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Hanatan - Orange

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MaridiuS
irc for Orange
2016-07-31 16:42 MaridiuS: hey
2016-07-31 16:42 MaridiuS: can i do IRC mod?
2016-07-31 16:47 Modem: Yeah sure :D
2016-07-31 16:47 MaridiuS: okay in 1-2 minutes :D
2016-07-31 16:47 Modem: \:D/
2016-07-31 16:57 MaridiuS: damn
2016-07-31 16:57 MaridiuS: it took me a while
2016-07-31 16:57 MaridiuS: here i am xd
2016-07-31 16:57 MaridiuS: 00:06:710 (5) - ORANGE diff
2016-07-31 16:57 MaridiuS: for better looks
2016-07-31 16:58 MaridiuS: you should place it to have same distance from the slider
2016-07-31 16:58 MaridiuS: like
2016-07-31 16:58 MaridiuS: 00:05:877 (2,3) - have
2016-07-31 16:59 MaridiuS: 00:06:710 (5) - would ending this on 1/8 be valid
2016-07-31 16:59 MaridiuS: because i'd starts jumps from the blue tick
2016-07-31 16:59 MaridiuS: red tick*
2016-07-31 16:59 MaridiuS: 00:09:210 (2) - i'd double the distance here from the slider
2016-07-31 17:00 Modem: Ok, fixed some :3
2016-07-31 17:00 MaridiuS: 00:16:544 (5,6) - ctrl+g for better flow
2016-07-31 17:00 MaridiuS: i'd advise :D
2016-07-31 17:01 MaridiuS: i think it plays better that way
2016-07-31 17:01 MaridiuS: 00:21:877 (3) -
2016-07-31 17:02 MaridiuS: i'd put it stacked with (2) or with really small DS
2016-07-31 17:02 MaridiuS: because the jumps should start from there as it starts the whole flute jumps
2016-07-31 17:03 Modem: Ok, fixed ctrl+G stuff xd
2016-07-31 17:03 MaridiuS: 00:23:210 (3,3) -
2016-07-31 17:03 MaridiuS: hm
2016-07-31 17:03 MaridiuS: it is further away than
2016-07-31 17:03 MaridiuS: 00:23:210 (3,1) -
2016-07-31 17:03 MaridiuS: better looks if same distance :D
2016-07-31 17:04 Modem: Hm
2016-07-31 17:04 MaridiuS: 00:25:710 (2,1) - i think the blanket is too close, as you weren't using the same distance blanketing the previous patterns
2016-07-31 17:05 MaridiuS: 00:28:044 (3) - i wouldn't stack it right on it, because you're usually placing circles really close to another rather than completely stacking
2016-07-31 17:05 Modem: It's fine cuz it was indirect blanket anyway
2016-07-31 17:05 MaridiuS: it would suit the map more
2016-07-31 17:05 MaridiuS: imo
2016-07-31 17:05 MaridiuS: 00:28:377 (5,1) - like this for example :D
2016-07-31 17:06 MaridiuS: 00:31:877 (2,3) - a little bit nazi but the blanket is off by like a pixel
2016-07-31 17:06 MaridiuS: http://puu.sh/qkRT6/cb99e8aaa1.jpg
2016-07-31 17:07 MaridiuS: 00:34:544 (2,3) - distance from (1) is different
2016-07-31 17:07 MaridiuS: ah i see
2016-07-31 17:07 MaridiuS: nice stuff nvm ;D
2016-07-31 17:07 Modem: Ok :3
2016-07-31 17:07 Modem: Fixed some
2016-07-31 17:09 MaridiuS: 00:43:710 (5) - hm i wouldn't end it on a strong beat
2016-07-31 17:09 MaridiuS: would rather make it a 1/4 slider and something clickable on strong beat
2016-07-31 17:10 MaridiuS: 00:50:044 (1,3) - not comepletely paralel ;v
2016-07-31 17:11 MaridiuS: 00:51:377 (1,2,3,4,5) - personally i would increase spacing here ;v
2016-07-31 17:11 MaridiuS: oops too many ;v
2016-07-31 17:12 MaridiuS: 01:14:377 (4) - hm this slider compared to rest slider art is a bit different
2016-07-31 17:13 MaridiuS: it doesn't somewhat blanket itself or something
2016-07-31 17:13 MaridiuS: 01:16:544 - beat i wouldn't ignore
2016-07-31 17:14 MaridiuS: can follow it with slider 1/3
2016-07-31 17:14 MaridiuS: 1/2*
2016-07-31 17:15 MaridiuS: 01:26:210 (2) - place really close to (1) like i previously mentioend is what i'd do
2016-07-31 17:16 MaridiuS: 01:49:044 (1,2,3,4,1) - i'd advise starting it at the place
2016-07-31 17:16 MaridiuS: where the short stream ends
2016-07-31 17:17 MaridiuS: http://puu.sh/qkSom/a53f86f965.jpg
2016-07-31 17:17 MaridiuS: drum streams
2016-07-31 17:17 MaridiuS: and their change in intensity is in 90% cases mapped like that picture
2016-07-31 17:18 MaridiuS: 01:51:377 (1) - how do you make stuff like this :v
2016-07-31 17:19 MaridiuS: 01:57:044 (3) - spacing should be so large to here, spacing should increase from this beat.
2016-07-31 17:20 Modem: XD
2016-07-31 17:20 Modem: Ok
2016-07-31 17:20 Modem: I make this -> 01:51:377 (1) with love =v=/
2016-07-31 17:20 MaridiuS: shouldn't*
2016-07-31 17:20 MaridiuS: oops
2016-07-31 17:20 Modem: ok XD
2016-07-31 17:21 MaridiuS: 02:04:044 (5,6) - this jump should be as large as 01:58:711 (5,6) -
2016-07-31 17:22 MaridiuS: 02:04:710 (1,2,3,4) - pattern doesn't make sense.. either should make a perfect square or 3 should be as close to (2) as 4 to (1)
2016-07-31 17:22 MaridiuS: 02:07:044 (9,1,2) - this flow is really hard
2016-07-31 17:23 Modem: Ok, fixed some :3
2016-07-31 17:23 MaridiuS: (2) should be located much more to the left
2016-07-31 17:23 MaridiuS: maybe even under the slider
2016-07-31 17:23 MaridiuS: something like this
2016-07-31 17:23 MaridiuS: http://puu.sh/qkSJa/5a39bc7369.jpg
2016-07-31 17:24 MaridiuS: 02:09:044 (3,4,5) - spacing should slowly decrease here
2016-07-31 17:24 MaridiuS: 02:08:711 (1,2) - should be the highest jump
2016-07-31 17:25 MaridiuS: 02:31:210 (7) - personally i'd place it somewhere here
2016-07-31 17:26 MaridiuS: http://puu.sh/qkSPd/a18c660a08.jpg
2016-07-31 17:26 MaridiuS: 02:32:710 (1,2) - should be a sharper jump coming from a 1/2 beat
2016-07-31 17:28 MaridiuS: 03:11:044 - i'd add a red tick here on the slider
2016-07-31 17:29 MaridiuS: 03:22:044 - in this section i'd follow the guitar with slider completely like you did with this one 03:22:044 (1) -
2016-07-31 17:29 Modem: Hm
2016-07-31 17:31 MaridiuS: 03:36:044 (3,4) - this jump is way too sudden
2016-07-31 17:31 MaridiuS: from the slider to (4)
2016-07-31 17:31 MaridiuS: impossibly hard flow
2016-07-31 17:31 MaridiuS: consider placing the slider differently
2016-07-31 17:31 MaridiuS: nobody will aim the whole slider but just move slowly in 1 direction
2016-07-31 17:32 MaridiuS: 03:36:044 (3,4) - this distance is the same as 03:38:044 (1,2) -
2016-07-31 17:32 MaridiuS: except its in 1/2 and the other one is 1/4 xd
2016-07-31 17:33 MaridiuS: okay that's the mod
2016-07-31 17:33 MaridiuS: map is really beautiful with aesthetics
2016-07-31 17:33 MaridiuS: maybe needs a bit more flow fixes and its ready ;D
2016-07-31 17:34 Modem: Thanks for the mod~! />w</

Great map and song good luck!
Topic Starter
Modem

MaridiuS wrote:

irc for Orange
2016-07-31 16:42 MaridiuS: hey
2016-07-31 16:42 MaridiuS: can i do IRC mod?
2016-07-31 16:47 Modem: Yeah sure :D
2016-07-31 16:47 MaridiuS: okay in 1-2 minutes :D
2016-07-31 16:47 Modem: \:D/
2016-07-31 16:57 MaridiuS: damn
2016-07-31 16:57 MaridiuS: it took me a while
2016-07-31 16:57 MaridiuS: here i am xd
2016-07-31 16:57 MaridiuS: 00:06:710 (5) - ORANGE diff
2016-07-31 16:57 MaridiuS: for better looks
2016-07-31 16:58 MaridiuS: you should place it to have same distance from the slider
2016-07-31 16:58 MaridiuS: like
2016-07-31 16:58 MaridiuS: 00:05:877 (2,3) - have
2016-07-31 16:59 MaridiuS: 00:06:710 (5) - would ending this on 1/8 be valid
2016-07-31 16:59 MaridiuS: because i'd starts jumps from the blue tick
2016-07-31 16:59 MaridiuS: red tick*
2016-07-31 16:59 MaridiuS: 00:09:210 (2) - i'd double the distance here from the slider
2016-07-31 17:00 Modem: Ok, fixed some :3
2016-07-31 17:00 MaridiuS: 00:16:544 (5,6) - ctrl+g for better flow
2016-07-31 17:00 MaridiuS: i'd advise :D
2016-07-31 17:01 MaridiuS: i think it plays better that way
2016-07-31 17:01 MaridiuS: 00:21:877 (3) -
2016-07-31 17:02 MaridiuS: i'd put it stacked with (2) or with really small DS
2016-07-31 17:02 MaridiuS: because the jumps should start from there as it starts the whole flute jumps
2016-07-31 17:03 Modem: Ok, fixed ctrl+G stuff xd
2016-07-31 17:03 MaridiuS: 00:23:210 (3,3) -
2016-07-31 17:03 MaridiuS: hm
2016-07-31 17:03 MaridiuS: it is further away than
2016-07-31 17:03 MaridiuS: 00:23:210 (3,1) -
2016-07-31 17:03 MaridiuS: better looks if same distance :D
2016-07-31 17:04 Modem: Hm
2016-07-31 17:04 MaridiuS: 00:25:710 (2,1) - i think the blanket is too close, as you weren't using the same distance blanketing the previous patterns
2016-07-31 17:05 MaridiuS: 00:28:044 (3) - i wouldn't stack it right on it, because you're usually placing circles really close to another rather than completely stacking
2016-07-31 17:05 Modem: It's fine cuz it was indirect blanket anyway
2016-07-31 17:05 MaridiuS: it would suit the map more
2016-07-31 17:05 MaridiuS: imo
2016-07-31 17:05 MaridiuS: 00:28:377 (5,1) - like this for example :D
2016-07-31 17:06 MaridiuS: 00:31:877 (2,3) - a little bit nazi but the blanket is off by like a pixel
2016-07-31 17:06 MaridiuS: http://puu.sh/qkRT6/cb99e8aaa1.jpg
2016-07-31 17:07 MaridiuS: 00:34:544 (2,3) - distance from (1) is different
2016-07-31 17:07 MaridiuS: ah i see
2016-07-31 17:07 MaridiuS: nice stuff nvm ;D
2016-07-31 17:07 Modem: Ok :3
2016-07-31 17:07 Modem: Fixed some
2016-07-31 17:09 MaridiuS: 00:43:710 (5) - hm i wouldn't end it on a strong beat
2016-07-31 17:09 MaridiuS: would rather make it a 1/4 slider and something clickable on strong beat
2016-07-31 17:10 MaridiuS: 00:50:044 (1,3) - not comepletely paralel ;v
2016-07-31 17:11 MaridiuS: 00:51:377 (1,2,3,4,5) - personally i would increase spacing here ;v
2016-07-31 17:11 MaridiuS: oops too many ;v
2016-07-31 17:12 MaridiuS: 01:14:377 (4) - hm this slider compared to rest slider art is a bit different
2016-07-31 17:13 MaridiuS: it doesn't somewhat blanket itself or something
2016-07-31 17:13 MaridiuS: 01:16:544 - beat i wouldn't ignore
2016-07-31 17:14 MaridiuS: can follow it with slider 1/3
2016-07-31 17:14 MaridiuS: 1/2*
2016-07-31 17:15 MaridiuS: 01:26:210 (2) - place really close to (1) like i previously mentioend is what i'd do
2016-07-31 17:16 MaridiuS: 01:49:044 (1,2,3,4,1) - i'd advise starting it at the place
2016-07-31 17:16 MaridiuS: where the short stream ends
2016-07-31 17:17 MaridiuS: http://puu.sh/qkSom/a53f86f965.jpg
2016-07-31 17:17 MaridiuS: drum streams
2016-07-31 17:17 MaridiuS: and their change in intensity is in 90% cases mapped like that picture
2016-07-31 17:18 MaridiuS: 01:51:377 (1) - how do you make stuff like this :v
2016-07-31 17:19 MaridiuS: 01:57:044 (3) - spacing should be so large to here, spacing should increase from this beat.
2016-07-31 17:20 Modem: XD
2016-07-31 17:20 Modem: Ok
2016-07-31 17:20 Modem: I make this -> 01:51:377 (1) with love =v=/
2016-07-31 17:20 MaridiuS: shouldn't*
2016-07-31 17:20 MaridiuS: oops
2016-07-31 17:20 Modem: ok XD
2016-07-31 17:21 MaridiuS: 02:04:044 (5,6) - this jump should be as large as 01:58:711 (5,6) -
2016-07-31 17:22 MaridiuS: 02:04:710 (1,2,3,4) - pattern doesn't make sense.. either should make a perfect square or 3 should be as close to (2) as 4 to (1)
2016-07-31 17:22 MaridiuS: 02:07:044 (9,1,2) - this flow is really hard
2016-07-31 17:23 Modem: Ok, fixed some :3
2016-07-31 17:23 MaridiuS: (2) should be located much more to the left
2016-07-31 17:23 MaridiuS: maybe even under the slider
2016-07-31 17:23 MaridiuS: something like this
2016-07-31 17:23 MaridiuS: http://puu.sh/qkSJa/5a39bc7369.jpg
2016-07-31 17:24 MaridiuS: 02:09:044 (3,4,5) - spacing should slowly decrease here
2016-07-31 17:24 MaridiuS: 02:08:711 (1,2) - should be the highest jump
2016-07-31 17:25 MaridiuS: 02:31:210 (7) - personally i'd place it somewhere here
2016-07-31 17:26 MaridiuS: http://puu.sh/qkSPd/a18c660a08.jpg
2016-07-31 17:26 MaridiuS: 02:32:710 (1,2) - should be a sharper jump coming from a 1/2 beat
2016-07-31 17:28 MaridiuS: 03:11:044 - i'd add a red tick here on the slider
2016-07-31 17:29 MaridiuS: 03:22:044 - in this section i'd follow the guitar with slider completely like you did with this one 03:22:044 (1) -
2016-07-31 17:29 Modem: Hm
2016-07-31 17:31 MaridiuS: 03:36:044 (3,4) - this jump is way too sudden
2016-07-31 17:31 MaridiuS: from the slider to (4)
2016-07-31 17:31 MaridiuS: impossibly hard flow
2016-07-31 17:31 MaridiuS: consider placing the slider differently
2016-07-31 17:31 MaridiuS: nobody will aim the whole slider but just move slowly in 1 direction
2016-07-31 17:32 MaridiuS: 03:36:044 (3,4) - this distance is the same as 03:38:044 (1,2) -
2016-07-31 17:32 MaridiuS: except its in 1/2 and the other one is 1/4 xd
2016-07-31 17:33 MaridiuS: okay that's the mod
2016-07-31 17:33 MaridiuS: map is really beautiful with aesthetics
2016-07-31 17:33 MaridiuS: maybe needs a bit more flow fixes and its ready ;D
2016-07-31 17:34 Modem: Thanks for the mod~! />w</

