forum

Meramipop - Sanae-san

posted
Total Posts
72
Topic Starter
Natteke desu
This beatmap was submitted using in-game submission on 13 сентября 2016 г. at 12:52:01

Artist: Meramipop
Title: Sanae-san
Tags: 凋叶棕 Diao ye zong RD-Sounds 騙 -Katari- withered leaf Damnae merami
BPM: 168
Filesize: 13837kb
Play Time: 05:48
Difficulties Available:
  1. Behind you! (6,24 stars, 1832 notes)
Download: Meramipop - Sanae-san
Information: Scores/Beatmap Listing
---------------
Storyboard made by Damnae!
creep
And yes, this song is original and non touhou-related, but lyrics has some references to touhou character (guess which one), thats exactly why you can see some tuuhea bg
http://www.rd-sounds.com/C82_katari_t.html metadata
















i swear to god you better not try singletap this
felys
SANEA

Topic Starter
Natteke desu
ok can somebody delet kd i gave him
Topic Starter
Natteke desu
plez
Seikatu
FIRST
emilia
FIRST mod
Topic Starter
Natteke desu
teh log
08:02 [ Emillia ]: 00:10:188 (1,2) - imo this thing is unreadable looking as how these 00:02:688 (1,2,1,2,1,2) - and 00:06:259 (1,2) - are placed like that before
08:03 [ Emillia ]: the transition to doubles isnt obvious enough
08:04 EvilElvis: huum, yes i aware, but honestly i didn't come up with something what would help, so i decided to autostack these
08:04 EvilElvis: have any ideas how this could be made in more easier way to read?
08:04 [ Emillia ]: uhhh
08:05 [ Emillia ]: would suggest kick sliders
08:05 [ Emillia ]: for just 00:10:188 (1,2,3,4,5,6) -
08:05 [ Emillia ]: or like you do something for 00:07:331 (1,2,3,4,5,6,7,1,2,1,2,1,2,3,4) - such that the player doesnt "switch" to singletap mode
08:05 [ Emillia ]: and mess up the doubles after
08:05 EvilElvis: o
08:06 EvilElvis: thats actually
08:06 EvilElvis: good idea
08:06 [ Emillia ]: i'm like alright at modding? and i kiiinda map so i have quite a fair balance of ideas between gameplay and mapping
08:06 [ Emillia ]: so idk
08:06 [ Emillia ]: its up to you if you want to have it
08:09 [ Emillia ]: and for maps with such an odd bpm un-flowy patterns like 00:45:188 (5,6,7) - isnt very optimal in terms of gameplay
08:12 EvilElvis: well, can't really do anything about these ones, because it's kinda something what i use often and i literally won't have enough playfield to replace every of them by something more natural to play because of sv changes
08:12 EvilElvis: thought
08:12 EvilElvis: i still can agree, so i'll try to come up with something
08:12 [ Emillia ]: ya i understand
08:13 [ Emillia ]: cuz some mods are seriously a massive pain in the butt xd
08:15 [ Emillia ]: btw these patterns 01:44:831 (3,4) - 01:45:545 (7,8) - and like anything similar are super momentum killing
08:15 [ Emillia ]: like they look SUPER C OOL i can assure you that
08:15 [ Emillia ]: but they dont play very well imo ;/
08:16 EvilElvis: huum, actually that was the idea, because i tried to emphazise vocals by these, but well, i think i will agree
08:16 EvilElvis: for anything about these, except ones on the last kiai
Akitoshi
too early for Halloween lo
3-B sanae-san
just smol suggestion, im suk at modding anyway

