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Happy Clover - PUNCH*MIND*HAPPINESS

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Topic Starter
rui
Why double post
Topic Starter
rui

rui wrote:

Breezy wrote:

Hey, M4M.


Normal


00:27:246 (2,1) - Uneven blanket. fixed

Nothing really else I can find.

Hard


00:15:474 (2) - I think rotating this more so that it faces the next note more would flow better. I don't like the curve 1/4 slider

00:37:119 (1,2,3,4) - If possible, you can try to make these symmetrical over the y-axis to create a mirror effect since it's not exactly perfect over the axis. no change

00:43:195 (1,3) - Personally, I don't like how you have these overlapping. Possibly curve (3) the opposite way so that there is a less overlap? It was re-placed

01:09:967 (1) - You can CTRL + G this so that it ends facing towards the next note. I think it would look nicer this way and it gives a sense of direction as to where the next note will appear. good idea fixed

01:13:575 (1,3) - You can make these the same shape for a symmetrical look. fixed

01:28:575 (3) - You can adjust this note a little to the left so that it's off to the side, similar to the tail of (1) and head of (2). fixed
Insane


00:04:461 (3,4,5) - If it's possible, you can try to make these notes the same structure as 00:01:423 (3,4) to stay consistent with the pattern. Towards the end of the song, you make those sections of the song the same structure as well, so it would make sense to do this here also. It was re-placed

00:10:157 (3,4) - Uneven blanket. fixed

00:13:195 (3) - Slightly tilt this to evenly blanket with (4)? fixed

00:18:891 (1) - You can curve this a bit more to form a more even blanket. If you do this, make sure the next slider has the same curvature afterwards. It is intentional. I want to use a loose curve next slider. It is to keep the next slider and symmetry

01:15:284 (2,4) - Uneven blanket. same reason

It's a good mapset and looks already well polished to me, so I can't really find too much to suggest or point out. Good job! Here's a star.

If it's also possible, could you find a better resolution for the current background image you have? It looks really blurry to me.
Thank you for modding and star Breezy :)
Moester

Breezy wrote:

Moester's Standard


00:03:701 (5) - You could curve this so that it forms a blanket with the previous slider. By also curving it, it will match this section of the song more as well since all of the sliders are curved except for this one. Don't think it's really needed... I want make it a bit different for previous pattern, so I make it straight.

00:18:891 (1,2) - You can curve (1) so that it aligns with (2) better. It looks uneven currently if you look closely. I don't want to change it, reason:
00:26:486 (1,2) - These aren't the same curvature, so they aren't blanketing each other evenly. Look towards (2)'s tail compared to the head and you will see what I mean. looks better now

00:38:638 (1) - You can make this shape a bit more noticeable, I think it would look better. ok

00:43:195 (1,2) - You can make these curves less sharp so that (2) can blanket with the (3) more evenly. ok

00:43:955 (2,4) - Uneven blanket. don't know which one it's you want lol

00:46:423 (1) - Curve can be less sharp for a smoother blanket with (4) in the previous combo.

00:58:385 (1,3) - Curve can be less sharp for a smoother blanket.

00:59:904 (1,3) - ^

01:11:296 (3) - This stack looks different compared to 01:12:815 (3).
thanks your mod :)
http://puu.sh/oXgx7/29d7376d1e.osu
-NanoRIPE-
Hi ~

[Normal]
00:05:220 (1) - remove finish
00:49:081 (3) - add finish
00:53:828 (1) - ^
00:55:347 (1) - ^
01:09:967 (5) - remove slider and add circle

[Advanced]
00:12:815 (1) - add finish
00:15:853 (1) - why put spinner here? i think put spinner here isn't suitable
00:34:081 (1) - remove finish
00:43:195 (1) - add finish
00:49:081 (3) - ^
00:52:689 (2,3) - remove finish
00:54:208 (2,3) - ^
01:23:069 (2,3) - ^
01:24:588 (2,3) - ^
01:26:107 (2,3) - ^
01:27:246 (1) - ^

[Hard]
00:05:220 (1) - remove finish
00:49:081 (5) - add finish
00:53:828 (1) - ^
00:55:347 (1) - ^
01:22:689 (1) - add finish

[Insane]
00:49:081 (1) - finish
00:53:828 (3) - ^
00:55:347 (1) - ^
01:22:689 (1) - ^
01:25:727 (1) - ^
01:27:246 (1) - ^