Great map and song good luck!
Thanks for the mod and the star MaridiuS~ ! >w</
Topic Starter
Modem

Xinely wrote:

boleh ngemis nama gw masuk tag? wkwkw
Oh God XD

I forgot xd dun kill me pwease

Updated~! >w</
Zexous
Really glad to see another set for this beautiful song finally coming through. Good luck!

and starred
Topic Starter
Modem

Zexous wrote:

Really glad to see another set for this beautiful song finally coming through. Good luck!

and starred
Thanks~ >////</
I like your avatar btw >v<
C00L
Right :roll:
Modding only Xinely's Diff as requested by Modem

Modem wrote:

It only needs mod for Nely's Insane diff >.<

[General]
  1. Skin Dimensions must be exactly 256x256 (currently 107x71) -
    hit0.png
    hit50.png
    hit100.png
    hit100k.png
    hit300.png
    hit300g.png
  2. Unused Image Files -
    cursormiddle.png
    particle100.png
    particle300.png
    particle50.png
  3. Inconsistencies in Kiai times -
    Nely's Insane - Kiai #7: Starts on 03:11:377, ends on 03:11:544
    All the others - Kiai #7: Starts on 03:11:377, ends on 03:11:710
[Timing]
  1. em i'd say ~2,024 sounds more accurate to me
[Hitsounds]
  1. Sounds Great!!

[Nely's Insane]
  1. 00:06:044 (6) - i would increase the SV on this slider because of the vocals, as well as giving it a NC because again of the stronger vocal
  2. 00:08:710 (6) - slower SV would fit here better imo, since the vocals get less intense (if you don't map to vocals scream at me)
  3. 00:10:044 (1,4) - you could move (4) down a little to prevent it overlaping with the after approach area from the slider, it would in fact ruint he blanket with (1) but just a small move down woudn't hurt
  4. 00:12:044 (4,5,6) - also why not make these have a circular pattern with 00:13:377 (2) - em i mean this ignore the snapping
  5. 00:24:044 (3,4) - you could blanket this tbh, rather than leaving it alone in the corner :(
  6. 00:39:877 (2,3,4,1) - why not blanket these, they are so close together the possibilities man. The possibilities
  7. 00:44:044 (7,1) - fix this up
  8. 00:44:044 (7,8) - why not try this, it follows the vocals better and there isn't much of a difference (also ctrl+g the slider if you change it forgot to do it, for flow reasoning)
  9. 01:10:544 (4,5,6) - out of these 3 there is only one strong sound here 01:10:710 (6) -, may i ask what the reasoning behind this was?
  10. 01:15:544 (2,3,4,6,7,8) - same here it feels weird but idk, you probs have a reason ^
  11. 01:39:710 (1) - i'd NC this since there's such a strong change imo
  12. 01:50:877 (1) - why NC this, in doing so you lead the player on that there's another 1/2 break before the next hit imo, I'd remove this actually I'd do this
  13. 02:11:377 (1) - i'd NC this to make the jumps easier to read, also it's at a nice strong point
  14. 02:14:377 (2,4) - you could move (4) to prevent that awkward overlap a little imo
  15. 02:32:044 (3,2) - blanketu pls
  16. 03:14:044 (1) - you could have just copied and pasted this slider for (2), but that's your choice yeno, I would have done that to keep a nice consistency
  17. 03:33:377 - , 03:34:044 - why did you leave out these sounds? an insane doesn't require such large recovery time :roll: :roll:

[Final Words]

Solid map dude!! 8-)

Rank Plz


If you want a star just mention it in the reply
anna apple
I feel bad because i get to the maps after a bunch of mods already and I then only see small stuff. :(

~love song

Orange

  1. 00:19:377 (4,5) - make parallel
  2. 00:41:544 (4) - don't make this the larger spacing because its very soft sound.
  3. 00:50:710 (3,4) - these two are parallel to eachother but not 00:50:044 (1) -
  4. 00:56:377 (1,2,3,4,5,6) - why spacing increase? ~seems too much for me
  5. 01:05:377 (2,3,4) - meh angle
  6. 01:10:710 (4,5,6) - this is good angle imo.
  7. 01:20:710 (1) - cool but could be stronger lead in
  8. 01:48:710 (1,2,3,4,1,2,3,4,1) - damn
  9. 01:55:377 (4,5) - these two are parallel to eachother - might as well make parallel with 01:56:377 (8) - too ~especially since they are in the same section
  10. 02:02:710 (5,6) - make parallel
  11. 02:52:044 (1,2,3,4) - spacing increase for this phrase doesn't make sense, but spacing into next one is ok
cool skin and hitsounds xd
Topic Starter
Modem

C00L wrote:

Right :roll:
Modding only Xinely's Diff as requested by Modem

Modem wrote:

It only needs mod for Nely's Insane diff >.<

[General]
  1. Skin Dimensions must be exactly 256x256 (currently 107x71) -
    hit0.png
    hit50.png
    hit100.png
    hit100k.png
    hit300.png
    hit300g.png

    It was fine. 107x71 also rankable skin size as long as it didn't disturb the game play ;)
  2. Unused Image Files -
    cursormiddle.png It was used (should be added) in order to make a completed cursor set of the rankable skin criteria
    particle100.png It was used
    particle300.png It was used
    particle50.png It was used



    [Timing]
    1. em i'd say ~2,024 sounds more accurate to me 2,044 seems pretty accurate for me :3
    [Hitsounds]
    1. Sounds Great!!
Yay \>w</

[Final Words]

Solid map dude!! 8-) Thanks >///<

Rank Plz
Sure owo/

If you want a star just mention it in the reply
It was fine. Your awesome mod is enough >v<
Topic Starter
Modem

Pyroflayer wrote:

I feel bad because i get to the maps after a bunch of mods already and I then only see small stuff. :(

~love song <3

Orange

  1. 00:19:377 (4,5) - make parallel Nope sorry, I prefer them to be like that o.o
  2. 00:41:544 (4) - don't make this the larger spacing because its very soft sound. But it emphasize the voice :3
  3. 00:50:710 (3,4) - these two are parallel to eachother but not 00:50:044 (1) - Nice, but nope sorry ;w;
  4. 00:56:377 (1,2,3,4,5,6) - why spacing increase? ~seems too much for me 'Cuz the voice stopped for awhile at 00:56:210 , so it would be nice to make the jump's rhythm more intense in the next part
  5. 01:05:377 (2,3,4) - meh angle Um, yup. Fixed~!
  6. 01:10:710 (4,5,6) - this is good angle imo. Yay~! >w<
  7. 01:20:710 (1) - cool but could be stronger lead in Hmmmm ovo
  8. 01:48:710 (1,2,3,4,1,2,3,4,1) - damn =v=
  9. 01:55:377 (4,5) - these two are parallel to eachother - might as well make parallel with 01:56:377 (8) - too ~especially since they are in the same section Nope sorry, I wanna keep it ;w;
  10. 02:02:710 (5,6) - make parallel ^
  11. 02:52:044 (1,2,3,4) - spacing increase for this phrase doesn't make sense, but spacing into next one is ok \:3/
cool skin and hitsounds xd Thanks >////<
Thanks for the mod~! >w</
Topic Starter
Modem
Updated~! >w</
Xinely

C00L wrote:

Right :roll:
Modding only Xinely's Diff as requested by Modem

Modem wrote:

It only needs mod for Nely's Insane diff >.<

[Nely's Insane]
  1. 00:06:044 (6) - i would increase the SV on this slider because of the vocals, as well as giving it a NC because again of the stronger vocal
  2. 00:08:710 (6) - slower SV would fit here better imo, since the vocals get less intense (if you don't map to vocals scream at me)
  3. 00:10:044 (1,4) - you could move (4) down a little to prevent it overlaping with the after approach area from the slider, it would in fact ruint he blanket with (1) but just a small move down woudn't hurt
  4. 00:12:044 (4,5,6) - also why not make these have a circular pattern with 00:13:377 (2) - em i mean this ignore the snapping
  5. 00:24:044 (3,4) - you could blanket this tbh, rather than leaving it alone in the corner :(
  6. 00:39:877 (2,3,4,1) - why not blanket these, they are so close together the possibilities man. The possibilities
  7. 00:44:044 (7,1) - fix this up
  8. 00:44:044 (7,8) - why not try this, it follows the vocals better and there isn't much of a difference (also ctrl+g the slider if you change it forgot to do it, for flow reasoning) i dont follow vocal ><
  9. 01:10:544 (4,5,6) - out of these 3 there is only one strong sound here 01:10:710 (6) -, may i ask what the reasoning behind this was? drunk LOL
  10. 01:15:544 (2,3,4,6,7,8) - same here it feels weird but idk, you probs have a reason ^ if 6 yes removed, if 3 there is clear drum
  11. 01:39:710 (1) - i'd NC this since there's such a strong change imo nc for stanza only D:
  12. 01:50:877 (1) - why NC this, in doing so you lead the player on that there's another 1/2 break before the next hit imo, I'd remove this actually I'd do this cant open url idk why internet so baka but i nc due readability change to 1/2 to 1/4
  13. 02:11:377 (1) - i'd NC this to make the jumps easier to read, also it's at a nice strong point
  14. 02:14:377 (2,4) - you could move (4) to prevent that awkward overlap a little imo
  15. 02:32:044 (3,2) - blanketu pls
  16. 03:14:044 (1) - you could have just copied and pasted this slider for (2), but that's your choice yeno, I would have done that to keep a nice consistency its copied DX
  17. 03:33:377 - , 03:34:044 - why did you leave out these sounds? an insane doesn't require such large recovery time :roll: :roll: because just weak sound and i prefer to let give a bit break

[Final Words]

Solid map dude!! 8-)

