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Major Lazer - Lean On (feat. MO & DJ Snake)

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Total Posts
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Topic Starter
Beige
This beatmap was submitted using in-game submission on 2020년 5월 21일 목요일 at 오후 3:08:45

Artist: Major Lazer
Title: Lean On (feat. MO & DJ Snake)
Tags: Peace Is The Mission Diplo Jillionaire Walshy Fire electronic electro edm house trap moombahton dance mix pop club indian w_h_i_t_e Down english
BPM: 98
Filesize: 6164kb
Play Time: 02:51
Difficulties Available:
  1. Easy (1.92 stars, 180 notes)
  2. Expert (4.96 stars, 531 notes)
  3. Hard (3.27 stars, 395 notes)
  4. Insane (4.47 stars, 486 notes)
  5. Normal (2.32 stars, 259 notes)
  6. Somebody to Lean On (5.55 stars, 569 notes)
Download: Major Lazer - Lean On (feat. MO & DJ Snake)
Information: Scores/Beatmap Listing
---------------
Highlight SB : Down

Lyrics SB : Me


Changed Mp3 File Please Re-Download

Loved Plz...
flansl
해쉬스완 비트!
Topic Starter
Beige

flansl wrote:

해쉬스완 비트!
항상 제 비트맵에 관심 가져주셔서 감사합니다.

그 비트는 리믹스인데 ㅋㅋ 아무튼 그걸 아는 분이 오스에 있네요
Line-
앙기무
hehe
!!
Shiranai
Nicee
-Kyu
Hi

Imo,please put Preview Point to 01:45:533 -

Thanks,It's up to you
Topic Starter
Beige

ExKyu wrote:

Hi

Imo,please put Preview Point to 01:45:533 -

Thanks,It's up to you
Sorry, Lean on~ sounds better, imo
Izzywing
my cousin loves this song and he's always listening to it, kinda frustrating when he's driving z_z

It's 100% up to you but to me the preview point sounded cooler at "ah-ah-all you need is somebody to lean on" because it gives more of a lead-in before the drop

Easy

00:10:022 - Why do you ignore this note? 00:10:482 (1) - could be a reverse slider starting on 00:10:022 - (with a few other adjustments)

00:57:778 (3,4,1) - This flow isn't very good for beginners because they aren't very used to using slider leniency, so they will follow the sliders the entire way.

01:08:798 (5) - Shouldn't the NC be here?

01:56:554 (3,4,1) - Same as before, not good flow for an Easy

Normal

00:10:022 - As in the other diff, why ignore this beat?

02:48:364 (4,1) - This blanket is noticeably off, and the pattern would look much better if you fixed it

This diff is very nice.

Hard

tick rate 4 o_o if anything, 2 probably is enough.

00:10:022 - same as before

00:15:992 - There isn't actually any sound here, so having the "jump" be to this note doesn't make much sense

00:39:410 (1) - The new measure / strong sound here deserves a jump imo

00:53:339 - Just from the rhythm of the song I expect some kind of note here
00:58:237 - ^
01:03:135 - ^ you get the idea, won't mention this again.

01:08:798 (5) - NC?

01:38:185 (1) - as before, new measure / strong sound yet no jump, i think there could be one

Same thing I mentioned in the earlier kiai about blue ticks before some of the sliders (like 02:02:063 (3)) i feel I expected to be able to click something

02:07:573 (5) - NC

02:29:002 (1) - move the NC to 02:29:614 (3) - if you want to be consistent, but this is fine if you're doing for emphasis or some other reason.

02:32:982 (4) - improve blanket, it's noticeably off

Insane

00:35:584 - there's no sound here, so perhaps turning 00:35:431 (3) - into a 1/4 slider is better because it makes it so you aren't clicking a nonexistent sound

01:13:084 (4,2) - optional, but you can stack these

02:19:053 - There's no sound here

This diff is a ton of fun, couldn't really find out much to point out.

Fire Gun

The gap between Insane and this diff might be too much, I'm not entirely sure. Get a BN's opinion perhaps?

This diff's a lot of fun, nothing much for me to point out. One comment I have is that throughout the diff, for notes that don't technically have a particular sound attached to them (i.e. 01:33:135 (9) - ) they would do better as slider-ends imo.

[]

Good luck with this set, the maps are fun, song's good, everything checks out. Gave a star ~
Topic Starter
Beige

Hobbes2 wrote:

my cousin loves this song and he's always listening to it, kinda frustrating when he's driving z_z

It's 100% up to you but to me the preview point sounded cooler at "ah-ah-all you need is somebody to lean on" because it gives more of a lead-in before the drop

Easy

00:10:022 - Why do you ignore this note? 00:10:482 (1) - could be a reverse slider starting on 00:10:022 - (with a few other adjustments) If it is not rhythm of the beginning, I will add it, but it feels so weird, imo. So, I don't wanna add in here.

00:57:778 (3,4,1) - This flow isn't very good for beginners because they aren't very used to using slider leniency, so they will follow the sliders the entire way.
I don't think so. well, I used same distance 1.20x. Also, it is a little bit difficult easy diff one.

01:08:798 (5) - Shouldn't the NC be here? good :D

01:56:554 (3,4,1) - Same as before, not good flow for an Easy http://osu.ppy.sh/images/normal.png[/img:1337] Normal

00:10:022 - As in the other diff, why ignore this beat? ^

02:48:364 (4,1) - This blanket is noticeably off, and the pattern would look much better if you fixed it ok, but i don't like blanket ;w;

This diff is very nice.

Hard

tick rate 4 o_o if anything, 2 probably is enough.

00:10:022 - same as before ^

00:15:992 - There isn't actually any sound here, so having the "jump" be to this note doesn't make much sense ok

00:39:410 (1) - The new measure / strong sound here deserves a jump imo humm... Easy to hit is much better, imo

00:53:339 - Just from the rhythm of the song I expect some kind of note here
00:58:237 - ^
01:03:135 - ^ you get the idea, won't mention this again. Sorry, I wanna use 1/2 beats

01:08:798 (5) - NC? good

01:38:185 (1) - as before, new measure / strong sound yet no jump, i think there could be one ^

Same thing I mentioned in the earlier kiai about blue ticks before some of the sliders (like 02:02:063 (3)) i feel I expected to be able to click something I wanna put a variety of beast in second kiai, imo. Well, Somebody wants to change this, I will do.

02:07:573 (5) - NC good

02:29:002 (1) - move the NC to 02:29:614 (3) - if you want to be consistent, but this is fine if you're doing for emphasis or some other reason. humm.... I wanna maintain this like Insane diff.

02:32:982 (4) - improve blanket, it's noticeably offX_X

Insane

00:35:584 - there's no sound here, so perhaps turning 00:35:431 (3) - into a 1/4 slider is better because it makes it so you aren't clicking a nonexistent sound ok

01:13:084 (4,2) - optional, but you can stack these ok

02:19:053 - There's no sound here kind of overmapping.

