hello
23:35 Gero: ocarina
23:36 DaxMasterix: Hola
23:36 DaxMasterix: :P
23:36 *DaxMasterix is editing [https://osu.ppy.sh/b/1018342 toby fox - His Theme [Relaxing]]
23:36 Gero: hola o3o
23:36 DaxMasterix: Está permitido silenciar sliderticks ?
23:36 Gero: no estan silenciados D:
23:36 DaxMasterix: Por eso mismo, si los silencias, te quedaría un mejor Hitsounding
23:36 DaxMasterix: osea, algunos claramente
23:37 DaxMasterix: por ejemplo, si silencias los slider ticks de 00:01:401 (2) -
23:37 DaxMasterix: sonaría mejor IMO, iría al pie de la letra con la música
23:37 DaxMasterix: y así con el resto del mapa
23:37 DaxMasterix: el problema es que no se, si está permitido silenciarlos
23:37 Gero: si esta permitido
23:38 Gero: vale, lo cambiare \o/
23:38 DaxMasterix: Peero recuerda, tendría que ser por todo el mapa
23:39 DaxMasterix: así se escucharía el hitsound acompañando al tema principal
23:39 Gero: si lo se, estoy trabajan do en ello
23:39 DaxMasterix: y tendrías problemas en, 00:06:734 (2) - , pero ese, puedes dejarlo con el sonido de los ST (Abreviación) ya que siguen un pulso normal, y no cometen un "triplet" como en el del slider anterior
23:40 Gero: entendido general~
23:41 DaxMasterix: 00:05:401 (1,2) - Aquí creo que https://osu.ppy.sh/ss/5937435 daría un mejor flow
23:42 Gero: cambiado
23:44 DaxMasterix: 00:33:401 (2) - Disgusto un poco este overlap, puede hacerse algo encorvando un poco y arreglando el DS pero, en términos generales está bien
23:45 DaxMasterix: lo que podrías hacer es cambiar 00:32:068 (1) - , y en vez de centrarlo, hacer que comienze como un blanket de 00:30:734 (3) - y al mismo tiempo haga un blanket con 00:33:401 (2) -
23:46 Gero: en realidad el overlap es intencional, pero lo movere un poco para que no lo toque mucho ya que el blanket me gusta ;;
23:46 DaxMasterix: ok :3
23:46 DaxMasterix: 00:52:068 (3) - Este podría ser algo más curvo
23:47 Gero: cierto, arregladlo
23:47 Gero: arreglado*
23:48 DaxMasterix: 01:04:068 (1) - Aunque esté bien siendo que es un NC, el hecho de que comienze a solo menos de 2 segundos antes del último objeto en la misma posición (01:02:401 (2) - ) , podría provocar una confución en los jugadores novatos, esto sin embargo, no es unrankeable, pero si puede ameritar ser particularmente propenso a DQ
23:49 DaxMasterix: Según mi opinion nazi, según mi opinion normal, no
23:50 DaxMasterix: 01:08:068 (2) - IMO, https://osu.ppy.sh/ss/5937471 Looks better
23:50 DaxMasterix: 01:12:068 (1) - Este quizás así: https://osu.ppy.sh/ss/5937477
23:50 DaxMasterix: 01:13:401 (3) - Este podría ser curvo
23:51 Gero: cambiando cosas~
23:51 DaxMasterix: 01:18:734 (2) - Se que está hecho a propósito pero no puedo no pensar en que https://osu.ppy.sh/ss/5937479 sería el mejor xD
23:52 DaxMasterix: 01:26:734 (2) - Lo mismo con el anterior https://osu.ppy.sh/ss/5937480
23:53 Gero: okay okay
23:53 *DaxMasterix is editing [https://osu.ppy.sh/b/1017590 toby fox - His Theme [Average]]
23:54 DaxMasterix: 00:01:401 (3) - Lo mismo acerca de Hitsound y los sliderticks
23:55 Gero: listo~
23:55 DaxMasterix: 00:41:401 (3) - Much better like https://osu.ppy.sh/ss/5937496
23:56 DaxMasterix: 00:52:068 (2) - Casi mejor en 00:52:068 (2) - lo unico que me complica es si tocar esa barrita multicolor que nunca supe para que mierda servía, sea unrankeable
23:57 Gero: no es unrankeable que la toque, de hecho es opcional y la puedes desactivar asi que no hay problema en absoluto
23:57 Gero: esa barrita es para ver los 300 y los 100 que llevas o los miss xD
23:57 Gero: segun tengo entendio yo
23:57 Gero: entendido*
23:57 DaxMasterix: Siempre se aprende algo nuevo o.o
23:58 DaxMasterix: No mucho que criticar de la Diff :c
23:58 *DaxMasterix is editing [https://osu.ppy.sh/b/1015853 toby fox - His Theme [* SAVE]]
23:58 DaxMasterix: AHHHHHHHHHH CS 5 NO
23:58 DaxMasterix: Sabes que soy CS4 fan
23:59 Gero: deberia de ponerle SAVE HIM? o SAVE NADAMAS?
