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dors k(uro) - dreeeeam [CatchTheBeat|Taiko]

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NachOx
StarXd ;)
Topic Starter
Bunnrei
x
Vulkin

Chara wrote:

x
Crowley
im having diabetes rn asriel did u put 10 cubes of sugar on my coffee
Vulkin

Asgore- wrote:

im having diabetes rn asriel did u put 10 cubes of sugar on my coffee
yse
Topic Starter
Bunnrei

waiting4mod
[-obee58-]
teacCH Me CETB
snowball112
Heya, random mod taiko, just a couple of general suggestions

General stuff first:
  1. I think you should remove the first kiai burst and make it similar to Chara's diffs, the song doesn't feel that intense, it would be enough if you just use a finish on 00:23:068 instead and remove the burst.
  2. Moving on from the first point, the whole spread kind of misses out potential emphasis and structure through finishes, you could easily do something simple like use finishes at 00:33:916 or 00:23:068 to transition better between the different parts of the map.
  3. Slider tick rate should be 1.
Kantan
  1. I think you should remove the spinner starting on 00:20:357 and map to the strong beats like on 00:21:712 or 00:22:390, it would also be good if you capture the sound on 00:20:018 with a 2-note 1/1 starting here.
  2. You should use at least some 1/1 patterns in your kantan, maybe monotonous 3-note from 01:32:221 for example and finish on 01:33:577. As of now, this diff is 2/1 all day, no finishes or anything that would make it interesting. You could also use 1/1 3-note from 00:46:119 ddd for the low sound and then 1/1 3-note k from 00:48:831 for example, or just use some 1/1 in the kiai time.
Futsuu
  1. I think you could use some more 1/2 notes and restructure, eg. remove 00:50:526 and have a note at 00:49:679.
  2. It doesn't really make sense if you leave out strong sounds such as 00:51:543, leaving out 00:53:238 and adding a note on 00:54:085 would be much better.
  3. Stuff like 00:54:255 should be a finish imo, and you're missing one on 00:55:272 as well.
  4. Break between 01:28:831 (193,194) feels off, this is just the start of kiai which should be a bit more intense imo, so why have a break right away? You could add a note on 01:28:662 and move 01:29:848 to 01:29:170 or something, sounds and plays much better imo.
Muzu, Oni and Inner Oni
  1. Just gonna throw these together because they have a similar problem: How are you going to make a nice buildup if you start with really high density before 00:12:221 and then fall off. I think you should follow the background drums more instead of the melody, this will reduce your note density and still give nice structure, eg in Muzu 00:10:865 (45,46,47) ddk, remove 00:11:374 (48,50) and 00:11:543 (49,51,52) d k D or something. In inner, you could aim to bring together the melody + drums more, eg 00:02:221 k and 00:02:729 k as well.
  2. Why is the note density in the intro higher in Oni than in inner oni, this doesn't make sense at all.
  3. Structure in Oni is really poor in places due to lack of breaks, you could well remove notes like 00:35:441 and 00:38:153 for example. The 1/2 chain starting from 00:44:763 if you remove 00:44:933 and 00:46:289 and 00:46:628 for example for a 1-5-1 structure. You can do much more for emphasis with a few 1/1 spacings.
  4. Streams feel pretty random at times in the inner oni, you could do much better with structure. I think you could break up the stream ending on 01:30:018 by removing 01:29:424 for example and add a note on 01:30:102 for example, this feels so random otherwise. You could also have 2 doubles starting from 01:30:357 by removing 01:30:526 or add a note on 01:30:950 and start a 5-note 1/4 from 01:31:543 with k for the high sounds here for example.
All in all, structure and emphasis are really poor in places due to continuous 1/2 patterns and the lack of finishes makes some parts sound really underwhelming imo. Feel free to poke me in-game if you have any questions.

Good luck
Vulkin

snowball112 wrote:

