This map has been deleted on the request of its creator. It is no longer available.
Hpocks wrote:
Let see what we have here
[Hpocks Light Insane]
This difficulty is absolute crap and should be remapped immediately. no u suck
thanks for modding :3FuruSatori wrote:
o boimissa1929 extra00:00:220 (1,2) change the spacing between these two notes. it doesnt look very good and is a little confusing
00:05:714 (4,1,2) incredibly unnecessary/odd spacing, also extremely confusing
00:06:847 (1,2,3,4,1) ^
00:10:685 (1,2,1) ^
00:11:426 (1) mistimed note? - opps
00:44:173 (1,2,3,4,1,2,3,4,1) ok wtf
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Bubblun wrote:
My diff hit-sounded:SPOILERI'm honored to guest in this!http://puu.sh/r08Td/57fa736d52.osu
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missa1912 wrote:
some remapsupdateosu file format v14
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AudioLeadIn: 0
PreviewTime: -5
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StackLeniency: 0.7
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BeatDivisor: 4
GridSize: 8
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[Metadata]
Title:Nanatsu Issenzakura
TitleUnicode:Nanatsu Issenzakura
Artist:A.SAKA
ArtistUnicode:A.SAKA
Creator:Whirl
Version:missa1912's Extra
Source:
Tags:
BeatmapID:1030273
BeatmapSetID:482860
[Difficulty]
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depzdai wrote:
NM Mod. Hope it's useful.General- Have no audio preview point in any diffs (except Deetz's one but it's good-for-nothing). Putting it at 00:22:545 would be best.
- Only 44 sec.Bubblun's Insane- 00:22:109 (5) - Hard to get 300 here. It's better to move it to 00:22:022 or 00:22:196. Another way is to make a 1/2-beat 4-note combo like this: https://puu.sh/r0vzd/93e058c05a.JPG.
- 00:44:173 (2) - Why not try a NC here?Mimasa's Extra- 00:00:220 (1,2,3,4) - Whoa, dat style of spacing. I don't hate it. However...
- 00:10:859 (1,2,3) - Confusing according to the previous spacing at 00:06:847 (1,2,3,4,1). I mean it looks more like 1/4-beat streaming than 1/2-beat tapping. Consider making longer spacing between these notes.
- 00:18:359 (1,2,3,4,5,6,7) - The whistle sound at note 1,2,4,6 doesn't seem to work well. Instead, try putting the whistle at note 3,5 (maybe also note 1), sounds clearer and more suitable.
- 00:44:173 (1,2,3,4,1,2,3,4,1) - Sounds like a death stream but it isn't at all. Nice.
Thanks for the mod!depzdai wrote:
Mimasa's Extra- 00:00:220 (1,2,3,4) - Whoa, dat style of spacing. I don't hate it. However... - fit with the song imo
- 00:10:859 (1,2,3) - Confusing according to the previous spacing at 00:06:847 (1,2,3,4,1). I mean it looks more like 1/4-beat streaming than 1/2-beat tapping. Consider making longer spacing between these notes. - i use combo colors to difference between 1/2 and 1/4, but yeah moved (2) a bit to the right to mach (3) better
- 00:18:359 (1,2,3,4,5,6,7) - The whistle sound at note 1,2,4,6 doesn't seem to work well. Instead, try putting the whistle at note 3,5 (maybe also note 1), sounds clearer and more suitable. - fixed
- 00:44:173 (1,2,3,4,1,2,3,4,1) - Sounds like a death stream but it isn't at all. Nice. - yeah, i also nerf that stream a bit, too much spacing tbh lol
osu file format v14
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[Metadata]
Title:Nanatsu Issenzakura
TitleUnicode:Nanatsu Issenzakura
Artist:A.SAKA
ArtistUnicode:A.SAKA
Creator:Whirl
