first!
and everything from pishi was fixedKaifin wrote:
i dont belong herehopefully this wasnt completely useless i am just noob player thankshit ech
- 00:28:947 (2,7) - if you're gonna nc all of these 00:26:892 (1,1,1) you might as well nc these imo
- 00:42:508 (1,2,3,4) - i think you should tweak the angle on this, it feels a little awkward while playing, noticed it on both my playthroughs, i think something like this would be better angle http://puu.sh/pjCF6/8dcd470003.jpg (not exactly that though) ok
- 01:30:591 (5) - NC since its NCd in all other instances of the pattern ok
- 01:34:700 (3) - NC because the following pattern which is the same as this one is also NCd d
- 02:12:508 (1,2,3) - this felt a bit odd while playing, was expecting circles following the rhythm, why like this instead of something similar to 02:05:522 (1,2,3,4,5,6,7) ? i see that its building into the other rhythm, but i think a better place to just make the switch over would be 02:13:330 (1,2,1,2,3) rather than right there I don't see how switching to the 1/8 repeats a bit later will make a difference, there's a definitely a larger jump in volume at 02:12:097 comapred to 02:13:330
- 03:09:632 (1,2) - http://puu.sh/pjD9h/34f58fe231.jpg asdf
- 03:18:673 (5) - NC for consist huh I don't see what this would be consistent with... I NC everytime there's a change in pitch for the triplets
- 03:21:960 (3,1) - NC on 3 no NC on 1, i know it looks better with the 123 triangle but whole section is consistent except these two again, there's a jump in pitch on 1
- 03:25:043 (1) - no NC (for consist with later section that does this NC pattern, if you want to keep them all NC'd then NC them all everywhere here)
- 03:26:275 (1,1) - no NC (for consist with later section that does this NC pattern, if you want to keep them all NC'd then NC them all everywhere here) these were both fixed through pishi's mod
- 03:29:358 (1,2) - why is 1 circle and not kick? the next time it happens its a kick, and there isn't anything discernibly different about this part that i can tell, really threw me off playing the second time for some reason lol maybe i'm just bad but you could make it a kick imo change in pitch
- 03:56:481 (1,2,3,4,1) - thats an awfully big jump for a buildup ;o kind of inconsistent with the others like it nerfed
- 04:06:344 (1,2,1,2) - this stream is so much less emphasized than all 3 other streams like it in this section, is that on purpose because of the sound? its noticeable while playing so thats why i was curious, doesnt necessarily need a change but it feels weird, even if it is intentional ok I made the streamshape more split
- 04:22:371 (1,2,3,4) - maybe move down a touch for better flow, slightly noticeable during play, only a little so it flows just a bit better unless intentional to make it feels very segmented kk
- 04:23:604 (1,2,3,4,1,2,3,4) - it doesnt feel like that here for the record, because i think the thing with the above pattern that makes it feel that way is just how 04:21:960 (1,2,3,4) - is more scrunched than 04:22:371 (1,2,3,4) - while both of the segments in this one are even yehaj
- 04:28:947 (1) - theres nothing wrong with this note but you watched me break on it twice i think because holy its hard to hit idk I find it pretty easy to hit LOL, I think it's definitely deserving of the spacing, plus the fact that it's a jump into a repeat slider makes it much more lenient
- 04:42:303 (3) - whistle on slider head? added
- 04:48:262 (1) to 05:01:207 (5) - the whistle rhythm in this section is really weird to me, why not just copy the whistle rhythm from the kiai that comes directly after it? actually I made the 2nd consistent with the first, the 2nd had normal whistles emphasizing sounds that I wasn't really mapping to
- 05:38:604 (7,8,9,10,1) - the end of the map feels SUPER anticlimatic imo at least compared to what the song is doing, i think you could make this ending combo a lot more climatic than it is right now if you wanted to, unless having the ending mellow out was your intention, imo its just a little lackluster as is buffed it
chainpullz wrote:
When I mentioned by the end of 2 I meant something like this
Right now the lead into the slider loop feels a bit too linear and not arc'd enough. I think by lowering 2 just a bit you would get even more of that feeling leading into the loop. Any lower than this and as you mentioned it becomes more harsh again. hm ok I guess it does transition into the loop a little better
Especially considering having it up that high feels contradictory to the idea of putting a dip in your 1 slider (I know that's mostly just for the blanket). You end up with this nice dip on 1 and then you suddenly jump way up high which kind of breaks the flow you have going on here. I don't really think it disrupts flow due to the speed of the movement combined with slider leniency; from what I've seen players just ignore the shape of the path
Furthermore your slider on the white tick is a loop slider without any SV increase so it effectively is slower than straighter sliders I get what you mean... but I wouldn't describe loop sliders as slower. I think it's better to say that they generally condense movement closer within the range of slider leniency, resulting in a shape more forgiving compared to others. Despite that, imo it balances out with the complexity of the motion :p
I know that this is a bit of a nitpick of a mod but this map is so complicated I feel like it's easy for things like this to just go completely unnoticed. Hopefully this clears things up a bit more.
updatedchainpullz wrote:
Edit:
Didn't really feel like doing a full mod but might as well while I'm here wasting time with this. List of doubles that I think might flow better if ctl+g'd (take with grain of salt I guess)
01:31:412 (1,2) - follows the back and forth motion of the succeeding sliders a bit better imo actually these used to be back and forth but I decided from a previous mod that it would be better to introduce this pattern in an easier form with less movement
04:47:851 (1,2) - flows out of 5 and spirals inward to the slider Creating a back and forth double pair here would go against my alternating movement pattern. In the last kias I switch between sharp angled and wide angled flow depending on the pitch of the melody, and this is a less intense part so I'll keep this.