Heya, random mod taiko, just a couple of general suggestions

General stuff first:
  1. I think you should remove the first kiai burst and make it similar to Chara's diffs, the song doesn't feel that intense, it would be enough if you just use a finish on 00:23:068 instead and remove the burst.
  2. Moving on from the first point, the whole spread kind of misses out potential emphasis and structure through finishes, you could easily do something simple like use finishes at 00:33:916 or 00:23:068 to transition better between the different parts of the map.
  3. Slider tick rate should be 1.
Kantan
  1. I think you should remove the spinner starting on 00:20:357 and map to the strong beats like on 00:21:712 or 00:22:390, it would also be good if you capture the sound on 00:20:018 with a 2-note 1/1 starting here.
  2. You should use at least some 1/1 patterns in your kantan, maybe monotonous 3-note from 01:32:221 for example and finish on 01:33:577. As of now, this diff is 2/1 all day, no finishes or anything that would make it interesting. You could also use 1/1 3-note from 00:46:119 ddd for the low sound and then 1/1 3-note k from 00:48:831 for example, or just use some 1/1 in the kiai time.
Futsuu
  1. I think you could use some more 1/2 notes and restructure, eg. remove 00:50:526 and have a note at 00:49:679.
  2. It doesn't really make sense if you leave out strong sounds such as 00:51:543, leaving out 00:53:238 and adding a note on 00:54:085 would be much better.
  3. Stuff like 00:54:255 should be a finish imo, and you're missing one on 00:55:272 as well.
  4. Break between 01:28:831 (193,194) feels off, this is just the start of kiai which should be a bit more intense imo, so why have a break right away? You could add a note on 01:28:662 and move 01:29:848 to 01:29:170 or something, sounds and plays much better imo.
Muzu, Oni and Inner Oni
  1. Just gonna throw these together because they have a similar problem: How are you going to make a nice buildup if you start with really high density before 00:12:221 and then fall off. I think you should follow the background drums more instead of the melody, this will reduce your note density and still give nice structure, eg in Muzu 00:10:865 (45,46,47) ddk, remove 00:11:374 (48,50) and 00:11:543 (49,51,52) d k D or something. In inner, you could aim to bring together the melody + drums more, eg 00:02:221 k and 00:02:729 k as well.
  2. Why is the note density in the intro higher in Oni than in inner oni, this doesn't make sense at all.
  3. Structure in Oni is really poor in places due to lack of breaks, you could well remove notes like 00:35:441 and 00:38:153 for example. The 1/2 chain starting from 00:44:763 if you remove 00:44:933 and 00:46:289 and 00:46:628 for example for a 1-5-1 structure. You can do much more for emphasis with a few 1/1 spacings.
  4. Streams feel pretty random at times in the inner oni, you could do much better with structure. I think you could break up the stream ending on 01:30:018 by removing 01:29:424 for example and add a note on 01:30:102 for example, this feels so random otherwise. You could also have 2 doubles starting from 01:30:357 by removing 01:30:526 or add a note on 01:30:950 and start a 5-note 1/4 from 01:31:543 with k for the high sounds here for example.
All in all, structure and emphasis are really poor in places due to continuous 1/2 patterns and the lack of finishes makes some parts sound really underwhelming imo. Feel free to poke me in-game if you have any questions.

Good luck
http://puu.sh/q3e7A/a78257823e.zip
Thanks alot for the mod :)
About the 1/2 its kinda inevitable without me overmapping a bit, and my overmapping is really bad to be honest, sorry ;w;
and about the finishers, i kinda cant hear them well, and when i map i kinda forget about them orz
also that Random stream i did at inner, i literally did it because i was hyped, but i forgot to fix it, remapped that section

still, Thanks alot!
Ascendance
ready to get nuked
Topic Starter
Bunnrei
anime was a mistake
JBHyperion
The latest M4M of all time

General Comments:

  1. Song Folder: No issues
  2. Song Setup: AR8.2 on the Platter leaves a huge gap from Salad when the density isn't especially high. AR8 would be fine here. Also, taikos don't have a spinner at the end so the ending time is inconsistent with the ctb diffs. Nothing wrong with this, I just want to know if it's intentional or not.
  3. Metadata: Do you have a reliable source? I couldn't find this song anywhere lol
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: No issues

Difficulty-Specific Comments:

Cup
  1. 00:04:085 (3) - NC here since this combo stretches to 9 notes and you follow an 8 beat NC pattern for the rest of the song
  2. 00:06:119 (6,7,1) - Could do with more spacing here, this plays awkwardly atm as you have a stuttering motion where short taps are required. Additionally, 00:06:797 (1,1,3,3) - could all be made more horizontal or curved a little more for a more interesting playing experience. I know this is a Cup, but you can still make it fun to play
  3. 00:33:916 (1,1) - Because these curve back in slightly at the repeat arrow, the slider paths feel squashed causing a less than optimal droplet formation new players might struggle with. Better to make the repeat the furthest part of the curve for better flow
  4. 00:43:238 (4,1) - Tricky spacing for a Cup, especially right after the previous movement. Consider reducing
  5. 01:37:645 (1,2) - Awkward curves create a weird flow for the player with an unexpected direction change. Even though it's small, I feel a more normal flow would be better here
  6. 01:45:272 (3,4) - Odd rhythm choice here, since you have a weak head / strong tail on (3) and skip two strong synth beats on (4). Something like this would fit much better

