forum

Hazel-D - Gritty Dash

posted
Total Posts
44
show more
Hollow Delta
From #modreqs

Basic
SPOILER
00:17:381 (1) - Move to x:232 y:184
00:18:048 (2) - DO THIS IF YOU DID THE ABOVE MOD move to x:284 y:356
00:21:048 - Place a hit circle at x:136 y:212 (This has a better rhythm.)
01:33:038 - Place a hit circle here. (Same reason as above.)
Personal preference, but I would lower the AR to 3.5, it just seems to fit more.

Standard
SPOILER
00:27:548 (5,6) - Make these 2 notes more compact. They're more spread apart than the other stacks at the beginning, yet it's not an exaggerated part of the song.

Another
SPOILER
00:12:048 (1) - Curve this slider a little more so it looks better next to the upcoming stack.
01:07:644 (1) - Remove the NC. (So it has the same color as the last set.)

Deppyfortce's Inferno Extra (oooh intense name)
SPOILER
01:08:444 (4) - Line up with the rest of the stack?
01:14:744 (3) - Move up a little bit so it fills the tiny gap.

Outer Space Devastation (ooooh scary)
SPOILER
01:55:467 (4) - Move to x:121 y:114 (It improves the flow.)
Topic Starter
Ciyus Miapah

-NanoRIPE- wrote:

hey kak
m4m huehue

[General]
  1. matikan Widescreen support? (kan nggk ada storyboard dan video)
  2. ehh ini hanya uneg2 sih,tuh bgnya ada tulisan"do you want to dance?" itu gimana yahh takutnya nanti kasusnya sama dengan Ooi hehe kalau ini tulisannya jelas ada di preview org gk bakalan bisa protes kali ini
  3. color combo 2 dan 4 mirip banget yah warnanya coba ganti dengan warna lain ~ well berhubung itu kombo kepisah sama kombo 1 sama 3 ane rasa warna kombonya bagus kok
[Basic]
00:33:381 (1) - kurasa finish deh lebih baik ini dah ngejoss pake whistle malah minta finish wkwkwk
00:37:715 (3,1) - kenapa nggk stack aja? (rada aneh dengan overlap) ya soalnya kalau misalkan ane stack takut gk keliatan mening overlap biar keliatan dikit (pengennya gk overlap tapi gk ada pilihan lain, lapangan mapping nya sempit sumpah)
00:52:048 (1) - finish? lah ini diisi whistle
01:26:288 (1) - ^
01:31:038 (1) - lebih baik finish deh huehue entah lah, ini whistle nya udah keras bgt asli
01:49:324 (1) - ^ boleh juga, ditambahin ke semua diff
01:53:896 (1) - kayak kurang deh blanketnya,coba 264,240
tadi saya check aimod ada object yg kejauhan di 00:29:048 dan 00:30:214 (atau mungkin aimodnya salah xd) ah sial kesalahan

[Standart]
00:49:381 (1) - menurutku curve slider lebih baik deh straight lebih lurus dan terkendali lah
01:31:038 (2) - lebih baik NC kan rhyrhm baru disini sama kayak 00:11:715 (1,1)
01:39:038 (1) - kenapa long slider? (kan bagus 1/1 slider terus circle) ane merasakan ada sesuatu yg bikin ane buat itu slider kaya ada suara gesekan gitu, tapi entah lah perasaan ane aja kayanya, ane gk fix soalnya ini slider buat pattern transisi aja, sama mengurangi intensitas objek, kalau ane pake 1/1 banjir notes ini
02:04:753 (2,3,4) - kupikir 1/2 slider reverse lebih baik deh (rada aneh aja jika akhirnya 3 circle di stack)
kalau finishnya ikut yg di easy ya xd (sama dengan yg di easy finishnya huehue) kalau ini kayanya cuma buat bikin org greget doang deh wkwkwkwk

[Hyper]
00:47:881 - kenapa nggk circle disini? (canggung huehue) ty for 300 objects
01:13:244 (3) - gimana kalau curve slider?
01:33:753 (2,1) - overlap dikit
01:41:324 (4,6) - gimana stack?
02:02:467 (6,7) - ini dsnya kenapa agak di jauhin dikit?

[Another]
00:32:048 (11) - gimana kalau NC?
01:43:038 (4,2) - hmm kupikir slidernya nggk mendukung untuk melakukan overlap disini lapangan ngosunya sempit sumpah, jadi terpaksa di overlap, lgian pakai ar 9 overlap segitu jelas kebaca sepertinya
02:00:753 (1,3) - nggk apa2 nih overlap antar slider? (karena kebanyakan overlapnya dengan circle huehue) yg jelas ini gpp, yg penting gk sampe tawuran antar notes

[Inferno Extra]
hy deffyforce

00:30:715 (1,2,3,4,5,6,7,8) - i think make stream here would be better it's already a stream you drunk
00:38:215 (5,6,7) - maybe make the pattern like a ladder don't get it since i put square pattern there
01:03:644 (3,4,5,6,7) - stream (y) yeah


[Outer space]
ok laptop gw lag ~ Devastating your laptop

maaf jika modnya nggk banyak ;w; (karena jarang mod map kayak ginian :3)
and sorry if my english looks bad ~
GL ~
my map huehue : https://osu.ppy.sh/s/445845
ty modnya
no reply/biru = fiksasi

Bubblun wrote:

From #modreqs

Basic
SPOILER
00:17:381 (1) - Move to x:232 y:184
00:18:048 (2) - DO THIS IF YOU DID THE ABOVE MOD move to x:284 y:356 did you know 00:17:381 (1,2,3,4,1) - is the shoe
00:21:048 - Place a hit circle at x:136 y:212 (This has a better rhythm.) i don't want overlapping rip
01:33:038 - Place a hit circle here. (Same reason as above.)
Personal preference, but I would lower the AR to 3.5, it just seems to fit more. but basic kinda like challenges for Newbies :<

Standard
SPOILER
00:27:548 (5,6) - Make these 2 notes more compact. They're more spread apart than the other stacks at the beginning, yet it's not an exaggerated part of the song.


Another
SPOILER
00:12:048 (1) - Curve this slider a little more so it looks better next to the upcoming stack.
01:07:644 (1) - Remove the NC. (So it has the same color as the last set.) wat

Deppyfortce's Inferno Extra (oooh intense name)
SPOILER
01:08:444 (4) - Line up with the rest of the stack?
01:14:744 (3) - Move up a little bit so it fills the tiny gap.

