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Anamanaguchi - Pop It

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Topic Starter
Bonsai
This beatmap was submitted using in-game submission on Freitag, 4. August 2017 at 17:51:00

Artist: Anamanaguchi
Title: Pop It
Tags: Pop_It feat. meesh彡☆ Electro Chiptune Bitpop idk
BPM: 115
Filesize: 32511kb
Play Time: 03:38
Difficulties Available:
  1. Extra (4,69 stars, 780 notes)
  2. Hard (2,62 stars, 370 notes)
  3. Insane (3,76 stars, 645 notes)
  4. Normal (1,85 stars, 255 notes)
Download: Anamanaguchi - Pop It
Download: Anamanaguchi - Pop It (no video)
Information: Scores/Beatmap Listing
---------------

feat. meesh彡☆

If you're playing without video, make sure to deactivate the storyboard too, otherwise you're gonna have a black screen for half of the map!

also check out this great remix by Shirobon!


ZekeyHache
You did it ;w;
Vell
free wifi!
Zectro

Vell wrote:

free wifi!
LOL

great song extremely fun map
Feb
i have no wifi at home
J1NX1337
This took way longer than it should have (blame Vegas for crashing every other second) :lol:

Edited the background video by adding fading effects, as requested. :D

Updated video with editing
Topic Starter
Bonsai
Izzywing
is good

never stop mapping
pkhg
i lied
idk how to mod this gl
Topic Starter
Bonsai
🤔 think again
Irreversible
I thought this was ranked lol
Topic Starter
Bonsai

Irreversible wrote:

I thought this was ranked lol
be the change you want to see in the world :^PP:DDXDD:D:DD;));P
ZekeyHache
ok
Deramok
saw this in modreq, and thought i'd give it a shot as i usually rather like your mapping. didn't find much but it's something

[extra]
  1. 00:44:680 (5) - you usually have all vocals clickable untill here, so i'd just turn this into two singles. also i assume it's supposed to be in the same position as 00:45:985 (1,2) - or am i wrong there? because it's a bit off
  2. 01:02:159 (3) - 01:10:507 (3) - 01:12:594 (4) - these notes lack the emphasis that you give the claps with vocals on all other occasions in the chorus through spacing. two of them because of slider leniency, those two might be worth concidering making a slider plus single out of for the reason of not having the vocal on their ends as well.
  3. 01:08:811 (1) - might also want to ctrl g this one for similar reasons, just with the intrument this time
  4. 01:09:985 (1) - 01:14:159 (1) - also that one is especially heavy but doesn't get any increase in spacing at all like the sounds does in many other places like 01:01:637 (1) - 01:02:680 (1) -
  5. 02:32:259 (1,2,3,4,5,6,7) - you mainly follow the voices in this part if i get that right. so using a rhythm like http://puu.sh/vKDRU/30658a634e.jpg would be more representative of it. epsecially the switched 1 and 2 in the image i would recommend even if you don't want to keep vocal focus for the pattern as it also covers the drums better. the shape of the pattern could really be kept the same except for maybe the last part with the 1/8 tripple, but that can be kept as a slider for convenience too if needed.
  6. 03:18:530 (4) - i don't think this one is quite correct. i assume since the slider doesn't go untill the new meassure, you want to have it on the four sounds that start on the blue tick after the white you have it on now, which are in 1/12. so this could work maybe http://puu.sh/vKEiI/0ed32616ea.jpg
  7. 03:26:666 (4) - and then this one i don't understand at all. there is a 1/8 startig from the blue tick that goes untill the next meassure. i suppose one can cut that short and end it on the vocal on red instead, but starting it early is questionable to me.
[insane]
  1. 01:16:767 (3,4) - since you didn't map this one instrument but on the voice instead 01:18:333 (1,2,3) - this is a bit confusing as it does it the other way around in the same few seconds. these chance occur several times and it's a bit of a guessing game on which will be used each time
[hard]
  1. 00:56:420 (1) - maybe move this to the blue tick before instead to have it on the more prominent sound that you mapped on a lot in the preceeding part
  2. 02:27:810 (7) - since you go out of your way to start this on the blue with a double to catch the vocal, ending it on the next blue rather than on white would be more appropriate as that is where the next vocal comes up. you did it that way on 02:31:878 (6) - too
  3. 02:29:590 (5) - also here i'd shorten the slider and add another note on red instead. both the vocals and the instrument you mapped on with 02:28:954 (2,3,4) - would imply it. there's other similar "issues" like this and the above point in this specific part. those just make it unclear what to follow imo
  4. 03:06:835 (1) - i'd decrease the spacing and/or the sv in general in this part since it just sounds less intense than the previosu kiai with it's duller nature. seems off to map it in the same intensity.
nothing stood out as a problem to me in the normal
hi-mei
from my queue

wtf is this video
jesus

insane:
00:46:507 (1,2,3) - i guess you can make this pattern cleaner like this http://puu.sh/w4nZ7/03d915f904.jpg
00:49:115 (2,3) - ^
00:54:333 - i think theres something wrong with this hitsound
01:06:072 (2,3) - emphasis? huh
01:25:637 (1,3) - fix blanket
01:31:507 (3) - why is this curved?
01:49:115 (3,4) - blanket
01:49:767 (4,5) - ^
LOL are they fucked intentionally?
01:56:550 (7) - theres a white anchor on slider end for some reason
02:09:463 (1) - i honestly dont like the position of this slider, it feels out of place in consideration of following structure, maybe better to make http://puu.sh/w4o7L/2d9801b651.jpg
02:12:072 - 100% volume? its not even a kiai



extra:
00:09:854 (3,4) - maybe these shudnt be stacked? but these instead? 00:10:246 (4,1) -
i think the cursor shudnt be moving during this 00:10:115 - break, its just emphatically bad as it is now
00:18:985 (3,4) - is a good example of how it shud be



00:20:811 (4,4) - maybe it shud be a triplet? 00:20:811 - 00:20:876 - are the same volume wise

00:27:594 (3,4) - ctrl g it? i guess 2,3 is too large
00:35:289 (4,1) - ^^^^^
00:46:507 (4,5,1) - are you sure its shud not be filtered rhythmically? u didnt se 1/8 measures yet, meaybe it shud be a kicksldier idk.
01:03:202 (4,4) - stack?
01:03:072 (3,5) - ^

01:09:854 (6,1) - and 00:28:115 (6,1) - distance issue? huh?
02:05:289 (1,2) - 02:06:854 (6,7) - 02:07:376 (1,2) - im not a fan of stacking under slider ends, considering that you can neglect with ds of the next note, stacking under slider end is a baaaad thing in my opinion, fucks emphasis, fucks structure, fucks aesthetics.

