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Sampling Masters MEGA & Tatsh - Weave Detonator [Taiko]

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Topic Starter
KamizonoShinobu

IamKwaN wrote:

It must be in the Source, same case for Anime opening/ending full versions and various kind of arcade game music remixes.
Well, added source 'Groove Coaster EX' It existed since GC EX
iloveyou4ever
When rank :(
_kumakichi
too pro too god cannot mod
stars given

good luck~
IamKwaN
so many hong kong taiko players i do not know o.o
Topic Starter
KamizonoShinobu

iloveyou4ever wrote:

When rank :(
Have BN give check sin la ;w;


_kumakichi wrote:

too pro too god cannot mod
stars given

good luck~
np, thanks for stars!

IamKwaN wrote:

so many hong kong taiko players i do not know o.o
New Blood ar ma :D
Topic Starter
KamizonoShinobu

ptar124 wrote:

Hey there, from in-game pm :D

Taiko Detonator
00:26:529 (60,61,62) - I dont really like how 00:26:695 (62) is a kat. I think this note is better off as a don. The notes that land on 1/2s up until that point is d-d-k-d-k-d-k-d but after that, it continues off the being kdk, hence changing the notes that land on 1/2s to k-k instead of the usual k-d. The parts after that triplet will not need changes since the pitch went down. kdd does not match the fx at all

00:46:862 (226) should be a kat because of the up-beat in the background. If you decide to change this, it may be better to tweak its surrounding notes so that you don't end up having 3 kats in a row. Also, if you decide to change, 00:47:195 (228) should still be a don because of the downbeat. Here's how I would do it https://osu.ppy.sh/ss/5578956 or maybe also make 227 a kat. I understand if you choose not to though, as the up-beat consists of both a kick and a snare and a don can still be mapped to the kick. Yea, it might fits the song but I would not change it because of my mapping style. Keeping this part simple would be better for me

01:07:612 (390) - imo, this could be a don but the way it is is also fine No change, would easily choke players

01:14:362 (454,455) - you sure you don't want to make this a triplet? Yes, no triplet here, I found out that 01:14:362 (451,452) - should not be connected because there is a change of the pitch.

01:28:362 (566,567,568) - you've been using DONs all the way up until here. You might want to keep the motif going and make all finishers in this section DONs or the way it is is also fine. Changed 566 only , 567 and 568 does not fit a D because 567 has higher pitch than 566 and have same pitch as 568

02:17:695 (247,248,249,250,251,252,253,254,255,256,257,258) - all of these start with kats and some also ends with kats. Imo, it makes the hitsounding lack the bass sound in general although the music hasn't change the slightest bit. You might want to add in some more dons. Changed, not sure if u accept this pattern or not,

02:22:529 (1) - Don't get me wrong, I did read the disclaimer about 1/6s but I think putting it in at the start of each measure (every 4 beats) really interrupts the flow of the music. Notice that I'm only saying the music because the map still flow just fine. I think you should at least let the music flow through for a little bit before choking. I think every 2 measures would be a good frequency which means that I think 02:23:862 (18,19,20,21) and 02:29:195 (86,87,88,89) should be made into 1/4. 02:26:529 (52,53,54,55) can stay as it can be used to emphasize the change of chords. Nope, the pitch goes up every 1st half measure and goes down every another half measure, this made the period 1 measure, therefore I used 1/6 4plets every single measure

02:37:195 (158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184) - I know that you have 1/4s but you should probably throw in some finishers. It sounds a little bit awkward. Uh, reused D for every single measure for better emphasis

03:50:529 (142) - you sure you want to start kiai here? Yes, this is a really clear sign that the song goes from soft to hard part

HP 5 is fine but I would prefer HP 4 or 4.5 given the already pretty high OD and the length of the song Fixed in the prev. mod

The map in general is of pretty good quality,there weren't anything that sounded awfully off either. I loved the last kiai so much lol, it looked hard but it's actually not that hard and it fits the song pretty well too. How the 1/6s are put into this map is also better than most I've seen posted in my queue (those who try to overmap 1/6s when they can't even make normal maps right, pisses me off to the point I sometimes reject their requests). In fact, it's one of the best ones I've seen. Hope to see this ranked :D
Thx for mod, kds given
Prophecy

IamKwaN wrote:

so many hong kong taiko players i do not know o.o
so many QAT i do not know o.o
Skylish

IamKwaN wrote:

so many hong kong taiko players i do not know o.o
More to go actually.....

not only 'old biscuits'....
yuzu__rinrin
nya

[Taiko Detonator]
  1. 01:42:029 (650,651) - ctrl+g
  2. 01:42:279 (653) - change k
  3. 02:37:029 (156,157) - change k?
  4. 02:55:529 (311,312,313,314,315,316) - k d dddk ?
  5. 03:11:195 (462) - change d?
  6. 03:17:029 (523,524,525) - delete → 1/6 dddk?
  7. 03:55:279 (186,187) - ctrl+g
  8. 03:55:529 (189) - change k?
sukoshi dake ~ :3
Topic Starter
KamizonoShinobu

yuzu__rinrin wrote:

nya

[Taiko Detonator]
  1. 01:42:029 (650,651) - ctrl+g Ok, fixed the next 2 7plet pattern as well
  2. 01:42:279 (653) - change k ^
  3. 02:37:029 (156,157) - change k? No point
  4. 02:55:529 (311,312,313,314,315,316) - k d dddk ? 1/6 sound must be 02:55:529 (311,312,313,314) - here
  5. 03:11:195 (462) - change d? yea, tried oxooxxo
  6. 03:17:029 (523,524,525) - delete → 1/6 dddk? In player perspecive, this is not a friendly pattern because it can choke player easily, therefore no.
  7. 03:55:279 (186,187) - ctrl+g ok
  8. 03:55:529 (189) - change k?
No, because 03:55:695 (190) - is k already, double k is weird to play

sukoshi dake ~ :3
Modありがとう!
Ayyri
go go go
Skylish
Hi, from long long time ago mod req.