Rank Plz


If you want a star just mention it in the reply
thanks 4 mod :D

SPOILER
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 211044
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
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[Metadata]
Title:Orange
TitleUnicode:オレンジ
Artist:Hanatan
ArtistUnicode:花たん
Creator:Modem
Version:Nely's Insane
Source:
Tags:hatsune miku vocaloid Xinely amv
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340,120,54710,2,0,P|337:80|323:42,1,80,8|2,0:0|0:0,0:0:0:0:
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228,316,59710,1,2,0:0:0:0:
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328,56,62377,1,8,0:0:0:0:
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128,216,64710,5,4,0:3:0:0:
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300,308,65377,1,8,0:0:0:0:
268,212,65544,1,8,0:3:0:0:
292,120,65710,1,4,0:0:0:0:
440,292,66044,5,8,0:0:0:0:
152,136,66377,1,8,0:0:0:0:
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264,348,67710,1,8,0:0:0:0:
304,184,67877,1,8,0:0:0:0:
304,184,67960,1,8,0:0:0:0:
304,184,68044,1,8,0:0:0:0:
160,208,68210,1,8,0:3:0:0:
224,120,68377,1,4,0:0:0:0:
240,272,68544,1,8,0:0:0:0:
412,220,68710,6,0,P|429:184|435:144,1,80,4|6,0:3|0:0,0:0:0:0:
240,272,69377,2,0,P|245:311|263:347,1,80,8|2,0:0|0:0,0:0:0:0:
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232,224,70544,1,0,0:0:0:0:
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220,76,70877,1,8,0:0:0:0:
360,192,71044,1,8,0:3:0:0:
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384,168,73044,1,8,0:0:0:0:
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100,112,74377,1,8,0:0:0:0:
100,112,75377,5,4,0:3:0:0:
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204,156,76044,1,8,0:0:0:0:
356,152,76210,1,8,0:3:0:0:
344,272,76377,1,4,0:0:0:0:
276,64,76544,1,0,0:0:0:0:
428,117,76710,6,0,P|432:157|424:196,1,80,4|2,0:3|0:0,0:0:0:0:
244,272,77377,2,0,L|152:288,1,80,8|2,0:0|0:0,0:0:0:0:
40,256,77877,1,0,0:0:0:0:
40,256,78044,2,0,L|56:160,1,80,4|6,0:0|0:0,0:0:0:0:
92,92,78544,1,0,0:0:0:0:
160,148,78710,2,0,B|200:164|248:148,1,80,8|2,0:0|0:0,0:0:0:0:
280,64,79210,1,0,0:0:0:0:
180,256,79377,6,0,L|176:312,1,44.0000013427735,4|0,0:0|0:0,0:0:0:0:
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216,332,83210,1,0,0:0:0:0:
160,256,83377,1,4,0:0:0:0:
360,360,83544,1,8,0:0:0:0:
360,360,83710,2,0,L|416:340,1,51.999997619629,6|0,0:0|0:0,0:0:0:0:
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364,64,85377,2,0,P|339:110|268:137,1,103.999995239258,8|2,0:0|0:0,0:0:0:0:
200,172,85877,1,0,0:0:0:0:
176,96,86044,1,4,0:0:0:0:
328,240,86210,1,8,0:0:0:0:
392,192,86377,1,6,0:0:0:0:
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136,176,88544,1,0,0:0:0:0:
136,176,88710,2,0,P|192:200|252:192,1,103.999995239258,4|6,0:0|0:0,0:0:0:0:
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234,197,89377,2,0,L|230:289,1,51.999997619629,8|0,0:0|0:0,0:0:0:0:
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400,263,91044,2,0,P|362:297|312:304,1,103.999995239258,4|0,0:3|0:0,0:0:0:0:
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416,64,94710,2,0,L|408:167,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
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368,280,96710,1,4,0:0:0:0:
188,180,96877,1,8,0:0:0:0:
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268,240,98710,2,0,L|144:240,1,103.999995239258,8|6,0:0|0:0,0:0:0:0:
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188,140,99377,1,8,0:0:0:0:
440,336,99710,1,4,0:3:0:0:
456,248,100044,1,0,0:0:0:0:
420,160,100377,1,2,0:0:0:0:
336,96,100710,5,2,0:3:0:0:
292,364,108710,5,8,1:2:0:0:
412,232,109044,1,8,1:2:0:0:
416,212,109127,1,8,1:2:0:0:
412,192,109210,1,8,1:2:0:0:
404,176,109294,1,8,1:2:0:0:
388,160,109377,1,8,0:0:0:0:
152,124,109544,1,8,0:0:0:0:
160,132,109877,5,8,0:3:0:0:
400,80,110044,1,8,0:0:0:0:
388,104,110377,5,8,0:3:0:0:
156,264,110710,1,8,0:0:0:0:
324,256,110877,5,8,0:0:0:0:
244,220,111044,1,8,0:3:0:0:
308,176,111210,1,0,0:0:0:0:
336,336,111377,1,4,0:3:0:0:
424,316,113377,5,8,0:0:0:0:
368,240,113544,1,8,0:3:0:0:
480,196,113710,1,4,0:0:0:0:
404,112,113877,1,8,0:0:0:0:
236,208,114044,6,0,L|120:208,1,80,4|6,0:3|0:0,0:0:0:0:
256,328,114710,2,0,L|372:328,1,80,8|2,0:0|0:0,0:0:0:0:
416,328,115210,1,4,0:0:0:0:
416,328,115377,2,0,L|424:260,1,40,4|0,0:0|0:0,0:0:0:0:
344,240,115710,2,0,L|336:172,1,40,6|0,0:0|0:0,0:0:0:0:
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339,200,116544,1,0,0:0:0:0:
339,200,116710,6,0,P|272:196|232:208,1,80,8|6,0:1|0:0,0:0:0:0:
132,316,117377,2,0,P|199:320|239:308,1,80,8|2,0:0|0:0,0:0:0:0:
288,300,117877,1,4,0:0:0:0:
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380,264,118377,2,0,L|448:264,1,40,6|0,0:0|0:0,0:0:0:0:
284,128,118710,2,0,L|284:168,1,40,8|0,0:0|0:0,0:0:0:0:
212,240,119044,2,0,L|172:235,1,40,2|4,0:0|0:0,0:0:0:0:
44,80,119377,6,0,P|28:144|44:184,1,80,8|6,0:1|0:0,0:0:0:0:
284,128,120044,2,0,P|285:88|270:51,1,80,8|2,0:0|0:0,0:0:0:0:
172,40,120544,1,0,0:0:0:0:
160,176,120710,2,0,L|160:276,1,80,4|6,0:0|0:0,0:0:0:0:
284,128,121377,2,0,L|284:228,1,80,8|2,0:0|0:0,0:0:0:0:
280,296,121877,1,0,0:0:0:0:
280,296,122044,6,0,L|176:304,1,80,4|6,0:3|0:0,0:0:0:0:
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64,56,123210,1,4,0:0:0:0:
136,104,123377,2,0,P|176:124|228:124,1,80,4|6,0:0|0:0,0:0:0:0:
304,104,123877,2,0,P|326:102|356:104,1,40,0|8,0:0|0:0,0:0:0:0:
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336,208,124710,6,0,P|296:216|256:216,1,80,8|6,0:1|0:0,0:0:0:0:
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140,228,126044,2,0,L|144:284,1,40,4|0,0:0|0:0,0:0:0:0:
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340,380,127044,2,0,L|348:332,1,40,2|0,0:0|0:0,0:0:0:0:
216,218,127377,6,0,P|175:213|136:230,1,80,8|6,0:1|0:0,0:0:0:0:
331,218,128044,2,0,P|371:213|408:228,1,80,8|2,0:0|0:0,0:0:0:0:
484,272,128544,1,4,0:0:0:0:
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360,120,129044,2,0,L|368:80,1,40,6|0,0:0|0:0,0:0:0:0:
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128,180,129877,1,0,0:0:0:0:
128,180,130044,6,0,P|136:228|120:284,1,80,8|6,0:1|0:0,0:0:0:0:
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184,344,130710,2,0,L|288:340,1,80,8|2,0:0|0:0,0:0:0:0:
352,336,131210,1,0,0:0:0:0:
500,148,131377,5,2,0:0:0:0:
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244,96,131877,1,8,0:3:0:0:
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264,220,132210,1,8,0:3:0:0:
296,32,132377,1,6,0:0:0:0:
412,152,132544,1,0,0:0:0:0:
192,164,132710,5,4,0:3:0:0:
284,304,133044,1,6,0:0:0:0:
364,164,133377,1,8,0:0:0:0:
192,260,133710,1,2,0:0:0:0:
380,256,133877,6,0,L|436:256,1,40,8|4,0:0|0:0,0:0:0:0:
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164,40,135377,6,0,L|56:44,1,80,8|6,0:1|0:0,0:0:0:0:
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224,216,136544,2,0,L|140:212,1,80,8|0,0:0|0:0,0:0:0:0:
244,312,137044,2,0,L|308:312,1,40,6|0,0:0|0:0,0:0:0:0:
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200,64,138044,6,0,P|195:103|199:143,1,80,8|6,0:1|0:0,0:0:0:0:
423,168,138710,2,0,L|335:168,1,80,8|2,0:0|0:0,0:0:0:0:
260,204,139210,1,8,0:0:0:0:
260,204,139377,2,0,L|264:296,1,80,4|6,0:0|0:0,0:0:0:0:
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332,68,140710,6,0,L|424:72,1,80,4|6,0:3|0:0,0:0:0:0:
484,140,141210,1,0,0:0:0:0:
388,180,141377,2,0,L|376:232,1,40,8|0,0:0|0:0,0:0:0:0:
288,200,141710,2,0,L|304:256,1,40,2|0,0:0|0:0,0:0:0:0:
192,180,142044,2,0,L|208:276,1,80,2|10,0:0|0:0,0:0:0:0:
104,148,142544,1,8,0:3:0:0:
184,12,142710,1,4,0:0:0:0:
272,140,142877,1,8,0:3:0:0:
100,64,143044,1,6,0:0:0:0:
176,104,143210,1,0,0:0:0:0:
192,260,143377,6,0,P|199:224|192:180,1,80,4|6,0:3|0:0,0:0:0:0:
284,296,144044,2,0,L|376:292,1,80,8|2,0:0|0:0,0:0:0:0:
460,304,144544,2,0,L|452:260,1,40,8|4,0:0|0:0,0:0:0:0:
316,188,145044,2,0,L|324:128,1,40,6|0,0:0|0:0,0:0:0:0:
296,60,145377,2,0,L|224:60,1,40,8|0,0:0|0:0,0:0:0:0:
168,84,145710,2,0,L|108:92,1,40,2|0,0:0|0:0,0:0:0:0:
64,176,146044,6,0,P|60:244|72:268,1,80,8|6,0:1|0:0,0:0:0:0:
196,344,146710,2,0,P|204:305|195:266,1,80,8|2,0:0|0:0,0:0:0:0:
164,160,147210,2,0,P|168:116|196:72,1,80,8|0,0:0|0:0,0:0:0:0:
288,44,147710,2,0,L|364:44,1,40,6|0,0:0|0:0,0:0:0:0:
428,108,148044,2,0,L|364:120,1,40,8|0,0:0|0:0,0:0:0:0:
276,176,148377,2,0,L|300:124,1,40,2|0,0:0|0:0,0:0:0:0:
316,256,148710,6,0,P|268:264|212:240,1,80,4|6,0:3|0:0,0:0:0:0:
404,256,149377,2,0,P|386:301|338:338,1,80,8|2,0:0|0:0,0:0:0:0:
224,348,150044,1,4,0:0:0:0:
224,348,150210,1,0,0:0:0:0:
224,348,150377,2,0,L|164:332,1,40,6|0,0:0|0:0,0:0:0:0:
112,272,150710,2,0,P|104:232|128:176,1,80,8|2,0:0|0:0,0:0:0:0:
156,116,151210,1,0,0:0:0:0:
252,88,151377,5,4,0:3:0:0:
64,60,151710,1,10,0:0:0:0:
224,220,152044,2,0,P|264:248|356:244,1,120,8|0,0:0|0:0,0:0:0:0:
420,156,152710,5,8,0:0:0:0:
312,136,152877,1,8,0:0:0:0:
216,124,153044,1,8,0:3:0:0:
316,40,153210,1,8,0:3:0:0:
224,220,153377,1,4,0:0:0:0:
312,136,153544,1,0,0:0:0:0:
208,40,153710,1,10,0:0:0:0:
136,160,153877,1,8,0:0:0:0:
311,323,154044,6,0,P|328:273|308:224,1,108.000000411987,4|6,0:3|0:0,0:0:0:0:
224,220,154544,1,0,0:0:0:0:
140,268,154710,2,0,L|28:268,1,108.000000411987,8|2,0:0|0:0,0:0:0:0:
88,348,155210,1,0,0:0:0:0:
140,268,155377,1,4,0:0:0:0:
208,344,155544,1,0,0:0:0:0:
208,344,155710,2,0,L|264:324,1,51.999997619629,6|0,0:0|0:0,0:0:0:0:
328,260,156044,2,0,P|326:234|331:208,1,51.999997619629,8|0,0:0|0:0,0:0:0:0:
432,128,156377,2,0,P|412:104|376:76,1,51.999997619629,2|0,0:0|0:0,0:0:0:0:
260,52,156710,6,0,P|216:80|140:68,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
20,148,157377,2,0,P|45:192|90:216,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
172,180,157877,1,0,0:0:0:0:
176,96,158044,1,4,0:0:0:0:
284,140,158210,1,0,0:0:0:0:
332,64,158377,1,6,0:0:0:0:
284,140,158544,1,0,0:0:0:0:
176,96,158710,2,0,L|176:36,1,54.0000002059937,8|0,0:0|0:0,0:0:0:0:
284,140,159044,2,0,L|284:208,1,54.0000002059937,2|0,0:0|0:0,0:0:0:0:
396,280,159377,6,0,L|408:172,1,108.000000411987,4|6,0:3|0:0,0:0:0:0:
180,172,160044,2,0,L|188:276,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
248,360,160544,1,0,0:0:0:0:
248,360,160710,2,0,P|304:384|364:376,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
412,300,161210,1,0,0:0:0:0:
316,240,161377,2,0,L|312:332,1,51.999997619629,8|0,0:0|0:0,0:0:0:0:
232,216,161710,2,0,L|228:280,1,51.999997619629,2|0,0:0|0:0,0:0:0:0:
140,180,162044,6,0,L|137:293,1,108.000000411987,4|6,0:3|0:0,0:0:0:0:
220,96,162710,1,8,0:0:0:0:
310,303,163044,2,0,P|361:297|400:263,1,103.999995239258,4|0,0:3|0:0,0:0:0:0:
399,263,163710,2,0,L|367:195,1,51.999997619629,10|0,0:3|0:0,0:0:0:0:
316,140,164044,2,0,P|316:116|336:68,1,54.0000002059937,8|8,0:0|0:3,0:0:0:0:
460,144,164377,2,0,L|408:141,1,51.999997619629,6|0,0:0|0:0,0:0:0:0:
272,216,164710,6,0,P|224:208|136:224,1,103.999995239258,4|0,0:3|0:0,0:0:0:0:
32,240,165377,2,0,P|37:188|29:137,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
169,213,166044,2,0,P|160:264|166:315,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
348,264,166710,2,0,P|353:212|345:161,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
212,36,167377,6,0,L|92:56,1,108.000000411987,4|6,0:3|0:0,0:0:0:0:
124,136,167877,1,0,0:0:0:0:
216,156,168044,2,0,L|272:156,1,51.999997619629,8|0,0:0|0:0,0:0:0:0:
360,168,168377,2,0,L|424:168,1,51.999997619629,2|0,0:0|0:0,0:0:0:0:
480,228,168710,1,4,0:0:0:0:
360,168,168877,1,0,0:0:0:0:
360,168,169044,2,0,L|360:108,1,51.999997619629,6|0,0:0|0:0,0:0:0:0:
272,88,169377,2,0,L|272:152,1,51.999997619629,8|0,0:0|0:0,0:0:0:0:
188,196,169710,2,0,L|188:132,1,51.999997619629,2|0,0:0|0:0,0:0:0:0:
316,284,170044,6,0,P|264:296|212:284,1,108.000000411987,4|6,0:3|0:0,0:0:0:0:
136,120,170710,2,0,P|188:108|240:120,1,108.000000411987,8|2,0:0|0:0,0:0:0:0:
312,168,171210,1,0,0:0:0:0:
432,104,171377,1,8,0:0:0:0:
404,260,171544,1,8,0:0:0:0:
396,180,171710,5,6,0:0:0:0:
488,288,172044,1,8,0:0:0:0:
328,308,172377,1,6,0:0:0:0:
328,308,172544,1,8,0:3:0:0:
328,308,172710,5,4,0:3:0:0:
304,192,173044,1,6,0:0:0:0:
428,356,173377,1,10,0:1:0:0:
432,252,173710,1,6,0:0:0:0:
432,252,173877,1,0,0:0:0:0:
432,252,174044,2,0,L|448:164,1,55.9999982910157,10|0,0:1|0:0,0:0:0:0:
372,152,174377,2,0,L|388:64,1,55.9999982910157,6|0,0:0|0:0,0:0:0:0:
308,40,174710,2,0,P|252:64|176:56,1,111.999996582031,10|6,0:1|0:0,0:0:0:0:
116,52,175210,1,0,0:0:0:0:
116,52,175377,6,0,L|124:172,1,111.999996582031,14|6,0:1|0:0,0:0:0:0:
232,216,176044,2,0,L|224:344,1,111.999996582031,10|6,0:1|0:0,0:0:0:0:
304,368,176544,1,0,0:0:0:0:
304,368,176710,2,0,L|440:360,1,111.999996582031,10|6,0:1|0:0,0:0:0:0:
492,340,177210,1,0,0:0:0:0:
492,340,177377,2,0,L|500:272,1,55.9999982910157,10|0,0:1|0:0,0:0:0:0:
416,260,177710,2,0,L|424:192,1,55.9999982910157,6|0,0:0|0:0,0:0:0:0:
344,80,178044,6,0,P|260:88|220:116,1,111.999996582031,4|6,0:3|0:0,0:0:0:0:
128,248,178710,2,0,P|212:240|252:212,1,111.999996582031,10|6,0:1|0:0,0:0:0:0:
304,172,179210,1,0,0:0:0:0:
340,280,179377,2,0,L|344:344,1,55.9999982910157,10|0,0:1|0:0,0:0:0:0:
412,220,179710,2,0,L|424:300,1,55.9999982910157,6|0,0:0|0:0,0:0:0:0:
436,128,180044,2,0,L|484:180,1,55.9999982910157,10|0,0:1|0:0,0:0:0:0:
392,48,180377,2,0,L|464:36,1,55.9999982910157,6|0,0:0|0:0,0:0:0:0:
344,136,180710,6,0,L|212:140,1,111.999996582031,14|6,0:1|0:0,0:0:0:0:
140,144,181210,1,0,0:0:0:0:
140,144,181377,2,0,P|120:204|136:264,1,111.999996582031,10|6,0:1|0:0,0:0:0:0:
196,336,181877,1,0,0:0:0:0:
320,256,182044,2,0,L|392:264,1,55.9999982910157,10|0,0:1|0:0,0:0:0:0:
492,320,182377,2,0,L|428:340,1,55.9999982910157,6|0,0:0|0:0,0:0:0:0:
320,256,182710,2,0,L|304:192,1,55.9999982910157,10|8,0:1|0:0,0:0:0:0:
320,108,183044,2,0,L|336:36,1,55.9999982910157,6|0,0:0|0:0,0:0:0:0:
188,24,183377,6,0,P|136:48|68:40,1,111.999996582031,4|6,0:3|0:0,0:0:0:0:
24,112,183877,1,0,0:0:0:0:
24,112,184044,2,0,L|12:208,1,55.9999982910157,10|0,0:1|0:0,0:0:0:0:
120,120,184377,2,0,L|136:216,1,55.9999982910157,6|0,0:0|0:0,0:0:0:0:
204,276,184710,2,0,B|260:268|260:268|336:292,1,111.999996582031,10|6,0:1|0:0,0:0:0:0:
408,252,185210,2,0,P|400:216|408:176,1,55.9999982910157,0|10,0:0|0:1,0:0:0:0:
416,96,185544,2,0,L|480:76,2,55.9999982910157,0|6|0,0:0|0:0|0:0,0:0:0:0:
304,136,186044,6,0,L|180:124,1,111.999996582031,14|6,0:1|0:0,0:0:0:0:
332,260,186710,2,0,L|208:248,1,111.999996582031,10|6,0:1|0:0,0:0:0:0:
144,240,187210,1,0,0:0:0:0:
144,240,187377,2,0,L|148:120,1,111.999996582031,10|6,0:1|0:0,0:0:0:0:
152,52,187877,1,0,0:0:0:0:
152,52,188044,1,10,0:1:0:0:
240,56,188210,2,0,L|304:36,2,55.9999982910157,0|6|0,0:0|0:0|0:0,0:0:0:0:
240,140,188710,6,0,L|240:268,1,111.999996582031,4|6,0:3|0:0,0:0:0:0:
356,92,189377,2,0,L|356:220,1,111.999996582031,10|6,0:1|0:0,0:0:0:0:
340,352,190044,1,10,0:1:0:0:
340,352,190210,1,8,0:0:0:0:
340,352,190377,1,6,0:0:0:0:
224,272,190710,2,0,P|216:228|244:168,1,105.000004005432,8|0,0:3|0:0,0:0:0:0:
256,116,191377,6,0,L|132:124,2,111.999996582031,4|6|8,0:3|0:0|0:0,0:0:0:0:
352,144,192377,1,2,0:0:0:0:
456,212,192710,1,4,0:0:0:0:
456,212,192877,2,0,P|424:248|412:256,1,55.9999982910157,8|6,0:0|0:0,0:0:0:0:
252,228,193377,2,0,P|192:220|112:256,1,111.999996582031,8|2,0:0|0:0,0:0:0:0:
304,288,194044,6,0,P|332:236|304:172,1,111.999996582031,4|6,2:1|0:0,0:0:0:0:
143,234,194710,2,0,P|130:287|157:334,1,111.999996582031,8|10,0:0|0:0,0:0:0:0:
232,352,195210,1,0,0:0:0:0:
304,316,195377,2,0,L|368:312,2,55.9999982910157,4|0|6,0:0|0:0|0:0,0:0:0:0:
143,234,196044,2,0,L|79:222,2,55.9999982910157,8|0|2,0:0|0:0|0:0,0:0:0:0:
352,228,196710,6,0,P|372:176|348:116,1,111.999996582031,4|6,0:3|0:0,0:0:0:0:
196,64,197377,2,0,L|188:-16,1,55.9999982910157,8|0,0:0|0:0,0:0:0:0:
288,88,197710,2,0,L|300:16,1,55.9999982910157,2|0,0:0|0:0,0:0:0:0:
208,152,198044,1,4,0:0:0:0:
208,152,198210,2,0,L|120:156,1,55.9999982910157,8|6,0:0|0:0,0:0:0:0:
32,232,198710,2,0,P|28:292|40:344,1,111.999996582031,8|2,0:0|0:0,0:0:0:0:
216,272,199377,6,0,P|280:260|344:272,1,111.999996582031,4|6,2:1|0:0,0:0:0:0:
492,304,200044,2,0,L|484:184,1,111.999996582031,8|2,0:0|0:0,0:0:0:0:
380,60,200710,1,4,0:0:0:0:
380,60,200877,1,8,0:0:0:0:
380,60,201044,1,6,0:0:0:0:
268,188,201377,1,8,0:0:0:0:
200,136,201544,1,8,0:0:0:0:
200,136,201627,1,8,0:0:0:0:
200,136,201710,1,10,0:0:0:0:
260,76,201877,1,8,0:0:0:0:
336,248,202044,6,0,P|288:275|233:272,1,111.999996582031,4|6,0:0|0:0,0:0:0:0:
64,220,202710,2,0,L|192:212,1,111.999996582031,4|2,0:3|0:0,0:0:0:0:
340,168,203377,1,4,0:0:0:0:
340,168,203544,2,0,L|336:88,1,55.9999982910157,8|6,0:0|0:0,0:0:0:0:
196,20,204044,2,0,L|144:56,1,55.9999982910157,8|0,0:0|0:0,0:0:0:0:
72,20,204377,2,0,L|20:56,1,55.9999982910157,2|0,0:0|0:0,0:0:0:0:
32,160,204710,6,0,P|72:212|128:232,1,111.999996582031,4|6,2:1|0:0,0:0:0:0:
280,228,205377,2,0,P|348:200|388:156,1,111.999996582031,8|2,0:0|0:0,0:0:0:0:
220,112,206044,1,4,0:0:0:0:
220,112,206210,2,0,L|216:28,1,55.9999982910157,8|6,0:0|0:0,0:0:0:0:
432,208,206710,6,0,L|420:136,1,55.9999982910157,8|8,0:0|0:3,0:0:0:0:
328,104,207044,2,0,L|340:48,1,55.9999982910157,6|0,0:0|0:0,0:0:0:0:
348,232,207377,5,4,0:3:0:0:
172,336,207710,1,4,0:3:0:0:
172,336,208044,2,0,L|172:224,1,80,0|0,0:0|0:0,0:0:0:0:
352,104,208710,1,8,0:0:0:0:
172,132,209044,1,8,0:3:0:0:
264,244,209377,1,4,0:0:0:0:
240,16,209710,5,4,0:3:0:0:
256,192,209877,12,8,212710,0:1:0:0:
224,180,214710,6,0,L|208:128,1,30.0000011444092,8|0,0:0|0:0,0:0:0:0:
417,225,215377,6,0,P|403:278|360:312,1,111.999996582031,4|6,0:3|0:0,0:0:0:0:
224,320,216044,2,0,L|92:320,1,111.999996582031,8|2,0:0|0:0,0:0:0:0:
60,256,216544,1,0,0:0:0:0:
60,256,216710,1,4,0:0:0:0:
88,176,216877,2,0,L|80:100,2,55.9999982910157,8|6|0,0:0|0:0|0:0,0:0:0:0:
172,192,217377,2,0,L|228:184,1,55.9999982910157,8|0,0:0|0:0,0:0:0:0:
304,224,217710,2,0,P|308:260|288:308,1,55.9999982910157,2|0,0:0|0:0,0:0:0:0:
161,297,218044,6,0,P|151:243|172:192,1,111.999996582031,4|6,0:3|0:0,0:0:0:0:
376,188,218710,2,0,P|396:239|386:293,1,111.999996582031,8|2,0:0|0:0,0:0:0:0:
304,328,219211,1,0,0:0:0:0:
304,328,219377,2,0,P|248:352|188:344,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
136,320,219877,1,0,0:0:0:0:
132,244,220044,2,0,L|128:152,1,51.999997619629,8|0,0:0|0:0,0:0:0:0:
48,268,220377,2,0,L|44:204,1,51.999997619629,2|0,0:0|0:0,0:0:0:0:
224,156,220711,6,0,L|221:269,1,108.000000411987,4|0,0:3|0:0,0:0:0:0:
232,44,221377,1,8,0:0:0:0:
424,176,221711,2,0,P|385:209|334:215,1,103.999995239258,4|0,0:3|0:0,0:0:0:0:
334,215,222377,2,0,L|302:147,1,51.999997619629,10|0,0:3|0:0,0:0:0:0:
268,88,222711,2,0,P|268:64|288:16,1,54.0000002059937,8|0,0:0|0:0,0:0:0:0:
360,97,223044,2,0,L|412:100,1,51.999997619629,6|0,0:0|0:0,0:0:0:0:
252,184,223377,6,0,P|204:176|116:192,1,103.999995239258,4|0,0:3|0:0,0:0:0:0:
149,181,224044,2,0,P|154:129|146:78,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
40,216,224711,2,0,P|31:267|37:318,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
148,344,225377,2,0,P|199:349|251:341,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
388,256,226044,6,0,L|364:128,1,111.999996582031,4|6,0:3|0:0,0:0:0:0:
348,72,226544,1,0,0:0:0:0:
284,124,226711,2,0,L|232:124,1,51.999997619629,8|0,0:0|0:0,0:0:0:0:
360,168,227044,2,0,L|424:168,1,51.999997619629,2|0,0:0|0:0,0:0:0:0:
480,228,227377,1,8,0:0:0:0:
360,168,227544,1,0,0:0:0:0:
360,168,227711,2,0,L|360:108,1,51.999997619629,6|0,0:0|0:0,0:0:0:0:
272,232,228044,2,0,L|272:296,1,51.999997619629,8|0,0:0|0:0,0:0:0:0:
188,144,228377,2,0,L|188:80,1,51.999997619629,6|0,0:0|0:0,0:0:0:0:
272,284,228710,5,4,0:3:0:0:
272,124,229044,1,10,0:0:0:0:
436,284,229377,1,8,0:0:0:0:
428,200,229544,1,8,0:3:0:0:
348,240,229710,1,6,0:0:0:0:
440,124,229877,1,8,0:3:0:0:
500,260,230044,1,4,0:0:0:0:
356,144,230377,5,4,0:3:0:0:
204,252,231044,1,2,0:0:0:0:
204,252,231211,1,2,0:0:0:0:
204,252,231377,6,0,P|208:224|204:172,1,60.0000022888184,4|2,0:1|0:3,0:0:0:0:
104,132,232043,2,0,P|103:162|108:192,1,60.0000022888184,4|2,0:1|0:3,0:0:0:0:
124,272,232543,1,2,0:0:0:0:
204,252,232710,2,0,L|276:256,1,60.0000022888184,4|4,0:1|0:1,0:0:0:0:
396,244,233377,6,0,P|432:240|472:244,1,60.0000022888184,4|2,0:1|0:3,0:0:0:0:
428,320,233877,1,4,0:1:0:0:
396,244,234043,2,0,L|396:160,1,60.0000022888184,2|2,0:0|0:3,0:0:0:0:
300,104,234710,2,0,L|300:184,1,60.0000022888184,2|2,0:0|0:3,0:0:0:0:
260,240,235210,1,4,0:1:0:0:
208,176,235377,2,0,L|148:172,2,60.0000022888184,2|2|4,0:0|0:3|0:1,0:0:0:0:
272,256,236377,2,0,L|284:304,1,30.0000011444092,2|2,0:3|0:0,0:0:0:0:
352,312,236710,6,0,P|381:308|410:298,1,60.0000022888184,2|2,0:3|0:3,0:0:0:0:
436,232,237210,1,2,0:3:0:0:
396,172,237377,1,4,0:1:0:0:
176,192,237710,1,2,0:0:0:0:
176,192,237877,1,2,0:3:0:0:
176,192,238043,2,0,L|172:108,1,60.0000022888184,4|2,0:1|0:0,0:0:0:0:
112,80,238543,1,4,0:1:0:0:
84,164,238710,2,0,P|80:195|84:248,1,60.0000022888184,2|2,0:3|0:0,0:0:0:0:
168,324,239377,6,0,P|200:320|252:324,1,60.0000022888184,4|2,0:0|0:0,0:0:0:0:
348,344,240043,1,2,0:0:0:0:
464,296,240377,6,0,B|480:280|468:232|468:232|424:256|396:272|396:272|364:276|336:256|336:256|312:236|316:208|328:168|360:144|416:192,1,360.000013732911,0|0,0:0|0:0,0:0:0:0:
464,136,242710,2,0,L|456:80,2,30.0000011444092,0|0|2,0:0|0:0|0:3,0:0:0:0:
-NanoRIPE-
hi kak
sesuai janjiku huehue ~