Outer Space Devastation (ooooh scary)
SPOILER
01:55:467 (4) - Move to x:121 y:114 (It improves the flow.) feels so sharp haha
thanks for mod, no reply means fix
Deppyforce

-NanoRIPE- wrote:

[Inferno Extra]
hy deffyforce hie

01:37:467 (1) - the nc looks unnecessary yes it is lol imo this looks nicer
01:37:610 (3,1) - looks bad overlap for me intentional
01:50:753 (1,2,1,2,1) - the stream looks not neat plays nice though

Bubblun wrote:

Deppyfortce's Inferno Extra (oooh intense name)
01:08:444 (4) - Line up with the rest of the stack? ???
01:14:744 (3) - Move up a little bit so it fills the tiny gap. its intentional to map the 2 stronger melodies on 2 first notes a bit harder than last one with no melody
thanks for checking xd
Affirmation
Hii Fort :)
From your request

[Beginner]
*00:09:381 - 00:10:715 - 00:11:715 - I think It is unused greenlines. You didn't added any notes.
*00:14:381 - I Think It has strong rhythms, I think you should add a beat.
*00:18:048 (6,1) - blanket miss. 1 blanketed 6's tail, but 6 didn't blanketted 1's tail.
*01:56:181 (6,8) - bad overlaps.
Totally you used only 2/1 rhythms, It could be very boring play.

[Basic]
*00:37:715 (3,2) - this overlap looks not too good, I think. How about stack them?
*00:44:715 (2) - Is 1/2 okay?
*00:49:381 (1,2) - ^. You used two 1/2 sliders, I think it's hard to play for beginners, too.
*00:51:048 - I think It has strong rhythms, Could you add a beat?
*01:20:444 (1,2) - OMG 0.28x

[Standard]
*00:27:048 (4,5,6) - 00:27:548 (5,6) - this 2 circles could be difficult, because 00:27:548 - 00:27:715 - are clickable, This is my suggestion(other suggestion).
*00:38:215 - for consistency with 00:35:548 - , I recommend you add a beat
*01:07:644 (1,2) - this flowbreak could be difficult maybe. How about this?
*01:49:038 (1) - I think this note should remove NC.
*02:04:753 (2,3,4) - This triple notes are difficult for beginners, too.

[Hyper]
*00:33:215 (2) - How about Change the location? like this.
*01:07:244 (4) - add finish?
*01:41:038 (4,6) - why these are overlapped, I Think stack is better.

[Another]
*00:31:715 (10) - why this is not 1/4 reverse slider? I think 00:31:798 - 00:31:965 - should be add a beat.
*01:07:244 - It has strong vocal(?), so I want to change SV only this slider.
*01:48:181 (8) - Nc here.

[Deppy]
*00:30:715 (1,2,3,4,5,6,7,8) - It has too many stacks, how about S slider?(Sorry i'm poor at making s slider lol)
*01:08:244 (2,3,4) - Why this DS are different?

good luck :)
Topic Starter
Ciyus Miapah

Neoskylove wrote:

Hii Fort :)
From your request

[Basic]
*00:37:715 (3,2) - this overlap looks not too good, I think. How about stack them? can't flow with stacks :/
*00:44:715 (2) - Is 1/2 okay? no
*00:49:381 (1,2) - ^. You used two 1/2 sliders, I think it's hard to play for beginners, too. if the basic beat click was landed on 1/1 i think it can be okay for now i guess
*00:51:048 - I think It has strong rhythms, Could you add a beat?
*01:20:444 (1,2) - OMG 0.28x lol that's probably 4 stanza so people can read that easily

[Standard]
*00:27:048 (4,5,6) - 00:27:548 (5,6) - this 2 circles could be difficult, because 00:27:548 - 00:27:715 - are clickable, This is my suggestion(other suggestion).
*00:38:215 - for consistency with 00:35:548 - , I recommend you add a beat
*01:07:644 (1,2) - this flowbreak could be difficult maybe. How about this?
*01:49:038 (1) - I think this note should remove NC. because antijump, NC can't be removed
*02:04:753 (2,3,4) - This triple notes are difficult for beginners, too.

[Hyper]
*00:33:215 (2) - How about Change the location? like this.
*01:07:244 (4) - add finish? soon
*01:41:038 (4,6) - why these are overlapped, I Think stack is better. too hard to read thisis just help reading a bit

[Another]
*00:31:715 (10) - why this is not 1/4 reverse slider? I think 00:31:798 - 00:31:965 - should be add a beat. well, i suddenly follow some laser hitsound with 1/2 strong sound there i think it looks good and didn't feel boring
*01:07:244 - It has strong vocal(?), so I want to change SV only this slider.
*01:48:181 (8) - Nc here. looks i want to keep that one because i prevent some NC spam for a bit

[Deppy]
*00:30:715 (1,2,3,4,5,6,7,8) - It has too many stacks, how about S slider?(Sorry i'm poor at making s slider lol) well that example looks good, but i think i want to keep this one because it's Inferno Extra diff right :D?

good luck :)
thanks, no reply = fix
Otosaka-Yu
Hello M4M form my Q~
[Hyper]
00:44:548 (2) - move 160 132
01:31:038 (70,1) - http://puu.sh/qgtye/de84e70e8f.jpg ?
[Another]
00:39:215 (1,3) - 00:39:215 (3) - remove, 00:38:715 (1) - ctrl+c, 00:39:215 - ctrl+v, ctrl+h, ctrl+j, move 124 192, remove NC.
01:21:644 - add note, 01:22:044 - NC
01:23:169 - ^, 01:23:544 - ^
01:24:426 01:24:514 01:24:602 - ^, 01:24:955 - ^
01:25:955 - ^
[Deppyfortce's Inferno Extra]
noting
[Outer Space Devastation]
I think you can scream to make SV 1.5x such as: 00:38:381 (6)
sry nothing;w;
( 01:20:444 (1,2,3,4) - lol)
star*~
gl!
Hollow Delta
[quote="Neoskylove"]Hii Fort :)
From your request

[Beginner]
*00:09:381 - 00:10:715 - 00:11:715 - I think It is unused greenlines. You didn't added any notes. I removed these lines.
*00:14:381 - I Think It has strong rhythms, I think you should add a beat. Then it would be too hard.
*00:18:048 (6,1) - blanket miss. 1 blanketed 6's tail, but 6 didn't blanketted 1's tail. Fixed.
*01:56:181 (6,8) - bad overlaps. Fixed.
Totally you used only 2/1 rhythms, It could be very boring play. For someone who's played osu for a while, yes it is. This difficulty's meant for brand new players.

Thanks for the mod.

