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Various Artists - Yuruyuri Songs Compilation

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Topic Starter
lolia
This beatmap was submitted using in-game submission on 2017년 11월 8일 수요일 at 오후 3:06:21

Artist: Various Artists
Title: Yuruyuri Songs Compilation
Source: ゆるゆり
Tags: MY SWEET MEMORY Precious Friends Gorakubu, Ai to Yuuki to Kibou to Yuujou no Theme YuruYuri I love heart U Yuriyurarararayuruyuri Daijiken Shiawase Gift Girl's Power de Yuru Yurinrinrinrinrin My Pace de Ikimashou 100% Chu~Gakusei Chochocho! YuruYuri*Capriccio!!! Watashi, Shuyaku no Akaza Akari desu Majokko Mirakurun♪ Yes! YuYuYu*YuruYuri♪♪ After School Days Happy Time wa Owaranai Onna to Onna no Yuri-Game Nanamori-chu*Gorakubu Akaza Akari(CV:Mikami Shiori) Yui & Chinatsu(CV:Tsuda Minami & Ookubo Rumi) Majokko Mirakurun(CV:Taketatsu Ayana) Akari & Chinatsu(CV:Mikami Shiori & Ookubo Rumi) YuruYuri yryr marathon
BPM: 93
Filesize: 27537kb
Play Time: 10:33
Difficulties Available:
  1. Yuriest (5.73 stars, 2433 notes)
Download: Various Artists - Yuruyuri Songs Compilation
Information: Scores/Beatmap Listing
---------------
Yuriest Yuri










~ List ~

01. 00:07:881 Nanamori-chu*Gorakubu - MY SWEET MEMORY :: BPM 93
02. 00:43:982 Nanamori-chu*Gorakubu - Precious Friends :: BPM 146
03. 01:24:082 Nanamori-chu*Gorakubu - Gorakubu, Ai to Yuuki to Kibou to Yuujou no Theme :: BPM 145
04. 02:06:093 Nanamori-chu*Gorakubu - YuruYuri I♥U :: BPM 160
05. 02:29:389 Nanamori-chu*Gorakubu - Yuriyurarararayuruyuri Daijiken :: BPM 175
06. 03:03:639 Akaza Akari(CV:Mikami Shiori) - Shiawase Gift :: BPM 185
07. 03:33:527 Yui & Chinatsu(CV:Tsuda Minami & Ookubo Rumi) - Girl's Power de :: BPM 178
08. 04:04:512 Nanamori-chu*Gorakubu - Yuru Yurinrinrinrinrin :: BPM 185
09. 04:42:432 Nanamori-chu*Gorakubu - My Pace de Ikimashou :: BPM 190
10. 05:11:810 Nanamori-chu*Gorakubu - 100% Chu~Gakusei :: BPM 210
11. 05:51:438 Nanamori-chu*Gorakubu - Chochocho! YuruYuri*Capriccio!!! :: BPM 190
12. 06:18:941 Akaza Akari(CV:Mikami Shiori) - Watashi, Shuyaku no Akaza Akari desu :: BPM 190
13. 06:58:886 Majokko Mirakurun(CV:Taketatsu Ayana) - Majokko Mirakurun♪ :: BPM 185
14. 07:32:295 Nanamori-chu*Gorakubu - Yes! YuYuYu*YuruYuri♪♪ :: BPM 182
15. 08:03:691 Nanamori-chu*Gorakubu - After School Days :: BPM 185
16. 08:44:468 Nanamori-chu*Gorakubu - Happy Time wa Owaranai :: BPM 190
17. 09:40:242 Akari & Chinatsu(CV:Mikami Shiori & Ookubo Rumi) - Onna to Onna no Yuri-Game :: BPM 175
Setz
oh wow, good luck with this.

People thought that I would be the person to make a yuru yuri compilation, but I am just too lazy lol
Underforest
I can do SB if you want or at least try, is ez
GL with this, I love this anime a lot haha :)
Topic Starter
lolia

Setz wrote:

oh wow, good luck with this.

People thought that I would be the person to make a yuru yuri compilation, but I am just too lazy lol
lol, but I'm also lazy :pp

Underforest wrote:

I can do SB if you want or at least try, is ez
GL with this, I love this anime a lot haha :)
Thanks, and I have no idea about sb yet cuz I'm lazy to find BGs now. ww
Underforest
Me or someone can find it for you www
Underforest
sb - wip
who you asked?

I'll mod this weekend when I have free time
Topic Starter
lolia

Underforest wrote:

sb - wip
who you asked? wwww

I'll mod this weekend when I have free time
Thanks lol
LeQuack
I'm noob modder but i'll try my best :) (BTW love your K-on Compilation!)