This diff is a ton of fun, couldn't really find out much to point out.

Fire Gun

The gap between Insane and this diff might be too much, I'm not entirely sure. Get a BN's opinion perhaps? p/4892052 I hope it works in this beatmap.

This diff's a lot of fun, nothing much for me to point out. One comment I have is that throughout the diff, for notes that don't technically have a particular sound attached to them (i.e. 01:33:135 (9) - ) they would do better as slider-ends imo. 02:46:145 (8,9) - like this... x_x

[]

Good luck with this set, the maps are fun, song's good, everything checks out. Gave a star ~ thanks~
Thanks for modding
Mazziv
random mod flying through (love the song uwu)

[Fire Gun]
maybe you can change the diff name to ''Fire a Gun'' like its written in the official lyrics?

''Blow a kiss, fire a gun
We need someone to lean on
Blow a kiss, fire a gun
All we need is somebody to lean on''

00:12:471 - should be clickable imo v: veeeery strong beat
00:30:839 - here the same,it felt super weird to play with not clicking such a strong beat
00:36:349 (7,8) - here you follow the vocals maybe you should follow it 00:35:124 - here too? or what did you try to emphasize with that small pause?
idk why but i dont like how you build the first two kiai's (well you dont have any yet but i guess you put them in!) it looks and played too simple :v i do like how u mapped the last kiai thats what id like to see in the first two kiai's too!
01:11:247 - not clickable >.<
01:18:594 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1) - follows the vocal perfectly but 01:24:104 (2,3,4,1,2,3) - imo doesnt follow it good enough v:
02:20:124 (1,3) - felt a bit to early for me but maybe im just dumb >.<


also i love your mapping style!
Topic Starter
Beige

Mazziv wrote:

random mod flying through (love the song uwu)

[Fire Gun]
maybe you can change the diff name to ''Fire a Gun'' like its written in the official lyrics? I know... but I want to use "Fire" which is adjective :3

''Blow a kiss, fire a gun
We need someone to lean on
Blow a kiss, fire a gun
All we need is somebody to lean on''

00:12:471 - should be clickable imo v: veeeery strong beat 3/4 has strong beat, too.
00:30:839 - here the same,it felt super weird to play with not clicking such a strong beat ^
00:36:349 (7,8) - here you follow the vocals maybe you should follow it 00:35:124 - here too? or what did you try to emphasize with that small pause?
idk why but i dont like how you build the first two kiai's (well you dont have any yet but i guess you put them in!) it looks and played too simple :v i do like how u mapped the last kiai thats what id like to see in the first two kiai's too! changed a little bit far to make distance
01:11:247 - not clickable >.< ^
01:18:594 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1) - follows the vocal perfectly but 01:24:104 (2,3,4,1,2,3) - imo doesnt follow it good enough v: kind of overmapped to make 01:24:869 (2,3) - beat sounds (syths and base beat)
02:20:124 (1,3) - felt a bit to early for me but maybe im just dumb >.< :d


also i love your mapping style!
Thanks for modding
VINXIS
The kiai/drops in [Fire Gun] r easier hdhr than nomod lo Xd


Shortthu
FROM #MODREQS
Disclaimer
I'm a new mapper... my mod may not helpful at all

GENERAL

  1. Kiai is missing... With first kiai add it at 00:49:206 and end at 01:08:798. Second one at 01:47:982, end at 02:07:573
THAT'S ALL, I HAVE NOTHING TO MOD :o .... JUST FOUND YOUR MAP ON #MODREQS

Also, love this map
Shiranai
Hello~
Sugestion,

General
  1. 00:49:206 - The sb quite good, but the red layer on that timestamp quite too flashy for our eyes;; furthermore the combo color red and orange-ish seems blend too much on that part. Maybe you need consider to change red and orange-ish combo color with something else?
Easy
  1. 00:15:839 (2) - why skipping this beat 00:16:298 - ? I think that one better be follow the instrument instead the long vocal for consistency reason on your intro part
  2. 02:29:614 (1) - Make the spinner stop here 02:31:451 - ? to have enough rest time after spinner
Normal
  1. 01:40:941 (1,2,3,4,5,1) - Isn't the rhythm better to be same like 00:42:165 (2,3,4,5) - ? for some reason ignoring the vocal beat here 01:42:012 - make the rhythm somewhat odd imo, so maybe you can try this https://puu.sh/r2TnG/1067b6c6c3.png
Hard
  1. 00:12:165 (7,1) - I think it is better if you follow the vocal there like you did on higher diff, so maybe you can replace (7) with 1/2 slider and delete the circle?
  2. 01:16:145 (1,3) - More paralel maybe? I think it will looks neater, try to rotate -10 degree and readjust a bit into something like https://puu.sh/r2TFC/b7ce4f8b8a.png
Insane
  1. 00:41:247 (4) - Forget clap on head I guess?
  2. 01:35:737 (1,2) - The spacing could be bigger to emphsized the downbeat like you did on similar part e.g. 01:30:839 (1,2) -
Hope that help, good luck :)
Topic Starter
Beige

Mako Sakata wrote:

Hello~
Sugestion,

General
  1. 00:49:206 - The sb quite good, but the red layer on that timestamp quite too flashy for our eyes;; furthermore the combo color red and orange-ish seems blend too much on that part. Maybe you need consider to change red and orange-ish combo color with something else?
Easy
  1. 00:15:839 (2) - why skipping this beat 00:16:298 - ? I think that one better be follow the instrument instead the long vocal for consistency reason on your intro part It is kinda 00:19:818 (1,3) - these parts, so i don't want to fix this slider.
  2. 02:29:614 (1) - Make the spinner stop here 02:31:451 - ? to have enough rest time after spinner
Normal
  1. 01:40:941 (1,2,3,4,5,1) - Isn't the rhythm better to be same like 00:42:165 (2,3,4,5) - ? for some reason ignoring the vocal beat here 01:42:012 - make the rhythm somewhat odd imo, so maybe you can try this https://puu.sh/r2TnG/1067b6c6c3.png
Hard
  1. 00:12:165 (7,1) - I think it is better if you follow the vocal there like you did on higher diff, so maybe you can replace (7) with 1/2 slider and delete the circle?
  2. 01:16:145 (1,3) - More paralel maybe? I think it will looks neater, try to rotate -10 degree and readjust a bit into something like https://puu.sh/r2TFC/b7ce4f8b8a.png
Insane
  1. 00:41:247 (4) - Forget clap on head I guess?
  2. 01:35:737 (1,2) - The spacing could be bigger to emphsized the downbeat like you did on similar part e.g. 01:30:839 (1,2) -
Hope that help, good luck :)
expcet Easy diff, All fixed it! Thanksu xD
sahuang
It's a really wonderful set.

