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toby fox - His Theme

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Izzywing
Hey, here's the mod you requested via PM. Hope it helps!

That is one hell of a storyboard, nice job Cosmolade.

Epilepsy warning perhaps? Due to the changing colors in the wings.

Relaxing[]
I recommend changing the Tick Rate to 1. This way, you don't have sliderticks on nonexistant notes, especially for sliders such as 00:01:401 (2), where the extra tick sounds kinda weird.

This diff is rather good, but I have some flow concerns that are worth mentioning. You've got some pretty sharp flow for a "Relaxing" diff, such as 00:21:401 (1,2,3) - and 00:58:734 (1,2,3). Other than that, I have nothing to complain about this diff.

Average[]
Again, I'd change tick rate to 1. Sliders like 00:01:401 (3) - don't sound good with tick rate 2. It's like overmap in a weird way.

00:20:068 (5,1) - A little nazi, but 5 very slightly goes past 1, adjust it so it merely overlaps and doesn't go past it.

00:36:068 (3) - Supposedly unsnapped according to aimod

00:44:068 (4,1) - You could blanket these

00:53:401 (3) - NC, and also since 00:53:401 (3,4) - is the start of a new measure, I think you should use differnt rhythm than what you use for 00:50:734 (1,2) -

00:57:401 (3,1) - Same thing as before about 3 going very slightly past the edge of 1, it's barely noticeable but it's easy to fix

01:21:401 (4,1) - You could blanket these.

01:34:734 (3,4) - You overlap so much of 3 with 4 it might be hard to read. Maybe do something like this instead: https://osu.ppy.sh/ss/5937478 (and then adjust accordingly)

Diraimur's Difficult[]
00:10:734 (1,3) - Move 3 a bit to the left so it's not as close to 1 (the way they almost touch does not look good imo)

Great map!

W h i t e's Challenging[]
This diff is good, but I just have a general feedback that the spots where the player has to single tap 3 times in a row feels out of place in this difficulty. I think the diff would be fine in terms of difficulty even with those patterns nerfed to sliders or whatever. Would also do well in distinguishing this diff from the "tough" diff in terms of difficulty.

01:04:568 (2,3,4,1) - Would be neater if the distance between 01:04:568 (2,3) - was the same as the distance between 01:05:068 (4,1) - (the heads)

Sekai's Tough[]
For this entire map, I think the NC should be on the downbeats not the 1/3 tick before the downbeats. Kinda like how Gero's Save diff does it.

00:17:068 (5) - Ctrl+G to follow the pattern you have going? Doesn't make much since for this one to be in the opposite direction

00:19:401 (4,6) - Would look nicer if these weren't so close.

00:25:401 (7) - This blanket needs work, use another white node to improve the shape.

00:41:068 (5) - ctrl+g here flows better + lets you emphasize 00:41:401 (6) - with a small jump

01:12:734 (4) - You can improve the blanket by moving the end of this slider down some

*SAVE[]
This is a really fun difficulty, nice. Still favorite mapper Gero \o/

00:01:068 (5,6) - this jump is very uncomfortable to play, not a fan. The flow from 6 to 7 makes it hard, let alone the huge jump. 00:06:401 (4,5) - has a big jump too, but the flow from 5 to 6 is nice so it's not as bad.

01:14:734 (1,2,3,4,5,6) - What happened to the hitsounds :o

01:17:068 (4) - missing finish on head

01:17:401 (1,2,3) - Also feel like these are missing some hitsounds.

Yeah...just the hitsounds here don't really make sense to me. Sometimes they're very intense and loud, sometimes they're not even there.

01:39:067 (2,3) - Would be nicer if these weren't so close

01:46:401 (1) - remove NC?
[]
That seems to be all I can find. Good luck! As I said before, amazing storyboard, and the maps themselves are very good as well. Starred ~
Beige

Hobbes2 wrote:

W h i t e's Challenging[]
This diff is good, but I just have a general feedback that the spots where the player has to single tap 3 times in a row feels out of place in this difficulty. I think the diff would be fine in terms of difficulty even with those patterns nerfed to sliders or whatever. Would also do well in distinguishing this diff from the "tough" diff in terms of difficulty.

