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Remixed by P*Light - We're so Happy (P*Light Remix) IIDX ver

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_Zenith

Evening wrote:

Hyper


00:04:907 (4907|1,5069|0,5069|2) - You might want to hammer 1 of these since you hammered 00:02:475 (2475|3,2637|3) - for the double kicks in the music

00:14:150 (14150|3,14150|2,14313|0) - Think you should have a hammer here instead of 00:13:988 (13988|2,14150|2,14150|3) - since i'm guessing that you're hammering for vocals like this 00:19:988 (19988|2,19988|3,20150|2) -

00:27:123 (27123|0,27123|2,27123|3,27286|1) - Might want to hammer once here like you did on the finishes @ 00:28:421 (28421|1,28421|3,28421|0,28583|1) - and 00:29:718 (29718|1,29718|3,29718|0,29880|3) -

00:39:610 (39610|1) - might want to move to 4 for PR

00:40:421 (40421|3,40583|2) - Stair to the right

00:40:907 (40907|0,41232|3) - Stair to the left for PR

01:14:150 (74150|2,74150|0) - Think you're missing a clap here

01:16:421 (76421|3,76583|2) - Make this {3}{4} for PR

01:22:421 (82421|1,82583|3,82745|2,83556|3) - Make this {1}{2}{3}{2}

--
OH MAN HITSOUND MODDING
Might sound kinda boring but i'm required to do this so
--

00:06:691 (6691|2) - Not too sure why is this a finish (?)

00:24:529 (24529|1) - Is the extra clap here intended ? Since it looks like you're adding clap every 2/1

00:50:799 (50799|2) - Missing a whistle probably

00:53:069 (53069|1) - Think this works better if you put a whistle rather than a clap

01:27:691 (87691|0,87691|3) - Make one of these a whistle

01:39:772 (99772|0) - Don't think you need a clap here

01:45:610 (105610|1) - ^

01:46:583 (106583|3) - Missed out a clap here i think

All Applied!
Black Another


I forgot to hitsound mod this so here goes

00:19:015 (19015|3) - Missing a whistle

00:30:286 (30286|2,30691|1,30853|2) - Think it'll sound better if you just put claps for all of these

00:43:988 (43988|0) - Missing Finish?

01:07:664 (67664|2) - Missing clap

01:11:799 (71799|0,71880|1,71961|0,72042|3) - Think it'd sound better if you had claps for all of these

01:12:529 (72529|3) - According to 00:31:015 (31015|3,31015|0) - you should have claps for both of these notes, you can have only 1 too, you decide

01:31:988 (91988|0) - Think this should be a finish

01:33:853 (93853|1) - Missing whistle?

01:44:961 (104961|3) - Missing whistle



All Applied!

Another


00:02:150 (2150|1) - Missing clap

00:06:367 (6367|0,6610|3) - Might want to have clap for both of these

00:18:042 (18042|3) - Remove the whistle here, you have another whistle on column 3 already

00:24:691 (24691|2) - Don't think this whistle is intended here

00:51:772 (51772|1,51772|0) - eeeeeh change one of them to clap or whistle, stacking 2 of the same sounds together sound quite weird since it produces an abnormally loud hitsound

01:01:826 (61826|1) - Clap?

01:03:448 (63448|1) - Think it's better to have a whistle here

01:03:772 (63772|0) - Since you should have a clap here

01:11:880 (71880|1) - Missing finish i suppose

01:13:826 (73826|2) - Think it's supposed to be a whistle since you mapped claps to the vocals

01:26:799 (86799|0) - Finish?

01:30:286 (90286|3,90529|0) - Finishes?

01:31:826 (91826|2) - ^



All Applied!
CS' Normal


--

HITSOUND MOD TIME

--

00:01:178 (1178|0) - You can put a finish here

00:11:556 (11556|3) - eeeh for this section I don't really recommend putting 1/1 kicks since you lack some notes to put a kick on, I think you can leave this whole section without hitsound if you'd like since I think the hitsound kinda makes this section sound weirder lol

00:26:475 (26475|1) - Think this clap isn't needed, put the clap @ 00:26:799 (26799|0) - instead

00:27:123 (27123|3) - Missing Finish?

00:58:583 (58583|3) - Think you're missing a clap

01:03:123 (63123|2) - Think this note is supposed to be soft-hitclap2 (which is a normal clap) instead of a soft-hitclap1 (which is a snare) so just shift the green line here

01:16:421 (76421|0) - Think you can add a finish here

01:21:934 (81934|1,82583|2) - you should remove the whistles here, they sound out of place

01:24:205 (84205|1,84529|2,84853|0,85177|3) - remove these too

01:31:988 (91988|3) - Make this a finish?

FROM 01:37:177 (97177|3) - TO 01:52:745 (112745|3) - (not inclusive of those notes) - I think you can just leave this whole section blank of hitsounds if you'd like, hitsounds here sound really out of place and doesn't really sound consistent at all, just have a constant hitsound that is audible for every note
Yea, Some of them are out of place. Removed and most of them are applied.
Critical_Star
fixed all in evening mod + self mod, thanks~ ;)
hitsound fixed by apple

abc
osu file format v14

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Title:We're so Happy (P*Light Remix) IIDX ver.
TitleUnicode:We're so Happy (P*Light Remix) IIDX ver.
Artist:Remixed by P*Light
ArtistUnicode:Remixed by P*Light
Creator:-[Apple]-
Version:CS' Normal
Source:beatmania IIDX 22 PENDUAL
Tags:Ryu☆ Ryu* Ryutaro Nakahara Mayumi Morinaga HAPPY HARDCORE Critical_Star MEGAtive KONAMI BEMANI plus jukebeat ミライダガッキ FutureTomTom Ver.2 Miraidagakki beatnation RHYZE vs HARDCORE TANO*C
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Topic Starter
_Zenith

Critical_Star wrote:

fixed all in evening mod + self mod, thanks~ ;)
hitsound fixed by apple

abc
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 97177
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 53069
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.499999

[Metadata]
Title:We're so Happy (P*Light Remix) IIDX ver.
TitleUnicode:We're so Happy (P*Light Remix) IIDX ver.
Artist:Remixed by P*Light
ArtistUnicode:Remixed by P*Light
Creator:-[Apple]-
Version:CS' Normal
Source:beatmania IIDX 22 PENDUAL
Tags:Ryu☆ Ryu* Ryutaro Nakahara Mayumi Morinaga HAPPY HARDCORE Critical_Star MEGAtive KONAMI BEMANI plus jukebeat ミライダガッキ FutureTomTom Ver.2 Miraidagakki beatnation RHYZE vs HARDCORE TANO*C
BeatmapID:924333
BeatmapSetID:422313