[General]

> Add tag: electro trance <-- Genre of Weave Detonator
> Prefer using 1366x768 resolution for Taiko BG. I have found the same picture in 1366x768.

http://puu.sh/qosqy/ee29a9da52.jpg

[Taiko Detonator]

> 00:11:529 - Let's say if I cut at here, I can see repetitive 'dddkkdkd' patterns. (I am used to counting a

pattern outlook by starting with the lowest pitch which is 00:11:529 - ) Do you consider doing some minor

variation like:
- 00:14:862 (18) - / 00:22:862 (43) - change to k?
- 00:19:529 (32) - change back to d for the consistency with starting as d

> 00:25:195 - There are d k d k d k ... 1/1 spamming at the drum hitsounds. Are you going to follow them

strictly? 00:26:862 (63) - / 00:29:529 (85) - ... They are k instead of d if you follow the drum sounds.

> 00:35:862 - same case at > 00:25:195 - 's session. I know you are somehow mapping to the musical flow

and pitch with the notes. You defeats your purpose actaully:
- 00:36:529 - try this: (although I know that you dislike other rip out your own patterns, still put it a try first)

For 00:36:529 - and 00:37:195 - , they share the exact music, but you have nnn n n | nnn nnn patterns. You

can see that mine is just simply make a replica rhythm there: nnn n n | nnn n n. In order not to make the

players bored, I made some variations. Also, all k can match the drum kicks well with pitch accordance.

> 00:45:195 - Why don't you follow the pitch (or the musical flow/ shape,whatever it is) at the stream?

That's kinda weird.
- 00:46:029 (215,216) - d d
- The 1/6 notes put: kkkdddk.
- The last note with k is acceptable due to the loud cymbal crash.

> 01:02:112 - add d here to balance the pattern at 00:59:445 - ?

> 01:04:362 - again, why not following the pattern you used before (dkkkd)? You can add some notes to

make the pattern become familiarised and also change the previous pattern due to the pitch:


What concerns me a lot is the consistency and the uses of patterns according to the music and personal

style. You should stick yourself with your principles :D.

> 01:07:862 (374) - using k? a quite obvious cymbal crash is heard. In addition, dddk in 1/6 is rather easier

than dddd imo.

> 01:09:862 - / 01:15:195 - Make a notice here in case you have any changes about the 'bi-bi-bi-bi-bi' sounds.

> 01:12:529 - ddkdkdkkd? It sounds better by emphasizing 01:12:862 - with k which is surrounded by d.

> 01:22:945 (505) - shift this note to 01:23:112 - ? It can imply the players that a new session gonna starts soon. Besides, the mood between 01:22:695 - and 01:22:945 - is different from other 'D kkk D' sessions, which should be noticed as well.

> 01:33:695 - ^ similar case, just point it out..

[]

I make a halt here to see what's your opinion and response before I go ahead, or it would waste a lot of time in the scenario of throwing a tons of 'useless mods'.

EDIT: My 2 kds are gone now due to Ayyri's latest reply, nice.
Topic Starter
KamizonoShinobu

Skylish wrote:

Hi, from long long time ago mod req.

[General]

> Add tag: electro trance <-- Genre of Weave Detonator added, but I think that will be sth same in beatmap infomation Genre: Unspecified(Other)
> Prefer using 1366x768 resolution for Taiko BG. I have found the same picture in 1366x768. Actually I think resolution is not important but nvm, used this image.

http://puu.sh/qosqy/ee29a9da52.jpg

[Taiko Detonator]

> 00:11:529 - Let's say if I cut at here, I can see repetitive 'dddkkdkd' patterns. (I am used to counting a

pattern outlook by starting with the lowest pitch which is 00:11:529 - ) Do you consider doing some minor

variation like:
- 00:14:862 (18) - / 00:22:862 (43) - change to k? Not feel like it, d is fine as it is
- 00:19:529 (32) - change back to d for the consistency with starting as d ok

> 00:25:195 - There are d k d k d k ... 1/1 spamming at the drum hitsounds. Are you going to follow them

strictly? 00:26:862 (63) - / 00:29:529 (85) - ... They are k instead of d if you follow the drum sounds. 00:26:529 (60,63,66,69) - would like to k__ d__ d__ k__ pattern here so nope

> 00:35:862 - same case at > 00:25:195 - 's session. I know you are somehow mapping to the musical flow

and pitch with the notes. You defeats your purpose actaully:
- 00:36:529 - try this: (although I know that you dislike other rip out your own patterns, still put it a try first)

For 00:36:529 - and 00:37:195 - , they share the exact music, but you have nnn n n | nnn nnn patterns. You

can see that mine is just simply make a replica rhythm there: nnn n n | nnn n n. In order not to make the

players bored, I made some variations. Also, all k can match the drum kicks well with pitch accordance.

^ For the picture, I think 34 ~ 38 is reasonable, but after that it does not agree with my mapping style, and quite awkward because it would be better if 00:37:195 (139) - can be d, so I will think about this. keep atm

> 00:45:195 - Why don't you follow the pitch (or the musical flow/ shape,whatever it is) at the stream? Following the Background music here. the eletro fx are getting vigorous here so I mapped like this

That's kinda weird.
- 00:46:029 (215,216) - d d
- The 1/6 notes put: kkkdddk. <- this is the reason I rejected this suggestion, I personally hate starting 1/6 with k unless the song force me to do so.
- The last note with k is acceptable due to the loud cymbal crash.

> 01:02:112 - add d here to balance the pattern at 00:59:445 - ? Nope. 01:02:112 - does not have the fx given out in 00:59:445 - . Plus, dkkdd somehow does not fit the song really well. Yes I hear there is weak fx on 01:02:112 but only in 25% playback speed. Playing it in normal speed made that fx negligible.

> 01:04:362 - again, why not following the pattern you used before (dkkkd)? You can add some notes to

make the pattern become familiarised and also change the previous pattern due to the pitch:


What concerns me a lot is the consistency and the uses of patterns according to the music and personal

style. You should stick yourself with your principles :D. 01:02:862 (329,334,339,344,349,354) - Notice how I use the k to emphasis the sound. Plus, sudden 5plet would ruin the pattern consistency.

> 01:07:862 (374) - using k? a quite obvious cymbal crash is heard. In addition, dddk in 1/6 is rather easier

than dddd imo. I am using d every measure after this note. Plus, I think dddd is easier

> 01:09:862 - / 01:15:195 - Make a notice here in case you have any changes about the 'bi-bi-bi-bi-bi' sounds.
01:10:029 (391) - can be k to emphasis that fx, but I would seek for more opinion. the other one is fine as it is.