01:04:568 (2,3,4,1) - Would be neater if the distance between 01:04:568 (2,3) - was the same as the distance between 01:05:068 (4,1) - (the heads) Nice caught, but it was same with a lot of patterns, sorry ;w;
https://puu.sh/qOJFZ/26e914d3a7.rar

fixed some manor things, go rank~
diraimur

Hobbes2 wrote:

Diraimur's Difficult[]
00:10:734 (1,3) - Move 3 a bit to the left so it's not as close to 1 (the way they almost touch does not look good imo) done
thanks~
sdf
osu file format v14

[General]
AudioFilename: toby fox - UNDERTALE Soundtrack - 90 His Theme.mp3
AudioLeadIn: 0
PreviewTime: 64012
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 68
DistanceSpacing: 2
BeatDivisor: 12
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:His Theme
TitleUnicode:His Theme
Artist:toby fox
ArtistUnicode:toby fox
Creator:Gero
Version:diraimur's Difficult
Source:UNDERTALE
Tags:diraimur W h i t e W_h_i_t_e Sekaii Sekai-nyan -Sekai- Cosmolade
BeatmapID:1018341
BeatmapSetID:475469

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
68,666.666666666667,4,2,1,70,1,0
21401,-100,4,2,1,75,0,0
64068,-90,4,2,1,80,0,0
106901,-90,4,2,1,70,0,0
108068,-90,4,2,1,60,0,0
109401,-90,4,2,1,50,0,0
110734,-90,4,2,1,40,0,0
112068,-90,4,2,1,30,0,0
113401,-90,4,2,1,20,0,0
114734,-90,4,2,1,15,0,0
116068,-90,4,2,1,10,0,0
117401,-90,4,2,1,5,0,0


[Colours]
Combo1 : 255,45,45
Combo2 : 43,43,255
Combo3 : 242,163,74
Combo4 : 0,255,255
Combo5 : 255,255,36
Combo6 : 87,172,117
Combo7 : 209,62,225
SliderBorder : 172,172,172
SliderTrackOverride : 126,126,126

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360,348,104068,5,0,0:0:0:0:
460,312,104401,2,0,B|484:276|484:276|484:224,2,88.8888888888889
360,348,105401,1,0,0:0:0:0:
256,226,105901,1,0,0:0:0:0:
152,348,106401,1,0,0:0:0:0:
256,324,106734,5,0,0:0:0:0:
256,192,106901,12,0,117401,0:0:0:0:
Topic Starter
Gero
imtdb1
Normal
00:02:734 (1) You should lower that note for few pixels down Fixed.
01:03:901 You could lower audio to some 50% but thats only my opinion Fixed.
01:08:068 (2) Place that slider few pixels up so it dosen't touch the next slider Fixed.

Didn't had time to mod other maps :?

Whirl
Hey Gero Small mod


01:04:068 - maybe from here to 01:06:901 - here kiai? Sure, added it.
00:35:068 (2,3) - these sliders look too close too eachother giving it a weird look - maybe seperating or overlapping them would give them a nicer look Alright.
00:26:734 (1) - ctrl + g Not at all, I think it's fine as is.
00:27:735 (4) - same thing - it'll flow better Same as above.


nyaaaa

MoodyRPG
GG

Relaxing
  1. 01:36:068 - No sera muy corto el tiempo entre el slider y el spinner? Ya sabes, el spinner se viene muy encima en mi opinion En realidad no veo mucho problema con esto.
Sekai's Tough
  1. 01:45:401 (6) - nazi* Move this slider more to the right, like this Fixed.
SAVE
  1. 01:46:401 (1) - No creo que sea necesario el new combo, en las otras diffs creo que no lo añadistes Cierto.
Muy buen mapset, rankea esto pls

Buena suerte Gero o/

Hobbes2
Epilepsy warning perhaps? Due to the changing colors in the wings. You're right.

