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BABYMETAL - Road of Resistance

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Xantaria
that difficulty ramp tho .... after almost SSing the map and having 1500 combo you just get destroyed and die :')
Topic Starter
Monstrata
Made some changes thanks to all the feedback I got.

[Changes]
  1. CS 4 > CS 4.5 Casual Cookiezi. I will make you grind for that 800 pp.
  2. HP 5.5 > 6.5 Casual Cookiezi. HDHRSO Hype!
    HP 6.5 is perfectly manageable for nomod/hd players. Some people even said 5.5 was too forgiving because of my NC pattern of every 4-6 circles during the stream section, and I agree with their reasoning. SO is just a joke calm down.
  3. 02:51:690 (1,2,3) - Buffed some jumps.
  4. Buffed the stream pattern on 02:52:276 - slightly. This should now make the map slightly more difficult. The streams here now match the streams found in the final Kiai so the map should be more difficult overall.
  5. 04:19:788 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Added some hit-normals here to really emphasize this last stream. I decided, after talking with some more players, to keep the sharp turn here. It's been well-tested now and I can confidently say it plays fine but is definitely going to be a challenge, and you definitely need to be aware of the sharp turn to prepare for it. So don't expect a sight-read FC.
deathmarc4

Monstrata wrote:

CS 4 > CS 4.5 Casual Cookiezi. I will make you grind for that 800 pp.
wow i love making big fundamental changes to my map just so that someone can get more pp hahah ahah a h
Topic Starter
Monstrata

nookls multiacc wrote:

Monstrata wrote:

CS 4 > CS 4.5 Casual Cookiezi. I will make you grind for that 800 pp.
wow i love making big fundamental changes to my map just so that someone can get more pp hahah ahah a h
The point is making the change so he can't get pp xD.

CS 4.5 fits just as well on this map.
Kite
cs 4.5 best cs tbh
-NeBu-
well, from good map with CS4 its kinda shitty with CS4.5 in my opinion. i dont like it. :|
Kirk
Does anyone still have the version before the lastest update? was much better to play without the new jumps
Topic Starter
Monstrata
I only changed two sliders lol. Exact same flow, just slightly larger
Milan-
2^2+2-2/2*2%2
Xantaria
hmm prefer the bigger circles but that's just me being a 1k player noob i guess
Nelly


Testplayed your map and needless to say it J-Pop Stream Massacre
Its really awesome but some streams made me confuse (especially space streams)
Not bad! :D
nimfa109

Ethayth wrote:

Great map!

But why did you choose a BRS background?

You could use a BABYMETAL background like this one: https://r.kyaa.sg/pigxyf.png

Anyway, once again, great map!
BRS background looks much better than babymetal I think.
Shiirn

[ Nimfagryuf ] wrote:

BRS background looks much better than babymetal I think.
Akiyama Mizuki
^
plus it fits the song well
MrPotato
stop mapping triangles god damit
20Below
RIP this beatmap [*]
Nathan
checked and no changes
Cryptic
Congratz 3.0? ithink
Frim4503
so, monstrata love babymetal ?
why don't you map this as well :)
https://www.youtube.com/watch?v=nDqaTXqCN-Q
VINXIS

MrPotato wrote:

stop mapping triangles god damit
legendary ehxagon mapor
Shirona
04:11:885 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - this part is too long to clearly fc ( hard for stamina )
04:14:812 (1,2,3,4,5,6,7,8) - so i think change this part stream -> reverse slider will be better
Lince Cosmico

Flamie Spidlow wrote:

04:11:885 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - this part is too long to clearly fc ( hard for stamina )
04:14:812 (1,2,3,4,5,6,7,8) - so i think change this part stream -> reverse slider will be better
This map is aproved llmao
Kalibe
awesome
Topic Starter
Monstrata

Flamie Spidlow wrote:

04:11:885 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - this part is too long to clearly fc ( hard for stamina )
04:14:812 (1,2,3,4,5,6,7,8) - so i think change this part stream -> reverse slider will be better
Get better before you say that :P.
Shirona

Monstrata wrote:

Flamie Spidlow wrote:

04:11:885 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - this part is too long to clearly fc ( hard for stamina )
04:14:812 (1,2,3,4,5,6,7,8) - so i think change this part stream -> reverse slider will be better
Get better before you say that :P.
Do as you wish :D just my think
Taeyang
Wow awesome stream map~!
I Must Decrease
EDIT: Test difficulty fails, not full version.
vetochka

Xexxar wrote:

Cookiezi cannot pass last spinner on HR.

Please DQ and lower hp drain.
Chezus

Xexxar wrote:

Auto cannot pass this on HR.

Please DQ and lower hp drain.
Auto passes just fine, but yeah you have to spin at least like 440 I think. Which is too much. I think it needs to be DQed and changed.
Peydey
GG HR Spinner, Run killer, Cookie slayer
Taboki
Welp, hard map is hard
minus
.
kricher
get the spinner shorter or lower the drain
people will get to the level of hring it (cookiezi,index) and will fail at spinner
Topic Starter
Monstrata
Spin faster is all I can say. It's not even close to being "impossible", it shouldn't even be difficult for people with the ability to FC this on HR. It just means they skipped spinner day and need to start training that department more. Also, if you've been FC'ing up to that part you only need to spin above 420 drain which is very reasonable. I had the drain well-tested before implementing it. I actually could have made the HP even higher but then it'd be nearly impossible for the current 2 players who can dream of HR'ing it. Right now it's definitely a challenge, but what part of a 7.25 star map isn't supposed to be challenging anyways.