Behind you!
  1. 00:03:759 (1,2,3,4) - about this one, since I see you placing circles based on piano thingy so how about make this 00:04:117 (3,4) - as same or related placement like how 00:03:759 (1,2) - was, this can be emphasized more the pitch of the piano
  2. 00:21:795 (2) - blame editor for the stack lo
  3. 00:24:116 (3,4) - you can scale down a bit here for the pitch too.
  4. 00:25:009 (6,7,8) - isn't too near compared to previous sections? Consider to move them for a lil bit to the right
  5. 00:53:402 (3,4) - for those kicks from previous section, this is pretty surprising to see that the distance is suddenly ripped even the vocal itself is going quiet/low pitch, how about make 00:53:581 (4) - more visible?
  6. 00:58:134 - there can be added some note since I hear the piano starting here.
  7. 01:17:331 (1,2) - maybe same distance pattern with 01:16:974 (1,2) - is better imo, vocals pitch aren't rly changed
  8. 01:20:902 (1) - maybe nerf the distance a bit for the consistency with other sections, other sections 00:31:616 (1,1,1) - 00:43:045 (1,1,1) - 01:08:759 (1,1,1) - aren't really that far.
  9. 01:51:081 (1,1) - maybe remove those NC for more ease on reading? ;3
  10. 01:53:849 (5,1) - hoLY dat jump xd random comment just ignore lo
  11. 02:38:759 (1,2,3) - uhmm nerf these distance at least a bit? This area was pretty hard to hit even it's not in kiai yet.
  12. 03:02:420 - same as 00:58:134 -
  13. 03:39:563 - ^
  14. 03:43:581 (2,2,2) - blame editor for the stack lo
  15. 03:55:366 (1,1) - same opinion as 01:51:081 (1,1) -
  16. 03:58:134 (5,1) - why emphasis gone weak than before ;e;
  17. 04:50:991 (2) - clap instead of whistle?
  18. 04:52:866 (4) - imo this can moved to a left for a lil bit for more emphasize to 04:53:045 (1) - and for the vocals pitch
  19. 05:39:652 (1,1,1,1) - choking material kek
another gud elvis map mMmM
no kds and plz dun mod mine if my mod is schitt D:
but yehaj here's the link for m4m that i wanted to, 1diff is fine since it's 4min long-assed mapset xp
https://osu.ppy.sh/s/480386
Nokris
01:26:884 (1,2,3,4,5) - can you make it more beatiful? looks a bit wierd xd
Topic Starter
Natteke desu
^also gave me some good suggestion via discord voice, i'll point which ones when i got myself to checking akitoshi's mod
Leiwa
Oops I can't play this map mopre than 15 sec lol.

[Behind you]
01:36:438 (5) - Add NC?
01:53:045 (1,2,3,4,5) - Make this curve in the opposite?
like this
02:08:224 (1,2) - I prefer like this
03:05:545 (5,3,6,9,12,3,4) - Add slider-whistle? It makes fun IMO.
04:53:402 (3) - Add soft finish? I prefer this hitsound pattern.
04:56:795 (7) - Stack with 04:56:884 (8) - head?
05:04:831 (3) - ^
05:36:170 (2,3) - Put them on 345,50 for perfect stackuuuuuuuuuuuuuu

Good luck~ :)
felys
boi here's my probably useless mod

General

  1. Don't you think the preview point should be better at 01:53:581 - ? It's not really important, but at that kiai it actually recalls Sanae's name in the first one/two seconds.
  2. who's -katari- in the tags?

o boi the actual map

  1. skipping those 00:10:366 - , 00:10:634 - , 00:10:902 - doesn't sound very good imo (actually, it's only the blue tick that really bothers me because it's kinda loud)
  2. 00:38:670 (6,1) - I don't really understand the meaning of that spacing slowing down, besides using the same spacing with 00:38:581 (5,6,1) - would make the pattern play more nicely imo
  3. shouldn't you use a pattern like 01:01:616 (1,2) - here too? 01:01:259 (2,3,4) -
  4. 01:42:331 - this slider could be a bit more round for the blanket imo, like this (and since a lot of other 1/2 sliders are more "roundy" this could fit better idk???)
  5. 01:45:902 (1,2) - you could fix this blanket
  6. 02:02:599 (2,3) - same as ^
  7. 02:17:375 (1) - is this really necessary? a little pause could fit and I mean fuck spinners
  8. 03:05:724 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3) - I don't kN0w
  9. 03:09:831 (5) - uguu blanket looks kinda bad imo uguu
  10. 03:16:438 (4,7) - you cooouuld make the smaller slider fit in the larger one so they actually have the same curve I'm really bad at explaining but I hope you get my point
  11. 03:16:706 (5,6) - I would ctrl-j tbh
  12. 03:22:152 (3,4,5) - !! BLANKET FIX OK EBINS THX !! ( I know you have to change two sliders but pls don't be lazy)
  13. 03:30:366 - skipping this red tick doesn't feel that right
  14. 03:45:813 (3,1) - ay what the fuck I think that's too much spacing
  15. 04:47:866 - mmmmm what if you make the spinner end here and you put another stacked circle here 04:48:045 - ? yeah there's only vocals but they pretty much are ok to map
  16. 05:09:920 (4) - move this slightly to the left? (like this)