[General]
  1. HP setting can be more balanced,how about HP5 for hard and 5.5-6 for insane/expert?

[Easy]
  1. 00:41:859 (1,2) - ds is a bit too big
  2. 01:20:124 (2,3,1) - this is really hard and will cause confusion while playing. I think you'd better change to another pattern so 01:20:124 (2) - won't lie between 01:20:431 (3,1) - and make reading tough.
  3. 01:39:411 (3,2) - stack, and make ds 1.24→1.2 pls
  4. 02:12:471 (1) - uhhh....don't use multiple reverse slider here in Easy,it hurts when playing.also don't ignore downbeat 02:17:369 - .
    Try to use 1/1 or 2/1 sliders plus a circle 02:17:369 - ,multiple reverse here sounds weird
  5. 02:20:124 (1) - break it down to 2 sliders.
  6. Once rhythm changed in this part please also rearrange NC cuz spam like 02:20:124 (1,1) - doesn't make any sense.
  7. 02:29:614 (1,1) - rip gap rule. you can only start an object after 02:32:675 -

[Normal]
  1. 00:22:267 (1,3) - tbh the blanket can be improved a bit here
  2. 00:43:696 (5,2) - pls stack
  3. 02:20:124 (1) - same as easy
  4. 02:29:691 (1,1) - unrankable,make spinner end 02:31:451 -

[Hard]
  1. 01:10:482 (5,1) - better to stack them imo

[Insane]
  1. 02:28:390 (5,1) - swap NC? and NC 02:29:614 (3) -
  2. 02:44:920 (3,4) - reduce spacing a bit...it's too big now
    Nice diff.

[Expert]
  1. 01:11:859 (2,3) - blanket is very off
  2. 01:27:931 (2,1,2) - the flow is too straight and i think you can make some changes here.
    Cool.

[Fire Gun]
  1. 02:07:573 (12) - NC for consistency
  2. 02:19:206 (1,2,1,2) - the flow is weird. distance for 02:19:359 (2,1) - is too short imo cuz i hear a big difference in vocal here.i think you need to make 02:19:512 (1,2) - and 02:19:206 (1,2) - have same distance and make a jump between them.(sth like 02:29:002 (1,2,1,2) - but smaller spacing)

Call me back.
Beomsan
'-^
Topic Starter
Beige

sahuang wrote:

It's a really wonderful set.

[General]
  1. HP setting can be more balanced,how about HP5 for hard and 5.5-6 for insane/expert? I fixed to hard: 5.5, insane : 6, and expert : 6.3

[Easy]
  1. 00:41:859 (1,2) - ds is a bit too big
  2. 01:20:124 (2,3,1) - this is really hard and will cause confusion while playing. I think you'd better change to another pattern so 01:20:124 (2) - won't lie between 01:20:431 (3,1) - and make reading tough.
  3. 01:39:411 (3,2) - stack, and make ds 1.24→1.2 pls
  4. 02:12:471 (1) - uhhh....don't use multiple reverse slider here in Easy,it hurts when playing.also don't ignore downbeat 02:17:369 - .
    Try to use 1/1 or 2/1 sliders plus a circle 02:17:369 - ,multiple reverse here sounds weird
  5. 02:20:124 (1) - break it down to 2 sliders.
  6. Once rhythm changed in this part please also rearrange NC cuz spam like 02:20:124 (1,1) - doesn't make any sense.
  7. 02:29:614 (1,1) - rip gap rule. you can only start an object after 02:32:675 -

[Normal]
  1. 00:22:267 (1,3) - tbh the blanket can be improved a bit here
  2. 00:43:696 (5,2) - pls stack
  3. 02:20:124 (1) - same as easy
  4. 02:29:691 (1,1) - unrankable,make spinner end 02:31:451 -

[Hard]
  1. 01:10:482 (5,1) - better to stack them imo

[Insane]
  1. 02:28:390 (5,1) - swap NC? and NC 02:29:614 (3) -
  2. 02:44:920 (3,4) - reduce spacing a bit...it's too big now
    Nice diff.

[Expert]
  1. 01:11:859 (2,3) - blanket is very off
  2. 01:27:931 (2,1,2) - the flow is too straight and i think you can make some changes here.
    Cool.

[Fire Gun]
  1. 02:07:573 (12) - NC for consistency
  2. 02:19:206 (1,2,1,2) - the flow is weird. distance for 02:19:359 (2,1) - is too short imo cuz i hear a big difference in vocal here.i think you need to make 02:19:512 (1,2) - and 02:19:206 (1,2) - have same distance and make a jump between them.(sth like 02:29:002 (1,2,1,2) - but smaller spacing)

Call me back.
Fixed it all thanks!
BounceBabe
Request from my NON-Japanese Queue

What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page

osu!wiki Ranking Criteria page


📖 General 📖
✕ Mapset difficulty spread (Easy, Normal, Hard, Insane)
✫ Background design, skin and SB (if available) and combo colouring
✫ Metadata
> resolution of images, mp3, files,...
> bit rate of song
> hitsounds
> skin (missing elements and resolution checks) and SB (SB load) or video

🕗 Timing 🕗
✕ KIAI time and breaks
✕ Slider Velocity and changes
✕ Timing changes
✕ Timing points
✕ BPM & Offset
✕ Preview point

🎧 Sound 🎧
✫ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✫ Hitsound volume (Timing points)
✫ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing patterns, spacing consistency, Jumps, Anti-Jumps, special pattern
✫ Flow and transition between elements
✫ Overmapping
✫ Other Issues (e.g. Interface, hidden notes, overlaps, stacking, inconsistecies,..)

👀 Visual Gameplay 👀
✫ Combo patterns, New combos
✓ Blankets, symmetry
✓ Variety of different patterns and styles

Icon Meaning
[]
  1. Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
General
[]

  1. The hitsounds are really low in volume compared to how strong the song is. Maybe increase the volume by 10-15% to make it match more with the song's volume. Especially during the KIAI parts they are really low for this intense part of the song. Personally I'd go with 55%. It will emphasise the music better, otherwise the hitsounds won't be hearable.
  2. I have to say, your combo pattern do match the patterns, but not the music, how it should be sometimes. I really dislike that about this mapset. Oh well :c You chose 2 beats, then vocal, then NC to just 1 pattern. Really mixed and inconsistent. You should never use different combo patterns for patterns that don't indicate SV changes or special spacing inconsistency.
  3. Also add "electro" "edm" "house" "trap" "mix" "moombahton" "dance" and "pop" to the tags. Will be easier to find that way. You also could remove "electronic" since it will be one of the 2 selected genres later on. Probably electronic and english.