[General]
  1. saya sepemikiran dengan bang lit120,mungkin harus di buat insane diff huehue karena spreadnya jauh :> (atau orange di permudah dikit)
  2. hanya sebuah uneg2 sih ~ itu comboburstnya kan karakter dari anime lain (bukan dari shigatsu bla2) jadi rada agak aneh aja sih
[Easy]
00:03:377 (3,4,1) - patternnya aneh imo (lebih baik di luruskan aja slider (3,1) kayak gini [url]prntscr.com/c0zcgb[/url]
00:48:044 (2,3) - coba ini diganti dengan 1/1 slider aja (biar nggk terlalu banyak object disini)
02:19:377 (4,5,6) - ^

[Normal]
00:50:044 (1) - menurutku curve slider lebih bagus deh
00:56:377 (2,3,4) - coba patternya di bikin kayak menangga gitu biar enak flownya kayak gini [url]prntscr.com/c0zgsq[/url]
03:05:377 (6,1) - jujur aku nggk terlalu suka dengan pattern kyk gini (mungkin slider (1) di geser kebawah dikit agar nyambung dengan ekor slider (6) )

[Hard]
00:18:710 (3) - mungkiin ctrl j terus di turunkan ke bawah?
01:57:210 - tambah circle disini (biar nggk awkward rhythmnnya)
02:24:710 (3) - mungkin curve slider biar blanket dengan slider sebelumnya
02:50:710 (2) - ctrl h (biar kayak nyambung gitu flownya dengan slider (1) )
03:03:877 (2,3,4) - blanketnya kayak agak longgar deh
03:38:044 (1) - curve slider (y)

[Nely's Insane]
halo kak :3

00:13:877 (3,4) - kenapa di jauhin?
00:48:044 (3,5) - buat jadi simetri
01:33:377 (2) - menurutku ctrl j lebih bagus deh

[Orange]
01:18:544 (5,6) - pattern kayak gini bikin bingung ;_;
02:16:544 (4) - pindahkan ke (420,224) utk flow yg enak
02:57:877 (7,1) - ;_;
03:55:877 (6) - pindahkan ke (276,316) biar enak flownya huehue
03:58:044 (5) - curve slider (y)

and GL ~ maaf modnya pendek :3
nih map bagus banget,moga cepat ranked
saya kira pertama nih lagu ending Shigatsu kimi wo no uso padahal lain kwkwkw
Underforest
placeholder for mod, sorry for being late, real life things
Topic Starter
Modem

Underforest wrote:

placeholder for mod, sorry for being late, real life things
Ok~ :3
Awaken
Add トーマ and tohma into tags since it's the producer?
Topic Starter
Modem

Awaken wrote:

Add トーマ and tohma into tags since it's the producer?
Sure, added. Thanks~ :3
Chalwa
Hello! Mod from my queue!