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"52000249_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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192,192,14637,1,0,0:0:0:0:
192,192,14961,1,0,0:0:0:0:
448,192,15123,1,2,0:0:0:0:
320,192,15286,1,0,0:0:0:0:
64,192,15610,1,0,0:0:0:0:
192,192,15772,1,2,0:0:0:0:
448,192,15934,1,0,0:0:0:0:
64,192,16096,128,2,16421:0:0:0:0:
320,192,16421,128,2,16745:0:0:0:0:
192,192,16745,1,2,0:0:0:0:
448,192,16907,1,0,0:0:0:0:
192,192,17069,1,2,0:0:0:0:
320,192,17232,1,0,0:0:0:0:
64,192,17556,1,0,0:0:0:0:
192,192,17718,1,2,0:0:0:0:
320,192,17880,1,0,0:0:0:0:
448,192,18042,1,2,0:0:0:0:
192,192,18205,1,0,0:0:0:0:
64,192,18529,1,0,0:0:0:0:
448,192,18853,1,0,0:0:0:0:
320,192,19015,1,2,0:0:0:0:
192,192,19177,1,0,0:0:0:0:
64,192,19340,1,2,0:0:0:0:
448,192,19502,1,0,0:0:0:0:
64,192,19664,1,2,0:0:0:0:
448,192,19826,1,0,0:0:0:0:
192,192,19988,1,2,0:0:0:0:
192,192,20150,1,0,0:0:0:0:
448,192,20313,1,2,0:0:0:0:
320,192,20475,1,0,0:0:0:0:
192,192,20637,1,2,0:0:0:0:
64,192,20637,1,4,0:0:0:0:
448,192,21286,1,4,0:0:0:0:
320,192,21286,1,2,0:0:0:0:
192,192,21529,1,2,0:0:0:0:
64,192,21529,1,4,0:0:0:0:
192,192,21772,1,4,0:0:0:0:
320,192,21772,1,2,0:0:0:0:
448,192,21934,1,2,0:0:0:0:
64,192,21934,1,4,0:0:0:0:
192,192,22096,1,0,0:0:0:0:
320,192,22259,1,2,0:0:0:0:
448,192,22259,1,8,0:0:0:0:
64,192,22421,1,0,0:0:0:0:
320,192,22745,1,0,0:0:0:0:
192,192,22907,1,2,0:0:0:0:
64,192,22907,1,8,0:0:0:0:
448,192,23069,1,0,0:0:0:0:
192,192,23232,1,2,0:0:0:0:
320,192,23394,1,0,0:0:0:0:
448,192,23556,1,2,0:0:0:0:
64,192,23556,1,8,0:0:0:0:
192,192,23718,1,0,0:0:0:0:
64,192,24042,1,0,0:0:0:0:
448,192,24205,1,8,0:0:0:0:
192,192,24205,1,2,0:0:0:0:
320,192,24367,1,0,0:0:0:0:
64,192,24529,1,2,0:0:0:0:
192,192,24691,1,0,0:0:0:0:
320,192,24853,1,2,0:0:0:0:
448,192,24853,1,8,0:0:0:0:
64,192,25015,1,0,0:0:0:0:
448,192,25340,1,0,0:0:0:0:
320,192,25502,1,2,0:0:0:0:
192,192,25502,1,8,0:0:0:0:
64,192,25664,1,0,0:0:0:0:
448,192,25826,1,2,0:0:0:0:
192,192,25988,1,0,0:0:0:0:
448,192,26150,1,8,0:0:0:0:
320,192,26150,1,2,0:0:0:0:
64,192,26313,1,0,0:0:0:0:
320,192,26475,128,2,26799:0:0:0:0:
192,192,26475,1,0,0:0:0:0:
448,192,26799,1,2,0:0:0:0:
64,192,26799,128,8,27123:0:0:0:0:
448,192,27123,1,4,0:0:0:0:
320,192,27123,1,2,0:0:0:0:
64,192,27448,1,2,0:0:0:0:
448,192,27772,1,2,0:0:0:0:
320,192,28096,1,2,0:0:0:0:
64,192,28421,1,4,0:0:0:0:
192,192,28421,1,2,0:0:0:0:
448,192,28745,1,2,0:0:0:0:
64,192,29069,1,2,0:0:0:0:
320,192,29394,1,2,0:0:0:0:
64,192,29718,1,4,0:0:0:0:
448,192,29718,1,2,0:0:0:0:
192,192,30042,1,2,0:0:0:0:
448,192,30367,1,4,0:0:0:0:
320,192,30367,1,2,0:0:0:0:
192,192,30691,1,2,0:0:0:0:
448,192,31015,1,2,0:0:0:0:
64,192,31015,128,4,31988:0:0:0:0:
448,192,31664,128,0,31988:0:0:0:0:
320,192,31988,1,8,0:0:0:0:
448,192,32313,1,2,0:0:0:0:
64,192,32313,1,4,0:0:0:0:
320,192,32475,1,0,0:0:0:0:
192,192,32637,1,0,0:0:0:0:
448,192,32799,1,0,0:0:0:0:
320,192,33123,1,0,0:0:0:0:
64,192,33448,1,0,0:0:0:0:
448,192,33772,1,0,0:0:0:0:
192,192,34096,1,0,0:0:0:0:
448,192,34421,1,0,0:0:0:0:
320,192,34583,128,0,34907:0:0:0:0:
192,192,34907,1,0,0:0:0:0:
64,192,35069,1,0,0:0:0:0:
320,192,35232,1,0,0:0:0:0:
448,192,35394,1,0,0:0:0:0:
192,192,35718,1,0,0:0:0:0:
64,192,36042,1,0,0:0:0:0:
448,192,36367,1,0,0:0:0:0:
320,192,36691,1,0,0:0:0:0:
448,192,37015,1,0,0:0:0:0:
64,192,37177,1,4,0:0:0:0:
320,192,37177,128,2,37502:0:0:0:0:
192,192,37502,1,4,0:0:0:0:
448,192,37502,1,2,0:0:0:0:
64,192,37664,1,0,0:0:0:0:
320,192,37826,1,0,0:0:0:0:
448,192,37988,1,0,0:0:0:0:
320,192,38313,1,0,0:0:0:0:
192,192,38637,1,0,0:0:0:0:
448,192,38961,1,0,0:0:0:0:
64,192,39286,1,0,0:0:0:0:
192,192,39610,1,0,0:0:0:0:
448,192,39772,128,0,40096:0:0:0:0:
192,192,40096,1,2,0:0:0:0:
64,192,40096,1,4,0:0:0:0:
320,192,40259,1,0,0:0:0:0:
64,192,40421,1,0,0:0:0:0:
448,192,40583,1,0,0:0:0:0:
320,192,40907,1,0,0:0:0:0:
192,192,41232,1,0,0:0:0:0:
64,192,41394,1,4,0:0:0:0:
448,192,41394,1,2,0:0:0:0:
448,192,41718,1,4,0:0:0:0:
320,192,41718,1,2,0:0:0:0:
320,192,42042,1,2,0:0:0:0:
192,192,42042,1,4,0:0:0:0:
192,192,42367,1,2,0:0:0:0:
64,192,42367,1,4,0:0:0:0:
448,192,42691,1,2,0:0:0:0:
64,192,42691,1,4,0:0:0:0:
320,192,42853,1,0,0:0:0:0:
192,192,43015,1,0,0:0:0:0:
448,192,43177,1,0,0:0:0:0:
64,192,43502,1,0,0:0:0:0:
320,192,43826,1,0,0:0:0:0:
192,192,43988,1,2,0:0:0:0:
64,192,43988,1,4,0:0:0:0:
448,192,44150,1,0,0:0:0:0:
320,192,44313,1,0,0:0:0:0:
192,192,44475,1,0,0:0:0:0:
448,192,44799,1,0,0:0:0:0:
320,192,45123,1,0,0:0:0:0:
64,192,45286,1,4,0:0:0:0:
192,192,45286,1,2,0:0:0:0:
448,192,45448,1,0,0:0:0:0:
320,192,45610,1,0,0:0:0:0:
192,192,45772,1,0,0:0:0:0:
448,192,46096,1,0,0:0:0:0:
192,192,46421,1,0,0:0:0:0:
64,192,46583,1,2,0:0:0:0:
448,192,46583,1,4,0:0:0:0:
320,192,46745,1,0,0:0:0:0:
192,192,46907,1,0,0:0:0:0:
448,192,47069,1,0,0:0:0:0:
64,192,47394,1,0,0:0:0:0:
192,192,47718,128,0,47880:0:0:0:0:
320,192,47880,1,2,0:0:0:0:
448,192,47880,1,4,0:0:0:0:
64,192,48042,1,2,0:0:0:0:
448,192,48205,1,2,0:0:0:0:
64,192,48367,1,2,0:0:0:0:
448,192,48529,1,4,0:0:0:0:
320,192,48529,1,2,0:0:0:0:
192,192,48691,1,2,0:0:0:0:
320,192,48853,1,2,0:0:0:0:
192,192,49015,1,2,0:0:0:0:
448,192,49177,1,4,0:0:0:0:
64,192,49177,1,2,0:0:0:0:
320,192,49340,1,2,0:0:0:0:
64,192,49502,1,2,0:0:0:0:
320,192,49664,1,2,0:0:0:0:
192,192,49826,1,4,0:0:0:0:
64,192,49826,1,2,0:0:0:0:
448,192,49988,1,2,0:0:0:0:
192,192,50150,1,2,0:0:0:0:
448,192,50313,1,2,0:0:0:0:
64,192,50475,1,4,0:0:0:0:
192,192,50475,1,2,0:0:0:0:
192,192,50799,1,4,0:0:0:0:
320,192,50799,1,2,0:0:0:0:
320,192,51123,1,2,0:0:0:0:
448,192,51123,1,4,0:0:0:0:
192,192,51448,1,4,0:0:0:0:
320,192,51448,1,2,0:0:0:0:
64,192,51772,128,0,52583:0:0:0:0:
448,192,52583,1,8,0:0:0:0:
192,192,52745,1,8,0:0:0:0:
320,192,52907,1,8,0:0:0:0:
448,192,53069,1,2,0:0:0:0:
64,192,53069,1,4,0:0:0:0:
320,192,53394,1,2,0:0:0:0:
64,192,53718,1,2,0:0:0:0:
448,192,54042,1,2,0:0:0:0:
192,192,54367,1,2,0:0:0:0:
320,192,54691,1,2,0:0:0:0:
64,192,55015,1,2,0:0:0:0:
448,192,55340,1,2,0:0:0:0:
192,192,55664,1,2,0:0:0:0:
448,192,55988,1,2,0:0:0:0:
64,192,56313,1,2,0:0:0:0:
320,192,56637,1,2,0:0:0:0:
192,192,56961,1,2,0:0:0:0:
448,192,57286,1,2,0:0:0:0:
64,192,57610,1,2,0:0:0:0:
320,192,57934,128,2,58259:0:0:0:0:
64,192,58259,1,4,0:0:0:0:
192,192,58259,1,2,0:0:0:0:
448,192,58583,1,8,0:0:0:0:
320,192,58583,1,2,0:0:0:0:
64,192,58907,1,2,0:0:0:0:
320,192,59232,1,2,0:0:0:0:
448,192,59232,1,8,0:0:0:0:
192,192,59556,1,2,0:0:0:0:
64,192,59880,1,0,0:0:0:0:
448,192,59880,1,10,0:0:0:0:
320,192,60205,1,2,0:0:0:0:
448,192,60529,1,8,0:0:0:0:
64,192,60529,1,2,0:0:0:0:
320,192,60853,1,2,0:0:0:0:
192,192,61177,1,2,0:0:0:0:
64,192,61177,1,8,0:0:0:0:
448,192,61502,1,2,0:0:0:0:
64,192,61826,1,2,0:0:0:0:
192,192,61826,1,8,0:0:0:0:
320,192,61988,1,2,0:0:0:0:
448,192,62150,1,2,0:0:0:0:
64,192,62150,1,4,0:0:0:0:
192,192,62961,1,8,0:0:0:0:
320,192,63123,128,8,63448:0:0:0:0:
448,192,63448,1,2,0:0:0:0:
64,192,63448,1,4,0:0:0:0:
64,192,63772,1,8,0:0:0:0:
192,192,63772,1,2,0:0:0:0:
448,192,64096,1,2,0:0:0:0:
192,192,64421,1,2,0:0:0:0:
64,192,64421,1,8,0:0:0:0:
320,192,64745,1,2,0:0:0:0:
448,192,65069,1,2,0:0:0:0:
192,192,65069,1,8,0:0:0:0:
64,192,65394,1,2,0:0:0:0:
192,192,65718,1,8,0:0:0:0:
448,192,65718,1,2,0:0:0:0:
320,192,66042,1,2,0:0:0:0:
448,192,66367,1,2,0:0:0:0:
64,192,66367,1,8,0:0:0:0:
192,192,66691,1,2,0:0:0:0:
448,192,67015,1,2,0:0:0:0:
64,192,67015,1,8,0:0:0:0:
192,192,67340,1,2,0:0:0:0:
64,192,67664,1,8,0:0:0:0:
320,192,67664,1,2,0:0:0:0:
448,192,67988,1,2,0:0:0:0:
64,192,68313,128,2,68637:0:0:0:0:
320,192,68637,1,2,0:0:0:0:
448,192,68637,1,4,0:0:0:0:
192,192,69772,1,4,0:0:0:0:
320,192,69772,1,2,0:0:0:0:
448,192,69934,1,4,0:0:0:0:
64,192,69934,1,2,0:0:0:0:
64,192,71069,1,4,0:0:0:0:
320,192,71069,1,2,0:0:0:0:
448,192,71232,1,4,0:0:0:0:
192,192,71232,1,2,0:0:0:0:
192,192,71718,1,2,0:0:0:0:
64,192,71718,1,4,0:0:0:0:
320,192,71880,1,2,0:0:0:0:
448,192,71880,1,4,0:0:0:0:
192,192,72123,1,4,0:0:0:0:
320,192,72123,1,2,0:0:0:0:
192,192,72367,1,2,0:0:0:0:
64,192,72367,1,4,0:0:0:0:
320,192,72529,1,2,0:0:0:0:
448,192,72529,128,4,73502:0:0:0:0:
64,192,73502,1,0,0:0:0:0:
192,192,73502,1,8,0:0:0:0:
448,192,73826,1,2,0:0:0:0:
64,192,73826,1,4,0:0:0:0:
320,192,73988,1,2,0:0:0:0:
192,192,74150,1,8,0:0:0:0:
64,192,74475,1,2,0:0:0:0:
320,192,74556,1,2,0:0:0:0:
192,192,74637,1,2,0:0:0:0:
448,192,74799,1,8,0:0:0:0:
64,192,75123,128,2,75772:0:0:0:0:
448,192,75772,1,8,0:0:0:0:
192,192,76096,128,0,76421:0:0:0:0:
320,192,76096,1,2,0:0:0:0:
64,192,76421,1,4,0:0:0:0:
448,192,76421,1,2,0:0:0:0:
320,192,76583,1,0,0:0:0:0:
192,192,76745,1,0,0:0:0:0:
64,192,76907,128,0,77232:0:0:0:0:
192,192,77232,1,0,0:0:0:0:
320,192,77394,1,0,0:0:0:0:
448,192,77556,128,0,78367:0:0:0:0:
192,192,78367,128,0,79015:0:0:0:0:
320,192,78691,128,0,79015:0:0:0:0:
448,192,79015,1,0,0:0:0:0:
64,192,79177,1,0,0:0:0:0:
320,192,79340,1,0,0:0:0:0:
64,192,79502,128,0,79826:0:0:0:0:
320,192,79826,1,0,0:0:0:0:
192,192,79988,1,0,0:0:0:0:
448,192,80150,128,0,80961:0:0:0:0:
64,192,80961,128,0,81610:0:0:0:0:
192,192,81286,128,0,81610:0:0:0:0:
448,192,81610,1,0,0:0:0:0:
320,192,81772,1,0,0:0:0:0:
192,192,81934,1,0,0:0:0:0:
448,192,82096,128,0,82421:0:0:0:0:
192,192,82421,1,0,0:0:0:0:
320,192,82583,1,0,0:0:0:0:
64,192,82745,128,0,83556:0:0:0:0:
448,192,83556,128,0,84205:0:0:0:0:
320,192,83880,128,0,84205:0:0:0:0:
192,192,84205,1,0,0:0:0:0:
64,192,84367,1,0,0:0:0:0:
320,192,84529,1,0,0:0:0:0:
448,192,84691,1,0,0:0:0:0:
64,192,84853,1,0,0:0:0:0:
192,192,85015,1,0,0:0:0:0:
448,192,85177,1,0,0:0:0:0:
320,192,85340,128,0,86150:0:0:0:0:
448,192,86150,128,0,86799:0:0:0:0:
192,192,86475,1,0,0:0:0:0:
64,192,86799,1,4,0:0:0:0:
320,192,86799,1,2,0:0:0:0:
192,192,86961,1,2,0:0:0:0:
320,192,87123,1,2,0:0:0:0:
192,192,87286,1,2,0:0:0:0:
448,192,87448,1,2,0:0:0:0:
192,192,87691,1,2,0:0:0:0:
320,192,87934,1,2,0:0:0:0:
448,192,88096,1,2,0:0:0:0:
64,192,88096,1,4,0:0:0:0:
192,192,88259,1,2,0:0:0:0:
448,192,88421,1,2,0:0:0:0:
192,192,88583,1,2,0:0:0:0:
448,192,88745,1,2,0:0:0:0:
320,192,88826,1,2,0:0:0:0:
64,192,88988,1,2,0:0:0:0:
192,192,89232,1,2,0:0:0:0:
320,192,89394,1,2,0:0:0:0:
448,192,89394,1,4,0:0:0:0:
64,192,89556,1,2,0:0:0:0:
448,192,89718,1,2,0:0:0:0:
64,192,89880,1,2,0:0:0:0:
320,192,90042,1,2,0:0:0:0:
192,192,90286,1,2,0:0:0:0:
448,192,90529,1,2,0:0:0:0:
192,192,90691,1,2,0:0:0:0:
64,192,90691,1,4,0:0:0:0:
320,192,90853,1,2,0:0:0:0:
192,192,91015,1,2,0:0:0:0:
320,192,91177,1,2,0:0:0:0:
64,192,91340,1,2,0:0:0:0:
192,192,91421,1,2,0:0:0:0:
448,192,91583,1,2,0:0:0:0:
192,192,91826,1,2,0:0:0:0:
448,192,91988,128,4,94583:0:0:0:0:
320,192,91988,1,2,0:0:0:0:
64,192,92637,1,4,0:0:0:0:
64,192,93286,1,4,0:0:0:0:
64,192,93934,1,4,0:0:0:0:
64,192,94583,128,2,95880:0:0:0:0:
192,192,94583,1,4,0:0:0:0:
320,192,94907,1,4,0:0:0:0:
448,192,95232,1,4,0:0:0:0:
192,192,95556,1,4,0:0:0:0:
320,192,95880,1,2,0:0:0:0:
448,192,95880,1,4,0:0:0:0:
320,192,96691,1,0,0:0:0:0:
192,192,96691,1,8,0:0:0:0:
448,192,97177,1,0,0:0:0:0:
64,192,97177,1,0,0:0:0:0:
320,192,97340,1,0,0:0:0:0:
192,192,97502,1,0,0:0:0:0:
448,192,97664,128,0,97988:0:0:0:0:
64,192,97988,1,0,0:0:0:0:
320,192,98150,1,0,0:0:0:0:
192,192,98313,128,0,99123:0:0:0:0:
64,192,99123,128,0,99772:0:0:0:0:
448,192,99772,1,0,0:0:0:0:
192,192,99934,1,0,0:0:0:0:
320,192,100096,1,0,0:0:0:0:
64,192,100259,128,0,100583:0:0:0:0:
320,192,100583,128,0,100907:0:0:0:0:
448,192,100907,128,0,101718:0:0:0:0:
192,192,101718,128,0,102367:0:0:0:0:
320,192,102367,1,0,0:0:0:0:
448,192,102529,1,0,0:0:0:0:
64,192,102691,1,0,0:0:0:0:
320,192,102853,128,0,103177:0:0:0:0:
192,192,103177,1,0,0:0:0:0:
448,192,103340,1,0,0:0:0:0:
64,192,103502,128,0,104313:0:0:0:0:
448,192,104313,128,0,104961:0:0:0:0:
320,192,104961,1,0,0:0:0:0:
192,192,105123,1,0,0:0:0:0:
64,192,105286,1,0,0:0:0:0:
192,192,105448,1,0,0:0:0:0:
448,192,105610,1,0,0:0:0:0:
64,192,105772,1,0,0:0:0:0:
320,192,105934,1,0,0:0:0:0:
192,192,106096,128,0,106907:0:0:0:0:
448,192,106907,128,0,107556:0:0:0:0:
320,192,107556,1,0,0:0:0:0:
64,192,107556,1,0,0:0:0:0:
192,192,107718,1,0,0:0:0:0:
448,192,107880,1,0,0:0:0:0:
64,192,108042,128,0,108367:0:0:0:0:
320,192,108367,1,0,0:0:0:0:
192,192,108529,1,0,0:0:0:0:
448,192,108691,128,0,109502:0:0:0:0:
192,192,109502,128,0,110150:0:0:0:0:
448,192,110150,1,0,0:0:0:0:
64,192,110313,1,0,0:0:0:0:
320,192,110475,1,0,0:0:0:0:
192,192,110637,128,0,110961:0:0:0:0:
320,192,110961,128,0,111286:0:0:0:0:
448,192,111286,128,0,112096:0:0:0:0:
64,192,112096,128,0,112745:0:0:0:0:
192,192,112421,1,0,0:0:0:0:
320,192,112583,1,0,0:0:0:0:
448,192,112745,1,0,0:0:0:0:
192,192,112745,1,0,0:0:0:0:
320,192,113069,1,8,0:0:0:0:
320,192,113718,1,8,0:0:0:0:
192,192,113880,1,4,0:0:0:0:
448,192,114042,1,4,0:0:0:0:
64,192,114042,1,2,0:0:0:0:
192,192,114367,1,8,0:0:0:0:
448,192,114691,1,2,0:0:0:0:
320,192,114691,1,4,0:0:0:0:
320,192,115015,1,2,0:0:0:0:
192,192,115015,1,4,0:0:0:0:
448,192,115340,1,2,0:0:0:0:
64,192,115340,1,4,0:0:0:0:
448,192,115664,1,8,0:0:0:0:
320,192,115826,1,2,0:0:0:0:
64,192,115826,1,4,0:0:0:0:
448,192,116313,1,2,0:0:0:0:
192,192,116313,1,4,0:0:0:0:
320,192,116637,1,2,0:0:0:0:
64,192,116637,128,4,117610:0:0:0:0:
448,192,117610,1,8,0:0:0:0:
192,192,117691,1,8,0:0:0:0:
320,192,117772,1,8,0:0:0:0:
448,192,117934,1,2,0:0:0:0:
64,192,117934,1,4,0:0:0:0:

Updated~
Evening
uhh one thing on hyper
00:13:988 (13988|2,14150|2,14150|3,14313|3) - this pattern kinda looks weird lol
00:14:150 (14150|2) - might want to move this to 3
Evening
oki

Rebubble
[ A v a l o n ]
Thanks Eve for improving this map ~

Just few things :

  • [Hyper]
  1. 01:03:324 - unsnapped green lines (?) please snap to 01:03:448 - or 01:03:205 - like other diffs
  2. 01:57:691 (117691|1,117772|2) - why there is no hitsound here . . . please add claps like other diff

    [Another]
  3. 01:57:610 (117610|3,117691|0,117772|3) - add whistle, like on Black Another diff
  4. 01:35:556 (95556|1,95637|2,95718|0) - move to 1 4 2 column, it's more balance according to your previous pattern flows

    [Black Another]
  5. 00:10:583 - how about http://puu.sh/qQ8XR/b99a4ab126.jpg it feels more comfort to hit imo
Topic Starter
_Zenith

[ A v a l o n ] wrote:

Thanks Eve for improving this map ~

Just few things :

  • [Hyper]
  1. 01:03:324 - unsnapped green lines (?) please snap to 01:03:448 - or 01:03:205 - like other diffs ok
  2. 01:57:691 (117691|1,117772|2) - why there is no hitsound here . . . please add claps like other diff oh.. I forget that..