02:37:852 - this sound needs more emphasis
02:39:378 (1,2) - so wide 02:39:632 (3,4) - and this so close? 4 is a drop, it needs more emphasis than 2.
02:41:920 - same emphasis problem
03:02:259 (7) - make it this way? http://puu.sh/w4nIo/221ec85611.png

overall i dont like this song, and its a pain to watch the video
so cringe
Juiceys
Normal:

Beats:

00:19:898 (6) - I think the sliderend should be clickable. Its a powerful note with a strong beat.

00:24:072 (6) - ^ Again because it looks like in this section you were mapping to the lyrics.\

00:53:289 (6) - ^

03:25:141 (4) - 3 circles maybe? The beat on the reverse is stronger than the head and the tail and seems misrepresented to me

Flow:

00:47:941 (3,4) - Don't like the contrast of flow here compared to the good clockwise flow of the previous notes. Maybe change (4) to a curved slider for a better flow?

00:59:550 (3,1) - Every part of this kiai has smooth flow except for this part, the flow takes a quick turn in the opposite direction the slider tail leads too while all of the other notes (and the ncs) don't.

Small nazi blankets:

01:18:333 (5,1) - This one was noticeable when i test played the diff

02:33:276 (2,3) - This one's off

Have a good day!
Smokeman
pop what ( ͡° ͜ʖ ͡°)

NM from q

"Extra"


00:11:680 (2,3,4) - yes, dont pop the wifi, ok thanks : )

00:15:463 (5) - ctrl+g'ing this could relive some of the stress of the movement towards and after this repeat slider. It spiked in aim suddenly although it the map mostly featured "reading challanges" so far. (am more concerned about the drop off 00:15:463 (5,1) - tbh)
00:18:724 (2,3) - i know those two are the same sound but they still should feel kinda different.00:18:594 (1,2) - the movement between those feels similar to 00:18:724 (2,3) - .tf you talk about smoke? say the distahnce and movement ebtween 1 and 2 is our standart regarding distance over time, then 2 to 3 has the same proprotion to our standart.
What i am trying to get at is: Even tho 00:18:724 (2,3) - sound identical and mapping them similar is somehwat intuitive. But i think the direction and momentum are not distinct enought to distinguish 00:18:594 (1,2) - from 00:18:724 (2,3) - . Tho the pattern looks clean af, some minor change like could be made like https://puu.sh/w7357/5c9c35a8e2.png which brings me to my next point.
00:18:985 (3,4) - Having 3 be like a cut version of 4 feels more in tune wiht the song, since they emphasise this cut sound. My proposition looks like in the picture above https://puu.sh/w7357/5c9c35a8e2.png
00:30:333 (1,2,3,4) - maybe you could make this funkier like 00:31:246 (1,2,3,4,5) - since it stands out like the vocals do with their percussion-sound-thingies
00:39:854 (2) - could make this a slider aswell. Feels wierd since the sounds of 00:39:594 (1,2) - are so alike and the spinner could start a blue tic later : ) [tbh, i wouldnt worry much about the filler rythm being annoying or smth since the slider ends on nothing while being followed by a slider. Imo the feeling of holding down this particular note it worth the trade-off]
00:45:985 (1,2) - if ind this kinda cool :>
00:49:767 (4,5) - i feel a less stressful transition would create some much needed contrast so 00:50:159 (1,2) - is more impactful. Say a 1/2 slider like https://puu.sh/w7JR3/3f9bdbcb62.png feels nice and brings some chage. (at 00:49:767 - there is this sound which lasts till around 00:50:028 - with a less noticeable backtrack-thingy till 00:50:159 - . 00:49:898 - having this clickable looks less intuitive if I look at it like this :/ )
00:52:767 (3,4) - kinda like this but different
00:56:420 (3,4) - 3 to four could use some contrast in regard to 00:56:159 (1,2) - . The way this pattern looks implies an equal 2-2 rythm but the music does kind of do a 2-2 rythm but the second 2 is not very similar to the first. Maybe like https://puu.sh/w7KvO/9046b56195.png
00:57:985 (1) - since this area is packed already you could instead put it somewhere else :^)
01:02:159 (3) - this a repeat aswell. 01:01:767 (2,3) - these as repeats look kinda cool imo. I also think having the transition stand out by changing the usual double single note pattern into a single one ~*contras~*
01:03:202 (4,1) - This does follow your angle preserving pattern, but the whole chorus is mapped to speedy it looked kind of unintentionally messy to me. Cheat a bit witht he angle maybe so 4 and 1 are further apart from eachother
01:06:333 (4) - maybe a note at 01:06:724 - ? It's kinda unexpected.
03:10:395 (1,2,4) - same <slider-ball fade-off>
01:10:507 (3) - same repeat thing etc. but 01:10:898 (5,1) - is kinda low spaced in mopraison so its kinda chill like this already..
01:11:811 (5,6,1,2,3,4,5) - A patern which would stand out more following the vocal-beats
01:29:941 (2,3) - feelsgoodman
01:30:854 (1,2,3,4) - 4 did feel kind of out of place :/ I can see how you would interpret that sound like this, but i feel like a slow down and smoother slider art fits better.
01:33:594 (8) - change this to a slider like 01:33:202 (6) -. pretty much this https://puu.sh/w7Mjy/a9171ac680.jpg
01:37:767 (7) - https://puu.sh/w7MlR/24fe16c6d0.jpg could be done here aswell but its kinda less cool.
02:11:289 (7) -
02:19:246 (5,6) - make these flow into eachother a bit smoother flow->curveflow. Pretty much move the second white node to the left or 02:19:246 (5) - to the left. This whole section looks crisp af muh dude :weary: :ok_hand:
03:03:276 (3,1) - smh stack?
03:22:471 (2) - ctrl+g could be and option since its kinda packed there.
03:29:208 (1) - some wiggle shit is possible here

bonsai mapping some wierd shit

sry for bad maymay
will be deinstalling after posting this

byebye
: (
Topic Starter
Bonsai
responses to Deramok, hi-mei and Juiceys
ok I guess I should apply all of those some time now lol, thanks everybody <3
I'm getting there!