Normal
[]


  • Combo:
  1. NC at 00:46:757 (1) - and 01:45:533 (1) - 02:49:206 (1) - but not 02:29:614 (4) - ? It's also a downbeat.
Hard
[]


  • Combo:
  1. Why are these not 4 beat combo patterns like the rest of the map? 00:22:267 (1,1) - 01:21:042 (1,1) - They are 2 beats
Insane
[]


  • Combo:
  1. 00:45:533 (1,2,1,2,1,2) - 01:44:308 (1,2,1,2,1,2) - Combo spam "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding
  2. 02:29:614 (5) - NC since its a downbeat and you did this with single circles on other difficulties too.
Fire Gun
[]

IRC mod from 2nd of September
22:40 BounceBabe: can you FC the expert and fire gun diff with osu normal skin?
22:41 W h i t e: i can expert but fire gun not sure lol
22:41 BounceBabe: can you play fire gun in osu standard skin for me?
22:41 W h i t e: ok
22:44 W h i t e: my bad play
22:44 BounceBabe: you play with tablet right?
22:44 W h i t e: no, i play with mouse
22:45 BounceBabe: ok :p
22:45 BounceBabe: pretty good for mouse
22:45 W h i t e: thanks
22:46 BounceBabe: but some notes that you misses were hard to play. id point those out probably in a mod so they flow better
22:47 W h i t e: ok, :D
22:47 BounceBabe: and a couple hundreds that you did were apparently not properly readable :p
22:48 W h i t e: :d my bad playing
22:48 BounceBabe: the SB also makes reading the notes hard sometimes tho
22:50 W h i t e: oh, is that hard? we changed the colors
22:53 BounceBabe: you could change the slider colour to white or black
22:53 BounceBabe: here for example the two pinkish colours are nearly the same 00:30:226 (3) - and strain the eyes a lot imo
22:56 BounceBabe: reminds me a lot of this SB
22:56 *BounceBabe is editing [https://osu.ppy.sh/b/781873 Molly - Beneath The Lights (Darren Styles Remix) [Insane]]
22:56 BounceBabe: really intense ^^
22:58 BounceBabe: thats my skin https://osu.ppy.sh/ss/5993367 its better to read with black or white slider colour
22:59 W h i t e: oAo
23:01 W h i t e: https://osu.ppy.sh/ss/5993387
23:01 W h i t e: like this?
23:02 BounceBabe: ye thats a lot better
23:02 BounceBabe: create a contrast with the neon background
23:02 BounceBabe: creates*
23:04 BounceBabe: you also should add "white" to your tags. i dont think anyone will type w_h_i_t_e into the search bar lol
23:05 W h i t e: nobody wants to type my nickname lol
23:06 BounceBabe: is the slider border colour intentional btw?
23:06 BounceBabe: looks green, theres no green in the bg
23:08 W h i t e: well little bit intentional
23:09 *BounceBabe is editing [https://osu.ppy.sh/b/1039409 Major Lazer & DJ Snake - Lean On (Feat. MO) [Fire Gun]]
23:09 BounceBabe: 00:49:206 -
23:09 BounceBabe: thats the part thats really hard to read cus of the bg colour also being orange
23:11 BounceBabe: didnt really want to start an irc mod lol
23:11 W h i t e: https://osu.ppy.sh/ss/5993452
23:11 W h i t e: lol
23:11 BounceBabe: ye thats a lot better ^^
23:12 BounceBabe: do you have time for an irc mod? will be long ^^
23:12 W h i t e: sure :D
23:14 BounceBabe: xD
23:14 BounceBabe: okay
23:14 BounceBabe: ill try my best for the harder diffs, im not used to so much spacing change
23:15 W h i t e: okay xD
23:15 *BounceBabe is editing [https://osu.ppy.sh/b/1039409 Major Lazer & DJ Snake - Lean On (Feat. MO) [Fire Gun]]
23:15 BounceBabe: 00:14:308 (3,4,1) - these should have consistent spacing because the music is pretty much repeating here
23:16 BounceBabe: 00:21:655 (3,1) - this might be hard to read because youve used the same spacing as for your jumps here
23:17 W h i t e: https://osu.ppy.sh/ss/5993498
23:17 BounceBabe: ye thats better
23:19 BounceBabe: 00:24:410 (4) - this should be part of that pattern 00:23:492 (1,2,3) - its the same slider length and shape but you excluded it from the pattern
23:19 W h i t e: 00:21:655 (3,1) - i think it is readable
23:19 BounceBabe: yes it is but the spacing is just nearly the same as the one you used for jumps
23:20 BounceBabe: 00:20:737 (3,4,1) -
23:22 W h i t e: humm... ok
23:22 BounceBabe: 00:35:890 (6) - this slider's position looks a bit out of line. try creating a line between those 00:35:737 (5,6) - so it becomes more like these 00:35:431 (3,4) - it also would be between 00:36:349 (7,8) - those and create a better blanket and flow . you'll have to flip it too https://osu.ppy.sh/ss/5993543
23:23 W h i t e: i think that's weird owo
23:25 BounceBabe: it creates a better blanket between 00:35:584 (4,6) - , it will have the same playstyle like 00:35:431 (3,4) - and create an anti jump with 00:35:890 (6,7,8) - . it'll play better trust me
23:26 BounceBabe: just a minimal change up to you
23:26 BounceBabe: 00:37:267 (1) - this pattern belongs to this NC 00:36:961 (1) - so the NC at 00:37:267 (1) - is not necessary and also wrong
23:26 BounceBabe: you did the same here 00:39:410 (1,2) - why break it
23:26 W h i t e: i know, but i don't like diamond patterns ;w;
23:27 BounceBabe: thats personal preference its ok :p
23:27 BounceBabe: and the NC pattern is fine here too 00:44:308 (1,2) -
23:28 W h i t e: so, change NC parts?
23:30 BounceBabe: no just remove the NC at 00:37:267 (1) - to fix it
23:31 W h i t e: oh
23:31 W h i t e: there has a mistake
23:31 BounceBabe: oh wait let me check your combo pattern
23:32 BounceBabe: you used a 4 and 8 beat combo pattern
23:32 BounceBabe: you shouldnt use two kinds
23:32 BounceBabe: most of the map is 4 beats
23:33 W h i t e: o_o
23:33 BounceBabe: every long white tick on the timeline indicates 4 beats
23:34 BounceBabe: ok wait no you used 2 beats xD
23:34 BounceBabe: lol
23:34 W h i t e: yes, some parts were not
23:34 BounceBabe: the bpm is slow
23:35 BounceBabe: combo patterns should be placed to the beats tho, not the vocals or anything
23:35 BounceBabe: well you can, but then it should be either vocal or beats
23:36 BounceBabe: according to your combo pattern here 00:17:369 - and 00:19:818 - for example
23:36 BounceBabe: there should be a NC at 00:11:400 (4) - and 00:12:931 (4) - instead of 00:11:706 (1) - and 00:13:084 (1) -
23:37 W h i t e: i prefer to follow beats and vocal both ways
23:38 BounceBabe: 00:30:992 (5) - this circle shouldnt be there. the drum is at 00:30:839 - and theres also no vocal at 00:30:992 -
23:39 W h i t e: that is syth sound
23:40 BounceBabe: okay
23:40 BounceBabe: well you mapped mostly to drum and vocal ^^