00:28:527 (1,2) - Why the extra control point? (Ok this shows up a lot, maybe I'm missing something)
00:30:623 (8,9) - Maybe space these a little as you have sounded them in a way to represent two different tones (Also makes it different from 00:32:236 (3,4) which you have sounded to be the same)
02:31:446 - I think the volume of this timing point should be lowered to 40%
02:55:446 (1) - The ending to this feels abrupt because the song has a final tambourine (i think) note at 02:56:646 i don't have much advice on how to change it though (Maybe reduce volume of hitsounds at 02:56:131 )
03:26:666 (5) - Have this blanket 03:26:990 (1)
03:58:723 (4,5,7,8) - Personal suggestion but have these as claps instead of whistles
04:20:079 (1,2) - Make pattern even/symmetrical
05:15:238 (1) - I think there should be some audible hitsound on the end of this spinner
05:21:095 (2) - Move this up so sliderend blankets with 05:20:810 (1)
06:19:256 (2,2,2) - I think you should just delete these notes and put the repeat sliders here (also add 1 more repeat)
10:02:870 (1,2,3) - Why not have either all curled or all straight

I want to do M4M for my map: https://osu.ppy.sh/s/450256 but don't feel you have to as this mod is pretty light (especially considering your map length)

GL with the map :D
Taeyang
쿠도수 먹으러 왔어염

22:46 Karia: 엘리트님
22:47 Taeyang: 잌ㅋㅋㅋㅋ
22:47 Taeyang: 소문한번 빠르군
22:47 Taeyang: 넹ㅋㅅㅋ
22:47 Karia: ㅋㅋㅋㅋㅋ
22:48 Karia: 일단 축하드려요 ㅋㅋ
22:48 Karia: 잠시 시간 되시나요
22:48 Taeyang: 핡
22:48 Taeyang: 이것만
22:48 Taeyang: 업로드하고요
22:48 Karia: 넵
22:51 Taeyang: 넹
22:51 Taeyang: 됬어염
22:52 Karia: 하악
22:52 Karia: 언제나 맵을 들고와서 예상은 하시겠지만
22:52 Karia: 밸런스쪽 중심으로 맵텟 봐주실수있나요 ㅋㅋ
22:52 Taeyang: 넹ㅋㅅㅋ
22:53 *Karia is listening to [http://osu.ppy.sh/b/970416 Various Artists - YuruYuri Songs Compilation]
22:53 Karia: 이곡입니다
22:54 Karia: 유루유리 노래 너무 좋은듯.. 핡
22:54 Taeyang: 이분설마 로리콘??
22:54 Taeyang: 암튼 다운중
22:54 Karia: 흠흠 ㅋㅋㅋ
22:56 Taeyang: 6분남았어요
22:56 Taeyang: 끅
22:56 Taeyang: 15 메가 너무크당 ㅠ
22:59 Taeyang: http://puu.sh/oTWsR/09f6fca09a.png
22:59 Taeyang: asdf
22:59 Taeyang: ㅁㄴㅇㄹ
22:59 Karia: ㅋㅋㅋㅋㅋㅋㅋㅋ
23:04 Taeyang: r리다
23:04 Taeyang: 길다...
23:04 Karia: 아직 6분밖에....
23:04 Taeyang: 파란색이
23:04 Taeyang: 너무 짙어요
23:06 Karia: 파란색???
23:06 Karia: 콤보색이군
23:11 Taeyang: 일단
23:11 Taeyang: 전체적으로 좋은데엽 ㅇㅅㅇ...
23:11 Taeyang: 플레이어 입장에서 말씀드리면
23:11 Karia: 맵을 갖고 노시다니....ㅂㄷㅂㄷ
23:11 Taeyang: 일단 보통 5성쯤 치는 상위권유저는
23:11 Taeyang: 양타, 단타를 정해서 치는 유저가 확실하게 나뉘는데
23:12 *Taeyang is listening to [https://osu.ppy.sh/b/970416 Various Artists - YuruYuri Songs Compilation]
23:12 Taeyang: 이맵같은경우는
23:12 Taeyang: 너무 양타가 편한 패턴이랑,단타가패턴이랑 섞여있어서
23:12 Taeyang: 슬밋이 나기 쉬운거같아요
23:12 Karia: 음.....
23:12 Taeyang: 이거빼곤 전부 좋았어요
23:12 Karia: 양타가 편한 패턴...??
23:12 Taeyang: 이건 어디까지나 플레이어 입장이니
23:12 Taeyang: 아
23:13 Taeyang: 크게 신경안써도되는데
23:13 Taeyang: 굳이 설명해드리자면
23:13 *Taeyang is listening to [https://osu.ppy.sh/b/827803 MOMOIRO CLOVER Z - SANTA SAN]
23:13 Taeyang: 00:15:691 (1,1,1,1,1,1) -
23:13 Taeyang: 예를들면 이런 패턴들은 양타가 편하고
23:14 Taeyang: 키아이전부분은 쉬우니 놔두고
23:14 Taeyang: 01:37:323 (4,5,6,1,2,1,2,1,2,1,2) - 이런 두개씩 나눈 서클잭은 보통
23:14 Taeyang: 단타가 양타 전부 편해요
23:15 Taeyang: 여기엔
23:15 Taeyang: 단타가 편한 패턴이없네
23:15 Taeyang: 계속
23:15 Karia: 아.. 저런건 무의식적으로 양타로 치는 패턴같은데
23:15 Taeyang: 지속적으로 3연타 5연타가 섞여나오면 단타가 편하고요
23:15 *Taeyang is listening to [https://osu.ppy.sh/b/855762 Kushi - Sakura no Zenya (Speed Up Ver.)]
23:15 Taeyang: 이걸로 설명해드림걍
23:15 Taeyang: 00:29:593 (1) - 여기서부터
23:16 Taeyang: 키아이 전단계까지보이면
23:16 Taeyang: 지속적으로 5연타,3연타가 섞여나오죠
23:16 Taeyang: 이런리듬은 보통 단타가 편하고
23:16 Taeyang: 01:16:652 (1) - 여기서 부터 거의 3연타 없이
23:16 Taeyang: 01:25:476 (1) - 오직 여기만
23:16 Taeyang: 키아이부분은 양타가 편하게
23:17 Taeyang: 01:37:829 (1) - 다시 단타가 편한리듬 패턴들로
23:17 Taeyang: 다시 카리아 님으로 돌아가서
23:18 Taeyang: 01:03:297 (6,1) -
23:18 Taeyang: 이런건 양타로 칠수밖에 없거든요
23:18 Taeyang: 단타로 넘어가면
23:18 Taeyang: 슬밋나기가쉽고
23:18 Taeyang: 01:08:228 (8,1) -
23:18 Karia: 저런건 그렇죠 ㅋㅋ
23:19 Taeyang: 뭐 등등...
23:19 Taeyang: 근데 아까도 말했듯이
23:19 Taeyang: 플레이어의 입장이고
23:19 Taeyang: 오히려 저게도 재밌는 포인트가 될수도있는거고
23:19 Taeyang: 딱히 큰문제가 되는건아니니 맘에드시면 놔둬두되요
23:20 Karia: 저런건 생각없이 찍어서.. ㅋㅋ
23:20 Taeyang: 또 맵 전체적으로 한두개있는게 아닌 거의 여러군데 분포에있으니
23:20 Taeyang: 으
23:20 Karia: 큰 문제만 안된다면 괜찮을꺼같군요
23:20 Taeyang: 저 맵고쳐야하는뎈ㅋ 언넝
23:20 Taeyang: 설명해드리고가겠
23:20 Karia: ㅋㅋㅋㅋㅋㅋㅋ
23:20 Karia: 그럼 일단 하나만 질문할게요 ㅋㅋ
23:20 Taeyang: 00:07:881 (1) - 굳 이파트는
23:20 Taeyang: 넹
23:21 Karia: 05:51:444 -
23:21 Karia: 이곡부터 확 어려워진다는 느낌은
23:21 Karia: 혹시 없었나요??
23:22 Taeyang: 저는 괜찮은거같은데
23:22 Taeyang: 그보다 너무 대체적으로 저한텐 쉬운편이라
23:22 Taeyang: 좀더 낮은 랭킹분들한테 여쭤보시는게 좋을듯
23:22 Taeyang: 전제적으로
23:22 Taeyang: 확어렵거나 그런건 없었어요
23:22 Karia: 이런.... ㅋㅋㅋㅋ
23:23 Taeyang: 그런것보다
23:23 Taeyang: 아
23:23 Taeyang: 05:11:810 (1) -
23:23 Taeyang: 이미여기서 210 브픔이기떄문에
23:23 Taeyang: 딱히 크게 어렵게 다가온건 없었는듯
23:23 Karia: 네 그거때문에 뒷부분부터 좀 더 어렵게 찍었는데
23:24 Karia: 스타레이팅 갑자기 확 튀어서 불안했었죠 ㅁㄴㅇㄹ
23:24 Taeyang: 06:02:812 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2) -
23:24 Taeyang: 이거때문일거같은데
23:24 Karia: 연타도 연타고
23:25 Karia: 05:57:286 - 이런파트의 연속서클점프
23:25 Taeyang: 걍
23:25 Karia: DS를 좀 많이 줘서 ㅋㅋ
23:25 Taeyang: 괜찮아염
23:25 Taeyang: 저정도면
23:25 Karia: 그럼 다행이네요..
23:25 Taeyang: 그러고보니 굳오수 먹어되나요
23:25 Taeyang: ㅋㅅㅋ
GenesisR
Hello, thanks very much for acceptance of M4M
I also like yuru-yuri lol. Kyouko so cute