map is b00tiful have my babies
Taeyang
quick mod


  • [Behind you!]
  1. 00:10:188 (1,2,3) - this rhythm when i first play it's too weird for me, so i suggest this rhyrthm
  2. 00:15:188 (1) - nazi x472 y167 (00:31:616 (1,1,1) - here is same)
  3. 00:24:295 (1,2,3) - here piano sound 1/8 rhythm
  4. 01:15:456 (1,2,3,1,2,1) - well...01:15:634 (3,1) - too hard...at the 168 bpm 01:15:724 (1,2,1) - i highly recommend ctrl+g
  5. 01:21:259 (1) - ctrl+g fell looks better
  6. 01:53:045 (1,2,3,4,5) - x472 y137
  7. 02:05:188 (2) - ctrl+h, try like this
Rapthorn
Yo i cant fucking pass this i tried for like an hour got to the 2nd part of the last kiai twice
Ill mod it when i pass it, just have some stars for now
fucking amazing map dude
Topic Starter
Natteke desu
I'll get my ass to check mods when sb will happen so it's frozen for now let'shopenotforacouplemonthslememe
also thanks for stars and feedback people i really appreciate it!
Topic Starter
Natteke desu
and can somebody remove one kd i gave to felys
Topic Starter
Natteke desu
please
thanks happyrocket
Nokris
@Damnae 05:13:893 - one of your letter scaling down here, why? (3093.png)
Damnae

Reya wrote:

@Damnae 05:13:893 - one of your letter scaling down here, why? (3093.png)
Because it's a strong independent green letter who don't need no fixed scaling.
Topic Starter
Natteke desu
damnae let's play some diablo
Damnae
ok
liar
Topic Starter
Natteke desu
dam sorry wasn't serious
Voxnola
poke
Asahina Momoko
cool :)
Shiguri
friendly timing by friendly weeb sanae-san
340188,600,4,2,1,65,1,0
340788,476.190476190476,4,2,1,65,1,0
341264,521.739130434783,4,2,1,65,1,0
341785,545.454545454546,4,2,1,65,1,0
342330,357.142857142857,4,2,1,65,1,0
Topic Starter
Natteke desu
so billion of blankets were fixed, same goes for stacks, as for spacing changes: there were bunch for example 03:45:813 (3,1) - this one is WAY BETTER TO PLAY NOW, 03:58:134 (5,1) - this have a better emphazise, etc. Applied almost every hitsound suggestions urushi gave me, and sum nazi stuff from taeyang (i aware of 1/6s on piano, but i don't really want to add any becaue they would be too bitchy gameplay-wice and since there still exist 1/4 part in the song i'd keep it as it is) Also 05:08:938 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2) - should be a bit easier to play now