GL ~
and I hope this map ranked :)
Topic Starter
rui

-NanoRIPE- wrote:

Hi ~

[Normal]
00:05:220 (1) - remove finish nope
00:49:081 (3) - add finish fixed
00:53:828 (1) - ^ fixed
00:55:347 (1) - ^ fixed
01:09:967 (5) - remove slider and add circle nope

[Hard]
00:05:220 (1) - remove finish nope
00:49:081 (5) - add finish fixed
00:53:828 (1) - ^ fixed
00:55:347 (1) - ^ fixed
01:22:689 (1) - add finish fixed

[Insane]
00:49:081 (1) - finish fixed
00:53:828 (3) - ^ fixed
00:55:347 (1) - ^ fixed
01:22:689 (1) - ^ fixed
01:25:727 (1) - ^ fixed
01:27:246 (1) - ^ nope

GL ~
and I hope this map ranked :)
Thank you -NanoRIPE-.
Moester
fixed some thanks -NanoRIPE-.
btw my diff name is Standard not Advanced lol
http://puu.sh/p5jUc/e1f538b514.osu
Lefia
Hey from my NM queue

[Normal]
00:46:233 I suggest you to do something in this big white tick (i don't know what is called)
00:55:347 (1,2,3) overlap (maybe)

I don't know, normal diff is my weakness

[standard]

How about you change the diff name into Moester's Advanced?
Set OD into 4,5

00:03:701 (5) NC?
00:15:853 try smth like this, it'll better

00:26:486 Try smth like this

00:46:233 I suggest you to do something in this big white tick (i don't know what is called)

[Hard]
Set HP into 5,5

GL~
Moester

MadaoX wrote:

[standard]

How about you change the diff name into Moester's Advanced? it's up to rui
Set OD into 4,5

00:03:701 (5) NC? ok
00:15:853 try smth like this, it'll better ok

00:26:486 Try smth like this sry but I want to keep mine

00:46:233 I suggest you to do something in this big white tick (i don't know what is called) I followed voice here, that's the reason for why I don't want to add some note or smth here.
thanks MadaoX
http://puu.sh/p7vJO/d5ca3b650f.osu
Topic Starter
rui

MadaoX wrote:

Hey from my NM queue

[Normal]
00:46:233 I suggest you to do something in this big white tick (i don't know what is called) keep
00:55:347 (1,2,3) overlap (maybe) keep

I don't know, normal diff is my weakness

[Hard]
Set HP into 5,5 ok

GL~
Thank you MadaoX
Rizia
hi hi do you accept gd?
Topic Starter
rui

Rizia wrote:

hi hi do you accept gd?
OK. Come on ! :D

Edit: Which degree of difficulty do you intend to make? Insane or Extra.
Sakurauchi Riko
Uhm... Hello.. I dont know... I randomly picked up your map on a modding queue. Since I like this map I want to help, so heres my mod!

Insane
00:07:879 (6,2) - they are too close imo
00:10:157 (3,4) - fix blanket
00:13:195 (3,4) - ^
00:33:701 (7,1,3) - ^
00:55:347 (1,2) - ^
01:13:575 (1,2) - ^
00:20:031 (5,1) - blanket maybe?
00:15:094 (5,6,7,8,9) - interesting pattern. I would try to make the slider look like being part of the stream like that
00:17:372 (1,2,3,4,1,2,3,4,5,6,1) - this is nice mapped imo!
01:02:562 (5,2) - stack them
01:17:182 (1,2,3) - make a pattern like this maybe, looks better imo o: make the blanket as accurate as possible
01:20:790 (2,3) - this is questionable but maybe try to make it look cleaner (distance higher), but its up to you!
01:24:967 (5,6) - i would either make a clean blanket or move slider 5 a bit down so it flows well into slider 6

Hard
00:18:891 (1,4) - overlap, i would avoid that cuz it doesnt look pretty
00:32:372 (3,5) - ^
01:05:220 (4,1) - ^
00:25:727 (3,2) - ^ basically same, but its up to you
00:26:107 (4,1) - blanket them
01:01:043 (2,1) - blanket maybe? up to you tho
00:34:651 (2,1,2,3) - probably too hard to read for 3.2* (overlapping doesnt look great here for me too :( )
00:59:904 (1,2) - this anti-flow feels weird to play for me, i would change it so smth like that (uhh, maybe same shape on both sliders too (: )