Version:missa1912's Extra
Source:
Tags:
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thanks SO MUCH for your mod! I removed missa's......... Bonsai also said it should be removed -.OYukiyo wrote:
OMG IT'S THIS SONG <3<3
m4m ._. ye
I hope I can help n stuff
Well I rather did a Rhythm check ... many diffs had rhythm problems
SOWWWY ;_;EasyAre you sure with using .8 DS and not 1? seems so close
00:30:917 (4) - NC cuz of downbeat
00:31:615 (1) - remove NC because obvious reasons
00:39:289 (5) - NC this rather then 00:40:685 (6) -
well aesthetically I don't like it mostly because it seems so squished becuase of .8 DS rather than 1Tatsu's EasyUhh I don't really like this tbh
In the kiai there really is a lack of rhytm and visual change ... even for an easy difficulty bring in some variety
Especially 00:39:289 (1,2,3) - something like this is meh and really just boring even for easy players I thinkHalli's Normal00:00:220 (1,2) - I don't really see what Rhythm you are following it seems to be weird ... I don't know if ppl might like it
http://puu.sh/r0ZyS/b150f7595b.jpg This is the rhythm I'd recommend ... it actually hits the prominent white ticks and thus may be less awkward to play
00:11:382 (1,2,3) - I don't think this sudden and huge SV change is good for a normal ... might even be unrankable
00:22:545 - forgot to make it S:C1? change to custom it is missing hitsounds
00:24:987 (4,5) - blanket~ http://puu.sh/r0ZIF/162a98e965.jpg
00:26:033 (6,1) - blanket?
00:27:778 (4,1) - keep the same distance as in the jumps before pls
00:33:359 (4,1) - again why the sudden decrease in DS?
00:33:708 - again I don't like this rhythm .... hmm idk xdabanes16's Hard00:01:092 (4) - there is defintly an important beat on the white tick in the slider why are skipping it ... It should somehow be playable
00:02:487 (8) - ^
00:03:882 (4) - ^
00:06:150 - Make this a clickable object ... the melody starts here rather than 00:06:324 (1) -
00:06:673 (3) -again prominent beat problem
00:08:068 (7) - ^
00:11:382 (1,2,3,4,5) - Try out this rhythm http://puu.sh/r106w/6932e507c0.jpg
00:14:173 (1,2,3,4,5,6) - ^ http://puu.sh/r109R/095a5cbcc4.jpg
00:19:754 (1,2,3,4,5,6) - ^ http://puu.sh/r10e3/b5ce6e3f4f.jpg
For some explaination ... slider starting on white ticks will catch the melody better while leaving the less important sound on their sliderends (red ticks)
00:27:429 (2,3) - blanket? http://puu.sh/r10lZ/0d13100bf9.jpg
00:30:220 (7,8) - blanket~
00:33:621 - No sound here so remove one reverse from 00:33:359 (6) -Hpock's Light Insane00:03:533 (3,4) - blanket~
00:11:382 (2,3,4) - with this you are actually emphasizing the red tick ... while the white tick is playing the music ... thus I should rather look like http://puu.sh/r10G6/89fe97c3b6.jpg
00:17:313 (2,3,4) - uhh same
00:18:359 (1,2,3) - ^
00:30:045 (2,3,4) - No 1/4 sounds here in the song ... map the triple at 00:29:783 -
00:31:615 (3,4,5) - ^ -> mapp it 00:31:876 -
00:33:621 (4) - no sound here ... no note to be mapped
well all in all listen to the music carefully
and I mean VERY carfully and fix other "wrong" triplet stuffBubblun's Insane00:02:661 - you are a sound missing here~
00:08:243 - ^
00:22:022 - It is a triplet not a double ... add a note heredeetz's ExtraNice diff
Nothing big to complainmissa1912's ExtraNot going to say something about object placement ....
But about Rhythm....
I fthis is going for rank ...this "rhthym" is unacceptable...