Salad
  1. 00:03:746 (5,1) - 00:06:458 (5,1) - etc. Ambiguous spacing which might confuse the player as to whether or not to dash. For weak sounds early in the song, I'd reduce thesre to be caught more easily without dash. If you want to clarify anything as a dash, make it 00:11:882 (2,1)
  2. 00:28:153 (5,1) - 00:30:865 (5,1) - 00:33:577 (6,1) - etc. If sounds like these are intended for jumps, you really need more spacing here.
  3. 00:42:899 (1) - I don't see a reason to NC here. The beat isn't that strong, there's no jump and the combo isn't excessively long
  4. 01:27:475 (2,3,1) - Incorrect emphasis, why jump to (3) but not (1) which is stronger and starts the kiai?
  5. 01:38:153 (4,5) - Dashing into antiflow will be very difficult for newer players. Consider a more normal flow here
  6. 01:39:001 (1,2,3,4,1,2,3,4) - Whilst these are angled enough to be caught by stacking, new players will naturally follow the slider path as closely as possible, making this much harder than it should be. Fewer direction changes and smoother flow please
  7. 01:42:899 (3,4) - Why is there a 1/2 dash here when you have no dashes to strong cymbal+synth sounds like 01:43:407 (4,5,1) - 01:45:272 (3,4) - 01:48:323 (3,4,5) - etc.?
All in all there are a lot of confusing spacings in this diff where jumps I think are intended, but not executed properly.

Platter
  1. 00:06:458 (6,1) - There are no other hypers in the calm intro section so it feels odd to have one here. I'd make this a regular dash instead
  2. 00:08:831 (5,6,7,8) - Pitch is noticeably different from previous 4plets, so consider an alternative pattern here for variety
  3. 00:11:204 (2,3) - Really harsh jump for a non-hyper in a calm part of the song. Please reduce this
  4. 00:13:577 (3) - 00:16:289 (5) - NC these for more manageable combo lengths please
  5. 00:24:255 (4) - Missing NC? This combo is really long and following combos are much shorter than this
  6. 00:30:018 (4) - 00:35:272 (5) - 00:37:984 (5) - etc. missing NCs
  7. 00:49:679 (3) - Poor emphasis by ending the slider on a strong sound. Either move 00:49:509 (2,3) forward 1/2 and add a circle at 00:49:340 - or do the same but with (3) as a circle (if you want that 1/1 pause to 00:50:187 (1) - still)
  8. 01:00:187 (5) - These would be better separated as two circles since they are both strong, clearly distinguishable sounds with no held note between them. You could maybe add a little jump here to emphasise that
  9. 01:21:712 (5,6) - This antiflow into dash into antiflow is pretty awkward for this level of difficulty. better to make (5) three circles moving right, and making (6) face right also instead of left for smoother flow
  10. 01:31:543 (3,4) - Strong sound on slider tail, swapping the order of these would play better imo
  11. 01:41:035 (4) - Why no NC here when you NC'd all previous instances? Tbh I think these are fine without the NC, but please make them consistent either way
  12. 01:43:746 (5) - Separate into two 1/2 sliders with a jump, that strong cymbal sound loses a lot of emphasis as a repeat tick
  13. 01:38:323 (1,2) - Unexpected direction change is uncomfortable to play imo, would be better if (2) was on the right of (1)
  14. 01:49:170 (1,1) - 1/2 spacing should be left between notes and spinner starts in Platter diffs over 120BPM, so please start the spinner 1/2 later at 01:50:018 instead
I actually like this diff a lot, but there are quite a lot of strong regular dashes that I feel are excessive for this difficulty that bring it down slightly. I'd go over this once or twice to make things a tiny bit more comfortable

