). Sorry ;w;

✨ = Suggestion (Common opinion. No change, no problem)
💧 = Uuhhh? (Something feels wrong around here...)
💥 = Warning !!! (Yu know wat tu du xD )

Instrument owo !!!. Here we go...

General :
💥Combo Colors isn't applied on Beginner, Bubblun's Insane, and deetz's Peace. Consider equalize it all
If you want to equalize it with abanes16's Hard and Hpock's Light Insane, use this :
Combo1 : 255,179,0
Combo2 : 128,0,0
Combo3 : 255,128,0
Combo4 : 255,0,0
Combo5 : 255,128,64

✨The BG size is now 1365x768. Better make it to 1366x768 for high-quality (I don't know why, but Fort always told me this size xD)

💧Remove Countdown on all diffs (not needed), then apply Widescreen Support at Beginner

💧Remove Tasuyu from Tags (You know why... x'D )

💧Audio previews conflict with Bubblun's Insane and deetz's Peace

💧Use Epilepsy Warning is better

✨I recommend creator have more diffs or collab-ing in this mapset, at least making Normal diff replacing Tasuyu's

Beginner :
💧00:44:783 - Unsnapped Kiai Timing

💧Uhh... is really "Beginner" ready for this thingies ? 00:03:010 (3,4) - 00:04:406 (4,5,1) - Just pointing out. I understand if it's "Easy" diff, It's different yeah. Cuz this somewhat overlapping doesn't seemed appropriate as its diffname now. I suggest change the diffname to "Easy" then c:

✨00:21:150 (1) - Remove NC then NC 00:22:545 (2) - then remove NC 00:23:243 (1) -

💥AIMod Distance spacing inconsistencies plsss xd

✨Some sliders doesn't really beauty for new-players imo xd

You could get this some work, me guess :)

abanes16's Hard :
✨00:05:103 (7,8) - LOL, change (7) to a circle then extend (8)'s sliderhead to the red tick is better (Like you did here 00:02:313 (7,8) - )

✨00:08:592 (8) - NC then remove NC 00:09:115 (1) -

✨00:35:103 (1) - Remove NC
00:40:685 (1) - ^

✨00:38:243 (5) - The head is not stacked with 00:37:022 (2) -

✨00:44:173 (7) - This vibrate slider better reduce its tail to the blue tick then add an NC'ed circle here 00:44:871 -

Hpock's Light Insane :
💧00:22:196 (8) - Unsnapped tail

✨00:03:533 (3,4) - Slightly imperfect blanket

💧00:05:626 (4,1) - Inconsistencies spacing, use the same DS plsss xd

💧00:09:638 (5,6) - Here doesn't feel right. I suggest add some note to spice up the music

💧00:11:382 (2,3,4) - Triples doesn't works the music started from white ticks ! uwu
00:17:313 (2,3,4) - ^
00:18:359 (1,2,3) - ^
00:34:057 (1,2,3) - ^
00:37:196 (5,6,7) - ^
00:38:940 (6,7,8) - ^
00:42:778 (3,4,5) - ^
Oh lel !, please always start triples from "Red Ticks" like you did, like these 00:23:417 (5,6,7) - 00:22:545 (1,2,3) - 00:25:336 (1,2,3) -

💧At Kiai Times, there's too many triples. I suggest lesser some since it's "Light Insane". OR change it to "Insane"

✨00:44:173 (7) - This vibrate slider better reduce its tail to the blue tick then add an NC'ed circle here 00:44:871 -

This map could get to use some work, I guess... :|

Bubblun's Insane :
Oh, hi there Bubblun ! :D . Remember me ? :P

✨Add some Whistle to spice up the map since you're following melodies

------------------------------------------------------------------------------------------------------------------

00:07:196 (7) - NC
00:09:987 (6) - ^
00:12:778 (5) - ^
00:14:173 (3) - ^

00:13:824 (1) - Remove NC


------------------------------------------------------------------------------------------------------------------
✨Oh lel !, I'll stop NC modding. Let us rework your NCing :) . First, press "Ctrl+A" then press "Q" twice (removing all NC). Then NC these notes in this box below
NCNCNC
00:00:220 -
00:01:615 -
00:03:010 -
00:04:406 -
00:05:801 -
00:07:196 -
00:08:592 -
00:09:987 -
00:11:382 -
00:12:778 -
00:14:173 -
00:15:568 -
00:16:964 -
00:18:359 -
00:19:754 -
00:21:150 -
00:22:022 -
00:22:545 -
00:23:940 -
00:25:336 -
00:26:731 -
00:28:126 -
00:29:522 -
00:30:917 -
00:32:313 -
00:33:708 -
00:35:103 -
00:36:499 -
00:37:894 -
00:39:289 -
00:40:685 -
00:42:080 -
00:43:475 -


✨00:11:208 (5) - Stack it with 00:10:336 (2) - 's slider head
00:13:999 (2,5) - ^

💧Well, major issues. Quite lack stuctures here, but can be improved :)

💧00:44:173 (1) - use 1/8 here ! xd

Need quite rework here ;w;

deetz's Peace :
Nothing

Oke, that's all from me. All e best c:
Topic Starter
Ashton

O-Moei wrote:

Hi, my late 💑M4M request (from #modreqs, me guess). Sorry ;w;

✨ = Suggestion (Common opinion. No change, no problem)
💧 = Uuhhh? (Something feels wrong around here...)
💥 = Warning !!! (Yu know wat tu du xD )

Instrument owo !!!. Here we go...