23:59 DaxMasterix: SAVE no más
23:59 Gero: de hecho lo iba a cambiar a 4 otra vez
23:59 Gero: <3
23:59 DaxMasterix: IMO, Es mejor
23:59 DaxMasterix: a 4,2
23:59 DaxMasterix: para los loles
23:59 Gero: vale vale
23:59 Gero: se van a comer spoilers ricos ricos con el SB
23:59 Gero: xD
00:00 Gero: a ver si no me detestan por eso
00:00 DaxMasterix: Por cierto, podrías poner un Epilepsy Warning
00:00 DaxMasterix: arreglar lo de stack lineancy (o como se llame)
00:00 Gero: oh cierto
00:00 DaxMasterix: cosas de AImod
00:00 Gero: si vale =v=
00:01 Gero: postea para kudosu
00:01 DaxMasterix: Aun no termino el mod :x
00:02 DaxMasterix: 00:01:290 (6,7) - Creo, solo mi opinion, que aquí los saltos son completamente innecesarios, desde un punto de vista Hater, siendo una música tan tranquila, y con su significado, forzar este tipo de movimientos puede ser algo mal visto por algunos jugadores, preferiría que estuviera stack con el (7)
00:02 DaxMasterix: 00:03:956 (6) - Lo mismo, y con el resto si es que hay
00:03 Gero: era para hacer enfasis en realidad es intencional
00:03 DaxMasterix: Ah y lo mismo con los sliderticks de Sliders como 00:01:401 (7) - que tengas triplets en cuanto a HS
00:03 Gero: comparando la densidad de la ultima parte esto no es para nada dificil xD
00:04 Gero: sobre los hitsounds okay
00:04 DaxMasterix: 00:14:734 (5) - Maybe https://osu.ppy.sh/ss/5937525
00:05 DaxMasterix: 00:25:068 (5) - Realmente es necesario ese homunculo al medio del Slider? *Ba dam tss*
00:05 Gero: okay xD
00:06 DaxMasterix: 00:26:734 (1,2,3,4) - Casi mejor https://osu.ppy.sh/ss/5937531 centrados, pero quizás no, digo, al ser la diff mas dificil del set, esto es muy subjetivo
00:07 DaxMasterix: 00:48:401 (2) - CtrlG / 00:49:068 (4) - CtrlG (?
00:07 Gero: ese lo voy a dejar asi, me gusta mas la forma del patrón de esa forma
00:07 Gero: en realidad queria hacer tipo kicksliders, es por eso que esta de esa manera o3o
00:08 DaxMasterix: 01:14:734 (1) - No se porque se perdio el HS del WUB , se siente rara la transición
00:08 DaxMasterix: No se como explicar cual es el HS del WUB pero creo que me entiendes (?
00:09 DaxMasterix: Okay Just that
https://puu.sh/qOJFZ/26e914d3a7.rarHobbes2 wrote:
W h i t e's Challenging[]
This diff is good, but I just have a general feedback that the spots where the player has to single tap 3 times in a row feels out of place in this difficulty. I think the diff would be fine in terms of difficulty even with those patterns nerfed to sliders or whatever. Would also do well in distinguishing this diff from the "tough" diff in terms of difficulty.