I think - im absolutely not sure - there are some notes wrong placed. I didnt mention it because I dont know it better. for example this 01:09:967 (1) - in hard diff (in insane diff it feels much better!) is a little off imo
I neither can map nor mod lower difficulties, wouldnt be that helpful tbh, I'm sorry >.<

I hope my mod was a bit useful to you (I'm not that satisfied with it tbh). if smth isnt clear feel free to ask or just dont change :D
GL with your map (i want to see this ranked please) and happy mapping! (:
Rizia
Topic Starter
rui

Phyloukz wrote:

Uhm... Hello.. I dont know... I randomly picked up your map on a modding queue. Since I like this map I want to help, so heres my mod!

Insane
00:07:879 (6,2) - they are too close imo keep
00:10:157 (3,4) - fix blanket fixed
00:13:195 (3,4) - ^ fixed
00:33:701 (7,1,3) - ^ fixed
00:55:347 (1,2) - ^ fixed
01:13:575 (1,2) - ^ fixed
00:20:031 (5,1) - blanket maybe? nope
00:15:094 (5,6,7,8,9) - interesting pattern. I would try to make the slider look like being part of the stream like that keep
00:17:372 (1,2,3,4,1,2,3,4,5,6,1) - this is nice mapped imo! My favorite palcement :D
01:02:562 (5,2) - stack them nope
01:17:182 (1,2,3) - make a pattern like this maybe, looks better imo o: make the blanket as accurate as possible fixed
01:20:790 (2,3) - this is questionable but maybe try to make it look cleaner (distance higher), but its up to you! easy to play this placement by me
01:24:967 (5,6) - i would either make a clean blanket or move slider 5 a bit down so it flows well into slider 6 nope

Hard
00:18:891 (1,4) - overlap, i would avoid that cuz it doesnt look pretty fixed
00:32:372 (3,5) - ^ fixed
01:05:220 (4,1) - ^ nope
00:25:727 (3,2) - ^ basically same, but its up to you nope
00:26:107 (4,1) - blanket them nope
01:01:043 (2,1) - blanket maybe? up to you tho nope
00:34:651 (2,1,2,3) - probably too hard to read for 3.2* (overlapping doesnt look great here for me too :( ) ok fixed
00:59:904 (1,2) - this anti-flow feels weird to play for me, i would change it so smth like that (uhh, maybe same shape on both sliders too (: ) keep

I think - im absolutely not sure - there are some notes wrong placed. I didnt mention it because I dont know it better. for example this 01:09:967 (1) - in hard diff (in insane diff it feels much better!) is a little off imo
I neither can map nor mod lower difficulties, wouldnt be that helpful tbh, I'm sorry >.< I don't have good placement. I kept it sorry >.<

I hope my mod was a bit useful to you (I'm not that satisfied with it tbh). if smth isnt clear feel free to ask or just dont change :D
GL with your map (i want to see this ranked please) and happy mapping! (:
Thank you for modding Phyloukz
_Stan
Hey, I'm coming

[wkyik's Insane]

00:06:360 (5) - move this slide end point to (x:208 y:116) to blanket with 00:06:739 (1,2,3,4,5) - ( I think
00:10:822 (7) - - not overlap it, just like 00:07:499 (6,7,8) - and 00:13:575 (1,2,3) - stay the same
00:23:448 (1,2) - it's straight or curve? why has a point at middle?
00:33:512 (4) - move the middle point to (x424 y144) for batter blanket with 00:33:322 (3) -
00:37:119 (1,2,1,2,1,2,1,2) - amazing!

short mod~ nice map~
:)
Hakurei Yoru
riziariziarizia


[wkyik's Insane]
00:13:575 (1) - 去NC?
00:53:828 (1,2,3,4,5) - 这里的弧度可以统一一下 稍微大一点?因为其他的连续单点相对于这里都比较弯一点 --顺便感觉00:54:588 (5,6) - 这里可以叠上 好像挺好看 打起来也挺好
00:07:499 (6,7,8) - 这里实在不是很好看……00:10:537 (6,7,8) - 像这样flow放出去一点会好一些?
00:58:385 (1) - 嗯……自己认为其实这一部分 00:59:904 (1) - 把这里的flow对称过来会好玩一些……目前是有停顿 然后flow又并没有差得很远……大概可以提高一下可玩性
01:28:005 (1,3) - 可以换下NC