23:40 W h i t e: lol
23:42 BounceBabe: 00:54:257 (3) - that one isnt tho, this one is mapped to nothing
23:43 W h i t e: kind of overmapped
23:43 BounceBabe: this one too 00:56:094 (6) -
23:44 BounceBabe: 00:59:767 (2) - ^
23:44 W h i t e: those need for flow
23:44 BounceBabe: you overmapped that part in general
23:46 W h i t e: i except the syth sounds in drop times
23:49 BounceBabe: even if this is the hardest diff, overmapping empty sounds is not good
23:50 W h i t e: but they need for flow
23:52 BounceBabe: if you insist i cant persuade you ^^
23:53 BounceBabe: 01:08:798 (1,2) - same spacing as the jumps again 01:08:186 (7,8) - 01:07:727 (3,4) -
23:57 W h i t e: ok
23:57 BounceBabe: 01:14:461 (3,4,1) - thats the notes where you missed. they play really harsh. the patterns here 01:11:706 (1,2,3,4,5,1,2,3) - are really slow moving and relaxed to play while 01:14:461 (3,4,1,2) - are more stressful to play. additionally, the slider here 01:14:614 (4) - is a bit hidden and with the constant jumping it will be harder to see where to play because of the circle 01:14:308 (2) - that still covers the slider a bit
23:58 BounceBabe: 01:14:920 (1) - this is another overmapped note where nothing is that you can map to. besides, the drop down jump between 01:14:614 (4,1) - is pretty harsh to play considering you have to redirect your cursor from top right to bottom left and then bottom right again
00:00 BounceBabe: 01:24:716 (1) - again, this time the vocal for "around" starts at 01:24:410 - and ends at 01:25:022 - while 01:24:716 - is just an empty spot
00:01 BounceBabe: the rest in that pattern is synth and thats fine
00:02 BounceBabe: the whole slider at 01:29:920 (6) - is mapped to nothing as well. same like above the "kiss" vocal ends at 01:29:767 - next vocal starts at 01:30:227 - synth ends at 01:29:767 -
00:04 BounceBabe: rhythmically it would work better if you'd remove 01:37:114 (6) - and add a note at 01:37:114 - instead as 01:37:267 - is an empty spot again and just a continuation of the vocal from 01:36:808 - the "somebody"
00:05 BounceBabe: the echo of the synth is there yes but that would be mapped with a single circle at 01:37:114 -
00:07 BounceBabe: you also missed this circle 01:42:165 (6) - . probably because you was focusing on playing 01:41:706 (4,5,7) - while this one appears when this one 01:42:318 (7) - is in the field that you focus on when you play this 01:41:859 (5) - . so this circle 01:42:165 (6) - is hard to notice and will be noticeable only just before you play it
00:08 BounceBabe: it also is another harsh redirection of the cursor movement from 01:41:859 (5) - to 01:42:165 (6) - since these 01:41:859 (5,7) - are within playing range at that point
00:10 BounceBabe: i think if you swap the position of 6 and 7 it will be better to play
00:10 BounceBabe: but then you need to fix the spacing between 01:42:318 (7,8) -
00:10 BounceBabe: another empty note 01:43:390 (2) -
00:10 W h i t e: im so confused
00:11 BounceBabe: i can imagine
00:12 BounceBabe: 01:08:798 (1,2) - you didnt map this red tick 01:09:104 - which is exactly the same music for example so remove this empty note 01:43:390 (2) -
00:12 BounceBabe: ok before i go on what dont you understand ^^
00:14 W h i t e: i fixed 01:14:308 (2,3,4) -
00:14 BounceBabe: for the previous suggestion, all im trying to say is that 01:42:165 (6,7) - would play better if they were reversed like this https://osu.ppy.sh/ss/5993841
00:15 BounceBabe: ok
00:15 W h i t e: ok i will fix that
00:15 BounceBabe: alright
00:15 BounceBabe: anything else unclear?
00:16 W h i t e: i don't want to fix about empty things they were so heavy
00:17 BounceBabe: hm?
00:18 BounceBabe: 01:47:369 (3,1) - same spacing as the jumps again 01:46:604 (1,2,3) -
00:19 BounceBabe: the NC here is not necessary 02:07:573 (1) - since it belongs to the stream 02:07:267 (8,9,10,11,1) -
00:20 W h i t e: ok
00:20 BounceBabe: 02:20:584 (2) - another empty note , this one 02:21:197 (4) - is fine because of the synth
00:21 BounceBabe: you left out this note too 02:37:727 - why did you map the other empty notes that i mentioned?
00:23 BounceBabe: 02:39:410 (1,2) - compared to the jump spacing for 02:38:798 (7,8) - , 02:39:410 (1,2) - this should have bigger spacing
00:23 BounceBabe: this spacing is better 02:41:859 (1,2) -
00:25 BounceBabe: 01:50:124 (8) - the slider slightly touches / overlaps with the accuracy bar at the bottom. overlapping objects with the interface should be avoided https://osu.ppy.sh/ss/5993923
00:27 BounceBabe: you also dont have any kiai time. you should add it
00:28 W h i t e: okay
00:42 BounceBabe: so what about the empty notes?
00:44 W h i t e: not sure about that
00:47 BounceBabe: did you apply the rest and update?
00:47 W h i t e: yes i accepted, except the empty notes
00:49 BounceBabe: there are still those same spacing like jumps suggestion you didnt fix
00:50 W h i t e: no, i fixed
00:50 W h i t e: can you find something i take mistakes
00:51 BounceBabe: the spacing is still way too small at 01:08:798 (1,2) - since you used such spacing for 01:09:716 (4,5) - 01:08:186 (7,8) -
00:52 W h i t e: that's enough, imo
00:54 BounceBabe: this is a 1 beat 1/1 tick gap 01:08:798 (1,2) - . this is a blue to red tick one with the same spacing 01:08:186 (7,8) -
00:55 BounceBabe: move the circle up to make the spacing more reasonable https://osu.ppy.sh/ss/5994076
00:55 W h i t e: okay...
00:57 BounceBabe: same with 01:47:369 (3,1) - the spacing is smaller than 01:47:063 (2,3) - again. sorry ^^ just how it is
00:57 W h i t e: that was so hard to change patterns
00:58 BounceBabe: why, its an easy fix, just move the circle to the bottom left
00:58 BounceBabe: this slider 01:47:369 (3) - is already faded out by then and doesnt need to have a blanket with 01:47:982 (1) -
01:00 BounceBabe: 02:27:165 (1,2) - same spacing like 02:27:471 (2,3) - again :s
01:04 W h i t e: hard, too
01:05 BounceBabe: 00:59:155 (9) - empty note that you havent removed / you removed this empty note tho 02:20:584 - thats good ^^
01:06 BounceBabe: ok if you fix these two things then the diff is fine
01:06 BounceBabe: something like this? https://osu.ppy.sh/ss/5994139
01:12 W h i t e: i fixed it
01:12 BounceBabe: good :)
01:15 BounceBabe: ill mod the rest another day via thread post. have a good evening ^^