SPOILER
00:11:430 (2,3,4) - Ah, I think here you might take the vocal and let 3 and 4 be a slider.
01:14:187 (3,4) - I suggest to exchange these two as then the flow would be nice for beginning the stream.
03:13:693 (5,6,7,8) - I think it would be better to take common curve of stream.
03:42:628 (2,3,4,5,1) - The flow might be more comfortable if the stream is bent.
05:41:524 (2,3) - Recommand to switch 2 and 3.
05:55:549 (2,3) - Recommand to switch 2 and 3.
06:42:151 (1,2,3) - Recommand to make it clearer to see it is a beat seperation.
08:46:362 (1,2) - Recommand to exchange this two to form the symmetry with the former group.
10:18:642 (1,1) - Recommand to fill in the rhythm inside as it should be quite playable.
10:29:956 (3,4) - Recommand to move this a bit higher so that it could be more elegant

The following is my map's link: https://osu.ppy.sh/s/447874, thanks very much.
Left
[마라톤일줄은 예상도 못했다]
01:39:392 (2) - 이건 어떨까요..? 그냥 꼬리에 반쯤 겹쳐나온 노트가 있어서... https://osu.ppy.sh/ss/5423341
05:01:853 (4,7,2) - 7을 좀만 오른쪽으로 옮겨서 슬라꼬리, 노트 간 삼각형..?
08:37:572 (1) - 이게 5랑 겹치는게 좋지 않나요..?