    [Another]
  3. 01:57:610 (117610|3,117691|0,117772|3) - add whistle, like on Black Another diff added
  4. 01:35:556 (95556|1,95637|2,95718|0) - move to 1 4 2 column, it's more balance according to your previous pattern flowsHmm nice

    [Black Another]
  5. 00:10:583 - how about http://puu.sh/qQ8XR/b99a4ab126.jpg it feels more comfort to hit imo hmm minijacks is little bit hard to play, changed.
Thx for recheck!
[ A v a l o n ]
Okay . . . let's give this map a try
Qualified congratz for your first beatmap get into that

note : don't forget to give positive response when someone give you a feedback, good luck
erlinadewi-
congratulation ^w^)/
[-obee58-]
wait isn't artist ryu*??

or is "Remixed by P*Light" how it is in IIDX
Topic Starter
_Zenith

[-obee58-] wrote:

wait isn't artist ryu*??

or is "Remixed by P*Light" how it is in IIDX
Remixed by P*Light, Confirmed. :D
https://p.eagate.573.jp/game/2dx/22/p/newsong/were_so_happy_p_light_remix_iidx_ver.html
Topic Starter
_Zenith

erlinadewi- wrote:

congratulation ^w^)/
Thanks ><
ZZHBOY
强无敌
MeowPaz
继续走弯路吧
Arzenvald
hey there, grats for qualification! and hi meowpaz


i have a small opinion regarding the harder diffs, compared with CS's Normal (imo its the only best diff in this set), 00:11:556 (11556|3) - until 00:31:015 (31015|3) - , 01:37:177 - to 01:52:745 - , and other part of this map in Hyper, Another, and Black Another is very bland.. i also found a quiet serious problem with difficulty curve problem in another & black another

the double-single-double-single-double-single-- (or triple-single-double-single-triple-single-double-single--) pattern only follows kick & snare (every 1/1 white line) and secondary synth (every 1/2 red line), they are everywhere, and they doesn't represent the main synthesizer that should've be emphasized instead, which in my opinion it doesn't fit to the main rhythm, and its visually.. too old fashioned, no hard feeling, but SanadaYukimura got the point in his disqus comment..

all the problem generally because the Kick bass layering..
BGA provides more than kick sound, there's a lot of other instruments..
even the pattern looks different, when you force to keep using kick bass, its only creates a bland pattern.
even the kick sound is loud enough, i see you map the same structure in everywhere. that's the problem.

in short, my suggestion below will points out to remove those kicks & adding couple notes for those synthesizers to improve the layering & variation..

here to solve it, by using CS's Normal as reference, i only gives you a rough idea per each stanza, about what i describe above.. and if you still don't understand just poke me again in game :

[Hyper, Another, & Black Another]
i use hyper diff for time stamp & screenshot, you can use it for other diff, and map it with different note destiny in Another & Black Another while maintaining the layering idea

00:11:556 - // remove 00:12:205 (12205|0,12205|2) - 00:13:502 (13502|3,13502|2) - , http://puu.sh/qQzMy.jpg
00:14:150 - // 00:14:475 (14475|1,14475|2,14799|3,14799|2,15448|0,15448|3,16583|2) - remove, then http://puu.sh/qQzXZ.jpg

and the idea above can be applied from 00:11:556 - to 00:31:015 - , you can add small amount of 1/2 LN every 8 bars where there's a synthesizer, too

00:53:718 (53718|1,53718|3) - 00:54:691 (54691|2,54691|3) - 00:55:015 (55015|1,55015|3) - 00:55:177 (55177|0) - 00:56:313 (56313|0,56313|1) - you can remove these notes to avoid too much polyrhythm layering

you can apply the idea above from this 00:53:069 - to 01:03:448 -, you can keep 01:03:448 - to 01:13:502 - with those polyrhythm for variation

01:27:610 (87610|2,87772|1) - remove o.o

01:37:177 - to 01:52:745 - here comes another bland part.. listen closely while seeing the highlighted note, you may emphasize these synthesizer at :
big click
01:37:177 (97177|2,97340|0,97502|1,97988|1,98150|2,98475|0,98799|3,98961|2,99286|3,99448|1,99772|3,99934|1,100096|2,100259|3,100583|1,100745|2,100907|0,101069|1,101232|2,101313|1,101394|0,101556|2,102367|3,102529|2,102691|1,103177|1,103340|2,103664|3,103988|1,104150|2,104475|2,104637|1,104961|2,105123|3,105286|1,105448|2,105610|1,105772|3,105934|2,106096|1,106259|3,106502|1,106745|1) -

same idea like i told you before, these notes can use double or 1/2 LN, and remove 1 notes on every double kick between those notes, example at 01:37:177 - http://puu.sh/qQBJo.jpg

[Another & Black Another]
00:29:718 (29718|3) - Black Another using easier pattern compared with Another
Another uses jumpstream and black another is apparently.. easier.. what..

00:37:177 (37177|0) - 00:37:502 (37502|2) - remove this in another

01:15:123 (75123|3) - black another can use 3434 1212 3434 1212 jack, make black another different than another
01:27:610 (87610|1,87772|1,87772|0) - remove in another, this doesn't exist in Black another

01:31:988 (91988|0) - sy lmao.. wait.. why don't you map it as jumpstream instead? i mean, with layering those main synth until 01:34:583 (94583|2) - you'll have various pattern than 12 34 12 34, the rest you can use double stream.. example from 01:31:988 - to 01:33:286 - http://puu.sh/qQCIp.jpg


that's all i can say, i can see a huge room that you leave it empty for this mapset & this map needs further polishing, mostly on how mapper could expand the idea how to represent the music into their map, because each stanza / phase could have various pattern that follows the various rhythm provided by the music itself.. overall its okay, but not okay enough to be nominated..

and i personally dislike the way you use many same hitsounds in the folder, all soft hitnormal & hitfinish are same, soft hitwhistle 1-2 too.. if you want to utilize soft-hitwhistle 3, and soft hitclap 1 2 3, use a custom name instead and use sample import (take a look at other mapset hitsound).. its easier that way & doesn't take much hitsound files in folder (this is not osu!standard lol)

1 more thing, i don't talk about mapping style because its not relevant in this context; i don't force you to change your mapping style, but i would like to see you help yourself to expand your mapping style than double-single-double-single boring pattern :3/

good luck!
Rivals_7
beside on what ajee was suggested. on Hyper - 01:47:394 (107394|2,107556|2) - are you sure this jack are intentional?, cuz i didnt see it on another and Black Another, so i guess this is a mistake
MEGAtive

ajeemaniz wrote:

hey there, grats for qualification! and hi meowpaz


i have a small opinion regarding the harder diffs, compared with CS's Normal (imo its the only best diff in this set), 00:11:556 (11556|3) - until 00:31:015 (31015|3) - , 01:37:177 - to 01:52:745 - , and other part of this map in Hyper, Another, and Black Another is very bland.. i also found a quiet serious problem with difficulty curve problem in another & black another

the double-single-double-single-double-single-- (or triple-single-double-single-triple-single-double-single--) pattern only follows kick & snare (every 1/1 white line) and secondary synth (every 1/2 red line), they are everywhere, and they doesn't represent the main synthesizer that should've be emphasized instead, which in my opinion it doesn't fit to the main rhythm, and its visually.. too old fashioned, no hard feeling, but SanadaYukimura got the point in his disqus comment..

I thought you guys actually liked that for being readable AF ._. First when I mapped this, I actually had a thought to layer the "we are so happy~" or the string instru with LN, but yea it didn't worked perfectly yes I'm aware about the current pattern being bland lmao.

all the problem generally because the Kick bass layering..
BGA provides more than kick sound, there's a lot of other instruments..
even the pattern looks different, when you force to keep using kick bass, its only creates a bland pattern.
even the kick sound is loud enough, i see you map the same structure in everywhere. that's the problem.

in short, my suggestion below will points out to remove those kicks & adding couple notes for those synthesizers to improve the layering & variation..

here to solve it, by using CS's Normal as reference, i only gives you a rough idea per each stanza, about what i describe above.. and if you still don't understand just poke me again in game :

[Hyper, Another, & Black Another]
i use hyper diff for time stamp & screenshot, you can use it for other diff, and map it with different note destiny in Another & Black Another while maintaining the layering idea

01:37:177 - to 01:52:745 - here comes another bland part.. listen closely while seeing the highlighted note, you may emphasize these synthesizer at :
big click
01:37:177 (97177|2,97340|0,97502|1,97988|1,98150|2,98475|0,98799|3,98961|2,99286|3,99448|1,99772|3,99934|1,100096|2,100259|3,100583|1,100745|2,100907|0,101069|1,101232|2,101313|1,101394|0,101556|2,102367|3,102529|2,102691|1,103177|1,103340|2,103664|3,103988|1,104150|2,104475|2,104637|1,104961|2,105123|3,105286|1,105448|2,105610|1,105772|3,105934|2,106096|1,106259|3,106502|1,106745|1) -

same idea like i told you before, these notes can use double or 1/2 LN, and remove 1 notes on every double kick between those notes, example at 01:37:177 - http://puu.sh/qQBJo.jpg Before I submit my collab, it is actually an LN wall galore lmao but I think it's too much. Let me know if it's actually a great idea so maybe I can worked on that kind of pattern afterward

[Another & Black Another]
01:15:123 (75123|3) - black another can use 3434 1212 3434 1212 jack, make black another different than another Well, I can do that if there's another chance after this

01:31:988 (91988|0) - sy lmao.. wait.. why don't you map it as jumpstream instead? i mean, with layering those main synth until 01:34:583 (94583|2) - you'll have various pattern than 12 34 12 34, the rest you can use double stream.. example from 01:31:988 - to 01:33:286 - http://puu.sh/qQCIp.jpg

Wut I thought people always complaining about jumpstreams because they be like "Firetruck JSes it's the worst pattern exist". Then I changed that into this because I considered that. You can check my alpha version of this part by clicking here. Anchors because of the "we" samples. If it's more preferrable, I can reverts this part into this again.


that's all i can say, i can see a huge room that you leave it empty for this mapset & this map needs further polishing, mostly on how mapper could expand the idea how to represent the music into their map, because each stanza / phase could have various pattern that follows the various rhythm provided by the music itself.. overall its okay, but not okay enough to be nominated..

and i personally dislike the way you use many same hitsounds in the folder, all soft hitnormal & hitfinish are same, soft hitwhistle 1-2 too.. if you want to utilize soft-hitwhistle 3, and soft hitclap 1 2 3, use a custom name instead and use sample import (take a look at other mapset hitsound).. its easier that way & doesn't take much hitsound files in folder (this is not osu!standard lol) TBH I haven't checked the HSes yet because I'm busy IRL and lazy Ingame lmao

1 more thing, i don't talk about mapping style because its not relevant in this context; i don't force you to change your mapping style, but i would like to see you help yourself to expand your mapping style than double-single-double-single boring pattern :3/

good luck!
Welp I actually open for DQ here so I can fixed them. But I'm just going to wait for creator's word to call a DQ or not or maybe QAT will came here apparently and DQing this lel.
Arzenvald
xD don't say 'you guys' because its a single opinion from me.. worry not about playability / readability, every map is always readable in 1/2 beat anyway xP

again, im just concerned with the overall structure of each diffs due this endless double-single-double-single pattern, while the instrument are rich enough to be layered with more structures & variations
MEGAtive
Lmao can't disagree with that xD

And yeah now I realized that Hyper, Another, Black Ano actually structured close-to-same. But this is not wrong either. So I'll see how this will end
Sandalphon
Jukebeat in TAG but not Jubeat? Why?
MEGAtive
And close-to-none realizes that lmao xD

Note that.
Feerum
Hello Apple!

This beatmap was reported for a disqualification.
After looking into your mapset the points listed above by the community seems valid to me and can help to improve the mapset.
Please reply to all points properly.

Also like ajeemaniz said. You have really a lot of same hitsounds just in a different name in your folder.
This is actually not a big problem but you could reduce the file size of your folder by removing the same one and sample them with the sample-menu.

