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gmtn. vs. kozato (fw. LUZE) (Extended) - squartatrice

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Topic Starter
MisterDinner
This beatmap was submitted using in-game submission on Sat/8/13/2016 at 7:3:51 PM

Artist: gmtn. vs. kozato (fw. LUZE) (Extended)
Title: squartatrice
Tags: Death stream extended ver breakbeat
BPM: 180
Filesize: 5577kb
Play Time: 05:29
Difficulties Available:
  1. Revelations (6.29 stars, 1829 notes)
Download: gmtn. vs. kozato (fw. LUZE) (Extended) - squartatrice
Information: Scores/Beatmap Listing
---------------
Special thanks to squirrelpascal for bringing me into the light and telling me im shit (metaphorically, the more blunt it is the more likely ill do something about it), this is by far my best attempt at a structured map, for some reason i spent like 10 minutes on some of the patterns.


This map is made to my play style, meaning death streams, theres also a little bit of ice angel flair in the second chorus :D


FINISHED OPEN FOR MODS


BG MADE BY ME


first impressions
1.

MASTER APPROVES


2.
my irl friend/1 of 2 dedicated play testers for my garbage maps for a year approves

Thanks

  • SquirrelPascals (Testing/Teaching)
    Delusiv (Testing)
    Someone else tested third, I cant remember who, around the 200 range, if you know who you are tell me.
    Shiratoi (Modding)
Shira
m4m
i will try my best to mod but i cant even play this LOL

Revelations
~
00:02:859 (1,1) - this overlap looks bad imo, maybe try something like : https://osu.ppy.sh/ss/5833604
00:03:192 (1) - as much as i love how this looks at the end it gets kind of confusing since you dont know if you have to turn or not but idk
00:05:692 (1,1) - another bad overlap ? just separate a bit & same deal with the slider. cant tell if you have to turn
00:12:692 (1,2,3,4,1) - uu singletaps. maybe do some more "exciting" jumps? : https://osu.ppy.sh/ss/5833616
00:13:692 (3,4) - i think you should space these out more for emphasis on 00:13:859 (4) - instead of only using hitsounds
00:20:359 (2) - lower a bit so it makes a triangle?
00:24:692 (1,1) - i think it would look better if you made sliderend touch the slider head ? : https://osu.ppy.sh/ss/5833625 then make the next slider similar to that
00:29:192 (8,3) - no stack?
00:33:192 (5,3) - blanket ;o
00:42:526 (3,2) - bad overlappp separate a bit
00:45:692 (2) - this shouldnt be as curved as it is imo since the music isnt to "dramatic"
00:59:692 (1) - nice :D
01:09:359 (1,2) - maybe separate a bit more to make it easier to see that its 1/2 not 1/4
i cant mod any streams/tick sliders or anything so its totally not like im just going to mod the slow parts or anything
02:19:026 (1,2,3) - maybe hard to read since you cant see the circle inside?
02:29:942 (2) - maybe 1/4 slider instead?
03:09:192 (2,3) - another thing thats hard to read. maybe stack since people might get confused thinking its 1/2 notes same with the rest
03:20:526 (2,3,4,5) - the death of me
03:37:776 (4,5,1,2) - pls differentiate between 1/2 and 1/4
04:00:192 (3,2) - stack slider end with note?
04:03:359 (1,2) - again
04:22:692 (1,2) - why stack when you didnt stack anything before?
04:44:296 (2) - kick slider ?

uu sorry for bad mod
maybe when i can actually mod extra :^)
no need for kudo
Ashton
oh wow, this map is pretty messy looking

so you modded my map and so I thought I'd mod yours


okay tbh this diff needs a remap imo, notes don't sou0nd right, the structure is bad and the spacing is inconsistant and the notes don't go to the beat, if you wan't me to do a mod then pm me ing
Topic Starter
MisterDinner
Good
More opinions needed
No. (because blue is more friendly than red and I dont want people to feel bad)
useless rambling

Shiratoi wrote:

m4m
i will try my best to mod but i cant even play this LOL

Revelations
~

Shiratoi wrote:

m4m
i will try my best to mod but i cant even play this LOL dont need to, pay attention to ranked 6-7*s, after enough research youll be able to mod it without playing it, i spent a year literally researching and making 6-7* maps and started modding not long ago.