Deramok wrote:

saw this in modreq, and thought i'd give it a shot as i usually rather like your mapping. didn't find much but it's something whoa, that's nice to hear that, thank you :3

[extra]
  1. 00:44:680 (5) - you usually have all vocals clickable untill here, so i'd just turn this into two singles. also i assume it's supposed to be in the same position as 00:45:985 (1,2) - or am i wrong there? because it's a bit off about the clickable-thing: ideally I'd like to emphasize both vocals and that major downbeat at the same time, but the problem here is that the context doesn't really allow it - Comparing it with 00:19:767 (5,1) you can see that there, the equivalent beat of 00:44:680 is mapped as a slidertail, which means that following it up with two clickable notes works nicely. Here however, 00:44:420 (4) is a very 'punctuated' note where a slider wouldn't fit because it wouldn't represent any holding-sound. Hence, 00:44:680 has to be clickable too (I don't wanna leave it unmapped bc that would break the 'rhythmic flow'), so if I mapped circles there I'd have three clickable notes in a row, which wouldn't emphasize the blue tick either bc it's sandwitched by the others, so I chose to just focus on the downbeat here instead. long explanation but I hope it's understandable lol
    And about it being slightly off that other note, that doesn't matter bc they are too far away from each other time-wise to be noticable, I thing I placed it slightly off bc of Autostacking and Followpoints being vertical and stuff ^^
  2. 01:02:159 (3) - 01:10:507 (3) - 01:12:594 (4) - these notes lack the emphasis that you give the claps with vocals on all other occasions in the chorus through spacing. two of them because of slider leniency, those two might be worth concidering making a slider plus single out of for the reason of not having the vocal on their ends as well. I don't think so, the first two still seem rather emphasized to me bc the previous reverse-slider force you to stop movement and start again for these notes, and for the last one I honestly just didn't feel like emphasizing anything much anymore bc it's the end of the section which got calmer and calmer over time.. It might not make direct sense, and I totally understand where you're coming from, but I don't think emphasizing everything 100% the same every time is always the best way to go ^^
  3. 01:08:811 (1) - might also want to ctrl g this one for similar reasons, just with the intrument this time again I think that's emphaized enough since there is a sharp angle and more movement-speed from (4,5) to (5,1), ctrl-g'ing would seem overdone to me
  4. 01:09:985 (1) - 01:14:159 (1) - also that one is especially heavy but doesn't get any increase in spacing at all like the sounds does in many other places like 01:01:637 (1) - 01:02:680 (1) - Yop those bugged me too already but I haven't found a way to change that yet, will keep trying ;_;
  5. 02:32:259 (1,2,3,4,5,6,7) - you mainly follow the voices in this part if i get that right. so using a rhythm like http://puu.sh/vKDRU/30658a634e.jpg would be more representative of it. epsecially the switched 1 and 2 in the image i would recommend even if you don't want to keep vocal focus for the pattern as it also covers the drums better. the shape of the pattern could really be kept the same except for maybe the last part with the 1/8 tripple, but that can be kept as a slider for convenience too if needed. The drums are something completely new here that hasn't been anywhere else though, so that's why I focus on those; The vocals are repeating the exact same rhythm four times in this section so I use every opportunity to switch to something more interesting lol
  6. 03:18:530 (4) - i don't think this one is quite correct. i assume since the slider doesn't go untill the new meassure, you want to have it on the four sounds that start on the blue tick after the white you have it on now, which are in 1/12. so this could work maybe http://puu.sh/vKEiI/0ed32616ea.jpg technically you're right, I tried to simplify it though because when listening to it in full speed you wouldn't perceive those as distinct beats and wouldn't notice that they only start at the blue tick, those notes are blending in a lot with the "uuah" of the vocals, so I tried to combine them like this bc splitting these up into circle+slider wouldn't emphasize the vocals accordingly anymore :/
  7. 03:26:666 (4) - and then this one i don't understand at all. there is a 1/8 startig from the blue tick that goes untill the next meassure. i suppose one can cut that short and end it on the vocal on red instead, but starting it early is questionable to me. I don't really understand which blue tick you mean, because I start hearing 1/8s from 03:26:602 on which then blend in with the vocals again, so I just did the same thing as before, I don't hear those 1/8s after the slider ends anymore o:
[insane]
  1. 01:16:767 (3,4) - since you didn't map this one instrument but on the voice instead 01:18:333 (1,2,3) - this is a bit confusing as it does it the other way around in the same few seconds. these chance occur several times and it's a bit of a guessing game on which will be used each time I didn't map that instrument at that particular beat, but I try to incorporate it quite often (for example right before that at 01:16:115 (1,2) -), just as much as I don't map 100% of the vocals, I just constantly try to find a nice mix between these two layers - The beat on the head of 01:18:333 is a much more intense one that got more than just the one instrument I didn't map previously, that's why I emphaize that beat in every diff (iirc), and since emphasizing it forced me to ignore the vocals at 01:18:463 I thought it would be more fitting to continue mapping that one instrument instead of the vocals - I blame the song for using a fuckton of different rhythms that are hard to simplify without constantly having the bad feeling of ignoring one aspect of the song too much ;_;
[hard]
  1. 00:56:420 (1) - maybe move this to the blue tick before instead to have it on the more prominent sound that you mapped on a lot in the preceeding part That would be way more difficult to read/play though - 3/4-gaps are generally harder to grasp than 1/2s or 1/1s or 1/4s, so since this is a unique spot here I made it easier to catch. (ofc I use 3/4 quite often in the map, but I try to only use it at spots that are similar to a previous spot where I introduced that rhythm by trying to map around it with 1/2s and 1/4s early - Basically polarity I guess lol)
  2. 02:27:810 (7) - since you go out of your way to start this on the blue with a double to catch the vocal, ending it on the next blue rather than on white would be more appropriate as that is where the next vocal comes up. you did it that way on 02:31:878 (6) - too Here we have the problem of different contexts again: At 02:28:319 there is a strong vocal note that I wanna map. If I shorten that previous slider, the big white tick would either be unmapped, which I heavily dislike bc it's important for the general rhythmic flow, or I map it all by inserting 1/4s like this, which I heavily dislike because it would feel way to dense for this section and don't emphasize anything anymore because there are just too many notes, which left me with this being the only option here. I actually did the same at 02:35:946 (5,1) and 02:40:013 (5,1) too, 02:31:878 (6,1) is the only exception to that because as mentioned in the Extra-mod I definitely want to prioritize the drums here, hence I don't need to map 02:32:386 anymore, hence this spot doesn't become too dense if I shorten the slider. I am aware that this is not an ideal solution, but I simply lack the means to find a solution that I lack better; Always try thinking your advise through to the end because applying it ("ending it earlier") raises other problems ^^
  3. 02:29:590 (5) - also here i'd shorten the slider and add another note on red instead. both the vocals and the instrument you mapped on with 02:28:954 (2,3,4) - would imply it. there's other similar "issues" like this and the above point in this specific part. those just make it unclear what to follow imo Both vocals and instrumentals still have their stronger note on the red tick instead of the blue (due to natural rhythm priority), I just wanted to keep these a bit less dense as that fits better with the rest of the section imo (like for example the sliders from the previous point, as they are leaving out notes too, so I didn't want to leave those as the only left-out beats, if that makes sense)
  4. 03:06:835 (1) - i'd decrease the spacing and/or the sv in general in this part since it just sounds less intense than the previosu kiai with it's duller nature. seems off to map it in the same intensity. Whoa I actually never noticed that, nice catch - I don't think it would make much of a difference though because it is following a very calm section (the break), so in contrast to that it still seems very intense.. I'll think about it!
nothing stood out as a problem to me in the normal
Thanks a lot, even though I denied most of it it was very well-reasoned and made (and continues to make) me think about a lot of stuff again! :D


