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Yunomi - Wakusei Rabbit (feat. TORIENA)

posted
Total Posts
50
Topic Starter
Nathan
This beatmap was submitted using in-game submission on Saturday, February 4, 2017 at 8:58:15 PM

Artist: Yunomi
Title: Wakusei Rabbit (feat. TORIENA)
Tags: trap snownino_ snownino sukinathan doormat
BPM: 174
Filesize: 7037kb
Play Time: 03:19
Difficulties Available:
  1. Doormat's Normal (2.2 stars, 407 notes)
  2. Easy (1.78 stars, 260 notes)
  3. Hard (3.39 stars, 602 notes)
  4. NiNo's Insane (4.69 stars, 783 notes)
  5. PYON (5.27 stars, 1003 notes)
Download: Yunomi - Wakusei Rabbit (feat. TORIENA)
Information: Scores/Beatmap Listing
---------------
pyonpyon
Meg
adore's new song
Haruto

Meg wrote:

adore's new song
SnowNiNo_

Meg wrote:

adore's new song
cute song
Asahina Momoko
yeha(´・◡・`)(´・◡・`)(´・◡・`)
Depths
(´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`)
Kalibe

Depths wrote:

(´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`) (´・◡・`)
Sing
hell













yea
_DT3
wub
captin1
00:43:769 (3) -
01:40:321 (5) -
02:13:597 (2) - head
03:15:149 (2) - tail
missing drum sample
Topic Starter
Nathan
fixed on both diffs ty
Frim4503
hope this gonna ranked soon
-Atri-
I know you'll map this song
7ambda
fun map
Doormat
Topic Starter
Nathan
pending
mods pls
VINXIS
disgusting plz nuke
Lavender
.........................................................................................................................................................................
Nuked.
Lunicia
wtf
pkk


Easy
  1. 00:12:563 (3) - abort this rabbit slider
  2. 00:33:252 (1,2) - , 00:44:287 (1,2) - etc, I think these play nicer with just a repeat on the first slider (it ignores the vocal on the red tick but it captures the beat on the white tick and maintains polarity 1! !1 1 ! ! 1 ). Might be trickier to adjust for though if your slider starts from the side of the screen like 01:39:459 (1,2) - lO L so i guess u can just do it for some of them or none of them at all :gun
  3. 01:26:701 (3,5) - this could be confusing for newer players since some of them might follow the slider into 5 instead of looking at 4, but I'm not sure because I'm not 8 digits and my name is not Omar kaMAL sooo I would keep this in mind if anyone does point it out in future mods
  4. 01:31:528 (3) - NC, 01:32:563 (1,3) - swap NC
  5. 02:02:735 (2) - you can put a 1/2 slider on the white tick before this to capture both sounds + maintain po l ar it y
  6. 02:22:908 (4) - cud be bettr synergy here between the sliders cuz this one is fat and the others are oppressed so u need 2 make this skinnier like thisss:

doormat's anime
  1. 00:49:114 (4) - rhythm could be better here since right now it ignores the synths and the vocal is stronger on the red tick; I recommend moving this to the previous red tick 00:48:942 - then adding a circle at 00:49:459 - (ideally a repeat slider on the red tick would capture the rhythm perfectly, but you would have to rearrange everything else after it zz)
  2. 00:53:770 (2,3,4,5) - try this rhythm instead, it captures the synths + important vocals
  3. i love naruto !

Hard
  1. 01:36:356 (4) - w tf
  2. 01:44:976 (1,2,3) - in this section you unstack the double after the 1/4 sliders while in the section before it was stacked under. I don't think there really is a gameplay issue with this (?) but keep it in mind I guess xd
  3. 02:11:356 (4,1) - honestly I would just swap the NC here since it's in a new bar anyways + to prevent the gap from being misread as 1/2
  4. 02:24:976 (4) - try ending this earlier and throw in a triple
    might feel nicer to play + you dont have to place the sliders right next to each other like that !!one1!

nino
  1. 00:29:632 (2,3) - compared to other jumps in this section, I think you should reduce the spacing of this by a little (I suggest reducing the spacing to at least ~3.40x)
  2. 01:40:839 (1,2) - consider spacing these sliders out more so it looks nicer. Same for 02:22:908 (5,1,1) - , having equal spacing between slider bodies typically makes patterns look nicer
  3. 01:49:459 (2,5) - I think what you did here works better if the sound on the slider is the same; I suggest placing 5 below/to the right of 2 to create a sense of movement/momentum in your pattern since the sound/vocal on the sliders aren't exactly the same
  4. 02:04:287 - to 02:26:356 - can be pretty difficult for an insane diff of this level (particularly the second half), but I would ask for more opinions on this. If you do end up needing to tone down the difficulty, then I would suggest doing it by replacing the second 1/4 slider in patterns like 02:04:632 (3,4) - / 02:05:321 (3,4) - , etc with a circle stacked on the next 1/2 slider
  5. 02:56:701 (1,2) - 02:57:218 (3,4) - since these are visually grouped in two's, it might look nice to have the spacing between the long and short sliders the same:

pyon9
  1. 00:30:149 - 00:30:321 - might be fun to map those two staccato notes
  2. 00:58:597 (4) - soft sampleset on tail might emphasize the head/vocal more
  3. 02:45:206 (4,7) - I think ctrl+g here makes the motion more circular/natural to play
  4. 00:40:149 (1,2,3) - might look nicer if you increase the spacing to match the spacing at 00:40:666 (3,4) - by moving 2 up/to the right
Topic Starter
Nathan
pyon
00:30:149 - 00:30:321 - ye I hear what you mean but I think the change in snare samples stands out more which is why I used a red point slider in the midst of straight and curved ones
00:40:149 (1,2,3) - I just moved 1 instead

hard
01:36:356 (4) - hey well it caught your attention which is what I intended cause the snare sample changes LOL
01:44:976 (1,2,3) - ye it's just minor differentiation cause these drum hits are different compared to stuff like 01:19:028 -

easy
00:12:563 (3) - what's wrong with it tho :(((( the red points make the player turn for each note mapped on the slider path
00:33:252 (1,2) - I didn't want to use repeats cause the vocals increase in intensity compared to stuff like 00:42:563 (3) -
01:26:701 (3,5) - maybe if more people point this out I'll change it I guess
02:02:735 (2) - first 1/2 slider in an easy diff at 174 bpm wat LOL

everything else was fixed
thanks for the mod
Ayachi Nene_old

PYON

  1. 00:30:149 (6) - why not this
  1. 02:23:252 (1) - vertical flip maybe for drop
Topic Starter
Nathan
00:30:149 (6) - good idea actually, changed
02:23:252 (1) - I don't really have any reason to do this but it looks cooler so ok lmao

thanks
Miura
  • General
  1. 02:47:045 - reduce hitsound volume or maybe a crescendo here would work nice I think.

  • Doormat's Normal
  1. 02:52:563 (5,6,7) - the rhythm is a bit awkward here with the red tick sliders, something like this 01:13:252 (5,6,7) - would work better.

  • Hard
  1. 01:58:080 (3) - slider here for vocal would be better imo.
  2. 02:39:976 - circle here for vocal.

  • NiNo's Insane
  1. 02:03:597 (4,5,6,7) - make it same distance.
  2. 02:16:701 (1) - why not here?
  3. 02:22:390 (2,3,4,5) - i think this plays too awkward as a linear movement, maybe use a higher angle from the 1/3 circles to the slider.

  • PYON
  1. 01:03:770 (2,3) - there's triple here from vocals/drums that i see no reason to ignore.
  2. 01:19:804 (8,9,10,11,1) - decrease spacing a bit, more like this 01:23:942 (6,7,8,9,1) - so it doesn't have the same spacing as triples before who are emphasizing something stronger.
ProfessionalBox
s

PYON

00:05:666 (1,1,1) - 00:02:908 (1,2,3) - inconsistent sv managing and NC xd
00:24:632 (8) - I think the 1 extra repeat here is too much and unnecessary
00:30:149 (1,2) - Spacing these out more would emphasize the snare better (just enough spacing so that the objects don't touch would be what I'd do)
00:35:666 (1) - consider making this maybe even 1,5x sv
01:41:873 (6) - Consider making this like 00:30:149 (1,2) because more fun xd
02:22:908 (4,1) - My favourite thing about this map like godlike aesthetic and movement
02:45:206 (4,5,6,7) - This would be better here spacingwise imo
02:53:252 (1,2,3,4,1,2,3,4,1) - I think the spacing shouldn't decrease this much especially when I think it should be increasing in spacing up until 02:53:597 (1) -
03:15:666 (1,2,3,4) - do what you did here 00:07:908 (3,4,5,6,7) - rhythmwise, shouldn't be too hard to replace the 2 long sliders to make this work :)

NiNo's Insane

00:04:976 (1,1) - try this out I think it's much better movementwise
00:10:494 (1,1) - You could do it here too if you'd like
00:18:942 (4) - This should be 1/3 repeat until 00:19:057 - after that it's 1/4 (just a minor nazi thing for consistency)
00:38:425 (1) - Again I feel like you should space this out more from 00:38:080 (1) - but I won't be highlighting any more of these since I don't want to make the mod about this only :D
02:16:528 (4,1,2) - Okay so the spacings here are so weird because of the 1/3 rhythm. I think you need to space out 02:16:701 (1,2) - much more

Hard

01:41:183 (2,3) - I mean, you don't particularly care for blankets so I didn't point out any visual stuff but since this is practically one maybe make it prettier idk xd

rhythmwise nothing rly to point out

Doormat's Normal

hi bae
00:36:701 (3,4) - nazi
00:47:045 (1) - even nazier (sliderhead)
01:08:770 (5,1) - not so nazi
01:41:873 (6,1) - n a z i
02:39:459 (7,1) - helo i'd like a nazi here

feels pointless to mod these lower diffs haha

Easy

Yeah I have nothing worth pointing out here since it's all just my visual preferences

Good luck and start working on stay alive thanks 8)
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