Updated Diff:
http://puu.sh/qgvuB/709a9e1f99.osu
Topic Starter
Ciyus Miapah

Suzuki_1112 wrote:

Hello M4M form my Q~
[Hyper]
00:44:548 (2) - move 160 132 well i guess that will be plain when i can provide some little jump there, not really bad for this
01:31:038 (70,1) - http://puu.sh/qgtye/de84e70e8f.jpg ? the density on that part is quite high, i want to reduce density to prevent players exhausting so much
[Another]
00:39:215 (1,3) - 00:39:215 (3) - remove, 00:38:715 (1) - ctrl+c, 00:39:215 - ctrl+v, ctrl+h, ctrl+j, move 124 192, remove NC.
01:21:644 - add note, 01:22:044 - NC i think i can leave that because of my mapping preference that one can be unmapped, and i follow the Finish hitsounding, and since it's BPM changing, i think it's alright
01:23:169 - ^, 01:23:544 - ^
01:24:426 01:24:514 01:24:602 - ^, 01:24:955 - ^
01:25:955 - ^
[Deppyfortce's Inferno Extra]
noting
[Outer Space Devastation]
I think you can scream to make SV 1.5x such as: 00:38:381 (6) this jump 00:38:215 (5,6) - quite disturbing for some people, i'll change to 1.3x
sry nothing;w;
( 01:20:444 (1,2,3,4) - lol)
star*~
gl!
thanks for mod, no reply = fixed
Pachiru
Beginner:

00:15:381 (4,5) - Those two sliders are not very well aligned. Try to move it a bit higher and it would be good.
00:19:381 (1,2) - The blanket between those two notes are not really good, try to rework a little bit on the slider, I'm sure you can give a better visual effect on this ;)
00:34:048 (1) - Please correct that blanket.
00:42:048 (7) - This blanket is not really well done with the previous slider, you should try to rework it ^^
00:49:381 (5) - Blanket out there too.
01:05:244 (8) - Try to move a bit, the end of the reversed slider to the left (the part where there is the little "↓") because the blanket is not really well done.
01:07:644 (1,2,3,4,5) - Try to align those sliders on those parts, because this part seems to be quite randomly placed. Like try to give some curves on the sliders, or let it like that, tbh, if it's your mapping style, then let keep it like that, that's just my opinion ! :3
01:14:844 (6) - Blanket here ;)
01:18:044 (2,3) - Out there, you should rework the flow, because it's pretty hard on a Beginner to put some note without giving flow.
01:33:896 (4) - Blanket !
01:38:467 (1) - Out there, I would recommand you to don't do that, because you know... It could be hard for a beginner, and he would probably don't know that there is a little... stoppy out there, so you should try to do a simple slider, because it seems that it cut the flow of those sliders. You can keep it like this if you want. It's just my opinion.
01:40:753 (3) - The blanket here, try to move at least the slider or the note, it's up to you.
01:47:610 (9) - To give a better visual effect, I would recommand you to use the ctrl+c/ ctrl+v to ctrl+j/h/g to remove this slider, and try to have the same slider form as this slider: 01:45:324 (7) - . Here is a screenshot to give you help: http://puu.sh/qhnW4/18c0d6ff1e.jpg
01:54:467 (5) - This slider got a blanket problem, it looks like there is a bad blanket here, but it looks good on this one, maybe you should try the ctrl+c/ ctrl+v to ctrl+j/h/g command? Here is a screen of how it should be: http://puu.sh/qho6v/5103ff8e7f.jpg
02:01:324 (3,4,5) - Again there is a lack of flow here, don't forget that it's a beginner, so this map should be very basic for starting player, and they have to learn basics, so this map should have a better flow ;)

To be honest, this diff have a very high potential, I'm sure that you will do this, good luck !
If you need something, or asking something that you didn't understand, feel free to ask, it would be a pleasure to help you!
1Computer
NM from my queue.

SPOILER

Hyper

  1. 00:25:381 (1,2,3,4,1,2,3,4) - Can't you make these two actual squares? D:
  2. 01:50:753 (2) - I find it weird that this is the only styled slider in the entire map other than the last one.

Another

  1. 00:44:048 (1,3) - You can improve this blanket.
  2. 01:51:610 (1,3) - This should be a blanket I think.
  3. 01:53:896 (1,3) - Same here.
  4. 01:59:324 (4,2) - And here.

Deppyfortce

  1. 00:13:048 (7) - Ctrl+G here feels nice.
  2. 00:43:048 (3,6) - Blanket.
  3. 01:29:896 (1,1) - Stack.

Outer Space Devastation

  1. 00:14:715 (1) - Bring this out from under the slider. It's awkward considering you don't do it anywhere else and your 1/4s get more space than that.
  2. 00:31:798 (14,15,16,1) - I think you should smooth out this bit, make it less curved.
  3. 00:41:381 (1,3) - Blanket?
  4. 00:43:715 (5,1) - Blanket is off here.
  5. 02:05:896 (1) - If you move this up you can have the burst be blanketed by 02:06:467 (1).

Good luck with rank~
Topic Starter
Ciyus Miapah

1Computer wrote:

NM from my queue.

SPOILER

Hyper

  1. 00:25:381 (1,2,3,4,1,2,3,4) - Can't you make these two actual squares? D:
  2. 01:50:753 (2) - I find it weird that this is the only styled slider in the entire map other than the last one. 01:55:038 (1) - these slider is edgy too :/ so i put that slider so edgy like that

Another

  1. 00:44:048 (1,3) - You can improve this blanket.
  2. 01:51:610 (1,3) - This should be a blanket I think. it's too curvy for my flow interpretation, yeah this just my different thing
  3. 01:53:896 (1,3) - Same here.
  4. 01:59:324 (4,2) - And here. is this supposed to be a blanket? LOL i think it's okay since i put jumps on that part

Deppyfortce

  1. 00:13:048 (7) - Ctrl+G here feels nice. kinda weird for me :/
  2. 00:43:048 (3,6) - Blanket.
  3. 01:29:896 (1,1) - Stack.

Outer Space Devastation

  1. 00:14:715 (1) - Bring this out from under the slider. It's awkward considering you don't do it anywhere else and your 1/4s get more space than that.
  2. 00:31:798 (14,15,16,1) - I think you should smooth out this bit, make it less curved.
  3. 00:41:381 (1,3) - Blanket? in fact that is really far from blanket :/
  4. 00:43:715 (5,1) - Blanket is off here.
  5. 02:05:896 (1) - If you move this up you can have the burst be blanketed by 02:06:467 (1).