Relaxing[]
I recommend changing the Tick Rate to 1. This way, you don't have sliderticks on nonexistant notes, especially for sliders such as 00:01:401 (2), where the extra tick sounds kinda weird. I really prefer Tick Rate 2 over 1, since it sounds better with it.

This diff is rather good, but I have some flow concerns that are worth mentioning. You've got some pretty sharp flow for a "Relaxing" diff, such as 00:21:401 (1,2,3) - and 00:58:734 (1,2,3). Other than that, I have nothing to complain about this diff. I think that the flow is not that bad in these parts, sorry but no changes for now.

Average[]
Again, I'd change tick rate to 1. Sliders like 00:01:401 (3) - don't sound good with tick rate 2. It's like overmap in a weird way. Same as above.

00:20:068 (5,1) - A little nazi, but 5 very slightly goes past 1, adjust it so it merely overlaps and doesn't go past it. Fixed.

00:36:068 (3) - Supposedly unsnapped according to aimod Fixed.

00:44:068 (4,1) - You could blanket these Fixed.

00:53:401 (3) - NC, and also since 00:53:401 (3,4) - is the start of a new measure, I think you should use differnt rhythm than what you use for 00:50:734 (1,2) - You're right, but it will break my symmetry if I add one there.

00:57:401 (3,1) - Same thing as before about 3 going very slightly past the edge of 1, it's barely noticeable but it's easy to fix Fixed.

01:21:401 (4,1) - You could blanket these. Fixed.

01:34:734 (3,4) - You overlap so much of 3 with 4 it might be hard to read. Maybe do something like this instead: https://osu.ppy.sh/ss/5937478 (and then adjust accordingly) Fixed.

Sekai's Tough[]
For this entire map, I think the NC should be on the downbeats not the 1/3 tick before the downbeats. Kinda like how Gero's Save diff does it. Fixed.

00:17:068 (5) - Ctrl+G to follow the pattern you have going? Doesn't make much since for this one to be in the opposite direction Fixed.

00:19:401 (4,6) - Would look nicer if these weren't so close. Fixed.

00:25:401 (7) - This blanket needs work, use another white node to improve the shape. Fixed.

00:41:068 (5) - ctrl+g here flows better + lets you emphasize 00:41:401 (6) - with a small jump Fixed.

01:12:734 (4) - You can improve the blanket by moving the end of this slider down some Fixed.

*SAVE[]
This is a really fun difficulty, nice. Still favorite mapper Gero \o/ ♥ Thanks a lot.

00:01:068 (5,6) - this jump is very uncomfortable to play, not a fan. The flow from 6 to 7 makes it hard, let alone the huge jump. 00:06:401 (4,5) - has a big jump too, but the flow from 5 to 6 is nice so it's not as bad. Honestly I wanted to empathize the strong beat with it, that's why.

01:14:734 (1,2,3,4,5,6) - What happened to the hitsounds :o Fixed.

01:17:068 (4) - missing finish on head Fixed.

01:17:401 (1,2,3) - Also feel like these are missing some hitsounds. Fixed.

Yeah...just the hitsounds here don't really make sense to me. Sometimes they're very intense and loud, sometimes they're not even there. Fixed.

01:39:067 (2,3) - Would be nicer if these weren't so close Moved them a bit.

01:46:401 (1) - remove NC? Fixed.
[]
That seems to be all I can find. Good luck! As I said before, amazing storyboard, and the maps themselves are very good as well. Starred ~
Topic Starter
Gero
Updated~
Natsu
Map seems fine