[Revelations]
~
00:02:859 (1,1) - this overlap looks bad imo, maybe try something like : https://osu.ppy.sh/ss/5833604 fixed
00:03:192 (1) - as much as i love how this looks at the end it gets kind of confusing since you dont know if you have to turn or not but idk fixed
00:05:692 (1,1) - another bad overlap ? just separate a bit & same deal with the slider. cant tell if you have to turn fixed
00:12:692 (1,2,3,4,1) - uu singletaps. maybe do some more "exciting" jumps? : https://osu.ppy.sh/ss/5833616 theres jumps before and after, the line is mapped to a single tone of piano.
00:13:692 (3,4) - i think you should space these out more for emphasis on 00:13:859 (4) - instead of only using hitsounds there is no need for emphasis, its the same pitch and volume as the rest.
00:20:359 (2) - lower a bit so it makes a triangle? TRIANGLES, YES, ADD ONTO THAT 756PP HDHR SCORE
00:24:692 (1,1) - i think it would look better if you made sliderend touch the slider head ( ͡° ͜ʖ ͡°) whatre you sayin ? : https://osu.ppy.sh/ss/5833625 then make the next slider similar to that its a copy/paste pattern, i rotated it about 20 degrees or so so nothing overlaps at all
00:29:192 (8,3) - no stack? no, i reserve straight lines and stacks for monotone parts (like theres one tone being played over and over)
00:33:192 (5,3) - blanket ;o uh.... is that a compliment? If it isnt i moved the note up a bit so the top slider hug it (I normally put compliments in a separate box)
00:42:526 (3,2) - bad overlappp separate a bit yes senpai
00:45:692 (2) - this shouldnt be as curved as it is imo since the music isnt to "dramatic" thats a mistake fixed
00:59:692 (1) - nice :D streams are my forte m8, doing them, making them, all of it.
01:09:359 (1,2) - maybe separate a bit more to make it easier to see that its 1/2 not 1/4 its a zigzag nao
i cant mod any streams/tick sliders or anything so its totally not like im just going to mod the slow parts or anything its ez, just find streams that arent completely straight or inconsistently bent
02:19:026 (1,2,3) - maybe hard to read since you cant see the circle inside? fixed
02:29:942 (2) - maybe 1/4 slider instead? its mapped to the piano, this chorus is ice angel inspired
03:09:192 (2,3) - another thing thats hard to read. maybe stack since people might get confused thinking its 1/2 trust me, it isnt hard to read at all, if you arent good enough to play this itll seem that way though, the 3 testers ive harassed asked have all FC'ed this part. their ranks were 50k, 16k, and 250 respectively.
03:20:526 (2,3,4,5) - the death of me then how did you keep modding? fixed
03:37:776 (4,5,1,2) - pls differentiate between 1/2 and 1/4 spacing fixed
04:00:192 (3,2) - stack slider end with note? good sugg
04:03:359 (1,2) - again monstrata does it so I can too
04:22:692 (1,2) - why stack when you didnt stack anything before? fixed
04:44:296 (2) - kick slider ? again, piano, this isnt blue zenith dude.


uu sorry for bad mod It was as good as what I gave you
maybe when i can actually mod extra :^) try playing maps on RX and AP separately, thats what I do.
no need for kudo you want the kudos I know you do, take it, its to no detriment of anybody, its well earned, what I cant give you is self confidence unfortunately.
Thx for modding.
Topic Starter
MisterDinner

Whirl wrote:

oh wow, this map is pretty messy looking I think thats because of the low AR, I didnt intend for this to be 6.2* but instinct kicked in.

so you modded my map and so I thought I'd mod yours Based on your tone youre either being sarcastic or you feel badly that I grilled your map so hard, dont take it bad dude I was trying to help the best I could.


okay tbh this diff needs a remap imo Again, if its sarcasm, lol, but if its serious, It takes a LOT more to remap a 5 minute map than a 30 second map, especially since I spent upwards of 24 hours total with regular checks from the guy who enlightened me, notes don't sou0nd right, the structure is bad and the spacing is inconsistant and the notes don't go to the beat, if you wan't me to do a mod then pm me ing
Well 3 high ranked people have played it and passed it and said it was great.
Ashton

