Hey, here's the mod you requested via PM. Hope it helps!
That is one hell of a storyboard, nice job Cosmolade.
Epilepsy warning perhaps? Due to the changing colors in the wings.
Relaxing[]
I recommend changing the Tick Rate to 1. This way, you don't have sliderticks on nonexistant notes, especially for sliders such as 00:01:401 (2), where the extra tick sounds kinda weird.
This diff is rather good, but I have some flow concerns that are worth mentioning. You've got some pretty sharp flow for a "Relaxing" diff, such as 00:21:401 (1,2,3) - and 00:58:734 (1,2,3). Other than that, I have nothing to complain about this diff.
Average[]
Again, I'd change tick rate to 1. Sliders like 00:01:401 (3) - don't sound good with tick rate 2. It's like overmap in a weird way.
00:20:068 (5,1) - A little nazi, but 5 very slightly goes past 1, adjust it so it merely overlaps and doesn't go past it.
00:36:068 (3) - Supposedly unsnapped according to aimod
00:44:068 (4,1) - You could blanket these
00:53:401 (3) - NC, and also since 00:53:401 (3,4) - is the start of a new measure, I think you should use differnt rhythm than what you use for 00:50:734 (1,2) -
00:57:401 (3,1) - Same thing as before about 3 going very slightly past the edge of 1, it's barely noticeable but it's easy to fix
01:21:401 (4,1) - You could blanket these.
01:34:734 (3,4) - You overlap so much of 3 with 4 it might be hard to read. Maybe do something like this instead: https://osu.ppy.sh/ss/5937478 (and then adjust accordingly)
Diraimur's Difficult[]
00:10:734 (1,3) - Move 3 a bit to the left so it's not as close to 1 (the way they almost touch does not look good imo)
Great map!
W h i t e's Challenging[]
This diff is good, but I just have a general feedback that the spots where the player has to single tap 3 times in a row feels out of place in this difficulty. I think the diff would be fine in terms of difficulty even with those patterns nerfed to sliders or whatever. Would also do well in distinguishing this diff from the "tough" diff in terms of difficulty.
01:04:568 (2,3,4,1) - Would be neater if the distance between 01:04:568 (2,3) - was the same as the distance between 01:05:068 (4,1) - (the heads)
Sekai's Tough[]
For this entire map, I think the NC should be on the downbeats not the 1/3 tick before the downbeats. Kinda like how Gero's Save diff does it.
00:17:068 (5) - Ctrl+G to follow the pattern you have going? Doesn't make much since for this one to be in the opposite direction
00:19:401 (4,6) - Would look nicer if these weren't so close.
00:25:401 (7) - This blanket needs work, use another white node to improve the shape.
00:41:068 (5) - ctrl+g here flows better + lets you emphasize 00:41:401 (6) - with a small jump
01:12:734 (4) - You can improve the blanket by moving the end of this slider down some
*SAVE[]
This is a really fun difficulty, nice. Still favorite mapper Gero \o/
00:01:068 (5,6) - this jump is very uncomfortable to play, not a fan. The flow from 6 to 7 makes it hard, let alone the huge jump. 00:06:401 (4,5) - has a big jump too, but the flow from 5 to 6 is nice so it's not as bad.
01:14:734 (1,2,3,4,5,6) - What happened to the hitsounds
01:17:068 (4) - missing finish on head
01:17:401 (1,2,3) - Also feel like these are missing some hitsounds.
Yeah...just the hitsounds here don't really make sense to me. Sometimes they're very intense and loud, sometimes they're not even there.
01:39:067 (2,3) - Would be nicer if these weren't so close
01:46:401 (1) - remove NC?
[]
That seems to be all I can find. Good luck! As I said before, amazing storyboard, and the maps themselves are very good as well. Starred ~
That is one hell of a storyboard, nice job Cosmolade.
Epilepsy warning perhaps? Due to the changing colors in the wings.
Relaxing[]
I recommend changing the Tick Rate to 1. This way, you don't have sliderticks on nonexistant notes, especially for sliders such as 00:01:401 (2), where the extra tick sounds kinda weird.
This diff is rather good, but I have some flow concerns that are worth mentioning. You've got some pretty sharp flow for a "Relaxing" diff, such as 00:21:401 (1,2,3) - and 00:58:734 (1,2,3). Other than that, I have nothing to complain about this diff.
Average[]
Again, I'd change tick rate to 1. Sliders like 00:01:401 (3) - don't sound good with tick rate 2. It's like overmap in a weird way.
00:20:068 (5,1) - A little nazi, but 5 very slightly goes past 1, adjust it so it merely overlaps and doesn't go past it.
00:36:068 (3) - Supposedly unsnapped according to aimod
00:44:068 (4,1) - You could blanket these
00:53:401 (3) - NC, and also since 00:53:401 (3,4) - is the start of a new measure, I think you should use differnt rhythm than what you use for 00:50:734 (1,2) -
00:57:401 (3,1) - Same thing as before about 3 going very slightly past the edge of 1, it's barely noticeable but it's easy to fix
01:21:401 (4,1) - You could blanket these.
01:34:734 (3,4) - You overlap so much of 3 with 4 it might be hard to read. Maybe do something like this instead: https://osu.ppy.sh/ss/5937478 (and then adjust accordingly)
Diraimur's Difficult[]
00:10:734 (1,3) - Move 3 a bit to the left so it's not as close to 1 (the way they almost touch does not look good imo)
Great map!
W h i t e's Challenging[]
This diff is good, but I just have a general feedback that the spots where the player has to single tap 3 times in a row feels out of place in this difficulty. I think the diff would be fine in terms of difficulty even with those patterns nerfed to sliders or whatever. Would also do well in distinguishing this diff from the "tough" diff in terms of difficulty.
01:04:568 (2,3,4,1) - Would be neater if the distance between 01:04:568 (2,3) - was the same as the distance between 01:05:068 (4,1) - (the heads)
Sekai's Tough[]
For this entire map, I think the NC should be on the downbeats not the 1/3 tick before the downbeats. Kinda like how Gero's Save diff does it.
00:17:068 (5) - Ctrl+G to follow the pattern you have going? Doesn't make much since for this one to be in the opposite direction
00:19:401 (4,6) - Would look nicer if these weren't so close.
00:25:401 (7) - This blanket needs work, use another white node to improve the shape.
00:41:068 (5) - ctrl+g here flows better + lets you emphasize 00:41:401 (6) - with a small jump
01:12:734 (4) - You can improve the blanket by moving the end of this slider down some
*SAVE[]
This is a really fun difficulty, nice. Still favorite mapper Gero \o/
00:01:068 (5,6) - this jump is very uncomfortable to play, not a fan. The flow from 6 to 7 makes it hard, let alone the huge jump. 00:06:401 (4,5) - has a big jump too, but the flow from 5 to 6 is nice so it's not as bad.
01:14:734 (1,2,3,4,5,6) - What happened to the hitsounds
01:17:068 (4) - missing finish on head
01:17:401 (1,2,3) - Also feel like these are missing some hitsounds.
Yeah...just the hitsounds here don't really make sense to me. Sometimes they're very intense and loud, sometimes they're not even there.
01:39:067 (2,3) - Would be nicer if these weren't so close
01:46:401 (1) - remove NC?
[]
That seems to be all I can find. Good luck! As I said before, amazing storyboard, and the maps themselves are very good as well. Starred ~