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Meramipop - Sanae-san

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Topic Starter
Natteke desu
please
thanks happyrocket
Nokris
@Damnae 05:13:893 - one of your letter scaling down here, why? (3093.png)
Damnae

Reya wrote:

@Damnae 05:13:893 - one of your letter scaling down here, why? (3093.png)
Because it's a strong independent green letter who don't need no fixed scaling.
Topic Starter
Natteke desu
damnae let's play some diablo
Damnae
ok
liar
Topic Starter
Natteke desu
dam sorry wasn't serious
Voxnola
poke
Asahina Momoko
cool :)
Shiguri
friendly timing by friendly weeb sanae-san
340188,600,4,2,1,65,1,0
340788,476.190476190476,4,2,1,65,1,0
341264,521.739130434783,4,2,1,65,1,0
341785,545.454545454546,4,2,1,65,1,0
342330,357.142857142857,4,2,1,65,1,0
Topic Starter
Natteke desu
so billion of blankets were fixed, same goes for stacks, as for spacing changes: there were bunch for example 03:45:813 (3,1) - this one is WAY BETTER TO PLAY NOW, 03:58:134 (5,1) - this have a better emphazise, etc. Applied almost every hitsound suggestions urushi gave me, and sum nazi stuff from taeyang (i aware of 1/6s on piano, but i don't really want to add any becaue they would be too bitchy gameplay-wice and since there still exist 1/4 part in the song i'd keep it as it is) Also 05:08:938 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2) - should be a bit easier to play now

so about reya's suggestions: there were couple about playability of patterns such as 02:29:027 (1,2,3,1,2,3,4,1,2,3,1,2,3) - what was even more harder to play before
Irreversible
1
02:35 Irreversible: can you adjust the combo colerz slightly
02:35 Irreversible: so they aren't exactly the same at points
02:35 Irreversible: 04:02:866 (4,1) - pretty similar i mean
02:36 Irreversible: 1 +2 are a bit similar
02:36 Irreversible: 4 + 5
02:38 EvilElvis: sur
02:39 EvilElvis: any suggestions?
02:39 Irreversible: 03:45:456 (2,3,1,2,3) -
02:39 Irreversible: are you sure it plays good
02:39 Irreversible: i have my doubts
02:40 EvilElvis: well, honestly i was playing it when 03:45:902 (1) - was ctrl+g
02:40 EvilElvis: so idk
02:40 EvilElvis: but ok i'll come up with something
02:40 EvilElvis: also
02:40 EvilElvis: about colors
02:40 EvilElvis: any suggestions of colors?
02:41 Irreversible: hmm not really
02:41 EvilElvis: but i want to all of them green
02:41 Irreversible: just make
02:41 Irreversible: darker or
02:41 Irreversible: lighter
02:41 Irreversible: XD
02:41 Irreversible: 01:09:027 - what about adding some spicy circles here? i can hear something in the bg 01:09:384 - 01:09:741 -
02:42 Irreversible: 01:15:456 (1,2,3,1,2,1) - i also feel like too much movement is here, but this time01:15:456 (1,2,3) - seems a bit too much
02:42 EvilElvis: well, ye, but i don't really into them because i want to highlight vocals
02:42 Irreversible: okay :3
02:43 EvilElvis: what if
02:43 EvilElvis: https://osu.ppy.sh/ss/5987123
02:43 Irreversible: the dark green 123
02:43 Irreversible: isn't it a bit too sharp
02:43 Irreversible: ?
02:44 Irreversible: 02:30:545 (1,2,3,4,5,6,7,8) - can u add some more hitsounds here, it is so silent i'm confused because i thought it's somehow +/2
02:44 Irreversible: 1/2
02:44 EvilElvis: https://osu.ppy.sh/ss/5987136
02:44 Irreversible: perfect!
02:45 EvilElvis: well, i tried to add sum normalhits
02:45 EvilElvis: thought there is not that much difference
02:45 Irreversible: you failed
02:45 Irreversible: xddddd
02:45 Irreversible: jk
02:45 EvilElvis: i blaem drums
02:46 EvilElvis: also
02:46 EvilElvis: 03:45:456 (2,3,1,2,3) - now https://osu.ppy.sh/ss/5987141
02:46 Irreversible: niz
02:47 Irreversible: 05:10:634 (3,4,1,2,1,2,1) - kinda has no hitsounds too
02:47 EvilElvis: there is
02:47 Irreversible: but is so silent
02:47 EvilElvis: they just sound
02:47 EvilElvis: o
02:47 EvilElvis: i have an idea
02:47 EvilElvis: too similliar
02:47 Irreversible: i don't hear it :(
02:47 EvilElvis: lemme try
02:48 Irreversible: 05:29:474 (5) - this is weird, shouldn't it be like 05:29:831 (7) - ?
02:48 EvilElvis: try to increase sound by 10% only for 05:10:634 (3,4,1,2,1,2) - these
02:49 Irreversible: i don't even hear it with 100%
02:49 EvilElvis: what do you exactly mean?
02:49 Irreversible: i just don't hear it
02:49 Irreversible: XD
02:49 EvilElvis: ok lemme try to fuck up with normal hitsounds then
02:49 EvilElvis: i meant the last one point
02:50 EvilElvis: you mentoined
02:50 Irreversible: ok
02:50 EvilElvis: what is weird about this?
02:50 Irreversible: ah
02:50 Irreversible: i think
02:50 Irreversible: 5678
02:50 Irreversible: are like
02:50 Irreversible: one pattern
02:50 Irreversible: but 5 is straight slider lol
02:50 Irreversible: i feel like http://puu.sh/qVGMd/49b03fb13c.jpg
02:51 EvilElvis: well, honestly idea was making straight slider and then blanket it with curved
02:51 EvilElvis: but i hadn't enought free space to
02:51 EvilElvis: so i did what i did
02:51 EvilElvis: xd
02:51 Irreversible: XD
02:52 EvilElvis: also you can hear 05:29:652 (6) - how sound here a bit other than at the straight one
02:52 EvilElvis: thats why i wanted to blanked it at the first place