2016-08-26 23:41 Natsu: pera voy por agua
2016-08-26 23:41 Gero: oksd
2016-08-26 23:43 Natsu: unused files:
2016-08-26 23:43 Natsu: SB\1.jpg SB\a4.png SB\souls\asrielfaceG-.png SB\text\dialog20a.png SB\text\dialog21.png SB\text\dialog22.png
2016-08-26 23:43 Natsu: algunos hitsounds no llegan a los 100 ms maje!:
2016-08-26 23:44 Natsu: SB\asrieldreemur.wav 70ms
2016-08-26 23:44 Natsu: SB\tinyasriel.wav 58.68ms
2016-08-26 23:50 Natsu: que pedo mija?
2016-08-26 23:51 Gero: pregunta maje, pero no creo que haya problemas porque son las voces de el tipo por eso no es tan largo el archivo y no llega a los 100 ms
2016-08-26 23:51 Gero: esos son para el storyboard, no hitsounds de objetos
2016-08-26 23:51 Natsu: pero el pedo es que es por las tarjetas de sonido
2016-08-26 23:51 Natsu: q tienen problem con sonidos cortos
2016-08-26 23:52 Gero: es que si se edita se jode el storyboard
2016-08-26 23:54 Natsu: maje solo tenes que agregar una parte de silencio al final del hitsoun
2016-08-26 23:54 Natsu: no creo q te afecte si lo haces
2016-08-26 23:54 Gero: maje sabes como?
2016-08-26 23:55 Gero: ya elimine los archivos que no se usan por cierto
2016-08-26 23:58 Gero: si, gracias no hay pedo
2016-08-26 23:58 Gero: xD
2016-08-27 00:09 Natsu: perame arregle uno
2016-08-27 00:10 Gero: gracias :D
2016-08-27 00:21 Natsu: https://puu.sh/qPZnC.rar
2016-08-27 00:21 Natsu: mira si sirven
2016-08-27 00:23 Gero: okas dejame reviso
2016-08-27 00:26 Gero: si sirven maje
2016-08-27 00:26 Gero: updateo?
2016-08-27 00:26 Natsu: SIMON
2016-08-27 00:27 Gero: ACTION is editing [http://osu.ppy.sh/b/1018342 toby fox - His Theme [Relaxing]]
2016-08-27 00:27 Gero: ya
2016-08-27 00:28 Gero: deja reinicio para ver si todo va bien en el sb
2016-08-27 00:28 Gero: si maje todo bien
2016-08-27 00:30 Natsu: PERA DESCARGANDO
2016-08-27 00:36 Gero: okas
2016-08-27 00:37 Natsu: voy maje q la cague
2016-08-27 00:37 Gero: y eso?
2016-08-27 00:45 Natsu: maje arregla los tags
2016-08-27 00:46 Gero: ya los arregle o.o
2016-08-27 00:47 Gero: o quieres que borre algo o como?
2016-08-27 00:47 Natsu: ah nvm
2016-08-27 00:47 Natsu: no habia descargado bien
2016-08-27 00:47 Gero: oh okay
2016-08-27 00:50 Natsu: 00:59:956 (8,9) - no stacked?
2016-08-27 00:51 Gero: 00:01:290 (6,7) - queria hacer lo mismo ahi maje
2016-08-27 00:56 Natsu: 00:02:734 (9) - nc
2016-08-27 00:56 Natsu: 00:16:068 (1,2) - hacelos simetricos tambien
2016-08-27 00:56 Gero: arreglado todo
2016-08-27 00:57 Natsu: 00:30:734 (5,6) - overlap ?
2016-08-27 00:57 Natsu: removelo
2016-08-27 00:57 Gero: no me habia dado cuenta de eso, listo ya movi los dos circulos siguientes
2016-08-27 00:57 Natsu: 01:44:068 (7) - NC tambien
2016-08-27 00:57 Gero: listo
2016-08-27 00:58 Natsu: 00:16:401 (3,5) - esto de verdad maje
2016-08-27 00:58 Natsu: que troll sekai
2016-08-27 00:58 Gero: y si lo muevo un poco?
2016-08-27 00:59 Natsu: simon
2016-08-27 00:59 Gero: listo
2016-08-27 01:01 Natsu: maje no crees que es mejor AR8 en esa de sekai?
2016-08-27 01:02 Gero: cambiado
2016-08-27 01:06 Natsu: subil
2016-08-27 01:09 Gero: ya
2016-08-27 01:10 Natsu: https://osu.ppy.sh/ss/5946822
2016-08-27 01:10 Gero: no se romperia la simetria maje?
2016-08-27 01:10 Gero: bueno okas
ZekeyHache
~Great~


*Added sliderball & removed some tags~
Topic Starter
Gero
Thanks a lot.
diraimur
yey \o/
Hanjamon
wo, gratz Gero! btw, nice tags xD
Mekki
ezek is not virgin anymore!
Mao
Uhm, is the white mask that makes the text appear being visible intentional? https://osu.ppy.sh/ss/5952468
That looks really wonky to me tbh.