so about reya's suggestions: there were couple about playability of patterns such as 02:29:027 (1,2,3,1,2,3,4,1,2,3,1,2,3) - what was even more harder to play before
Irreversible
1
02:35 Irreversible: can you adjust the combo colerz slightly
02:35 Irreversible: so they aren't exactly the same at points
02:35 Irreversible: 04:02:866 (4,1) - pretty similar i mean
02:36 Irreversible: 1 +2 are a bit similar
02:36 Irreversible: 4 + 5
02:38 EvilElvis: sur
02:39 EvilElvis: any suggestions?
02:39 Irreversible: 03:45:456 (2,3,1,2,3) -
02:39 Irreversible: are you sure it plays good
02:39 Irreversible: i have my doubts
02:40 EvilElvis: well, honestly i was playing it when 03:45:902 (1) - was ctrl+g
02:40 EvilElvis: so idk
02:40 EvilElvis: but ok i'll come up with something
02:40 EvilElvis: also
02:40 EvilElvis: about colors
02:40 EvilElvis: any suggestions of colors?
02:41 Irreversible: hmm not really
02:41 EvilElvis: but i want to all of them green
02:41 Irreversible: just make
02:41 Irreversible: darker or
02:41 Irreversible: lighter
02:41 Irreversible: XD
02:41 Irreversible: 01:09:027 - what about adding some spicy circles here? i can hear something in the bg 01:09:384 - 01:09:741 -
02:42 Irreversible: 01:15:456 (1,2,3,1,2,1) - i also feel like too much movement is here, but this time01:15:456 (1,2,3) - seems a bit too much
02:42 EvilElvis: well, ye, but i don't really into them because i want to highlight vocals
02:42 Irreversible: okay :3
02:43 EvilElvis: what if
02:43 EvilElvis: https://osu.ppy.sh/ss/5987123
02:43 Irreversible: the dark green 123
02:43 Irreversible: isn't it a bit too sharp
02:43 Irreversible: ?
02:44 Irreversible: 02:30:545 (1,2,3,4,5,6,7,8) - can u add some more hitsounds here, it is so silent i'm confused because i thought it's somehow +/2
02:44 Irreversible: 1/2
02:44 EvilElvis: https://osu.ppy.sh/ss/5987136
02:44 Irreversible: perfect!
02:45 EvilElvis: well, i tried to add sum normalhits
02:45 EvilElvis: thought there is not that much difference
02:45 Irreversible: you failed
02:45 Irreversible: xddddd
02:45 Irreversible: jk
02:45 EvilElvis: i blaem drums
02:46 EvilElvis: also
02:46 EvilElvis: 03:45:456 (2,3,1,2,3) - now https://osu.ppy.sh/ss/5987141
02:46 Irreversible: niz
02:47 Irreversible: 05:10:634 (3,4,1,2,1,2,1) - kinda has no hitsounds too
02:47 EvilElvis: there is
02:47 Irreversible: but is so silent
02:47 EvilElvis: they just sound
02:47 EvilElvis: o
02:47 EvilElvis: i have an idea
02:47 EvilElvis: too similliar
02:47 Irreversible: i don't hear it :(
02:47 EvilElvis: lemme try
02:48 Irreversible: 05:29:474 (5) - this is weird, shouldn't it be like 05:29:831 (7) - ?
02:48 EvilElvis: try to increase sound by 10% only for 05:10:634 (3,4,1,2,1,2) - these
02:49 Irreversible: i don't even hear it with 100%
02:49 EvilElvis: what do you exactly mean?
02:49 Irreversible: i just don't hear it
02:49 Irreversible: XD
02:49 EvilElvis: ok lemme try to fuck up with normal hitsounds then
02:49 EvilElvis: i meant the last one point
02:50 EvilElvis: you mentoined
02:50 Irreversible: ok
02:50 EvilElvis: what is weird about this?
02:50 Irreversible: ah
02:50 Irreversible: i think
02:50 Irreversible: 5678
02:50 Irreversible: are like
02:50 Irreversible: one pattern
02:50 Irreversible: but 5 is straight slider lol
02:50 Irreversible: i feel like http://puu.sh/qVGMd/49b03fb13c.jpg
02:51 EvilElvis: well, honestly idea was making straight slider and then blanket it with curved
02:51 EvilElvis: but i hadn't enought free space to
02:51 EvilElvis: so i did what i did
02:51 EvilElvis: xd
02:51 Irreversible: XD
02:52 EvilElvis: also you can hear 05:29:652 (6) - how sound here a bit other than at the straight one
02:52 EvilElvis: thats why i wanted to blanked it at the first place