MisterDinner wrote:

Whirl wrote:

oh wow, this map is pretty messy looking I think thats because of the low AR, I didnt intend for this to be 6.2* but instinct kicked in.

so you modded my map and so I thought I'd mod yours Based on your tone youre either being sarcastic or you feel badly that I grilled your map so hard, dont take it bad dude I was trying to help the best I could.


okay tbh this diff needs a remap IMO Again, if it's sarcasm, lol, but if its serious, It takes a LOT more to remap a 5 minute map than a 30 second map, especially since I spent upwards of 24 hours total with regular checks from the guy who enlightened me, notes don't sou0nd right, the structure is bad and the spacing is inconsistent and the notes don't go to the beat, if you want me to do a mod then pm me ing
Well 3 high ranked people have played it and passed it and said it was great.


ok not sarcasm at all

next thing don't listen to players but mappers

please remap this and this time when you remap it take more time and learn more structure, it looks as if you haven't used ds (distance snap) because all of your notes have inconsistant, I would also suggest taking more than 24 hours on a 5 minute map, maybe make sure you take a few weeks and perfect it

for example MANY testplayers have tried my sassou toujou!Neko-san map and said they really like it and it should be ranked asap, but it still needs a bit of work, hopefully this isn't mean or anything but pretty much what i'm trying to say is that you need to remap and put more effort in your diffs, sorry, Like I said before pm me ingame if you wan't to have a full mod from me, because I can!



if you fix your flaws like ds and stuff then this probably doesn't need a remap! Remember pm me ing if you wan't a full mod of your ENTIRE map to try and make it better
_DT3
Ok, I have to agree partially with Whirl. Here is my opinion as a mapper:

This map probably won't need too much of a remap. But the structuring of the parts of the map is pretty lackluster, rhythm sounded weird and creativity didn't look like it was there.
Now, I won't be too harsh to you, for a start this isn't actually bad. But I'll say why I felt like stuff was lacking:

Structuring:
Barely any structure was visible, you seemed to have just randomly placed notes (maybe you actually intentionally placed notes but the map right now looks random) without actually thinking about really placing them according to the beat, intensity of the music etc. Consistency also wasn't there too much. You can find an explanation here. Especially the positioning seemed a bit random but more on that in creativity.

Rhythm:
Now, this was the point I actually felt like worked out best for you, but still in need of improvement and could be complicated in a more "clean" way. I suggest reading this cause this might get confusing without that. You often changed confusingly between offbeat sliders and downbeat sliders though the music would more rather suggest downbeat sliders. Jumps also seemed to just alternate randomly with those sliders and there sometimes really was no reason in the music to place the jumps etc. So generally speaking, the rhythm looked a bit lacking due to randomness and wrong note placement. But rhythm also could be more complicated in a way where it actually fits to the music.

Creativity and Design:
Now, here is what I did not like too much about your map: Sliderforms were simple, jumps were not too technical and there were generally not so nice looking parts in your map.
This type of music really is complicated to map and I don't get why this was one of your first mapping choices: This music requires a really clean mapping but at the same time really technical and complicated but playable rhythms. While it had the playable part, technicality wasn't there. I suggest looking at other maps similar to this, especially the higher diffs in the middle part cause that's an example for clean but incredibly technical map. And that's why this map is so complicated to map.

So that pretty much sums it up, hope I could hep and that I didn't go to hard on you :D
Gl with this map and future projects!
Topic Starter
MisterDinner

_DT3 wrote:

Ok, I have to agree partially with Whirl. Here is my opinion as a mapper:

This map probably won't need too much of a remap. But the structuring of the parts of the map is pretty lackluster, rhythm sounded weird and creativity didn't look like it was there.
Now, I won't be too harsh to you, for a start this isn't actually bad. But I'll say why I felt like stuff was lacking:

Structuring:
Barely any structure was visible, you seemed to have just randomly placed notes (maybe you actually intentionally placed notes but the map right now looks random) without actually thinking about really placing them according to the beat, intensity of the music etc. Consistency also wasn't there too much. You can find an explanation here. Especially the positioning seemed a bit random but more on that in creativity.

