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orangentle / Yu_Asahina - HAELEQUIN (Extended ver.)

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Topic Starter
RLC
added

i shot a star for the memes
Spaghetti
I just wanna mention that this is my favorite map ever
irc
2016-08-23 20:18 Spaghetti: leggo
2016-08-23 20:18 RLC: leggo
2016-08-23 20:19 Spaghetti: can i get metadata sourc
2016-08-23 20:22 RLC: same as ranked mania set
2016-08-23 20:22 RLC: lemme check to see if i have album dl'd
2016-08-23 20:22 Spaghetti: kk
2016-08-23 20:23 RLC: i swear there was a website
2016-08-23 20:24 Spaghetti: ill point out other stuff for now
2016-08-23 20:24 RLC: found it
2016-08-23 20:24 RLC: http://klamnop.info/next_001/
2016-08-23 20:24 RLC: https://i.gyazo.com/b70b3759e3777b70627 ... c0dde3.png
2016-08-23 20:25 Spaghetti: aight thanx
2016-08-23 20:31 Spaghetti: power went out
2016-08-23 20:31 Spaghetti: we back
2016-08-23 20:32 RLC: wb
2016-08-23 20:32 Spaghetti: thanks!
2016-08-23 20:35 Spaghetti: move 00:17:990 (3) - to 258|172?
2016-08-23 20:35 Spaghetti: make a nice little triangle with 00:17:990 (3,7,1) -
2016-08-23 20:36 RLC: sure
2016-08-23 20:37 RLC: sure
2016-08-23 20:39 Spaghetti: 00:44:502 (6,7,1) -
2016-08-23 20:39 Spaghetti: move this a bit lower to keep the spacing with 00:43:630 (3,1,2,3) - consistent?
2016-08-23 20:41 RLC: okay
2016-08-23 20:44 Spaghetti: 01:38:572 (9) - maybe add a kickslider here to keep the momentum of this fast racy piano part going?
2016-08-23 20:45 RLC: i left a gap there so that the intensity in those few measures reaches a minimum at that point
2016-08-23 20:45 RLC: like what i was going for was
2016-08-23 20:45 RLC: 01:36:305 (1,1,2,1,2,1,2,1,2) - high intensity
2016-08-23 20:45 RLC: 01:38:659 - lower intensity
2016-08-23 20:45 RLC: building back up into 01:39:793 (1,2,3,4,5,6,7) -
2016-08-23 20:45 Spaghetti: ooo
2016-08-23 20:45 Spaghetti: i c
2016-08-23 20:47 RLC: 01:51:654 (1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - i'm going to shift this pattern slightly, will show you later after i update
2016-08-23 20:48 Spaghetti: mk
2016-08-23 20:51 Spaghetti: 02:51:479 (1,2) -
2016-08-23 20:51 Spaghetti: any way to move these closer?
2016-08-23 20:51 Spaghetti: buffer time is kinda iffy
2016-08-23 20:52 RLC: they play cool like that
2016-08-23 20:52 Spaghetti: mkay
2016-08-23 20:52 RLC: i dont htink anyone has 100'd those so it's ok
2016-08-23 20:52 Spaghetti: kk
2016-08-23 20:53 RLC: 03:03:514 - gonna buff this slightly to put more emphasis on 03:04:212 (1) -
2016-08-23 20:55 Spaghetti: ok
2016-08-23 20:56 Spaghetti: 03:15:723 (2) - stack this under the tail of 03:15:898 (1) - ?
2016-08-23 20:56 Spaghetti: so its like 02:58:630 (1,2,3,4) -
2016-08-23 20:57 RLC: but it's got that dank double blanket goin on
2016-08-23 20:57 RLC: :Dddgf
2016-08-23 20:57 Spaghetti: up to u lol
2016-08-23 20:57 RLC: gonna afk for a few min cuz of lunch
2016-08-23 20:58 RLC: just list anything else u find
2016-08-23 20:58 RLC: brb
2016-08-23 20:58 Spaghetti: aight
2016-08-23 21:06 RLC: ok back
2016-08-23 21:06 Spaghetti: havent found anything while u were gone!
2016-08-23 21:07 Spaghetti: !11
2016-08-23 21:07 RLC: !!
2016-08-23 21:07 RLC: 04:44:415 (6,7) - gonna move this to the right a little cuz it's triggering me
2016-08-23 21:10 RLC: 03:07:002 (1) - also gonna move this a little
2016-08-23 21:10 RLC: x
2016-08-23 21:10 RLC: d
2016-08-23 21:10 Spaghetti: kk