> 01:12:529 - ddkdkdkkd? It sounds better by emphasizing 01:12:862 - with k which is surrounded by d. Nope. Would like to make 01:12:529 (412,416,420) - d because of fx pitch change

> 01:22:945 (505) - shift this note to 01:23:112 - ? It can imply the players that a new session gonna starts soon. Besides, the mood between 01:22:695 - and 01:22:945 - is different from other 'D kkk D' sessions, which should be noticed as well. Nope, maintaining this pattern D kkk is my 1st intention

> 01:33:695 - ^ similar case, just point it out.. ^

[]

I make a halt here to see what's your opinion and response before I go ahead, or it would waste a lot of time in the scenario of throwing a tons of 'useless mods'.

EDIT: My 2 kds are gone now due to Ayyri's latest reply, nice.
Shinsekai-
nice.... now go find an BN Nowo.o
Jaye

[_Chichinya_] wrote:

nice.... now go find an BN Nowo.o
Is that even possible?
Shinsekai-
it is!
Prophecy
Chocola like more _____'s ___
Grimbow
M4M time \o\ \o/ /o/

My mods are heavily based on the relation of the notes to the music, feel free to deny everything if your mapping style doesn't follow my style of modding!

d - Small don (red note)
D - Big don (red note with a finish)
k - Small kat (blue note)
K - Big kat (blue note with a finish)

Black means something that I think needs changed
Orange is just a suggestion
Blue is a comment

[Taiko Detonator]

00:30:445 - Add a d here, there's a bass note in the music where it would land
01:02:445 - Add a d here also, there's a bass note here also and it would make a nice little hop into the next section
01:28:612 - I think you should add a k here and remove the finish on 01:28:529 (543) - , then also remove the finish on 01:28:862 (544) - and add two k's after it so you follow the synth a bit more properly here.
02:22:529 (1) - Some of the 1/6 in this stream don't make too much sense to me as there's nothing prominent in the music that suggests use of 1/6 (02:23:862 (18,19,20) - for example). If you'd rather keep them in I can understand for difficulties sake, but I thought it'd be worth pointing out as is the nature of my mods :oops:
02:42:529 (194,195,196,197) - Change this to kddk to follow how the synth changes. (02:42:529 (194) - is the same pitch and sound as 02:42:695 (197) - )
02:43:029 (198,199,200,201) - Same here, change to kddk
02:43:529 (202,203,204,205) - Change to kddk also
02:44:029 (206,207,208,209) - This one too, change to kddk
02:44:529 (210,211,212,213,214,215,216) - To me this follows the music and plays a lot better as kkkkkkd, since the bass note is at 02:44:862 (216) - and the trill before it is high pitched. It would also keep it consistent with 02:45:029 (217) - as you mapped this sound as d also
02:55:529 (312,313,314) - I think you have the 1/6 in the wrong place here. If you were to map it to the music the 1/6 would start at 02:55:695 (315) - and end at 02:55:862 (317) - . I suggest moving the 1/6 to better fit this so it plays well alongside the music (also changing it to kkkd!)
03:00:862 (360,361,362) - This 1/6 on the other hand doesn't have anything in the music to warrant it being there so I suggest removing it
03:17:029 (524) - Could add 1/6 d's after this, it would fit the music as there is a 1/6 trill thing here!
03:39:529 (95) - Could make this a dkd since there is a faint drum beat in the background that plays something similar to this?
03:39:862 (96) - Currently this section looks like this: http://puu.sh/qyNse/22d8f62484.jpg . I would suggest changing it to look like this: http://puu.sh/qyNu1/e20deee911.jpg to better follow the pitch of the synth
03:45:195 (116) - Same for this pattern here, change this to match this: http://puu.sh/qyNu1/e20deee911.jpg to better follow the pitch of the synth
04:01:195 (245) - AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA this stream is so much fun to play :)
04:49:112 - Add a d here, there is a bass note in the music where it would land
04:59:779 - Here also, add a d for the same reason

All in all a very fun map! Thank you for asking me to mod it, I've enjoyed my time with it and I wish you all the best in getting it ranked :oops:
Topic Starter
KamizonoShinobu

Grimbow wrote:

M4M time \o\ \o/ /o/

My mods are heavily based on the relation of the notes to the music, feel free to deny everything if your mapping style doesn't follow my style of modding!

d - Small don (red note)
D - Big don (red note with a finish)
k - Small kat (blue note)
K - Big kat (blue note with a finish)

Black means something that I think needs changed
Orange is just a suggestion
Blue is a comment

[Taiko Detonator]

00:30:445 - Add a d here, there's a bass note in the music where it would land Nope, for consistency of the 3plets.
01:02:445 - Add a d here also, there's a bass note here also and it would make a nice little hop into the next section I can hear that bass note in 25% playback only, that sound is negligible in 100% playback speed so nope . Suddenly a note before the measure somehow ruin the consistency
01:28:612 - I think you should add a k here and remove the finish on 01:28:529 (543) - , then also remove the finish on 01:28:862 (544) - and add two k's after it so you follow the synth a bit more properly here. Not sure why you have this idea, I think the current one is good enough. Complex things can easily flawed at this point
02:22:529 (1) - Some of the 1/6 in this stream don't make too much sense to me as there's nothing prominent in the music that suggests use of 1/6 (02:23:862 (18,19,20) - for example). If you'd rather keep them in I can understand for difficulties sake, but I thought it'd be worth pointing out as is the nature of my mods :oops: I tried to use pure 1/4 for the whole stream, but the effect isn't good at all since this is really boring and more difficult to have a better cohesion with this music
02:42:529 (194,195,196,197) - Change this to kddk to follow how the synth changes. (02:42:529 (194) - is the same pitch and sound as 02:42:695 (197) - ) Somehow starting 1/6 patterns with k isn't my preference but you are the 2nd one to tell me to do so, so I'll try for it
02:43:029 (198,199,200,201) - Same here, change to kddk ^
02:43:529 (202,203,204,205) - Change to kddk also ^
02:44:029 (206,207,208,209) - This one too, change to kddk^
02:44:529 (210,211,212,213,214,215,216) - To me this follows the music and plays a lot better as kkkkkkd, since the bass note is at 02:44:862 (216) - and the trill before it is high pitched. It would also keep it consistent with 02:45:029 (217) - as you mapped this sound as d also ^
02:55:529 (312,313,314) - I think you have the 1/6 in the wrong place here. If you were to map it to the music the 1/6 would start at 02:55:695 (315) - and end at 02:55:862 (317) - . I suggest moving the 1/6 to better fit this so it plays well alongside the music (also changing it to kkkd!) Nope, I am mapping the 1/6 at correct place. Play the song with 25% playback and you'll know why.
03:00:862 (360,361,362) - This 1/6 on the other hand doesn't have anything in the music to warrant it being there so I suggest removing it This part is identical to the previous point
03:17:029 (524) - Could add 1/6 d's after this, it would fit the music as there is a 1/6 trill thing here! Possible, but I'll seek for more opinion for this since this place isn't giving out 1/6 fxs.
03:39:529 (95) - Could make this a dkd since there is a faint drum beat in the background that plays something similar to this? Yes, but I would like to make a contrast in 03:39:862
03:39:862 (96) - Currently this section looks like this: http://puu.sh/qyNse/22d8f62484.jpg . I would suggest changing it to look like this: http://puu.sh/qyNu1/e20deee911.jpg to better follow the pitch of the synth Fixed with another pattern.
03:45:195 (116) - Same for this pattern here, change this to match this: http://puu.sh/qyNu1/e20deee911.jpg to better follow the pitch of the synth ^
04:01:195 (245) - AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA this stream is so much fun to play :) ikr
04:49:112 - Add a d here, there is a bass note in the music where it would land Would like to seperate the 2 parts to make contrast
04:59:779 - Here also, add a d for the same reason ^

