.
2016-01-18 12:23 strickluke: oke y
2016-01-18 12:23 strickluke: starting with easy
2016-01-18 12:23 strickluke: ACTION is editing [https://osu.ppy.sh/b/880221 Aoi Eir - Cynthia No Hikari [Easy]]
2016-01-18 12:23 strickluke: timing looks fine
2016-01-18 12:24 strickluke: b r eh
2016-01-18 12:24 strickluke: sv0.40
2016-01-18 12:24 strickluke: you could make this a tiny bit harder
2016-01-18 12:25 Nierth: loool i tried to make it as easy as possible
2016-01-18 12:25 strickluke: plooox
2016-01-18 12:25 strickluke: that will mess up your spread
2016-01-18 12:25 Nierth: its hard man
2016-01-18 12:25 strickluke: just easy:1 star normal:2 star
2016-01-18 12:26 strickluke: you could change this into a blanket 00:03:418 (2) -
2016-01-18 12:26 strickluke: blanketing the first note
2016-01-18 12:27 strickluke: well i guess sv0.40 is fine then xd
2016-01-18 12:28 strickluke: 00:06:309 (3) - this could be a straight slider
2016-01-18 12:28 strickluke: just going upwards, a little bit tilted to the right
2016-01-18 12:29 strickluke: 00:12:092 (1,2,3,4,5,6,7,8) - these dont all need to be circles, do they?
2016-01-18 12:30 Nierth: HIT THOSE CIRCLES
2016-01-18 12:30 strickluke: nuu
2016-01-18 12:30 Nierth: CLICK
2016-01-18 12:30 strickluke: THE CIRCLES
2016-01-18 12:30 strickluke: TO THE BEAT
2016-01-18 12:30 Nierth: CLICK
2016-01-18 12:31 strickluke: 00:12:092 (1,2) - could be somethign like
2016-01-18 12:31 strickluke: http://puu.sh/mAIP3/d3a0326e84.jpg
2016-01-18 12:32 strickluke: or could even be a straight slider
2016-01-18 12:33 strickluke: ugh
2016-01-18 12:33 strickluke: puush is taking forever
2016-01-18 12:33 strickluke: sorry this mod may take a while xd
2016-01-18 12:33 strickluke: http://puu.sh/mAIYx/7640d3950b.jpg this is what i have
2016-01-18 12:34 Nierth: can i go start
2016-01-18 12:34 Nierth: my normal diff
2016-01-18 12:34 Nierth: looool
2016-01-18 12:34 strickluke: idek lel
2016-01-18 12:34 Nierth: and come back later
2016-01-18 12:34 strickluke: sure
2016-01-18 12:34 strickluke: ill keep giving suggestions
2016-01-18 12:34 Nierth: kkkk thanks
2016-01-18 12:34 strickluke: apply them if u want but ill post this on form xd
2016-01-18 12:34 strickluke: forum*
2016-01-18 12:35 Nierth: i will!!!
2016-01-18 12:35 strickluke: K
2016-01-18 12:36 strickluke: this should be a new combo 00:17:876 (1) -
2016-01-18 12:38 strickluke: 00:20:767 (2) - lengthen this slider to the white tick at 22:936
2016-01-18 12:38 Nierth: i have to leave in 25 mintes
2016-01-18 12:38 Nierth: just letting you know
2016-01-18 12:38 strickluke: 00:23:659 (3) - new combo and shorten this to the white tick
2016-01-18 12:38 strickluke: ok
2016-01-18 12:39 strickluke: 00:26:550 (1) - new combo
2016-01-18 12:40 strickluke: 00:25:104 (2,3) - maybe these could be made into a slider
2016-01-18 12:40 strickluke: generally you should use distance snap the entire thing for an easy unless you are making anti-jumps or stacking (which is a bad idea)
2016-01-18 12:41 strickluke: (dont do that imo xd)
2016-01-18 12:41 strickluke: 00:27:996 (3) - shorten this to 28:719
2016-01-18 12:41 Nierth: distance snap always limits me to such a short distance
2016-01-18 12:42 strickluke: then increase the base distance snap, but its a bad idea to change it for easies
2016-01-18 12:42 Nierth: even for easy im like what is this
2016-01-18 12:42 strickluke: kek
2016-01-18 12:42 strickluke: distance snap 1.1 would be pretty good for a map like this
2016-01-18 12:42 Nierth: woah you can change it?