In general I would like to say that I'm concerned about the lowest difficulty as it is consistently using 2.0 Spacing which is just too much and destroys the song a bit to me. A higher Slider Velocity combined with lower distance spacing would have made this so many times better.
Moreover the highest difficulty is way too much for such a calm song if you ask me. I mean yeah, I understand what you are following but the jumps and overmapping (especially in the first section, e.g. 00:13:401 (1,2,3,4) - ) feels unnatural in my opinion.
Cosmolade

Mao wrote:

Uhm, is the white mask that makes the text appear being visible intentional? https://osu.ppy.sh/ss/5952468
That looks really wonky to me tbh.
ye, It's intentional xD
I think it looks good anyways :P

Gratz Gerito!
Topic Starter
Gero

Mao wrote:

Uhm, is the white mask that makes the text appear being visible intentional? https://osu.ppy.sh/ss/5952468
That looks really wonky to me tbh. I've asked about that to Cosmolade a couple of days ago and she told me that this is intentional.

In general I would like to say that I'm concerned about the lowest difficulty as it is consistently using 2.0 Spacing which is just too much and destroys the song a bit to me. A higher Slider Velocity combined with lower distance spacing would have made this so many times better. Honestly, I really see no problems with it, I mean I don't get which is exactly the problem about using a 2.0 spacing considering that the BPM is really slow and for me, it is works just fine and is comfortable to play, anyways I'm not really the kind of mapper that uses high SV in a lower difficulty, just in special cases would be great but in this one I feel that 0.80 works fine.
Moreover the highest difficulty is way too much for such a calm song if you ask me. I mean yeah, I understand what you are following but the jumps and overmapping (especially in the first section, e.g. 00:13:401 (1,2,3,4) - ) feels unnatural in my opinion. Where's the overmapped? I heard a lot the song before starting to map it, probably you're meaning about this 00:00:290 - rhythms but take in mind that without those kind of circles the difficulty would be unplayable at the least for me, now about the jumps, I feel like them all are empathize the strong beats in the background music even if they're a bit difficult or higher, they're not uncomfortable to play or seems so, because I've asked a lot of testplays before getting mods about how it plays and seems like that no one had problems at it, by the way consider that this one was mapped as Insane.
Thanks to everyone.
Mao
Well, being intentional doesn't automatically make it look good especially if it would have been easily avoidable...
Topic Starter
Gero
It's not so noticeable while playing, so wouldn't be a big deal if we keep it as is anyways.
Cosmolade

Gero wrote:

It's not so noticeable while playing, so wouldn't be a big deal if we keep it as is anyways.
I agree in this, It looks fine playing
And I don't see a real problem here :/

uf, stop seaching problems, and enjoy!
osu! needs more undertale maps(?
I need help with mine btw
-M4x
There is no way this got qualified without me knowing... Well seems like I suck at bookmarking awesome map's threads xD

Congratz Bae <3

PS: Don't ruin it Maolein :) (rip)
Mao
Disqualified upon mapper's request.
Cosmolade
Mao, you win xD
btw I fix it, sorry gero ;_;
/me cries in the corner*
Topic Starter
Gero
Updated~

NOT YET.
Cosmolade

Gero wrote:

Updated~

NOT YET.
EDITOR
WHY YOU BUG

/me dies*
Topic Starter
Gero
Everything's should be fine now.