All in all a very fun map! Thank you for asking me to mod it, I've enjoyed my time with it and I wish you all the best in getting it ranked :oops:
Thanks for mod, kds given
Smallwu
Hi, mod from my queue
[General]
Tags中用了兩個"Zeami" 刪除其中一個吧~
[Taiko Detonator]
00:59:695 和 00:59:779 - 加k?

因為這裡有像 00:59:195 - 00:59:529 的音效 (所以放note在這兩處)
而且這兩個地方沒有咚咚咚的鼓音 (所以用的是k而不是d)

=====
整體已經非常完美了 只發現了一個我覺得有些怪的地方 :?
最後的串看起來(和玩起來)都相當的有趣 Nice

GL with Rank!
Topic Starter
KamizonoShinobu

Smallwu wrote:

Hi, mod from my queue
[General]
Tags中用了兩個"Zeami" 刪除其中一個吧~ Good eye, fixed.
[Taiko Detonator]
00:59:695 和 00:59:779 - 加k? I am going to consider about this, if I apply this I have to do this as well in 01:02:362 for consistency. For now I'll keep.

因為這裡有像 00:59:195 - 00:59:529 的音效 (所以放note在這兩處)
而且這兩個地方沒有咚咚咚的鼓音 (所以用的是k而不是d)

=====
整體已經非常完美了 只發現了一個我覺得有些怪的地方 :?
最後的串看起來(和玩起來)都相當的有趣 Nice 3Q!

GL with Rank!
Thanks for mod. Kds given
Prophecy
Please explain the OD and HP setting why 7.5 | 4.4
Surono

Prophecy wrote:

Please explain the OD and HP setting why 7.5 | 4.4
normal sett: 7 | 4

I think he increase OD +0,5 cuz is hard map and the HP? lmao symmetry thing.
atleast is not OD 8+ like https://osu.ppy.sh/s/345990 (high bpm, 2min, and using mods is rarely/imposibble. so that OD increased instead)

but this, idk. let see papa khokola think *dem
Topic Starter
KamizonoShinobu

Prophecy wrote:

Please explain the OD and HP setting why 7.5 | 4.4
OD:7.5 Tbh I want to make it as high as possible to prevent notelocking.
HP:4.4 Yes, was 4 but want to make it harder to pass, so 4.4

EDIT: HP5, that should solve any conflicts; OD7 can't reach OD10 with HR. but I think 7.2 is rather strange OD so I made it 7.5.
Chromoxx
hi there
[Taiko Detonator]
bold = important issue that should definitely be fixed
normal = normal issue that i think should probably be fixed
italic = subjective pattern suggestion that might improve the map