好玩死

[Insane]
00:54:588 (6,7,8,9,1) - https://osu.ppy.sh/ss/5335317 better?

pretty map and good luck!!
Moester
[wkyik's Insane]

  1. 00:08:448 (2,3) - 有些奇怪的感覺 從音樂方面的 是因為這兩個地方只有節奏的間距相同 然而音高卻不同 所以複製貼上沒有改個方向感覺會有點怪怪的 (而且因高較高的地方擺在較低的位置感覺會有點違和 我是這樣認為啦orz)
  2. 00:14:524 (2,3) - 有同樣的感覺
  3. 00:16:613 (1,2,3) - 感覺因高應該是往上移動的 這地方卻是往下移動
  4. 00:22:309 (2) - 覺得NC應該加在這 而不是00:21:929 (1) -
  5. 00:21:550 (5,1,2,3) - 這個感覺應該是分成兩個排列 而不是像現在這樣3+1的排法 (我認為2+2的排法這樣比較適合 雖然現在這樣看起來比較有設計感)
  6. 00:59:145 (3,4,5) - 覺得這個其實可以做個跳一點的間距 最好是與前面的移動反方向移動 就是與00:59:145 (3,4) -移動方向反方向 這樣可以使 00:59:524 - 這個點比較突出
  7. 01:00:664 (3,4,5) - ^
  8. 01:02:182 (3,4,5) - 說實話有些突兀 畢竟前面沒先例 後面也沒後續的 這個2+2的節奏確實有些突然了 主要是01:02:277 - 感覺不出來需要clickable
  9. 01:03:512 (4) - 重拍 建議做個跳會比較好點 現在間距與前頭的01:02:942 (1,2,3,4) - 一致 不帶感
  10. 01:11:486 (5,6) - 和前頭一樣的意見 不過這就不好改了
  11. 01:13:005 (6,7) - ^
  12. 01:15:664 (1,2,1) - 這個給人感覺也是斜上的 我是指音高及量度都是漸高 所以感覺擺法向下並不是很適合

    吐槽一下
    00:24:967 (1) - 吐槽一下 這邊開始有點因為要有pp而沒有設計的感覺 間距蠻亂的 間距可以不一致 可是音樂性比較重要 至少00:25:727 (1,2,3,4) - 要比起前段的00:24:967 (1,2,3,4) - 間距較開一點 然後00:26:486 (1,2,3,4) - 這段突然間距一致了 感覺PP偏亂
這是個人的一些看法 如果覺得適合的話希望能參考一下 希望能對圖有所幫助 :)
Rizia

Moester wrote:

[wkyik's Insane]

  1. 00:08:448 (2,3) - 有些奇怪的感覺 從音樂方面的 是因為這兩個地方只有節奏的間距相同 然而音高卻不同 所以複製貼上沒有改個方向感覺會有點怪怪的 (而且因高較高的地方擺在較低的位置感覺會有點違和 我是這樣認為啦orz) 那樣太普通了 不喜歡
  2. 00:14:524 (2,3) - 有同樣的感覺
  3. 00:16:613 (1,2,3) - 感覺因高應該是往上移動的 這地方卻是往下移動 我喜歡上移下
  4. 00:22:309 (2) - 覺得NC應該加在這 而不是00:21:929 (1) - 改了在00:21:550 (5) -
  5. 00:21:550 (5,1,2,3) - 這個感覺應該是分成兩個排列 而不是像現在這樣3+1的排法 (我認為2+2的排法這樣比較適合 雖然現在這樣看起來比較有設計感) 現在的較好看
  6. 00:59:145 (3,4,5) - 覺得這個其實可以做個跳一點的間距 最好是與前面的移動反方向移動 就是與00:59:145 (3,4) -移動方向反方向 這樣可以使 00:59:524 - 這個點比較突出 現在疊起來比較好
  7. 01:00:664 (3,4,5) - ^
  8. 01:02:182 (3,4,5) - 說實話有些突兀 畢竟前面沒先例 後面也沒後續的 這個2+2的節奏確實有些突然了 主要是01:02:277 - 感覺不出來需要clickable 這裡2+2帶感啊 又有背景音支持
  9. 01:03:512 (4) - 重拍 建議做個跳會比較好點 現在間距與前頭的01:02:942 (1,2,3,4) - 一致 不帶感 想保留這個
  10. 01:11:486 (5,6) - 和前頭一樣的意見 不過這就不好改了
  11. 01:13:005 (6,7) - ^
  12. 01:15:664 (1,2,1) - 這個給人感覺也是斜上的 我是指音高及量度都是漸高 所以感覺擺法向下並不是很適合 喜歡上移下