If you are goint to remap this or fix some parts ... oriantate it on deetz maps which is really good
I am sorry to tell you
Man I am rude ... ; _ ;
well hope I helped
Updated Diff: http://puu.sh/r1gKB/0d1f6cbeab.osuYukiyo wrote:
OMG IT'S THIS SONG <3<3
m4m ._. ye
I hope I can help n stuff
Well I rather did a Rhythm check ... many diffs had rhythm problems
SOWWWY ;_;Bubblun's Insane00:02:661 - you are a sound missing here~ It doesn't sound right when I place a beat there.
00:08:243 - ^ ^
00:22:022 - It is a triplet not a double ... add a note here I don't like it as a triple. The double plays and feels better.
Man I am rude ... ; _ ;
well hope I helped
Bubblun wrote:
Updated Diff: http://puu.sh/r1gKB/0d1f6cbeab.osuYukiyo wrote:
OMG IT'S THIS SONG <3<3
m4m ._. ye
I hope I can help n stuff
Well I rather did a Rhythm check ... many diffs had rhythm problems
SOWWWY ;_;Bubblun's Insane00:02:661 - you are a sound missing here~ It doesn't sound right when I place a beat there.
00:08:243 - ^ ^
00:22:022 - It is a triplet not a double ... add a note here I don't like it as a triple. The double plays and feels better.
Man I am rude ... ; _ ;
well hope I helped
I think it's good, the stream is so spaced because it's the endingfelys wrote:
so here's the mod[General][Easy]
- This is shorter than the HW's version, so I guess it's cut. I think it should be right to add it in the title, somethin like A.SAKA - Nanatsu Issenzakura
(Cut ver.)- Please add combo colours to every diff
- fix preview points
- aside from deetz' one, every diff has serious troubles with hitsounds, please keep that in mind and try to do something homogeneous
Did all suggestions, thanks!
- The placement of the note seems pretty random and well, too much centered. I know it's an easy diff, but it shouldn't be ignored.
- 00:08:592 (2) - such shapes could be avoided, in an easy diff.
- 00:21:499 (1) - add a finish hitsound
- yeah, check the whole diff because more finish hitsounds are missing (for example here too 00:33:708 (5) - )
- Those next lines will all be about new combos. The song is divided in some big rhythms. In this easy, it would be very good to see the new combos placed in the same place as the start of such rhythms. I know I suck at explaining, if you didn't understand feel free to pm me in game
- 00:05:801 (6) - add nc and remove nc here 00:07:196 (1) -
- 00:12:080 (4) - add nc
- 00:15:568 (4) - remove nc
- 00:16:964 (1) - add nc
- 00:21:499 (6) - remove nc, and add nc to 00:23:243 (1) -
- 00:26:731 (1,2) - remove nc to the first, add nc to the second
- 00:30:917 (1) - remove nc
- 00:33:708 (5) - add nc, remove nc here 00:35:103 (1) -
[The Chinese Lord]
- what's the sense of the diffname? Chinese type song, so chinese type name
- 00:12:778 (5,6,7) - please use distance snap it's fine imo
- 00:15:568 (3,4) - this space-break doesn't really work imo it does for me
- 00:27:952 (8,1) - yeah, also this spacing doesn't really fit ^
- 00:31:092 (2,3) - what's the point of using such high spacing with circles and then doing something like that? it's a flowbreak that doesn't make sense yea okay, changed
- 00:29:696 (2,3,4) - ..eh? oops xD
- 00:35:801 (6,7,1) - as above, this spacing is not justified by anything in the music, they should be much more distant tbh ok
- 00:43:999 (5,1) - this anti-jump, after all those spaced circles just looks unflowy lol
Updated Diff: http://puu.sh/r1p5j/db793714b2.osufelys wrote:
so here's the mod[General][Bubblun's Insane]
- This is shorter than the HW's version, so I guess it's cut. I think it should be right to add it in the title, somethin like A.SAKA - Nanatsu Issenzakura
(Cut ver.)- Please add combo colours to every diff
- fix preview points
- aside from deetz' one, every diff has serious troubles with hitsounds, please keep that in mind and try to do something homogeneous
- since you're completely following the piano on the first part, you should remove 00:04:580 - Done.