ㅁㅊ...이렇게 잘찍어놓고...no kds
Topic Starter
lolia

LeQuack wrote:

I'm noob modder but i'll try my best :) (BTW love your K-on Compilation!) <3

00:28:527 (1,2) - Why the extra control point? (Ok this shows up a lot, maybe I'm missing something) :p
00:30:623 (8,9) - Maybe space these a little as you have sounded them in a way to represent two different tones (Also makes it different from 00:32:236 (3,4) which you have sounded to be the same) I wanted to give a short breaktime although they have a bit different sounds (but almost same sounds imo cuz both sounds are drum sounds).
02:31:446 - I think the volume of this timing point should be lowered to 40% It's a bit low
02:55:446 (1) - The ending to this feels abrupt because the song has a final tambourine (i think) note at 02:56:646 i don't have much advice on how to change it though (Maybe reduce volume of hitsounds at 02:56:131 ) I'm not sure about snap, but these beats are in music surely.
03:26:666 (5) - Have this blanket 03:26:990 (1) I want to keep for current my flow.
04:20:079 (1,2) - Make pattern even/symmetrical I like current shape.
05:15:238 (1) - I think there should be some audible hitsound on the end of this spinner I muted this intentionally cuz it was a bit loud when it was not muted.
06:19:256 (2,2,2) - I think you should just delete these notes and put the repeat sliders here (also add 1 more repeat) I wanted to emphasize clap sounds.

I want to do M4M for my map: https://osu.ppy.sh/s/450256 but don't feel you have to as this mod is pretty light (especially considering your map length)

GL with the map :D

GenesisR wrote:

Hello, thanks very much for acceptance of M4M
I also like yuru-yuri lol. Kyouko so cute

00:11:430 (2,3,4) - Ah, I think here you might take the vocal and let 3 and 4 be a slider. These notes is for only music. I don't want to follow vocal.
01:14:187 (3,4) - I suggest to exchange these two as then the flow would be nice for beginning the stream. Hmm.. that flow is good, but current my flow is also good imo.
03:13:693 (5,6,7,8) - I think it would be better to take common curve of stream. Current shape is better for music.
03:42:628 (2,3,4,5,1) - The flow might be more comfortable if the stream is bent. I want to use straight flow for 03:42:459 (1) - this shape.
05:41:524 (2,3) - Recommand to switch 2 and 3. The flow is almost same. I want to keep for current pattern then.
05:55:549 (2,3) - Recommand to switch 2 and 3. For vocal.
06:42:151 (1,2,3) - Recommand to make it clearer to see it is a beat seperation. No problem for reading with my current pattern.
08:46:362 (1,2) - Recommand to exchange this two to form the symmetry with the former group. Current pattern is fine. 08:44:468 (1,2,3,1,2,3) - These two NCs are one pattern.
10:18:642 (1,1) - Recommand to fill in the rhythm inside as it should be quite playable. I followed just strong beat at this last.
10:29:956 (3,4) - Recommand to move this a bit higher so that it could be more elegant Current placement is elegant for me.

The following is my map's link: https://osu.ppy.sh/s/447874, thanks very much.

Left wrote:

[마라톤일줄은 예상도 못했다]
01:39:392 (2) - 이건 어떨까요..? 그냥 꼬리에 반쯤 겹쳐나온 노트가 있어서... https://osu.ppy.sh/ss/5423341 이건 다른 같은곳을 모두 스택으로 처리해줘서 이대로 두는게 나을꺼같네요
08:37:572 (1) - 이게 5랑 겹치는게 좋지 않나요..? 음.. 08:37:735 (2,3,1) - 이런것들 때문에 말씀하신거라면 여기는 그냥 리딩에 무리가 가는부분들만 붙여놓고 나머지는 전부 떼어놓았습니다.

ㅁㅊ...이렇게 잘찍어놓고...no kds
Deleted = Fixed
Thanks for moddings!
Asaiga
From VNO's modding queue
Hi Karia, I've gone through 10:30min of this map and to be completely honest. I can't find any flaws at my level, it's really solid. I really hope it will get ranked, I enjoy playing marathon the most ^^

A ''Star for you'' ™ and sorry I can't mod :(
Shyotamaze
Hi, from my modding queue

General
  1. Nothing to say
Yuriest
  1. 03:21:638 (1,3) - That overlap could be avoided and it would be better for reading (like you avoided it here 05:44:238 (1,2,3,4) - )
  2. 03:46:504 (2,4) - Too close imo
  3. 03:54:088 (3) - Why not move it to the right so it makes a blanket with 03:53:414 (2,3,4,5,1) - ?
  4. 04:05:647 (3) - Maybe stack it with 04:05:160 (3) - or 04:04:836 (2) - 's head because the overlaps are a bit weird to read I think
  5. 04:20:079 (1,2) - It's the only pattern like that in the map where the sliders touch each other, try to make it like that 08:27:032 (1,2) - , 08:29:626 (1,2) - etc
  6. 08:59:152 Rip the singing grill you didn't map her but it would be cool to map her even if it's just stacks like here 08:49:046 (1,2,3) -
  7. 09:03:099 (6,2) - Collides
Nice map, a bit nazi on the overlaps but since it's a really long map it should be really easy to read imo to avoid random misses in the middle of the map :^)
Good luck! ;) please make it more than 10 min drain next time so I don't have to mod it ;_;
Topic Starter
lolia