General :
💥Combo Colors isn't applied on Beginner, Bubblun's Insane, and deetz's Peace. Consider equalize it all
If you want to equalize it with abanes16's Hard and Hpock's Light Insane, use this :
Combo1 : 255,179,0
Combo2 : 128,0,0
Combo3 : 255,128,0
Combo4 : 255,0,0
Combo5 : 255,128,64

✨The BG size is now 1365x768. Better make it to 1366x768 for high-quality (I don't know why, but Fort always told me this size xD)

💧Remove Countdown on all diffs (not needed), then apply Widescreen Support at Beginner

💧Remove Tasuyu from Tags (You know why... x'D )

💧Audio previews conflict with Bubblun's Insane and deetz's Peace

💧Use Epilepsy Warning is better

✨I recommend creator have more diffs or collab-ing in this mapset, at least making Normal diff replacing Tasuyu's

Beginner :
💧00:44:783 - Unsnapped Kiai Timing

💧Uhh... is really "Beginner" ready for this thingies ? 00:03:010 (3,4) - 00:04:406 (4,5,1) - Just pointing out. I understand if it's "Easy" diff, It's different yeah. Cuz this somewhat overlapping doesn't seemed appropriate as its diffname now. I suggest change the diffname to "Easy" then c:

✨00:21:150 (1) - Remove NC then NC 00:22:545 (2) - then remove NC 00:23:243 (1) -

💥AIMod Distance spacing inconsistencies plsss xd

✨Some sliders doesn't really beauty for new-players imo xd

You could get this some work, me guess :)

abanes16's Hard :
✨00:05:103 (7,8) - LOL, change (7) to a circle then extend (8)'s sliderhead to the red tick is better (Like you did here 00:02:313 (7,8) - )

✨00:08:592 (8) - NC then remove NC 00:09:115 (1) -

✨00:35:103 (1) - Remove NC
00:40:685 (1) - ^

✨00:38:243 (5) - The head is not stacked with 00:37:022 (2) -

✨00:44:173 (7) - This vibrate slider better reduce its tail to the blue tick then add an NC'ed circle here 00:44:871 -

Hpock's Light Insane :
💧00:22:196 (8) - Unsnapped tail

✨00:03:533 (3,4) - Slightly imperfect blanket

💧00:05:626 (4,1) - Inconsistencies spacing, use the same DS plsss xd

💧00:09:638 (5,6) - Here doesn't feel right. I suggest add some note to spice up the music

💧00:11:382 (2,3,4) - Triples doesn't works the music started from white ticks ! uwu
00:17:313 (2,3,4) - ^
00:18:359 (1,2,3) - ^
00:34:057 (1,2,3) - ^
00:37:196 (5,6,7) - ^
00:38:940 (6,7,8) - ^
00:42:778 (3,4,5) - ^
Oh lel !, please always start triples from "Red Ticks" like you did, like these 00:23:417 (5,6,7) - 00:22:545 (1,2,3) - 00:25:336 (1,2,3) -

💧At Kiai Times, there's too many triples. I suggest lesser some since it's "Light Insane". OR change it to "Insane"

✨00:44:173 (7) - This vibrate slider better reduce its tail to the blue tick then add an NC'ed circle here 00:44:871 -

This map could get to use some work, I guess... :|

Bubblun's Insane :
Oh, hi there Bubblun ! :D . Remember me ? :P

✨Add some Whistle to spice up the map since you're following melodies

------------------------------------------------------------------------------------------------------------------

00:07:196 (7) - NC
00:09:987 (6) - ^
00:12:778 (5) - ^
00:14:173 (3) - ^

00:13:824 (1) - Remove NC


------------------------------------------------------------------------------------------------------------------
✨Oh lel !, I'll stop NC modding. Let us rework your NCing :) . First, press "Ctrl+A" then press "Q" twice (removing all NC). Then NC these notes in this box below
NCNCNC
00:00:220 -
00:01:615 -
00:03:010 -
00:04:406 -
00:05:801 -
00:07:196 -
00:08:592 -
00:09:987 -
00:11:382 -
00:12:778 -
00:14:173 -
00:15:568 -
00:16:964 -
00:18:359 -
00:19:754 -
00:21:150 -
00:22:022 -
00:22:545 -
00:23:940 -
00:25:336 -
00:26:731 -
00:28:126 -
00:29:522 -
00:30:917 -
00:32:313 -
00:33:708 -
00:35:103 -
00:36:499 -
00:37:894 -
00:39:289 -
00:40:685 -
00:42:080 -
00:43:475 -


✨00:11:208 (5) - Stack it with 00:10:336 (2) - 's slider head
00:13:999 (2,5) - ^

💧Well, major issues. Quite lack stuctures here, but can be improved :)

💧00:44:173 (1) - use 1/8 here ! xd

Need quite rework here ;w;

deetz's Peace :
Nothing

Oke, that's all from me. All e best c:

Thanks but I'll check later today as I'm on school
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