- 00:11:382 (1,5) - dem random claps, why Fixed.
- 00:22:022 - this beat is pretty strong, yet you skip it. I didn't wanna do it, but I guess I have to.
- 00:22:196 (6,7,1) - uhm, I'm pretty confused by this spacing What's wrong with it?
- 00:22:632 - the sound on this blue ticket pretty much doesn't exist, so I would say this is overmapped (and all the others too). Creating a rhythm that doesn't exist in a song can be okay once in a while, but not for so much. There's a light-noise on the blue tick. Even if I'm oblivious and it's not there, it's still fun.
- 00:33:185 (4,5,6,7,8) - excuse me sir did you just manually placed a stream without distance snap It's not supposed to be even, but it could've been placed better.
- all those randomly placed overlaps like 00:24:464 (5,6) - are pretty boring to play and to watch tbh I don't see anything wrong with them, but more distance wouldn't hurt.
[The Chinese Lord]
- what's the sense of the diffname? Your face. (jk, don't hurt me)
- 00:12:778 (5,6,7) - please use distance snap Do I have to?
- 00:15:568 (3,4) - this space-break doesn't really work imoThis part's not exaggerated, so no.
- 00:27:952 (8,1) - yeah, also this spacing doesn't really fit
- 00:31:092 (2,3) - what's the point of using such high spacing with circles and then doing something like that? it's a flowbreak that doesn't make sense
- 00:29:696 (2,3,4) - ..eh?
- 00:35:801 (6,7,1) - as above, this spacing is not justified by anything in the music, they should be much more distant tbh
- 00:43:999 (5,1) - this anti-jump, after all those spaced circles just looks unflowy lol
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//Storyboard Sound Samples
Yukiyo wrote:
Halli's Normal00:00:220 (1,2) - I don't really see what Rhythm you are following it seems to be weird ... I don't know if ppl might like it
http://puu.sh/r0ZyS/b150f7595b.jpg This is the rhythm I'd recommend ... it actually hits the prominent white ticks and thus may be less awkward to play You are right! That rhytm fits better, Im using it
00:11:382 (1,2,3) - I don't think this sudden and huge SV change is good for a normal ... might even be unrankable Right... I changed it, now it gets faster (Just a little) progressively and slows the same, I hope It's good XD
00:22:545 - forgot to make it S:C1? change to custom it is missing hitsounds
00:24:987 (4,5) - blanket~ http://puu.sh/r0ZIF/162a98e965.jpg Sure :'D
00:26:033 (6,1) - blanket? Done
00:27:778 (4,1) - keep the same distance as in the jumps before pls I intended a small sequence of progressive jumps, I think they fit song and I think they are really fun when playing. In all this part I place notes only on white ticks, so it's not too hard to know and read what's going on imo
00:33:359 (4,1) - again why the sudden decrease in DS? Fixed
00:33:708 - again I don't like this rhythm .... hmm idk xd I agreed with you on the first part, but this is a kiai section, and I want to follow the main melody :O
Thank you!
Very helpfull mods, here's my updated diff:felys wrote:
[Halli's Normal]Thank you!
- hitsounds are missing Im already on it
- 00:04:929 (3,1) - a nice possibility to make a good blanket, you should do it imo I thought it was a blanket already XD I curved it a little more, maybe that fixed it
- 00:07:196 (3) - I would put the red node in the perfect centre, it would be in terms of visuals Yes! Done
- 00:08:068 (4,5) - other pair that could make a decent blanket I changed the rhytm used here with the previous mod, so it isnt valid anymore, but nice idea!