  1. 02:22:529 (1,2,3,4) -
    02:23:862 (18,19,20,21) -
    02:25:195 (35,36,37,38) -
    02:26:529 (52,53,54,55) - for these quads there is no 1/6 in the music. Normally improvising some 1/6 wouldn't be a problem if it improves the flow of the beatmap and goes somewhat well with the music, which these ones would normally do, since they emphasize the start of the repeating melody. HOWEVER these 1/6 don't go well here because they take away the impact of the actual 1/6 rythms (or rythms that can be interpreted as such) that you can hear in the music in the later sections of the stream.
    02:27:862 (69,70,71,72) - starting from here you can quietly hear the wooshing sound build up, which gets more intense at 02:30:529 (103,104,105,106) - , where the frequency of the 1/6 quads increases until it reaches it's maximum at 02:31:862 (121,122,123,124) - where you have 4 1/6 quads to end off the stream.
    The main issue here is that the frequency of 1/6 is the same for the whole beginning of the stream, where the wooshing sound isn't existent yet to the part where the wooshing sound actually starts. Therefore i would strongly suggest deleting the first 4 1/6 quads that i pointed out here to give a lot more impact toward the end of the stream.
  2. 02:45:195 - i feel like the usage of the doubles in this kiai could be improved a bit.
    02:45:695 (88,89) - you can ctrl G this doublet, since the sound at 02:45:779 - is pretty low and it would also contrast better with the next suggestions that i have for this part
    02:47:029 (100,101) - you can ctrl G this doublet, since there is a higher sound at 02:47:112 - which is emphasized poorly by the kd
    02:48:362 (112,113) - ^
    02:49:695 (124,125) - ^
    02:50:862 (135) - change to d, since it's a pretty low sound and the oo triplet would flow better with the xo ox/xo xo triplets behind it
    02:51:279 (138,139) - ctrl G this to be consistent with the first suggestion i have for this part (even if you don't follow the first suggestion you should at least ctrl G 02:51:029 (136,137) - and 02:51:279 (138,139) - to be consistent with the way you have it as it is now, since the music is the same here)
    02:52:195 (147) - same as 135
    02:52:362 (148,149) - ctrl G for the same reason as the other ones like this i mentioned
    02:53:529 (159) - same as 135 and 147
    02:53:695 (160,161) - 02:53:945 (162,163) - ctrl G, refer to the parts before to keep consistency
    02:54:862 (171) - change to d
    02:55:029 (172,173) - 02:55:279 (174,175) - ctrl G
    02:56:612 (187,188) - ctrl G
    02:57:195 (192) - change to k, 02:57:445 (194) - change to d, since the first doublet is to a very high sound and the second is to a pretty low one, also to contrast with the next 2 doublets since they are different sounds and for the sake of variety without breaking consistency they should be mapped differently
    02:58:612 (205,207) - ^
    02:59:029 (208,209) - ctrl G, consistency with the last one
    02:58:612 (205,207) - same as the last ones
    02:59:945 (217,219) - ^
    03:00:362 (220,221) - ctrl G 03:00:612 (222,223) - ctrl G
    03:01:279 (230,232) - same as earlier
    03:01:945 (235,236) - ctrl G
    03:02:612 (242,244) - same as earlier
    03:03:029 (245,246) - ctrl G
    03:03:945 (254,256) - same as earlier
    03:04:362 (257,258) - ctrl G
    Basically the inconsistencies between the doublets in this part make it very confusing for players. Even if you don't follow my exact pattern suggestions please rethink the way you mapped the doublets in this part and make the parts that sound the same in the music with the same doublets and keep it consistent.
  3. 03:17:529 - in this part you mapped stuff somewhat the wrong way round, since the pitches go the opposit way as you mapped them
    03:17:529 (391,392) - ctrl G, 03:17:529 - high pitch, 03:17:695 - low pitch
    03:18:029 (393,394) - k, high pitch 03:18:362 (395) - d, low pitch. you can also make this d k d if you want a bit more contrast between the next patterns and to be consistent with what you did at 03:22:029 (408,409,410) - 03:23:362 (413,414,415) - since it sounds the same here
    03:18:862 (396,397) - ctrl G
    03:19:362 (398,399,400) - k k d here either way, since this one is a higher pitch than the last one and you mapped it as k k d at 03:24:696 (418,419,420) - too
    03:26:195 (424,425) - ctrl G to make k k d here too, since that's how the melody goes and you did the same at 03:20:695 (403,404,405) -
  4. 03:52:779 (161) - maybe change this to d for some nice pattern variety (if you don't wanna do this one you can change the previous ddkkd one instead)
    03:58:112 (207) - ^
  5. 04:11:695 - tbh i'm kinda fine with the 1/6 in this stream, since they do a decent job of emphasizing the start of the repeated main melody here and don't really overshadow anything else. I think cutting the stream and deleting the 1/6 would probably be a safer option that more people might agree with, but tbh i'm fine with it as it is.
i hope this helps and you can consider the bold suggestions at least.
Topic Starter
KamizonoShinobu

Chromoxx wrote:

hi there
[Taiko Detonator]
bold = important issue that should definitely be fixed
normal = normal issue that i think should probably be fixed
italic = subjective pattern suggestion that might improve the map

  1. 02:22:529 (1,2,3,4) -
    02:23:862 (18,19,20,21) -
    02:25:195 (35,36,37,38) -
    02:26:529 (52,53,54,55) - for these quads there is no 1/6 in the music. Normally improvising some 1/6 wouldn't be a problem if it improves the flow of the beatmap and goes somewhat well with the music, which these ones would normally do, since they emphasize the start of the repeating melody. HOWEVER these 1/6 don't go well here because they take away the impact of the actual 1/6 rythms (or rythms that can be interpreted as such) that you can hear in the music in the later sections of the stream.
    02:27:862 (69,70,71,72) - starting from here you can quietly hear the wooshing sound build up, which gets more intense at 02:30:529 (103,104,105,106) - , where the frequency of the 1/6 quads increases until it reaches it's maximum at 02:31:862 (121,122,123,124) - where you have 4 1/6 quads to end off the stream.
    The main issue here is that the frequency of 1/6 is the same for the whole beginning of the stream, where the wooshing sound isn't existent yet to the part where the wooshing sound actually starts. Therefore i would strongly suggest deleting the first 4 1/6 quads that i pointed out here to give a lot more impact toward the end of the stream.

    Yea, I think I have to explain why I used 1/6 here.
    I mapped quad 1/6 every measure because every measure there is a increasing pitch area and decreasing pitch area, each occupy about half measure. I am trying to emphasis the cycles by using dddk 1/6 every measure. The 1/6s might take away a little emphasis, but I did increase the 1/6 frequency at the 2nd half of the stream, in order to emphasis the vigorous wooshing sound that appears at the 2nd half stream. I personally think they have a better cohesion with the song. Pure 1/4 would make the stream boring, reducing the map quality. But for now, I 'might' found a better pattern for this stream so I changed it for now

  2. 02:45:195 - i feel like the usage of the doubles in this kiai could be improved a bit.
    02:45:695 (88,89) - you can ctrl G this doublet, since the sound at 02:45:779 - is pretty low and it would also contrast better with the next suggestions that i have for this part
    02:47:029 (100,101) - you can ctrl G this doublet, since there is a higher sound at 02:47:112 - which is emphasized poorly by the kd
    02:48:362 (112,113) - ^
    02:49:695 (124,125) - ^
    02:50:862 (135) - change to d, since it's a pretty low sound and the oo triplet would flow better with the xo ox/xo xo triplets behind it
    02:51:279 (138,139) - ctrl G this to be consistent with the first suggestion i have for this part (even if you don't follow the first suggestion you should at least ctrl G 02:51:029 (136,137) - and 02:51:279 (138,139) - to be consistent with the way you have it as it is now, since the music is the same here)
    02:52:195 (147) - same as 135
    02:52:362 (148,149) - ctrl G for the same reason as the other ones like this i mentioned
    02:53:529 (159) - same as 135 and 147
    02:53:695 (160,161) - 02:53:945 (162,163) - ctrl G, refer to the parts before to keep consistency
    02:54:862 (171) - change to d
    02:55:029 (172,173) - 02:55:279 (174,175) - ctrl G
    02:56:612 (187,188) - ctrl G
    02:57:195 (192) - change to k, 02:57:445 (194) - change to d, since the first doublet is to a very high sound and the second is to a pretty low one, also to contrast with the next 2 doublets since they are different sounds and for the sake of variety without breaking consistency they should be mapped differently
    02:58:612 (205,207) - ^
    02:59:029 (208,209) - ctrl G, consistency with the last one
    02:58:612 (205,207) - same as the last ones
    02:59:945 (217,219) - ^
    03:00:362 (220,221) - ctrl G 03:00:612 (222,223) - ctrl G
    03:01:279 (230,232) - same as earlier
    03:01:945 (235,236) - ctrl G
    03:02:612 (242,244) - same as earlier
    03:03:029 (245,246) - ctrl G
    03:03:945 (254,256) - same as earlier
    03:04:362 (257,258) - ctrl G
    Basically the inconsistencies between the doublets in this part make it very confusing for players. Even if you don't follow my exact pattern suggestions please rethink the way you mapped the doublets in this part and make the parts that sound the same in the music with the same doublets and keep it consistent.