Good map, not much to complain~ Fixed some stuff that could cause playability breaks and adjusted the combo colours.
Voxnola
Same
Topic Starter
Natteke desu
samE
athyriel
Looks very nice, looking forward to this being ranked!
Kagetsu
[General]
  1. metadata?
[Behind you!]
  1. 00:11:974 (1) - is there any reason for the NC here? i mean... 00:11:616 (1,2,1,2) - sounds equal to 00:12:331 (1,2,3,4) - so, i would put a NC on 00:12:688 - or either remove it from 00:11:974 (1) - (wow some quality mod here)
  2. 00:28:402 (4,5,6) - why so different spacing? looks messy tbh ):
  3. 01:00:099 (11,1) - i think the spacing between these 2 is a bit exaggerated for this section, i get ur intention of emphasizing piano but it looks overdone when even stuff like 01:53:849 (5,1) - are less spaced
  4. 02:15:009 (4,5,6,7) - i guess your idea was to increase the spacing as the music builds up but it doesn't really make any difference while playing, it just looks uneven imo... moving 02:15:009 (4) - to x:152 y:276 might help
  5. 02:50:724 (4,1) - the rhythm choice isn't the best to me, the beat on 02:51:081 - is super strong so relying it to the slidertail doesn't play/sound well, i think you can take the rhythm from 02:39:116 (3,4) - it sounds way better
  6. 04:47:375 (1) - auto (aka spinning 477 consistently) barely reaches 1k score in this spinner , so normal players who only can spin 250 (like me) will tend to break the combo here s: i think it's better if you just remove the spinner, considering that the map doesn't have breaks, mouse players will thank you a lot
  7. 05:31:795 (2,3,4,5,6) - i think you should avoid to cover the sliderpath in this way, it isn't unrankable in its current state, but definitely on the edge
thats all !
Topic Starter
Natteke desu

Kagetsu wrote:

[General]
  1. metadata?
[Behind you!]
  1. 00:11:974 (1) - is there any reason for the NC here? i mean... 00:11:616 (1,2,1,2) - sounds equal to 00:12:331 (1,2,3,4) - so, i would put a NC on 00:12:688 - or either remove it from 00:11:974 (1) - (wow some quality mod here)
    both 00:11:616 (1,2,1,2) - was made in pruporse of patterning and highligting piano what have kinda other pitch than 00:12:331 (1,2,3,4) -
  2. 00:28:402 (4,5,6) - why so different spacing? looks messy tbh ):
    fixed
  3. 01:00:099 (11,1) - i think the spacing between these 2 is a bit exaggerated for this section, i get ur intention of emphasizing piano but it looks overdone when even stuff like 01:53:849 (5,1) - are less spaced
    same
  4. 02:15:009 (4,5,6,7) - i guess your idea was to increase the spacing as the music builds up but it doesn't really make any difference while playing, it just looks uneven imo... moving 02:15:009 (4) - to x:152 y:276 might help
    well i honestly i just failed spacing
  5. 02:50:724 (4,1) - the rhythm choice isn't the best to me, the beat on 02:51:081 - is super strong so relying it to the slidertail doesn't play/sound well, i think you can take the rhythm from 02:39:116 (3,4) - it sounds way better
    are you sure you didn't mistaked with link? I honestly don't hear any strong samples on the blue tick
  6. 04:47:375 (1) - auto (aka spinning 477 consistently) barely reaches 1k score in this spinner , so normal players who only can spin 250 (like me) will tend to break the combo here s: i think it's better if you just remove the spinner, considering that the map doesn't have breaks, mouse players will thank you a lot
  7. 05:31:795 (2,3,4,5,6) - i think you should avoid to cover the sliderpath in this way, it isn't unrankable in its current state, but definitely on the edge
    both these fixed
thats all !
okay got a wrong metadata and now, considering link below it was changed to the right one
http://www.rd-sounds.com/C82_katari_t.html
Kagetsu
rebubbling #1 because of wrong metadata
Irreversible
rechecked