- 00:29:522 (3,4,6) - this overlap is kinda..ugly Yeah :OOO Like this is fine now? http://puu.sh/r1xMB/f9b4a8c496.jpg
- 00:33:708 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - ok uhm this section is pretty much very confusive, you don't follow any distance snap and everything seems pretty random there Alright xD I now used a DS 1 on this part, I'm still keeping the simmetrical jumps, I think they make sense because... Simmetry.
- New combos:
- 00:00:220 (1,2,3,4,5,6,1,2,3) - those 5 seconds sounds like a big rhythm all togheter, so it's far better if you put one new combo at the start here 00:00:220 (1) - as you did, and one in the middle of it 00:03:010 (5) - (and then remove 00:04:406 (1) - ) You were right! I did it and It automatically fitted with the other parts too
- Pretty much, I would that ^ for the whole diff.
osu file format v14
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[Editor]
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[Metadata]
Title:Nanatsu Issenzakura
TitleUnicode:Nanatsu Issenzakura
Artist:A.SAKA
ArtistUnicode:A.SAKA
Creator:Whirl
Version:Halli's normal
Source:
Tags:
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thanks, updated!HallidayASR wrote:
Yukiyo wrote:
Halli's Normal00:00:220 (1,2) - I don't really see what Rhythm you are following it seems to be weird ... I don't know if ppl might like it
http://puu.sh/r0ZyS/b150f7595b.jpg This is the rhythm I'd recommend ... it actually hits the prominent white ticks and thus may be less awkward to play You are right! That rhytm fits better, Im using it
00:11:382 (1,2,3) - I don't think this sudden and huge SV change is good for a normal ... might even be unrankable Right... I changed it, now it gets faster (Just a little) progressively and slows the same, I hope It's good XD
00:22:545 - forgot to make it S:C1? change to custom it is missing hitsounds
00:24:987 (4,5) - blanket~ http://puu.sh/r0ZIF/162a98e965.jpg Sure :'D
00:26:033 (6,1) - blanket? Done
00:27:778 (4,1) - keep the same distance as in the jumps before pls I intended a small sequence of progressive jumps, I think they fit song and I think they are really fun when playing. In all this part I place notes only on white ticks, so it's not too hard to know and read what's going on imo
00:33:359 (4,1) - again why the sudden decrease in DS? Fixed
00:33:708 - again I don't like this rhythm .... hmm idk xd I agreed with you on the first part, but this is a kiai section, and I want to follow the main melody :O
Thank you!Very helpfull mods, here's my updated diff:felys wrote:
[Halli's Normal]Thank you!
- hitsounds are missing Im already on it
- 00:04:929 (3,1) - a nice possibility to make a good blanket, you should do it imo I thought it was a blanket already XD I curved it a little more, maybe that fixed it
- 00:07:196 (3) - I would put the red node in the perfect centre, it would be in terms of visuals Yes! Done
- 00:08:068 (4,5) - other pair that could make a decent blanket I changed the rhytm used here with the previous mod, so it isnt valid anymore, but nice idea!
- 00:29:522 (3,4,6) - this overlap is kinda..ugly Yeah :OOO Like this is fine now? http://puu.sh/r1xMB/f9b4a8c496.jpg
- 00:33:708 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - ok uhm this section is pretty much very confusive, you don't follow any distance snap and everything seems pretty random there Alright xD I now used a DS 1 on this part, I'm still keeping the simmetrical jumps, I think they make sense because... Simmetry.
- New combos:
- 00:00:220 (1,2,3,4,5,6,1,2,3) - those 5 seconds sounds like a big rhythm all togheter, so it's far better if you put one new combo at the start here 00:00:220 (1) - as you did, and one in the middle of it 00:03:010 (5) - (and then remove 00:04:406 (1) - ) You were right! I did it and It automatically fitted with the other parts too
- Pretty much, I would that ^ for the whole diff.