2016-08-23 21:13 Spaghetti: 00:56:537 (2) - whistle here?
2016-08-23 21:14 RLC: good call
2016-08-23 21:15 Spaghetti: 01:04:909 (4) -
2016-08-23 21:15 Spaghetti: i guess here too
2016-08-23 21:16 RLC: oh there i was just using whistles in the second half of each measure
2016-08-23 21:16 RLC: i wasn't rly following anythign with them
2016-08-23 21:16 RLC: d
2016-08-23 21:17 Spaghetti: o i c
2016-08-23 21:18 RLC: im gonna update the map so i can have someone test
2016-08-23 21:18 Spaghetti: kk
2016-08-23 21:18 Spaghetti: 01:52:874 (2) - whistle here?
2016-08-23 21:19 RLC: ur write
2016-08-23 21:22 Spaghetti: 03:59:677 (1) - finish on this?
2016-08-23 21:25 Spaghetti: 04:47:468 (1) - shouldnt this be on soft additions
2016-08-23 21:26 Spaghetti: 04:50:607 (2) - y is there a snare hit on the second repeat
2016-08-23 21:27 RLC: 04:47:468 - nortmal whistle is intentional
2016-08-23 21:27 Spaghetti: mkay
2016-08-23 21:27 RLC: 04:50:607 - ask yu_asahina not me
2016-08-23 21:27 RLC: lkolololLOOL
2016-08-23 21:27 Spaghetti: LOL
2016-08-23 21:28 Spaghetti: swap nc's with 00:44:677 (1) - 00:44:502 (6) - to fit the pattern better?
2016-08-23 21:30 RLC: i think having the nc on the end of the triple goes with the piano better
2016-08-23 21:30 RLC: that's why i spaced that triple instead of stacking it
2016-08-23 21:30 RLC: so that it would look slightly better with that NCing
2016-08-23 21:30 Spaghetti: kk
2016-08-23 21:32 Spaghetti: 02:11:189 (1) - y is this so randomly pink
2016-08-23 21:32 RLC: i just wanted to use a lot of different colors
2016-08-23 21:32 RLC: in that section
2016-08-23 21:33 Spaghetti: mkay
2016-08-23 21:35 Spaghetti: i think this pattern would look better with the nc at 03:46:770 (1) - removed
2016-08-23 21:36 Spaghetti: and add nc at 03:46:944 (2) -
2016-08-23 21:36 RLC: the streams are 1234 1234 though
2016-08-23 21:36 RLC: and i kinda want the jumps to go 1 2 3 4 rather than 5 1 2 3
2016-08-23 21:36 Spaghetti: o true
2016-08-23 21:37 Spaghetti: maybe swap these nc's 03:51:654 (1,2) - ?
2016-08-23 21:37 RLC: o yea i was thinking about that also
2016-08-23 21:37 RLC: hmm
2016-08-23 21:37 Spaghetti: i think it works better
2016-08-23 21:38 Spaghetti: fits with these nc's 03:52:351 (1,1) -
2016-08-23 21:38 RLC: 04:11:189 (1) -
2016-08-23 21:38 RLC: ok changed this also
2016-08-23 21:38 Spaghetti: i was just gonna point that out LOL
2016-08-23 21:39 RLC: le ~ c o n s i s t e n c y ~
2016-08-23 21:40 Spaghetti: ok im done
2016-08-23 21:40 Spaghetti: update mappu
2016-08-23 21:40 RLC: ok i'll update
2016-08-23 21:40 Spaghetti: lemme know when upd8ed
2016-08-23 21:41 RLC: actually i think i'll revert the NC change
2016-08-23 21:41 RLC: like
2016-08-23 21:41 Spaghetti: wait
2016-08-23 21:41 RLC: it looks better but after i just went through again
2016-08-23 21:41 Spaghetti: wai*
2016-08-23 21:41 Spaghetti: mkay go ahead
2016-08-23 21:41 RLC: having the NC on the downbeat somehow makes it feel stronger
2016-08-23 21:41 RLC: like the color change
2016-08-23 21:41 RLC: hard to explain
2016-08-23 21:42 Spaghetti: kk
2016-08-23 21:42 RLC: kk updated
2016-08-23 21:42 Spaghetti: mkay
2016-08-23 21:42 Spaghetti: u ready?
2016-08-23 21:43 RLC: i also cleaned up some of the miscellaneous red combo color usage so it fits its role more specifically
2016-08-23 21:43 RLC: yeha
2016-08-23 21:43 RLC: i was born ready,
2016-08-23 21:43 Spaghetti: kk
Len
i wanted to rank it but yeah!