General

  1. Imo, from here: 04:00:377 you have got new beat. Make it like on screen: [url=image]http://puu.sh/qqCJ4.jpg[/url]

Easy

  1. 00:31:044 (4,1) - Blanket improve (a little)
  2. 02:42:044 (1,3) - Make it parallel?
  3. 03:19:044 (5,1) - Blanket improve (start of slider)

Normal

  1. 00:55:044 (4,1) - Blanket improve
  2. 01:01:044 (2,3) - ^
  3. 02:54:377 (5) - Imo better position is x:480 y:184

Hard

  1. 01:27:377 (1) - Weird slider. Make it like on screen: [url=image]http://puu.sh/qqDo3.jpg[/url]
  2. 02:10:044 (1) - ^
  3. 02:37:710 (3) - ^
  4. 02:50:044 (1) - ^
END!
It's very nice map. Imo it will be ranked soon :D
If my mod is very bad, do not give me kudosu.
Take my stars :D
Good luck!
Topic Starter
Modem
Changing the offset and added the tags
Updated~ >w</
Topic Starter
Modem

-NanoRIPE- wrote:

hi kak Hey :3
sesuai janjiku huehue ~ Yay \:3/

[General]
  1. saya sepemikiran dengan bang lit120,mungkin harus di buat insane diff huehue karena spreadnya jauh :> (atau orange di permudah dikit)
  2. hanya sebuah uneg2 sih ~ itu comboburstnya kan karakter dari anime lain (bukan dari shigatsu bla2) jadi rada agak aneh aja sih Well, aku mau nyoba bikin amv map kayak https://osu.ppy.sh/s/123489
[Easy]
00:03:377 (3,4,1) - patternnya aneh imo (lebih baik di luruskan aja slider (3,1) kayak gini [url]prntscr.com/c0zcgb[/url] Sorry ;w;. Patternnya seems just fine for me >.<
00:48:044 (2,3) - coba ini diganti dengan 1/1 slider aja (biar nggk terlalu banyak object disini) Sorry ;w; lebih prefer kalau 00:48:040 (2) & 00:48:373 (3) jadi clickable
02:19:377 (4,5,6) - ^ ^

[Normal]
00:50:044 (1) - menurutku curve slider lebih bagus deh Nope sorry ;w;
00:56:377 (2,3,4) - coba patternya di bikin kayak menangga gitu biar enak flownya kayak gini [url]prntscr.com/c0zgsq[/url] Nice, tapi sorry mau di keep aja ;w;
03:05:377 (6,1) - jujur aku nggk terlalu suka dengan pattern kyk gini (mungkin slider (1) di geser kebawah dikit agar nyambung dengan ekor slider (6) ) Hm, but the flow seems fine for me :3

[Hard]
00:18:710 (3) - mungkiin ctrl j terus di turunkan ke bawah? Nope sorry >.< Mau dijadiin twin slider aja sama 00:18:040 (1)
01:57:210 - tambah circle disini (biar nggk awkward rhythmnnya) Nope sorry ;w; Takutnya flownya terlalu continous
02:24:710 (3) - mungkin curve slider biar blanket dengan slider sebelumnya Nope sorry ;w; Prefer straight slider aja biar ngebentuk sharp flow sama slider sebelumnya >.<
02:50:710 (2) - ctrl h (biar kayak nyambung gitu flownya dengan slider (1) ) Nope sorry ;w; Lebih prefer rounded flow >.<
03:03:877 (2,3,4) - blanketnya kayak agak longgar deh Fixed~!
03:38:044 (1) - curve slider (y) Nope sorry ;w;

[Orange]
01:18:544 (5,6) - pattern kayak gini bikin bingung ;_; Patternnya back and forth flow yang cukup mudah kebaca kok, buat Insane+ diff :3
02:16:544 (4) - pindahkan ke (420,224) utk flow yg enak Nope, sorry >.<
02:57:877 (7,1) - ;_; xd
03:55:877 (6) - pindahkan ke (276,316) biar enak flownya huehue Nope sorry >.<
03:58:044 (5) - curve slider (y) Nope xd

and GL ~ maaf modnya pendek :3
nih map bagus banget,moga cepat ranked Thanks >///<
saya kira pertama nih lagu ending Shigatsu kimi wo no uso padahal lain kwkwkw xd
Thanks for the mod and the star~! >w</
Topic Starter
Modem

Chalwa wrote:

Hello! Mod from my queue!

General

  1. Imo, from here: 04:00:377 you have got new beat. Make it like on screen: [url=image]http://puu.sh/qqCJ4.jpg[/url]
Okay, doing the other things to fix the timing :3

Easy

  1. 00:31:044 (4,1) - Blanket improve (a little) Fixed~!
  2. 02:42:044 (1,3) - Make it parallel? Nope sorry ;w;
  3. 03:19:044 (5,1) - Blanket improve (start of slider)
Fixed~!

Normal

  1. 00:55:044 (4,1) - Blanket improve Fixed~!
  2. 01:01:044 (2,3) - ^ Fixed~!
  3. 02:54:377 (5) - Imo better position is x:480 y:184 Nope sorry ;w;

Hard

  1. 01:27:377 (1) - Weird slider. Make it like on screen: [url=image]http://puu.sh/qqDo3.jpg[/url] Nice, but nope sorry ;w; I wanna keep that weird slider xd
  2. 02:10:044 (1) - ^ ^
  3. 02:37:710 (3) - ^ ^
  4. 02:50:044 (1) - ^ ^
END!
It's very nice map. Imo it will be ranked soon :D Thank you >////<
If my mod is very bad, do not give me kudosu. No, your mod is gud
Take my stars :D Waah thanks~ >w</
Good luck!
Thanks for the mod and the stars~! >w</
Topic Starter
Modem
Updated~! >w</
Topic Starter
Modem
Metadata confirmed by IamKwaN :

IamKwaN wrote:

main fields are all okay, may add the following tags:

初音ミク
トーマ (composer of the song)
がっちゃん (mastering/mix)
Tohma (romaji of トーマ)
Gakchan (romaji of がっちゃん)
toi (illustration)
アザレアの心臓 (album name of the song's from)
Azalea no Shinzou (romaji of アザレアの心臓)
Touma
Heart of

Good luck then!
Updated again~! >w</
LMT
Hi, coming from VNO Modding Queue with a direct modder request :3 :3 :3 .

Nely's Insane
02:03:873 (5) - so it seems like you're trying to follow the vocal with this slider. Thing is you haven't been strictly following it in this combo set and it feels like a fusion of drums + vocal. The vocal note has a somewhat short length and the strong snare drum being a sliderend kinda triggers me. Try using 2 circles instead of a slider here.
02:15:373 (1,2,3) - spacing from 2 to 3 seems inconsistent with 1 to 2.
02:22:873 (8,9,10,1) - somewhat anti-flow not sure if it's your intention. Easy fix is to ctrl+g 1, but if you want the transition from 9 10 to 1 this way, blanket 9 with 1.
03:02:706 (7,8) - mapping circles seems to fit the intensity of the song more imo.
02:44:040 (5,6) - sounds more like circles to me idk.
00:16:040 (3,4,5,6,1) - nice jumps, but this is like, a really calm section of the song, can you make these spacings a bit smaller?
00:20:706 (1,2,3,4) - it seems like you're following the drums, if that's the case 3 should be a circle instead of a slider because the snare drum sound is abrupt. 00:32:039 (3) - ecf.
01:49:373 (6,7) - this is a bit of a difficulty spike, maybe decrease spacing a bit. Considering there's been like no bursts at all up to this point this is a bit too hard.
01:50:706 (2,1) - Swap NC? playability is more important than aesthetics at places like these.
02:48:706 (5,6,7) - so 5 6 7 is like a legato so try unstack it. sth like this https://osu.ppy.sh/ss/5795362 .
03:10:373 (5) - this can be like a slider cus the vocal has a note here.
03:12:540 - there should definitely be a note here if you're trying to follow the drums.
03:15:873 - and 03:16:540 - should have circles here cus I can definitely here guitar notes on these ticks.
01:40:706 (1) - nothing wrong with this note, just saying there isn't a vocal note here.
02:13:706 (4,1) - yeaahhhh spacing.
02:25:706 (6,1) - actually the vocal stresses the blue tick so instead of 6 being a slider, you can map 2 circles with the one on the blue tick stacked with 1. sounds better imo.
02:35:206 (4,5,6) - it feels as if you misses the vocals. I suggest you placing the sliders on the blue ticks, which sounds like a bad idea but the vocals go a bit nuts here so I don't think it's too hard. https://osu.ppy.sh/ss/5795422 example.
03:03:040 (8) - sounds more like a circle than a note for me, the circle can be stacked to 1.

looks like a lot but mostly suggestions. gl ranking this!
Underforest
from M4M reply, sorry for late

your map looks pretty good owo I like the way you can map 90 bpm
if I become BN, I can do a serious mod
Topic Starter
Modem

Underforest wrote:

from M4M reply, sorry for late

your map looks pretty good owo I like the way you can map 90 bpm
if I become BN, I can do a serious mod
Thanks~ owo/

Please become a BN soon *cough*
Ashton
NM from my q, sorry for the long waitup was silenced for a long, long time. Anyways lets begin

[General]
when your skin gets to 10 it looks weird (the combo numbers, take a look in nely's diff 00:39:039 (10) - here

[Orange]
00:07:706 (3,4) - put 4 to x:128 y:60 (tiny grid size)
00:11:040 (4) - this slightly goes off-screen which might mess with some skins scorebars and such
00:34:040 (1,2) - blanket this better, or don't, idk. But I think it looks best blanketed

oh I just checked your request `I only need nely's diff done` ok will stop here and start modding nely's


[Nely's Insane]
00:10:040 (1,2,3) - spacing can be more, consistant here imo


wow nice map, I wouldn't be able to make something this good, ever

5-5* on a 90 bpm song, wTF
Squichu
Hellow~~

General
  1. Modding assistant complaints
  2. fail-background and pause-overlay would look much better if you get them in 1366x768, I think.. atm it looks very off if you play with 16:9 resolution. :/
  3. 00:01:706 - I higly recommend mapping this vocal in all diffs (not only the GD), kind of because of consistency, but mainly because the vocal is very dominant and since all diffs more or less match the vocals in the beginning and have a note at 00:04:373 - and 00:07:040 - too it feels weird in retrospect to not map all of the vocals.
  4. hitsounds in the beginning only become audible at 30%, consider raising the 20% volume a bit to give more feedback for players? ;o;
Easy
Overall the diff looks very nice! Considering this is the lowest diff tho, I feel it's a little bit.. well, 'overstuffed'. Feels more like a Normal. :/
If you just look at the amount of objects in a row it's a bit much.. as an example: Up until 01:20:706 - there are (I've counted them) only 5 1/2s that are not mapped. -and I'm not complaining about the 1/2s, because considering low bpm is fine to map them like this imo, but about the number of times beginner players have to tap consecutively without getting any rest. They don't even know how to alternate between two keys, so this becomes incredibly hard to do..
I see two solutions for this - 1) get rid of some 1/2s to lower the density. I think half a beat of "resting time" each 2 patterns in average would be nice.
2) rename this to "Normal" and the original "Normal to "Advanced" and then maybe rework some patterns to make this a tad more beginner-friendly (because it's still the lowest diff no matter the name xD)
Also, consider using AR4 instead of 3, works better with the high density, imo. (Because the more objects at once are on screen the more confusing it becomes for beginners in my experience.)
a few examples for what could be simplified
00:12:040 (3,1,2,3,4,5) - http://puu.sh/qxUor.jpg - ignores a few beats but is much easier to play and still represents the song in a reasonable way (imo!)
00:18:040 (1,2) - and similar rhythms later get mapped as one long slider (00:34:040 (1) - ), you could do that from the beginnign for a more simple rhythm.
00:28:040 (4) - could be replaced with a circle
a few objects would be removed between 00:39:373 - and 00:47:373 - > http://puu.sh/qxUY2.jpg
similar for follwoing 00:51:706 (2,3) - 00:54:373 (4,5) - 00:57:040 (2,3) - etc
01:00:706 (1,2,3,1) - could also look like http://puu.sh/qxUcQ.jpg . Would ignore the vocals but players could rest their tapping finger for a while. With the current pattern they have to click-hold for a long time and the don't have any time to rest but just go on clicking. s:
01:54:040 (1,2,3,4,1,2,3,4,5) - could look like http://puu.sh/qxVg2.jpg

Please keep in mind that are all just examples. I don't want to ruin your style or anything, I just want to give some examples if I suggest a huge change like that.