    I tried to fix some of them, but mainly I am still following the pitches in the kiai, mainly 2-2-2-6 pattern,

  3. 03:17:529 - in this part you mapped stuff somewhat the wrong way round, since the pitches go the opposit way as you mapped them
    03:17:529 (391,392) - ctrl G, 03:17:529 - high pitch, 03:17:695 - low pitch
    03:18:029 (393,394) - k, high pitch 03:18:362 (395) - d, low pitch. you can also make this d k d if you want a bit more contrast between the next patterns and to be consistent with what you did at 03:22:029 (408,409,410) - 03:23:362 (413,414,415) - since it sounds the same here
    03:18:862 (396,397) - ctrl G
    03:19:362 (398,399,400) - k k d here either way, since this one is a higher pitch than the last one and you mapped it as k k d at 03:24:696 (418,419,420) - too
    03:26:195 (424,425) - ctrl G to make k k d here too, since that's how the melody goes and you did the same at 03:20:695 (403,404,405) -

    kek, was intentional because 03:17:529 (521,522,523,524,525,526,527,528,529,530) - and 03:20:195 (531,532,533,534,535,536,537,538,539,540) - are totally different stuff.
    Fixed
  4. 03:52:779 (161) - maybe change this to d for some nice pattern variety (if you don't wanna do this one you can change the previous ddkkd one instead)
    03:58:112 (207) - ^ yea, good one, fixed
  5. 04:11:695 - tbh i'm kinda fine with the 1/6 in this stream, since they do a decent job of emphasizing the start of the repeated main melody here and don't really overshadow anything else. I think cutting the stream and deleting the 1/6 would probably be a safer option that more people might agree with, but tbh i'm fine with it as it is.
It fits for me, the 1/6s are actually emphasing the wooshing sound per 8 measures
i hope this helps and you can consider the bold suggestions at least.
Thx for mod, kds given
iloveyou4ever
SR decrease to 7.38
Time to bubble? :)
Catgirl
take my worthless kds, i want to see 700pp :^)
Surono
why pp
Ceryuia
Hihi~

[Taiko Detonator]
01:05:112 (341) - Change this to a kat, there is a high pitched sound here
01:07:862 (368) - Change this to a kat as the pitch goes up here
01:33:945 (577,578) - Ctrl+G, to be consistent with 01:23:195 (501,502,503,504,505,506,507) as this is the same sound here
Same goes for 03:32:529 (39,40,41,42,43,44,45) ^
01:52:945 (21) - Change this to a kat to be consistent with all your other streams before this one
02:56:862 (319,320,321,322,323,324,325,326,327,328,329) - This to me looks really different to what you have had before this part, I would suggest changing it to kdddkd dk kd kd as this fits in what you were doing before and also fits in with the music
03:42:529 (112,113) - Ctrl+G, there is a higher note on 03:42:529
03:47:862 (132,133) - ^

A really fun map~!! Good Luck on rank !!
Topic Starter
KamizonoShinobu

Ceryuia wrote:

Hihi~

[Taiko Detonator]
01:05:112 (341) - Change this to a kat, there is a high pitched sound here OK, additionally 01:05:779 (346) - to d for consistency
01:07:862 (368) - Change this to a kat as the pitch goes up here awkward gameplay, no
01:33:945 (577,578) - Ctrl+G, to be consistent with 01:23:195 (501,502,503,504,505,506,507) as this is the same sound here
Same goes for 03:32:529 (39,40,41,42,43,44,45) ^ this is for variation
01:52:945 (21) - Change this to a kat to be consistent with all your other streams before this one ^
02:56:862 (319,320,321,322,323,324,325,326,327,328,329) - This to me looks really different to what you have had before this part, I would suggest changing it to kdddkd dk kd kd as this fits in what you were doing before and also fits in with the music There is no fx in 02:57:112, therefore I dont add notes on that place
03:42:529 (112,113) - Ctrl+G, there is a higher note on 03:42:529
03:47:862 (132,133) - ^ I would like to make it d for 1st note at the beginning of the bar

A really fun map~!! Good Luck on rank !!
thx for modding, kds given
Chromoxx
what am i doing with my life....
but srsly, this is a pretty nice map and a lot of effort went into making this and trying to improve it so i hope the next people can also have a look at it.
About the 1/6 in the streams i feel like they are all justified by sounds in the music and don't need to be removed therefore.