Good luck with rank~
thanks for mod no reply=fixed
Hollow Delta

Spotty wrote:

Beginner:

00:15:381 (4,5) - Those two sliders are not very well aligned. Try to move it a bit higher and it would be good. They look lined up to me.
00:19:381 (1,2) - The blanket between those two notes are not really good, try to rework a little bit on the slider, I'm sure you can give a better visual effect on this ;)
00:34:048 (1) - Please correct that blanket.
00:42:048 (7) - This blanket is not really well done with the previous slider, you should try to rework it ^^
00:49:381 (5) - Blanket out there too.
01:05:244 (8) - Try to move a bit, the end of the reversed slider to the left (the part where there is the little "↓") because the blanket is not really well done.
01:07:644 (1,2,3,4,5) - Try to align those sliders on those parts, because this part seems to be quite randomly placed. Like try to give some curves on the sliders, or let it like that, tbh, if it's your mapping style, then let keep it like that, that's just my opinion ! :3 It'd be hard to do this without some overlapping issues.
01:14:844 (6) - Blanket here ;)
01:18:044 (2,3) - Out there, you should rework the flow, because it's pretty hard on a Beginner to put some note without giving flow.
01:33:896 (4) - Blanket !
01:38:467 (1) - Out there, I would recommand you to don't do that, because you know... It could be hard for a beginner, and he would probably don't know that there is a little... stoppy out there, so you should try to do a simple slider, because it seems that it cut the flow of those sliders. You can keep it like this if you want. It's just my opinion. 2 reasons to why I did this, one is so it would fit on the screen, and two is because it looks good. Even if the player doesn't know what to do, they will learn by watching the ball go down the track. IF they don't know to slow down, they're given a little time to learn, even if that's the first time.
01:40:753 (3) - The blanket here, try to move at least the slider or the note, it's up to you. It looks fine the way it is now.
01:47:610 (9) - To give a better visual effect, I would recommand you to use the ctrl+c/ ctrl+v to ctrl+j/h/g to remove this slider, and try to have the same slider form as this slider: 01:45:324 (7) - . Here is a screenshot to give you help: http://puu.sh/qhnW4/18c0d6ff1e.jpg
01:54:467 (5) - This slider got a blanket problem, it looks like there is a bad blanket here, but it looks good on this one, maybe you should try the ctrl+c/ ctrl+v to ctrl+j/h/g command? Here is a screen of how it should be: http://puu.sh/qho6v/5103ff8e7f.jpg
02:01:324 (3,4,5) - Again there is a lack of flow here, don't forget that it's a beginner, so this map should be very basic for starting player, and they have to learn basics, so this map should have a better flow ;)

To be honest, this diff have a very high potential, I'm sure that you will do this, good luck !
If you need something, or asking something that you didn't understand, feel free to ask, it would be a pleasure to help you!
Thanks for all the help.
No reply = fix

Updated Diff:
http://puu.sh/qibwz/e36dfa5ae9.osu
Chalwa
Hello! M4M from your queue!
Beginner
00:33:381 (7) - NC?
00:34:048 (1) - Remove NC
00:38:715 (4,5) - Blanket improve
00:47:381 (4,5) - ^
00:58:044 (3,4) - ^
00:58:044 (3,6) - Stack??
01:01:244 (5,6,7,8) - Why always you have the same pattern? You can change it, cause it's boring and 01:01:244 (5) - NC
01:14:044 (5) - NC
01:17:244 (1) - Remove NC
01:20:444 (3) - NC
01:31:610 (2) - Tbh it's so fast curve. Make it smaller, smoething like this: http://puu.sh/qivDW.jpg
01:33:324 (3,4) - Blanket improve
01:35:610 (5) - NC
01:38:467 (1) - Remove NC and change this slider, cause unrankable
01:40:181 (2) - NC
01:40:753 (3) - Ctrl + > cause it's too fast direction change.
01:43:038 (5) - NC
01:40:181 (2,3,4) - Make triangle and move 01:43:038 (5) -
01:44:181 (6,7) - Blanket improve
01:44:181 (6) - NC
01:49:324 (10) - NC
01:52:181 (3,4,5) - Make it symmetrical. Improve blankets
01:54:467 (5) - NC
Basic
00:21:048 - Add hitcircle here? It sounds better imo.
00:49:381 (1,2,3) - Make a perfect triangle here
01:52:753 (2) - Tbh it's better if you change end of slider to straight line: http://puu.sh/qiwpj.jpg
01:57:324 (2) - ^ http://puu.sh/qiwrt.jpg
Standard
00:12:381 (2,3) - Blanket improve
00:18:715 (1,2,3,4) - This square is crooked. Improve it
01:31:038 (1,2) - Improve blanket
01:43:038 (3,5) - ^
Hyper
From 01:31:038 - please make hitsounds quieter, cause from 01:36:753 (1,2) - I havent got ears ;)
00:25:381 (1,2,3,4) - Improve this square
00:26:715 (1,2,3,4) - ^
00:33:381 (3) - NC here?
00:35:215 (2,3) - Improve blanket
00:36:048 (1,2) - Make it parallel
Another
00:12:048 (1,2,3,4) - Improve blanket
02:01:610 (4,5) - Ctrl + G??
Nice diff ;)

END!
I can't play and mod diffs above 5*, so it's end of my mod
Very nice song and mapset.
GOOD LUCK!
Topic Starter
Ciyus Miapah

Chalwa wrote:

Hello! M4M from your queue!
Basic
00:21:048 - Add hitcircle here? It sounds better imo. i think i don't want any overlap for 00:22:381 (3) -, well this can be basic pattern too right?
00:49:381 (1,2,3) - Make a perfect triangle here 00:48:048 (4,1,2,3) - these sliders morelike zigzag instead of triangle :/
01:52:753 (2) - Tbh it's better if you change end of slider to straight line: http://puu.sh/qiwpj.jpg looks i want to emphasize some bouncy sound there, but i'll fix when somebody complain it
01:57:324 (2) - ^ http://puu.sh/qiwrt.jpg yeah same
Standard
00:12:381 (2,3) - Blanket improve
00:18:715 (1,2,3,4) - This square is crooked. Improve it
01:31:038 (1,2) - Improve blanket
01:43:038 (3,5) - ^ omg how did you see this micro Blanket problem LOL
Hyper
From 01:31:038 - please make hitsounds quieter, cause from 01:36:753 (1,2) - I havent got ears ;) kiai time should have powerful volume settings haha
00:25:381 (1,2,3,4) - Improve this square
00:26:715 (1,2,3,4) - ^
00:33:381 (3) - NC here?
00:35:215 (2,3) - Improve blanket
00:36:048 (1,2) - Make it parallel
Another
00:12:048 (1,2,3,4) - Improve blanket
02:01:610 (4,5) - Ctrl + G?? 02:01:753 (5,1) - i like jump on here :<
Nice diff ;)