thanks for issueing the metadata~
Lasse
did irc for some minor fixes and changed like two patterns a bit
added merami to tags cause website search sucks
and 2 volume changes at the end
log
2016-09-01 18:29 Lasse: you can np me the thing, I'll consider after eating lol
2016-09-01 18:30 EvilElvis: o
2016-09-01 18:30 EvilElvis: ACTION is listening to [http://osu.ppy.sh/b/1049018 Meramipop - Sanae-san]
2016-09-01 18:30 EvilElvis: there is np
2016-09-01 18:30 EvilElvis: got two bubbles already so i look for somebody who will give me the flame
2016-09-01 18:47 Lasse: "i swear to god you better not try singletap this" : (
2016-09-01 18:50 EvilElvis: well, at least i was honest :D
2016-09-01 18:53 Lasse: 01:15:456 (1,2,3,1,2,1) - guess the comboing here is supposed to follow vocals? shouldnt 01:26:884 (1,2,3,4,5) - be the same then?
2016-09-01 18:56 EvilElvis: sorry was out of place
2016-09-01 18:57 EvilElvis: well, in this case i wanted to highlight spacing change
2016-09-01 18:58 Lasse: ye, it's fine
2016-09-01 18:58 EvilElvis: also sorta patterning stuff because some mods ago that was other kind of thing
2016-09-01 18:59 Lasse: 01:53:581 (2,3,4,5,1) - I tried this quite a few times now and movement feels so forced there with how leading the 2-3-4-5 is. rotating that or flipping it seems way better angle wise to me.
2016-09-01 19:00 Lasse: you already have multiple spacing changes paired with 1/4 jumps in that pattern so making the angle a bit nicer would help
2016-09-01 19:00 Lasse: http://i.imgur.com/To2UBOK.jpg or idk
2016-09-01 19:02 EvilElvis: huum, idk, i'd like to keep it as it is because i actually like how pattern looks, but since you're not first who note this i'll try to come with something else
2016-09-01 19:03 EvilElvis: lemme try to screw a little with this thingie
2016-09-01 19:04 EvilElvis: https://osu.ppy.sh/ss/5991639 what do you think about this?
2016-09-01 19:05 Lasse: it's just, how the 4notes make for circular movement, then 5-1 pretty much cuts into it just to make the same circular thing after it
2016-09-01 19:05 Lasse: that one looks better
2016-09-01 19:05 Lasse: is misread teh direction of the second part on first looks on thescreenshot cause of the nc lol
2016-09-01 19:06 EvilElvis: ya
2016-09-01 19:06 Lasse: 03:30:188 (1,2,3,4) - tilted by autostack aesthetics - _
2016-09-01 19:07 EvilElvis: i didn't changed direction just adjusted angle a bit
2016-09-01 19:07 EvilElvis: fixed - ___-
2016-09-01 19:07 Lasse: the one on the screenshot looks way nicer yes
2016-09-01 19:09 Lasse: k the second occurance of that plays fine
2016-09-01 19:10 EvilElvis: 05:09:295 (1,2,3,4) - a bit far from where you are at the moment but i changed this to https://osu.ppy.sh/ss/5991698
2016-09-01 19:12 Lasse: both look fine for me
2016-09-01 19:13 EvilElvis: well, i just thought that this would help with keeping circular movement
2016-09-01 19:15 Lasse: 04:47:331 (1) - dont you want some normal whistle or whatever on the sliderbody?
2016-09-01 19:16 EvilElvis: o
2016-09-01 19:16 EvilElvis: great idea
2016-09-01 19:22 Lasse: k, other things seem fine to me
2016-09-01 19:22 Lasse: update then
2016-09-01 19:22 EvilElvis: oo
2016-09-01 19:22 Lasse: shows possible delay for one of the hitsounds but I checked the file and it looks totally fine
2016-09-01 19:23 EvilElvis: oh, thank you
2016-09-01 19:23 EvilElvis: updated btw
2016-09-01 19:24 Lasse: 04:47:331 (1) - sliderbody sampleset to auto or soft and addition to normal, so it uses soft tick, normal is kinda annoying here
2016-09-01 19:25 EvilElvis: done sir
2016-09-01 19:28 Lasse: okay 01:53:581 (2,3,4,5,1,1,1,1,1,1) - plays a bit better now
2016-09-01 19:29 EvilElvis: hope so
2016-09-01 19:34 Lasse: ok, last thing. you could put merami in tags since the website search sucks and doesnt show it right now if you search for that lol
2016-09-01 19:34 EvilElvis: oh
2016-09-01 19:34 EvilElvis: sure
2016-09-01 19:34 Lasse: also volume of the ending timing points
2016-09-01 19:34 Lasse: 05:41:264 (1) - is barely audible and 65%
2016-09-01 19:34 Lasse: like the music is barely audible, not the hitsound
2016-09-01 19:35 Lasse: 05:40:788 (1,1) - those two should prob be lower volume
2016-09-01 19:36 EvilElvis: 05:40:788 (1) - is 35 05:41:264 (1) - 45 05:41:785 (1) - 55 now
2016-09-01 19:36 EvilElvis: sooo should i update?
2016-09-01 19:36 Lasse: ye
2016-09-01 19:37 EvilElvis: done
2016-09-01 19:37 Lasse: yes, better now
2016-09-01 19:38 Lasse: k, I'll qualify then if there is nothing else you want to change
2016-09-01 19:38 EvilElvis: ye i think my body is totally ready
Topic Starter
Natteke desu
thank you m8!
Myxo
Absolutely wonderful! ♥
Mao
Grats <3
Topic Starter
Natteke desu
thank you my red friends ♥
Mint
awesome !!
Nokris
i love you, Elbis
Topic Starter
Natteke desu
thank you people
Akitoshi
Woa that was fast, Grats! :D
Enon
masterpiece
Beige
gratz o_o\
Yohanes
I've been waiting someone to map this song for so long...
Gratz! :D
ac8129464363
congratulate
domSaur

deetz wrote:

congratulate
we definitely need more diao ye zong
Topic Starter
Natteke desu
i agree
thanks guys!
Flask
omg
rui
Congratulate
cool map!
Mikii
gratz!
that was quick
Topic Starter
Natteke desu
thaaaankee
Rapthorn
I said it before and ill say it now, great fucking job dude
Weber
THIS

MAP

IS

SO

MUCH

FUCKING

FUN
Topic Starter
Natteke desu
T a N k

Y O u

P e O p L e

I

G l A d

Y O u

L i K e D

I

A p P R e C i A t e

T H I s
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