FIRST
08:02 [ Emillia ]: 00:10:188 (1,2) - imo this thing is unreadable looking as how these 00:02:688 (1,2,1,2,1,2) - and 00:06:259 (1,2) - are placed like that before
08:03 [ Emillia ]: the transition to doubles isnt obvious enough
08:04 EvilElvis: huum, yes i aware, but honestly i didn't come up with something what would help, so i decided to autostack these
08:04 EvilElvis: have any ideas how this could be made in more easier way to read?
08:04 [ Emillia ]: uhhh
08:05 [ Emillia ]: would suggest kick sliders
08:05 [ Emillia ]: for just 00:10:188 (1,2,3,4,5,6) -
08:05 [ Emillia ]: or like you do something for 00:07:331 (1,2,3,4,5,6,7,1,2,1,2,1,2,3,4) - such that the player doesnt "switch" to singletap mode
08:05 [ Emillia ]: and mess up the doubles after
08:05 EvilElvis: o
08:06 EvilElvis: thats actually
08:06 EvilElvis: good idea
08:06 [ Emillia ]: i'm like alright at modding? and i kiiinda map so i have quite a fair balance of ideas between gameplay and mapping
08:06 [ Emillia ]: so idk
08:06 [ Emillia ]: its up to you if you want to have it
08:09 [ Emillia ]: and for maps with such an odd bpm un-flowy patterns like 00:45:188 (5,6,7) - isnt very optimal in terms of gameplay
08:12 EvilElvis: well, can't really do anything about these ones, because it's kinda something what i use often and i literally won't have enough playfield to replace every of them by something more natural to play because of sv changes
08:12 EvilElvis: thought
08:12 EvilElvis: i still can agree, so i'll try to come up with something
08:12 [ Emillia ]: ya i understand
08:13 [ Emillia ]: cuz some mods are seriously a massive pain in the butt xd
08:15 [ Emillia ]: btw these patterns 01:44:831 (3,4) - 01:45:545 (7,8) - and like anything similar are super momentum killing
08:15 [ Emillia ]: like they look SUPER C OOL i can assure you that
08:15 [ Emillia ]: but they dont play very well imo ;/
08:16 EvilElvis: huum, actually that was the idea, because i tried to emphazise vocals by these, but well, i think i will agree
08:16 EvilElvis: for anything about these, except ones on the last kiai
Because it's a strong independent green letter who don't need no fixed scaling.Reya wrote:
@Damnae 05:13:893 - one of your letter scaling down here, why? (3093.png)
02:35 Irreversible: can you adjust the combo colerz slightly
02:35 Irreversible: so they aren't exactly the same at points
02:35 Irreversible: 04:02:866 (4,1) - pretty similar i mean
02:36 Irreversible: 1 +2 are a bit similar
02:36 Irreversible: 4 + 5
02:38 EvilElvis: sur
02:39 EvilElvis: any suggestions?
02:39 Irreversible: 03:45:456 (2,3,1,2,3) -
02:39 Irreversible: are you sure it plays good
02:39 Irreversible: i have my doubts
02:40 EvilElvis: well, honestly i was playing it when 03:45:902 (1) - was ctrl+g
02:40 EvilElvis: so idk
02:40 EvilElvis: but ok i'll come up with something
02:40 EvilElvis: also
02:40 EvilElvis: about colors
02:40 EvilElvis: any suggestions of colors?
02:41 Irreversible: hmm not really
02:41 EvilElvis: but i want to all of them green
02:41 Irreversible: just make
02:41 Irreversible: darker or
02:41 Irreversible: lighter
02:41 Irreversible: XD
02:41 Irreversible: 01:09:027 - what about adding some spicy circles here? i can hear something in the bg 01:09:384 - 01:09:741 -
02:42 Irreversible: 01:15:456 (1,2,3,1,2,1) - i also feel like too much movement is here, but this time01:15:456 (1,2,3) - seems a bit too much
02:42 EvilElvis: well, ye, but i don't really into them because i want to highlight vocals
02:42 Irreversible: okay :3
02:43 EvilElvis: what if
02:43 EvilElvis: https://osu.ppy.sh/ss/5987123
02:43 Irreversible: the dark green 123
02:43 Irreversible: isn't it a bit too sharp
02:43 Irreversible: ?