01:04:568 (2,3,4,1) - Would be neater if the distance between 01:04:568 (2,3) - was the same as the distance between 01:05:068 (4,1) - (the heads) Nice caught, but it was same with a lot of patterns, sorry ;w;
thanks~Hobbes2 wrote:
Diraimur's Difficult[]
00:10:734 (1,3) - Move 3 a bit to the left so it's not as close to 1 (the way they almost touch does not look good imo) done
osu file format v14
[General]
AudioFilename: toby fox - UNDERTALE Soundtrack - 90 His Theme.mp3
AudioLeadIn: 0
PreviewTime: 64012
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 68
DistanceSpacing: 2
BeatDivisor: 12
GridSize: 4
TimelineZoom: 1.1
[Metadata]
Title:His Theme
TitleUnicode:His Theme
Artist:toby fox
ArtistUnicode:toby fox
Creator:Gero
Version:diraimur's Difficult
Source:UNDERTALE
Tags:diraimur W h i t e W_h_i_t_e Sekaii Sekai-nyan -Sekai- Cosmolade
BeatmapID:1018341
BeatmapSetID:475469
[Difficulty]
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CircleSize:3.5
OverallDifficulty:5
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100,208,100068,2,0,P|108:268|75:346,2,133.333333333333
46,115,101401,6,0,B|84:91|84:91|145:91,1,88.8888888888889
182,184,102068,2,0,B|144:208|144:208|83:208,1,88.8888888888889
43,298,102734,2,0,L|135:298,1,88.8888888888889
185,291,103234,2,0,B|241:255|241:255|309:255,1,133.333333333333
360,348,104068,5,0,0:0:0:0:
460,312,104401,2,0,B|484:276|484:276|484:224,2,88.8888888888889
360,348,105401,1,0,0:0:0:0:
256,226,105901,1,0,0:0:0:0:
152,348,106401,1,0,0:0:0:0:
256,324,106734,5,0,0:0:0:0:
256,192,106901,12,0,117401,0:0:0:0:
2016-08-26 23:41 Natsu: pera voy por agua
2016-08-26 23:41 Gero: oksd
2016-08-26 23:43 Natsu: unused files:
2016-08-26 23:43 Natsu: SB\1.jpg SB\a4.png SB\souls\asrielfaceG-.png SB\text\dialog20a.png SB\text\dialog21.png SB\text\dialog22.png
2016-08-26 23:43 Natsu: algunos hitsounds no llegan a los 100 ms maje!:
2016-08-26 23:44 Natsu: SB\asrieldreemur.wav 70ms
2016-08-26 23:44 Natsu: SB\tinyasriel.wav 58.68ms
2016-08-26 23:50 Natsu: que pedo mija?
2016-08-26 23:51 Gero: pregunta maje, pero no creo que haya problemas porque son las voces de el tipo por eso no es tan largo el archivo y no llega a los 100 ms
2016-08-26 23:51 Gero: esos son para el storyboard, no hitsounds de objetos
2016-08-26 23:51 Natsu: pero el pedo es que es por las tarjetas de sonido
2016-08-26 23:51 Natsu: q tienen problem con sonidos cortos
2016-08-26 23:52 Gero: es que si se edita se jode el storyboard
2016-08-26 23:54 Natsu: maje solo tenes que agregar una parte de silencio al final del hitsoun
2016-08-26 23:54 Natsu: no creo q te afecte si lo haces
2016-08-26 23:54 Gero: maje sabes como?
2016-08-26 23:55 Gero: ya elimine los archivos que no se usan por cierto
2016-08-26 23:58 Gero: si, gracias no hay pedo
2016-08-26 23:58 Gero: xD
2016-08-27 00:09 Natsu: perame arregle uno
2016-08-27 00:10 Gero: gracias :D
2016-08-27 00:21 Natsu: https://puu.sh/qPZnC.rar
2016-08-27 00:21 Natsu: mira si sirven
2016-08-27 00:23 Gero: okas dejame reviso
2016-08-27 00:26 Gero: si sirven maje
2016-08-27 00:26 Gero: updateo?
2016-08-27 00:26 Natsu: SIMON
2016-08-27 00:27 Gero: ACTION is editing [http://osu.ppy.sh/b/1018342 toby fox - His Theme [Relaxing]]
2016-08-27 00:27 Gero: ya
2016-08-27 00:28 Gero: deja reinicio para ver si todo va bien en el sb
2016-08-27 00:28 Gero: si maje todo bien
2016-08-27 00:30 Natsu: PERA DESCARGANDO
2016-08-27 00:36 Gero: okas
2016-08-27 00:37 Natsu: voy maje q la cague
2016-08-27 00:37 Gero: y eso?
2016-08-27 00:45 Natsu: maje arregla los tags
2016-08-27 00:46 Gero: ya los arregle o.o
2016-08-27 00:47 Gero: o quieres que borre algo o como?
2016-08-27 00:47 Natsu: ah nvm
2016-08-27 00:47 Natsu: no habia descargado bien
2016-08-27 00:47 Gero: oh okay
2016-08-27 00:50 Natsu: 00:59:956 (8,9) - no stacked?
2016-08-27 00:51 Gero: 00:01:290 (6,7) - queria hacer lo mismo ahi maje
2016-08-27 00:56 Natsu: 00:02:734 (9) - nc
2016-08-27 00:56 Natsu: 00:16:068 (1,2) - hacelos simetricos tambien
2016-08-27 00:56 Gero: arreglado todo
2016-08-27 00:57 Natsu: 00:30:734 (5,6) - overlap ?
2016-08-27 00:57 Natsu: removelo
2016-08-27 00:57 Gero: no me habia dado cuenta de eso, listo ya movi los dos circulos siguientes
2016-08-27 00:57 Natsu: 01:44:068 (7) - NC tambien
2016-08-27 00:57 Gero: listo
2016-08-27 00:58 Natsu: 00:16:401 (3,5) - esto de verdad maje
2016-08-27 00:58 Natsu: que troll sekai
2016-08-27 00:58 Gero: y si lo muevo un poco?