    吐槽一下
    00:24:967 (1) - 吐槽一下 這邊開始有點因為要有pp而沒有設計的感覺 間距蠻亂的 間距可以不一致 可是音樂性比較重要 至少00:25:727 (1,2,3,4) - 要比起前段的00:24:967 (1,2,3,4) - 間距較開一點 然後00:26:486 (1,2,3,4) - 這段突然間距一致了 感覺PP偏亂 我同時考慮好玩性和排列的
這是個人的一些看法 如果覺得適合的話希望能參考一下 希望能對圖有所幫助 :)

Hakurei Yoru wrote:

riziariziarizia


[wkyik's Insane]
00:13:575 (1) - 去NC? 想區分節奏
00:53:828 (1,2,3,4,5) - 这里的弧度可以统一一下 稍微大一点?因为其他的连续单点相对于这里都比较弯一点 --顺便感觉00:54:588 (5,6) - 这里可以叠上 好像挺好看 打起来也挺好 還好吧
00:07:499 (6,7,8) - 这里实在不是很好看……00:10:537 (6,7,8) - 像这样flow放出去一点会好一些? 保留分開的
00:58:385 (1) - 嗯……自己认为其实这一部分 00:59:904 (1) - 把这里的flow对称过来会好玩一些……目前是有停顿 然后flow又并没有差得很远……大概可以提高一下可玩性 我考慮一下
01:28:005 (1,3) - 可以换下NC

好玩死


pretty map and good luck!!

_Stan wrote:

Hey, I'm coming

[wkyik's Insane]

00:06:360 (5) - move this slide end point to (x:208 y:116) to blanket with 00:06:739 (1,2,3,4,5) - ( I think don't like to blanktet here
00:10:822 (7) - - not overlap it, just like 00:07:499 (6,7,8) - and 00:13:575 (1,2,3) - stay the same that will be easily to play
00:23:448 (1,2) - it's straight or curve? why has a point at middle? for better look
00:33:512 (4) - move the middle point to (x424 y144) for batter blanket with 00:33:322 (3) -
00:37:119 (1,2,1,2,1,2,1,2) - amazing!

short mod~ nice map~
:)
因為圖都是在AR8的情況下map 然後再轉去AR9 所以很多時候都是考慮AR8 的 playability , 不會太複雜

anyway thanks for mod!