irc
2016-11-06 11:32 Chocola_2287: oh hi
2016-11-06 11:32 Chromoxx: hi
2016-11-06 11:32 Chromoxx: yeah i should have time now
2016-11-06 11:32 Chromoxx: might be cutting it a bit close, but w/e
2016-11-06 11:32 Chocola_2287: ye
2016-11-06 11:33 Chocola_2287: ACTION is listening to [http://osu.ppy.sh/b/956273 Sampling Masters MEGA & Tatsh - Weave Detonator]
2016-11-06 11:33 Chocola_2287: but I use tnt skin for mapping
2016-11-06 11:33 Chocola_2287: using other skin might have different effect
2016-11-06 11:34 Chocola_2287: I thought there are someone who advised me to use another pattern for the beginning
2016-11-06 11:34 Chocola_2287: ye...skylish did
2016-11-06 11:34 Chocola_2287: ddkkdkdd -> dkkdkddk
2016-11-06 11:36 Chromoxx: 00:58:529 - i'd suggest changing this to d d k
2016-11-06 11:36 Chromoxx: since the sound here is different to the last triplet like this
2016-11-06 11:36 Chromoxx: 01:01:195 - same here, or tbh k k k would fit better for this one imo
2016-11-06 11:37 Chocola_2287: actually I use dkd to maintain 1/1 d rhythm
2016-11-06 11:37 Chocola_2287: notice every 1/1 interval, I use d only
2016-11-06 11:37 Chromoxx: k
2016-11-06 11:37 Chocola_2287: to emphasis the rhythm
2016-11-06 11:38 Chocola_2287: this is also sth ono suggested
2016-11-06 11:38 Chromoxx: yeah, it's ok
2016-11-06 11:38 Chromoxx: no serious issue, was just something i thought might be cool
2016-11-06 11:39 Chromoxx: 02:22:529 - this stream seems good now
2016-11-06 11:40 Chocola_2287: maybe...
2016-11-06 11:40 Chromoxx: 02:42:195 (186,187) - ctrl G these, pitch goes down here
2016-11-06 11:40 Chocola_2287: but without 1/6s I feel that the emphasis level is stil a bit low
2016-11-06 11:40 Chromoxx: also smoother transition into the next 1/6 quad
2016-11-06 11:40 Chromoxx: nah, the emphasis in the stream is good tbh, it's a lot cleaner
2016-11-06 11:41 Chocola_2287: 02:42:195 : would choke players easily I think?
2016-11-06 11:41 Chocola_2287: suddenly from d kkk d kkk.... to d kkk k d
2016-11-06 11:41 Chocola_2287: but the main point is, 02:40:862 (176,177) - I use d k too
2016-11-06 11:42 Chocola_2287: yea, I will consider about that
2016-11-06 11:42 Chromoxx: d k doesn't fit the music though
2016-11-06 11:43 Chromoxx: and it also plays smoother since the transition from d to (kddk) is smoother than k (kddk)
2016-11-06 11:43 Chocola_2287: oh, ok
2016-11-06 11:43 Chromoxx: or you could also do d d
2016-11-06 11:43 Chocola_2287: changed
2016-11-06 11:44 Chromoxx: which wouldn't trip people up as much maybe, since the note after the kkk is still a d
2016-11-06 11:44 Chocola_2287: yea, would be good too
2016-11-06 11:44 Chocola_2287: ok
2016-11-06 11:44 Chromoxx: 02:46:612 - the doublets in this part are still a bit off
2016-11-06 11:44 Chromoxx: the main thing prompting doublets here is the main melody, which is heard very clearly, but the doubles sometimes contradict it
2016-11-06 11:45 Chromoxx: the main sounds of the music land on the second note of the doubles, but you aren't following the pitches properly
2016-11-06 11:45 Chocola_2287: I am checking the pitch change places..
2016-11-06 11:46 Chocola_2287: from what I heard, 02:46:529 (226,227) - and 02:47:862 (238,239) - are different
2016-11-06 11:46 Chocola_2287: 02:46:612 (227) - this place has pitch change whereas 02:47:945- doesn't
2016-11-06 11:46 Chromoxx: i'm not talking about the pattern arrangement
2016-11-06 11:46 Chromoxx: i'm talking about the colors
2016-11-06 11:47 Chocola_2287: whats wrong with color
2016-11-06 11:48 Chromoxx: 02:46:529 - this one basically follows a k d k d pitch change, but the doubles aren't emphasizing it
2016-11-06 11:48 Chromoxx: kk dd kk ddwould be perfect here imo
2016-11-06 11:48 Chromoxx: or kd dd kk dd
2016-11-06 11:48 Chocola_2287: oh
2016-11-06 11:49 Chocola_2287: for me, 02:47:029 (230,231) - and 02:47:279 (232,233) - are both decreasing pitch so I used kd for both
2016-11-06 11:49 Chromoxx: the pitch in the main melody, which is most dominant here is different though and it would give better emphasis that is clearer to follow for the players
2016-11-06 11:49 Chromoxx: and won't trip people up as much
2016-11-06 11:50 Chocola_2287: if I change this, then the upcoming parts have to follow this as well
2016-11-06 11:50 Chocola_2287: for consistency
2016-11-06 11:50 Chocola_2287: well
2016-11-06 11:50 Chromoxx: the upcoming parts have more prominent lower whooshing
2016-11-06 11:50 Chromoxx: except the ones that i'm gonna point out
2016-11-06 11:51 Chocola_2287: so this is the only one I have to change?
2016-11-06 11:51 Chromoxx: no, i'm still gonna point out some others
2016-11-06 11:51 Chromoxx: but you don't have to change all doubles
2016-11-06 11:52 Chocola_2287: oh
2016-11-06 11:52 Chromoxx: 02:50:529 - this would sound better as kd dd kk kk or kk dd kk kk
2016-11-06 11:52 Chromoxx: 02:51:862 - kk dd kk dd
2016-11-06 11:52 Chocola_2287: ye...
2016-11-06 11:52 Chromoxx: or kk dd kk kd
2016-11-06 11:53 Chromoxx: 02:46:529 - this first one would also work as kk dd kk kd if you prefer that pattern to the one i suggested earlier
2016-11-06 11:53 Chocola_2287: Prefer 1st one
2016-11-06 11:54 Chocola_2287: 02:53:195 (286) - same case?
2016-11-06 11:54 Chromoxx: 02:54:529 - and 02:53:195 - are the same yes
2016-11-06 11:55 Chromoxx: 02:56:362 (315,316,317,318) - these should be dk dk since the high pitched sounds land on the second tick, not the first one of the doubles
2016-11-06 11:55 Chromoxx: you also followed it at 02:45:695 -
2016-11-06 11:55 Chocola_2287: alright
2016-11-06 11:56 Chocola_2287: ok, for consistency. accepted