You can open the sample-menu by using the hotkey "CTRL + Shift + I" or
Above next to "View" and "Design" you have the point "Compose". There you can find "Sample Import".
Just click on a note, then click on the hitsound sample you want to use, adjust the volume and click on "apply"
Keep in mind, the volume of the hitsounds which you add with the sample import will always ignore the volume of the Inherited Points.


Disqualified for now as I'd like to hear what the mapper has to say about this.
Topic Starter
_Zenith
Ok. I'll applied about ajee's mod and fix about hitsound soon.
:3.. Im busy these days...
Topic Starter
_Zenith

ajeemaniz wrote:

hey there, grats for qualification! and hi meowpaz


i have a small opinion regarding the harder diffs, compared with CS's Normal (imo its the only best diff in this set), 00:11:556 (11556|3) - until 00:31:015 (31015|3) - , 01:37:177 - to 01:52:745 - , and other part of this map in Hyper, Another, and Black Another is very bland.. i also found a quiet serious problem with difficulty curve problem in another & black another

the double-single-double-single-double-single-- (or triple-single-double-single-triple-single-double-single--) pattern only follows kick & snare (every 1/1 white line) and secondary synth (every 1/2 red line), they are everywhere, and they doesn't represent the main synthesizer that should've be emphasized instead, which in my opinion it doesn't fit to the main rhythm, and its visually.. too old fashioned, no hard feeling, but SanadaYukimura got the point in his disqus comment..

all the problem generally because the Kick bass layering..
BGA provides more than kick sound, there's a lot of other instruments..
even the pattern looks different, when you force to keep using kick bass, its only creates a bland pattern.
even the kick sound is loud enough, i see you map the same structure in everywhere. that's the problem.

in short, my suggestion below will points out to remove those kicks & adding couple notes for those synthesizers to improve the layering & variation..

here to solve it, by using CS's Normal as reference, i only gives you a rough idea per each stanza, about what i describe above.. and if you still don't understand just poke me again in game :

[Hyper, Another, & Black Another]
i use hyper diff for time stamp & screenshot, you can use it for other diff, and map it with different note destiny in Another & Black Another while maintaining the layering idea

00:11:556 - // remove 00:12:205 (12205|0,12205|2) - 00:13:502 (13502|3,13502|2) - , http://puu.sh/qQzMy.jpg Rearrange, Actually i ignored some kicks for rearrange, then the acid only have one note... But now pattern more focus on acid... Actually idont want two notes because it's seems hard in hyper. So i'll add two notes on another and black another.
00:14:150 - // 00:14:475 (14475|1,14475|2,14799|3,14799|2,15448|0,15448|3,16583|2) - remove, then http://puu.sh/qQzXZ.jpg ^

and the idea above can be applied from 00:11:556 - to 00:31:015 - , you can add small amount of 1/2 LN every 8 bars where there's a synthesizer, too I heard it. Added

00:53:718 (53718|1,53718|3) - 00:54:691 (54691|2,54691|3) - 00:55:015 (55015|1,55015|3) - 00:55:177 (55177|0) - 00:56:313 (56313|0,56313|1) - you can remove these notes to avoid too much polyrhythm layering OK. Rearrange in hyper.

you can apply the idea above from this 00:53:069 - to 01:03:448 -, you can keep 01:03:448 - to 01:13:502 - with those polyrhythm for variation Ok.

01:27:610 (87610|2,87772|1) - remove o.o Removed.

01:37:177 - to 01:52:745 - here comes another bland part.. listen closely while seeing the highlighted note, you may emphasize these synthesizer at :
big click
01:37:177 (97177|2,97340|0,97502|1,97988|1,98150|2,98475|0,98799|3,98961|2,99286|3,99448|1,99772|3,99934|1,100096|2,100259|3,100583|1,100745|2,100907|0,101069|1,101232|2,101313|1,101394|0,101556|2,102367|3,102529|2,102691|1,103177|1,103340|2,103664|3,103988|1,104150|2,104475|2,104637|1,104961|2,105123|3,105286|1,105448|2,105610|1,105772|3,105934|2,106096|1,106259|3,106502|1,106745|1) -

same idea like i told you before, these notes can use double or 1/2 LN, and remove 1 notes on every double kick between those notes, example at 01:37:177 - http://puu.sh/qQBJo.jpg Use ln on hyper, another, but actually i need to wait mega's reply to fix black another. But actually i dont want remove 1 note on every double kick... So i keep that double notes for kick.

[Another & Black Another]
00:29:718 (29718|3) - Black Another using easier pattern compared with Another
Another uses jumpstream and black another is apparently.. easier.. what.. Okay. Added notes for each red line.

00:37:177 (37177|0) - 00:37:502 (37502|2) - remove this in another ok

that's all i can say, i can see a huge room that you leave it empty for this mapset & this map needs further polishing, mostly on how mapper could expand the idea how to represent the music into their map, because each stanza / phase could have various pattern that follows the various rhythm provided by the music itself.. overall its okay, but not okay enough to be nominated..

and i personally dislike the way you use many same hitsounds in the folder, all soft hitnormal & hitfinish are same, soft hitwhistle 1-2 too.. if you want to utilize soft-hitwhistle 3, and soft hitclap 1 2 3, use a custom name instead and use sample import (take a look at other mapset hitsound).. its easier that way & doesn't take much hitsound files in folder (this is not osu!standard lol)

1 more thing, i don't talk about mapping style because its not relevant in this context; i don't force you to change your mapping style, but i would like to see you help yourself to expand your mapping style than double-single-double-single boring pattern :3/

Fixed about hitsound. Deleted unused green-line.
Thanks for mod! :3
good luck!
Arzenvald
'_J' man, i think my explanation about the synth in my previous post is not clear enough
https://puu.sh/qYeAT/6f3c57c091.osu
take a look at this, observe the normal-hitwhistle hitsound, that's what i meant about why too much kick and not following the main rhythm

also additionally, some notes can be moved respectively to make it more nifty
[Another]
00:12:042 (12042|2) - add 1 for synth (or acid?), 00:12:205 (12205|3) - remove
00:12:853 (12853|1,12853|2) - 34
00:13:340 (13340|3) - to 1
00:13:664 - add
00:17:069 (17069|1) - 1
00:17:232 (17232|0) - 2
00:17:394 (17394|2) - to 1, 00:17:394 (17394|1) - remove
00:17:556 (17556|3) - add in 2

00:22:421 (22421|1) - add 2 notes o.o
00:22:583 (22583|1) - remove
00:25:177 (25177|1) - move to 00:25:340 (25340|3) - in same column
00:26:313 (26313|1) - add in 1
00:29:880 (29880|2,30205|0,30529|2,30853|1) - remove each red to make easier than black another
00:41:556 (41556|0,41880|1,42205|1,42529|2) - remove in another, add in black another
00:47:880 (47880|3) - add in 3, 00:48:367 (48367|1) - move to 1, 00:48:529 (48529|0,48691|1) - ctrl + J (switch column)
00:49:502 (49502|1,49664|3) - ctrl + J (switch column)

00:57:934 (57934|3) - remove in another, add in black another
01:03:934 (63934|3) - move to blue line

[Hyper]
00:16:096 (16096|2,16421|2) - remove, its harder than Another and
00:16:096 (16096|3) - make this LN start at 00:16:421 (16421|0) -

regarding the acid, 00:11:556 (11556|3,12205|0,12853|3,13177|0,13502|1) - this become a little bit too inconsistent with the rhythm '_' you may want to review it
(ps: if you remove 00:12:205 (12205|0,12205|2,13177|0) - & 00:13:502 (13502|1,13502|3) - 00:17:394 (17394|3,17394|0) - 00:18:691 (18691|0,18691|2) - you can completely ignore the kick)
00:23:556 (23556|2) - add for the synth & clap..
00:24:205 (24205|1) - ^
00:27:448 (27448|1) - ^
Topic Starter
_Zenith

ajeemaniz wrote:

'_J' man, i think my explanation about the synth in my previous post is not clear enough
https://puu.sh/qYeAT/6f3c57c091.osu
take a look at this, observe the normal-hitwhistle hitsound, that's what i meant about why too much kick and not following the main rhythm

also additionally, some notes can be moved respectively to make it more nifty
[Another]
00:12:042 (12042|2) - add 1 for synth (or acid?), 00:12:205 (12205|3) - remove
00:12:853 (12853|1,12853|2) - 34
00:13:340 (13340|3) - to 1
00:13:664 - add
00:17:069 (17069|1) - 1
00:17:232 (17232|0) - 2
00:17:394 (17394|2) - to 1, 00:17:394 (17394|1) - remove
00:17:556 (17556|3) - add in 2

00:22:421 (22421|1) - add 2 notes o.o Why add 2 notes here?
00:22:583 (22583|1) - remove
00:25:177 (25177|1) - move to 00:25:340 (25340|3) - in same column
00:26:313 (26313|1) - add in 1
00:29:880 (29880|2,30205|0,30529|2,30853|1) - remove each red to make easier than black another
00:41:556 (41556|0,41880|1,42205|1,42529|2) - remove in another, add in black another No. That's in black another is ignored by intentional. Deleted in another too.
00:47:880 (47880|3) - add in 3, 00:48:367 (48367|1) - move to 1, 00:48:529 (48529|0,48691|1) - ctrl + J (switch column)
00:49:502 (49502|1,49664|3) - ctrl + J (switch column)

00:57:934 (57934|3) - remove in another, add in black another
01:03:934 (63934|3) - move to blue line

[Hyper]
00:16:096 (16096|2,16421|2) - remove, its harder than Another and
00:16:096 (16096|3) - make this LN start at 00:16:421 (16421|0) -

regarding the acid, 00:11:556 (11556|3,12205|0,12853|3,13177|0,13502|1) - this become a little bit too inconsistent with the rhythm '_' you may want to review it
(ps: if you remove 00:12:205 (12205|0,12205|2,13177|0) - & 00:13:502 (13502|1,13502|3) - 00:17:394 (17394|3,17394|0) - 00:18:691 (18691|0,18691|2) - you can completely ignore the kick)
00:23:556 (23556|2) - add for the synth & clap..
00:24:205 (24205|1) - ^
00:27:448 (27448|1) - ^
No reply = fixed!
Thanks for mod :3
MEGAtive
Apple & MEGA's Black Another

Updated with my old pattern. It felt easier lmao.
Arzenvald
oh well, get some stars >.>
Topic Starter
_Zenith

ajeemaniz wrote:

oh well, get some stars >.>
OK. Thanks! :)
Davin Fortune
Hello
The rest mod going to placed at this post
Column : 1-2-3-4
CS' Normal
00:08:961 - How about this?
00:11:232 (11232|1) - delete this LN, since it should be pause
00:12:853 - Better, when i play i do listen

to that unique beat
00:14:150 - This one is more unique!
00:19:664 (19664|0) - delete this, since in my opinion i want to focus only to the unique

sound, not think that note as a connector or making it into a trill
00:24:691 (24691|1,25015|0,25340|3) - make like upper pattern(unique sound :3)
00:34:583 (34583|2) - delete and 00:34:583 - add note at column 3
00:39:772 - ^, but column 2
00:50:475 (50475|1,50475|0,50799|2,50799|1,51123|2,51123|3,51448|1,51448|2) -

delete them and just replace it with a LN
01:24:529 (84529|2) - delete
01:37:340 (97340|2) - delete
01:42:367 (102367|2,102529|3) - i think just make it into LN and make it end at the