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NeBuSC2 wrote:
Hello again, this time NM, gotta love the song so yeah, gonna just mod something:
Peace
00:08:592 (6) - NC
00:08:940 (7) - NC
00:13:650 (3) - slightly overlapped on 00:13:301 (1) -
00:14:173 (6) - NC
00:16:266 (3) - distance snap, little bit to small
00:17:313 (2,3,4) - ^
00:31:615 (5) - I feel the NC here when it comes to rhythm/hitsounds
00:35:278 (2,3,4) - weird triple?
00:36:499 (1,2,3) - actually here too the distance snap is weird, 0,8x looks good here and on all stuff like this on the diff
00:39:289 (1) - NC
00:39:987 (1) - remove NC
00:41:557 (2,3,4) - spaceing
00:43:999 (5,1) - actually you should fix that
Only few things for me, spaceing/NC bla bla. - im enjoying the diff, so I hope it will get ranked. Anyway people will cry about the wide jump the most, so...
Easy:
00:07:196 (2) - slider is off
00:16:964 (1,2,3) - make it triangle, fix 00:18:359 (2) - and it will be better
00:21:150 (5) - remove this one and move 00:21:499 (6) - here
00:22:545 (6) - and add circle here
after all maybe call the diff Beginner if its still rankable (not sure if this change actually lol), because you have Tatsu's Easy anyway.
Good luck in ranking the mapset, would be awesome to have another A.SAKA song ranked, even this version is only 44 sec
Ty!Whirl wrote:
I know I don't mod anymore but i'd thought I would do a quick mod for the GD I think needs most work (no offence) No offence taken xD
halli's normal:
put on distance snap, and resnap all your notes, please use distance snap when mapping (ctrl + a to check aimod) I do use certain DS in all my map, I alternate DS in rhytm transitions, progressive sequences (00:26:731 (1,2,3,4) - ) and simmetrical patterns jumps (00:25:336 (5,6) - , 00:33:708 (1,2,3,4,5,6) - , etc)
00:33:708 (1,2,3,4,5,1,2,3) - double reverse sliders are akward to play, please make them 1/1 sliders instead answered in-game
00:33:708 (1,2,3,4,5,1,2,3) - this just goes in a circle not every creative answered in-game
00:43:475 (4,5,6,7,8) - five circles like this in a normal On it
00:19:754 (1) - I would make this 2 1/1 sliders 00:21:150 - with a note here 00:21:499 - and here In this sequence I follow the song drum hits, so I can't place notes in 00:20:103 - & 00:20:801 -. That's the same reason I dont use sliders in 00:21:150 (3,4,5,6) - , hit circles fit better with the drums c:
00:21:847 (7,8) - make this a 1/1 slider ^
yea just a few things
good luck! Oh wait this is my mapset........
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O-Moei wrote:
Hi, my late 💑M4M request (from #modreqs, me guess). Sorry ;w;
✨ = Suggestion (Common opinion. No change, no problem)
💧 = Uuhhh? (Something feels wrong around here...)
💥 = Warning !!! (Yu know wat tu du xD )
Instrument owo !!!. Here we go...