04:58:947 (1,2) - the flow break on the ending slider here feels really harsh. It doesn't feel as bad when it breaks every 2 circles (back and forth) as opposed to suddenly on the slider. Doesn't play that harsh to me being slider to circle, and the very edge of 04:58:536 (3) - leads into it a bit. Also a ctrl+g will break the pattern I mentioned above Alternatively flipping the 2nd pair would give you a better emphasis onto 04:59:358 (1,2) - in terms of movement this would be wayyy out of place
05:33:262 (1,2) - flows out of 3 a lot better I don't feel any difference since it's right after a short repeat slider with no movement, plus I want to keep the amount of direction change going into 05:33:467 (1)
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04:29:358 (1) - Also, it triggers me that these extend over the red tick. Somehow I can tell there is a beat being held over without even having to open editor and listen for it. It's a really subtle change in sound on the red ticks so most people probably won't notice it. I would have considered doing 3 (4?) repeat sliders (1/2 1/2 1/1). I think what I'm hearing is like a fortepiano on the red tick followed by another crescendo so it sounds like a slight dip in volume followed by more increase. uh I seriously don't hear anything lol. Regardless I'd rather keep the 1/8 repeats of equal length just for simplicity's sake, especially when they're extended to the max
jonathanlfj wrote:
just a few things before i press the button
01:11:070 (3,4,1) - flow is a bit awkward here, 01:11:275 (1) - should start somewhere like x:156 y:80 It does break flow a bit but I do think the song calls for it, plus it's circle to slider. I reduced the spacing a bit though
01:31:412 (1,2) - ctrl+g on this plays much better due to the oval flow on 01:31:618 (1,2,1,2) well it was for the sake of introducing the pattern in a less intense form but alright this is how it was originally
01:50:625 (5) - surprised you didn't cover the drum roll here mapped
03:53:193 (6) - based on how you hitsounded this it should be 2 1/4 sliders yeah
04:48:056 (1,2) - i would ctrl+g this, similar phases before used opposite direction patterns asdf
05:01:412 (1,2,3) - super difficult to play here, it would be better if you followed a more natural flow nerfed
14:46 sukiNathan: yo can you give me an opinion on something rn
14:46 Seouless: sure
14:47 sukiNathan: https://osu.ppy.sh/forum/p/5343429
14:47 sukiNathan: do u think the 1/8 repeats fit
14:49 Seouless: tbh
14:49 Seouless: they play fine for me
14:49 Seouless: as i dont know what you could do as an alternative
14:49 sukiNathan: yeah
14:49 sukiNathan: most of them are meant to just differentiate sounds
14:50 sukiNathan: like the ones in the first kiais
14:50 sukiNathan: like they aren't necessarily mapped to clear 1/8 sounds
14:50 sukiNathan: but it's kind of just an ambiguous buzz sample
14:50 sukiNathan: i mean these 02:20:727 (1) -
14:50 Seouless: yeah those sliders play well
14:50 sukiNathan: 01:16:001 (1) - same idea here
14:51 sukiNathan: 02:10:248 (2) - these should be 1/8 for sure though
14:51 sukiNathan: what do you hear
14:52 Seouless: that's a 1/8
14:52 Seouless: for sure
14:53 sukiNathan: hm ok ty
14:53 Seouless: np
14:53 Seouless: i dont think this should be a map where you follow every little ambiguous sound
14:53 Seouless: your rhythm choice makes sense
14:16 sukiNathan: yo do you mind giving an opinion on something
14:17 [Toy]: ok
14:18 sukiNathan: https://osu.ppy.sh/forum/p/5343429
14:18 sukiNathan: just tell me if u think they're fitting or what u hear w/e
14:19 [Toy]: youre asking me ?