7546756375637536
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TitleUnicode:PUNCH☆MIND☆HAPPINESS
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ArtistUnicode:Happy Clover
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Version:wkyik's Insane
Source:あんハピ♪
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208,32,74334,2,0,L|216:140,1,90,2|0,0:0|0:0,0:0:0:0:
332,266,74714,2,0,L|339:177,1,90,8|0,0:0|0:0,0:0:0:0:
104,192,75094,5,2,0:0:0:0:
136,368,75284,1,0,0:0:0:0:
316,340,75474,1,8,0:0:0:0:
284,164,75664,5,6,0:0:0:0:
212,268,76043,1,6,0:0:0:0:
136,368,76423,6,0,P|64:376|-8:296,1,180,6|0,0:0|0:0,0:0:0:0:
24,112,76993,1,8,0:0:0:0:
104,192,77182,1,0,0:0:0:0:
104,192,77277,1,0,0:0:0:0:
104,192,77372,2,0,L|88:296,1,90,2|0,0:0|0:0,0:0:0:0:
24,112,77752,2,0,P|64:80|136:80,1,90,8|0,0:0|0:0,0:0:0:0:
280,128,78132,5,2,0:0:0:0:
104,192,78322,1,0,0:0:0:0:
200,24,78512,1,8,0:0:0:0:
240,208,78701,2,0,P|232:284|208:396,1,180,2|2,0:0|0:0,0:0:0:0:
80,320,79271,2,0,L|20:332,2,45,8|0|0,0:0|0:0|0:0,0:0:0:0:
320,360,79651,6,0,L|424:344,1,90,12|0,0:0|0:0,0:0:0:0:
496,268,80031,2,0,L|392:252,1,90,8|0,0:0|0:0,0:0:0:0:
328,168,80410,2,0,L|432:152,1,90,8|0,0:0|0:0,0:0:0:0:
504,76,80790,2,0,L|400:60,1,90,8|0,0:0|0:0,0:0:0:0:
300,44,81170,5,8,0:0:0:0:
328,168,81360,1,0,0:0:0:0:
204,52,81550,1,8,0:0:0:0:
224,256,81739,1,0,0:0:0:0:
104,48,81929,6,0,L|96:120,3,45,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
40,164,82309,2,0,L|48:236,3,45,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
112,300,82689,5,12,0:0:0:0:
360,348,83069,1,8,0:0:0:0:
280,108,83448,2,0,P|256:160|268:268,2,135,8|8|8,0:0|0:0|0:0,0:0:0:0:
364,52,84208,5,8,0:0:0:0:
460,80,84398,1,0,0:0:0:0:
496,172,84588,1,8,0:0:0:0:
460,264,84777,1,0,0:0:0:0:
372,308,84967,2,0,L|224:296,2,135,8|8|8,0:0|0:0|0:0,0:0:0:0:
320,148,85727,5,12,0:0:0:0:
84,232,86107,1,8,0:0:0:0:
220,20,86486,2,0,P|200:76|208:168,2,135,8|8|8,0:0|0:0|0:0,0:0:0:0:
320,148,87246,6,0,L|384:136,1,45,8|0,0:0|0:0,0:0:0:0:
452,120,87436,2,0,L|464:184,1,45
480,252,87626,2,0,L|416:264,1,45
348,280,87816,2,0,L|336:216,1,45
320,148,88005,5,0,0:0:0:0:
212,212,88195,2,0,L|204:272,3,45
160,148,88575,1,8,0:0:0:0:
jeanbernard8865
Heyo o/

Mod’s arrived cause I couldn’t sleep so I decided to mod stuff xd

I suck at modding easier diffs tho so sorry in advance .w.

Normal
This one is visibly better than the other ones, took me longer to find mistakes in here ( or maybe it’s just that I suck more at modding the easier the diff is, idk )

00:49:461 (1) - why do you stop later than 00:46:423 (1) and 00:43:195 (1) ?

00:51:550 (3) - I don’t understand why you suddenly follow the drums here, move at 00:51:360

00:53:069 (3) - ends at 00:53:353

00:54:588 (2) - ends at 00:54:872

01:05:220 (2) - same mistake

01:06:739 (2) - ^

01:28:005 (2) - should end at 01:28:290

Moester’s Standard
00:07:689 (2) - move to 00:07:784 and end 1/4 earlier

00:13:765 (2) - same

00:08:258 (3,4,5) - this is very weird rhythmically, it doesn’t follow anything

00:15:853 (1) - this spinner really says ‘ I’m too lazy to map this ‘. While it was probably not your intention, this is really awkward to play because it gives this feeling.

00:22:309 (1,2) - a bit hard to read imo

00:23:069 (1) - remove NC

00:32:562 (1) - I don’t understand why there’s a NC there while there isn’t at 00:35:600 (4). Be more consistent.

00:43:955 (1) - remove NC

01:03:322 (4,5) - weird spacing, you should always have DS enabled when mapping a normal imo

01:05:790 (3) - Hard to read for a beginner, I’d avoid overlaps in normals too

01:07:309 (3) - same

01:09:398 (5,6) - why such a big spacing ? Plus it completely breaks the flow for no reason

Hard
00:02:942 (1) - why NC ?