END!
I can't play and mod diffs above 5*, so it's end of my mod
Very nice song and mapset.
GOOD LUCK!
thanks for mod, no reply = fix
DeRandom Otaku
Hi ~ just a light mod cuz i m lazier than ur imagination

Outer Space accuracy

  1. 00:51:548 (6,7,8) - the only triplet with such spacing , pretty inconsistent , nerf this?
  2. 01:13:544 - Please not like this ... the sounds at blue and white tick , both should be clickable just like 01:19:844 (2,3,4) -
  3. 01:35:753 (2,4) - overlap looks weird
  4. 01:38:753 (7) - stack with sliderend of 01:37:610 (1) - ?
  5. 01:45:896 (1,2) - this flow can be a pain in the ass but i guess thats the purpose of the map .. so keep it i guess
  6. 01:49:324 (1,4) - blanket
  7. 02:06:896 (3,4) - 5.26 x spacing lol ... nerf please , sliders are really slow here . spacing should be small also ~ Also the song isnt really that intense here also
    Holy fuk c , sik wubs aftr kiai

Deppy

  1. 00:11:548 (7,8) - there should be jump here since the sound at 00:11:715 - needs more empashizing
  2. 00:15:548 (6) - its a 6 star map , having a triple here wont hurt
  3. 00:31:381 (9,10,1) - consistent spacing ? please?
  4. 01:37:324 (1) - u dont need this nc
ok thats it ~ epik song tbh

gl gl gl gl
Topic Starter
Ciyus Miapah

DeRandom Otaku wrote:

Hi ~ just a light mod cuz i m lazier than ur imagination

Outer Space accuracy

  1. 00:51:548 (6,7,8) - the only triplet with such spacing , pretty inconsistent , nerf this? well, ya it's not consistant but atlease i put creativy like put high jump and low triple spacing on 00:48:715 (5,6,7,8) - and i put low jump and high spacing on part you've mentioned, looks cool right?
  2. 01:13:544 - Please not like this ... the sounds at blue and white tick , both should be clickable just like 01:19:844 (2,3,4) - oh that one, yeah i was thinking the same, but i realize on 01:20:044 (4) - has really strong kick sound which it can be provided with a single circle jump, so well i think keeping the reverse for fun can be cool haha
  3. 01:35:753 (2,4) - overlap looks weird
  4. 01:38:753 (7) - stack with sliderend of 01:37:610 (1) - ? overlap is my fav haha
  5. 01:45:896 (1,2) - this flow can be a pain in the ass but i guess thats the purpose of the map .. so keep it i guess Devastation starts
  6. 01:49:324 (1,4) - blanket
  7. 02:06:896 (3,4) - 5.26 x spacing lol ... nerf please , sliders are really slow here . spacing should be small also ~ Also the song isnt really that intense here hmmm.... i just put anti jump there, not working for this overspeed 02:07:324 (1) - slider :/. so i think i'll keep the jump to make last jump attack (jump like that is about 2.5x in 1.50x SV multiplier, like this 01:34:467 (1,2,3,4,1,2,3,4) - also
    Holy fuk c , sik wubs aftr kiai im the destroyer \>:D/

Deppy

[list][*] 00:11:548 (7,8) - there should be jump here since the sound at 00:11:715 - needs more empashizing put triple EZ way
[*] 00:15:548 (6) - its a 6 star map , having a triple here wont hurt saving Object usage xD
[*] 00:31:381 (9,10,1) - consistent spacing ? please?

ok thats it ~ epik song tbh cool dud shud map cool song~

gl gl gl gl thanks
thanks for mod, no reply = fix
Affirmation
I don't know how to mod EX diff lol
Sorry :D (+1 kds star.)
HappyRocket88
Hellow. I was told to give a check of the lower difficulties and here I am. :3

[ Bubblun's Beginner]
  1. Fire and foremost, the combo counting is really awkward to play due to it increases until 11 and counting. It would be way more intuitive if you could manage another NC usage to avoid this. Personally' I'd go for using NC every two stanzas. That being said, it might need you to add NC here 00:16:715 (5) - and remove the NC here 00:19:381 (1) - , then add it here 00:20:715 (2) - and so on. This shouldn't be too hard if you get the idea. >w< Poke me if you need help with this. o3o/
  2. 00:39:381 (5,6,7) - This flow is really forced and by far it might make beginner to lose their combos because they don't give idea to players where the next notes are. It would be way better if you could fine another way to place them. ;w;
  3. 01:38:467 (1) - NUUUUUUUUUUU This slider-path is unrankable. And, specially for the lowest difficulty, it might become uneven to them to realize how the slider-ball shakes in this part. /w\
  4. 01:26:288 (1,1) - I'm sorry but you should give at least 1500 mili-seconds between a spinner and a note since spinner are by far the hardest note to pass for them. Hence, removing the circle would fix this issue respectively.
[]
Not a really bad difficulty. But there are some things you can work on to improve the quality of this talking about blankets and overall note-placement.


[ Basic] Quite neat difficulty, I really liked it. ^^ BUUUUUUUUUUUT, there some few things I'd like to point out:
  1. 00:14:715 (1) - I think skipping these beats 00:15:048 - 00:15:715 - by the slider-tick create a weird rhythm because it would make more sense if it were highlighted as well as you did in the beginning. What about ading a slider-tick with the same sound of the whistle to emphasize those spots?
  2. 00:19:715 - I highly suggest to add a note to keep consistency with how you handled the upcoming pattern with this 00:22:381 (3) -
  3. 00:28:048 (1) - I don't know if it just me but this slider sounds somewhat off according to what the actual beats the song provides. Wouldn't oit be better if you put it here 00:27:715 - and add a repeat to highlight nicely the instrument which comes up here?
  4. 01:34:467 (3) - This slider isn't bad but I think it would be better if you made the shape as creative as you did with the sliders of the end following the changes of the instruments like these 01:51:610 (1) - 01:56:181 (1) - :3
  5. 01:36:467 - Farnkly speaking, leaving this spot with no beats felt really odd because the song supports quite well a note here. Adding it would hurt no one imo, try it. :3
  6. 01:39:038 (3) - Shouldn't this be a slider snapped to 1/1 with a repeat? I mean, it doesn't flow bad but I don't think skipping the instruments which come out here 01:39:324 - is a good idea. How about a slider + a note instead? o:
  7. 02:01:896 (3) - Something similar occurs with this slider, but in this case, I believe making it end here 02:02:467 - would make more sense according to how you managed the rhythm over this section.
  8. 02:03:038 (1) - ♥♥♥
[ Standard]
  1. Coming to difficulty names, I guess it would make more sense if the Beginner was renamed to Basic, and Basic to Standard and this could be an Advanced instead since the current difficulty might be wrong according to how it increases among the other difficulties.
  2. 00:13:381 (4) - Remove NC here to keep consistency in the way you managed it on the upcoming patterns.
  3. 00:38:715 (4) - Add NC here and here 00:42:715 (2) -
  4. 00:50:381 - Wouldn't it be better if this spot were clickable? I mean, it doesn't play bad but I don't think highlighting such as a strong beat with a slider-end is a good idea. The way I see things, it would make more sense if you emphasized it as an up-beat (slider-start, circle) to here too as well as you have been building up this section. Consider applying the same here 00:51:381 (3) -
  5. 00:44:715 (2,3,4) - If you're aiming for a Standard-Normal difficulty,m this triplet is a no-go over these difficulties. The reason is, indeed, players are likely to lose this pattern because the non-stacked triplets play rather awkward and might get them to lose their combo. Hence, it would be way better if you changed two circles for a 1/2 slider instead to develop a neater transition here in terms on rhythm.
  6. 01:39:038 (1) - Remove the Nc here. Consider doing the same here 01:41:324 (1) - 01:57:324 (1) - add nc here 01:58:467 (3) -
[]
Basic and Standar difficulties are fine, the Beginner difficulty needs a bit more mods to be as fine as the other difficulties are. ;w;
Topic Starter
Ciyus Miapah