01:42:691 - , it's kinda weird for me
01:44:961 (104961|2,105123|1) - ^ LN end at 01:45:286 -
01:53:069 (113069|2,113718|2) - delete
Hyper
00:03:610 (3610|3) - just change it into LN which end at 00:03:772 - and keep only 2 note

on that line
00:07:664 - not trying to make it 3?
00:10:259 - add a note
00:09:934 - i think both 2 notes aren't really needed, just deleted, or u can keep a note at

there to keep the pattern's consistency
00:16:177 (16177|0,16259|2,16340|1) - make it into trill pattern
00:16:583 (16583|2) - delete
00:23:718 (23718|2,23718|0) - change to one, just like the other
00:26:961 - change to one, the beat isn't clear
00:27:772 - make it 2, look 00:28:583 (28583|1,28745|2,28745|3,28907|1,29069|

0,29069|3,29232|2,29394|3,29394|1) -
00:52:988 (52988|3) - move to 00:52:745 -
01:02:150 - make it 3
01:17:556 - ^
01:19:988 (79988|1) - delete, no 3 voice together there, only two
01:45:448 (105448|1,105448|2,105610|0,105610|1) - change pls, should not be into this

flow : 01:45:772 (105772|1,105772|3,105934|2,105934|0,106096|1,106096|3,106259|

2,106259|3) -
Another
00:22:745 - just 1 note
00:26:799 - 2 note
00:27:286 (27286|3,27286|1,27448|0,27448|3,27610|2,27610|0,27772|3,27772|

1,27934|3,27934|2,28096|0,28096|1,28259|3,28259|1) - why chord stream? , why not

like 00:10:340 (10340|1,10421|3,10502|1,10583|3,10664|0,10745|3,10826|0,10907|

3,10988|1,11069|3,11150|1,11232|3) -
00:28:583 (28583|1,28583|3,28745|1,28745|0,28907|3,28907|2) - weird pattern, feel

unmatch with the sound :/
00:52:421 (52421|3) - delete, the sound actually stops at 00:52:583 - but i think that part

should be a place to pause
01:04:015 (64015|1,64015|3,64096|2,64096|0,64259|3) - try compare it with 01:06:853

(66853|3,67015|2,67015|0,67177|1) -
Start at 01:16:421 - until 01:26:799 - , add a note if you found piano sound and keep the

note like 01:25:826 (85826|2) - and 01:21:610 - (just remind so you won't make any

mistake)
01:30:286 (90286|3,90286|1) - delete, unconsistent with the other
01:40:583 - add , sound there
01:45:123 (105123|1,105123|2) - delete, i think it's better to have a pause
01:50:313 - just one, since only connector between chord
01:53:961 (113961|2) - why have to make 1 note here?

Black Another
00:23:069 (23069|3,23069|1,23232|0,23232|2,23394|3,23394|1) - unconsistent with 00:22:096 (22096|0,22259|3,22259|1,22421|2) -
00:54:934 (54934|2,55015|1,55015|0,55096|3,55259|3,55340|1,55340|2) - why different with the stair before and after this part?

Other are good!
Here a star
Critical_Star

Davin Fortune wrote:

Hello
The rest mod going to placed at this post
Column : 1-2-3-4
CS' Normal
00:08:961 - How about this? hmmm nope, i would prefer to use LN like 00:09:934 (9934|2) - better
00:11:232 (11232|1) - delete this LN, since it should be pause i prefer to make a LN here instead pause
00:12:853 - Better, when i play i do listen nope, when i map i do listen.. these aren't the same pitch sound here

to that unique beat
00:14:150 - This one is more unique! hmm, i am following vocal pitch here and i think my current one is better
00:19:664 (19664|0) - delete this, since in my opinion i want to focus only to the unique ???? what is unique? i am catching the vocal pitch here nicely and i don't think this is an issue to it

sound, not think that note as a connector or making it into a trill
00:24:691 (24691|1,25015|0,25340|3) - make like upper pattern(unique sound :3) uhh i guess nope, if u mean making them into same col i think not since they have different pitch each time
00:34:583 (34583|2) - delete and 00:34:583 - add note at column 3 why? i think LN would fit better instead normal note here
00:39:772 - ^, but column 2 but?, u mean move to col 2? i think not, col 4 is the best for me here
00:50:475 (50475|1,50475|0,50799|2,50799|1,51123|2,51123|3,51448|1,51448|2) - i want to variate them here instead the same col everytime

delete them and just replace it with a LN
01:24:529 (84529|2) - delete
01:37:340 (97340|2) - delete
01:42:367 (102367|2,102529|3) - i think just make it into LN and make it end at the
^ i am sorry but i have to reject all this, i don't wanna use too much LN for this part, i only use LN example like 01:37:664 (97664|3,98313|1) - instead of 1/2 LN here
01:42:691 - , it's kinda weird for me reason?
01:44:961 (104961|2,105123|1) - ^ LN end at 01:45:286 - why is it end there? these are just normal note here
01:53:069 (113069|2,113718|2) - delete why?
thank you for your mod
Topic Starter
_Zenith

Davin Fortune wrote:

Hello
The rest mod going to placed at this post
Column : 1-2-3-4
CS' Normal
00:08:961 - How about this?
00:11:232 (11232|1) - delete this LN, since it should be pause
00:12:853 - Better, when i play i do listen

to that unique beat
00:14:150 - This one is more unique!
00:19:664 (19664|0) - delete this, since in my opinion i want to focus only to the unique

sound, not think that note as a connector or making it into a trill
00:24:691 (24691|1,25015|0,25340|3) - make like upper pattern(unique sound :3)
00:34:583 (34583|2) - delete and 00:34:583 - add note at column 3
00:39:772 - ^, but column 2
00:50:475 (50475|1,50475|0,50799|2,50799|1,51123|2,51123|3,51448|1,51448|2) -

delete them and just replace it with a LN
01:24:529 (84529|2) - delete
01:37:340 (97340|2) - delete
01:42:367 (102367|2,102529|3) - i think just make it into LN and make it end at the

01:42:691 - , it's kinda weird for me
01:44:961 (104961|2,105123|1) - ^ LN end at 01:45:286 -
01:53:069 (113069|2,113718|2) - delete
Hyper
00:03:610 (3610|3) - just change it into LN which end at 00:03:772 - and keep only 2 note

on that line
00:07:664 - not trying to make it 3?
00:10:259 - add a note
00:09:934 - i think both 2 notes aren't really needed, just deleted, or u can keep a note at

there to keep the pattern's consistency
00:16:177 (16177|0,16259|2,16340|1) - make it into trill pattern
00:16:583 (16583|2) - delete
00:23:718 (23718|2,23718|0) - change to one, just like the other
00:26:961 - change to one, the beat isn't clear
00:27:772 - make it 2, look 00:28:583 (28583|1,28745|2,28745|3,28907|1,29069|

0,29069|3,29232|2,29394|3,29394|1) -
00:52:988 (52988|3) - move to 00:52:745 -
01:02:150 - make it 3
01:17:556 - ^
01:19:988 (79988|1) - delete, no 3 voice together there, only two
01:45:448 (105448|1,105448|2,105610|0,105610|1) - change pls, should not be into this

flow : 01:45:772 (105772|1,105772|3,105934|2,105934|0,106096|1,106096|3,106259|

2,106259|3) -
Another
00:22:745 - just 1 note
00:26:799 - 2 note
00:27:286 (27286|3,27286|1,27448|0,27448|3,27610|2,27610|0,27772|3,27772|

1,27934|3,27934|2,28096|0,28096|1,28259|3,28259|1) - why chord stream? , why not

like 00:10:340 (10340|1,10421|3,10502|1,10583|3,10664|0,10745|3,10826|0,10907|

3,10988|1,11069|3,11150|1,11232|3) -
00:28:583 (28583|1,28583|3,28745|1,28745|0,28907|3,28907|2) - weird pattern, feel

unmatch with the sound :/
00:52:421 (52421|3) - delete, the sound actually stops at 00:52:583 - but i think that part

should be a place to pause
01:04:015 (64015|1,64015|3,64096|2,64096|0,64259|3) - try compare it with 01:06:853

(66853|3,67015|2,67015|0,67177|1) -
Start at 01:16:421 - until 01:26:799 - , add a note if you found piano sound and keep the

note like 01:25:826 (85826|2) - and 01:21:610 - (just remind so you won't make any

mistake)
01:30:286 (90286|3,90286|1) - delete, unconsistent with the other
01:40:583 - add , sound there
01:45:123 (105123|1,105123|2) - delete, i think it's better to have a pause
01:50:313 - just one, since only connector between chord
01:53:961 (113961|2) - why have to make 1 note here?

Black Another
00:23:069 (23069|3,23069|1,23232|0,23232|2,23394|3,23394|1) - unconsistent with 00:22:096 (22096|0,22259|3,22259|1,22421|2) -
00:54:934 (54934|2,55015|1,55015|0,55096|3,55259|3,55340|1,55340|2) - why different with the stair before and after this part?