congratz!
Anxient
oh
MY
GOD
orbital gun
fuck my ass dad

also, im tilted
IamKwaN
once again, why no source?
Spaghetti

IamKwaN wrote:

once again, why no source?
read the logs thank

o wait im retarded

lets c what rlc has to say
Topic Starter
RLC
the whole thing with video game sources is to put "original appearance" or w/e.
the short ver first appeared in BMS, then SDVX. I really can't say I agree with putting either as the "source" of the extended ver. (moreover if you've listened to the bms ver, this one sounds very different lol)

i mean i have both games in tags so it's not like I'm hiding/withholding any information?

also I know "someone else did it" isn't good justification but i mean https://osu.ppy.sh/s/272643 so what i've done here is both reasonable (to me) and interally consistent within ranked maps
IamKwaN
If mapper not hiding/withholding any information is a justification, does it mean as long as the original work name is in the tag, creator has the right to choose whether to put it in source or leave the source empty? Then there is no need to have source field, which shouldn't be the case here.

And more importantly, full (or extended) version and short version are originated from the same song. From my comprehension for this song, extended version comes after short version. Similar case to anime full and TV sizes.

The QATs are here to fix mistakes, we don't need incorrect consistency. So let's put previous ranked maps aside.
Topic Starter
RLC
i don't know why i even bothered to argue.

then, all-knowing QATs, fix my "mistakes"--should i put BMS as source because that's the "original" original? or SDVX, because that's what this song is ACTUALLY an extension of? clearly you have the power to decide



edit: sorry for salt
IamKwaN
you can decide too, we don't force this but only the existence of source. personally, i'd prefer first appearance, i.e. BMS

i can rebubble as i have qualified a map today already, poke me if you need me
VINXIS
ranked maps MUST contain source anime
IamKwaN

VINXIS wrote:

ranked maps MUST contain source anime watermelon
#1
pishifat
also #1
ac8129464363
me too lol
Monstrata
not #1
Topic Starter
RLC
len incoming
Len
is this real #1?
pishifat
rlc is the real #1
Ascendance
nominator circlejerk lo
pkk
can just watermelon?
-Visceral-
Am I crazy or are 255,255,255 combo colors unrankable? Coulda sworn I heard about that somewhere idk..
Haruto

Smoothie World wrote:

Am I crazy or are 255,255,255 combo colors unrankable? Coulda sworn I heard about that somewhere idk..
Kinda Agree but, Considering how the BG looks Right now, it doesnt look really bright which could be okay. But seems like a problem when you are setting the background dim to 100% when playing :/.
Surono


dem face `_J`
Spaghetti

Smoothie World wrote:

Am I crazy or are 255,255,255 combo colors unrankable? Coulda sworn I heard about that somewhere idk..
I think you mean combo color 0,0,0. (black)

Technically any combo color can be unrankable if it blends too much with other aspects of the playfield (such as other object colors, NC's, or backgrounds), but completely black NC's are always unacceptable as they blend in with bg dim.