14:20 sukiNathan: yeah
14:20 [Toy]: i didnt realize this was qual shit
14:22 [Toy]: i dont hear a 1/8 in the first comment
14:22 [Toy]: the buzz has sounds on the red and blue tick
14:23 sukiNathan: hm
14:23 sukiNathan: the first one is meant to be for build up
14:23 sukiNathan: using the bg thing
14:24 sukiNathan: 2nd one is just
14:24 [Toy]: i like what you did
14:24 [Toy]: i think it works
14:24 sukiNathan: a sound that really stands out
14:24 sukiNathan: ye
14:24 [Toy]: could it work as a 1/4 slider
14:24 sukiNathan: definitely not in this bpm/context
14:24 sukiNathan: 1/4 sliders would be devalued if I did that
14:25 sukiNathan: some repeats are mapped to clear 1/8
14:25 sukiNathan: while ones like 02:20:727 (1) - are a bit ambiguous
14:25 sukiNathan: but idk I hear a buzz on that
14:25 [Toy]: 02:10:248 (2) -
14:25 [Toy]: this works
14:25 sukiNathan: yeah that's absolutely 1/8 for sure
14:26 [Toy]: im not sure if most of these really matter if theyre overmapped
14:26 [Toy]: since theyre repeat sliders
14:26 sukiNathan: ye
14:26 sukiNathan: most of them are just meant to differentiate sounds
14:39 sukiNathan: do u mind giving an opinion on something in a map
14:55 MillhioreF: sure
14:56 sukiNathan: https://osu.ppy.sh/forum/p/5343429
14:56 *sukiNathan is editing [https://osu.ppy.sh/b/978628 kors k - Insane Techniques (Extended) [Hi-Tech]]
14:57 sukiNathan: most of the 1/8 repeats were just used to differentiate sounds that stood out to me
14:57 sukiNathan: 02:28:947 (1) - like these
14:57 sukiNathan: 01:16:001 (1) -
14:57 sukiNathan: do you think they're warranted
14:58 MillhioreF: hard to say
14:58 MillhioreF: I like them personally but they're 100% overmapping
14:59 sukiNathan: ya that's what some people have said
14:59 sukiNathan: like it fits but it's overmapped at the same time
14:59 sukiNathan: lol
14:59 MillhioreF: I'd probably have given the extra repeats 50% volume or something but it's not a big deal either way
15:04 sukiNathan: hm well do you think it's acceptable
15:05 sukiNathan: i've asked 4 other people and they pretty much said the same thing
15:05 MillhioreF: it's right on the border, I wouldn't DQ over it but I'd probably back up someone else if they DQ'd the map
15:05 MillhioreF: I like it but I'm not sure the rules do
15:06 sukiNathan: mk
14:04 Broccoly: even if there r no 1/8 using 1/8 repeats to express 1/4 element is a valid mapping technique in my book...
14:04 Broccoly: or using 1/4 repeat to express 1/2
14:04 sukiNathan: same
14:04 sukiNathan: it's only 1 click in the end anyways
14:04 Broccoly: 00:44:602 (3,4) - i did stuff like this in
14:04 *Broccoly is editing [https://osu.ppy.sh/b/416211 ayaponzu* - Otsukimi Recital [Broccoly's Extra]]
14:04 Broccoly: exactly
04:13 *ktgster is editing [https://osu.ppy.sh/b/978628 kors k - Insane Techniques (Extended) [Hi-Tech]]
04:13 ktgster: basically about everything here https://osu.ppy.sh/forum/p/5343429
04:15 Zare: 00:49:495 (1,2) - i understand these
04:15 Zare: i wouldnt say there's a distinct sound on these ticks but they have some echoing effect and considering its only a reverse arrow i think its fine rhytmically
04:16 ktgster: those can barely function tbh
04:16 ktgster: but it can also just be a simple whiff and no note techincally exists on those 1/8's
04:18 Zare: 01:16:001 (1) - this is probably wrong
04:18 ktgster: i find it best to not slap on the 25%
04:18 Zare: but it doesnt feel bad in the map
04:19 Zare: im doing both
04:19 Zare: i listen to it at 25 and at 100
04:19 Zare: that one doesnt feel bad despite being technically wrong imo
04:20 Zare: 02:10:248 (2) - there's 100% definitely and undebatably 1/8 here
04:21 ktgster: it sounds more like a note ending at 1/8
04:21 Zare: 02:11:275 (6) - same for this
04:21 Zare: there's a beat
04:21 Zare: in the back
04:21 Zare: on the 1/8s here
04:21 Zare: it's pretty audible for me
04:22 ktgster: im using my crappy speakers here
04:22 Zare: 02:11:686 (1,2) - these are correct as well
04:22 Zare: using relatively decent headphones
04:22 Zare: they're 100% there
04:23 ktgster: honestly
04:23 ktgster: its the kiai ones
04:23 ktgster: that i don't get
04:24 Zare: 02:17:851 (1,1) - these are wrong
04:24 Zare: i dont hear 1/8 specifically
04:24 ktgster: theres a static sound there that i hear
04:25 ktgster: its actually 1/16 though lol
04:26 ktgster: or 1/4
04:26 Zare: http://puu.sh/qdnlq.jpg
04:26 Zare: thats what I hear in the back
04:26 Zare: disregarding the note on blue tick ofc
04:27 ktgster: yeah idk
04:27 Zare: which is 1/6 into 1/2
04:28 Zare: the kiai sliders are just weird
04:28 Zare: no reason for them
04:28 Zare: absolutely zero
04:28 ktgster: nathan said that he hears an 1/8 buzz for some reason
04:29 Zare: nah
04:29 Zare: there's nothing
04:29 Zare: should I post this log to thread?
04:29 ktgster: probably more a post to things that are off to you
04:30 ktgster: i don't like his responses from other people
04:30 Zare: but id need to write it all again
04:30 Zare: lol