Other are good!
Here a star
:) Marked. I'll fix your suggest soon.
[Crz]Makii
我去 还在找摸嘛……
Topic Starter
_Zenith

-[Apple]- wrote:

Davin Fortune wrote:

Hello
The rest mod going to placed at this post
Column : 1-2-3-4
Hyper
00:03:610 (3610|3) - just change it into LN which end at 00:03:772 - and keep only 2 note on that line No here. I followed snare and kick.
00:07:664 - not trying to make it 3? It's just Hyper. I don't like put 3 notes on hyper, It's kinda hard for me.
00:10:259 - add a note
00:09:934 - i think both 2 notes aren't really needed, just deleted, or u can keep a note at there to keep the pattern's consistency Actually i followed vocal+kick at 00:09:934 (9934|2) - , 00:10:259 (10259|2) - Followed finish here. So I'm not going to change that
00:16:177 (16177|0,16259|2,16340|1) - make it into trill pattern Actually current is better for me. But rearranged some.
00:16:583 (16583|2) - delete Why delete here? It's a fade-out of vocal.
00:23:718 (23718|2,23718|0) - change to one, just like the other ok
00:26:961 - change to one, the beat isn't clear Alright.
00:27:772 - make it 2, look 00:28:583 (28583|1,28745|2,28745|3,28907|1,29069|0,29069|3,29232|2,29394|3,29394|1) - fixed
00:52:988 (52988|3) - move to 00:52:745 - Why to move that? I think that was a clap sound here.
01:02:150 - make it 3 No, I don't want to 3 here because if too many 3 notes, hyper will be hard :3..
01:17:556 - ^ ^
01:19:988 (79988|1) - delete, no 3 voice together there, only two Listen again. There has a melody here. And i'm not following the vocal.
01:45:448 (105448|1,105448|2,105610|0,105610|1) - change pls, should not be into this ok. Rearranged some.

flow : 01:45:772 (105772|1,105772|3,105934|2,105934|0,106096|1,106096|3,106259|

2,106259|3) -
Another
00:22:745 - just 1 note ok
00:26:799 - 2 note Why two notes here? It's seem not loud.
00:27:286 (27286|3,27286|1,27448|0,27448|3,27610|2,27610|0,27772|3,27772|1,27934|3,27934|2,28096|0,28096|1,28259|3,28259|1) - why chord stream? , why not At 00:27:286 I followed vocal, But that was not following vocal at all. So i didn't change.

like 00:10:340 (10340|1,10421|3,10502|1,10583|3,10664|0,10745|3,10826|0,10907|

3,10988|1,11069|3,11150|1,11232|3) -
00:28:583 (28583|1,28583|3,28745|1,28745|0,28907|3,28907|2) - weird pattern, feel

unmatch with the sound :/ It's was match the sound. Listen again, There has the melody here actually :3
00:52:421 (52421|3) - delete, the sound actually stops at 00:52:583 - but i think that part should be a place to pause No. That was followed the vocal.
01:04:015 (64015|1,64015|3,64096|2,64096|0,64259|3) - try compare it with 01:06:853 (66853|3,67015|2,67015|0,67177|1) - Ehh. Want to make some difference.
Start at 01:16:421 - until 01:26:799 - , add a note if you found piano sound and keep the note like 01:25:826 (85826|2) - and 01:21:610 - (just remind so you won't make any mistake) Actually i followed the hithat after that pattern... So i didn't changed any.
01:30:286 (90286|3,90286|1) - delete, unconsistent with the other deleted
01:40:583 - add , sound there I followed background's ACID. So didnt changed.
01:45:123 (105123|1,105123|2) - delete, i think it's better to have a pause Why delete? I still followed melody here
01:50:313 - just one, since only connector between chord No. It will make more unconsistent.
01:53:961 (113961|2) - why have to make 1 note here? There still have the build-up.

Black Another
00:23:069 (23069|3,23069|1,23232|0,23232|2,23394|3,23394|1) - unconsistent with 00:22:096 (22096|0,22259|3,22259|1,22421|2) - Fixed
00:54:934 (54934|2,55015|1,55015|0,55096|3,55259|3,55340|1,55340|2) - why different with the stair before and after this part? Just want to make some difference.

Other are good!
Here a star
Thanks for modding and one star! :)
[ A v a l o n ]
seems you remapped some parts too . . .
okay there is nothing wrong if i give you a little mod again then xD

|1|2|3|4|



  • [Hyper]
  1. 00:30:205 (30205|3) - better to move this into first column to emphasize the vocals more better, since you didn't give enough balance after pressing this one 00:29:718 (29718|3,29880|3) -
  2. 00:53:637 (53637|2,53880|2) - they're actually have different sound/pitch, try to re-arrange them into different column too
  3. 00:54:610 (54610|0,54772|1) - move to 4 and 1 . . . that would be give better sequence with this pattern 00:54:529 (54529|1,54934|2,55096|2) -
  4. 01:02:313 - http://puu.sh/rb6nI/45b549ffcc.jpg
  5. 01:11:718 (71718|2) - move to first column, seems you've leaving that blank in long period of time . . . please make it more balance to plays
  6. 01:40:907 (100907|0) - why not end the long note at here 01:41:718 - seems the vocal itself is still going on, same as like you did on this part 01:38:313 (98313|0) -

    [Another]
  7. 00:21:123 - seems this feels so bad for me because you didn't express the instrument flows well . . . my suggestion http://puu.sh/rb6TY/f2de97e65c.jpg
  8. 00:24:853 (24853|3,25015|3,25177|3,25340|3) - this pattern are not really works well with vocal imo, try to arrange them like this http://puu.sh/rb72T/28ac310c02.jpg it can be applied start on here 00:25:191 -
  9. 00:49:502 (49502|3) - doubled whistle hitsound here . . . delete one sample
  10. 01:04:745 (64745|2,64907|2) - they're have different sound/pitch . . . so you can Ctrl G this 01:04:907 (64907|2,64988|1) -
  11. 01:10:177 (70177|2,70340|1,70502|2) - re-arrange to 1 3 2 column for more balance
  12. 01:12:772 (72772|2) - move to first column, same reason as above ^
  13. 01:13:988 (73988|2,73988|3,74150|2,74150|3) - they are really different sound type . . . highly recommended to arrange them with different pattern form too
  14. 01:26:799 - try this http://puu.sh/rb7kW/4b743576ea.jpg it's far more fit with current rhythm flows imo
  15. 01:28:096 (88096|2,88259|0,88421|3) - to 1 4 3 and 01:28:988 (88988|2) - to 4 . . . same reason as above ^
  16. 01:30:205 (90205|0) - if you decide to add a note in here . . . then you should add a note in here too 01:30:367 - to make the flows more perfect to hit, like example http://puu.sh/rb7vY/ccf37a8096.jpg
  17. 01:48:529 - you've missing a note for kick + clap sound here . . . please add that (also add clap hitsound too)
  18. 01:50:150 (110150|1) - move to 4th column for better balance pattern

    [Black Another]
  19. 01:02:718 (62718|2,62880|2) - this plays more balance at 2nd column
  20. 01:07:664 - seems you've missing a note for clap part here . . . do the same like you did at previous part 01:06:367 (66367|1,66367|3,66367|0,67015|3,67015|2,67015|0) -
Protastic101
ayyy, just thought I'd come and give some of my own feedback here while it's dqed for now.

Stuff
[Black Another]00:07:340 (7340|1) - You're missing a clap (softhit-clap) here. The sound is similar to 00:06:691 (6691|1,6691|3)
00:07:988 (7988|0,8637|3) - Claps here too
00:09:286 (9286|2,9286|3) - You have two whistles here, remove one.
00:27:448 (27448|3,27772|3) - Control J, I believe the clap should be at 00:27:448 rather than 00:27:772
00:28:015 (28015|2,28096|1) - Imo, this pattern doesn't look as nice. You might consider making it a left -> right roll like so https://osu.ppy.sh/ss/6094825
00:28:177 (28177|2) - If above is accepted, I moved this to 2.
00:28:583 (28583|0) - If above accepted, move this to 3.
00:29:394 (29394|3,29556|3,29718|3,29880|3,30042|3,30205|3,30367|3,30529|3,30691|3,30853|3,31015|3) - This long stack pls. This is what I came up with to reduce them to 3 notes at max https://osu.ppy.sh/ss/6094845 Here's how I got to it:
  1. 00:30:691 (30691|1) - 1
  2. 00:30:610 (30610|0) - 2
  3. 00:30:529 (30529|1) - 3
  4. 00:30:529 (30529|3) - 1
  5. 00:30:448 (30448|2) - 4
  6. 00:30:286 (30286|2) - 4
  7. 00:30:367 (30367|3) - 3
  8. 00:30:205 (30205|3) - 2
  9. 00:30:123 (30123|1) - 4
  10. 00:30:042 (30042|3) - 2
  11. 00:29:880 (29880|1) - 3
  12. 00:29:799 (29799|2) - 2
  13. 00:29:718 (29718|1) - 3
  14. 00:29:637 (29637|2) - 2
  15. 00:29:556 (29556|3) - 1
00:37:340 (37340|2,37421|1) - I think it'd look nicer as a roll, so control H? Then move 00:37:502 (37502|2) to 2
01:02:880 (62880|2,63042|2,63123|1) - I'd consider a control H or something to avoid the 4 note trill at 01:02:880 (62880|2,62961|3,63042|2,63123|3) cause it's kind of uncomfortable imo.

[Another]00:05:880 - Here, you can hear the sound go from right speaker -> left speaker -> centered. So maybe try a pattern like this to represent the shifting sounds https://osu.ppy.sh/ss/6094908
00:13:664 - I'd really suggest having a note here for the synth like 00:13:988 (13988|0) since it plays awkwardly due to the fact that the player is going to expect a 1/2 note for the sound, but there isn't one.
00:16:096 (16096|2,16177|3) - I think it'd look a bit nicer and be easier to play if you control J these notes so then you have a right -> left roll with 00:16:177 (16177|3,16259|1,16340|0) Also, if you control J, don't forget to move the whistle back to 00:16:096
00:22:421 - Also, add another note, it does feel pretty awkward to suddenly break off the 1/2 beat here.
00:24:853 (24853|3,25015|3,25177|3,25340|3) - 4 note stack. I would really consider moving around some of the notes to reduce the stress on the right middle finger.
00:29:718 - Imo, direction of the burst could be improved here. Try something like this to add direction (basically rolls) https://osu.ppy.sh/ss/6094930
01:12:691 - I'm kind of sad that you didn't map the 1/4 drum roll here and instead opted for the synth. it's such a nice build up sound but is completely ignored. My recommendation is to either add a 1/4 staircase pattern like https://osu.ppy.sh/ss/6094944 or add an LN to represent the drum roll like this https://osu.ppy.sh/ss/6094949
01:18:367 (78367|3,78691|1) - These are part of the same synth, so I'd consider combining the LNs together and then adding another note at 01:18:691
01:19:177 (79177|0) - Move this to 2, honestly with the differing LN lengths of 01:19:015 (79015|0,79177|0,79502|0) , it's pretty uncomfortable to hit.
01:19:502 (79502|1) - If above accepted, move this to 4.
01:40:421 - Please add a note here, it's such an awkward break in the middle of the kiai without a note since the player is expecting a note every 1/1 to keep the beat.

[Hyper]00:06:367 (6367|3,6367|2) and 00:07:340 (7340|3,7340|2,7664|1,7664|3) for example - I think it'd be cool to structure these kicks and doubles the way you structured 00:06:691 (6691|1,6691|2,7015|2,7015|1) since you made those 2 jumps the same chord. So it'd look like this https://osu.ppy.sh/ss/6095000 Pay attention to how each double is repeated twice and makes a stack of 4 notes.
00:23:556 - Ahhh, please add a note, these random breaks in the 1/2 beat feel so awkward.
00:29:718 (29718|3,29880|3) and 00:30:205 (30205|3,30367|3,30529|3) - If you're not going to intentionally use jacks, get rid of them because they stress one specific finger more than the others, and don't look as visually appealing. Alternatively, you could try this instead https://osu.ppy.sh/ss/6095019
01:38:637 - As I said, a filler note is fine here to avoid awkward pauses in the chart like this q.q
01:56:637 (116637|2,116637|3) - I think it'd look nicer to have the LN on the edge, so swap columns here?
01:57:610 (117610|0,117691|1,117772|2) - If you accepted the above, you could then make this a {3-2-3} minitrill which I think would look cool since that's how the song has ended in the upper two diffs.