2016-01-18 12:42 strickluke: and easy diff
2016-01-18 12:42 strickluke: yess :d
2016-01-18 12:42 Nierth: gotta remember that lol
2016-01-18 12:42 strickluke: hold down alt
2016-01-18 12:42 Nierth: i didnt read
2016-01-18 12:42 strickluke: it says distance snap at the top
2016-01-18 12:42 Nierth: close enough
2016-01-18 12:43 strickluke: but change it to 1.1 imo, and always have that on unless you are making it shorter
2016-01-18 12:43 strickluke: but you could move it to something like 1.2 or 1.0 if you wanted it to slow down to half the spacing at the end or something
2016-01-18 12:43 strickluke: 00:29:442 (4) - new combo
2016-01-18 12:44 strickluke: 00:32:333 (5) - new combo
2016-01-18 12:44 strickluke: 00:35:225 (5) - new combo
2016-01-18 12:44 Nierth: :p i was planning to do the combos later
2016-01-18 12:44 strickluke: 00:38:117 (9) - new combo
2016-01-18 12:44 strickluke: o xd
2016-01-18 12:44 strickluke: well
2016-01-18 12:45 strickluke: every 8 beats would be good :P
2016-01-18 12:45 Nierth: what do you think a good distance snap would be
2016-01-18 12:45 Nierth: for normal
2016-01-18 12:45 strickluke: 00:46:791 (7) - this slider seems scrunched up
2016-01-18 12:46 strickluke: um
2016-01-18 12:46 strickluke: well
2016-01-18 12:46 strickluke: maybe you dont have to change the distance snap that much
2016-01-18 12:46 strickluke: but i would reccomend increasing slider velocity
2016-01-18 12:46 strickluke: maybe distance snap ~1.4 or something
2016-01-18 12:46 strickluke: but definitely increase the slider velocity
2016-01-18 12:46 Nierth: ye
2016-01-18 12:46 strickluke: 00:48:237 (8) - also scrunched up
2016-01-18 12:47 strickluke: 00:49:683 (9,10) - scrunched up >;v
2016-01-18 12:47 Nierth: STOP JUDGING ME
2016-01-18 12:47 strickluke: ;-;
2016-01-18 12:47 Nierth: I MADE THIS IN 20 MINUTES
2016-01-18 12:47 strickluke: ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;-;
2016-01-18 12:47 strickluke: but.. im supposed to D: its a mod
2016-01-18 12:48 Nierth: you gotta say it like
2016-01-18 12:48 Nierth: you're not judging me
2016-01-18 12:48 strickluke: 00:55:466 (1) - a spinner here ending at 57:272
2016-01-18 12:48 strickluke: im not judging you
2016-01-18 12:48 Nierth: my feelings are hurt
2016-01-18 12:48 strickluke: but for everything below and above this message...
2016-01-18 12:48 strickluke: :^)
2016-01-18 12:48 strickluke: generally try to avoid using so many circles in a row
2016-01-18 12:49 strickluke: 00:58:357 (1,2,3,4,5,6,7,8) - ex
2016-01-18 12:50 strickluke: 01:04:141 (9) - could be changed to something like http://puu.sh/mAK9S/4f88c8a8d1.jpg
2016-01-18 12:50 strickluke: try to smooth some of the sliders out that are kinda tight-packed
2016-01-18 12:51 strickluke: 01:15:707 (16) - ex
2016-01-18 12:51 strickluke: 01:30:165 (1) - have the kiai time end on this spinner
2016-01-18 12:52 strickluke: well
2016-01-18 12:52 strickluke: thats all i have for easy
2016-01-18 12:53 strickluke: try for OD 3
2016-01-18 12:53 strickluke: and HP 3
2016-01-18 12:53 strickluke: or something around that
2016-01-18 12:53 strickluke: you could have a kiai time from 00:12:092 (1) - to 00:17:876 (1) -
2016-01-18 12:54 strickluke: ok
2016-01-18 12:54 strickluke: thats all i have for easy xd
2016-01-18 12:54 strickluke: do you still have time for insane diff?
2016-01-18 12:55 Nierth: ummm
2016-01-18 12:55 Nierth: not really
2016-01-18 12:55 Nierth: :/
2016-01-18 12:55 Nierth: how does kudosu work
2016-01-18 12:55 strickluke: well
2016-01-18 12:55 Nierth: is it possible to give 2?