hi-mei wrote:

from my queue

wtf is this video definitely nothing sexual nah nah
jesus is watching

insane:
00:46:507 (1,2,3) - i guess you can make this pattern cleaner like this http://puu.sh/w4nZ7/03d915f904.jpg doesn't seem unclean to me and I really wanna keep the curved slider to represent the quirkyness of the vocals so nah
00:49:115 (2,3) - ^ ayy taste ahoi, I really love this pattern lol
00:54:333 - i think theres something wrong with this hitsound oh right, nice catch, fixed in all other diffs too
01:06:072 (2,3) - emphasis? huh don'treallyknowwhattheproblemis,maybeyoushouldexplainyourpointsbetter? huh
01:25:637 (1,3) - fix blanket öps
01:31:507 (3) - why is this curved? bc there's a glitchywobbly sound in the song xd
01:49:115 (3,4) - blanket
01:49:767 (4,5) - ^
LOL are they fucked intentionally? there's more than just blankets, this is simply extending sliderpaths
01:56:550 (7) - theres a white anchor on slider end for some reason öps lol
02:09:463 (1) - i honestly dont like the position of this slider, it feels out of place in consideration of following structure, maybe better to make http://puu.sh/w4o7L/2d9801b651.jpg the point of this sorta placement is that I don't wanna stack the following circle under the slidertail because that would make it pmuch impossible to read at this level
02:12:072 - 100% volume? its not even a kiai yeha I wanna have the Finish kicking ass here



extra:
00:09:854 (3,4) - maybe these shudnt be stacked? but these instead? 00:10:246 (4,1) -
i think the cursor shudnt be moving during this 00:10:115 - break, its just emphatically bad as it is now I wanna emphasize (1) though, not (4), so that wouldn't work; I feel like the 'offbeat-gap' is nicely emphasized with that stack and plays nice for me ¯\_(ツ)_/¯
00:18:985 (3,4) - is a good example of how it shud be but that's like a completely different situation xd



00:20:811 (4,4) - maybe it shud be a triplet? 00:20:811 - 00:20:876 - are the same volume wise yeah but having three consecutive clickable 1/8s would be overdoing it here so I just did natural beat prioritizing, you don't just make a low diff full of 1/1-circle-chains just bc every downbeat has the same volume

00:27:594 (3,4) - ctrl g it? i guess 2,3 is too large doesn't feel too large to me, spacing isn't what makes this part hard anyways so doesn't really matter
00:35:289 (4,1) - ^^^^^ nice fence
00:46:507 (4,5,1) - are you sure its shud not be filtered rhythmically? u didnt se 1/8 measures yet, meaybe it shud be a kicksldier idk. I have no clue what you mean lol uh, since this 1/8 is sandwitched between sliders it's really easy to play and so far none of the testplayers 100'd that so idk what the issue should be here
01:03:202 (4,4) - stack? no, why
01:03:072 (3,5) - ^

01:09:854 (6,1) - and 00:28:115 (6,1) - distance issue? huh? ye I'm aware of that already, haven't found a way to smoothly fix that yet ;_;
02:05:289 (1,2) - 02:06:854 (6,7) - 02:07:376 (1,2) - im not a fan of stacking under slider ends, considering that you can neglect with ds of the next note, stacking under slider end is a baaaad thing in my opinion, fucks emphasis, fucks structure, fucks aesthetics. I'm a fan of it though and it plays and looks nice for me

02:37:852 - this sound needs more emphasis why, I'm completely focusing on vocals in these patterns and just mapped that for the hitsound, just as 02:29:717 - etc
02:39:378 (1,2) - so wide 02:39:632 (3,4) - and this so close? 4 is a drop, it needs more emphasis than 2. if you listen to the music you'll hear special sounds being thrown in at (2) and (5) which I emphasized here bc they're special
02:41:920 - same emphasis problem
03:02:259 (7) - make it this way? http://puu.sh/w4nIo/221ec85611.png why, I want to have it play like regular 1/4s, there is nothing special about (8) that would justify higher spacing

overall i dont like this song, and its a pain to watch the video then deactivate it xd
so cringe
Maybe try to provide more reasoning for your points, why stuff is bad or why stuff should be changed; Thanks for checking all of that though and also the Insane even though it's not even 4* :P


Juiceys wrote:

Normal:

Beats:

00:19:898 (6) - I think the sliderend should be clickable. Its a powerful note with a strong beat. Yeah but I wanted to emphasize that holding-sound that lasts until that beat with that slider, if I make it shorter it would be the same as any other 1/1-slider :c

00:24:072 (6) - ^ Again because it looks like in this section you were mapping to the lyrics.\ The lyrics go "pop it", so the slider "pops away" at that spot ;P;P;P jk, it's the same reason as before, I prefer doing that because it creates more variety in the map ^^

00:53:289 (6) - ^

03:25:141 (4) - 3 circles maybe? The beat on the reverse is stronger than the head and the tail and seems misrepresented to me This slider is emphasizing those many 1/4s that are going in the song with all the wiggles, and it also builds a nicer contrast to the short 'break' in the music after this slider by having a 'break' in the map too (gap instead of sliderbody)

Flow:

00:47:941 (3,4) - Don't like the contrast of flow here compared to the good clockwise flow of the previous notes. Maybe change (4) to a curved slider for a better flow? I felt like the 'rhythmic flow' gets kinda broken with the two offbeat-kicks on the head and tail of 00:47:941 (3) so that's why I kinda 'broke' the gameplay-flow too~

00:59:550 (3,1) - Every part of this kiai has smooth flow except for this part, the flow takes a quick turn in the opposite direction the slider tail leads too while all of the other notes (and the ncs) don't. Well there are different types of emphasis, here for example you have to make a turn at (3) but no turn at all at (1); at 01:01:637 (4,1) you have to make no turn at (4) but instead make a very strong turn at (1); to me both of those emphasize it the same amount but in different ways that both work ^^

Small nazi blankets:

01:18:333 (5,1) - This one was noticeable when i test played the diff WHOOPS

02:33:276 (2,3) - This one's off whoops

Have a good day! You too, thank you very much! :D

edit: boxes are a cool thing to maintain a thread navigatable!
Topic Starter
Bonsai
accidental doublepost oops
using it to respond to Schmocki :3
b o x

Smokeman wrote:

popel what ( ͡° ͜ʖ ͡°) ew that's nasty

NM from q

"Extra"
"Mod"


00:11:680 (2,3,4) - yes, dont pop the wifi, ok thanks : ) :kermit:

00:15:463 (5) - ctrl+g'ing this could relive some of the stress of the movement towards and after this repeat slider. It spiked in aim suddenly although it the map mostly featured "reading challanges" so far. (am more concerned about the drop off 00:15:463 (5,1) - tbh) well the sound on (1) is one that I extremely want to emphasize and did before too with something much harder, 00:11:420 (3,1) - , so idk why this should be too hard o:
00:18:724 (2,3) - i know those two are the same sound but they still should feel kinda different.00:18:594 (1,2) - the movement between those feels similar to 00:18:724 (2,3) - .tf you talk about smoke? say the distahnce and movement ebtween 1 and 2 is our standart regarding distance over time, then 2 to 3 has the same proprotion to our standart.
What i am trying to get at is: Even tho 00:18:724 (2,3) - sound identical and mapping them similar is somehwat intuitive. But i think the direction and momentum are not distinct enought to distinguish 00:18:594 (1,2) - from 00:18:724 (2,3) - . Tho the pattern looks clean af, some minor change like could be made like https://puu.sh/w7357/5c9c35a8e2.png which brings me to my next point. no need to word it in three different ways, I got it at the first one ^^ honestly I don't feel like it should be different though, I was less focusing on "oh there is the same sound twice" but rather on how this section switches between vocals and instrumentals, and those three objects have in common that they are all vocals, so I don't see a reason to differentiate anything else? idk, also your suggestion would play the exact same but look wonky so that wouldn't help at all lol
00:18:985 (3,4) - Having 3 be like a cut version of 4 feels more in tune wiht the song, since they emphasise this cut sound. My proposition looks like in the picture above https://puu.sh/w7357/5c9c35a8e2.png that doesn't look very smooth though, the only way to make anything smooth outta that would be this I guess and that's hard to incorporate, but again I don't feel that's necessary, the stop-and-go already emphasizes that cut nicely, and there's more than just vocals going on, the previous two sliders were also mapped to bass-beats while the next one is just a kick etc blabla
00:30:333 (1,2,3,4) - maybe you could make this funkier like 00:31:246 (1,2,3,4,5) - since it stands out like the vocals do with their percussion-sound-thingies idk what you mean by percussion-sound-thingies but those two spots are very different, 00:31:246 (1,2) got strong offbeat-bass-beats on their heads while the first one you linked just follows the ordinary rhythm, being very much the same as 00:26:159 (1,2,3,4) which is basically the same pattern lol
00:39:854 (2) - could make this a slider aswell. Feels wierd since the sounds of 00:39:594 (1,2) - are so alike and the spinner could start a blue tic later : ) [tbh, i wouldnt worry much about the filler rythm being annoying or smth since the slider ends on nothing while being followed by a slider. Imo the feeling of holding down this particular note it worth the trade-off] you're right about them being the same sounds, but imo it just feels better having a 'harsh' end of mapped notes and transition into the spinner instead of it going smoothly with a passive slidertail, also the spinner currently appears right at the downbeat, making it appear 1/4 later already feels weird to me too xd also filler-mapping a big white tick feels much better than filler-mapping a random red tick I guess lol
00:45:985 (1,2) - if ind this kinda cool :> le s t a ck
00:49:767 (4,5) - i feel a less stressful transition would create some much needed contrast so 00:50:159 (1,2) - is more impactful. Say a 1/2 slider like https://puu.sh/w7JR3/3f9bdbcb62.png feels nice and brings some chage. (at 00:49:767 - there is this sound which lasts till around 00:50:028 - with a less noticeable backtrack-thingy till 00:50:159 - . 00:49:898 - having this clickable looks less intuitive if I look at it like this :/ ) but the vocals D:D:D: not mapping the red tick clickable would completely kill the rhythm here :( the only way I could see making this easier is stacking, and I feel like this might've orignally been a stack, but that just seems out of place to me too so no thanks
00:52:767 (3,4) - kinda like this but different (what)
00:56:420 (3,4) - 3 to four could use some contrast in regard to 00:56:159 (1,2) - . The way this pattern looks implies an equal 2-2 rythm but the music does kind of do a 2-2 rythm but the second 2 is not very similar to the first. Maybe like https://puu.sh/w7KvO/9046b56195.png I see what you mean, but I feel like this is already outstanding enough - The thing is that previously, this rhythmic pattern has always been mapped ignoring the downbeat while emphasizing the offbeats around it, see 00:43:767 (1,2) - 00:47:941 (1,2) - 00:52:115 (1,2) -, so at this spot it is extremely unexpected to suddenly actually emphasize the downbeat more than the previous downbeat; emphasizing it even more would be a bit 'overdone' imo, and I still wanna keep some emphasis on that first offbeat which would be even less relatively speaking if I made the following circle a jump :|
00:57:985 (1) - since this area is packed already you could instead put it somewhere else :^) actually true lol, put it in the blanket of the other slider now which is really neat bc this way it's like no emphasis at all which fits well bc it's just a "blop" and that's pretty cute owo
01:02:159 (3) - this a repeat aswell. 01:01:767 (2,3) - these as repeats look kinda cool imo. I also think having the transition stand out by changing the usual double single note pattern into a single one ~*contras~* would look neat indeed, but I'd rather keep those circles as they are mapped to the vocals which I don't wanna ignore, and I don't wanna make this spot have like zero movement, one double-reverse-slider is already offputting enough for most players :P
01:03:202 (4,1) - This does follow your angle preserving pattern, but the whole chorus is mapped to speedy it looked kind of unintentionally messy to me. Cheat a bit witht he angle maybe so 4 and 1 are further apart from eachother this is my nobelprize-winning way of representing the lyrics going "you're in my way" in the map xddddddddddddddddddd alsocheatinganglessucksionlydothatinlowerdiffslol
01:06:333 (4) - maybe a note at 01:06:724 - ? It's kinda unexpected. tfw you wanted me to add another double-reverse at the previous point but find it unfitting here aaaaa lol - Here's the deal: The double-reverses are representing that long note that starts at 01:05:811 and goes until the end of the measure, it's a hold-slider for a hold-sounds, but at the same time I don't completely ignore the vocals going "hey" or whatever, so that's why they are always at slightly different spots but always mapped to the same thing
03:10:395 (1,2,4) - same <slider-ball fade-off>
01:10:507 (3) - same repeat thing etc. but 01:10:898 (5,1) - is kinda low spaced in mopraison so its kinda chill like this already..
01:11:811 (5,6,1,2,3,4,5) - A patern which would stand out more following the vocal-beats that's the exact same rhythmic pattern that I use for all those other spots where the vocals have that rhythm too lol, in case you meant that I should put more emphasis here then that's not the case bc the Kiai is getting more and more calm towards the end so that's why I space less
01:29:941 (2,3) - feelsgoodman DE JA VU, I HAVE BEEN IN THIS PLACE BEFORE
01:30:854 (1,2,3,4) - 4 did feel kind of out of place :/ I can see how you would interpret that sound like this, but i feel like a slow down and smoother slider art fits better. nah man, to me that sound sounds like many smol clicky sounds, like something rattling down somewhere, like, a marble rolling down a track that looks exactly like this slider lol xd #art
01:33:594 (8) - change this to a slider like 01:33:202 (6) -. pretty much this https://puu.sh/w7Mjy/a9171ac680.jpg nah I wanna emphasize that silence here, like, you can hear a long atmospheric sound in the background that last during 01:32:420 (4,5,6,7,8) - but stops here and starts again on 01:33:985 (1) - so ya, the silence is what sticks out to me here the most
01:37:767 (7) - https://puu.sh/w7MlR/24fe16c6d0.jpg could be done here aswell but its kinda less cool. if I did this here it would just become a slider-chain that doesn't differentiate to the next slider being mapped to smth very different so nuh
02:11:289 (7) - idk if you wanted to write something here but yes I love this slider too <3 originally mapped it double as fast but that was too offputting LOL
02:19:246 (5,6) - make these flow into eachother a bit smoother flow->curveflow. Pretty much move the second white node to the left or 02:19:246 (5) - to the left. dunno what you mean exactly, but imo this is very smooth due to all the sliderleniency and low spacing so I see no need to change anything :|
This whole section looks crisp af muh dude :weary: :ok_hand: <3
03:03:276 (3,1) - smh stack? I absolutely don't care about stacking notes that are seconds away from each other but this made check whether all notes here were absolutely horizontal/vertical because of followpoints, turns out some weren't, so thanks lol
03:22:471 (2) - ctrl+g could be and option since its kinda packed there. but that would ruin the whole gimmick of the no-movement-gaps here, boo!
03:29:208 (1) - some wiggle shit is possible here eh, didn't do that at any of the other sounds like this either so that wouldn't really fit the section D:

bonsai mapping some wierd shit

sry for bad maymay man I almost forgot how bad it was, luckily remembered now
will be deinstalling after posting this

byebye bye
: (
thanks for that big mod, but most of it seemed like suggestions to me that are kinda cool but don't really fit or are just unnecessary xdd ilu tho <3
whee applied all mods now and I actually found a way to fix that one spot that had been bugging me for a long time, I'M FREE NOW
edit: box
Irreversible
[Normal]

Delete all the green lines at the begin, they're unnecessary ECKS DEE more work for you.
00:29:289 (1,2,3) - This is a bit off DS-wise, you'll see what I mean.
00:47:941 (3) - Hmm, somehow this overlap bothers me. If it was intentional though, keep it lol.
01:52:767 (1,2,3) - This seems way too over the top for this difficulty. Try to unstack it and make it more readable.

02:48:530 (1) - Please don't use double repeaters in the lowest diff, again, I feel like your difficulty suffers from having technical spikes.

Note: The difficulty is excellently done. But I can't push it in it's state, because of the technical spikes it has sometimes, namely the double repeater, the weirdly stacked pattern, and to be honest, as well those stacks: 02:12:072 (2,3,1) - . There was another one earlier in this map. You should get rid off those, to ensure rankability.

[Hard]

Really like it, good job.

[Insane]

00:44:811 (4,1) - Normally, there is a lot of emphasis when you have a spaced doublet like this. I think here this is not the case, so I suggest stacking this to make it play smoother here.
01:01:637 (1) - Hmm, can you elaborate on why you've used a multi reverse here? I don't really see an opportunity to. I'd follow the vocals, like you usually did.
01:09:985 (1) - ^

Plays kind of bad at first, but turns into an interesting challenge.

[Extra]

00:09:854 (3) - Having the slider end on such an intense beat plays really off.. I suggest an alternative rhythm here, where you don't ignore that important beat. I mean, you can still follow the vocals without ignoring the beat like this - if you extended the slider by 1/4, then you would be clearly following the vocals while maintaining the experience of the map. Following the vocals at the start and letting the slider end on a beat just appears to be really off. I'd really advise you to fix that - it occurs multiple times.
00:26:550 (3,4) - I'm not quite happy with how you handled this kind of rhythm any way, here it is completely different (better than above, tho)
01:01:637 (1,2) - Similar to Insane: 1) Why the repeater 2) Why having it end on a vocal, if you started it on one? You could unreverse it once and add a circle.
01:06:333 (4) - ??? As already mentioned.

Good map design wise, but please make sure to take care of the rhythm; i've only mentioned it once, but it occurs all over again - and I feel like you're capable of fixing stuff over the whole map, if you decide to do something against it. If you disagree, then please give proper reasoning as to why you feel it's okay, and I'll see further.
Topic Starter
Bonsai

Irreversible wrote:

[Normal]