HappyRocket88 wrote:

Hellow. I was told to give a check of the lower difficulties and here I am. :3

[ Basic] Quite neat difficulty, I really liked it. ^^ BUUUUUUUUUUUT, there some few things I'd like to point out:
  1. 00:14:715 (1) - I think skipping these beats 00:15:048 - 00:15:715 - by the slider-tick create a weird rhythm because it would make more sense if it were highlighted as well as you did in the beginning. What about ading a slider-tick with the same sound of the whistle to emphasize those spots? well i put that interesting pattern because to make people can memorize when i put that pattern i put this 00:17:381 (1,2,3,4) - pattern, can be good to make player didn't boring too much cuz sliderz
  2. 00:19:715 - I highly suggest to add a note to keep consistency with how you handled the upcoming pattern with this 00:22:381 (3) - hmmm yeah, probably 00:17:715 00:18:381 and 00:19:048 should be mapped too, for that pattern i really recomended only put 2/1 circles because why not haha, and yes about 00:22:381 (3) - why i mapped this, for sure that notes has super powerful FX sound, so i mapped that
  3. 00:28:048 (1) - I don't know if it just me but this slider sounds somewhat off according to what the actual beats the song provides. Wouldn't oit be better if you put it here 00:27:715 - and add a repeat to highlight nicely the instrument which comes up here? sure why not
  4. 01:34:467 (3) - This slider isn't bad but I think it would be better if you made the shape as creative as you did with the sliders of the end following the changes of the instruments like these 01:51:610 (1) - 01:56:181 (1) - :3 in fact that's not dubstep part, on that kiai I need for speeeeeeeeeeeed, the slider must me soft and silky, and straight
  5. 01:36:467 - Farnkly speaking, leaving this spot with no beats felt really odd because the song supports quite well a note here. Adding it would hurt no one imo, try it. :3 for that i really want to make player focus too 01:36:753 (2) - stream pattern, and reduce the density of tapping, giving breaks for player before deal with next pattern with a quite high density, well give a rest a bit isn't bad right
  6. 01:39:038 (3) - Shouldn't this be a slider snapped to 1/1 with a repeat? I mean, it doesn't flow bad but I don't think skipping the instruments which come out here 01:39:324 - is a good idea. How about a slider + a note instead? o: im pretty sure if i put 1/1 slider it will be glitched with 01:37:753 - beats, wich means it can be confusising to determine the rhythm, so i put 2/1 slider for easier gameplay and looks like the sliders is cool with symetrical thing
  7. 02:01:896 (3) - Something similar occurs with this slider, but in this case, I believe making it end here 02:02:467 - would make more sense according to how you managed the rhythm over this section. 02:02:753 - these has strong beats too, well just saying i like the slider like that to deal with 02:03:038 (1) - slider
  8. 02:03:038 (1) - ♥♥♥ <3
[ Standard]
  1. Coming to difficulty names, I guess it would make more sense if the Beginner was renamed to Basic, and Basic to Standard and this could be an Advanced instead since the current difficulty might be wrong according to how it increases among the other difficulties.
  2. 00:13:381 (4) - Remove NC here to keep consistency in the way you managed it on the upcoming patterns.
  3. 00:38:715 (4) - Add NC here and here 00:42:715 (2) - hmmm this kinda be suspicious, i think i should check all NCs
  4. 00:50:381 - Wouldn't it be better if this spot were clickable? I mean, it doesn't play bad but I don't think highlighting such as a strong beat with a slider-end is a good idea. The way I see things, it would make more sense if you emphasized it as an up-beat (slider-start, circle) to here too as well as you have been building up this section. Consider applying the same here 00:51:381 (3) - too hard, give 1/2 tiple in Standard diff is Hard
  5. 00:44:715 (2,3,4) - If you're aiming for a Standard-Normal difficulty,m this triplet is a no-go over these difficulties. The reason is, indeed, players are likely to lose this pattern because the non-stacked triplets play rather awkward and might get them to lose their combo. Hence, it would be way better if you changed two circles for a 1/2 slider instead to develop a neater transition here in terms on rhythm. sometimes stacked triple are awkward to play due readability problem for players, so i put the notes like that to make sure the is no misreading there, and looks i put that because diferent patterning at 00:45:381 (1,2,3) - which can be okay in standard diff
  6. 01:39:038 (1) - Remove the Nc here. Consider doing the same here 01:41:324 (1) - 01:57:324 (1) - add nc here 01:58:467 (3) - fixed, i think someone modding these ncs and suggest me to do but maybe it just me
[]
Basic and Standar difficulties are fine, the Beginner difficulty needs a bit more mods to be as fine as the other difficulties are. ;w;
thanks for mod no reply / blue = fixed
-NanoRIPE-
ok karena mod saya terlalu sedikit (dan situ punya modnya banyak dan berguna banget)
so yeah..