2016-11-06 11:57 Chromoxx: 02:57:195 (322) - this should be k at least, since the high sound lands here or change the whole 2plet pattern to something similar as the ones before
2016-11-06 11:57 Chromoxx: like kk dd kk dd or kk dd kk kd
2016-11-06 11:57 Chocola_2287: 02:57:195 (322) - so I can just copy and paste the 1st half kiai to here?
2016-11-06 11:58 Chocola_2287: except the last whooshing sound
2016-11-06 11:58 Chocola_2287: because 2nd half is basically the same as 1st half
2016-11-06 11:58 Chromoxx: yeah if you want
2016-11-06 11:58 Chromoxx: but sec
2016-11-06 11:58 Chromoxx: 02:51:029 (266,267,268,269) - these can also be dk dk
2016-11-06 11:58 Chromoxx: would sound good
2016-11-06 11:58 Chromoxx: and be consistent
2016-11-06 11:59 Chocola_2287: consistent with which part?
2016-11-06 11:59 Chocola_2287: 02:49:695 (254,255,256,257) - ?
2016-11-06 11:59 Chromoxx: yeah
2016-11-06 11:59 Chromoxx: same sounds basically
2016-11-06 11:59 Chocola_2287: I thought it is 02:45:695 (218,219,220,221) -
2016-11-06 12:00 Chromoxx: yeah same as there too
2016-11-06 12:00 Chocola_2287: alright
2016-11-06 12:00 Chocola_2287: fixed
2016-11-06 12:02 Chocola_2287: 03:11:862 (463) - I found this part extremely hard to make it good
2016-11-06 12:02 Chocola_2287: I can barely find fxs to follow
2016-11-06 12:02 Chromoxx: it seems okay tbh
2016-11-06 12:02 Chromoxx: i don't have any problems with that part
2016-11-06 12:04 Chromoxx: 04:11:695 - i would suggsest just cutting the stream at these spots instead of using the 1/6 as emphasis on the starts, but there is actually 1/6 in the music here so yolo
2016-11-06 12:05 Chocola_2287: I thought there are whooshing sound that allows me to use 1/6??
2016-11-06 12:05 Chromoxx: yes
2016-11-06 12:05 Chromoxx: that's why it's okay
2016-11-06 12:05 Chromoxx: i'm not saying you should change it, i was going to say so, but then i deleted the notes real quick to listen and the soundsd were in the music, so it's good
2016-11-06 12:05 Chromoxx: nothing to complain about ^^
2016-11-06 12:05 Chocola_2287: or can I just make 04:22:529 (497) - onwards deathstream?
2016-11-06 12:06 Chocola_2287: cut the first half of the stream to reduce difficulty, and the second half as challenging part?
2016-11-06 12:06 Chromoxx: you don't need to cut anything
2016-11-06 12:07 Chocola_2287: oh
2016-11-06 12:07 Chromoxx: i mean i don't personally think you need to cut stuff there, cos the sounds are actually there in the music
2016-11-06 12:07 Chromoxx: maybe see what the next BN has to say about it
2016-11-06 12:07 Chocola_2287: ok
2016-11-06 12:08 Chromoxx: okay
2016-11-06 12:08 Chromoxx: please update the map
2016-11-06 12:08 Chromoxx: and i will playtest it a last time
2016-11-06 12:08 Chocola_2287: alright
2016-11-06 12:08 Chocola_2287: doone
2016-11-06 12:08 Chocola_2287: btw
2016-11-06 12:08 Chocola_2287: are you fine with HP5
2016-11-06 12:08 Chromoxx: ye, HP5 is ok
2016-11-06 12:09 Chocola_2287: some recommended 4 lol
2016-11-06 12:09 Chromoxx: while i'm testplaying it would be dope if you could give me an official source of the metadata
2016-11-06 12:09 Chromoxx: map is only 5min
2016-11-06 12:09 Chromoxx: hp5 is k
2016-11-06 12:09 Chocola_2287: KwaN checked it already
2016-11-06 12:09 Chocola_2287: meta
2016-11-06 12:09 Chromoxx: ok we good
2016-11-06 12:09 Chocola_2287: so there's no problem
2016-11-06 12:09 Chocola_2287: I'll spec lol
2016-11-06 12:15 Chocola_2287: gg
2016-11-06 12:15 Chocola_2287: HD is harder than HR for this I guess
2016-11-06 12:15 Chromoxx: ok HP4 would be better
2016-11-06 12:15 Chromoxx: the last stream kills too much with hp5 tbh
2016-11-06 12:16 Chocola_2287: nvm, I dont mind HP4 actually, but HP5 for extra difficulty
2016-11-06 12:16 Chromoxx: ye
2016-11-06 12:16 Chromoxx: also one more thing i think
2016-11-06 12:16 Chocola_2287: yes?
2016-11-06 12:17 Chromoxx: ok nvm
2016-11-06 12:17 Chromoxx: it's ok
2016-11-06 12:17 Chocola_2287: [http://puu.sh/s80vP/5867dce70f.png do I need to care about this?]
2016-11-06 12:18 Chocola_2287: (from aimod
2016-11-06 12:18 Chromoxx: oh no
2016-11-06 12:18 Chromoxx: this is a very serious issue
2016-11-06 12:18 Chromoxx: i will have to nuke this mapset, sorry
2016-11-06 12:18 Chromoxx: (just kidding lol, no need to worry)
2016-11-06 12:18 Chocola_2287: what
2016-11-06 12:19 Chocola_2287: damn, I personally dont like ppl joking in a serious chat
2016-11-06 12:20 Chromoxx: lol
2016-11-06 12:20 Chocola_2287: alright, updated
2016-11-06 12:21 Chromoxx: okay
2016-11-06 12:21 Chromoxx: lemme just post irc log and bubble this XD
2016-11-06 12:22 Chocola_2287: lol, thanks a lot
Akiyama Mizuki
finally this is pushed forward!!
Topic Starter
KamizonoShinobu

bbj0920 wrote:

finally this is pushed forward!!
Yes, hopefully I can approve this.
Arrival
Soon Ranked ! But I'm disappointed by the fact that you cut the stream :(
Surono
rip......
Shinsekai-
;_;
Nwolf

Arrival wrote:

Soon Ranked ! But I'm disappointed by the fact that you cut the stream :(
there should be more that should get cut :c
Arrival

Ntiger wrote:

Arrival wrote:

Soon Ranked ! But I'm disappointed by the fact that you cut the stream :(
there should be more that should get cut :c
Why ? It fits perfectly !
tasuke912
Hey.

[ Taiko Detonator]

  1. 02:36:862 (148,149,150,151,152) - kkkkd would fit to the sound well
  2. 02:55:529 - 1/6 pattern should start from 02:55:695 -. Listen to sound carefully.
  3. 04:01:195 (239) - You can add finisher here.
  4. 04:33:279 (624) - Players need to hit stream from non-dominant hand because of 1/6 pattern. I don't think it's good idea, so I'd recommend to delete this note
Long stream is not bad idea, the last one needs to be considered though
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