02:44 Irreversible: 02:30:545 (1,2,3,4,5,6,7,8) - can u add some more hitsounds here, it is so silent i'm confused because i thought it's somehow +/2
02:44 Irreversible: 1/2
02:44 EvilElvis: https://osu.ppy.sh/ss/5987136
02:44 Irreversible: perfect!
02:45 EvilElvis: well, i tried to add sum normalhits
02:45 EvilElvis: thought there is not that much difference
02:45 Irreversible: you failed
02:45 Irreversible: xddddd
02:45 Irreversible: jk
02:45 EvilElvis: i blaem drums
02:46 EvilElvis: also
02:46 EvilElvis: 03:45:456 (2,3,1,2,3) - now https://osu.ppy.sh/ss/5987141
02:46 Irreversible: niz
02:47 Irreversible: 05:10:634 (3,4,1,2,1,2,1) - kinda has no hitsounds too
02:47 EvilElvis: there is
02:47 Irreversible: but is so silent
02:47 EvilElvis: they just sound
02:47 EvilElvis: o
02:47 EvilElvis: i have an idea
02:47 EvilElvis: too similliar
02:47 Irreversible: i don't hear it :(
02:47 EvilElvis: lemme try
02:48 Irreversible: 05:29:474 (5) - this is weird, shouldn't it be like 05:29:831 (7) - ?
02:48 EvilElvis: try to increase sound by 10% only for 05:10:634 (3,4,1,2,1,2) - these
02:49 Irreversible: i don't even hear it with 100%
02:49 EvilElvis: what do you exactly mean?
02:49 Irreversible: i just don't hear it
02:49 Irreversible: XD
02:49 EvilElvis: ok lemme try to fuck up with normal hitsounds then
02:49 EvilElvis: i meant the last one point
02:50 EvilElvis: you mentoined
02:50 Irreversible: ok
02:50 EvilElvis: what is weird about this?
02:50 Irreversible: ah
02:50 Irreversible: i think
02:50 Irreversible: 5678
02:50 Irreversible: are like
02:50 Irreversible: one pattern
02:50 Irreversible: but 5 is straight slider lol
02:50 Irreversible: i feel like http://puu.sh/qVGMd/49b03fb13c.jpg
02:51 EvilElvis: well, honestly idea was making straight slider and then blanket it with curved
02:51 EvilElvis: but i hadn't enought free space to
02:51 EvilElvis: so i did what i did
02:51 EvilElvis: xd
02:51 Irreversible: XD
02:52 EvilElvis: also you can hear 05:29:652 (6) - how sound here a bit other than at the straight one
02:52 EvilElvis: thats why i wanted to blanked it at the first place
okay got a wrong metadata and now, considering link below it was changed to the right oneKagetsu wrote:
[General][Behind you!]
- metadata?
thats all !
- 00:11:974 (1) - is there any reason for the NC here? i mean... 00:11:616 (1,2,1,2) - sounds equal to 00:12:331 (1,2,3,4) - so, i would put a NC on 00:12:688 - or either remove it from 00:11:974 (1) - (wow some quality mod here)
both 00:11:616 (1,2,1,2) - was made in pruporse of patterning and highligting piano what have kinda other pitch than 00:12:331 (1,2,3,4) -- 00:28:402 (4,5,6) - why so different spacing? looks messy tbh ):
fixed- 01:00:099 (11,1) - i think the spacing between these 2 is a bit exaggerated for this section, i get ur intention of emphasizing piano but it looks overdone when even stuff like 01:53:849 (5,1) - are less spaced
same- 02:15:009 (4,5,6,7) - i guess your idea was to increase the spacing as the music builds up but it doesn't really make any difference while playing, it just looks uneven imo... moving 02:15:009 (4) - to x:152 y:276 might help
well i honestly i just failed spacing- 02:50:724 (4,1) - the rhythm choice isn't the best to me, the beat on 02:51:081 - is super strong so relying it to the slidertail doesn't play/sound well, i think you can take the rhythm from 02:39:116 (3,4) - it sounds way better
are you sure you didn't mistaked with link? I honestly don't hear any strong samples on the blue tick- 04:47:375 (1) - auto (aka spinning 477 consistently) barely reaches 1k score in this spinner , so normal players who only can spin 250 (like me) will tend to break the combo here s: i think it's better if you just remove the spinner, considering that the map doesn't have breaks, mouse players will thank you a lot
- 05:31:795 (2,3,4,5,6) - i think you should avoid to cover the sliderpath in this way, it isn't unrankable in its current state, but definitely on the edge
both these fixed