Good map, not much to complain~ Fixed some stuff that could cause playability breaks and adjusted the combo colours.
Voxnola
Same
Topic Starter
Natteke desu
samE
athyriel
Looks very nice, looking forward to this being ranked!
Kagetsu
[General]
  1. metadata?
[Behind you!]
  1. 00:11:974 (1) - is there any reason for the NC here? i mean... 00:11:616 (1,2,1,2) - sounds equal to 00:12:331 (1,2,3,4) - so, i would put a NC on 00:12:688 - or either remove it from 00:11:974 (1) - (wow some quality mod here)
  2. 00:28:402 (4,5,6) - why so different spacing? looks messy tbh ):
  3. 01:00:099 (11,1) - i think the spacing between these 2 is a bit exaggerated for this section, i get ur intention of emphasizing piano but it looks overdone when even stuff like 01:53:849 (5,1) - are less spaced
  4. 02:15:009 (4,5,6,7) - i guess your idea was to increase the spacing as the music builds up but it doesn't really make any difference while playing, it just looks uneven imo... moving 02:15:009 (4) - to x:152 y:276 might help
  5. 02:50:724 (4,1) - the rhythm choice isn't the best to me, the beat on 02:51:081 - is super strong so relying it to the slidertail doesn't play/sound well, i think you can take the rhythm from 02:39:116 (3,4) - it sounds way better
  6. 04:47:375 (1) - auto (aka spinning 477 consistently) barely reaches 1k score in this spinner , so normal players who only can spin 250 (like me) will tend to break the combo here s: i think it's better if you just remove the spinner, considering that the map doesn't have breaks, mouse players will thank you a lot
  7. 05:31:795 (2,3,4,5,6) - i think you should avoid to cover the sliderpath in this way, it isn't unrankable in its current state, but definitely on the edge
thats all !
Topic Starter
Natteke desu

Kagetsu wrote:

[General]
  1. metadata?
[Behind you!]
  1. 00:11:974 (1) - is there any reason for the NC here? i mean... 00:11:616 (1,2,1,2) - sounds equal to 00:12:331 (1,2,3,4) - so, i would put a NC on 00:12:688 - or either remove it from 00:11:974 (1) - (wow some quality mod here)
    both 00:11:616 (1,2,1,2) - was made in pruporse of patterning and highligting piano what have kinda other pitch than 00:12:331 (1,2,3,4) -
  2. 00:28:402 (4,5,6) - why so different spacing? looks messy tbh ):
    fixed
  3. 01:00:099 (11,1) - i think the spacing between these 2 is a bit exaggerated for this section, i get ur intention of emphasizing piano but it looks overdone when even stuff like 01:53:849 (5,1) - are less spaced
    same
  4. 02:15:009 (4,5,6,7) - i guess your idea was to increase the spacing as the music builds up but it doesn't really make any difference while playing, it just looks uneven imo... moving 02:15:009 (4) - to x:152 y:276 might help
    well i honestly i just failed spacing
  5. 02:50:724 (4,1) - the rhythm choice isn't the best to me, the beat on 02:51:081 - is super strong so relying it to the slidertail doesn't play/sound well, i think you can take the rhythm from 02:39:116 (3,4) - it sounds way better
    are you sure you didn't mistaked with link? I honestly don't hear any strong samples on the blue tick
  6. 04:47:375 (1) - auto (aka spinning 477 consistently) barely reaches 1k score in this spinner , so normal players who only can spin 250 (like me) will tend to break the combo here s: i think it's better if you just remove the spinner, considering that the map doesn't have breaks, mouse players will thank you a lot
  7. 05:31:795 (2,3,4,5,6) - i think you should avoid to cover the sliderpath in this way, it isn't unrankable in its current state, but definitely on the edge
    both these fixed
thats all !
okay got a wrong metadata and now, considering link below it was changed to the right one
http://www.rd-sounds.com/C82_katari_t.html
Kagetsu
rebubbling #1 because of wrong metadata
Irreversible
rechecked

thanks for issueing the metadata~
show more
Please sign in to reply.

New reply