Updated~
Natsu
re bub
ZekeyHache
Re
Underforest

ezek wrote:

Re
gratz
Kyouren

Underforest wrote:

ezek wrote:

Re
gratz
Cosmolade

Underforest wrote:

ezek wrote:

Re
gratz
:3c
Froskya
Congratulations, Gero!~
BoatKrab
So fasttttt <3
Bonsai
I nominate this set for having the most unnecessary tags ever.
For real though, anyone who would be looking for 'Undertale' and maybe some stuff like 'Ending Theme' and that's it, what you're doing is putting random characters and lines from the game in there that don't even appear in the storyboard or anywhere else, they have nothing to do with this map except they are from the game Undertale, thus having 'Undertiale' in the tags is sufficient already. All these random tags just add unwanted results when searching for another term that randomly happens to be listed here and makes finding appropriate search-results much more annoying.

Also, about your highest diff: Why did you suddenly start using 1/4-sliders at the major downbeats in the Kiai? The ones at the upbeats make sense since they have a special hitsound on their tail to support them being a special rhythm, but the downbeat ones just seem very random and confusing, bringing me out of rhythm even though I am normally extremely good in adapting to non-conventional rhythms (which this is, compared to the rest of the map), and in my opinion they take away emphasis from those downbeats bc it feels like the beat is less important as its slider is shorter without any noticable reason - It's like using 3/4-sliders in other maps in order to emphasize something more than usual, it's just the opposite here. They'd even seem more emphasized to me if they were only circles actually lol, would avoid the rhythmic confusion too..
also holy fuck those sliderticks seem really annoying to me but that's just taste I guess xd
(btw, adding "W h i t e" to tags is pretty meaningless too lol)
Topic Starter
Gero

Bonsai wrote:

I nominate this set for having the most unnecessary tags ever.
For real though, anyone who would be looking for 'Undertale' and maybe some stuff like 'Ending Theme' and that's it, what you're doing is putting random characters and lines from the game in there that don't even appear in the storyboard or anywhere else, they have nothing to do with this map except they are from the game Undertale, thus having 'Undertiale' in the tags is sufficient already. All these random tags just add unwanted results when searching for another term that randomly happens to be listed here and makes finding appropriate search-results much more annoying. I'm used to add the known names of characters from the fandom community, that's why some of them are even more longer than they supposed to be, anyways I'll take it in mind for my next projects to avoid unwanted results, but thanks for the feedback after all.
Also, about your highest diff: Why did you suddenly start using 1/4-sliders at the major downbeats in the Kiai? The ones at the upbeats make sense since they have a special hitsound on their tail to support them being a special rhythm, but the downbeat ones just seem very random and confusing, bringing me out of rhythm even though I am normally extremely good in adapting to non-conventional rhythms (which this is, compared to the rest of the map), and in my opinion they take away emphasis from those downbeats bc it feels like the beat is less important as its slider is shorter without any noticable reason - It's like using 3/4-sliders in other maps in order to emphasize something more than usual, it's just the opposite here. They'd even seem more emphasized to me if they were only circles actually lol, would avoid the rhythmic confusion too. There's a ringing bell-like sound at the end of those 1/4 sliders, besides, by doing them 1/4 I'm allowing every first beat of the drum-like sound sequences to be clickable and that gives the emphasis they deserve.
also holy fuck those sliderticks seem really annoying to me but that's just taste I guess xd They're fine for me.
(btw, adding "W h i t e" to tags is pretty meaningless too lol) It's not a big deal due that there's the "W_h_i_t_e" one that is working perfectly.
Thanks for your time Bonsai, and thanks to everyone for the support.
BounceBabe
The tags omg oO Wall of text. Only saw this today, not your usual song to map. Cute SB. Grats anyway~
Pachiru
Nice map
Nice tags

:heart:
Topic Starter
Gero
Thanks to everyone.
KOFFI WHITE
Nice Map ;)
Nando_
me encanto UwU
DaRKMaRoWaK
I really like it! The only problem I had with it were that the numbers in the circles were hard to look at, other than that it's pretty enjoyable. :)
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