[Outer Space]
00:11:715 (8) - whistle?
00:16:381 (4,5,6) - coba pattern ini dimundurin dikit (supaya circle 6 nggk keluar kotak dan nggk terlalu sempit untuk movementnya)
00:37:215 (6) - coba diturunkan dikit (rada aneh dengan overlap yg ini) sara sarankan (304,276)
00:46:715 (1) - ctrl g?
00:51:548 (6,7,8) - gimana kalau stack? (yahh biar player nggak bingung aja)
01:20:444 (1) - coba geser ke kiri sedikit (biar nggk overlap dengan 01:19:844 (2,4,5)
01:34:467 (1,2,3,4) - mungkin sedikit di kurangi jumpnya (soalnya mengerikan banget jumpnya gw lihat)
01:43:467 (7,1) - ^
01:48:753 (5,1) - lebih enak ke stack deh
01:50:896 (4,5) - gimana kalau stack? (biar agak mempermudah dikit setelah melewati kiai time yg jumpnya kayak jurang)
02:02:181 (2,4) - ujung slidernya di stack?

01:50:467 sampai 02:02:753 - lebih baik di kurangi sedikit kick slidernya (karena menurutku lebih susah disini deh daripada kiai time) dan juga jumpnya cukup jauh untuk part ini *Opini aja sih ~

well gl ~
Deppyforce

Neoskylove wrote:

[Deppy]
*01:08:244 (2,3,4) - Why this DS are different? cuz different melodies
thanks for checking lol
Topic Starter
Ciyus Miapah

-NanoRIPE- wrote:

ok karena mod saya terlalu sedikit (dan situ punya modnya banyak dan berguna banget)
so yeah..

[Outer Space]
00:11:715 (8) - whistle?
00:16:381 (4,5,6) - coba pattern ini dimundurin dikit (supaya circle 6 nggk keluar kotak dan nggk terlalu sempit untuk movementnya)
00:37:215 (6) - coba diturunkan dikit (rada aneh dengan overlap yg ini) sara sarankan (304,276)
00:46:715 (1) - ctrl g? udah enak kaya gini masih aja ctrl+g wkwkwk
00:51:548 (6,7,8) - gimana kalau stack? (yahh biar player nggak bingung aja) lah rata" player mati disini 01:46:038 (2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - dibanding di part itu, jadi intinya ane udah nyaring orang yg gk bisa baca pattern sama yang bisa baca
01:20:444 (1) - coba geser ke kiri sedikit (biar nggk overlap dengan 01:19:844 (2,4,5) remap
01:34:467 (1,2,3,4) - mungkin sedikit di kurangi jumpnya (soalnya mengerikan banget jumpnya gw lihat) segini mengerikan, kok ane bisa aimnya ya?
01:43:467 (7,1) - ^ yeha
01:48:753 (5,1) - lebih enak ke stack deh improve overlap
01:50:896 (4,5) - gimana kalau stack? (biar agak mempermudah dikit setelah melewati kiai time yg jumpnya kayak jurang) No mercy for this map
02:02:181 (2,4) - ujung slidernya di stack? keliatan ane pas di sliderhead nya

01:50:467 sampai 02:02:753 - lebih baik di kurangi sedikit kick slidernya (karena menurutku lebih susah disini deh daripada kiai time) dan juga jumpnya cukup jauh untuk part ini *Opini aja sih ~ well ini part dubstep juga sebenarnya masih masuk kiai time, cuma ane menghemat penggunaan kiai aja biar efektif, sama kick slider for sik wubs plz, kalau circle doang garing bgt nih map

well gl ~
ty mod, no replies = fix
Electoz
Hi I hope you aren't dead yet from the cold of himalayas

wow I'm so proud of that FortyForce diff name I can rest in peace now

[Basic]

  1. Kinda curious why you made the latter half less intense than the first half but other than that looks good.
[Standard]

  1. 00:30:715 (1,2,3,4,5) - Ok so a hyper has a spinner but not on this diff? Or at least like can you come up with a different rhythm cuz the way this is mapped it looks same as 00:18:715 (1,2,3,4) - 00:21:381 (1,2,3,4) which have a lot lower intensity so they shouldn't be mapped in the same way to indicate the difference in intensity..
  2. 00:57:244 - aaa didn't like how this got ignored, how about deleting 00:57:644 (3) and move 00:57:044 (2) to 00:57:244 ? Or if you want a denser rhythm then Ctrl+G'ing 00:57:044 (2,3) would work too.
[Hyper]

  1. 00:40:048 (1,2) - Not really matter but I never see you ignored the red tick after downbeat lol but what's even the problem anyways so who cares, most of the time you either mapped these red ticks or cover them with a slider so I thought I'll mention this just in case.
  2. 01:31:896 (3,1) - Is this really necessary to stack cuz it makes the flow so uncomfortable combined with that sv change, like the flow should be going faster but in gameplay I have to stop for that stack zzz and it's pretty much stand out cuz I don't see any 1/2 stack anywhere after that.
K please don't give me kudos unless you want me to feel guilty from providing this short ass mod ty.
HappyRocket88
Plz Fort give kudosus to the people who modded your map. u.u
Topic Starter
Ciyus Miapah

HappyRocket88 wrote:

Plz Fort give kudosus to the people who modded your map. u.u
no

Electoz wrote:

Hi I hope you aren't dead yet from the cold of himalayas

wow I'm so proud of that FortyForce diff name I can rest in peace now

[Basic]

  1. Kinda curious why you made the latter half less intense than the first half but other than that looks good. 180 to 150 is damn low, 150 to 210 is damn high! wow!
[Standard]

  1. 00:30:715 (1,2,3,4,5) - Ok so a hyper has a spinner but not on this diff? Or at least like can you come up with a different rhythm cuz the way this is mapped it looks same as 00:18:715 (1,2,3,4) - 00:21:381 (1,2,3,4) which have a lot lower intensity so they shouldn't be mapped in the same way to indicate the difference in intensity.. that hyper kinda retarded who has a spinner but i didn't change anything on that, clear
  2. 00:57:244 - aaa didn't like how this got ignored, how about deleting 00:57:644 (3) and move 00:57:044 (2) to 00:57:244 ? Or if you want a denser rhythm then Ctrl+G'ing 00:57:044 (2,3) would work too. nyeh im doing my other way


[Hyper]

  1. 00:40:048 (1,2) - Not really matter but I never see you ignored the red tick after downbeat lol but what's even the problem anyways so who cares, most of the time you either mapped these red ticks or cover them with a slider so I thought I'll mention this just in case. i put that as a short rest time, for a while
  2. 01:31:896 (3,1) - Is this really necessary to stack cuz it makes the flow so uncomfortable combined with that sv change, like the flow should be going faster but in gameplay I have to stop for that stack zzz and it's pretty much stand out cuz I don't see any 1/2 stack anywhere after that. OK
K please don't give me kudos unless you want me to feel guilty from providing this short ass mod ty. noob
thanks for mods, no replies = fixed
Nerova Riuz GX
lets say. w/e. short thing.

remove bubblun from tags, you know why

[basic]
01:06:044 (2) - i think you should adjust those ncs cuz this one does deserve one for the vocal

[standard]
01:57:324 (1,3) - switch nc to make it constant

not much i can say for these low diffs tbh

[hyper]
00:44:048 (1) - flow suggestion
01:29:322 (3) - maybe you can add an NC here because it's much longer than all the other holds.
01:32:038 (1,2,3) - not quite sure why did you put all of the drums on slider ends. it's understandable, but not pretty good here for the drums tbh.