Overall
[]

  1. Rest of the mapset is pretty good considering I had to mod so much in the Extra. Didn't expect that tbh. Well, we fixed other stuff too. Apart from the low hitsounding during the KIAI, the hitsounding is good. Majority of the mapset follows the song and has decent flow. Overall, good job.
Add the following question and one of the options provided to your feedback on my mod please. It will help me improve my modding in the future. If you have anything else that you would like to tell me about my mod, write it after the poll. Thanks :)
[u]Was the mod helpful?[/u]
1. Yes, it helped me a lot! The advice was really useful. I will definitely come back for more.
2. The mod was helpful! Most suggestions were useful to me.
3. It was good but there is room for improvement. I could apply only a few suggestions.
4. The suggestions and advice weren't explained properly. I appreciated the effort but it didn't help me to improve my map, sadly.
5. Awful! I won't visit this queue again. It didn't help me at all.
Topic Starter
Beige

BounceBabe wrote:

Request from my NON-Japanese Queue

What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page

osu!wiki Ranking Criteria page


📖 General 📖
✕ Mapset difficulty spread (Easy, Normal, Hard, Insane)
✫ Background design, skin and SB (if available) and combo colouring
✫ Metadata
> resolution of images, mp3, files,...
> bit rate of song
> hitsounds
> skin (missing elements and resolution checks) and SB (SB load) or video

🕗 Timing 🕗
✕ KIAI time and breaks
✕ Slider Velocity and changes
✕ Timing changes
✕ Timing points
✕ BPM & Offset
✕ Preview point

🎧 Sound 🎧
✫ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✫ Hitsound volume (Timing points)
✫ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing patterns, spacing consistency, Jumps, Anti-Jumps, special pattern
✫ Flow and transition between elements
✫ Overmapping
✫ Other Issues (e.g. Interface, hidden notes, overlaps, stacking, inconsistecies,..)

👀 Visual Gameplay 👀
✫ Combo patterns, New combos
✓ Blankets, symmetry
✓ Variety of different patterns and styles

Icon Meaning
[]
  1. Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
General
[]

  1. The hitsounds are really low in volume compared to how strong the song is. Maybe increase the volume by 10-15% to make it match more with the song's volume. Especially during the KIAI parts they are really low for this intense part of the song. Personally I'd go with 55%. It will emphasise the music better, otherwise the hitsounds won't be hearable.
  2. I have to say, your combo pattern do match the patterns, but not the music, how it should be sometimes. I really dislike that about this mapset. Oh well :c You chose 2 beats, then vocal, then NC to just 1 pattern. Really mixed and inconsistent. You should never use different combo patterns for patterns that don't indicate SV changes or special spacing inconsistency.
  3. Also add "electro" "edm" "house" "trap" "mix" "moombahton" "dance" and "pop" to the tags. Will be easier to find that way. You also could remove "electronic" since it will be one of the 2 selected genres later on. Probably electronic and english.

Normal
[]


  • Combo:
  1. NC at 00:46:757 (1) - and 01:45:533 (1) - 02:49:206 (1) - but not 02:29:614 (4) - ? It's also a downbeat.
Hard
[]


  • Combo:
  1. Why are these not 4 beat combo patterns like the rest of the map? 00:22:267 (1,1) - 01:21:042 (1,1) - They are 2 beats I agree with your opinion in first verse, so I changed it. But, Second verse has lyrics than 1st verse. anyway, nice work.
Insane
[]


  • Combo:
  1. 00:45:533 (1,2,1,2,1,2) - 01:44:308 (1,2,1,2,1,2) - Combo spam "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding
  2. 02:29:614 (5) - NC since its a downbeat and you did this with single circles on other difficulties too.
Fire Gun
[]