Delete all the green lines at the begin, they're unnecessary ECKS DEE more work for you. sorry those are a key element of the map as they represent the strings of the balloons flying up in the air in the video there. 8-)
00:29:289 (1,2,3) - This is a bit off DS-wise, you'll see what I mean. whoopsie, fixed
00:47:941 (3) - Hmm, somehow this overlap bothers me. If it was intentional though, keep it lol. ye it's intentional (and thus centered in an attempt to keep it somewhat clean lol), if I move it somewhere else I'd run out of place for what I wanted to do there :c
01:52:767 (1,2,3) - This seems way too over the top for this difficulty. Try to unstack it and make it more readable. holy shit idk why I did that, changed lol
02:48:530 (1) - Please don't use double repeaters in the lowest diff, again, I feel like your difficulty suffers from having technical spikes.
Tried discussing this in irc but on your wish I'll end that and move my reasoning here: This difficulty is not made to please Beginner-players just because it is the lowest difficulty of the set. Not every song can be made into a meaningful Easy-diff, and this song in particular consists mainly of a mixture of a shitton of offbeat-rhythm-layers that all have 3/4-gaps and all sorts of other stuff that simply doesn't make this difficulty enjoyable for beginners. I am fully aware that this has once been in the RC, but maybe you aren't aware that it has been removed for a reason, because you insisting on keeping it easy just bc it's the lowest diff contradicts the purpose of removing it in the first place. Also, the draft confirming this kinda thing has just been announced, so I guess it would be more meaningful to raise your concerns there instead of here if you want to force lowest diffs to be easier than others.
This difficulty is a Normal in every way, and the pure rhythmic structure of it is already demanding a certain skill-level from the player. I believe that if a player can handle/enjoy the rest of the map so far, they will not struggle with slow 1/1 double-reverses at all. I have formed that belief from most of my mapsets featuring patterns in lower diffs that the nominating people had problems with, which caused me to get a shitton of testplays for various maps by players of the respective skill-level. This applied for example to this map which features the exact same pattern in a lower (lowest) diff at higher BPM, where I already discussed this with other QATs and came to the conclusion that keeping it was fine. That diff was actually aimed at much worse players than this one is, and even there we've reached the consensus of it fitting, so why not here? You stated that my diff already had too many advanced techniques, but I don't see how that's a reason to compensate that by leaving relatively easier techniques out; It's simply forming a coherent and consistent difficulty.


Note: The difficulty is excellently done. But I can't push it in it's state, because of the technical spikes it has sometimes, namely the double repeater, the weirdly stacked pattern, and to be honest, as well those stacks: 02:12:072 (2,3,1) - . There was another one earlier in this map. You should get rid off those, to ensure rankability.As discussed in irc I raised Stack Leniency so that all those 1/1-stacks autostack now and thus ensure rankability, I really want to keep them as stacks though as that's a gimmick(?) that occurs very often in this diff and also in more complex ways in the higher diffs of this set, so I wanted to introduce them right away

[Hard]

Really like it, good job. Thanks owo

[Insane]

00:44:811 (4,1) - Normally, there is a lot of emphasis when you have a spaced doublet like this. I think here this is not the case, so I suggest stacking this to make it play smoother here. This is emphasizing that beat that starts there and stays held until 00:45:985 though, it is spaced out at every other instance of that too (00:11:420 (4,1) - 00:15:463 (1,2) - 00:19:767 (4,1) - 00:28:115 (6,1) - 00:32:289 (5,1) - 00:36:463 (4,1) - and also directly after the one you've poointed out 00:48:985 (1,2) -
01:01:637 (1) - Hmm, can you elaborate on why you've used a multi reverse here? I don't really see an opportunity to. I'd follow the vocals, like you usually did. It's to emphasize the sound that the last point was about too, the vocals would only be one 1/2 after that beat so mapping those wouldn't make it possible to specifially emphasize that holding sound anymore
01:09:985 (1) - ^

Plays kind of bad at first, but turns into an interesting challenge. >summary of my mapping in general

[Extra]

00:09:854 (3) - Having the slider end on such an intense beat plays really off.. I suggest an alternative rhythm here, where you don't ignore that important beat. I mean, you can still follow the vocals without ignoring the beat like this - if you extended the slider by 1/4, then you would be clearly following the vocals while maintaining the experience of the map. Following the vocals at the start and letting the slider end on a beat just appears to be really off. I'd really advise you to fix that - it occurs multiple times. I'm kinda confused by you advising not to ignore that beat first but then suggesting to extend the slider so it's even more ignored lol, anyways - I don't find that beat particularly important, it's just the regular snare that occurs all the time, while my map in general focuses on the vocals and the abundance of individual sounds that occur all the time - Both vocals and one of those special sounds have notes at 00:09:724 and 00:09:854 which is why I emphasized, and the slidertail is there exactly because I don't wanna completely ignore the snare and maintaining the hitsounding-structure of the map.
00:26:550 (3,4) - I'm not quite happy with how you handled this kind of rhythm any way, here it is completely different (better than above, tho) That's because that's a different section than before - Starting from 00:25:115 the song constantly has those snycopations on pmuch every red tick that gives the song a much more steady and and continuous flow, which is why I initially kept the map a bit more on-beat to incorporate that and build a contrast to the previous section.
01:01:637 (1,2) - Similar to Insane: 1) Why the repeater 2) Why having it end on a vocal, if you started it on one? You could unreverse it once and add a circle. 1) as in Insane, 2) because on 01:02:159 there are even stronger vocals that wouldn't get their deserved emphasis if the previous note would already be emphasized more.
01:06:333 (4) - ??? As already mentioned. !!! As already explained.

Good map design wise, but please make sure to take care of the rhythm; i've only mentioned it once, but it occurs all over again - and I feel like you're capable of fixing stuff over the whole map, if you decide to do something against it. If you disagree, then please give proper reasoning as to why you feel it's okay, and I'll see further.
Welp, I'm always in for explaining my reasoning even more detailed, but please tell me if you honestly want it in the first place or if you just wanna push your own views.
submission ain't working rn aaa nvm
Irreversible

Bonsai wrote:

Irreversible wrote:

[Normal]

Delete all the green lines at the begin, they're unnecessary ECKS DEE more work for you. sorry those are a key element of the map as they represent the strings of the balloons flying up in the air in the video there. 8-)
00:29:289 (1,2,3) - This is a bit off DS-wise, you'll see what I mean. whoopsie, fixed
00:47:941 (3) - Hmm, somehow this overlap bothers me. If it was intentional though, keep it lol. ye it's intentional (and thus centered in an attempt to keep it somewhat clean lol), if I move it somewhere else I'd run out of place for what I wanted to do there :c
01:52:767 (1,2,3) - This seems way too over the top for this difficulty. Try to unstack it and make it more readable. holy shit idk why I did that, changed lol
02:48:530 (1) - Please don't use double repeaters in the lowest diff, again, I feel like your difficulty suffers from having technical spikes.
Tried discussing this in irc but on your wish I'll end that and move my reasoning here: This difficulty is not made to please Beginner-players just because it is the lowest difficulty of the set. Not every song can be made into a meaningful Easy-diff, and this song in particular consists mainly of a mixture of a shitton of offbeat-rhythm-layers that all have 3/4-gaps and all sorts of other stuff that simply doesn't make this difficulty enjoyable for beginners. I am fully aware that this has once been in the RC, but maybe you aren't aware that it has been removed for a reason, because you insisting on keeping it easy just bc it's the lowest diff contradicts the purpose of removing it in the first place. Also, the draft confirming this kinda thing has just been announced, so I guess it would be more meaningful to raise your concerns there instead of here if you want to force lowest diffs to be easier than others.
This difficulty is a Normal in every way, and the pure rhythmic structure of it is already demanding a certain skill-level from the player. I believe that if a player can handle/enjoy the rest of the map so far, they will not struggle with slow 1/1 double-reverses at all. I have formed that belief from most of my mapsets featuring patterns in lower diffs that the nominating people had problems with, which caused me to get a shitton of testplays for various maps by players of the respective skill-level. This applied for example to this map which features the exact same pattern in a lower (lowest) diff at higher BPM, where I already discussed this with other QATs and came to the conclusion that keeping it was fine. That diff was actually aimed at much worse players than this one is, and even there we've reached the consensus of it fitting, so why not here? You stated that my diff already had too many advanced techniques, but I don't see how that's a reason to compensate that by leaving relatively easier techniques out; It's simply forming a coherent and consistent difficulty.