Rain
  1. 00:27:814 (5,6) - Spacing is very low here making it easy to overshoot and miss the hyper, consider increasing this a little
  2. 00:31:543 (2,3) - Very harsh for a non-hyper, either make this a hyper or reduce considerably
  3. 00:34:594 (1) - 00:37:306 (1) - NCs here feel unnecessary, no real strong sounds or patterns to require them and combo length isn't an issue
  4. 00:47:136 (4,1) - Not as bad as 00:31:543 (2,3) but could still do with being nerfed a little imo, especially since you're in a calmer section here
  5. 01:30:187 (3) - NC would be nice here to break up this long combo like you did for 01:28:831 (1) -
  6. 01:31:543 (6,1) - Swap NC, NC for just one note is really unnecessary
  7. 01:38:746 (6,7,8,1) - This feels excessive for a Rain, rapidly chained, strong inverted 1/4 hypers... A more normal flow would fit better if you want to keep the hypers here
  8. 01:41:035 (1) - Separating these and adding a direction change would be nice since the tail is a stronger beat than in previous patterns
  9. 01:42:899 (1) - Such a strong sound on a slider tail loses a lot of emphasis here, consider separating these and adding a jump
  10. 01:47:136 (1,2,3,4,5,6,1,2,3,4,5,6) - This is way too excessive for a Rain, regular dashes and a hyper at 01:47:645 (6,1) and 01:48:323 (6,1) would play much better for a level of this difficulty

This is all from me. If you have any questions or want to discuss things further, please don't hesitate to get back to me and I'll see what I can do to help.

Good luck! (:
Topic Starter
Bunnrei
the tumblr post is the most reliable source for metadata since it's literally the only source of metadata, dokuro never posted this in any other site

and the artist is what was written in the audio file

will reply to the rest after exams xd
Vulkin

JBHyperion wrote:

The latest M4M of all time anything works i guess lol

General Comments:
[notice][list][*][b]Song Setup:Also, taikos don't have a spinner at the end so the ending time is inconsistent with the ctb diffs. Nothing wrong with this, I just want to know if it's intentional or not.
Oh yeah i forgot to put them, lol, thanks for reminding me :D
xtrem3x
Random Mods


General:

don = d
kat = k
Big Don = D
Big Kat = K

Uncheck Widescreen Support.


VulKantan

  • Sube el OD a 4...

    desde el inicio hasta 00:12:221- mejor dejalo con nota roja cada 4 lineas blancas ... no veo muy necesario variar el ritmo o meterle notas extras a esta seccion.

    01:24:763 - Esta nota cambiala de color, no tiene variación comparandola a las 3 anteriores.

    01:42:051 - definitivamente acá hace falta otra nota azul, ademas de que es kiai debería haber aunque sea 2 o 3 montones de 5 notas.

    Borra el spinner ... aunque parezca que lo necesite lo mejor sería no facilitar tantos puntos para los que lo intentan con HR.


Vulkutsuu

  • 00:20:357 - cambia esta nota a k ... tiene ese sonido de pitido fuerte.

    00:29:679 - esta nota muevela una linea hacia atras ... donde anda pareciera que quieres confundir al jugador.

    00:32:560 - en esta parte sigues los golpes de platillo con rojas, pero veo que desvarias en esta parte, es mejor dejarla como d d d k D

    00:35:950 (68,70) - cambia los colores de esas notas.

    00:41:712 - cambia el color de esta nota para dejar mas destacada la siguiente ... incluso podrías dejarla como K para enfatizarla aun mas.

    00:44:763 (90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108) - en este punto suena algo extraño, podrías cambiarlo a algo como ... k k k d k k d k k kkk d k k kdk k (?)

    01:24:085 (185,186) - creo que haría falta un ctrl+g en esta parte.
    01:29:509 (201,203) - lo mismo con estas 2

    01:40:696 - en esta parte si haría falta que cambies el color de la nota para al menos variar un poco la secuencia. (en el aspecto de seguir los pitidos altos)
    01:41:374 (240,241) - ctrl+g para complementar lo de arriba

    01:48:492 - a cambiar de color esta nota tambien.


Vulkashii

  • HP/OD = 4.5 o por default en 5

    00:10:685 - cambiala a k ...

    00:14:933 (63,64,65) - agregales finish .. son muy obvios esos golpes.
    00.17:645 - igual a esta finish.

    00:20:187 - Borra esta y ...
    00:21:882 - esta tambien ... mas que nada para evadir el hecho de que esta secuencia está algo larga.

    00:39:340 - falta un finish acá..
    00:41:882 (195,196,197,198,199,201) - en estas tambien...
    00:44:763 - acá tambien...
    00:54:255 (247,256) - igual con estas ...

    00:59:509 - Borra esta para evadir lo larga de esta secuencia.

    01:28:153 - y la nota grande de acá?? .. debería ser Rule el poner una grande acá para anunciar el Kiai XD

    01:33:577 (435,441) - mas finish en estas notas...