Rhythm:
Now, this was the point I actually felt like worked out best for you, but still in need of improvement and could be complicated in a more "clean" way. I suggest reading this cause this might get confusing without that. You often changed confusingly between offbeat sliders and downbeat sliders though the music would more rather suggest downbeat sliders. Jumps also seemed to just alternate randomly with those sliders and there sometimes really was no reason in the music to place the jumps etc. So generally speaking, the rhythm looked a bit lacking due to randomness and wrong note placement. But rhythm also could be more complicated in a way where it actually fits to the music.

Creativity and Design:
Now, here is what I did not like too much about your map: Sliderforms were simple, jumps were not too technical and there were generally not so nice looking parts in your map.
This type of music really is complicated to map and I don't get why this was one of your first mapping choices it wasnt, i have 15 or so maps completed: This music requires a really clean mapping but at the same time really technical and complicated but playable rhythms. While it had the playable part, technicality wasn't there. I suggest looking at other maps similar to this, especially the higher diffs in the middle part cause that's an example for clean but incredibly technical map. And that's why this map is so complicated to map.

So that pretty much sums it up, hope I could hep and that I didn't go to hard on you :D
so, this entire thing is something Ive heard before, on one of my other maps that I quit on (this). Also, go to my graveyard to see some horrid maps, I knew there are plenty of errors but this is ridiculously good compared to them. Also, creativity is what made my past maps terrible, when I try to be creative I go overboard and shit comes out, id rather stick to unintuitive patterns rather than interesting ones that will be executed improperly.
Gl with this map and future projects!
So a few things.
I had this remapping experience with this map, I remapped it 4 times after Neliel told me it had no structure, to no avail because every remap was only a bit better but never fixed the problem, and back then, I wasnt even trying to make it structured, I had no idea what I was doing, I was throwing circles and sliders wherever I wanted, making this map, I knew what I was doing, and I took my time, i had an idea in my head, the notes were not randomly placed, like the desc said I sat there for sometimes 10 minutes playing the part over and over seeing if it looks good and plays good.

2. I dont know why people think I dont know terminology and that im relatively new, I started this game almost a year ago (I think it was the last days of august 2015), and I started mapping when A friend linked me high score. I only recently got involved with the community that explains my post count and why im bad, all of the friends irl who told me to play this are all 5-30k performance players who rage quit when they dont fc.

3. The 2 people's dms there, squirrel is a mapper who first told me the concept of structure a few days ago and assisted me through the making of this ( he wasnt on to check the second part, after thr 45% point so I know that part is fucking terrible), and delusiv is an amateur mapper/hardcore player (apparently he has to quit because hes been playing so frequently that his eyes are drying out), they arent just players. (To lighten the mood a bit, he started mapping to prove he was better than me lol, he is :cry: but hes 16k so he knows his way around maps well)

4. I would appreciate it if you would give me a list of parts I need to remap, so I dont end up remapping the entire fucking map.

5. the sliders, this isnt a dubstep song, I dont see the need to put the most beautiful sliders possible, i put things that I think were basic and that i could execute properly.

6. My first mapping choice was a map I deleted 9 months ago and never uploaded.

7. if i dont map a complicated song like this, I wont be able to finish the map because I will die from cancer while making it.

I should just fucking quit, a year and I fucking suck still, I suck at playing and I suck at mapping, i get it I should stick to games like fucking planetside.
_DT3
Oh god, I didn't mean to offend you, I am so sorry >.<
I really just wanted to help you out, I didn't want to say 'your map sucks' cause it doesn't, it just needs a bit of rework.
I understand that you seem a bit frustrated and I can't blame you for it. But just listen to what I say:

2. I didn't have much experience when I started mapping and at that point I was 6 months in. I just thought you would be the same, so sorry for offending you >.<

4. While I can't give you a definitive list of what parts to remap, it's just the style in which you mapped the map it doesn't look too visually appealing corresponding with the music. Sorry again if this offends you >.<. For a start, just try avoiding overlaps (and also near-overlaps) and spice things up with more blankets and clean/creative slider forms.