Normal - just nitpicking a bit -
  1. 00:18:040 (1,2) - since you emphasized 00:18:540 - I miss emphasis on 00:19:206 - as well. You could shorten (2) by 1/4 and add another circle? If you think three circles afterwards is too much you could turn 00:19:706 (3,4) - into a reverse slider
    same for 00:22:040 (3) - 00:23:373 (1) - 00:30:040 (4) - etc
  2. 00:24:706 (3) - reverse slider sounds weird to me here because you ignore similar sounds at 00:25:206 - 00:25:873 - , two circles might work better. Or maybe you can come up with something else uvu
  3. 00:36:706 (1) - hmh, a little surprising. Wouldn't something like http://puu.sh/qxZr6.jpg match the other patterns better? I understand if you want to keep this simplified tho..
  4. 00:43:707 (4,5) - would work better as a slider imo, because of the vocal in-between
  5. 00:45:373 (3) - how about turning this into a 1/2 reverse slider to emphasize the sound on the red tick a bit more? There's no slidertick there, so sounds like there's something missing atm.
  6. 01:03:706 (4,5) - this sounds a bit off while playing, cause (4) doesn't end on a strong beat unlike the previous sliders. Did you try switching to the vocals here, by splitting (4) into cirlce + 1/2 slider? Sounds a bit better to me and doesn't leave players clueless what's happening.
    similar for 01:06:373 (2) - ; I think http://puu.sh/qy06u.jpg could work, too, but all up to you ofc!
    similar for 01:11:706 (2,3,4) - as well
  7. 01:17:873 (3) - feels overmapped, because the sound here is rather quiet. You probably want to emphasize the vocals that start here but that doesn't work well if you map (2), because on (2) are no vocals but just a beat and switching between them so suddenly feels unnatural. :/ Imo better to remove (3), but feel free to keep it.
  8. 01:20:040 (2,3) - works better as one slider, imo, because of the fading vocals.
  9. 02:16:040 (2) - I'm surprised you didn't emphasize the red tick here, it's a pretty strong sound. o.o Consider shortening (2) by 1/4 and adding a circle between the sliders?
    same for 02:24:040 (3) -
  10. 02:28:707 (1) - because of the strong vocal at 02:29:873 - I think http://puu.sh/qy0HI.jpg would match better here.
  11. 03:10:706 (4) - why not turn this into a slider to match the vocals?
  12. 03:12:040 (2,3,4) - I think you should map either beats or vocals, but not both half-way. It doesn't make sense to ignore the strong beat at 03:12:373 - and the map (3,4) (the vocals still go on..) Maybe consider this rhythm for vocals http://puu.sh/qy0YN.jpg , or http://puu.sh/qy12I.jpg for beats. (I think vocals sound better because you ignore the blue tick at 03:15:373 (3) - / 03:15:540 - )
  13. 03:20:040 (3) - consider splitting this up so you can map 03:20:373 - 03:20:540 - too?
  14. 03:31:206 - here I'm missing a circle because of the well audible sound and starting vocals
  15. 03:51:040 - conisder mapping the vocals here, they're pretty strong. D:
  16. 04:02:373 (3) - you might want to turn this into a 1/2 reverse slider to emphasize the vocals?
Hard
Very fun diff!
I'm a bit confused how you stack some 1/2 patterns and not some others.. it seems a bit random which ones you stack correctly and which ones are slightly off. Maybe you can explain that a bit?
  1. 00:04:540 (7,1) - this jump seems a bit exaggerated.. the vocals are very fluent so the jump is very sudden, I think moving (7) a bit closer to eg 86 | 263 would do the trick.
    Also, I don't understand why you emphasize the red tick here 00:02:040 (1) - but ignore it afterwards at 00:04:706 (1) - 00:07:373 (1) - , feels a bit weird. >:
  2. 00:17:040 (1,2) - the sliderend is pretty dominant so consider shortening the slider by 1/4 and adding a cirlce on the red tick to emphaisze this
  3. 00:26:040 (1,2) - consider moving (2) slightly so you keep the illusion of the stacks being all similar (even if it's already different because sliderhead, not tail). 444 | 188 ?
    similar for 00:28:040 (3) - , move it slightly?
  4. 00:35:873 - kind of missing an object here cause of the audible beat o.o
  5. 00:36:706 (1) - similar as in Normal. Additionaly, I think the slow down to 50% from 120% is a bit too much.. the melody doesn't change as much as the sliderspeed, consider using a less drastical slow-down? ( also could be very confusing because players don't get any information about the changing speed.. the object has NC anyway and there are no sliderticks that work as an indicator.. :/ )
    it's similar here 03:10:706 (1) -
  6. 00:38:706 (1,2) - how about http://puu.sh/qy2VY.jpg instead to have all beats clickable and emphasize the vocals following (2)?
  7. 01:14:373 (4,5) - now this is really confusing.. you didn't even use any 1/8 before, so this seems really out of place.. why not just end the slider on the 1/4? Also, this could be easily mistaken for one of the 1/2 stacks, so imo would be better to remove 1/8s from this diff, as all of these patterns could be mapped differently.
  8. 01:19:373 (1,2,3,4) - Consider using NC on (3) and (4) to make players aware that they're different from (1,2)
  9. 02:01:373 (5) - ending this on 1/8 sounds a bit weird, imo, because of the audible sounds on the red tick and the blue one, too.. :c
  10. 02:13:373 (2) - shouldn't this be slider + circle? same for 02:24:040 (2) -
  11. 03:29:706 (1,2,3) - please move the circles closer so they're not mistaken for 1/2 stacks >:
  12. 03:34:706 (1,1) - I'm a bit unsure about this, the speed change is fine, but it feels weird to have this speed up, then stop (while the pace stays the same?) and then start again with decreased speed o.o Maybe you could map the part between the sliders too?
  13. 04:00:373 (1,1) - feels a bit sudden that you end the spinner on the start of the vocals and then have two clickables afterwards.. how about http://puu.sh/qy3Yj.jpg to simplify this?
    --
    ya, as I said, very fun diff, but I think the 1/2 stacks and 1/8s should be revised (=made better differentiable)
Nely's Insane
  1. 01:26:706 (7) - after the jumps this feels a bit sudden to have such small distance between the objects, could you move (7,8) slightly further away so this doesn't work like an abrupt slow-down?
  2. 03:34:706 (1,1) - as in Hard, feels very empty because of the strong vocals, so consider mapping the part in-between?
Orange
  1. 00:18:040 (1) - 00:20:706 (1) - etc, the reverses feel off because of the strong blue tick in the second half of the slider, conisder splitting them up to emphasize this better? Or map them like 00:28:706 (1,2,3) - ? (That way you also add more emphasis to 00:19:206 (3) - 00:21:873 (3) - etc which are stronger than the prev circles)
  2. 00:36:040 (7) - consider splitting this into two circles, these are clearly two seperate sounds so circles match better, imo
  3. 00:36:706 (1) - and 03:10:706 (1) - same about slow-downs as in other diff
  4. 01:19:373 (1,1,1,1) - speed changes are so minor, I don't think you need to NC all of them o.o
  5. 03:34:706 (1) - as in Hard >o<
Hope I could help a little bit!
Topic Starter
Modem

Whirl wrote:

NM from my q, sorry for the long waitup was silenced for a long, long time. Anyways lets begin

[General]
when your skin gets to 10 it looks weird (the combo numbers, take a look in nely's diff 00:39:039 (10) - here Nah, it's fine =v=

[Orange]
00:07:706 (3,4) - put 4 to x:128 y:60 (tiny grid size) Nope sorry, I think I would its placement now
00:11:040 (4) - this slightly goes off-screen which might mess with some skins scorebars and such Okay, slightly moved downwards~
00:34:040 (1,2) - blanket this better, or don't, idk. But I think it looks best blanketed Nope sorry, I prefer it to be like that instead

oh I just checked your request `I only need nely's diff done` ok will stop here and start modding nely's XD

wow nice map, I wouldn't be able to make something this good, ever Thanks~ >w<. But I believe you would be able to make a better map than this. You could make an extra diff in your 187 BPM map while I couldn't even make an Insane diff in my 180 BPM map before. You have a lot of potential :3

5-5* on a 90 bpm song, wTF To be honest I accidentally make that diff having 5 star, so I ask Xinely to make an Insane GD lol
Thanks for the mod~! >w</
Topic Starter
Modem

Squichu wrote:

Hellow~~

General
  1. Modding assistant complaints
    - I guess it didn't need any epilepsy warning since the only storyboard in this mapset was that flying dot at every kiai time ;)
    - About play skip.png, I shouldn't add it, since the map started as soon as the piano started. Eventhough there's some silent before the piano start, but the player needs that space in order to prepare their self before start playing. So even if I added play skip.png, it would be unused in the gameplay owo/
    - Okay, I added spinner-rpm.png~
    - Okay, I deleted soft-hitclap2.wav ~
    - It was used >.<. Here :

    That ^ would appear after the spinner :3
  2. fail-background and pause-overlay would look much better if you get them in 1366x768, I think.. atm it looks very off if you play with 16:9 resolution. :/ Yup >.<. But as much as I wanted to, the 1366 x 768 resolution would make both pause overlay and the fail background has the size about 1 mb for each one, and that would make the size of this mapset more than 32 mb which wouldn't let me to update this map due to the rule of the mapset's size limit. So I decided to use 1024 x 768 resolution instead ;w;. Moreover, I got the advice from a certain BN to use 1024 x 768 resolution instead of 1366 x 768 whenever I made the pause overlay and the fail background in order to reduce the mapset's size so that it would be easier for the player to download the mapset with the smaller size. He (that BN) said that the smaller the mapset's size the better it would be. So that's why I am using 1024 x 768 resolution instead of 1366 x 768 ;)
  3. 00:01:706 - I higly recommend mapping this vocal in all diffs (not only the GD), kind of because of consistency, but mainly because the vocal is very dominant and since all diffs more or less match the vocals in the beginning and have a note at 00:04:373 - and 00:07:040 - too it feels weird in retrospect to not map all of the vocals. Okay fixed~!
  4. hitsounds in the beginning only become audible at 30%, consider raising the 20% volume a bit to give more feedback for players? ;o; Um, I guess 20% is audible enough for the player so.... >.<
Easy
Overall the diff looks very nice! Considering this is the lowest diff tho, I feel it's a little bit.. well, 'overstuffed'. Feels more like a Normal. :/
If you just look at the amount of objects in a row it's a bit much.. as an example: Up until 01:20:706 - there are (I've counted them) only 5 1/2s that are not mapped. -and I'm not complaining about the 1/2s, because considering low bpm is fine to map them like this imo, but about the number of times beginner players have to tap consecutively without getting any rest. They don't even know how to alternate between two keys, so this becomes incredibly hard to do..
Yup, that's the way I mapped Easy diff up until now, so that it wouldn't make the gap too huge with Normal diff owo/. I did the same with my other maps >.< :
- https://osu.ppy.sh/s/240028
- https://osu.ppy.sh/s/365247
I hope that's fine >.<


I see two solutions for this - 1) get rid of some 1/2s to lower the density. I think half a beat of "resting time" each 2 patterns in average would be nice.
2) rename this to "Normal" and the original "Normal to "Advanced" and then maybe rework some patterns to make this a tad more beginner-friendly (because it's still the lowest diff no matter the name xD)
Also, consider using AR4 instead of 3, works better with the high density, imo. (Because the more objects at once are on screen the more confusing it becomes for beginners in my experience.)
a few examples for what could be simplified
00:12:040 (3,1,2,3,4,5) - http://puu.sh/qxUor.jpg - ignores a few beats but is much easier to play and still represents the song in a reasonable way (imo!)
00:18:040 (1,2) - and similar rhythms later get mapped as one long slider (00:34:040 (1) - ), you could do that from the beginnign for a more simple rhythm.
00:28:040 (4) - could be replaced with a circle
a few objects would be removed between 00:39:373 - and 00:47:373 - > http://puu.sh/qxUY2.jpg
similar for follwoing 00:51:706 (2,3) - 00:54:373 (4,5) - 00:57:040 (2,3) - etc
01:00:706 (1,2,3,1) - could also look like http://puu.sh/qxUcQ.jpg . Would ignore the vocals but players could rest their tapping finger for a while. With the current pattern they have to click-hold for a long time and the don't have any time to rest but just go on clicking. s:
01:54:040 (1,2,3,4,1,2,3,4,5) - could look like http://puu.sh/qxVg2.jpg

Please keep in mind that are all just examples. I don't want to ruin your style or anything, I just want to give some examples if I suggest a huge change like that. Okay, I'll make a beginner diff >w<. I couldn't change my style in this diff though, but I would make the beginner diff easier to be played by the beginner players ;)