[Another]
00:15:215 (2,3,4) - I'm actually wondering why they are not stacked. It's not hard to tell that there's not much important things for you to use this spacing here. many other triples around here are stacked, so why not? Also, to me that's a great move to specify the pitch difference between two triples.
01:36:753 - I believe you know the importance of this timepoint, but it was given to a slider end. that's kinda tough for playing cuz it's actually the beginning of that 1/4 streams.
01:51:610 (1,2,3) - Could you please explain why these spacings are much smaller than any other else around this part? Or should they be extended in some different way?

im gonna stop at here
gl
Topic Starter
Ciyus Miapah

Nerova Riuz GX wrote:

lets say. w/e. short thing.

remove bubblun from tags, you know why

[basic]
01:06:044 (2) - i think you should adjust those ncs cuz this one does deserve one for the vocal well it can be right because it follows both vocal and instrumental

[standard]
01:57:324 (1,3) - switch nc to make it constant refix ending Combos

not much i can say for these low diffs tbh

[hyper]
00:44:048 (1) - flow suggestion kinda hard, but looks good
01:29:322 (3) - maybe you can add an NC here because it's much longer than all the other holds. well it still can be make sense because i didn't put any 1/4s on that speed up part, can be fine atm
01:32:038 (1,2,3) - not quite sure why did you put all of the drums on slider ends. it's understandable, but not pretty good here for the drums tbh. well atleast i hitsound that sliders with Finish, finish can be more stronger than drums on that part i guess

[Another]
00:15:215 (2,3,4) - I'm actually wondering why they are not stacked. It's not hard to tell that there's not much important things for you to use this spacing here. many other triples around here are stacked, so why not? Also, to me that's a great move to specify the pitch difference between two triples. well it just creativy from myself create "S" triple pattern, it's easy to stack but i prefer this one
01:36:753 - I believe you know the importance of this timepoint, but it was given to a slider end. that's kinda tough for playing cuz it's actually the beginning of that 1/4 streams. 01:36:753 - probably this part has a delay on stream when i focusing to melody on 01:36:181 (3,4,1) - i think people will think about triple are good on there
01:51:610 (1,2,3) - Could you please explain why these spacings are much smaller than any other else around this part? Or should they be extended in some different way? my bad

im gonna stop at here
gl
ty mod no replies/blue = fix
Electoz
Now I feel guilty as f***
Topic Starter
Ciyus Miapah
fort you <3
Zyl
From my Queue!

Fort... Notice Zyl!!


Basic


  1. 00:16:381 (2,1) - I think that you can improve the flow moving this circle to the other side.
  2. 00:17:381 (1,2,3,4) - More than 3 circles are really hard for beginners.
  3. 00:22:715 (1,2) - Kinda unrankable DS.
  4. 00:28:048 (1,2) - Improve flow.
Standard


  1. 00:45:881 (6,7,1) - Really weird change of flow.
  2. 01:32:753 (4,5,1,2) - ^.
Not too much to say about this one ^.
anna apple

Another

  1. 00:11:048 (2) - should be down more, as in more in line with 1 to make a shaper angle to 3
  2. 00:44:048 (1,3) -nazi mod~ imperfect blanket
  3. 00:57:544 (4,5) - 00:58:044 (1,2,3,4) - 01:07:044 (4,5) - 01:13:544 (4) - nazi mod~uneven spacing

Hyper

  1. main thing I see is 01:32:038 (1) - transition is rough and slightly out of place. it should reall change pace of movement 01:31:038 (1) - instead of 01:32:038 (1) - so to fix that I would place a note 01:31:467 - or idk you might find a better way.
  2. 02:05:324 (1) - nazi mod ~ it doesn't blanket to 02:04:753 (2) - and it the different lines in it are not parallel, and the end of it covers up a relatively strong sound. some of this pointis just a reminder xd
SnowNiNo_
no i dont want to dance /me runs

  • [Outer Space Devastation]
  1. 00:19:215 (3,4,5,6,7,8) - you know it plays rly weird when 2 triplet isnt consistent
  2. 00:20:548 (4,5,6,7,8,9) - same
  3. 00:37:215 (6,4) - stack would look nicer
  4. 01:17:844 (6,2,3) - consist the spacing
  5. 01:47:896 (5,6,7,8,1) - decreasing the ds here seems weird, cuz is as intense as 01:47:610 (1,2,3,4,5) - so i prefer make the spacing as same as 01:47:610 (1,2,3,4,5) - or even bigger
  6. 01:53:324 - lol plz dont change the sv here, plays rly weird
  • [Fortyforce's Inferno Extra]
  1. 00:30:048 (5,6) - consider to change to notes either to consist with your structure at this part
  2. 01:08:244 (2,3,4) - intentional?
  3. 01:39:467 (1,2,1) - 02:03:324 (1,2,1) - holy fk this is not good =w=
noob mod xd
Deppyforce

SnowNiNo_ wrote:

  1. 01:39:467 (1,2,1) - 02:03:324 (1,2,1) - holy fk this is not good =w=
yes it is gud
Hokichi

Fort wrote:

---NM---
Title: Gritty Dash
Artist: Hazel-D
Link: http://osu.ppy.sh/s/485768
Drain: 1:58
Specified diffs: any?
Extra: enjoy the game
Hi, big fan

Let's us start...

[Basic]

01:33:324 (1,3) - Make these parallel

01:42:467 (1) - Use this to blanket 01:40:181 (1) - head

01:47:038 (3) - Slightly move the first node of this to improve the blanket

01:56:181 (1,2) - Improve the blanket

[Standard]

00:32:048 (5) - NC?

00:40:381 (3) - Move this to the right to make a blanket with 00:38:715 (1) - head

[Hyper]

00:33:048 (1,2) - Move these 2 a bit further from each other to emphasize the strong beat

01:39:467 (3,4) - Improve blanket

01:41:038 (4,6) - Stack these please. The overlap doesn't look nice

01:43:753 (5) - NC?

That's all from me. Good luck~
Epipheralis
is fort rip?
Deppyforce
yes
Please sign in to reply.

New reply