2016-01-18 12:55 strickluke: it IS, but it isnt something you can control
2016-01-18 12:56 Nierth: it just happens?
2016-01-18 12:56 Nierth: lol
2016-01-18 12:56 strickluke: after a month, i think, it starts giving people 2 instead of 1
2016-01-18 12:56 strickluke: when you give them kudosu
2016-01-18 12:56 Nierth: ah i see
2016-01-18 12:56 strickluke: but this mapset isnt that old
2016-01-18 12:56 strickluke: so it only gives 1
2016-01-18 12:56 strickluke: kk im gonna post this to forum and mod insane later
2016-01-18 12:56 Nierth: alright thanks
2016-01-18 12:57 Nierth: added you
2016-01-18 12:57 strickluke: np
14:31 Electoz: k I'm back
14:31 Nierth: is irc whenever
14:31 Nierth: or am i still in line lol
14:31 Nierth: nvm
14:31 Electoz: well, up to you
14:32 Electoz: it can be either now or later
14:32 Nierth: uhh leggo
14:32 Nierth: now
14:32 Nierth: <3
14:32 Electoz: okk
14:33 Nierth: let the roast begin
14:33 *Electoz is editing [https://osu.ppy.sh/b/880221 Aoi Eir - Cynthia No Hikari [Easy]]
14:33 Electoz: let's go with this first
14:35 Electoz: sec
14:35 Electoz: brb
14:35 Nierth: k
14:40 Electoz: I'm back
14:40 Electoz: first thing I wanted to ask is
14:40 Electoz: did you use distance snap when you were mapping this?
14:41 Nierth: i think i was
14:42 Nierth: lets see
14:42 Electoz: 00:12:105 (1) - starting from here
14:42 Nierth: may have had it on early
14:42 Nierth: and turned it off by accident then
14:42 Nierth: rip
14:42 Electoz: the DS here is pretty messed up
14:43 Electoz: well
14:43 Electoz: assuming that you know how to use that distance snap thing
14:43 Electoz: I won't go to blablabla and stuff about DS
14:43 Nierth: i will snap right now
14:43 Electoz: btw
14:43 Electoz: your sv
14:43 Electoz: is incredibly low
14:44 Electoz: try comparing your map with ranked maps with the same bpm
14:45 Nierth: hmm i see
14:45 Nierth: changing the sv means i have to change my sliders right
14:46 Electoz: well you probably have to fix your sliders again
14:46 Electoz: quite a pain
14:47 Electoz: 00:03:431 - Just my opinion but you could've started here
14:47 Electoz: because the music is starting there
14:47 Electoz: well you don't have to focus about DS and SV right away
14:48 Electoz: I'll just point out some general stuff
14:48 Electoz: and we'll see how it goes later
14:48 Nierth: ooo i like that idea
14:49 Electoz: the way you used your sliders
14:50 Electoz: 00:17:888 (1,2) - like these for example
14:50 Electoz: you just put one slider for a whole stanza
14:50 Electoz: and it's kinda boring
14:50 Electoz: try breaking it off into more objects with shorter beats
14:52 Electoz: btw
14:53 Electoz: just answer me when you read what I typed lol
14:53 Nierth: oh sorry
14:53 Electoz: so I know that I can move on
14:53 Nierth: PL
14:53 Nierth: OK
14:53 Nierth: *
14:54 Electoz: in easier difficulties
14:54 Electoz: we tend to follow the instrments(drum, bass, or whatever) more than vocals
14:54 Electoz: because it's easier for beginners to follow that way
14:55 Nierth: mm i see
14:55 Nierth: ill keep that in mind
14:55 Electoz: also when using slider
14:55 Electoz: *sliders
14:55 Electoz: we'll have a stronger beats on the head
14:55 Electoz: and the weaker beat on the tail
14:55 Electoz: because the main idea is to have the head of the slider clickable for a better emphasis
14:56 Electoz: just some general stuff I'm throwing to you
14:56 Electoz: just in case
14:56 Nierth: so
14:57 Nierth: how would i change my current sliders
14:57 Nierth: shorten to red tick?