Shyotamaze wrote:

Hi, from my modding queue

General
  1. Nothing to say
Yuriest
  1. 03:21:638 (1,3) - That overlap could be avoided and it would be better for reading (like you avoided it here 05:44:238 (1,2,3,4) - ) It's fine cuz the slider dosen't hide note perfectly.
  2. 03:46:504 (2,4) - Too close imo no problem in playscreen imo
  3. 03:54:088 (3) - Why not move it to the right so it makes a blanket with 03:53:414 (2,3,4,5,1) - ? I avoided it intentionally for current flow
  4. 04:05:647 (3) - Maybe stack it with 04:05:160 (3) - or 04:04:836 (2) - 's head because the overlaps are a bit weird to read I think That overlap shows only in editor. It's almost clear in playscreen.
  5. 04:20:079 (1,2) - It's the only pattern like that in the map where the sliders touch each other, try to make it like that 08:27:032 (1,2) - , 08:29:626 (1,2) - etc This also is one of my favorite patterns.
  6. 08:59:152 Rip the singing grill you didn't map her but it would be cool to map her even if it's just stacks like here 08:49:046 (1,2,3) - I wanted to emphasize stopped-music by breaking rhythm in middle of KIAI.
  7. 09:03:099 (6,2) - Collides This overlap also can be seen in editor.
Nice map, a bit nazi on the overlaps but since it's a really long map it should be really easy to read imo to avoid random misses in the middle of the map :^)
Good luck! ;) please make it more than 10 min drain next time so I don't have to mod it ;_; I'll consider it lol
Thanks for modding!
XiMerx
hello Karia. For some reasons I feel like modding this. For the past few mods it seems like you are rejecting everything >.>
Some comments first...I know this is your mapping style so I won't really mod the spacing. Aesthetics are good but from a mapper standpoint it may look a little distorted in terms of spacing.
*nazi comment (but please reply)

Yuriest

  1. *00:17:559 (7,1) - Personally I would not copy and paste slider (7) because slider (1) occurs in the next measure.
  2. *00:21:914 (4,7) - DS is 1.58x and 00:22:075 (5,7) - DS is 1.65x. Make them the same since you did it here 00:34:333 (2,3,6)
  3. *00:22:720 (8,2) - Fix blanket maybe?
  4. 00:46:447 (5) - Why did you use a slider not 2 circles? If you are supporting the vocal might as well copy and paste the previous slider.
  5. 00:48:708 (2,3,4,1) - Weird. They are not parallel, or is this intentionally random?
  6. From 00:50:557 to 01:13:571 , at the end of a measure, sometimes there's a triplet 00:51:790 (8,9,1) - sometimes there isn't a triplet 00:53:434 (9,1) - Consistency please?
  7. 00:58:365 (7,8) - Pretty sure the lyrics is not the same word. "wakaRANAI" not "wakananai" Hence, don't stack them. (I think you watched enough anime to know)
  8. *01:36:082 (2) - You sure you want to use the same spacing? This note has a finish
  9. *02:29:903 (1,2,1,2) - I would make them similar in pattern "zettai zettai" (for example 02:30:074 (2,2) - they are stacked) Maybe you are supporting the instruments instead?
  10. *02:53:389 (4,6) - Why did you stack? :P
  11. *03:19:044 (1,4,6) - Make them into a perfect triangle?... maybe
  12. *03:22:936 (1) - Maybe you can try this for better flow (Can't find much for shiawase gift)
  13. 03:45:661 (1,2) - Wait... why is there a stack here?
  14. 03:51:897 (5,6,7) - This triplet doesn't support anything
  15. *04:11:971 (4) - I would copy and paste from slider (3) since it supports the instrument like you did in 04:22:025 (3,4) -
  16. 04:15:539 (1) - Stack properly with 04:15:214 (1) - please
  17. *04:32:728 (7,2) - Did you copy and paste slider (7)? I moved slider (2) back and it doesn't match
  18. 04:57:589 (1,2) - If these are sliders why are these 04:58:853 (1,2,3,4) - jumps? Lyrics are the same and I'm very sure you are mapping the vocals
  19. 05:07:695 - Why isn't there a note here?
  20. 05:15:238 - I recommend a note here since it's a finish.
  21. 100% Chu~Gakusei is so consistent it's unreal
  22. 05:54:444 (2,3,4) - Weird. I thought you like to stack triplet after a slider
  23. *06:04:944 (4) - Am I deaf or this is overmapped?
  24. 06:08:181 (2,2) - This should be stacked like this 05:58:075 (2,2) -
  25. *06:24:625 (1,2,3,4) - I don't think you would agree with me but I would replace each circle with a 1/4 slider to support both instruments
  26. 06:30:309 (1) - This feel underwhelming as compared to 06:27:783 (1) - Consider making the distance larger
  27. 07:05:691 (2) - ^
  28. *07:23:529 (1,2,3) - I personally would change the jump to back-and-forth to support the vocal, something like 07:24:989 (1,2,3) . Stacking isn't wrong but feels a little weird to me
  29. *07:33:120 (5,6,7,8,9,10) - I would change it to a different triplet pattern like repeated slider since the drumming is different to 07:32:790 (2,3,4) -
  30. 07:37:405 (1,2,3,4) - At this point, continuation don't really fit. I would use two 1/4 sliders instead or increase in stream spacing.
  31. The remap is awesome compared to the one you ranked.
  32. 08:13:735 (9) - I feel that this should be 2 circles instead because there's an actual beat on the red tick. You also did this here 08:24:113 (9,10) - so why not do the same?
  33. *08:18:924 (1) - Try this :P
  34. *09:15:731 (4,5) - 09:25:836 (4,5) - Why did you stack?
  35. 09:19:441 - 09:29:546 - I would place a note here to support the sound
  36. 09:27:731 (2,3,4) - It is cool that you placed a triangle pattern there but is 09:27:415 (1) - not relevant anymore to be in the pattern? :P
  37. *10:12:127 (1,1,1) - While at it, you might want to reduce the volume one by one because it sounds softer and softer to me