00:04:461 (1) - same

00:19:081 - should be clickable

00:27:246 (1) - remove NC

00:31:993 (1) - same

00:35:031 (1) - same

00:39:398 (1) - same

00:41:676 (1,1) - I don’t see why NC on both ; remove one of them

00:50:790 (1) - remove NC

00:51:929 (5) - triple instead

00:53:638 - should be clickable

00:56:296 (1) - remove NC

00:56:866 (1) - same

00:59:524 (2) - orienting the slider this way cuts into the flow and adds to the spacing without a real reason imo ( ex : look at 01:01:043 (2) and 01:01:423 (1)’s orientation where the movement feels more natural )

01:02:942 (6) - NC

01:03:512 (1,2,3,4) - making 01:03:701 (2) and 01:04:081 (4) clickable is overmapped imo, put 2 sliders

01:09:018 (6) - remove NC

01:15:664 (1) - move NC at 01:15:094

01:24:967 (1) - same as 00:02:942

01:27:246 (1,2) - probably just my opinion but I’d put 4 circles here, seems more fitting

01:28:005 (1) - move NC to 01:28:575 (3)

Insane
00:06:265 (5,6,7,8,9,1) - having the stream going this way instead of this way ( for example ) breaks the flow for no reason

00:15:094 (5,6,7,8,9) - very weird flow ( plus forcing a 1/4 jump is meh )

00:18:417 (2,3,4,5,6,1) - this is way too spaced for a 4.56* map.

00:19:081 - should be clickable

00:26:486 (1,2,3,4,5,6,7,8) - I see more a back & forth type of jump pattern here ( if you don’t wanna make it too difficult, 2 sliders then 4 circles )

00:31:233 (2,3,4,5) - this is where a pattern like 00:26:486 (1,2,3,4) would fit the song better imo

00:33:701 (7) - invert cause it has a very weird flow. You should reset the flow at downbeats or important parts of your map like 00:35:031 (1) where there’s a change in the vocals so it fits

00:39:398 (1) - why NC ?

00:42:720 (3) - overmapped

00:54:588 (6,7) - just my personal opinion but isn’t that a bit hard for an insane ?

00:56:866 (1) - this is an important moment of the song, so the spacing should be bigger. I’d do something like this to adjust since your slider kinda prohibits 00:56:676 (3) from being moved further

00:58:005 (4,5,6) - this, however, is a bit too far from 00:58:385 (1) since it builds up to the chorus, thus having no real intensity of its own

01:01:803 (2) - weird flow, invert this slider ( ctrl + g )

01:02:467 (4) - overmapped

01:02:942 (1,2,3,1,2,3,4) - why such a big spacing ?

01:03:512 (1) - remove NC

01:04:651 (1,2,3,1,2) - this is a very good example of overmapping : it’s too hard for an insane and follows nothing in the music so it feels weird to play.

01:06:170 (1,2,3,1,2) - same

01:09:777 - feels empty, I’d replace 01:09:588 (4) by a slider

01:09:967 (1) - why a slider ? just put a 7-note stream. Plus the fact that 01:09:967 (1) overlaps with 01:09:588 (4) accentuates the feeling of a hole in the map because the player doesn’t have to move the cursor

Keep in mind that I’m a trash modder ( especially on easier diffs ) and that you shouldn’t apply everything I said

With that said, good luck on finishing this o/

now I’m gonna try to get this music outta my head cause I’ve modded 7/8 diffs on it ;w;

♫Punch punch punch mind pupupupupunch mind♫
Topic Starter
rui

AyanokoRin wrote:

Heyo o/

Mod’s arrived cause I couldn’t sleep so I decided to mod stuff xd

I suck at modding easier diffs tho so sorry in advance .w.

Normal
This one is visibly better than the other ones, took me longer to find mistakes in here ( or maybe it’s just that I suck more at modding the easier the diff is, idk )

00:49:461 (1) - why do you stop later than 00:46:423 (1) and 00:43:195 (1) ? fixed

00:51:550 (3) - I don’t understand why you suddenly follow the drums here, move at 00:51:360 fixed

00:53:069 (3) - ends at 00:53:353 I don't use blue line in Normal diff

00:54:588 (2) - ends at 00:54:872 same

01:05:220 (2) - same mistake ^

01:06:739 (2) - ^ ^

01:28:005 (2) - should end at 01:28:290^

Hard
00:02:942 (1) - why NC ? removed

00:04:461 (1) - same removed

00:19:081 - should be clickable nope

00:27:246 (1) - remove NC nope. because I used stack 00:28:005 (3) -

00:31:993 (1) - same nope. match the vocal imo

00:35:031 (1) - same ^

00:39:398 (1) - same fixed

00:41:676 (1,1) - I don’t see why NC on both ; remove one of them fixed

00:50:790 (1) - remove NC fixed

00:51:929 (5) - triple instead nope

00:53:638 - should be clickable nope

00:56:296 (1) - remove NC fixed

00:56:866 (1) - same nope

00:59:524 (2) - orienting the slider this way cuts into the flow and adds to the spacing without a real reason imo ( ex : look at 01:01:043 (2) and 01:01:423 (1)’s orientation where the movement feels more natural ) I see. fixed placement