[CS' Normal]00:36:853 - I think it'd be cool to add an LN here to represent the synth roll and end it at 00:37:502 so then it'd look something like this https://osu.ppy.sh/ss/6095055
01:14:475 (74475|0,74556|2,74637|1) - Since this is the lowest diff, I think a simpler left -> right roll would be easier to read. So maybe control H to 01:14:556 (74556|2,74637|1) ?
Gl with qualifying again ^.^
Critical_Star

Protastic101 wrote:

[CS' Normal]00:36:853 - I think it'd be cool to add an LN here to represent the synth roll and end it at 00:37:502 so then it'd look something like this https://osu.ppy.sh/ss/6095055 yea, but i still think it would be better to use less LN here for much neater pattern here
01:14:475 (74475|0,74556|2,74637|1) - Since this is the lowest diff, I think a simpler left -> right roll would be easier to read. So maybe control H to 01:14:556 (74556|2,74637|1) ? hmm, but i want to make a jump feel pattern here , i don't think is really hard to play these
thanks for modding~ ;)
Topic Starter
_Zenith

[ A v a l o n ] wrote:

seems you remapped some parts too . . .
okay there is nothing wrong if i give you a little mod again then xD

|1|2|3|4|



  • [Hyper]
  1. 00:30:205 (30205|3) - better to move this into first column to emphasize the vocals more better, since you didn't give enough balance after pressing this one 00:29:718 (29718|3,29880|3) -
  2. 00:53:637 (53637|2,53880|2) - they're actually have different sound/pitch, try to re-arrange them into different column too ok. moved that 00:53:637 (53637|2) - to 4.
  3. 00:54:610 (54610|0,54772|1) - move to 4 and 1 . . . that would be give better sequence with this pattern 00:54:529 (54529|1,54934|2,55096|2) - Since it's followed pitch here, So i'm not decided to move to 4 and 1, but rearranged some.
  4. 01:02:313 - http://puu.sh/rb6nI/45b549ffcc.jpg
  5. 01:11:718 (71718|2) - move to first column, seems you've leaving that blank in long period of time . . . please make it more balance to plays Rearranged some here, Seems this suggests is fine for me.
  6. 01:40:907 (100907|0) - why not end the long note at here 01:41:718 - seems the vocal itself is still going on, same as like you did on this part 01:38:313 (98313|0) - ok. Moved as you said.

    [Another]
  7. 00:21:123 - seems this feels so bad for me because you didn't express the instrument flows well . . . my suggestion http://puu.sh/rb6TY/f2de97e65c.jpg ok. But i modified some on what you suggest.
  8. 00:24:853 (24853|3,25015|3,25177|3,25340|3) - this pattern are not really works well with vocal imo, try to arrange them like this http://puu.sh/rb72T/28ac310c02.jpg it can be applied start on here 00:25:191 -
  9. 00:49:502 (49502|3) - doubled whistle hitsound here . . . delete one sample
  10. 01:04:745 (64745|2,64907|2) - they're have different sound/pitch . . . so you can Ctrl G this 01:04:907 (64907|2,64988|1) - Actually i think those are not in same pitch, so i moved one to other col :3
  11. 01:10:177 (70177|2,70340|1,70502|2) - re-arrange to 1 3 2 column for more balance
  12. 01:12:772 (72772|2) - move to first column, same reason as above ^
  13. 01:13:988 (73988|2,73988|3,74150|2,74150|3) - they are really different sound type . . . highly recommended to arrange them with different pattern form too Ok. But for some reason, I don't move 01:15:772 this one since it's in the pattern form.
  14. 01:26:799 - try this http://puu.sh/rb7kW/4b743576ea.jpg it's far more fit with current rhythm flows imo
  15. 01:28:096 (88096|2,88259|0,88421|3) - to 1 4 3 and 01:28:988 (88988|2) - to 4 . . . same reason as above ^
  16. 01:30:205 (90205|0) - if you decide to add a note in here . . . then you should add a note in here too 01:30:367 - to make the flows more perfect to hit, like example http://puu.sh/rb7vY/ccf37a8096.jpg
  17. 01:48:529 - you've missing a note for kick + clap sound here . . . please add that (also add clap hitsound too)
  18. 01:50:150 (110150|1) - move to 4th column for better balance pattern

    [Black Another]
  19. 01:02:718 (62718|2,62880|2) - this plays more balance at 2nd column
  20. 01:07:664 - seems you've missing a note for clap part here . . . do the same like you did at previous part 01:06:367 (66367|1,66367|3,66367|0,67015|3,67015|2,67015|0) -
Blue comments/ No reply = Fixed!
Thanks for modding! :)
Topic Starter
_Zenith

Protastic101 wrote:

ayyy, just thought I'd come and give some of my own feedback here while it's dqed for now.

Stuff
[Black Another]00:07:340 (7340|1) - You're missing a clap (softhit-clap) here. The sound is similar to 00:06:691 (6691|1,6691|3)
00:07:988 (7988|0,8637|3) - Claps here too
00:09:286 (9286|2,9286|3) - You have two whistles here, remove one.
00:27:448 (27448|3,27772|3) - Control J, I believe the clap should be at 00:27:448 rather than 00:27:772
00:28:015 (28015|2,28096|1) - Imo, this pattern doesn't look as nice. You might consider making it a left -> right roll like so https://osu.ppy.sh/ss/6094825 But i thought It's fine for me, So no change here.
00:28:177 (28177|2) - If above is accepted, I moved this to 2. ^
00:28:583 (28583|0) - If above accepted, move this to 3. ^
00:29:394 (29394|3,29556|3,29718|3,29880|3,30042|3,30205|3,30367|3,30529|3,30691|3,30853|3,31015|3) - This long stack pls. This is what I came up with to reduce them to 3 notes at max https://osu.ppy.sh/ss/6094845 Here's how I got to it:
  1. 00:30:691 (30691|1) - 1
  2. 00:30:610 (30610|0) - 2
  3. 00:30:529 (30529|1) - 3
  4. 00:30:529 (30529|3) - 1
  5. 00:30:448 (30448|2) - 4
  6. 00:30:286 (30286|2) - 4
  7. 00:30:367 (30367|3) - 3
  8. 00:30:205 (30205|3) - 2
  9. 00:30:123 (30123|1) - 4
  10. 00:30:042 (30042|3) - 2
  11. 00:29:880 (29880|1) - 3
  12. 00:29:799 (29799|2) - 2
  13. 00:29:718 (29718|1) - 3
  14. 00:29:637 (29637|2) - 2
  15. 00:29:556 (29556|3) - 1 Ok. All accepted.
00:37:340 (37340|2,37421|1) - I think it'd look nicer as a roll, so control H? Then move 00:37:502 (37502|2) to 2 No change here.
01:02:880 (62880|2,63042|2,63123|1) - I'd consider a control H or something to avoid the 4 note trill at 01:02:880 (62880|2,62961|3,63042|2,63123|3) cause it's kind of uncomfortable imo.

[Another]00:05:880 - Here, you can hear the sound go from right speaker -> left speaker -> centered. So maybe try a pattern like this to represent the shifting sounds https://osu.ppy.sh/ss/6094908 But i thought the acid is more soft than clap sound. So I just put the acid with one note.
00:13:664 - I'd really suggest having a note here for the synth like 00:13:988 (13988|0) since it plays awkwardly due to the fact that the player is going to expect a 1/2 note for the sound, but there isn't one. Ok. I just miss that.
00:16:096 (16096|2,16177|3) - I think it'd look a bit nicer and be easier to play if you control J these notes so then you have a right -> left roll with 00:16:177 (16177|3,16259|1,16340|0) Also, if you control J, don't forget to move the whistle back to 00:16:096 Sounds nice for me here.
00:22:421 - Also, add another note, it does feel pretty awkward to suddenly break off the 1/2 beat here. ok
00:24:853 (24853|3,25015|3,25177|3,25340|3) - 4 note stack. I would really consider moving around some of the notes to reduce the stress on the right middle finger. Just jack for vocals. You know that.
00:29:718 - Imo, direction of the burst could be improved here. Try something like this to add direction (basically rolls) https://osu.ppy.sh/ss/6094930
01:12:691 - I'm kind of sad that you didn't map the 1/4 drum roll here and instead opted for the synth. it's such a nice build up sound but is completely ignored. My recommendation is to either add a 1/4 staircase pattern like https://osu.ppy.sh/ss/6094944 or add an LN to represent the drum roll like this https://osu.ppy.sh/ss/6094949 No here. Because follow the acid will make this map easier to play. If you follow a drum roll here just will make it more harder.
01:18:367 (78367|3,78691|1) - These are part of the same synth, so I'd consider combining the LNs together and then adding another note at 01:18:691 Actually i agree with you. But I don't want to combining the lns together.
01:19:177 (79177|0) - Move this to 2, honestly with the differing LN lengths of 01:19:015 (79015|0,79177|0,79502|0) , it's pretty uncomfortable to hit.
01:19:502 (79502|1) - If above accepted, move this to 4.
01:40:421 - Please add a note here, it's such an awkward break in the middle of the kiai without a note since the player is expecting a note every 1/1 to keep the beat.

[Hyper]00:06:367 (6367|3,6367|2) and 00:07:340 (7340|3,7340|2,7664|1,7664|3) for example - I think it'd be cool to structure these kicks and doubles the way you structured 00:06:691 (6691|1,6691|2,7015|2,7015|1) since you made those 2 jumps the same chord. So it'd look like this https://osu.ppy.sh/ss/6095000 Pay attention to how each double is repeated twice and makes a stack of 4 notes.
00:23:556 - Ahhh, please add a note, these random breaks in the 1/2 beat feel so awkward.
00:29:718 (29718|3,29880|3) and 00:30:205 (30205|3,30367|3,30529|3) - If you're not going to intentionally use jacks, get rid of them because they stress one specific finger more than the others, and don't look as visually appealing. Alternatively, you could try this instead https://osu.ppy.sh/ss/6095019 But i use jacks intentionally q.q
01:38:637 - As I said, a filler note is fine here to avoid awkward pauses in the chart like this q.q
01:56:637 (116637|2,116637|3) - I think it'd look nicer to have the LN on the edge, so swap columns here?
01:57:610 (117610|0,117691|1,117772|2) - If you accepted the above, you could then make this a {3-2-3} minitrill which I think would look cool since that's how the song has ended in the upper two diffs. No. that just hyper. If minitrill here will make harder lol.
Gl with qualifying again ^.^ Thanks!
No reply/Blue comment = Fixed!
Thanks for modding!
[ A v a l o n ]
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