5. While it's not dubstep, it is, I'll just say, a really 'glitchy' song which requires pretty much the same technicality level as dubstep songs. Probably less, but still rather technical. To add to that, it has a rather 'nice' tune to it so the aesthetics should correspond to that

6. Just from what I saw, it seemed to be one of your first, sorry for the misunderstanding

7. Tbh, making a less complicated song should be easier cause it doesn't have to be technical. But maybe it's just my opinion, you can try mapping less complicated instrumental songs if it is the Japanese that you don't like.

Again, I dídn't mean to offend nor demotivate you, in fact, you should just keep on trying and eventually you'll get it :D
Just PM me if you need anything more ^^
Ashton

MisterDinner wrote:

_DT3 wrote:

Ok, I have to agree partially with Whirl. Here is my opinion as a mapper:

This map probably won't need too much of a remap. But the structuring of the parts of the map is pretty lackluster, rhythm sounded weird and creativity didn't look like it was there.
Now, I won't be too harsh to you, for a start this isn't actually bad. But I'll say why I felt like stuff was lacking:

Structuring:
Barely any structure was visible, you seemed to have just randomly placed notes (maybe you actually intentionally placed notes but the map right now looks random) without actually thinking about really placing them according to the beat, intensity of the music etc. Consistency also wasn't there too much. You can find an explanation here. Especially the positioning seemed a bit random but more on that in creativity.

Rhythm:
Now, this was the point I actually felt like worked out best for you, but still in need of improvement and could be complicated in a more "clean" way. I suggest reading this cause this might get confusing without that. You often changed confusingly between offbeat sliders and downbeat sliders though the music would more rather suggest downbeat sliders. Jumps also seemed to just alternate randomly with those sliders and there sometimes really was no reason in the music to place the jumps etc. So generally speaking, the rhythm looked a bit lacking due to randomness and wrong note placement. But rhythm also could be more complicated in a way where it actually fits to the music.

Creativity and Design:
Now, here is what I did not like too much about your map: Sliderforms were simple, jumps were not too technical and there were generally not so nice looking parts in your map.
This type of music really is complicated to map and I don't get why this was one of your first mapping choices it wasnt, i have 15 or so maps completed: This music requires a really clean mapping but at the same time really technical and complicated but playable rhythms. While it had the playable part, technicality wasn't there. I suggest looking at other maps similar to this, especially the higher diffs in the middle part cause that's an example for clean but incredibly technical map. And that's why this map is so complicated to map.

So that pretty much sums it up, hope I could hep and that I didn't go to hard on you :D
so, this entire thing is something Ive heard before, on one of my other maps that I quit on (this). Also, go to my graveyard to see some horrid maps, I knew there are plenty of errors but this is ridiculously good compared to them. Also, creativity is what made my past maps terrible, when I try to be creative I go overboard and shit comes out, id rather stick to unintuitive patterns rather than interesting ones that will be executed improperly.
Gl with this map and future projects!
So a few things.
I had this remapping experience with this map, I remapped it 4 times after Neliel told me it had no structure, to no avail because every remap was only a bit better but never fixed the problem, and back then, I wasnt even trying to make it structured, I had no idea what I was doing, I was throwing circles and sliders wherever I wanted, making this map, I knew what I was doing, and I took my time, i had an idea in my head, the notes were not randomly placed, like the desc said I sat there for sometimes 10 minutes playing the part over and over seeing if it looks good and plays good.

2. I dont know why people think I dont know terminology and that im relatively new, I started this game almost a year ago (I think it was the last days of august 2015), and I started mapping when A friend linked me high score. I only recently got involved with the community that explains my post count and why im bad, all of the friends irl who told me to play this are all 5-30k performance players who rage quit when they dont fc.

3. The 2 people's dms there, squirrel is a mapper who first told me the concept of structure a few days ago and assisted me through the making of this ( he wasnt on to check the second part, after thr 45% point so I know that part is fucking terrible), and delusiv is an amateur mapper/hardcore player (apparently he has to quit because hes been playing so frequently that his eyes are drying out), they arent just players. (To lighten the mood a bit, he started mapping to prove he was better than me lol, he is :cry: but hes 16k so he knows his way around maps well)

4. I would appreciate it if you would give me a list of parts I need to remap, so I dont end up remapping the entire fucking map.