2016-08-27 00:59 Natsu: simon
2016-08-27 00:59 Gero: listo
2016-08-27 01:01 Natsu: maje no crees que es mejor AR8 en esa de sekai?
2016-08-27 01:02 Gero: cambiado
2016-08-27 01:06 Natsu: subil
2016-08-27 01:09 Gero: ya
2016-08-27 01:10 Natsu: https://osu.ppy.sh/ss/5946822
2016-08-27 01:10 Gero: no se romperia la simetria maje?
2016-08-27 01:10 Gero: bueno okas
ye, It's intentional xDMao wrote:
Uhm, is the white mask that makes the text appear being visible intentional? https://osu.ppy.sh/ss/5952468
That looks really wonky to me tbh.
Thanks to everyone.Mao wrote:
Uhm, is the white mask that makes the text appear being visible intentional? https://osu.ppy.sh/ss/5952468
That looks really wonky to me tbh. I've asked about that to Cosmolade a couple of days ago and she told me that this is intentional.
In general I would like to say that I'm concerned about the lowest difficulty as it is consistently using 2.0 Spacing which is just too much and destroys the song a bit to me. A higher Slider Velocity combined with lower distance spacing would have made this so many times better. Honestly, I really see no problems with it, I mean I don't get which is exactly the problem about using a 2.0 spacing considering that the BPM is really slow and for me, it is works just fine and is comfortable to play, anyways I'm not really the kind of mapper that uses high SV in a lower difficulty, just in special cases would be great but in this one I feel that 0.80 works fine.
Moreover the highest difficulty is way too much for such a calm song if you ask me. I mean yeah, I understand what you are following but the jumps and overmapping (especially in the first section, e.g. 00:13:401 (1,2,3,4) - ) feels unnatural in my opinion. Where's the overmapped? I heard a lot the song before starting to map it, probably you're meaning about this 00:00:290 - rhythms but take in mind that without those kind of circles the difficulty would be unplayable at the least for me, now about the jumps, I feel like them all are empathize the strong beats in the background music even if they're a bit difficult or higher, they're not uncomfortable to play or seems so, because I've asked a lot of testplays before getting mods about how it plays and seems like that no one had problems at it, by the way consider that this one was mapped as Insane.
I agree in this, It looks fine playingGero wrote:
It's not so noticeable while playing, so wouldn't be a big deal if we keep it as is anyways.
EDITORGero wrote:
Updated~
NOT YET.
gratzezek wrote:
Re
Underforest wrote:
gratzezek wrote:
Re
:3cUnderforest wrote:
gratzezek wrote:
Re
Thanks for your time Bonsai, and thanks to everyone for the support.Bonsai wrote:
I nominate this set for having the most unnecessary tags ever.
For real though, anyone who would be looking for 'Undertale' and maybe some stuff like 'Ending Theme' and that's it, what you're doing is putting random characters and lines from the game in there that don't even appear in the storyboard or anywhere else, they have nothing to do with this map except they are from the game Undertale, thus having 'Undertiale' in the tags is sufficient already. All these random tags just add unwanted results when searching for another term that randomly happens to be listed here and makes finding appropriate search-results much more annoying. I'm used to add the known names of characters from the fandom community, that's why some of them are even more longer than they supposed to be, anyways I'll take it in mind for my next projects to avoid unwanted results, but thanks for the feedback after all.
Also, about your highest diff: Why did you suddenly start using 1/4-sliders at the major downbeats in the Kiai? The ones at the upbeats make sense since they have a special hitsound on their tail to support them being a special rhythm, but the downbeat ones just seem very random and confusing, bringing me out of rhythm even though I am normally extremely good in adapting to non-conventional rhythms (which this is, compared to the rest of the map), and in my opinion they take away emphasis from those downbeats bc it feels like the beat is less important as its slider is shorter without any noticable reason - It's like using 3/4-sliders in other maps in order to emphasize something more than usual, it's just the opposite here. They'd even seem more emphasized to me if they were only circles actually lol, would avoid the rhythmic confusion too. There's a ringing bell-like sound at the end of those 1/4 sliders, besides, by doing them 1/4 I'm allowing every first beat of the drum-like sound sequences to be clickable and that gives the emphasis they deserve.
also holy fuck those sliderticks seem really annoying to me but that's just taste I guess xd They're fine for me.
(btw, adding "W h i t e" to tags is pretty meaningless too lol) It's not a big deal due that there's the "W_h_i_t_e" one that is working perfectly.