Normal - just nitpicking a bit -
  1. 00:18:040 (1,2) - since you emphasized 00:18:540 - I miss emphasis on 00:19:206 - as well. You could shorten (2) by 1/4 and add another circle? If you think three circles afterwards is too much you could turn 00:19:706 (3,4) - into a reverse slider
    same for 00:22:040 (3) - 00:23:373 (1) - 00:30:040 (4) - etc Sorry, I want to keep them since I mainly mapped the violin here >.<
  2. 00:24:706 (3) - reverse slider sounds weird to me here because you ignore similar sounds at 00:25:206 - 00:25:873 - , two circles might work better. Or maybe you can come up with something else uvu Okay, fixed~!
  3. 00:36:706 (1) - hmh, a little surprising. Wouldn't something like http://puu.sh/qxZr6.jpg match the other patterns better? I understand if you want to keep this simplified tho.. Sorry, I wanna keep it >.<
  4. 00:43:707 (4,5) - would work better as a slider imo, because of the vocal in-between Sorry, I wanna keep them as two circles >.<
  5. 00:45:373 (3) - how about turning this into a 1/2 reverse slider to emphasize the sound on the red tick a bit more? There's no slidertick there, so sounds like there's something missing atm. Nope sorry... I prefer to keep it as 1/1 slider and emphasize the sound using this slider's shape owo/
  6. 01:03:706 (4,5) - this sounds a bit off while playing, cause (4) doesn't end on a strong beat unlike the previous sliders. Did you try switching to the vocals here, by splitting (4) into cirlce + 1/2 slider? Sounds a bit better to me and doesn't leave players clueless what's happening.
    similar for 01:06:373 (2) - ; I think http://puu.sh/qy06u.jpg could work, too, but all up to you ofc!
    similar for 01:11:706 (2,3,4) - as well Um, sorry I wanna keep it >.<
  7. 01:17:873 (3) - feels overmapped, because the sound here is rather quiet. You probably want to emphasize the vocals that start here but that doesn't work well if you map (2), because on (2) are no vocals but just a beat and switching between them so suddenly feels unnatural. :/ Imo better to remove (3), but feel free to keep it. Okay fixed~!
  8. 01:20:040 (2,3) - works better as one slider, imo, because of the fading vocals. Sorry... I want to keep it as circles so that it could be clickable owo
  9. 02:16:040 (2) - I'm surprised you didn't emphasize the red tick here, it's a pretty strong sound. o.o Consider shortening (2) by 1/4 and adding a circle between the sliders? Nope sorry.... I prefer to only emphasize the drum here. Moreover, I wanted to have some variation in the rhythm during the second verse, so I made it as 3/4 slider ;)
    same for 02:24:040 (3) - ^
  10. 02:28:707 (1) - because of the strong vocal at 02:29:873 - I think http://puu.sh/qy0HI.jpg would match better here. Sorry >.< I guess it plays better with one 1/1 reversed slider. It was easier to follow as well, so I want to keep it >.<
  11. 03:10:706 (4) - why not turn this into a slider to match the vocals? Cuz I emphasized the drum here :3 Moreover, I want to give little break for the players after the long tapping section around 02:52:706 (1) ~ 03:10:706 (4)
  12. 03:12:040 (2,3,4) - I think you should map either beats or vocals, but not both half-way. It doesn't make sense to ignore the strong beat at 03:12:373 - and the map (3,4) (the vocals still go on..) Maybe consider this rhythm for vocals http://puu.sh/qy0YN.jpg , or http://puu.sh/qy12I.jpg for beats. (I think vocals sound better because you ignore the blue tick at 03:15:373 (3) - / 03:15:540 - ) Nope sorry.... I want to emphasize the drum here. Moreover, there's no drum sound from the main music at the blue tick of 03:15:373 (3) and 03:15:540, that's why I didn't map it out like 03:12:040 (2,3,4)
  13. 03:20:040 (3) - consider splitting this up so you can map 03:20:373 - 03:20:540 - too? Nope sorry.... I used too much 1/2 slider and circles before, so I want to keep this one as 1/1 slider ;)
  14. 03:31:206 - here I'm missing a circle because of the well audible sound and starting vocals Fixed~!
  15. 03:51:040 - conisder mapping the vocals here, they're pretty strong. D: Nope sorry. I prefer to map the drum ;w;
  16. 04:02:373 (3) - you might want to turn this into a 1/2 reverse slider to emphasize the vocals? Nope sorry, I guess that slider is enough to emphasize the vocal. Moreover, I wanted to keep that slider art's blanket >////<
Hard
Very fun diff! Yay! Thanks \>w</
I'm a bit confused how you stack some 1/2 patterns and not some others.. it seems a bit random which ones you stack correctly and which ones are slightly off. Maybe you can explain that a bit? Well, I used slightly off stacks at some notes that has jump in order to emphasize the strong drum beats (downbeats), and I fully stack them if the beats weren't too strong :3.
  1. 00:04:540 (7,1) - this jump seems a bit exaggerated.. the vocals are very fluent so the jump is very sudden, I think moving (7) a bit closer to eg 86 | 263 would do the trick. Okay, moved somewhere closer ;)
    Also, I don't understand why you emphasize the red tick here 00:02:040 (1) - but ignore it afterwards at 00:04:706 (1) - 00:07:373 (1) - , feels a bit weird. >: Variations on the rhythm xd. Moreover, it's pretty tiring for the player to continuously tapping 1/2 sliders along with a lot of circles in the beginning of the song, and if I keep using 1/2 reversed slider, it would be pretty boring, so I used 1/1 slider on them instead :3
  2. 00:17:040 (1,2) - the sliderend is pretty dominant so consider shortening the slider by 1/4 and adding a cirlce on the red tick to emphaisze this Nope sorry >.< The slider velocity is pretty low here, and making 1/4 slider based on that would make the slider too short and less aesthetic. So I prefer to keep it ;)
  3. 00:26:040 (1,2) - consider moving (2) slightly so you keep the illusion of the stacks being all similar (even if it's already different because sliderhead, not tail). 444 | 188 ? Um nope sorry.... I want to keep them as the stack >.<
    similar for 00:28:040 (3) - , move it slightly? ^
  4. 00:35:873 - kind of missing an object here cause of the audible beat o.o Okay fixed~!
  5. 00:36:706 (1) - similar as in Normal. Additionaly, I think the slow down to 50% from 120% is a bit too much.. the melody doesn't change as much as the sliderspeed, consider using a less drastical slow-down? ( also could be very confusing because players don't get any information about the changing speed.. the object has NC anyway and there are no sliderticks that work as an indicator.. :/ ) Okay then, I used 0.60 SV instead of 0.5 >w</
    it's similar here 03:10:706 (1) - The music got pretty quiet here, so I guess using 0.5 SV fits the drum well ;)
  6. 00:38:706 (1,2) - how about http://puu.sh/qy2VY.jpg instead to have all beats clickable and emphasize the vocals following (2)? Nope sorry >.< I want to only emphasizing the drum beats here ;)
  7. 01:14:373 (4,5) - now this is really confusing.. you didn't even use any 1/8 before, so this seems really out of place.. why not just end the slider on the 1/4? Also, this could be easily mistaken for one of the 1/2 stacks, so imo would be better to remove 1/8s from this diff, as all of these patterns could be mapped differently. Okay fixed~! But I will keep the one at 03:10:706 (1,1) and 02:01:373 (5)
  8. 01:19:373 (1,2,3,4) - Consider using NC on (3) and (4) to make players aware that they're different from (1,2) Okay, fixed~!
  9. 02:01:373 (5) - ending this on 1/8 sounds a bit weird, imo, because of the audible sounds on the red tick and the blue one, too.. :c Um, sorry but I wanna keep it >.<. I want to emphasize the voice
  10. 02:13:373 (2) - shouldn't this be slider + circle? same for 02:24:040 (2) - Nope sorry.... I wanna keep them since I only want emphasize the drum there >.<
  11. 03:29:706 (1,2,3) - please move the circles closer so they're not mistaken for 1/2 stacks >: Okay fixed~!
  12. 03:34:706 (1,1) - I'm a bit unsure about this, the speed change is fine, but it feels weird to have this speed up, then stop (while the pace stays the same?) and then start again with decreased speed o.o Maybe you could map the part between the sliders too? Okay fixed~!
  13. 04:00:373 (1,1) - feels a bit sudden that you end the spinner on the start of the vocals and then have two clickables afterwards.. how about http://puu.sh/qy3Yj.jpg to simplify this? Okay fixed~!
    --
    ya, as I said, very fun diff, but I think the 1/2 stacks and 1/8s should be revised (=made better differentiable) :3
Orange
  1. 00:18:040 (1) - 00:20:706 (1) - etc, the reverses feel off because of the strong blue tick in the second half of the slider, conisder splitting them up to emphasize this better? Or map them like 00:28:706 (1,2,3) - ? (That way you also add more emphasis to 00:19:206 (3) - 00:21:873 (3) - etc which are stronger than the prev circles) Nope sorry ;w; I want to keep those reversed sliders
  2. 00:36:040 (7) - consider splitting this into two circles, these are clearly two seperate sounds so circles match better, imo Nope sorry ;w; I want to keep the way it was mapping consistent with 00:34:040 (1,2,3,4,5,6)
  3. 00:36:706 (1) - and 03:10:706 (1) - same about slow-downs as in other diff Okay, changed the SV at 00:36:706 (1) into 0.60 but I want to keep the one at 03:10:706 (1) ;)
  4. 01:19:373 (1,1,1,1) - speed changes are so minor, I don't think you need to NC all of them o.o No, I want to warn them >w<
  5. 03:34:706 (1) - as in Hard >o< Fixed~! >o<
Hope I could help a little bit! You helped me so much />w</ *hugs*
Thanks for the BN check~!
Updated~! >w</
Lobelia
beautiful song and cool map
take my star~~
Hope you can rank it soon
Topic Starter
Modem

[ Abhor ] wrote:

beautiful song and cool map
take my star~~
Hope you can rank it soon
Thanks~ >w</
- Frontier -
I want to help you Modem. ;w; This is a good map.
[Easy]
03:35:373 (1) - maybe ctrl+g here for better aesthetic

[Normal]
Okay!

[Hard]
01:48:706 (1) - IMO move this closer to (2) cuz it may make the players miss it
02:06:040 (4) - I think ctrl+g this for better flow
02:27:040 (2) - ^

[Nely's Insane]
02:23:373 (1) - I think ctrl+g this for better flow

[Orange]
00:18:040 (1) - I think ctrl+g this for better flow
01:48:706 (1,2,3,4) - I think this point should be 1/4, not 1/8. 1/8 streams start at 01:49:040.

Thought it wasn't helpful. Don't give me kd.
Good luck! Take my star!
Topic Starter
Modem

- Frontier - wrote:

I want to help you Modem. ;w; This is a good map. Awwwww thank you~~~ <3 />w</ *hugs*
[Easy]
03:35:373 (1) - maybe ctrl+g here for better aesthetic Nope sorry, I wanna keep it >w<

[Normal]
Okay! Yay \>w</

[Hard]
01:48:706 (1) - IMO move this closer to (2) cuz it may make the players miss it Okay fixed~!
02:06:040 (4) - I think ctrl+g this for better flow Nope sorry, I wanna make back and forth flow >w<
02:27:040 (2) - ^ ^

[Orange]
00:18:040 (1) - I think ctrl+g this for better flow Nope sorry, I want to make the jump a little bit larger >w<
01:48:706 (1,2,3,4) - I think this point should be 1/4, not 1/8. 1/8 streams start at 01:49:040. Another modders confirmed this as 1/8 snapping >w<

Thought it wasn't helpful. Don't give me kd.
Good luck! Take my star! Thanks~~~~ You're awesome />w</
Thanks for the mod and the star~! >w</

Updated again~
Xinely
frontier : fixed
Whirl : fixed
squichu : first i fixed. for second i dont know but i added 1/4 slider for the vocal and it feels weird. following 1 music for calm part is best for me

thanks for mod :3

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 211040
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12710,39377,60710,82044,100710,108710,132710,154044,172710
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Orange
TitleUnicode:オレンジ
Artist:Hanatan
ArtistUnicode:花たん
Creator:Modem
Version:Nely's Insane
Source:
Tags:初音ミク トーマ がっちゃん がっちゃん アザレアの心臓 Touma Heart of Azalea no Shinzou toi Gakchan hatsune miku vocaloid Xinely Kanari tohma amv
BeatmapID:1043152
BeatmapSetID:477519