    01:49:848 - cambia esta a azul y agrega el spinner como lo mencioné en Oni.


VulkOni

  • HP/OD = 5

    00:01:374 - inicialo con una nota grande...

    00:02:051 - sería mejor si sigues el sonido alto de esta seccion ... asi que estas 3 notas cambialas a k k d
    00:02:729 - esto en k d k
    00:03:407 (10,11,12,13,14,15,16) - k d k k k d k
    00:04:763 (17,18,19) - k k d
    00:05:441 (20,21,22) - k d k
    00:06:119 (23,24,25,26,27,28,29) - k d k k k d k
    00:07:475 (30,31,32) - k k d
    00:08:153 (33,34,35) - k d k

    00:10:187 (43,44,45) - a variarle un poco acá dejandolo d k d

    00:12:560 - agregale finish a esta nota.

    00:14:933 (69,70,71) - en esta seccion tiene sonidos de golpe especificos, asi que dejalo en forma D D K

    00:17:560 - Borra esta nota y la siguiente le agregas finish, para enfatizarla mas.

    00:31:204 - Agrega un finish a esta nota.
    00:31:882 - igual
    00:32:560 - otra mas
    00:32:899 - otra mas
    00:33:238 - y esta tambien.

    00:42:051 - en esta parte sale mejor si cambias los colores a kkkkd kkkkd para enfocar en el sonido alto...

    00:52:221 (299,300) - un ctrl+g en estas notas

    00:57:729 - falta una nota acá .. preferiblemente una k por que tiene hasta para poner un 1/6 pero eso sería para Inner.

    01:18:831 - aqui agrega una d
    01:19:170 - igual acá ...
    01:21:543 - otro acá ...
    01:22:221 - otro acá ...

    01:22:560 - esta cambiala a d por que en la siguientes notas suena como cascabel y esta no concuerda con el resto.

    01:39:170 (609,610,611,612,613,614,615,616,617,618,619,620,621,622,623,624) - kkkd (y así lo repites hasta donde llegue ... 01:41:712- ) suena mas acorde.

    01:49:509 - aquí cambialo a ddddk (por que la ultima nota no suenta tan fuerte para ser grande) y un spinner despues de estas notas desde 01:49:933- hasta 01:53:916-


VulkInner

  • Desde el inicio hasta 00:12:221- tal como lo dije en kantan tiene un ritmo algo desviado, sería preferible que cambies toda esa sección por puras notas en 1/2 (claro, rellenando todos los espacios vacios tambien) ... no puedo poner algo especifico, asi que intenta un buen ritmo.

    00:14:933 (81,82,83) - Que sean mejor notas grandes ...

    00:21:712 - en esta seccion mejor cambia ese slider y spinner por notas ... 00:21:712- a 00:22:221- Pura nota roja en 1/4 (tambien quitandole el finish a la 1ra nota) //// 00:22:390- a 00:22:899- Pura nota azul igual en 1/4...

    00:23:068 - Cambia esta nota a D .. para anunciar tu nueva secuencia, ademas del kiai.

    00:24:594 - aquí falta que la cambies a k para seguir los tonos altos.
    00:26:119 - lo mismo.
    00:30:018 - lo mismo.

    00:31:204 - en esta mejor hazla nota D.
    00:31:882 - lo mismo.
    00:32:560 (66,68,70) - lo mismo con estas tambien.

    00:33:916 - esta parte para seguir mejor el bass y los sonidos de fondo extras preferiría algo como d k d d k
    00:35:950 - cambiale el color a esta nota para continuar enfocandolo como en el punto anterior.
    00:36:628 - desde acá de acuerdo a los 2 puntos anteriores sería mejor la misma secuencia d k d d k

    00:38:916 - borra esta nota
    00:39:340 - agregale finish a esta.

    00:43:746 - esta nota no sigue el sonido de platillo, cambiala a d.

    00:46:967 - cambia ese triple a ... k d k

    00:47:136- hasta 00:55:611- .. se ve raro con esos espacios vacios, mejor rellenalos y que sufran todos XD!.
    00:47:306 - cambiala a k para complementar el punto anterior.
    00:48:323 - contrario al triple del punto anterior esta sería buena como d k d ...

    00:59:848 - cambia esta nota a roja .. ademas de que tiene un sonido hueco sería para variarla un poco.

    01:00:865 - este stream tiene un solo sonido, asi que es mejor que cambies esta nota a roja.