Good luck :D
Topic Starter
lolia

XiMerx wrote:

hello Karia. For some reasons I feel like modding this. For the past few mods it seems like you are rejecting everything >.>
Some comments first...I know this is your mapping style so I won't really mod the spacing. Aesthetics are good but from a mapper standpoint it may look a little distorted in terms of spacing.
*nazi comment (but please reply)

Yuriest

  1. *00:22:720 (8,2) - Fix blanket maybe? enough imo
  2. 00:46:447 (5) - Why did you use a slider not 2 circles? If you are supporting the vocal might as well copy and paste the previous slider. This slider is just for the note-spread. And about the shape, I just map it following my taste orz
  3. 00:48:708 (2,3,4,1) - Weird. They are not parallel, or is this intentionally random? I didn't mind it cuz here's long term.
  4. From 00:50:557 to 01:13:571 , at the end of a measure, sometimes there's a triplet 00:51:790 (8,9,1) - sometimes there isn't a triplet 00:53:434 (9,1) - Consistency please? I added triplets when the next object is circle. Of course there are some exception things following the music, but this part is almost consistency imo
  5. *02:29:903 (1,2,1,2) - I would make them similar in pattern "zettai zettai" (for example 02:30:074 (2,2) - they are stacked) Maybe you are supporting the instruments instead? Already they are similar pattern cuz I copy-pasted the pattern.
  6. *02:53:389 (4,6) - Why did you stack? :P @3@
  7. *03:22:936 (1) - Maybe you can try this for better flow (Can't find much for shiawase gift) I prefer current pattern :p
  8. 03:45:661 (1,2) - Wait... why is there a stack here? For vocal
  9. 03:51:897 (5,6,7) - This triplet doesn't support anything You can hear triplet with 25% speed.
  10. *04:11:971 (4) - I would copy and paste from slider (3) since it supports the instrument like you did in 04:22:025 (3,4) - B-but I make slider shape for aesthetic things usually.. ;w;
  11. 04:15:539 (1) - Stack properly with 04:15:214 (1) - please They are same in playscreen cuz of auto-stack system.
  12. *04:32:728 (7,2) - Did you copy and paste slider (7)? I moved slider (2) back and it doesn't match They are not same slider
  13. 04:57:589 (1,2) - If these are sliders why are these 04:58:853 (1,2,3,4) - jumps? Lyrics are the same and I'm very sure you are mapping the vocals I put sliders in this song properly to avoid 1/2 note jumps spam.
  14. 100% Chu~Gakusei is so consistent it's unreal \:D/
  15. 05:54:444 (2,3,4) - Weird. I thought you like to stack triplet after a slider I wanted a perfect straight flow with (2).
  16. *06:04:944 (4) - Am I deaf or this is overmapped? There's drum stream w
  17. 06:30:309 (1) - This feel underwhelming as compared to 06:27:783 (1) - Consider making the distance larger thb, I don't mind DS between sliders if they haven't biggggg DS.
  18. 07:05:691 (2) - ^ ^
  19. *07:23:529 (1,2,3) - I personally would change the jump to back-and-forth to support the vocal, something like 07:24:989 (1,2,3) . Stacking isn't wrong but feels a little weird to me This stack feels cool with vocal to me.
  20. The remap is awesome compared to the one you ranked. wwww
  21. *09:15:731 (4,5) - 09:25:836 (4,5) - Why did you stack? Cuz those circles substituted for slider.
  22. 09:19:441 - 09:29:546 - I would place a note here to support the sound I heard that streams when I mapped this song, but I wanted follow only 1/2 beats..
  23. 09:27:731 (2,3,4) - It is cool that you placed a triangle pattern there but is 09:27:415 (1) - not relevant anymore to be in the pattern? :P Because (1,2) and (3,4) are pair patterns originally.