Note: The difficulty is excellently done. But I can't push it in it's state, because of the technical spikes it has sometimes, namely the double repeater, the weirdly stacked pattern, and to be honest, as well those stacks: 02:12:072 (2,3,1) - . There was another one earlier in this map. You should get rid off those, to ensure rankability.As discussed in irc I raised Stack Leniency so that all those 1/1-stacks autostack now and thus ensure rankability, I really want to keep them as stacks though as that's a gimmick(?) that occurs very often in this diff and also in more complex ways in the higher diffs of this set, so I wanted to introduce them right away This is fine, but I will not push it if it stays like this - I like your attempt of involving this idea throughout your mapset, but then I think it's not suitable for the lowest diff, as it shows up too many technically difficult patterns.

[Hard]

Really like it, good job. Thanks owo

[Insane]

00:44:811 (4,1) - Normally, there is a lot of emphasis when you have a spaced doublet like this. I think here this is not the case, so I suggest stacking this to make it play smoother here. This is emphasizing that beat that starts there and stays held until 00:45:985 though, it is spaced out at every other instance of that too (00:11:420 (4,1) - 00:15:463 (1,2) - 00:19:767 (4,1) - 00:28:115 (6,1) - 00:32:289 (5,1) - 00:36:463 (4,1) - and also directly after the one you've poointed out 00:48:985 (1,2) -
01:01:637 (1) - Hmm, can you elaborate on why you've used a multi reverse here? I don't really see an opportunity to. I'd follow the vocals, like you usually did. It's to emphasize the sound that the last point was about too, the vocals would only be one 1/2 after that beat so mapping those wouldn't make it possible to specifially emphasize that holding sound anymore
01:09:985 (1) - ^

Plays kind of bad at first, but turns into an interesting challenge. >summary of my mapping in general

[Extra]

00:09:854 (3) - Having the slider end on such an intense beat plays really off.. I suggest an alternative rhythm here, where you don't ignore that important beat. I mean, you can still follow the vocals without ignoring the beat like this - if you extended the slider by 1/4, then you would be clearly following the vocals while maintaining the experience of the map. Following the vocals at the start and letting the slider end on a beat just appears to be really off. I'd really advise you to fix that - it occurs multiple times. I'm kinda confused by you advising not to ignore that beat first but then suggesting to extend the slider so it's even more ignored lol, anyways - I don't find that beat particularly important, it's just the regular snare that occurs all the time, while my map in general focuses on the vocals and the abundance of individual sounds that occur all the time - Both vocals and one of those special sounds have notes at 00:09:724 and 00:09:854 which is why I emphasized, and the slidertail is there exactly because I don't wanna completely ignore the snare and maintaining the hitsounding-structure of the map. I see why you're confused by that, but I think there's a difference between following two different sounds and one sound especially (vocals in this case), hence why I suggested this. If you were to follow the vocals like you say, then you'd not end this slider there - because it extends to the next 1/4. However, not that tragic if you want to keep it - in my opinion it's a rather poor decision though.
00:26:550 (3,4) - I'm not quite happy with how you handled this kind of rhythm any way, here it is completely different (better than above, tho) That's because that's a different section than before - Starting from 00:25:115 the song constantly has those snycopations on pmuch every red tick that gives the song a much more steady and and continuous flow, which is why I initially kept the map a bit more on-beat to incorporate that and build a contrast to the previous section.
01:01:637 (1,2) - Similar to Insane: 1) Why the repeater 2) Why having it end on a vocal, if you started it on one? You could unreverse it once and add a circle. 1) as in Insane, 2) because on 01:02:159 there are even stronger vocals that wouldn't get their deserved emphasis if the previous note would already be emphasized more.
01:06:333 (4) - ??? As already mentioned. !!! As already explained.

Good map design wise, but please make sure to take care of the rhythm; i've only mentioned it once, but it occurs all over again - and I feel like you're capable of fixing stuff over the whole map, if you decide to do something against it. If you disagree, then please give proper reasoning as to why you feel it's okay, and I'll see further.
Welp, I'm always in for explaining my reasoning even more detailed, but please tell me if you honestly want it in the first place or if you just wanna push your own views.
It hasn't anything to do with me wanting to push my own views (basically what you're saying is that if I don't bubble your map after you give arguments, no matter if i agree or not, I'm pushing my own views) - it's just that I disagree with your arguments, based on the ones I have given. You are free to find someone else, but it won't be me who pushes this map, because of said reasons.
submission ain't working rn aaa nvm

Good luck! I'll revert the star, as I'm not intending to bubble it anymore.
Topic Starter
Bonsai
Don't be that guy and interpret into my words that I'm only satisfied if you agree with me, all I want from you is to actually respond to one of the abundance of arguments I've stated in some way other than repeating your original argument without any further reasoning. It's quite frustrating when I try my best to explain why I don't think that that's a reasonable argument here, only to be met with "well we both know our positions now, let's stop the discussion".

One last attempt, this time with an analogy: Say you've got a map that is completely DS-bound and has like 129-note-deathstreams in it. And then at some point of the map there are some teeny tiny jumps bc the music supports it there. Has the map gotten any harder just because a new sort of gameplay-element has been added to it, even though that element is much easier than basically the whole rest of the map? Is that suddenly too much? I don't think so, because I believe that players who can play deathstream can also play tiny jumps, as that requires a far lower skill-level than deathstreaming. And that's the same case here with my Normal requiring a certain skill-level to played in general, and double-1/1-reverses falling into that skill-level. There's nothing more difficult about them than all those other elements used throughout the map, it's just different. And I believe that a four-minute-song like this, where most of the sections differ vastly from each other and never repeat themselves, it is justified to use more than just a very limited amount of gameplay-elements as long as it stays in one difficulty-range.

I don't actually care that much about a potential nomination as I do about having a meaningful discussion, so if you can actually respond to my arguments in some way I'll gladly leave you be afterwards.
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