    01:11:797 - para variar un poco esta parte sería preferible que esta la cambies a k.

    01:15:950 - esta se vería mejor si la cambias a kdkkk

    01:17:136 - este 1/6 igual sería mas consistente si lo cambias a dddk

    01:22:221 - que estas 7 notas queden igual que en 01:11:374-

    01:29:679 (514,515,516) - dejalas como ddk (?)

    01:32:390 (535,536,537) - estas quedarían mejor kdk que ddk por que tiene un sonido alto en la 1ra.

    01:44:170 - Borra esta nota, al parecer no hay sonido para seguir en esta parte.

    01:46:797 - esto es RULE ... modificalo para darle prioridad a la nota grande o quitale el finish.

Complete -w-
Topic Starter
Bunnrei
i lov ur ava
Cosmolade

Chara wrote:

i lov ur ava
(☞゚∀゚)☞
Vulkin

xtrem3x wrote:

VulkOni
[list]
HP/OD = 5 Nope, quiero un OD6 para que el jugador se acostumbre con la precision necesaria para el inner

00:57:729 - falta una nota acá .. preferiblemente una k por que tiene hasta para poner un 1/6 pero eso sería para Inner. me suena mejor sin esa nota
]
Gracias por el mod <3
lo que no se menciono se aplico
arigatou <3
Topic Starter
Bunnrei

JBHyperion wrote:

The latest M4M of all time

Difficulty-Specific Comments:

Cup
  1. 01:45:272 (3,4) - Odd rhythm choice here, since you have a weak head / strong tail on (3) and skip two strong synth beats on (4). Something like this would fit much better will try to change it up a bit, will think about it tho since there are two rhythms that can be followed here

Salad
All applied!

Platter
  1. 01:38:323 (1,2) - Unexpected direction change is uncomfortable to play imo, would be better if (2) was on the right of (1) maybe nerfed it, temporary change tho

Rain
All applied!
sweet mother of nerfs

thanks!
SYAHME
Disqualified please, so over sweet diff name xD.
Vulkin

xtrem3x wrote:

VulkInner

  • Desde el inicio hasta 00:12:221- tal como lo dije en kantan tiene un ritmo algo desviado, sería preferible que cambies toda esa sección por puras notas en 1/2 (claro, rellenando todos los espacios vacios tambien) ... no puedo poner algo especifico, asi que intenta un buen ritmo. eso lo haria algo muy simple en mi opinion, mejor lo dejo asi

    00:47:136- hasta 00:55:611- .. se ve raro con esos espacios vacios, mejor rellenalos y que sufran todos XD!. xD ya lo habia intentado, pero se quejaron y me obligaron a sacarlo ;w;
    00:47:306 - cambiala a k para complementar el punto anterior.^

    01:29:679 (514,515,516) - dejalas como ddk (?) mejor como dkk
Como siempre aplicado lo que no fue mencionado
Muchisimas gracias por el mod <3 (de nuevo)

https://puu.sh/qYt8m/90301d83ef.zip
Catgirl
there's 3 double notes in the inner oni at around 01:22:305, please remove
Vulkin

Catgirl wrote:

there's 3 double notes in the inner oni at around 01:22:305, please remove
how the hell did those get there lol
fixed
osu file format v14

[General]
AudioFilename: fluffy.mp3
AudioLeadIn: 0
PreviewTime: 88153
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12221,23068,33916,44763,55611,66458
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.699998

[Metadata]
Title:dreeeeam
TitleUnicode:dreeeeam ・∀・
Artist:dors k(uro)
ArtistUnicode:dors k(uro)
Creator:Chara
Version:Vulkin's Inner Oni
Source:UNDERTALE
Tags:dm dokuro kors k smooooch beatmania iidx 16 empress candy spaghetti rave toby radiation fox asriel dreemurr hopes and dreams save the world vulkin guitarlol raianshimuzu
BeatmapID:1000794
BeatmapSetID:444696

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:8
ApproachRate:9.5
SliderMultiplier:1.39999991989136
SliderTickRate:2

[Events]
//Background and Video events
0,0,"goatbro.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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44763,-100,4,1,0,100,0,0
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109848,-100,4,1,0,100,0,0


[Colours]
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Combo2 : 255,128,255
Combo3 : 0,255,0
Combo4 : 128,255,255

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Hunter Howl
R.i.p.
Rocma
I love you
Kingkevin30
I hope you are still going for ranked with this Mapset, even though it got loved. :o
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