Good luck :D
Deleted = Fixed
Thanks for modding!
- Frontier -
:D
[Yuriest]
  1. 00:09:011 (4,5) - It's kinda bit weird. You could put it lower for aesthetic.
  2. 00:46:447 (5) - I think you should ctrl+g for a better flow. I know it'll make it easier.
  3. 01:24:082 (1) - Isn't it the same color with 01:13:571 (1)? I think it's unrankable. D:
  4. 02:32:131 (1) - I think you should put 5% vol green line at the end of the slider.
  5. 03:20:828 (2) - I think you should ctrl+g for a better flow.
  6. 04:04:512 (1) - Isn't it the same color with 03:58:470 (1) - ?
  7. 06:52:888 - 06:54:309 - IMO you should have some notes here. D:
  8. 08:50:152 (3) - Didn't stack with 08:48:889 (3) ?
That's all. This map is great! I can't wait to seeing it rank soon.
Good luck!
Topic Starter
lolia

- Frontier - wrote:

:D
[Yuriest]
  1. 00:09:011 (4,5) - It's kinda bit weird. You could put it lower for aesthetic. it's pretty to me xP
  2. 00:46:447 (5) - I think you should ctrl+g for a better flow. I know it'll make it easier. B-but I prefer current flow.. ;w;
  3. 06:52:888 - 06:54:309 - IMO you should have some notes here. D: Empty rhythm is best for emphasizing prev notes and music imo xD
That's all. This map is great! I can't wait to seeing it rank soon.
Good luck!
Deleted = Fixed
Thanks for modding!
Zallies
Karia, the Marathon Mapper <3

i still like your k-on marathon <3

Nice! i've been waiting for this song <333

a star~
Topic Starter
lolia

zeroallies wrote:

Karia, the Marathon Mapper <3

i still like your k-on marathon <3

Nice! i've been waiting for this song <333

a star~
lol, thanks <3
Kagetsu
yuruyuri

[General]
  1. i talked with kwan and romanized tittle should be Yuruyuri Songs Compilation, because of prefered romanisation
  2. about the storyboard... i find it weird that the bpm and song title appears later on when you're already playing, i think it would be much better if these stuff were visible during breaks, right before the sliders/circles appear
  3. according to this maximum dimensions for tall scrolling images are 640x1440, so you'll have to resize i7.jpg
  4. 05:11:810 - there's a conflict between red/green lines, they have different samplesets, make sure to fix this
[Yuriest]
  1. 07:57:845 - spacing for 1/3 objects is kinda out of place if we consider that this isn't a tricky map, it causes a pointless diff spike which could be avoided imo, using some stacks would play a lot better and would also fit the overall design better, though this is completely my personal opinion
  2. 08:16:491 (5,1) - stacking didn't feel good to me, it completely outshines the strong beat on 08:16:653 - which is way more important to me, i would even convert 08:16:329 (4,5) - into a 1/2 slider to emphasize the click-ability on 08:16:653 - (same happens later on 08:21:681 (5,1) - 08:26:870 (5,1) - etc)
  3. 08:59:152 - the pause feels odd... i think you could apply the same concept of 08:49:046 (1,2,3) - here as those vocal notes are really prominent, keeping them unmapped doesn't represent the music imo
  4. 10:02:870 (1,2,3) - this is wrongly snapped, it should be 1/3
  5. 10:29:270 (2,1) - the buzz slider will most likely cause a sliderbreak, try to reduce the distance between these two objects (same goes for 10:14:184 (2,1) - )
yes
Topic Starter
lolia

Kagetsu wrote:

yuruyuri

[General]
  1. about the storyboard... i find it weird that the bpm and song title appears later on when you're already playing, i think it would be much better if these stuff were visible during breaks, right before the sliders/circles appear Changed appearance speed instead. I really want to keep current timing.
yes
Fixed all things except for one suggestion in the General. Thanks for modding xD
Kagetsu
there's an unused osb file, probably because of the metadata change
Topic Starter
lolia

Kagetsu wrote:

there's an unused osb file, probably because of the metadata change
Deleted and changed i7.
Kagetsu
b
Topic Starter
lolia
yay xD
Sonnyc
태그에 "YuruYuri" 두 개 있는데 하나 빼시는게 어때요?
Yuriest가 무슨 뜻이에요?
04:20:079 (1,2) - 이거 오버랩은 충분히 피할수 있을거 같고 굳이 오버랩 쓰는 의미가 없어보이네요.
06:09:602 (3,2) - 이거도 오버랩 피해보세요
08:29:626 (1,2) - 여기는 왜 3/4 슬라이더를 쓰셨나요? 다른 부분은 08:32:221 (1,2) - 1/2 슬라이더 구성이던데...