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
2,101040,107706
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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Combo2 : 255,128,64
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432,252,174040,2,0,L|448:164,1,55.9999982910157,10|0,0:1|0:0,0:0:0:0:
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308,40,174706,2,0,P|252:64|176:56,1,111.999996582031,10|6,0:1|0:0,0:0:0:0:
116,52,175206,1,0,0:0:0:0:
116,52,175373,6,0,L|124:172,1,111.999996582031,14|6,0:1|0:0,0:0:0:0:
232,216,176040,2,0,L|224:344,1,111.999996582031,10|6,0:1|0:0,0:0:0:0:
304,368,176540,1,0,0:0:0:0:
304,368,176706,2,0,L|440:360,1,111.999996582031,10|6,0:1|0:0,0:0:0:0:
492,340,177206,1,0,0:0:0:0:
492,340,177373,2,0,L|500:272,1,55.9999982910157,10|0,0:1|0:0,0:0:0:0:
416,260,177706,2,0,L|424:192,1,55.9999982910157,6|0,0:0|0:0,0:0:0:0:
344,80,178040,6,0,P|260:88|220:116,1,111.999996582031,4|6,0:0|0:0,0:0:0:0:
128,248,178706,2,0,P|212:240|252:212,1,111.999996582031,10|6,0:1|0:0,0:0:0:0:
304,172,179206,1,0,0:0:0:0:
340,280,179373,2,0,L|344:344,1,55.9999982910157,10|0,0:1|0:0,0:0:0:0:
412,220,179706,2,0,L|424:300,1,55.9999982910157,6|0,0:0|0:0,0:0:0:0:
436,128,180040,2,0,L|484:180,1,55.9999982910157,10|0,0:1|0:0,0:0:0:0:
392,48,180373,2,0,L|464:36,1,55.9999982910157,6|0,0:0|0:0,0:0:0:0:
344,136,180706,6,0,L|212:140,1,111.999996582031,14|6,0:1|0:0,0:0:0:0:
140,144,181206,1,0,0:0:0:0:
140,144,181373,2,0,P|120:204|136:264,1,111.999996582031,10|6,0:1|0:0,0:0:0:0:
196,336,181873,1,0,0:0:0:0:
320,256,182040,2,0,L|392:264,1,55.9999982910157,10|0,0:1|0:0,0:0:0:0:
492,320,182373,2,0,L|428:340,1,55.9999982910157,6|0,0:0|0:0,0:0:0:0:
320,256,182706,2,0,L|304:192,1,55.9999982910157,10|8,0:1|0:0,0:0:0:0:
320,108,183040,2,0,L|336:36,1,55.9999982910157,6|0,0:0|0:0,0:0:0:0:
188,24,183373,6,0,P|136:48|68:40,1,111.999996582031,4|6,0:0|0:0,0:0:0:0:
24,112,183873,1,0,0:0:0:0:
24,112,184040,2,0,L|12:208,1,55.9999982910157,10|0,0:1|0:0,0:0:0:0:
120,120,184373,2,0,L|136:216,1,55.9999982910157,6|0,0:0|0:0,0:0:0:0:
204,276,184706,2,0,B|260:268|260:268|336:292,1,111.999996582031,10|6,0:1|0:0,0:0:0:0:
408,252,185206,2,0,P|400:216|408:176,1,55.9999982910157,0|10,0:0|0:1,0:0:0:0:
416,96,185540,2,0,L|480:76,2,55.9999982910157,0|6|0,0:0|0:0|0:0,0:0:0:0:
304,136,186040,6,0,L|180:124,1,111.999996582031,14|6,0:1|0:0,0:0:0:0:
332,260,186706,2,0,L|208:248,1,111.999996582031,10|6,0:1|0:0,0:0:0:0:
144,240,187206,1,0,0:0:0:0:
144,240,187373,2,0,L|148:120,1,111.999996582031,10|6,0:1|0:0,0:0:0:0:
152,52,187873,1,0,0:0:0:0:
152,52,188040,1,10,0:1:0:0:
240,56,188206,2,0,L|304:36,2,55.9999982910157,0|6|0,0:0|0:0|0:0,0:0:0:0:
240,140,188706,6,0,L|240:268,1,111.999996582031,4|6,0:0|0:0,0:0:0:0:
356,92,189373,2,0,L|356:220,1,111.999996582031,10|6,0:1|0:0,0:0:0:0:
340,352,190040,1,10,0:1:0:0:
340,352,190206,1,8,0:0:0:0:
340,352,190373,1,6,0:0:0:0:
224,272,190706,2,0,P|216:228|244:168,1,105.000004005432,8|0,0:3|0:0,0:0:0:0:
256,116,191373,6,0,L|132:124,2,111.999996582031,4|6|8,0:3|0:0|0:0,0:0:0:0:
352,144,192373,1,2,0:0:0:0:
456,212,192706,1,4,0:0:0:0:
456,212,192873,2,0,P|424:248|412:256,1,55.9999982910157,8|6,0:0|0:0,0:0:0:0:
252,228,193373,2,0,P|192:220|112:256,1,111.999996582031,8|2,0:0|0:0,0:0:0:0:
304,288,194040,6,0,P|332:236|304:172,1,111.999996582031,4|6,2:1|0:0,0:0:0:0:
143,234,194706,2,0,P|130:287|157:334,1,111.999996582031,8|10,0:0|0:0,0:0:0:0:
232,352,195206,1,0,0:0:0:0:
304,316,195373,2,0,L|368:312,2,55.9999982910157,4|0|6,0:0|0:0|0:0,0:0:0:0:
143,234,196040,2,0,L|79:222,2,55.9999982910157,8|0|2,0:0|0:0|0:0,0:0:0:0:
352,228,196706,6,0,P|372:176|348:116,1,111.999996582031,4|6,0:3|0:0,0:0:0:0:
196,64,197373,2,0,L|188:-16,1,55.9999982910157,8|0,0:0|0:0,0:0:0:0:
288,88,197706,2,0,L|300:16,1,55.9999982910157,2|0,0:0|0:0,0:0:0:0:
208,152,198040,1,4,0:0:0:0:
208,152,198206,2,0,L|120:156,1,55.9999982910157,8|6,0:0|0:0,0:0:0:0:
32,232,198706,2,0,P|28:292|40:344,1,111.999996582031,8|2,0:0|0:0,0:0:0:0:
216,272,199373,6,0,P|280:260|344:272,1,111.999996582031,4|6,2:1|0:0,0:0:0:0:
492,304,200040,2,0,L|484:184,1,111.999996582031,8|2,0:0|0:0,0:0:0:0:
380,60,200706,1,4,0:0:0:0:
380,60,200873,1,8,0:0:0:0:
380,60,201040,1,6,0:0:0:0:
268,188,201373,1,8,0:0:0:0:
200,136,201540,1,8,0:0:0:0:
200,136,201623,1,8,0:0:0:0:
200,136,201706,1,10,0:0:0:0:
260,76,201873,1,8,0:0:0:0:
336,248,202040,6,0,P|288:275|233:272,1,111.999996582031,4|6,0:0|0:0,0:0:0:0:
64,220,202706,2,0,L|192:212,1,111.999996582031,4|2,0:3|0:0,0:0:0:0:
340,168,203373,1,4,0:0:0:0:
340,168,203540,2,0,L|336:88,1,55.9999982910157,8|6,0:0|0:0,0:0:0:0:
196,20,204040,2,0,L|144:56,1,55.9999982910157,8|0,0:0|0:0,0:0:0:0:
72,20,204373,2,0,L|20:56,1,55.9999982910157,2|0,0:0|0:0,0:0:0:0:
32,160,204706,6,0,P|72:212|128:232,1,111.999996582031,4|6,2:1|0:0,0:0:0:0:
280,228,205373,2,0,P|348:200|388:156,1,111.999996582031,8|2,0:0|0:0,0:0:0:0:
220,112,206040,1,4,0:0:0:0:
220,112,206206,2,0,L|216:28,1,55.9999982910157,8|6,0:0|0:0,0:0:0:0:
432,208,206706,6,0,L|420:136,1,55.9999982910157,8|8,0:0|0:3,0:0:0:0:
328,104,207040,2,0,L|340:48,1,55.9999982910157,6|0,0:0|0:0,0:0:0:0:
348,232,207373,5,4,0:3:0:0:
172,336,207706,1,4,0:3:0:0:
172,336,208040,2,0,L|172:224,1,80,0|0,0:0|0:0,0:0:0:0:
352,104,208706,1,8,0:0:0:0:
172,132,209040,1,8,0:3:0:0:
264,244,209373,1,4,0:0:0:0:
240,16,209706,5,4,0:3:0:0:
256,192,209873,12,8,212706,0:1:0:0:
224,180,214706,6,0,L|212:116,1,47.9999985351563,8|0,0:0|0:0,0:0:0:0:
417,225,215373,6,0,P|403:278|360:312,1,111.999996582031,4|6,0:3|0:0,0:0:0:0:
224,320,216040,2,0,L|92:320,1,111.999996582031,8|2,0:0|0:0,0:0:0:0:
60,256,216540,1,0,0:0:0:0:
60,256,216706,1,4,0:0:0:0:
88,176,216873,2,0,L|80:100,2,55.9999982910157,8|6|0,0:0|0:0|0:0,0:0:0:0:
172,192,217373,2,0,L|228:184,1,55.9999982910157,8|0,0:0|0:0,0:0:0:0:
304,224,217706,2,0,P|308:260|288:308,1,55.9999982910157,2|0,0:0|0:0,0:0:0:0:
161,297,218040,6,0,P|151:243|172:192,1,111.999996582031,4|6,0:3|0:0,0:0:0:0:
376,188,218706,2,0,P|396:239|386:293,1,111.999996582031,8|2,0:0|0:0,0:0:0:0:
304,328,219207,1,0,0:0:0:0:
304,328,219373,2,0,P|248:352|188:340,1,111.999996582031,4|4,0:0|0:0,0:0:0:0:
128,320,219873,1,0,0:0:0:0:
132,244,220040,2,0,L|128:168,1,55.9999982910157,8|0,0:0|0:0,0:0:0:0:
48,268,220373,2,0,L|44:192,1,55.9999982910157,2|0,0:0|0:0,0:0:0:0:
224,156,220707,6,0,L|220:284,1,111.999996582031,4|4,0:3|0:0,0:0:0:0:
232,44,221373,1,8,0:0:0:0:
424,176,221707,2,0,P|385:209|316:212,1,111.999996582031,4|0,0:3|0:0,0:0:0:0:
326,214,222373,2,0,L|296:144,1,55.9999982910157,10|0,0:3|0:0,0:0:0:0:
268,88,222707,2,0,P|268:64|288:12,1,55.9999982910157,8|8,0:0|0:3,0:0:0:0:
360,97,223040,2,0,L|440:100,1,55.9999982910157,6|0,0:0|0:0,0:0:0:0:
252,184,223373,6,0,P|184:172|128:188,1,111.999996582031,4|6,0:3|0:0,0:0:0:0:
142,181,224040,2,0,P|147:129|136:60,1,111.999996582031,8|2,0:0|0:0,0:0:0:0:
40,216,224706,2,0,P|31:267|40:336,1,111.999996582031,4|6,0:0|0:0,0:0:0:0:
148,344,225373,2,0,P|199:349|272:328,1,111.999996582031,8|2,0:0|0:0,0:0:0:0:
388,256,226040,6,0,L|364:128,1,111.999996582031,4|6,0:3|0:0,0:0:0:0:
348,72,226540,1,0,0:0:0:0:
284,124,226707,2,0,L|204:124,1,55.9999982910157,8|0,0:0|0:0,0:0:0:0:
360,168,227040,2,0,L|436:168,1,55.9999982910157,2|0,0:0|0:0,0:0:0:0:
480,228,227373,1,8,0:0:0:0:
360,168,227540,1,0,0:0:0:0:
360,168,227707,2,0,L|360:96,1,55.9999982910157,6|0,0:0|0:0,0:0:0:0:
272,232,228040,2,0,L|272:304,1,55.9999982910157,8|8,0:0|0:3,0:0:0:0:
188,144,228373,2,0,L|188:68,1,55.9999982910157,6|0,0:0|0:0,0:0:0:0:
272,288,228706,5,4,0:3:0:0:
272,124,229040,1,10,0:0:0:0:
436,284,229373,1,8,0:0:0:0:
428,200,229540,1,8,0:3:0:0:
348,240,229706,1,6,0:0:0:0:
440,124,229873,1,8,0:3:0:0:
500,260,230040,1,4,0:0:0:0:
356,144,230373,5,4,0:3:0:0:
204,252,231040,1,2,0:0:0:0:
204,252,231207,1,2,0:0:0:0:
204,252,231373,6,0,P|208:224|204:172,1,60.0000022888184,4|2,0:1|0:3,0:0:0:0:
104,132,232039,2,0,P|103:162|108:192,1,60.0000022888184,4|2,0:1|0:3,0:0:0:0:
124,272,232539,1,2,0:0:0:0:
204,252,232706,2,0,L|276:256,1,60.0000022888184,4|4,0:1|0:1,0:0:0:0:
396,244,233373,6,0,P|432:240|472:244,1,60.0000022888184,4|2,0:1|0:3,0:0:0:0:
428,320,233873,1,4,0:1:0:0:
396,244,234039,2,0,L|396:160,1,60.0000022888184,2|2,0:0|0:3,0:0:0:0:
300,104,234706,2,0,L|300:184,1,60.0000022888184,2|2,0:0|0:3,0:0:0:0:
260,240,235206,1,4,0:1:0:0:
208,176,235373,2,0,L|148:172,2,60.0000022888184,2|2|4,0:0|0:3|0:1,0:0:0:0:
272,256,236373,2,0,L|284:304,1,30.0000011444092,2|2,0:3|0:0,0:0:0:0:
352,312,236706,6,0,P|381:308|410:298,1,60.0000022888184,2|2,0:3|0:3,0:0:0:0:
436,232,237206,1,2,0:3:0:0:
396,172,237373,1,4,0:1:0:0:
176,192,237706,1,2,0:0:0:0:
176,192,237873,1,2,0:3:0:0:
176,192,238039,2,0,L|172:108,1,60.0000022888184,4|2,0:1|0:0,0:0:0:0:
112,80,238539,1,4,0:1:0:0:
84,164,238706,2,0,P|80:195|84:248,1,60.0000022888184,2|2,0:3|0:0,0:0:0:0:
168,324,239373,6,0,P|200:320|252:324,1,60.0000022888184,4|2,0:0|0:0,0:0:0:0:
348,344,240039,1,2,0:0:0:0:
464,296,240373,6,0,B|480:280|468:244|468:244|424:256|396:272|396:272|364:276|336:256|336:256|312:236|316:208|328:168|360:144|408:176,1,360.000013732911,2|0,0:3|0:0,0:0:0:0:
480,136,242706,2,0,L|472:80,2,30.0000011444092,0|0|2,0:0|0:0|0:3,0:0:0:0:
Topic Starter
Modem
Updated Moenely's Insane~! >w</
Yamicchi
Hi :3 from Yamicchi's modding queue
[General]
Gotta say, I think your video is a MAD right? If it's not an official video then don't add it into your mapset. That's what I learn from a DJ I know.
[Beginner]
00:10:040 (3) - if you intend to blanket it with (4) then you should fix the blanket again. If not, carry on ~
00:15:373 (3,4) - change it to 1 slider like (1)? Consistent problem
00:57:373 (2,3) - small blanket issues
01:35:373 (3) - Hmm idk If this pattern meets newcomers with no skin or in Stable (fallback) version, they'll easily hits the slider end instead. I suggest changing this pattern. 02:12:706 (1,2,3) - seems good
02:28:706 (1) - slider shape is a bit rough. Change? An "S" shape would be perfect. Same as 02:52:706 (1,3) -
That's all, as you requested :3 Good luck, I love the song!
Weriko
ohh... why begginer ;-;

Mod from queue :p

Begginer
00:23:373 (1) - this shape might be a bit confusing for begginer diff

01:32:706 (1) - same as above

01:51:373 (1) - i was going to say same as above.... but maybe not

03:03:373 (1) - jsjsjs 03:06:040 (3) -

03:48:706 (3) - make it completely symmetrycal ?




Emmmm sorry for not being helpful ;-; but your map already looks perfect :P



Good luck!
Topic Starter
Modem

Yamicchi wrote:

Hi :3 from Yamicchi's modding queue
[General]
Gotta say, I think your video is a MAD right? If it's not an official video then don't add it into your mapset. That's what I learn from a DJ I know.
It's fine to keep it, since it was allowed by osu to make an AMV maps even if it wasn't based on its official video. I did it in my map before, and it passed the qualification week just fine -> https://osu.ppy.sh/s/414779
And there are a lot of other maps that did the same :
- https://osu.ppy.sh/s/123489
- https://osu.ppy.sh/s/71561
- https://osu.ppy.sh/s/63112
... etc
So it was fine ;)


[Beginner]
00:10:040 (3) - if you intend to blanket it with (4) then you should fix the blanket again. If not, carry on ~ Okay, fixed~!
00:15:373 (3,4) - change it to 1 slider like (1)? Consistent problem Nope sorry, I want to mak 00:16:040 clickable >.<
00:57:373 (2,3) - small blanket issues Fixed~!
01:35:373 (3) - Hmm idk If this pattern meets newcomers with no skin or in Stable (fallback) version, they'll easily hits the slider end instead. I suggest changing this pattern. 02:12:706 (1,2,3) - seems good It's fine. The flow is kinda obvious, so don't worry ;)
02:28:706 (1) - slider shape is a bit rough. Change? An "S" shape would be perfect. Same as 02:52:706 (1,3) - Nope sorry. I want to make the variation on the shape >.<
That's all, as you requested :3 Good luck, I love the song! Thanks~ >w<
Thanks for the mod~! >w</
Topic Starter
Modem

Weriko wrote:

ohh... why begginer ;-; This is the only one that still didn't get any mod XD

Mod from queue :p

Begginer
00:23:373 (1) - this shape might be a bit confusing for begginer diff Sorry, I want to keep it since the shape was really obvious >.<

01:32:706 (1) - same as above ^

01:51:373 (1) - i was going to say same as above.... but maybe not :3

03:03:373 (1) - jsjsjs 03:06:040 (3) - XD Fixed~!

03:48:706 (3) - make it completely symmetrycal ? Nope sorry >.<




Emmmm sorry for not being helpful ;-; but your map already looks perfect :P Thanks >///<



Good luck!
Thanks for the mod~! >w</
Topic Starter
Modem
Updated~! >w</
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