01:02:942 (6) - NC fixed

01:03:512 (1,2,3,4) - making 01:03:701 (2) and 01:04:081 (4) clickable is overmapped imo, put 2 sliders keep

01:09:018 (6) - remove NC nope

01:15:664 (1) - move NC at 01:15:094 nope

01:24:967 (1) - same as 00:02:942 nope

01:27:246 (1,2) - probably just my opinion but I’d put 4 circles here, seems more fitting nope

01:28:005 (1) - move NC to 01:28:575 (3) fixed

Insane
00:06:265 (5,6,7,8,9,1) - having the stream going this way instead of this way ( for example ) breaks the flow for no reason changed plasement

00:15:094 (5,6,7,8,9) - very weird flow ( plus forcing a 1/4 jump is meh ) changed plasement

00:18:417 (2,3,4,5,6,1) - this is way too spaced for a 4.56* map. I'm fun part lol

00:19:081 - should be clickable nope

00:26:486 (1,2,3,4,5,6,7,8) - I see more a back & forth type of jump pattern here ( if you don’t wanna make it too difficult, 2 sliders then 4 circles ) nope

00:31:233 (2,3,4,5) - this is where a pattern like 00:26:486 (1,2,3,4) would fit the song better imo keep

00:33:701 (7) - invert cause it has a very weird flow. You should reset the flow at downbeats or important parts of your map like 00:35:031 (1) where there’s a change in the vocals so it fits keep

00:39:398 (1) - why NC ? Visibility emphasis

00:42:720 (3) - overmapped there is sound

00:54:588 (6,7) - just my personal opinion but isn’t that a bit hard for an insane ? nope

00:56:866 (1) - this is an important moment of the song, so the spacing should be bigger. I’d do something like this to adjust since your slider kinda prohibits 00:56:676 (3) from being moved further I see. fixed

00:58:005 (4,5,6) - this, however, is a bit too far from 00:58:385 (1) since it builds up to the chorus, thus having no real intensity of its own keep

01:01:803 (2) - weird flow, invert this slider ( ctrl + g ) nope

01:02:467 (4) - overmapped idk. but keep it

01:02:942 (1,2,3,1,2,3,4) - why such a big spacing ? match the sound imo

01:03:512 (1) - remove NC Here the sound wchange. so keep

01:04:651 (1,2,3,1,2) - this is a very good example of overmapping : it’s too hard for an insane and follows nothing in the music so it feels weird to play.
I can understand what you say. You are right. But this is my mapping style. I think that it is match the momentum of the vocal.

01:06:170 (1,2,3,1,2) - same

01:09:777 - feels empty, I’d replace 01:09:588 (4) by a slider

01:09:967 (1) - why a slider ? just put a 7-note stream. Plus the fact that 01:09:967 (1) overlaps with 01:09:588 (4) accentuates the feeling of a hole in the map because the player doesn’t have to move the cursor because 01:09:967 (1) - and 01:10:157 (2,3,4,5) - are diffrent sound

Keep in mind that I’m a trash modder ( especially on easier diffs ) and that you shouldn’t apply everything I said

With that said, good luck on finishing this o/

now I’m gonna try to get this music outta my head cause I’ve modded 7/8 diffs on it ;w;

♫Punch punch punch mind pupupupupunch mind♫
Thanks AyanokoRin
Boruma
[Easy]

00:45:664 (3) - I feel like the positioning of this slider should be lower than the previous slider as the end of the slider points more downward.

[Moester's Standard]

01:03:512 (5) - The repeat slider here is oddly far from the hitcircle before it. At its current position, it doesn't follow the rest of the beatmap's spacing.
_____________________________________
All the other difficulties seemed perfectly fine.
Topic Starter
rui

Boruma wrote:

[Easy]

00:45:664 (3) - I feel like the positioning of this slider should be lower than the previous slider as the end of the slider points more downward. fixed

All the other difficulties seemed perfectly fine.
Thanks Boruma
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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