Just another comment after reading your replies, probably my last, if you ever want to rank something you might want to serious re-consider some of your concept behind how you map in general
I think I can see where your problem lies, I think you will ultimately disagree with me, but essentially you're using too much "it fits the music" and not looking at the bigger picture too much, ok you say you want to make a good map, essentially you want people to play your map and think "hey that was fun I want to play that again", my comment that you're confused about is what I'm saying here. It fits doesn't equal to it's fun. If you want to include non-meta slider SV changes for the sake of "it fits", that sounds fun on paper but in the end if people can't recognize that there's a consistency in those non-meta slider SV changes, they would ultimately find it random despite it fits the music 100% perfectly.
people don't play the map because "it fits" otherwise there would only be one difficulty on each song, and those 23 diff spread mapsets wouldn't exist. That's why I said "majority of the entire fukin human race likes to group shit together so it could be easier on their brains", nobody gives a shit about YOUR interpretation, people only care about how you pattern the map accordingly to the song so that it would provide a consistent and dynamic experience to the song. You understanding the song doesn't mean players will understand the same way, how you let the players learn the song through your interpretation is the point here, focusing on how individual sliders and notes correspond to the specific sound in the music doesn't help them understand the song, patterning and aesthetic will
if it's only one person is thinking it's random it might be his fault, but when several people tell you something feels random there has to be a reason behind it, all of your arguments are about "how I think it's a good interpretation" and not exactly countering our concerns for it feeling random, we feel that it's random cause there's not a central big idea revolving around how you interpret it in the first place, we're not concerned with is your interpretation on individual notes are correct or not.
people don't play the map because "it fits" otherwise there would only be one difficulty on each song, and those 23 diff spread mapsets wouldn't exist. That's why I said "majority of the entire fukin human race likes to group shit together so it could be easier on their brains", nobody gives a shit about YOUR interpretation, people only care about how you pattern the map accordingly to the song so that it would provide a consistent and dynamic experience to the song. You understanding the song doesn't mean players will understand the same way, how you let the players learn the song through your interpretation is the point here, focusing on how individual sliders and notes correspond to the specific sound in the music doesn't help them understand the song, patterning and aesthetic will
if it's only one person is thinking it's random it might be his fault, but when several people tell you something feels random there has to be a reason behind it, all of your arguments are about "how I think it's a good interpretation" and not exactly countering our concerns for it feeling random, we feel that it's random cause there's not a central big idea revolving around how you interpret it in the first place, we're not concerned with is your interpretation on individual notes are correct or not.