음악은 계속 달라지고 있는데 계속 동일 스타일의 유사한 매핑이 이어지다보니까 아예 다른 음악들이 매핑되었다기 보다는 한 음악의 다른 구간이 매핑되어있는듯한 그런 느낌이네요,, 이게 다른 맵셋들에 들어있는 난이도였으면 몰라도 하나의 맵셋에 이렇게 다 모여있으니까 조금 효과가 약해보였어요. 다음에 이런 음악 모음 매핑하실 때 참고해보시면 어떨까 싶습니다.
_handholding
Yuru Yuri

  • hp 5 or 5.5 would be ideal imo. Because it's such a long map
  1. 01:33:185 (4,5) - 01:46:426 (4,5) - how about an offstack https://osu.ppy.sh/ss/9435719 ? Might prevent confusion for 1/2 stacks
  2. 01:42:288 (1) - Add Hitsound addition on head
  3. 05:45:952 (1) - What do you think about this NC pattern? it might help with reading https://osu.ppy.sh/ss/9435674
  4. 06:13:865 (6,7,8) - This triplet is a soft sound so I think lower spacing would be better. https://osu.ppy.sh/ss/9435688 ?
  5. 06:19:414 (3) - removing one tick would make it easier to acc. Same with 06:20:046 (3) - and 06:20:677 (3) - and 10:14:184 (2) - and 10:29:270 (2) -
  6. 10:24:127 (9) - NC this like you did for 10:21:384 (1) - and 10:28:242 (1) -
[]w ~
Topic Starter
lolia

Sonnyc wrote:

태그에 "YuruYuri" 두 개 있는데 하나 빼시는게 어때요? 태그를 중복체크 없이 넣은거라 이거 뺄려면 다른것들도 다 체크해야 할 것 같아서.. 일단 이대로 두겠습니다
Yuriest가 무슨 뜻이에요? Yuri(백합) + est(최상급)으로 장난식으로 지은 난이도명입니다
04:20:079 (1,2) - 이거 오버랩은 충분히 피할수 있을거 같고 굳이 오버랩 쓰는 의미가 없어보이네요. 그냥 개인적으로 좋아하는 모양이라 일부로 오버랩 시켰습니다.
06:09:602 (3,2) - 이거도 오버랩 피해보세요
08:29:626 (1,2) - 여기는 왜 3/4 슬라이더를 쓰셨나요? 다른 부분은 08:32:221 (1,2) - 1/2 슬라이더 구성이던데...

음악은 계속 달라지고 있는데 계속 동일 스타일의 유사한 매핑이 이어지다보니까 아예 다른 음악들이 매핑되었다기 보다는 한 음악의 다른 구간이 매핑되어있는듯한 그런 느낌이네요,, 이게 다른 맵셋들에 들어있는 난이도였으면 몰라도 하나의 맵셋에 이렇게 다 모여있으니까 조금 효과가 약해보였어요. 다음에 이런 음악 모음 매핑하실 때 참고해보시면 어떨까 싶습니다. 저도 찍고 나서 마음에 걸렸던 부분이라.. orz

Kisses wrote:

Yuru Yuri

  • hp 5 or 5.5 would be ideal imo. Because it's such a long map
  1. 01:33:185 (4,5) - 01:46:426 (4,5) - how about an offstack https://osu.ppy.sh/ss/9435719 ? Might prevent confusion for 1/2 stacks
  2. 01:42:288 (1) - Add Hitsound addition on head
  3. 05:45:952 (1) - What do you think about this NC pattern? it might help with reading https://osu.ppy.sh/ss/9435674
  4. 06:13:865 (6,7,8) - This triplet is a soft sound so I think lower spacing would be better. https://osu.ppy.sh/ss/9435688 ?
  5. 06:19:414 (3) - removing one tick would make it easier to acc. Same with 06:20:046 (3) - and 06:20:677 (3) - and 10:14:184 (2) - and 10:29:270 (2) -
  6. 10:24:127 (9) - NC this like you did for 10:21:384 (1) - and 10:28:242 (1) -
[]w ~
no reply = fixed
thanks for moddings!
_handholding
osu! needs more Yuri ~
Topic Starter
lolia
yea xD
awesomemacD
hype
Sonnyc
p/6048440
kds

Sonnyc wrote:

태그에 "YuruYuri" 두 개 있는데 하나 빼시는게 어때요?
Yuriest가 무슨 뜻이에요?
04:20:079 (1,2) - 이거 오버랩은 충분히 피할수 있을거 같고 굳이 오버랩 쓰는 의미가 없어보이네요.
06:09:602 (3,2) - 이거도 오버랩 피해보세요
08:29:626 (1,2) - 여기는 왜 3/4 슬라이더를 쓰셨나요? 다른 부분은 08:32:221 (1,2) - 1/2 슬라이더 구성이던데...

음악은 계속 달라지고 있는데 계속 동일 스타일의 유사한 매핑이 이어지다보니까 아예 다른 음악들이 매핑되었다기 보다는 한 음악의 다른 구간이 매핑되어있는듯한 그런 느낌이네요,, 이게 다른 맵셋들에 들어있는 난이도였으면 몰라도 하나의 맵셋에 이렇게 다 모여있으니까 조금 효과가 약해보였어요. 다음에 이런 음악 모음 매핑하실 때 참고해보시면 어떨까 싶습니다.
Lasse
can you make your last combo color brighter before someone qualifies this?
It's really annoying to play with on 100% dim and also doesn't really fit with the others which are much brighter
Topic Starter
lolia
ok
Kagetsu
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