I will not be changing the HP because the map wasn't made for Cookiezi to farm an easy 800 pp :). It's made for people in the top 500.
I Must Decrease

Monstrata wrote:

Spin faster is all I can say. It's not even close to being "impossible", it shouldn't even be difficult for people with the ability to FC this on HR. It just means they skipped spinner day and need to start training that department more. Also, if you've been FC'ing up to that part you only need to spin above 420 drain which is very reasonable. I had the drain well-tested before implementing it. I actually could have made the HP even higher but then it'd be nearly impossible for the current 2 players who can dream of HR'ing it. Right now it's definitely a challenge, but what part of a 7.25 star map isn't supposed to be challenging anyways.

I will not be changing the HP because the map wasn't made for Cookiezi to farm an easy 800 pp :). It's made for people in the top 500.
Yeah my bad, test difficulty hp drain isnt same as actual.
Topic Starter
Monstrata
How HP drain works.
There are two components to HP drain. The first is the consistent "drain" that you will visibly see on your health bar. This is the "drain" everyone notices, but has anyone tried to measure the rate in which HP is drained?

The answer is not as simple because there is a second component of HP drain. HP drain also takes into account the full map's object density. The drain will scale down based on how dense the map is. If you compared two mapsets with the same HP, one with a bunch of 1/4 streams, and one with simple 1/2 triangle jumps, your HP-lost per second on the 1/4 streamy map will be less than on a 1/2 triangle jump map. Similarly, if you compare two maps with the same drain, one being 5 minutes long, and one being 2 minutes long. Everything else held constant, the map that's 5 minutes long will have a less demanding drain than a 2 minute map.

Why was Cookiezi unable to pass the spinner at the end on his "test diff"? Because that test diff neglected an extremely large portion of the map's object density.

Try watching Auto HR the map. You'll notice that Auto is nearly full health even after the slow sliders before the spinner.
Jerome
deleted
MillhioreF
The official stance on mods is that they're allowed to have fake difficulty. Otherwise certain weird stacks and sliders would be unrankable because they're unreadable on Hidden. As long as the map is possible on HR (which it is) I don't see the issue.

That said, I feel like the map changing to CS4.5 instead of CS4 is a bit dumb, but that's just my opinion, and not something I feel strongly enough about to disqualify over.
Kite
Quick rundown on HP drain and what influences the speed of drain.
Initial HP drain value and new combo placement in the beatmap.
Note density and OD value in the settings.

The last object of a combo provides a bigger restoration to the HP drain bar, so having more NCs in your beatmap automatically increases the drain to compensate that.
A bigger note density over time increases the drain because there are obviously more objects to hit and recover HP from than on lower density.
OD just increases the overall drain and how much HP you lose on a miss.

Apparently many people were confused about this, and this should make it obvious why a "test" difficulty doesn't provide legitimate feedback for the actual beatmap when it comes to drain.
Topic Starter
Monstrata
Thanks Kite thats a lot more detailed holy. So the note density thing I wrote about is actually wrong damn. Looks like I need to go do some more studying into this lmao. But yea the overall drain is still much lower than the "test diff" that Cookiezi made since that diff ignores a lot of 1/1's and 1/2's that reduce the map's total object density.

I clearly need to do more testing. But I'm glad this still comes to the same conclusion that the map is still passable on HR without demanding a high spin rate.
blooming tea
maybe add "deathstream" in tags :D
Spaghetti

Monstrata wrote:

It just means they skipped spinner day
i fucking love you monstrata lo
a_piasta
.
Drakoninarius

Monstrata wrote:

Made some changes thanks to all the feedback I got.

[Changes]
  1. CS 4 > CS 4.5 Casual Cookiezi. I will make you grind for that 800 pp.
  2. HP 5.5 > 6.5 Casual Cookiezi. HDHRSO Hype!
It looks so ridiculous to change the difficulty just because of one person
Spaghetti

Drakoninarius wrote:

Monstrata wrote:

Made some changes thanks to all the feedback I got.

[Changes]
  1. CS 4 > CS 4.5 Casual Cookiezi. I will make you grind for that 800 pp.
  2. HP 5.5 > 6.5 Casual Cookiezi. HDHRSO Hype!
It looks so ridiculous to change the difficulty just because of one person
its a joke lol
Kite
Pretty sure those changes were made to reflect the difficulty of the map, he didn't even have to announce that at all but he decided to do it in a joking way.
CS4 felt way too simple for a map like this, whereas 4.5 is a huge change I don't neccessarily disagree with it.
4.3 might've worked the best as it's sort of balanced out between the two, but what's done is done.
All it changed is that you require more aim, which is not too much to ask from a difficult map like this
Drakoninarius
Probably I just didn't got that joke (maybe because that change with such argumentation was done after Cookiezi sad that it's eazy pp for him when map got qualified before) but okay, i'm sorry.
yesparty
:) :D ;) :o :? :lol: 8-) 8-) :x :P :oops: :| :roll: :!: :?: :idea: :idea: :arrow: :shock: [/color]
The Gambler
Is it just me or this feels very much like a Dragonforce song...
Feb

The Gambler wrote:

Is it just me or this feels very much like a Dragonforce song...
lLinutionHD
:D :) :o ;) >:( :( :lol: :roll: uffffffff......
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