5. the sliders, this isnt a dubstep song, I dont see the need to put the most beautiful sliders possible, i put things that I think were basic and that i could execute properly.

6. My first mapping choice was a map I deleted 9 months ago and never uploaded.

7. if i dont map a complicated song like this, I wont be able to finish the map because I will die from cancer while making it.

I should just fucking quit, a year and I fucking suck still, I suck at playing and I suck at mapping, i get it I should stick to games like fucking planetside.
I see what you mean, a long time ago I quit mapping, but then I started again, after practice now I am actaully meh mapper and almost have my first ranked map! Keep practicing and shoot for the stars! Like I do, I shoot stars, shoot kudosu stars!!!!!
Vivyanne
i saw this running and remembered your nickname, so i decided to give this a check

i dont wanna point down patterns as you should look into them yourself

Maybe I can learn you some stuff \o/

[NCing]
Sorry that I have to say this, but the NCing you've done does not fit the song or your patterning, only changing NCs on white ticks is allowed but not preferred
Lemme get you a few examples
00:56:026 (2) - These kind of notes should definitely be NCd due to the big change the song makes and the strong pitch you hear during it, not doing so could result in confusion for the player. Other time this can be applied to is 01:10:026 (5) -
00:56:692 (1) - NCs like these look like complete useless spam. Not after every curve a stream makes a new NC has to be pasted, it makes the streams look like a mess. My advice would to be NC after 8 notes instead of 4. This gives the map more structure too
01:01:692 (1) - Also NCs like these have no particular use. They indicate nothing new, the pattern can be played perfectly fine without the NC and there is no timing change compared to before, there is no change in SV and no real sound to indicate it to. My suggestion is to relook the map and remove these kind of NCs if possible
01:14:026 (5) - This is NCable due to the timing change that comes after; a change from 1/4 to 1/2. Try it out!
01:42:859 (1,1) - Overuse of NCs! This can make the player confused because when NCs get used too often in the same time period, it becomes very unclear what you want the player to do. Try to see what happens if you remove the NC on 01:42:859 (1) - !
02:24:692 (2) - Worth NCing due to the high amount of time it had after 02:24:026 (1) - , also makes you get rid of the ugly follow points
03:08:359 (1,1,1) - Similar to play, no reason to NC this due to the pattern being used before anyways. If the spacing is small enough like here, a NC is not needed as it's already perfectly readable =w=

[Patterning]
01:07:692 (1,2,3,4) - Sorry had to point this out, but this is stupidly overdone compared to the rest of the map ;w; Of course I understand the sound you wanted to emphasise here, but having it dramatically increase to an insane spacing that does not fit the stream is not adviced. Personal advice is to nerf this a little, rn it just kills too hard
01:11:692 (1,2,3,4,5) - This should have the lower spacing instead of bigger spacing! The piano gets way less high pitched, so with a weaker sound, weaker spacing is what mostly would be expected. Try something out!
01:27:692 (2,3,4) - lmao this triggered me so hard. Stacking 1/3 is like throwing the devil into your map and hope that players will break non the less!! What I'd do here is make this into a return slider to be consistent with 01:27:359 (1) - or to make a pattern similar to this
02:29:692 (1,2) - Why notes why? ;w; It broke me as a player, the spacing simply was not high enough to make it a clear difference between a white>red or a white>blue transaction. To be honest I'd rather make sliders that have a timing like this to make it easier to play

[Opinion]
I think the map has repeatedly the same errors, good thing you chose the same rythms for similar parts but the patterns have not been performed at a constant rate and timing with doubletaps are questionable. Maybe changing some timing things up with the doubles can really help the entire map out!!

[Final Word]
Cheer up, the map was actually pretty fun to play somehow, just some overall improvements and the map would be more solid~
Who am I to say it tho, I can't even properly map myself xddd

If you want more help/advices on mapping-related stuff, feel free to hit me up! I'll hopefully be availible if you do~



Don't give up on mapping, it really takes an insane amount of effort and time to learn. With enough dedication and help you'll get there, for sure!
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