IRC mod from 2nd of September
22:40 BounceBabe: can you FC the expert and fire gun diff with osu normal skin?
22:41 W h i t e: i can expert but fire gun not sure lol
22:41 BounceBabe: can you play fire gun in osu standard skin for me?
22:41 W h i t e: ok
22:44 W h i t e: my bad play
22:44 BounceBabe: you play with tablet right?
22:44 W h i t e: no, i play with mouse
22:45 BounceBabe: ok :p
22:45 BounceBabe: pretty good for mouse
22:45 W h i t e: thanks
22:46 BounceBabe: but some notes that you misses were hard to play. id point those out probably in a mod so they flow better
22:47 W h i t e: ok, :D
22:47 BounceBabe: and a couple hundreds that you did were apparently not properly readable :p
22:48 W h i t e: :d my bad playing
22:48 BounceBabe: the SB also makes reading the notes hard sometimes tho
22:50 W h i t e: oh, is that hard? we changed the colors
22:53 BounceBabe: you could change the slider colour to white or black
22:53 BounceBabe: here for example the two pinkish colours are nearly the same 00:30:226 (3) - and strain the eyes a lot imo
22:56 BounceBabe: reminds me a lot of this SB
22:56 *BounceBabe is editing [https://osu.ppy.sh/b/781873 Molly - Beneath The Lights (Darren Styles Remix) [Insane]]
22:56 BounceBabe: really intense ^^
22:58 BounceBabe: thats my skin https://osu.ppy.sh/ss/5993367 its better to read with black or white slider colour
22:59 W h i t e: oAo
23:01 W h i t e: https://osu.ppy.sh/ss/5993387
23:01 W h i t e: like this?
23:02 BounceBabe: ye thats a lot better
23:02 BounceBabe: create a contrast with the neon background
23:02 BounceBabe: creates*
23:04 BounceBabe: you also should add "white" to your tags. i dont think anyone will type w_h_i_t_e into the search bar lol
23:05 W h i t e: nobody wants to type my nickname lol
23:06 BounceBabe: is the slider border colour intentional btw?
23:06 BounceBabe: looks green, theres no green in the bg
23:08 W h i t e: well little bit intentional
23:09 *BounceBabe is editing [https://osu.ppy.sh/b/1039409 Major Lazer & DJ Snake - Lean On (Feat. MO) [Fire Gun]]
23:09 BounceBabe: 00:49:206 -
23:09 BounceBabe: thats the part thats really hard to read cus of the bg colour also being orange
23:11 BounceBabe: didnt really want to start an irc mod lol
23:11 W h i t e: https://osu.ppy.sh/ss/5993452
23:11 W h i t e: lol
23:11 BounceBabe: ye thats a lot better ^^
23:12 BounceBabe: do you have time for an irc mod? will be long ^^
23:12 W h i t e: sure :D
23:14 BounceBabe: xD
23:14 BounceBabe: okay
23:14 BounceBabe: ill try my best for the harder diffs, im not used to so much spacing change
23:15 W h i t e: okay xD
23:15 *BounceBabe is editing [https://osu.ppy.sh/b/1039409 Major Lazer & DJ Snake - Lean On (Feat. MO) [Fire Gun]]
23:15 BounceBabe: 00:14:308 (3,4,1) - these should have consistent spacing because the music is pretty much repeating here
23:16 BounceBabe: 00:21:655 (3,1) - this might be hard to read because youve used the same spacing as for your jumps here
23:17 W h i t e: https://osu.ppy.sh/ss/5993498
23:17 BounceBabe: ye thats better
23:19 BounceBabe: 00:24:410 (4) - this should be part of that pattern 00:23:492 (1,2,3) - its the same slider length and shape but you excluded it from the pattern
23:19 W h i t e: 00:21:655 (3,1) - i think it is readable
23:19 BounceBabe: yes it is but the spacing is just nearly the same as the one you used for jumps
23:20 BounceBabe: 00:20:737 (3,4,1) -
23:22 W h i t e: humm... ok
23:22 BounceBabe: 00:35:890 (6) - this slider's position looks a bit out of line. try creating a line between those 00:35:737 (5,6) - so it becomes more like these 00:35:431 (3,4) - it also would be between 00:36:349 (7,8) - those and create a better blanket and flow . you'll have to flip it too https://osu.ppy.sh/ss/5993543
23:23 W h i t e: i think that's weird owo
23:25 BounceBabe: it creates a better blanket between 00:35:584 (4,6) - , it will have the same playstyle like 00:35:431 (3,4) - and create an anti jump with 00:35:890 (6,7,8) - . it'll play better trust me
23:26 BounceBabe: just a minimal change up to you
23:26 BounceBabe: 00:37:267 (1) - this pattern belongs to this NC 00:36:961 (1) - so the NC at 00:37:267 (1) - is not necessary and also wrong
23:26 BounceBabe: you did the same here 00:39:410 (1,2) - why break it
23:26 W h i t e: i know, but i don't like diamond patterns ;w;
23:27 BounceBabe: thats personal preference its ok :p
23:27 BounceBabe: and the NC pattern is fine here too 00:44:308 (1,2) -
23:28 W h i t e: so, change NC parts?
23:30 BounceBabe: no just remove the NC at 00:37:267 (1) - to fix it
23:31 W h i t e: oh
23:31 W h i t e: there has a mistake
23:31 BounceBabe: oh wait let me check your combo pattern
23:32 BounceBabe: you used a 4 and 8 beat combo pattern
23:32 BounceBabe: you shouldnt use two kinds
23:32 BounceBabe: most of the map is 4 beats
23:33 W h i t e: o_o
23:33 BounceBabe: every long white tick on the timeline indicates 4 beats
23:34 BounceBabe: ok wait no you used 2 beats xD
23:34 BounceBabe: lol
23:34 W h i t e: yes, some parts were not
23:34 BounceBabe: the bpm is slow
23:35 BounceBabe: combo patterns should be placed to the beats tho, not the vocals or anything
23:35 BounceBabe: well you can, but then it should be either vocal or beats
23:36 BounceBabe: according to your combo pattern here 00:17:369 - and 00:19:818 - for example
23:36 BounceBabe: there should be a NC at 00:11:400 (4) - and 00:12:931 (4) - instead of 00:11:706 (1) - and 00:13:084 (1) -
23:37 W h i t e: i prefer to follow beats and vocal both ways
23:38 BounceBabe: 00:30:992 (5) - this circle shouldnt be there. the drum is at 00:30:839 - and theres also no vocal at 00:30:992 -
23:39 W h i t e: that is syth sound
23:40 BounceBabe: okay
23:40 BounceBabe: well you mapped mostly to drum and vocal ^^
23:40 W h i t e: lol
23:42 BounceBabe: 00:54:257 (3) - that one isnt tho, this one is mapped to nothing
23:43 W h i t e: kind of overmapped
23:43 BounceBabe: this one too 00:56:094 (6) -
23:44 BounceBabe: 00:59:767 (2) - ^
23:44 W h i t e: those need for flow
23:44 BounceBabe: you overmapped that part in general
23:46 W h i t e: i except the syth sounds in drop times
23:49 BounceBabe: even if this is the hardest diff, overmapping empty sounds is not good
23:50 W h i t e: but they need for flow
23:52 BounceBabe: if you insist i cant persuade you ^^
23:53 BounceBabe: 01:08:798 (1,2) - same spacing as the jumps again 01:08:186 (7,8) - 01:07:727 (3,4) -
23:57 W h i t e: ok
23:57 BounceBabe: 01:14:461 (3,4,1) - thats the notes where you missed. they play really harsh. the patterns here 01:11:706 (1,2,3,4,5,1,2,3) - are really slow moving and relaxed to play while 01:14:461 (3,4,1,2) - are more stressful to play. additionally, the slider here 01:14:614 (4) - is a bit hidden and with the constant jumping it will be harder to see where to play because of the circle 01:14:308 (2) - that still covers the slider a bit
23:58 BounceBabe: 01:14:920 (1) - this is another overmapped note where nothing is that you can map to. besides, the drop down jump between 01:14:614 (4,1) - is pretty harsh to play considering you have to redirect your cursor from top right to bottom left and then bottom right again
00:00 BounceBabe: 01:24:716 (1) - again, this time the vocal for "around" starts at 01:24:410 - and ends at 01:25:022 - while 01:24:716 - is just an empty spot
00:01 BounceBabe: the rest in that pattern is synth and thats fine
00:02 BounceBabe: the whole slider at 01:29:920 (6) - is mapped to nothing as well. same like above the "kiss" vocal ends at 01:29:767 - next vocal starts at 01:30:227 - synth ends at 01:29:767 -
00:04 BounceBabe: rhythmically it would work better if you'd remove 01:37:114 (6) - and add a note at 01:37:114 - instead as 01:37:267 - is an empty spot again and just a continuation of the vocal from 01:36:808 - the "somebody"
00:05 BounceBabe: the echo of the synth is there yes but that would be mapped with a single circle at 01:37:114 -
00:07 BounceBabe: you also missed this circle 01:42:165 (6) - . probably because you was focusing on playing 01:41:706 (4,5,7) - while this one appears when this one 01:42:318 (7) - is in the field that you focus on when you play this 01:41:859 (5) - . so this circle 01:42:165 (6) - is hard to notice and will be noticeable only just before you play it
00:08 BounceBabe: it also is another harsh redirection of the cursor movement from 01:41:859 (5) - to 01:42:165 (6) - since these 01:41:859 (5,7) - are within playing range at that point
00:10 BounceBabe: i think if you swap the position of 6 and 7 it will be better to play
00:10 BounceBabe: but then you need to fix the spacing between 01:42:318 (7,8) -
00:10 BounceBabe: another empty note 01:43:390 (2) -
00:10 W h i t e: im so confused
00:11 BounceBabe: i can imagine
00:12 BounceBabe: 01:08:798 (1,2) - you didnt map this red tick 01:09:104 - which is exactly the same music for example so remove this empty note 01:43:390 (2) -
00:12 BounceBabe: ok before i go on what dont you understand ^^
00:14 W h i t e: i fixed 01:14:308 (2,3,4) -
00:14 BounceBabe: for the previous suggestion, all im trying to say is that 01:42:165 (6,7) - would play better if they were reversed like this https://osu.ppy.sh/ss/5993841
00:15 BounceBabe: ok
00:15 W h i t e: ok i will fix that
00:15 BounceBabe: alright
00:15 BounceBabe: anything else unclear?
00:16 W h i t e: i don't want to fix about empty things they were so heavy
00:17 BounceBabe: hm?
00:18 BounceBabe: 01:47:369 (3,1) - same spacing as the jumps again 01:46:604 (1,2,3) -
00:19 BounceBabe: the NC here is not necessary 02:07:573 (1) - since it belongs to the stream 02:07:267 (8,9,10,11,1) -
00:20 W h i t e: ok
00:20 BounceBabe: 02:20:584 (2) - another empty note , this one 02:21:197 (4) - is fine because of the synth
00:21 BounceBabe: you left out this note too 02:37:727 - why did you map the other empty notes that i mentioned?
00:23 BounceBabe: 02:39:410 (1,2) - compared to the jump spacing for 02:38:798 (7,8) - , 02:39:410 (1,2) - this should have bigger spacing
00:23 BounceBabe: this spacing is better 02:41:859 (1,2) -
00:25 BounceBabe: 01:50:124 (8) - the slider slightly touches / overlaps with the accuracy bar at the bottom. overlapping objects with the interface should be avoided https://osu.ppy.sh/ss/5993923
00:27 BounceBabe: you also dont have any kiai time. you should add it
00:28 W h i t e: okay
00:42 BounceBabe: so what about the empty notes?
00:44 W h i t e: not sure about that
00:47 BounceBabe: did you apply the rest and update?
00:47 W h i t e: yes i accepted, except the empty notes
00:49 BounceBabe: there are still those same spacing like jumps suggestion you didnt fix
00:50 W h i t e: no, i fixed
00:50 W h i t e: can you find something i take mistakes
00:51 BounceBabe: the spacing is still way too small at 01:08:798 (1,2) - since you used such spacing for 01:09:716 (4,5) - 01:08:186 (7,8) -
00:52 W h i t e: that's enough, imo
00:54 BounceBabe: this is a 1 beat 1/1 tick gap 01:08:798 (1,2) - . this is a blue to red tick one with the same spacing 01:08:186 (7,8) -
00:55 BounceBabe: move the circle up to make the spacing more reasonable https://osu.ppy.sh/ss/5994076
00:55 W h i t e: okay...
00:57 BounceBabe: same with 01:47:369 (3,1) - the spacing is smaller than 01:47:063 (2,3) - again. sorry ^^ just how it is
00:57 W h i t e: that was so hard to change patterns
00:58 BounceBabe: why, its an easy fix, just move the circle to the bottom left
00:58 BounceBabe: this slider 01:47:369 (3) - is already faded out by then and doesnt need to have a blanket with 01:47:982 (1) -
01:00 BounceBabe: 02:27:165 (1,2) - same spacing like 02:27:471 (2,3) - again :s
01:04 W h i t e: hard, too
01:05 BounceBabe: 00:59:155 (9) - empty note that you havent removed / you removed this empty note tho 02:20:584 - thats good ^^
01:06 BounceBabe: ok if you fix these two things then the diff is fine
01:06 BounceBabe: something like this? https://osu.ppy.sh/ss/5994139
01:12 W h i t e: i fixed it
01:12 BounceBabe: good :)
01:15 BounceBabe: ill mod the rest another day via thread post. have a good evening ^^