14:57 Electoz: 00:17:888 (1) - ok, like this for example
14:58 Electoz: there's a drum on every white tick
14:58 Electoz: so you can change this sliders into more objects
14:58 Electoz: and have them landed on the white ticks
14:58 Electoz: try to listen where each instruments landed on
14:59 Electoz: that will help you to pinpoint where you should put the objects
14:59 Electoz: you can just listen at 25% speed for the instruments
15:00 Nierth: i seee
15:01 Nierth: never again
15:01 Nierth: easy is too hard to map
15:02 Nierth: ;-;
15:02 Electoz: depends on people actually
15:02 Electoz: some likes to map easy
15:02 Electoz: while some just map extra
15:03 Nierth: ahaha i think im on the extra side
15:03 Electoz: let's see
15:03 Electoz: well
15:03 Electoz: I think I pointed out pretty much general stuff now
15:03 *Electoz is editing [https://osu.ppy.sh/b/882642 Aoi Eir - Cynthia No Hikari [Normal]]
15:03 Electoz: ^let's move on
15:04 Nierth: oh nice o.o
15:04 Electoz: 00:16:443 (4) - the example for the emphasis stuff
15:05 Electoz: the head of that slider shouldn't be on the white tick as nothing lands on it
15:05 Electoz: and the tail has a really strong instrument landed on it
15:05 Electoz: well I just give an example here, you might just fix it later
15:05 Electoz: *strong instrument = should be clickable
15:06 Nierth: qq
15:08 Electoz: both Easy and Normal
15:08 Electoz: try to have a constant DS
15:09 Electoz: throughout the diff
15:10 Nierth: huh i thought i had ds on for normal
15:10 Electoz: it's pretty messed up in some points
15:10 Electoz: try rechecking it with aimod or whatever
15:11 Nierth: what is this
15:11 Nierth: i try to resnap one note
15:11 Nierth: and 130 ds problems pop up
15:11 Electoz: let's see
15:11 Electoz: that's how aimod works
15:12 Electoz: takes a bit time to explain
15:12 Electoz: well
15:12 Electoz: aimod only calculates the distance based on (1)-->(2)
15:12 Electoz: if you got the distance between 1 and 2 wrong
15:12 Electoz: the rest of your combo will become messed up
15:13 Electoz: also, aimod doesn't calculate the distance between any last object before a new combo
15:13 Electoz: so you have to look out for that as well
15:13 Nierth: oh i see
15:14 Nierth: ill just resnap them all right now
15:14 Electoz: well
15:15 Electoz: most stuff I mentioned in Easy also applies to Normal
15:15 Electoz: so yeah
15:15 Nierth: boring sliders, ds, emphasis
15:15 Nierth: ?
15:16 Electoz: well yeah
15:16 Electoz: the difference is
15:16 Electoz: in Normal you can try landing objects on red ticks
15:16 Electoz: unlike Easy
15:17 Electoz: we won't put objects on the red tick in Easy
15:17 Electoz: unless it's necessary or have a really audible sound
15:18 Nierth: i understand
15:19 *Electoz is editing [https://osu.ppy.sh/b/889926 Aoi Eir - Cynthia No Hikari [Hard]]
15:20 Nierth: that one not even close to finishing
15:20 Nierth: those 10 seconds are horrible
15:20 Electoz: well
15:21 Electoz: in Hard
15:21 Electoz: we use DS as well
15:21 Electoz: but not always
15:21 Electoz: you can break DS when you want to do a jump/emphasize something or whatever
15:22 Nierth: that ones good to know lol
15:22 Electoz: well
15:22 Electoz: I'm not good at modding insane
15:22 Electoz: so I'll just throw you some links instead
15:22 Electoz: is that alright?
15:22 Nierth: ahaha thats alright
15:22 Nierth: your post said 4.5* or under right
15:22 Nierth: :p
15:23 Electoz: I really don't want to mod whatever diff that is called "insane"
15:23 Electoz: cuz the idea of those diffs is pretty wide and creative
15:23 Electoz: and it's hard to get what's the mapper's idea on patterns/stuff sometimes
15:24 Nierth: ah
NC = New ComboNierth wrote:
thanks for the mod! what does NC mean though?
i think this is a fun map actually.Lilynn wrote:
Nierth if you want I guess I would be willing to remap my difficulty.
If you feel like its holding the mapset back or anything then please feel free to remove it.
Thanks~