I find the white NC's fitting, so I don't think they pose any issues.
Okoratu
you're all not really talking about what the issue with white was. I don't know if anyone of dev attempted to fix it but the issue was as follows:

White combocolor and kiai time together are said to create strobing that is generally unpleasant to read and was described as being able to cause epilepsy or something. I don't really know if the white here does that nor can i check right now. I just know it's still a pain to read with hidden. (and if your numbers are white you won't really have a chance to see them lol)

Is this still a thing? (i'm talking about the default skin ofc.)
ac8129464363
the issue with the pure white combo colours in this case applies to its combined effect with kiai flashing. the circles can become almost blindingly bright as a result, detracting from the experience.
however, the lack of clear guidelines anywhere on something like this at the moment leads me to say that it's up to RLC whether he thinks it needs fixing at the moment, especially as there's only a handful of white objects during the kiai.
Lasse
the white gets painful to look at during the kiai if you're using hitcircles without any transparency (like default) or low transparency

but it's only for a few ms each time the kiai flashes happen and there aren't many white combos in the kiai...
Ascendance
my bad for not checking with default skin lol and the other 5 nominators :^)
Kibbleru
white combo colour is unrankable. careful guys
Topic Starter
RLC

Kibbleru wrote:

white combo colour is unrankable. careful guys
give proof / source because it's not in the RC. as far as i'm concerned, you are parroting bs. and don't just merely link other maps that have been dq'd for it, because if "it's happened in other maps" isn't a valid defense, then it sure as hell isn't a valid prosecution either.

white definitely wasn't straight up "unrankable" before, since many of the old maps I like to play use it--in fact, some people used white precisely because it's so bright to color slowdown sliders. so assuming you aren't spewing bs, what changed? I remember pretender got unranked because of pure black combo color on one circle, but now you're telling me that white isn't okay because it's too bright?

there's like 10 objects total in the kiai that are white; please
Doyak

RLC wrote:

Kibbleru wrote:

white combo colour is unrankable. careful guys
give proof / source because it's not in the RC. as far as i'm concerned, you are parroting bs. and don't just merely link other maps that have been dq'd for it, because if "it's happened in other maps" isn't a valid defense, then it sure as hell isn't a valid prosecution either.

white definitely wasn't straight up "unrankable" before, since many of the old maps I like to play use it--in fact, some people used white precisely because it's so bright to color slowdown sliders. so assuming you aren't spewing bs, what changed? I remember pretender got unranked because of pure black combo color on one circle, but now you're telling me that white isn't okay because it's too bright?

there's like 10 objects total in the kiai that are white; please
It's not on RC. But the article "Kiai Time" on the wiki says
"Do not use pure white combo color (255,255,255); it makes Kiai blinding and hurts the eyes."
Karen
it's not written in the RC so i think it‘s supposed to be considered case by case. If the map itself doesn't have the blending issue (or bug?) then it's dumb to forbid a non-existent thing.
I hope this kind of questionable rules can be clarified in the new ranking criteria though.
And i love this map so much <3
Natsu
https://osu.ppy.sh/forum/t/242087&start=0


I remember QATs used to DQ for white and black combo colors
captin1
well after reading the finalization of that thread, it looks like they were wrong to do so on the sole basis of it being 255/255/255 or not
Okoratu
Well the conclusion was that really light and really dark colors have to be considered for readability reasons and only saying pure white would allow someone to do 255,254,255 and say its ok its not pure white etc. Then no one attempted a reword
Kibbleru
oh, maybe im wrong. idk i just heard from somewhere it was unrankable
plz dont hurt me ><
Monstrata
Personally, I never found pure-white kiai flashes blinding at all. I use pure-white on my custom skin xD.
captin1
from there, the discussion turns into "does this combo color in this context cause readability issues" which is much more reasonable

I would affirm that there aren't any reading issues with this map in regards to the white color, and it can be left as is
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