Overall
[]

  1. Rest of the mapset is pretty good considering I had to mod so much in the Extra. Didn't expect that tbh. Well, we fixed other stuff too. Apart from the low hitsounding during the KIAI, the hitsounding is good. Majority of the mapset follows the song and has decent flow. Overall, good job.
Add the following question and one of the options provided to your feedback on my mod please. It will help me improve my modding in the future. If you have anything else that you would like to tell me about my mod, write it after the poll. Thanks :)


Was the mod helpful?
1. Yes, it helped me a lot! The advice was really useful. I will definitely come back for more. Also, It is good mod I'd ever seen recently.
All fixed it Thanks!
sahuang
Got any metadata source?
Topic Starter
Beige

sahuang wrote:

Got any metadata source?
https://en.m.wikipedia.org/wiki/Lean_On

https://m.youtube.com/watch?v=YqeW9_5kURI
Beomsan
Hi metadata here

https://open.spotify.com/album/4DOcG4A40Wf3q2vPNGQwQg
this is major lazer's website
Artist should be fix to Major Lazer
Title should be fix to Lean On (feat. MO & DJ Snake)

recommend Tags
  1. Peace Is The Mission ( Album name )
other Tags are fine imo.
Topic Starter
Beige
Yes, that's right I think. Thanks Beomsan!
I will change to your opinion.
Beomsan
I'm not sure about roman of "MØ"
It still has questionable in my knowledge :P
Natsu
I'd use :

Artist: Major Lazer

Title: Lean On (feat. MØ & DJ Snake)
Romanised title: Lean On (feat. MO & DJ Snake)

no kd ofc
Topic Starter
Beige

Natsu wrote:

I'd use :

Artist: Major Lazer

Title: Lean On (feat. MØ & DJ Snake)
Romanised title: Lean On (feat. MO & DJ Snake)

no kd ofc
Thanks for helping! lol

sahuang
The metadata Natsu provided seems fine to me.
Bubbled.
Beomsan
ok I'm nothing
;D
Topic Starter
Beige

sahuang wrote:

The metadata Natsu provided seems fine to me.
Bubbled.
Thanks \:D/
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