General :
💥Combo Colors isn't applied on Beginner, Bubblun's Insane, and deetz's Peace. Consider equalize it all
If you want to equalize it with abanes16's Hard and Hpock's Light Insane, use this :Combo1 : 255,179,0
Combo2 : 128,0,0
Combo3 : 255,128,0
Combo4 : 255,0,0
Combo5 : 255,128,64
✨The BG size is now 1365x768. Better make it to 1366x768 for high-quality (I don't know why, but Fort always told me this size xD)
💧Remove Countdown on all diffs (not needed), then apply Widescreen Support at Beginner
💧Remove Tasuyu from Tags (You know why... x'D )
💧Audio previews conflict with Bubblun's Insane and deetz's Peace
💧Use Epilepsy Warning is better
✨I recommend creator have more diffs or collab-ing in this mapset, at least making Normal diff replacing Tasuyu's
Beginner :
💧00:44:783 - Unsnapped Kiai Timing
💧Uhh... is really "Beginner" ready for this thingies ? 00:03:010 (3,4) - 00:04:406 (4,5,1) - Just pointing out. I understand if it's "Easy" diff, It's different yeah. Cuz this somewhat overlapping doesn't seemed appropriate as its diffname now. I suggest change the diffname to "Easy" then c:
✨00:21:150 (1) - Remove NC then NC 00:22:545 (2) - then remove NC 00:23:243 (1) -
💥AIMod Distance spacing inconsistencies plsss xd
✨Some sliders doesn't really beauty for new-players imo xd
You could get this some work, me guess
abanes16's Hard :
✨00:05:103 (7,8) - LOL, change (7) to a circle then extend (8)'s sliderhead to the red tick is better (Like you did here 00:02:313 (7,8) - )
✨00:08:592 (8) - NC then remove NC 00:09:115 (1) -
✨00:35:103 (1) - Remove NC
00:40:685 (1) - ^
✨00:38:243 (5) - The head is not stacked with 00:37:022 (2) -
✨00:44:173 (7) - This vibrate slider better reduce its tail to the blue tick then add an NC'ed circle here 00:44:871 -
Hpock's Light Insane :
💧00:22:196 (8) - Unsnapped tail
✨00:03:533 (3,4) - Slightly imperfect blanket
💧00:05:626 (4,1) - Inconsistencies spacing, use the same DS plsss xd
💧00:09:638 (5,6) - Here doesn't feel right. I suggest add some note to spice up the music
💧00:11:382 (2,3,4) - Triples doesn't works the music started from white ticks ! uwu
00:17:313 (2,3,4) - ^
00:18:359 (1,2,3) - ^
00:34:057 (1,2,3) - ^
00:37:196 (5,6,7) - ^
00:38:940 (6,7,8) - ^
00:42:778 (3,4,5) - ^
Oh lel !, please always start triples from "Red Ticks" like you did, like these 00:23:417 (5,6,7) - 00:22:545 (1,2,3) - 00:25:336 (1,2,3) -
💧At Kiai Times, there's too many triples. I suggest lesser some since it's "Light Insane". OR change it to "Insane"
✨00:44:173 (7) - This vibrate slider better reduce its tail to the blue tick then add an NC'ed circle here 00:44:871 -
This map could get to use some work, I guess...
Bubblun's Insane :
Oh, hi there Bubblun ! . Remember me ?
✨Add some Whistle to spice up the map since you're following melodies
------------------------------------------------------------------------------------------------------------------00:07:196 (7) - NC
00:09:987 (6) - ^
00:12:778 (5) - ^
00:14:173 (3) - ^
00:13:824 (1) - Remove NC
------------------------------------------------------------------------------------------------------------------
✨Oh lel !, I'll stop NC modding. Let us rework your NCing . First, press "Ctrl+A" then press "Q" twice (removing all NC). Then NC these notes in this box belowNCNCNC00:00:220 -
00:01:615 -
00:03:010 -
00:04:406 -
00:05:801 -
00:07:196 -
00:08:592 -
00:09:987 -
00:11:382 -
00:12:778 -
00:14:173 -
00:15:568 -
00:16:964 -
00:18:359 -
00:19:754 -
00:21:150 -
00:22:022 -
00:22:545 -
00:23:940 -
00:25:336 -
00:26:731 -
00:28:126 -
00:29:522 -
00:30:917 -
00:32:313 -
00:33:708 -
00:35:103 -
00:36:499 -
00:37:894 -
00:39:289 -
00:40:685 -
00:42:080 -
00:43:475 -
✨00:11:208 (5) - Stack it with 00:10:336 (2) - 's slider head
00:13:999 (2,5) - ^
💧Well, major issues. Quite lack stuctures here, but can be improved
💧00:44:173 (1) - use 1/8 here ! xd
Need quite rework here ;w;
deetz's Peace :
Nothing
Oke, that's all from me. All e best c: