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GARNiDELiA - MIRAI

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Topic Starter
Shira
This beatmap was submitted using in-game submission on Saturday, April 07, 2018 at 3:23:41 PM

Artist: GARNiDELiA
Title: MIRAI
Source: ガンスリンガー ストラトス
Tags: ending gunslinger stratos MARiA Mizuhashi Mai toku メイリア 水橋舞 ガルニデリア FoxyGrandpa
BPM: 80
Filesize: 19709kb
Play Time: 05:37
Difficulties Available:
  1. Connection (4.14 stars, 844 notes)
Download: GARNiDELiA - MIRAI
Information: Scores/Beatmap Listing
---------------
⠀⠀
⠀⠀
⠀⠀
Your future is my future
If you're here, then I have nothing to fear
Let's go with our hands held so tightly they won't separate



old version - never forget
thanks to FoxyGrandpa for beautiful hitsounds
Chihara Minori
The first sentence of reff is actually my laptop password .w.
almost 3h irc xD
00:15 Shiratoi: ni hao
00:15 eclipselotus: thats
00:15 eclipselotus: . . . . really fast one
00:16 Shiratoi: no life tbh
00:17 eclipselotus: ahh finaly found someone that quite same with me lel
00:18 Shiratoi: owo
00:18 eclipselotus: lets just start
00:18 Shiratoi: yus
00:19 eclipselotus: for note my eglish sucks
00:19 Shiratoi: iz ok
00:19 Shiratoi: if i get confused since youre right here i can ask yes
00:19 eclipselotus: jk w
00:20 eclipselotus: first start from the hs
00:20 Shiratoi: o no
00:20 eclipselotus: could you make them more consistent?
00:20 Shiratoi: wat u mean
00:20 eclipselotus: well, looks like you trying to hs each of stuff there
00:21 eclipselotus: at some part it fit with the song
00:22 Shiratoi: like at the kiai? or legit the whole thing
00:22 eclipselotus: and the other just like missing or too push to fit
00:23 eclipselotus: 01:01:875 (3) - simple example here, it miss whistle
00:24 Shiratoi: o tru tankutanku
00:24 eclipselotus: ill just fix entire hs and send the code to you later
00:25 eclipselotus: 2 lz 2 do hs mod atm
00:25 Shiratoi: ah uh
00:25 Shiratoi: ok
00:25 Shiratoi: thank you veri much >_<
00:25 eclipselotus: np
00:27 eclipselotus: 00:01:875 (3) - make this double blanket with last (3) and (1) instead
00:27 eclipselotus: 00:04:875 - feel like empty space instead of gap here
00:28 Shiratoi: fixed blanket
00:28 eclipselotus: 00:04:500 (4) - move the current slider to red tick after, and place a stack note here
00:28 Shiratoi: but for 00:04:875 - im not sure what to do here?
00:28 Shiratoi: since there's no music playing
00:29 Shiratoi: o
00:29 Shiratoi: ok fixed
00:29 eclipselotus: make sure you change the slider to 1/1 slider since theres no strong beat at 00:05:250
00:30 Shiratoi: ✓
00:30 eclipselotus: 00:06:750 (4,2) - this meant to blanket isnt it?
00:30 Shiratoi: ye
00:30 eclipselotus: ill give you tips for making it perfect
00:32 eclipselotus: move (4) to 00:07:687 - and go to this timing 00:08:062 - youll see a circle at end of slider that supposed to be blanket there
00:32 eclipselotus: use that for get perfect blanket
00:33 eclipselotus: then place back the slider at where it supposed to be
00:33 Shiratoi: oh
00:33 Shiratoi: got it ✓
00:34 eclipselotus: 00:07:875 (2) - light the curve after angle, the current kinda break the flow
00:36 Shiratoi: https://osu.ppy.sh/ss/5629880 ?
00:36 eclipselotus: yups
00:38 eclipselotus: 00:12:843 (3,1,2) - this may not the best one, but better flow imo [http://puu.sh/q4PZ4/60eb35b344.jpg .]
00:39 eclipselotus: 00:16:125 (2,4) - make (4) become blanket slider
00:39 Shiratoi: i think it flows fine now but ill check with other people later
00:39 Shiratoi: fixed 4
00:40 eclipselotus: 00:21:750 (2) - move to x236 y236
00:40 eclipselotus: then place make (3,4) distace same as (2,3)
00:41 eclipselotus: then make*
00:41 eclipselotus: 00:25:875 (3) - increase that curve
00:43 eclipselotus: 00:28:312 (3,4) - make (4) 1/1 slider and blanket it ~ if you listen carefully "u~" vibrate end at that point
00:44 eclipselotus: (dont worry about the hs volume, ill take care of it
00:44 Shiratoi: fixed all kappa
00:46 Shiratoi: ill send code for you so you can do hs?
00:46 Shiratoi: after mod
00:47 eclipselotus: 00:33:375 (1,2,3,1,2,1,2) - this pattern imo [http://puu.sh/q4Qrk/f65a511cf9.jpg g,b,y)
00:47 eclipselotus: nope, just update it. ill fix hs from that
00:47 eclipselotus: do creative slider for (2)
00:48 Shiratoi: i like my current pattern since i like the flow ah
00:48 eclipselotus: well, i just add some new alike patterns, so you dcd
00:49 eclipselotus: 00:36:000 - simply add note here, soft piano tiles ~
00:49 eclipselotus: 00:39:000 - ^
00:50 Shiratoi: ✓
00:50 eclipselotus: 00:39:750 (2) - up curve instead feel alot better since (3) is going up
00:50 Shiratoi: ✓
00:51 Shiratoi: ✓
00:51 eclipselotus: 00:41:625 - missing note
00:51 Shiratoi: following vocals there
00:52 eclipselotus: then 1/1 slider for this 00:40:875 (4) -
00:53 Shiratoi: i dun like the echo thing
00:53 Shiratoi: i kind of like the snappy feel to it too
00:53 eclipselotus: you just get my attention there
00:53 eclipselotus: really
00:53 Shiratoi: :^)
00:54 eclipselotus: i like you >,</
00:54 *Shiratoi bows
00:54 eclipselotus: 00:45:562 - add note, the music next hit same timing where the vocal sing out
00:55 Shiratoi: ✓
00:55 eclipselotus: 00:46:875 (3) - those angles miss emph with the music u,u
00:56 Shiratoi: NO
00:56 Shiratoi: i tried so hard
00:56 Shiratoi: for that slider
00:56 eclipselotus: i dont mean to delete it
00:56 eclipselotus: just some movement for points
00:57 eclipselotus: [http://puu.sh/q4QY5/019db47dba.jpg there we are]
00:57 Shiratoi: aesthtically pleasing like this
00:58 eclipselotus: 00:47:250 - this 00:47:625 - and this point when ball start entering angle
00:58 eclipselotus: it will easily to read imo xD
00:59 Shiratoi: but i dont think people have hard times reading long sliders O_O
00:59 eclipselotus: its not hitting the upbeat points, it has weird movement '-'
01:00 eclipselotus: 00:51:000 (2) - slightly increase the curve
01:00 Shiratoi: ✓
01:01 eclipselotus: 00:52:500 (1,2) - i wonder could this be a better flow
01:02 Shiratoi: i like these kind of opposite flow ~
01:03 eclipselotus: 00:54:000 (4,5,1,2,3) - theres the old flow you looking for [http://puu.sh/q4RkH/94447840e1.jpg probably]
01:04 eclipselotus: 00:58:500 (2) - x68 y200
01:05 eclipselotus: 01:04:500 (2) - lighter curve here
01:05 Shiratoi: 01:03:750 (1,2) - making these similar
01:06 eclipselotus: it slightly getting upbeat, so just make (2) lighter than (1)
01:07 eclipselotus: 01:08:625 (2,1,2) - ctrl+g (do it single-single)
01:08 Shiratoi: okie
01:08 Shiratoi: flows better like dis
01:08 eclipselotus: 01:17:625 (2) - stack with last 7
01:09 Shiratoi: since i want it to be like
01:09 Shiratoi: extending out
01:09 eclipselotus: ahh sou sou
01:09 Shiratoi: fixedd
01:10 eclipselotus: 01:19:875 (2) - move the end a bit up
01:10 eclipselotus: (1)*
01:11 Shiratoi: ✓
01:11 eclipselotus: 01:21:375 (2) -change it to light up curve and ctrl +g?
01:12 Shiratoi: okie
01:13 eclipselotus: 01:23:437 - heres my NC suggestion [http://puu.sh/q4RSM/2cc76b8dbf.jpg .]
01:13 Shiratoi: ✓
01:14 eclipselotus: 01:27:000 (2) - x288 y220 , increase da jump >,</
01:15 Shiratoi: ee
01:15 Shiratoi: it slowly increases jumps
01:15 Shiratoi: between kiai
01:15 Shiratoi: so first kiai is easiest
01:15 eclipselotus: 01:29:437 (2,1,2) - this one [http://puu.sh/q4S1E/7a449677cf.jpg ?]
01:16 Shiratoi: i like my triangle patterns
01:17 eclipselotus: since you almost reach the end of kiai it will be just fine to keep the ds/jump increasing
01:17 Shiratoi: :o
01:18 eclipselotus: 01:34:875 (1) - maybe this not your style, but this downbeat trying to say to me to move (1) to x304 y240
01:19 Shiratoi: oo fixed
01:19 eclipselotus: 01:42:375 (4) - x83 y328
01:20 Shiratoi: ✓
01:21 eclipselotus: 01:44:812 (3) - the music stil flowing there, no reasong to stack it ~ a jump instead x476 y192
01:21 eclipselotus: 01:46:875 (5) - hmm. . .
01:22 Shiratoi: made jump
01:22 Shiratoi: i dont like the slider too D:
01:23 eclipselotus: [http://puu.sh/q4Sru/2cd6e17599.jpg simple slider ftw] ~
01:24 Shiratoi: LOL
01:24 eclipselotus: wwww
01:24 Shiratoi: fixed tho
01:24 Shiratoi: !!
01:24 eclipselotus: im out of idea either
01:25 eclipselotus: 01:51:750 (3) - add really slight left slider to emph the vocal
01:25 Shiratoi: ✓
01:26 eclipselotus: 01:57:187 (5) - x112 y272 , better to make (4,5,1) ds same instead of give a huge one for (5,1)
01:27 eclipselotus: brb really need a cup of coffe~
01:27 Shiratoi: ~
01:31 eclipselotus: rip out of coffe
01:31 eclipselotus: 01:59:437 (1,2) - love things you do there
01:32 Shiratoi: starbucks
01:32 Shiratoi: is there a starbucks in indonesia o_o
01:32 eclipselotus: it is
01:33 eclipselotus: but i live quite far from centreal city, so there we go
01:33 Shiratoi: bless
01:34 eclipselotus: 02:00:750 (1,2,3) - [http://puu.sh/q4T5m/14d635b35f.jpg .]
01:34 eclipselotus: (2) - stack at last (2)
01:35 eclipselotus: 02:03:000 (4,5,1) - do sama ds, just like earlier
01:35 eclipselotus: use*
01:35 eclipselotus: those typos orz
01:35 Shiratoi: blanketsssss
01:35 Shiratoi: and ok owo
01:36 eclipselotus: 02:07:875 (1) - slightly increase this curve
01:36 Shiratoi: ✓
01:37 eclipselotus: 02:09:375 (5,6) - ctrl +g, lets choke ppls with that (6,1) - jump w
01:38 Shiratoi: holy LOL
01:38 Shiratoi: how nice
01:38 Shiratoi: but im on board w ya
01:38 eclipselotus: 02:09:750 (1) - but lets be nicer bt moving this slider end to x208 y88
01:39 Shiratoi: LOL
01:39 eclipselotus: ww
01:39 eclipselotus: 02:12:750 (1,2,3) - feel like flow breaker for me
01:40 eclipselotus: 02:17:625 (1) - ctrl +g
01:40 Shiratoi: 02:13:500 - some what beat here
01:40 eclipselotus: just improve pattern*
01:41 Shiratoi: changed a bit
01:42 eclipselotus: try rhis pattern: stack (2) with next (2), and make (2,3) blanket
01:43 eclipselotus: 02:21:750 (3) - this deserve down curve
01:43 eclipselotus: 02:22:875 (1,2) - perfect this blanket
01:43 Shiratoi: fixedfixed
01:45 eclipselotus: 02:26:812 (1,2) - make them as simmilar mirror slider, straight music there
01:45 eclipselotus: 02:28:500 (2) - same as before, light it abit
01:46 eclipselotus: 02:42:750 (1) - add light up curve after angle
01:46 Shiratoi: ✓
01:48 eclipselotus: 02:45:750 - not sure you going to like it, but heres my [http://puu.sh/q4TVz/24d45c5587.jpg jump]
01:49 eclipselotus: and NCs
01:49 eclipselotus: 02:51:562 (4) - x208 y80
01:50 eclipselotus: 02:58:500 (3,1) - improve blanket
01:50 eclipselotus: 03:00:375 (7) - its fine if you want to just mirroring 1 side by side
01:51 eclipselotus: 03:01:312 - add note
01:51 eclipselotus: 03:02:062 - ^
01:52 eclipselotus: 03:02:812 - ^
01:52 Shiratoi: just hitting the strong beats this part
01:52 eclipselotus: stack them at start of next slider
01:53 Shiratoi: naww
01:53 Shiratoi: ill change it if its a problem to other modders
01:53 eclipselotus: well, considering you start this part with a stram
01:53 eclipselotus: that loast note mart that i mention above feel strong enough to place note
01:54 Shiratoi: since i couldnt ignore the stream sounding thing there ;;
01:54 eclipselotus: undirectly you just change by following the violin sound
01:55 Shiratoi: psh
01:55 Shiratoi: its not like i cant hear i violin
01:55 Shiratoi: or anything
01:55 Shiratoi: haha..
01:55 eclipselotus: maybe its effect of listening this song off vocal over over and over xD
01:56 Shiratoi: 03:00:750 - i hear the violin here :D
01:57 Shiratoi: if that even is
01:57 Shiratoi: a violin
01:58 eclipselotus: 03:03:750 - lets see for this one [http://puu.sh/q4UxR/0c382ac247.jpg rhytm] and [http://puu.sh/q4Uvv/9ead9e8305.jpg pattern]
01:58 eclipselotus: its violin in g minor
01:59 eclipselotus: 03:05:250 - heres the strong single violin
01:59 Shiratoi: ee dont want to ruin the pattern
01:59 Shiratoi: wow
01:59 Shiratoi: i feel so deaf
01:59 eclipselotus: giving some colors there u,u
01:59 Shiratoi: since i couldnt hear it
01:59 Shiratoi: until you pointed it out
02:00 eclipselotus: tips for mapping slow song ~ set you effect volume half of your music vomule
02:01 eclipselotus: 03:12:281 - triplets purizu
02:01 eclipselotus: 03:14:062 (1) - add light up curve, slightly blanket with (2)
02:02 Shiratoi: ok~
02:02 eclipselotus: 03:15:750 (2) - light down curve as well
02:03 eclipselotus: 03:21:375 - this changing beat 03:24:000 - and here, feel like rhytm breaking
02:04 eclipselotus: rhytm*
02:04 eclipselotus: the first one is not a big deal
02:05 Shiratoi: 03:24:000 - song suddenly gets faster here so
02:05 eclipselotus: its violin
02:05 eclipselotus: and it actually start 03:23:250 - -
02:06 eclipselotus: even if at the blue point it was a downbeat
02:06 Shiratoi: changed jumps
02:06 Shiratoi: to make it easier to read?
02:06 eclipselotus: yups
02:07 eclipselotus: 03:27:375 (4) - move the end to x267 y212
02:07 Shiratoi: https://osu.ppy.sh/ss/5630558
02:07 Shiratoi: idk if this is ok
02:08 eclipselotus: just realized you got cute skin there
02:08 eclipselotus: i mean it probbably is
02:08 Shiratoi: just took some things from random skins
02:08 eclipselotus: 03:30:000 - double triplets there
02:09 eclipselotus: 03:35:062 (1) - light up curve here
02:10 Shiratoi: no need for triplets imo
02:10 Shiratoi: but fixed curve
02:11 eclipselotus: 03:35:718 - for this jump [http://puu.sh/q4VlY/a3f4cd4695.jpg .w.]
02:11 eclipselotus: increase step by step
02:12 Shiratoi: oo
02:12 Shiratoi: looks cool
02:12 eclipselotus: 03:41:250 - you really doing it right here
02:13 Shiratoi: 03:39:750 - ?
02:14 eclipselotus: 03:54:750 - solo guitar start here, so 03:56:625 - give this a touch of circle
02:14 Shiratoi: fix
02:14 eclipselotus: try this for that piano stuff at that "?"
02:15 eclipselotus: end the current spinner 03:39:656 - here
02:15 eclipselotus: and add 5% volume
02:15 eclipselotus: 03:39:750 - then start new one here with a timing point on 50% volume
02:17 Shiratoi: 03:40:875 - second spinner ends here?
02:17 eclipselotus: 03:41:250 - here
02:17 eclipselotus: just like before
02:18 Shiratoi: okie
02:18 eclipselotus: 03:59:062 - 1/2 slider to emph that "tss" sound
02:19 eclipselotus: idk what that thing on drum sound called
02:19 Shiratoi: vocalsss
02:19 eclipselotus: give it a touch before last reff xD
02:20 eclipselotus: 04:03:750 - maybe you could use that really strong beat to play with jump whic is end 04:04:875 - here
02:21 eclipselotus: 04:07:500 - stream please =w=/
02:21 Shiratoi: huh
02:22 eclipselotus: 04:08:250 (1,1) - blanket fix
02:22 eclipselotus: 04:10:500 (1,2) - change placing, then ctrl+g for (2)
02:23 eclipselotus: make jump increase constantly for (2,3,4,1)
02:24 Shiratoi: iz fine
02:24 Shiratoi: matches other kiais too
02:25 eclipselotus: kk
02:26 eclipselotus: 04:19:875 (3) - where this jump dissapear ~ x416 y148 there we go
02:27 Shiratoi: naisu
02:27 eclipselotus: 04:24:562 (2) - x440 y32 another one
02:28 eclipselotus: 04:29:812 (2,4) - ctrl+g, then move (2) to x424 y236
02:29 eclipselotus: 04:30:375 (1) - may i fix this one?
02:29 Shiratoi: ✓
02:29 Shiratoi: go fer it
02:32 eclipselotus: that one quite tough
02:33 Shiratoi: uu
02:33 eclipselotus: wait, at which point that slider end before?
02:34 Shiratoi: x208 y16
02:34 eclipselotus: nvm, ill fix that later
02:35 Shiratoi: https://osu.ppy.sh/ss/5630747
02:35 Shiratoi: making the end round instead?
02:36 eclipselotus: oh you figure it out
02:36 Shiratoi: i mean
02:36 Shiratoi: its still not good
02:36 Shiratoi: BUT ITS OK
02:36 Shiratoi: FOR NOW
02:36 eclipselotus: IKR
02:37 Shiratoi: just wait until someone with slider skills come along
02:37 eclipselotus: 04:42:937 (2,3,4,5) - keep this one jumpy
02:38 eclipselotus: 04:47:062 (3) - stack with start of last (2) instead
02:38 eclipselotus: 04:47:250 (1,2) - 3 point blanket curve slider is more than enough
02:38 Shiratoi: fixed
02:39 eclipselotus: 04:51:937 (3,4) - use same ds as (2,3)
02:39 eclipselotus: 04:58:500 (1,2) - add light left curve for (1) - and light down curve for (2)
02:39 Shiratoi: ✓
02:40 Shiratoi: ✓
02:40 eclipselotus: 04:59:250 (1,2,3) - polish those blankets so you able to stack (3) with last (2)
02:41 Shiratoi: wat
02:42 eclipselotus: 04:59:812 (2) - move this to x136 y116
02:42 eclipselotus: x132 y112
02:42 eclipselotus: use that one for (2)
02:43 eclipselotus: then stack (3) with last (2) ~
02:44 Shiratoi: uh
02:44 Shiratoi: can i have
02:44 Shiratoi: a picture
02:44 Shiratoi: OH
02:44 Shiratoi: I GOT IT
02:44 Shiratoi: I THINK
02:44 eclipselotus: [http://puu.sh/q4Xsa/544c32b1e9.jpg ~]
02:45 Shiratoi: ✓
02:45 eclipselotus: 05:01:875 - those straight stream feel to sudden, give it a touch [http://puu.sh/q4Xwe/0f8a4f66a4.jpg .w.]
02:46 Shiratoi: ✓
02:46 eclipselotus: 05:04:312 (4) - x188 y288
02:48 eclipselotus: 05:08:062 (4) - x312 y216
02:49 eclipselotus: 05:09:000 (3) - no reason to stack it, so x216 y52 imo
02:49 Shiratoi: ✓
02:50 eclipselotus: 05:12:937 (2,3,4,5,6) - maybe this kind of uncommon jump, but i used to use it tho [http://puu.sh/q4XNR/4f2108dfca.jpg ~]
02:51 Shiratoi: fixed~
02:52 eclipselotus: 05:13:875 - and for this stream [http://puu.sh/q4XUK/fa73ae3752.txt ~]
02:53 eclipselotus: [http://puu.sh/q4XVY/5e816fd3ef.jpg this one*]
02:53 Shiratoi: ✓
02:53 eclipselotus: 05:19:687 (4,1) ctrl+g
02:54 eclipselotus: then move (2) to x384 y352
02:54 eclipselotus: 05:22:312 (3) - move this down about 2 ~ 3 grip
02:54 Shiratoi: ✓
02:55 eclipselotus: 05:38:250 - end last spinner here ~ drag the timing point with it
02:56 eclipselotus: done .w.
02:56 Shiratoi: whew
02:56 Shiratoi: thank you ~
02:56 eclipselotus: thats quite lot of mod
02:57 Shiratoi: was really helpful
02:57 eclipselotus: finally, sleeepppp taimuu ~
02:57 Shiratoi: good nighttttt
02:57 eclipselotus: will work on hs later
02:57 eclipselotus: g night ~
go go ~
Topic Starter
Shira

eclipselotus wrote:

The first sentence of reff is actually my laptop password .w.
almost 3h irc xD
00:15 Shiratoi: ni hao
00:15 eclipselotus: thats
00:15 eclipselotus: . . . . really fast one
00:16 Shiratoi: no life tbh
00:17 eclipselotus: ahh finaly found someone that quite same with me lel
00:18 Shiratoi: owo
00:18 eclipselotus: lets just start
00:18 Shiratoi: yus
00:19 eclipselotus: for note my eglish sucks
00:19 Shiratoi: iz ok
00:19 Shiratoi: if i get confused since youre right here i can ask yes
00:19 eclipselotus: jk w
00:20 eclipselotus: first start from the hs
00:20 Shiratoi: o no
00:20 eclipselotus: could you make them more consistent?
00:20 Shiratoi: wat u mean
00:20 eclipselotus: well, looks like you trying to hs each of stuff there
00:21 eclipselotus: at some part it fit with the song
00:22 Shiratoi: like at the kiai? or legit the whole thing
00:22 eclipselotus: and the other just like missing or too push to fit
00:23 eclipselotus: 01:01:875 (3) - simple example here, it miss whistle
00:24 Shiratoi: o tru tankutanku
00:24 eclipselotus: ill just fix entire hs and send the code to you later
00:25 eclipselotus: 2 lz 2 do hs mod atm
00:25 Shiratoi: ah uh
00:25 Shiratoi: ok
00:25 Shiratoi: thank you veri much >_<
00:25 eclipselotus: np
00:27 eclipselotus: 00:01:875 (3) - make this double blanket with last (3) and (1) instead
00:27 eclipselotus: 00:04:875 - feel like empty space instead of gap here
00:28 Shiratoi: fixed blanket
00:28 eclipselotus: 00:04:500 (4) - move the current slider to red tick after, and place a stack note here
00:28 Shiratoi: but for 00:04:875 - im not sure what to do here?
00:28 Shiratoi: since there's no music playing
00:29 Shiratoi: o
00:29 Shiratoi: ok fixed
00:29 eclipselotus: make sure you change the slider to 1/1 slider since theres no strong beat at 00:05:250
00:30 Shiratoi: ✓
00:30 eclipselotus: 00:06:750 (4,2) - this meant to blanket isnt it?
00:30 Shiratoi: ye
00:30 eclipselotus: ill give you tips for making it perfect
00:32 eclipselotus: move (4) to 00:07:687 - and go to this timing 00:08:062 - youll see a circle at end of slider that supposed to be blanket there
00:32 eclipselotus: use that for get perfect blanket
00:33 eclipselotus: then place back the slider at where it supposed to be
00:33 Shiratoi: oh
00:33 Shiratoi: got it ✓
00:34 eclipselotus: 00:07:875 (2) - light the curve after angle, the current kinda break the flow
00:36 Shiratoi: https://osu.ppy.sh/ss/5629880 ?
00:36 eclipselotus: yups
00:38 eclipselotus: 00:12:843 (3,1,2) - this may not the best one, but better flow imo [http://puu.sh/q4PZ4/60eb35b344.jpg .]
00:39 eclipselotus: 00:16:125 (2,4) - make (4) become blanket slider
00:39 Shiratoi: i think it flows fine now but ill check with other people later
00:39 Shiratoi: fixed 4
00:40 eclipselotus: 00:21:750 (2) - move to x236 y236
00:40 eclipselotus: then place make (3,4) distace same as (2,3)
00:41 eclipselotus: then make*
00:41 eclipselotus: 00:25:875 (3) - increase that curve
00:43 eclipselotus: 00:28:312 (3,4) - make (4) 1/1 slider and blanket it ~ if you listen carefully "u~" vibrate end at that point
00:44 eclipselotus: (dont worry about the hs volume, ill take care of it
00:44 Shiratoi: fixed all kappa
00:46 Shiratoi: ill send code for you so you can do hs?
00:46 Shiratoi: after mod
00:47 eclipselotus: 00:33:375 (1,2,3,1,2,1,2) - this pattern imo [http://puu.sh/q4Qrk/f65a511cf9.jpg g,b,y)
00:47 eclipselotus: nope, just update it. ill fix hs from that
00:47 eclipselotus: do creative slider for (2)
00:48 Shiratoi: i like my current pattern since i like the flow ah
00:48 eclipselotus: well, i just add some new alike patterns, so you dcd
00:49 eclipselotus: 00:36:000 - simply add note here, soft piano tiles ~
00:49 eclipselotus: 00:39:000 - ^
00:50 Shiratoi: ✓
00:50 eclipselotus: 00:39:750 (2) - up curve instead feel alot better since (3) is going up
00:50 Shiratoi: ✓
00:51 Shiratoi: ✓
00:51 eclipselotus: 00:41:625 - missing note
00:51 Shiratoi: following vocals there
00:52 eclipselotus: then 1/1 slider for this 00:40:875 (4) -
00:53 Shiratoi: i dun like the echo thing
00:53 Shiratoi: i kind of like the snappy feel to it too
00:53 eclipselotus: you just get my attention there
00:53 eclipselotus: really
00:53 Shiratoi: :^)
00:54 eclipselotus: i like you >,</
00:54 *Shiratoi bows
00:54 eclipselotus: 00:45:562 - add note, the music next hit same timing where the vocal sing out
00:55 Shiratoi: ✓
00:55 eclipselotus: 00:46:875 (3) - those angles miss emph with the music u,u
00:56 Shiratoi: NO
00:56 Shiratoi: i tried so hard
00:56 Shiratoi: for that slider
00:56 eclipselotus: i dont mean to delete it
00:56 eclipselotus: just some movement for points
00:57 eclipselotus: [http://puu.sh/q4QY5/019db47dba.jpg there we are]
00:57 Shiratoi: aesthtically pleasing like this
00:58 eclipselotus: 00:47:250 - this 00:47:625 - and this point when ball start entering angle
00:58 eclipselotus: it will easily to read imo xD
00:59 Shiratoi: but i dont think people have hard times reading long sliders O_O
00:59 eclipselotus: its not hitting the upbeat points, it has weird movement '-'
01:00 eclipselotus: 00:51:000 (2) - slightly increase the curve
01:00 Shiratoi: ✓
01:01 eclipselotus: 00:52:500 (1,2) - i wonder could this be a better flow
01:02 Shiratoi: i like these kind of opposite flow ~
01:03 eclipselotus: 00:54:000 (4,5,1,2,3) - theres the old flow you looking for [http://puu.sh/q4RkH/94447840e1.jpg probably]
01:04 eclipselotus: 00:58:500 (2) - x68 y200
01:05 eclipselotus: 01:04:500 (2) - lighter curve here
01:05 Shiratoi: 01:03:750 (1,2) - making these similar
01:06 eclipselotus: it slightly getting upbeat, so just make (2) lighter than (1)
01:07 eclipselotus: 01:08:625 (2,1,2) - ctrl+g (do it single-single)
01:08 Shiratoi: okie
01:08 Shiratoi: flows better like dis
01:08 eclipselotus: 01:17:625 (2) - stack with last 7
01:09 Shiratoi: since i want it to be like
01:09 Shiratoi: extending out
01:09 eclipselotus: ahh sou sou
01:09 Shiratoi: fixedd
01:10 eclipselotus: 01:19:875 (2) - move the end a bit up
01:10 eclipselotus: (1)*
01:11 Shiratoi: ✓
01:11 eclipselotus: 01:21:375 (2) -change it to light up curve and ctrl +g?
01:12 Shiratoi: okie
01:13 eclipselotus: 01:23:437 - heres my NC suggestion [http://puu.sh/q4RSM/2cc76b8dbf.jpg .]
01:13 Shiratoi: ✓
01:14 eclipselotus: 01:27:000 (2) - x288 y220 , increase da jump >,</
01:15 Shiratoi: ee
01:15 Shiratoi: it slowly increases jumps
01:15 Shiratoi: between kiai
01:15 Shiratoi: so first kiai is easiest
01:15 eclipselotus: 01:29:437 (2,1,2) - this one [http://puu.sh/q4S1E/7a449677cf.jpg ?]
01:16 Shiratoi: i like my triangle patterns
01:17 eclipselotus: since you almost reach the end of kiai it will be just fine to keep the ds/jump increasing
01:17 Shiratoi: :o
01:18 eclipselotus: 01:34:875 (1) - maybe this not your style, but this downbeat trying to say to me to move (1) to x304 y240
01:19 Shiratoi: oo fixed
01:19 eclipselotus: 01:42:375 (4) - x83 y328
01:20 Shiratoi: ✓
01:21 eclipselotus: 01:44:812 (3) - the music stil flowing there, no reasong to stack it ~ a jump instead x476 y192
01:21 eclipselotus: 01:46:875 (5) - hmm. . .
01:22 Shiratoi: made jump
01:22 Shiratoi: i dont like the slider too D:
01:23 eclipselotus: [http://puu.sh/q4Sru/2cd6e17599.jpg simple slider ftw] ~
01:24 Shiratoi: LOL
01:24 eclipselotus: wwww
01:24 Shiratoi: fixed tho
01:24 Shiratoi: !!
01:24 eclipselotus: im out of idea either
01:25 eclipselotus: 01:51:750 (3) - add really slight left slider to emph the vocal
01:25 Shiratoi: ✓
01:26 eclipselotus: 01:57:187 (5) - x112 y272 , better to make (4,5,1) ds same instead of give a huge one for (5,1)
01:27 eclipselotus: brb really need a cup of coffe~
01:27 Shiratoi: ~
01:31 eclipselotus: rip out of coffe
01:31 eclipselotus: 01:59:437 (1,2) - love things you do there
01:32 Shiratoi: starbucks
01:32 Shiratoi: is there a starbucks in indonesia o_o
01:32 eclipselotus: it is
01:33 eclipselotus: but i live quite far from centreal city, so there we go
01:33 Shiratoi: bless
01:34 eclipselotus: 02:00:750 (1,2,3) - [http://puu.sh/q4T5m/14d635b35f.jpg .]
01:34 eclipselotus: (2) - stack at last (2)
01:35 eclipselotus: 02:03:000 (4,5,1) - do sama ds, just like earlier
01:35 eclipselotus: use*
01:35 eclipselotus: those typos orz
01:35 Shiratoi: blanketsssss
01:35 Shiratoi: and ok owo
01:36 eclipselotus: 02:07:875 (1) - slightly increase this curve
01:36 Shiratoi: ✓
01:37 eclipselotus: 02:09:375 (5,6) - ctrl +g, lets choke ppls with that (6,1) - jump w
01:38 Shiratoi: holy LOL
01:38 Shiratoi: how nice
01:38 Shiratoi: but im on board w ya
01:38 eclipselotus: 02:09:750 (1) - but lets be nicer bt moving this slider end to x208 y88
01:39 Shiratoi: LOL
01:39 eclipselotus: ww
01:39 eclipselotus: 02:12:750 (1,2,3) - feel like flow breaker for me
01:40 eclipselotus: 02:17:625 (1) - ctrl +g
01:40 Shiratoi: 02:13:500 - some what beat here
01:40 eclipselotus: just improve pattern*
01:41 Shiratoi: changed a bit
01:42 eclipselotus: try rhis pattern: stack (2) with next (2), and make (2,3) blanket
01:43 eclipselotus: 02:21:750 (3) - this deserve down curve
01:43 eclipselotus: 02:22:875 (1,2) - perfect this blanket
01:43 Shiratoi: fixedfixed
01:45 eclipselotus: 02:26:812 (1,2) - make them as simmilar mirror slider, straight music there
01:45 eclipselotus: 02:28:500 (2) - same as before, light it abit
01:46 eclipselotus: 02:42:750 (1) - add light up curve after angle
01:46 Shiratoi: ✓
01:48 eclipselotus: 02:45:750 - not sure you going to like it, but heres my [http://puu.sh/q4TVz/24d45c5587.jpg jump]
01:49 eclipselotus: and NCs
01:49 eclipselotus: 02:51:562 (4) - x208 y80
01:50 eclipselotus: 02:58:500 (3,1) - improve blanket
01:50 eclipselotus: 03:00:375 (7) - its fine if you want to just mirroring 1 side by side
01:51 eclipselotus: 03:01:312 - add note
01:51 eclipselotus: 03:02:062 - ^
01:52 eclipselotus: 03:02:812 - ^
01:52 Shiratoi: just hitting the strong beats this part
01:52 eclipselotus: stack them at start of next slider
01:53 Shiratoi: naww
01:53 Shiratoi: ill change it if its a problem to other modders
01:53 eclipselotus: well, considering you start this part with a stram
01:53 eclipselotus: that loast note mart that i mention above feel strong enough to place note
01:54 Shiratoi: since i couldnt ignore the stream sounding thing there ;;
01:54 eclipselotus: undirectly you just change by following the violin sound
01:55 Shiratoi: psh
01:55 Shiratoi: its not like i cant hear i violin
01:55 Shiratoi: or anything
01:55 Shiratoi: haha..
01:55 eclipselotus: maybe its effect of listening this song off vocal over over and over xD
01:56 Shiratoi: 03:00:750 - i hear the violin here :D
01:57 Shiratoi: if that even is
01:57 Shiratoi: a violin
01:58 eclipselotus: 03:03:750 - lets see for this one [http://puu.sh/q4UxR/0c382ac247.jpg rhytm] and [http://puu.sh/q4Uvv/9ead9e8305.jpg pattern]
01:58 eclipselotus: its violin in g minor
01:59 eclipselotus: 03:05:250 - heres the strong single violin
01:59 Shiratoi: ee dont want to ruin the pattern
01:59 Shiratoi: wow
01:59 Shiratoi: i feel so deaf
01:59 eclipselotus: giving some colors there u,u
01:59 Shiratoi: since i couldnt hear it
01:59 Shiratoi: until you pointed it out
02:00 eclipselotus: tips for mapping slow song ~ set you effect volume half of your music vomule
02:01 eclipselotus: 03:12:281 - triplets purizu
02:01 eclipselotus: 03:14:062 (1) - add light up curve, slightly blanket with (2)
02:02 Shiratoi: ok~
02:02 eclipselotus: 03:15:750 (2) - light down curve as well
02:03 eclipselotus: 03:21:375 - this changing beat 03:24:000 - and here, feel like rhytm breaking
02:04 eclipselotus: rhytm*
02:04 eclipselotus: the first one is not a big deal
02:05 Shiratoi: 03:24:000 - song suddenly gets faster here so
02:05 eclipselotus: its violin
02:05 eclipselotus: and it actually start 03:23:250 - -
02:06 eclipselotus: even if at the blue point it was a downbeat
02:06 Shiratoi: changed jumps
02:06 Shiratoi: to make it easier to read?
02:06 eclipselotus: yups
02:07 eclipselotus: 03:27:375 (4) - move the end to x267 y212
02:07 Shiratoi: https://osu.ppy.sh/ss/5630558
02:07 Shiratoi: idk if this is ok
02:08 eclipselotus: just realized you got cute skin there
02:08 eclipselotus: i mean it probbably is
02:08 Shiratoi: just took some things from random skins
02:08 eclipselotus: 03:30:000 - double triplets there
02:09 eclipselotus: 03:35:062 (1) - light up curve here
02:10 Shiratoi: no need for triplets imo
02:10 Shiratoi: but fixed curve
02:11 eclipselotus: 03:35:718 - for this jump [http://puu.sh/q4VlY/a3f4cd4695.jpg .w.]
02:11 eclipselotus: increase step by step
02:12 Shiratoi: oo
02:12 Shiratoi: looks cool
02:12 eclipselotus: 03:41:250 - you really doing it right here
02:13 Shiratoi: 03:39:750 - ?
02:14 eclipselotus: 03:54:750 - solo guitar start here, so 03:56:625 - give this a touch of circle
02:14 Shiratoi: fix
02:14 eclipselotus: try this for that piano stuff at that "?"
02:15 eclipselotus: end the current spinner 03:39:656 - here
02:15 eclipselotus: and add 5% volume
02:15 eclipselotus: 03:39:750 - then start new one here with a timing point on 50% volume
02:17 Shiratoi: 03:40:875 - second spinner ends here?
02:17 eclipselotus: 03:41:250 - here
02:17 eclipselotus: just like before
02:18 Shiratoi: okie
02:18 eclipselotus: 03:59:062 - 1/2 slider to emph that "tss" sound
02:19 eclipselotus: idk what that thing on drum sound called
02:19 Shiratoi: vocalsss
02:19 eclipselotus: give it a touch before last reff xD
02:20 eclipselotus: 04:03:750 - maybe you could use that really strong beat to play with jump whic is end 04:04:875 - here
02:21 eclipselotus: 04:07:500 - stream please =w=/
02:21 Shiratoi: huh
02:22 eclipselotus: 04:08:250 (1,1) - blanket fix
02:22 eclipselotus: 04:10:500 (1,2) - change placing, then ctrl+g for (2)
02:23 eclipselotus: make jump increase constantly for (2,3,4,1)
02:24 Shiratoi: iz fine
02:24 Shiratoi: matches other kiais too
02:25 eclipselotus: kk
02:26 eclipselotus: 04:19:875 (3) - where this jump dissapear ~ x416 y148 there we go
02:27 Shiratoi: naisu
02:27 eclipselotus: 04:24:562 (2) - x440 y32 another one
02:28 eclipselotus: 04:29:812 (2,4) - ctrl+g, then move (2) to x424 y236
02:29 eclipselotus: 04:30:375 (1) - may i fix this one?
02:29 Shiratoi: ✓
02:29 Shiratoi: go fer it
02:32 eclipselotus: that one quite tough
02:33 Shiratoi: uu
02:33 eclipselotus: wait, at which point that slider end before?
02:34 Shiratoi: x208 y16
02:34 eclipselotus: nvm, ill fix that later
02:35 Shiratoi: https://osu.ppy.sh/ss/5630747
02:35 Shiratoi: making the end round instead?
02:36 eclipselotus: oh you figure it out
02:36 Shiratoi: i mean
02:36 Shiratoi: its still not good
02:36 Shiratoi: BUT ITS OK
02:36 Shiratoi: FOR NOW
02:36 eclipselotus: IKR
02:37 Shiratoi: just wait until someone with slider skills come along
02:37 eclipselotus: 04:42:937 (2,3,4,5) - keep this one jumpy
02:38 eclipselotus: 04:47:062 (3) - stack with start of last (2) instead
02:38 eclipselotus: 04:47:250 (1,2) - 3 point blanket curve slider is more than enough
02:38 Shiratoi: fixed
02:39 eclipselotus: 04:51:937 (3,4) - use same ds as (2,3)
02:39 eclipselotus: 04:58:500 (1,2) - add light left curve for (1) - and light down curve for (2)
02:39 Shiratoi: ✓
02:40 Shiratoi: ✓
02:40 eclipselotus: 04:59:250 (1,2,3) - polish those blankets so you able to stack (3) with last (2)
02:41 Shiratoi: wat
02:42 eclipselotus: 04:59:812 (2) - move this to x136 y116
02:42 eclipselotus: x132 y112
02:42 eclipselotus: use that one for (2)
02:43 eclipselotus: then stack (3) with last (2) ~
02:44 Shiratoi: uh
02:44 Shiratoi: can i have
02:44 Shiratoi: a picture
02:44 Shiratoi: OH
02:44 Shiratoi: I GOT IT
02:44 Shiratoi: I THINK
02:44 eclipselotus: [http://puu.sh/q4Xsa/544c32b1e9.jpg ~]
02:45 Shiratoi: ✓
02:45 eclipselotus: 05:01:875 - those straight stream feel to sudden, give it a touch [http://puu.sh/q4Xwe/0f8a4f66a4.jpg .w.]
02:46 Shiratoi: ✓
02:46 eclipselotus: 05:04:312 (4) - x188 y288
02:48 eclipselotus: 05:08:062 (4) - x312 y216
02:49 eclipselotus: 05:09:000 (3) - no reason to stack it, so x216 y52 imo
02:49 Shiratoi: ✓
02:50 eclipselotus: 05:12:937 (2,3,4,5,6) - maybe this kind of uncommon jump, but i used to use it tho [http://puu.sh/q4XNR/4f2108dfca.jpg ~]
02:51 Shiratoi: fixed~
02:52 eclipselotus: 05:13:875 - and for this stream [http://puu.sh/q4XUK/fa73ae3752.txt ~]
02:53 eclipselotus: [http://puu.sh/q4XVY/5e816fd3ef.jpg this one*]
02:53 Shiratoi: ✓
02:53 eclipselotus: 05:19:687 (4,1) ctrl+g
02:54 eclipselotus: then move (2) to x384 y352
02:54 eclipselotus: 05:22:312 (3) - move this down about 2 ~ 3 grip
02:54 Shiratoi: ✓
02:55 eclipselotus: 05:38:250 - end last spinner here ~ drag the timing point with it
02:56 eclipselotus: done .w.
02:56 Shiratoi: whew
02:56 Shiratoi: thank you ~
02:56 eclipselotus: thats quite lot of mod
02:57 Shiratoi: was really helpful
02:57 eclipselotus: finally, sleeepppp taimuu ~
02:57 Shiratoi: good nighttttt
02:57 eclipselotus: will work on hs later
02:57 eclipselotus: g night ~
go go ~
long modddd much thankssss kudoskudos
and thank you for starrrr
zosanfc
I think this map is good enough but i think you should remove the last spinner (no sound on that time)
Here, i'll shot you a star for this map >w<~♥!
Yahuri
from queue~

Connection
-DS seems kinda all over the place, try to have more consistency especially with the non-jump DS
-i see no reason why the normal-hitnormal needs to be so loud. i would switch out for a softer sound instead of using that drum.
00:19:500 (1,2) - blanket
00:31:687 (3,4) - ^
00:37:875 (1,2,3) - DS?
00:51:000 - find a drum hitsound for this sound, apply it to all other areas. ex. 00:54:000, 00:57:000, 01:00:000
01:01:875 (3) - looks kinda messy, if you need a way to make more "perfect" sliders then check out some ranked maps and see how their wave sliders are constructed. (when you have one good slider, copy paste is going to be a very useful tool as well)
01:13:875 (1,2) - blanket ill let you catch the rest of the blankets, but please do go over the map again and fix them
01:59:375 (1,2) - kinda confused me cuz so many repeats, also you might want to make the first slider start at 01:59:250 because thats where the sound starts
02:10:875 (1) - slider shape could be improved, i would change the angle so that its horizontally symmetrical on the screen and then use the grid squares to calculate where the anchors need to be. after done, return angle to original position.
02:25:875 (3,4,1) - DS?
02:33:750 (1,2,1,2,1,2,1,2) - why this section have no overlapping but 01:09:750 (1,2,1,2,1,2,1,2) this one does?
02:57:187 (1) - no clap
02:52:875 (1,1) - could blanket
05:29:250 - end spinner super long, i recommend ending it here 05:29:250 where the last piano note is

good luck~
Topic Starter
Shira

Yahuri wrote:

from queue~

Connection
leaving all hitsound things out since its basically being redone by the 'mazing eclipselotus cause i cant hitsound to save my life
-DS seems kinda all over the place, try to have more consistency especially with the non-jump DS never liked ds ;; trying the fixxx
-i see no reason why the normal-hitnormal needs to be so loud. i would switch out for a softer sound instead of using that drum. ~
00:19:500 (1,2) - blanket
00:31:687 (3,4) - ^
00:37:875 (1,2,3) - DS?
00:51:000 - find a drum hitsound for this sound, apply it to all other areas. ex. 00:54:000, 00:57:000, 01:00:000 ~
01:01:875 (3) - looks kinda messy, if you need a way to make more "perfect" sliders then check out some ranked maps and see how their wave sliders are constructed. (when you have one good slider, copy paste is going to be a very useful tool as well) ✓ hope its alright this time
01:13:875 (1,2) - blanket ill let you catch the rest of the blankets, but please do go over the map again and fix them ✓ blankets are such a painnn
01:59:375 (1,2) - kinda confused me cuz so many repeats, also you might want to make the first slider start at 01:59:250 because thats where the sound starts i think its fine how it is.. its not really that hard to read because the slider shape is small & you dont really get a 100 by this part or at least in my perspective
02:10:875 (1) - slider shape could be improved, i would change the angle so that its horizontally symmetrical on the screen and then use the grid squares to calculate where the anchors need to be. after done, return angle to original position.
02:25:875 (3,4,1) - DS?
02:33:750 (1,2,1,2,1,2,1,2) - why this section have no overlapping but 01:09:750 (1,2,1,2,1,2,1,2) this one does? changing it up a bit since it can get kind of boring with the same thing over and over again
02:57:187 (1) - no clap ~
02:52:875 (1,1) - could blanket its ok as it is. i dont think it would be that noticeable in game anyways
05:29:250 - end spinner super long, i recommend ending it here 05:29:250 where the last piano note is

good luck~
thank you for the mod ~ was helpful !

zosanfc wrote:

I think this map is good enough but i think you should remove the last spinner (no sound on that time)
Here, i'll shot you a star for this map >w<~♥!
spinner kept but reduced the time
thank you for the star ! appreciate it :)
Spork Lover
Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion
Strong Suggestion
Other/Comment


Hey dude, M4M like we talked about :3

General


Overall, I feel the aesthetics could be a little better. There are a lot of spots, where it isn't a problem, per se, but in spots like (examples) 00:19:560 (1,2,3), and 00:36:060 (3,1,2), there are tiny imperfections that make the overall appearance less pretty as it could be, if that makes sense ;o (At 19:560, the slider could have a different kind of anchor point, and 3 could do a blanket with the anchor after that. At 36, the soft curve isn't really optimal, since it's low spacing, and should be linear etc etc. If you want some ideas (or disagree with me completely >//<), please tell me about it, I don't mind helping with a small re-check/irc thing afterwards. :)

Playablity-wise, it's good spacing-wise, but there are some emphasis things that I'd like to touch upon, I did this in some of the suggestions below tho, but there are more than I mentioned, so look into that if you can :3

Insane

00:06:060 (1,2) - untill 00:22:935 (1), there are some NC inconsistencies that you need to look at. For example, there's an NC on 00:07:560 (1) - , which doesn't occur at 00:01:560 (2) etc etc. :3. Consider just removing every NC untill this timestamp and do a small NC rework
00:22:935 (1) - I'd consider scaling this out by around 0,1 more, just so the starting point isn't so close to the endpoint that you need to think about what direction to go :3
00:36:810 - to 00:48:435 - The clap hitsound is too loud for how calm this part is. It's fine after this section though (Consider reducing it by around 20%, or have a completely different clap for those 12 seconds (It's 60% currently holy)
00:54:060 (4) - Mirror this with 00:52:935 (2) - for aesthetic value
00:59:685 (4) - Consider a small blanket with the circular slider before this one.
01:12:435 (3,4) - Stack 4 with 3, since you stacked 2 as well. <-- this is the imperfection stuff I talked about.
01:20:497 (2,3) - Emphasis is wrong here, since the kickslider starts on a blue tick, consider making it note + kickslider instead
01:23:872 (1,2,1,2,3) - NC's on wrong tick, and you're emphasizing the jumps wrong, even though they look nice :3, I like the jumps, but you emphasize the jumps on blue ticks, ask me if you want the specifics (Something happened with the image I had) ;_;
01:27:810 (1) - I donno, I feel that this sounds better ending on the red tick (Add a note instead on the slider-end after this slider ^^)
01:32:872 (1,2) - Emphasis issue, blue tick kickslider (The downbeat should be clickable)
01:33:622 (3) - An aesthetic imperfection that makes sense, if you really think about it (triangle with sliderends maybe?) :o
01:37:185 - Add hitsounds beyond this point, I just assume you havn't completed the hitsounds yet ^^
01:51:247 (1) - This blue tick slider doesn't follow vocals (+ it's blue tick and doesn't follow, it's fine on stuff like 01:49:372 (2) - ), which makes it sound off (Check this for other sliders that do the same, won't mention them anymoar, 'cause there are a few of them :3)
01:59:435 (1) - Start this slider on 01:59:310 - instead, and reduce the 01:58:935 (5) - to the yellow tick in 1/8 (It's slow bpm, so this is acceptable I'd assume, it's just an extended slider) (Something like this, https://osu.ppy.sh/ss/5644218)
02:23:685 (3,4,5) - I think I have to mention this one >//<, white tick on sliderstart instead imo
02:27:247 (1) - remove NC :3
02:39:435 (3) - Move this so it makes a perfect triangle with EITHER 02:38:872 (3,2) - or 02:39:247 (2,4) - (Preferably the first one)
02:46:935 (1,2,3,4,5) - Do the jumps like at 01:23:872 (1,2,1,2,3) - for consistency + it would be a nice peak.
03:00:060 (3,4,5,6,7) - This is actually 1/3, not 1/4 :o
03:00:810 (1,2,1,2,1,2,3,4,5) - The music follows a short note instead, so consider shorter sliders.
03:12:435 (1,2) - Switch NC :)
03:21:810 - Another sliderend downbeat, consider doing extended slider + note or something similar :3
03:31:372 (2,2) - Emphasis issue with blue ticks, and here it's really important, since the music goes in 4-note patterns going up, and then starting from the bottom again.
03:36:247 (5,6,7,8) - There's the some 1/3 stuff here you can choose to follow if you want, but it's not necessary.
03:49:372 (2,3,4,5) - I feel that these jumps are too excessive for how calm the song is here.
04:24:435 (1,2) - Do a kickslider, 'cause the peak isn't here quite yet.
04:26:872 (2,3,4) - Some cool stuff that follows the drums can be done here.
04:43:560 (5) - Could be a slider instead to REALLY emphasize the drums.
04:46:747 (1,4) - Switch NC
04:48:435 (1,3) - Switch NC
05:24:435 (1) - Bend the bottom part in a way, so the hole in the middle doesn't exist ^^

I hope the suggestions in the mod make any sense, but generally, you're gonna probably have to do a small rework to certain patterns during the ranking process, and I'm just gonna mention this before you've gotten 15 mods and that one mod tells you that (It happens to literally every 1st ranked mapset (Did it on a few maps myself >//<))
I wish you the best of luck, and please message me if you have ANY questions, I'm on quite often in-game :)
Smokeman
m4m

Connection

I really enjoyed how you mapped the jumps, good job :D

00:22:935 (1) - the first time i played i srsly didnt know which direction this heart was about to take. Can you rotate it in a way so its in the flow of your previous pattern
00:33:622 (2,3,1,2) - these should be similar in spacing. You kinda mixed them a bit
00:33:622 (2,3,1,2,1,2) - you could also put 00:34:747 (1,2) - in a smilar spacing. I personaly would change it up slightly, or put it in a smoother angle to play than the other duplettes. http://puu.sh/q7h1l/ab451e5832.jpg smth liek this mb (just to visualize).
00:36:060 (3) - I would also remove this. Its kinda random considering it mapped on the piano note, BUT there is another note before it 00:35:685 - which you ignored. (You could map the note you forgot and change 00:36:060 (3) - into a 3/4 slider if you'd like this kind of stuff in your map)
01:46:372 (3,4) - to what are those mapped ? 01:45:810 (2) - You could change this into a repeat slider and thus map both violin notes. That means you would have to change the position of the slider and also reconcider the rythm played between the new repeat slider 01:45:810 (2) - and 01:46:935 (4) - . It sounds like 1/6 to me. http://puu.sh/q7htx/a734fbeb8d.jpgI flipped your objects a bit around and got this :^D
01:48:810 - you kinda forgot to change the volume back :<
02:04:935 - its rly wierd that you are not making this clickable. The strong vocal note gets even supported by the drums and guitar(?).
02:06:060 - same here. ALL IN ALL: http://puu.sh/q7hKH/ecd4e8976d.jpg A rythm like this feels way more intuitive to play
02:26:872 (1,1) - same aswell. http://puu.sh/q7hSx/ff14d6f3b2.jpg
02:56:497 (2,3,1) - http://puu.sh/q7hZg/e28c1c0151.jpgmore intuitive rythm
03:00:060 (3,4,5,6) - probably 1/6. Its the correct amount of drum hits
03:12:247 (5,6,1) - i have no fkn idea. But it sounds kinda off to me (it doesnt start on the blue tick thats for sure)
03:18:060 - this would be pretty cool if it was clickable aswell ;D
03:31:372 (2,1,2,1,2,3) - Sorry about the following harsh words, but i think the rythm of this part is complete balls to the point where i wasnt even sure to what i was supposed to be playing. http://puu.sh/q7iIS/61e162291d.jpg mb smth like this :/
03:33:810 (1,2,3) - http://puu.sh/q7j0F/045a78602f.jpg try this
03:54:810 (1,2,3,4,5,6) - Change this to smth more intuitive aswell. Example: rythm http://puu.sh/q7ja6/78a83add09.jpg, objects http://puu.sh/q7jhS/20140e33da.jpg (i copy pasted the slider and replaced (3) with that)
03:56:310 (5,6) - you could try smth pretty cool and just delete those two. Liek this you would get a pretty chill gap between 03:55:935 (4,1) - . ATM 03:56:310 (5,6) - feel a bit random since the vocals are more prominant than the hi-hats (like the way you ignored it here 03:59:122 - )
04:34:185 (3,1,2) - rythm thing http://puu.sh/q7jPA/60fc717f8f.jpg. The problem is you dont have any build-uo for 04:34:560 (1,2,3,4) -
04:35:310 - mb slow down even more here? Sliders feel a bit too fast
04:42:997 (2,3,4,5,1,2) - to give another example were this kind of rythm is good. You use the slider here as an anti jump (calm down from the intense jumping the player just did). Like this 04:44:310 (1) - gets more emphasized since you go from a slowed down pattern to high spacing. I dont know if its intended and i dont care either cause this plays good!
04:46:747 (1) - feels like this shoudl be 04:46:561 - here :<
04:51:997 (2,3,4,5,6) - http://puu.sh/q7kbU/ae70496828.jpg
05:01:935 (9,10,11,12) - there is, sadly, not stream to here :<< but you can change it to 2 1/8 slider if you rly want. Would fit the drums in that part pretty well
05:13:935 (7,8,9,10) - change it to a 1/6 stream instead. There is this wierd sound you could map a stream to :/


A lot of rambling about wierd rythm choices but i think this is a fine map! (if you have any questions about this mod then pls, pm me)

I wish you the best of luck going forward with this!
Topic Starter
Shira
holding all mods for a while due to hitsounds being done ~
Shmiklak
hi


General

  1. You have many unused hitsounds in mapset's folder. Keeping unused files in mapset's folder is unrankable. You should remove these files:
    normal-hitclap.wav
    normal-hitfinish.wav
    normal-hitnormal.wav
    normal-hitwhistle.wav
    normal-sliderslide.wav
    Also if you just didn't use it yet, but will use them, feel free to keep them.
  2. As we know from RC: No two uninherited or two inherited timing sections should be placed at the same point. Here 00:00:810 - you upseted the rules, and placed two points first of them has 50% volume, and second has 60%. It's unrankable issue
  3. Also why hitsounds weren't set after first kiai?


Connection

  1. I guess OD can be upped to 7.
  2. Here 00:35:685 - could be putted circle to distinguish this piano sound, which sounds similar to 00:36:060 - and which was distinguisged by circle.
  3. This sound 00:37:185 - should be distinguished by circle too, it sounds similar as 00:42:435 - which was distinguished.
  4. All these sliders placed randomly 01:06:810 (1,2,1,2,1,2,1,2) - I'm suggesting make sliders in one combo similar relative to each other, so 01:07:185 (2) - will be similar as 01:06:810 (1) - 01:07:935 (2) - as 01:07:560 (1) - etc. If you didn't understand, I mean slider forms.
  5. All these overlaps in kiai 01:12:810 (1,2,3,4) - look very weird. Try to change all them.
Well, I don't really love the song and map, so I guess it's end of my mod. Good luck anyway
Chihara Minori

Shiratoi wrote:

holding all mods for a while due to hitsounds being done ~
Done ~
hs totally finished
osu file format v14

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AudioLeadIn: 0
PreviewTime: 156060
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:MIRAI
TitleUnicode:MIRAI
Artist:GARNiDELiA
ArtistUnicode:GARNiDELiA
Creator:Shiratoi
Version:Connection
Source:ガンスリンガー ストラトス -THE ANIMATION-
Tags:ending gunslinger stratos MARiA Mizuhashi Mai
BeatmapID:1024439
BeatmapSetID:479795

[Difficulty]
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424,172,130752,1,0,0:0:0:0:
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373,183,139190,6,0,P|321:163|249:175,1,112.499996566773,0|8,0:0|0:0,0:0:0:0:
312,244,139752,1,0,0:0:0:0:
172,160,139940,2,0,P|203:114|252:87,1,112.499996566773,2|0,0:0|0:0,0:0:0:0:
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200,172,144627,1,0,0:0:0:0:
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240,256,165627,1,0,0:0:0:0:
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224,348,168627,1,0,0:0:0:0:
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260,96,178752,1,0,0:0:0:0:
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304,48,185690,1,2,0:0:0:0:
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320,106,189815,6,0,P|344:118|428:126,1,100,6|8,0:0|0:0,0:0:0:0:
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476,228,190940,1,2,0:0:0:0:
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120,236,283377,1,0,0:0:0:0:
280,200,283565,1,8,0:0:0:0:
60,168,283752,6,0,P|40:204|8:240,1,62.5,0|2,0:0|0:0,0:0:0:0:
36,312,284127,1,0,0:0:0:0:
205,213,284315,6,0,P|225:169|277:217,1,125,2|2,0:0|0:0,0:0:0:0:
408,264,284877,2,0,P|400:232|396:176,1,62.5,2|8,0:0|0:0,0:0:0:0:
400,108,285252,1,0,0:0:0:0:
279,199,285440,6,0,L|255:331,1,125,2|0,0:0|0:0,0:0:0:0:
172,204,286002,2,0,L|144:128,1,62.5,2|2,0:0|0:0,0:0:0:0:
112,64,286377,1,0,0:0:0:0:
64,192,286565,1,8,0:0:0:0:
232,124,286752,5,0,0:0:0:0:
196,36,286940,1,2,0:0:0:0:
172,204,287127,1,0,0:0:0:0:
320,144,287315,2,0,P|392:144|460:200,1,125,2|2,0:0|0:0,0:0:0:0:
364,224,287877,1,2,0:0:0:0:
304,48,288065,1,8,0:0:0:0:
304,48,288252,1,0,0:0:0:0:
280,212,288440,5,2,0:0:0:0:
424,288,288627,1,0,0:0:0:0:
328,132,288815,1,0,0:0:0:0:
312,292,289002,1,2,0:0:0:0:
244,132,289190,6,0,P|248:96|276:48,1,62.5,2|0,0:0|0:0,0:0:0:0:
156,156,289565,2,0,P|152:188|140:228,1,62.5,8|2,0:0|0:0,0:0:0:0:
72,164,289940,1,8,0:0:0:0:
72,272,290127,1,2,0:0:0:0:
128,84,290315,6,0,B|168:68|200:88|200:88|232:72|232:72|264:80|284:64,1,125,6|2,0:0|0:0,0:0:0:0:
308,128,290877,2,0,P|324:88|320:44,1,62.5,2|8,0:0|0:0,0:0:0:0:
396,220,291440,6,0,P|440:184|444:256,1,125,2|0,0:0|0:0,0:0:0:0:
464,316,292002,2,0,P|428:320|384:316,1,62.5,2|2,0:0|0:0,0:0:0:0:
308,284,292377,2,0,P|272:280|228:284,1,62.5,0|8,0:0|0:0,0:0:0:0:
156,328,292752,1,0,0:0:0:0:
208,196,292940,1,2,0:0:0:0:
124,236,293127,1,0,0:0:0:0:
272,148,293315,6,0,P|300:152|352:144,1,62.5,2|0,0:0|0:0,0:0:0:0:
200,80,293690,2,0,P|172:76|120:84,1,62.5,2|2,0:0|0:0,0:0:0:0:
60,108,294065,1,8,0:0:0:0:
172,172,294252,1,0,0:0:0:0:
69,214,294440,6,0,L|201:78,1,187.5,2|2,0:0|0:0,0:0:0:0:
200,220,295190,2,0,L|212:300,1,62.5,2|0,0:0|0:0,0:0:0:0:
296,332,295565,1,8,0:0:0:0:
296,332,295752,1,0,0:0:0:0:
360,240,295940,1,2,0:0:0:0:
416,328,296127,1,0,0:0:0:0:
296,184,296315,6,0,B|288:136|296:84|296:84|320:104|344:108,1,125,2|2,0:0|0:0,0:0:0:0:
408,92,296877,1,2,0:0:0:0:
440,184,297065,1,8,0:0:0:0:
496,104,297252,1,0,0:0:0:0:
364,224,297440,6,0,P|416:264|500:248,1,125,2|0,0:0|0:0,0:0:0:0:
360,336,298002,1,2,0:0:0:0:
264,236,298190,1,2,0:0:0:0:
264,328,298377,1,0,0:0:0:0:
332,180,298565,6,0,P|340:148|372:112,1,62.5,8|0,0:0|0:0,0:0:0:0:
172,184,298940,2,0,P|136:196|88:188,1,62.5,2|0,0:0|0:0,0:0:0:0:
220,112,299315,6,0,P|256:168|232:248,1,125,2|0,0:0|0:0,0:0:0:0:
132,112,299877,2,0,P|164:45|219:21,1,125,8|0,0:0|0:0,0:0:0:0:
172,184,300440,2,0,P|112:196|52:144,1,125,2|0,0:0|0:0,0:0:0:0:
16,96,301002,1,8,0:0:0:0:
24,232,301190,1,2,0:0:0:0:
132,112,301377,1,2,0:0:0:0:
56,260,301565,1,8,0:0:0:0:
180,224,301752,1,2,0:0:0:0:
224,96,301940,5,8,0:0:0:0:
255,97,302033,1,0,0:0:0:0:
283,109,302127,1,2,0:0:0:0:
306,131,302221,1,0,0:0:0:0:
316,152,302315,6,0,P|348:120|380:184,1,125,6|2,0:0|0:0,0:0:0:0:
460,224,302877,1,2,0:0:0:0:
412,320,303065,2,0,P|380:288|352:276,1,62.5,8|0,0:0|0:0,0:0:0:0:
250,255,303440,6,0,P|294:207|318:107,1,125,2|0,0:0|0:0,0:0:0:0:
216,148,304002,1,0,0:0:0:0:
116,204,304190,1,2,0:0:0:0:
188,288,304377,1,0,0:0:0:0:
44,256,304565,6,0,P|36:184|64:128,1,125,8|2,0:0|0:0,0:0:0:0:
116,204,305127,1,0,0:0:0:0:
172,312,305315,2,0,L|224:172,1,125,2|2,0:0|0:0,0:0:0:0:
280,296,305877,1,2,0:0:0:0:
400,308,306065,6,0,L|480:328,1,62.5,8|0,0:0|0:0,0:0:0:0:
376,224,306440,2,0,P|324:276|324:344,1,125,2|0,0:0|0:0,0:0:0:0:
248,224,307002,2,0,P|280:188|292:156,1,62.5,0|2,0:0|0:0,0:0:0:0:
264,84,307377,1,0,0:0:0:0:
392,136,307565,5,8,0:0:0:0:
272,52,307752,1,0,0:0:0:0:
424,152,307940,1,2,0:0:0:0:
284,152,308127,1,0,0:0:0:0:
136,156,308315,6,0,B|180:144|180:144|224:152|224:152|276:132,1,125,2|2,0:0|0:0,0:0:0:0:
176,240,308877,1,2,0:0:0:0:
216,52,309065,1,8,0:0:0:0:
280,304,309252,1,0,0:0:0:0:
266,201,309440,6,0,L|250:101,1,62.5,2|0,0:0|0:0,0:0:0:0:
372,188,309815,2,0,L|424:224,1,62.5
328,280,310190,2,0,L|184:304,1,125,2|8,0:0|0:0,0:0:0:0:
120,256,310752,1,0,0:0:0:0:
36,316,310940,1,2,0:0:0:0:
124,348,311127,1,0,0:0:0:0:
160,180,311315,6,0,P|99:174|48:208,1,125,2|2,0:0|0:0,0:0:0:0:
120,256,311877,1,2,0:0:0:0:
232,136,312065,1,8,0:0:0:0:
228,240,312252,1,0,0:0:0:0:
316,80,312440,6,0,B|384:88|384:88|428:128,1,125,2|0,0:0|0:0,0:0:0:0:
344,168,313002,1,0,0:0:0:0:
452,136,313190,1,2,0:0:0:0:
420,268,313377,1,0,0:0:0:0:
244,228,313565,1,8,0:0:0:0:
332,336,313752,1,2,0:0:0:0:
224,212,313940,5,8,0:0:0:0:
196,197,314033,1,0,0:0:0:0:
165,191,314127,1,2,0:0:0:0:
134,194,314221,1,0,0:0:0:0:
104,196,314315,6,0,P|160:160|188:96,1,125,2|2,0:0|0:0,0:0:0:0:
248,40,314877,1,0,0:0:0:0:
304,132,315065,1,8,0:0:0:0:
340,40,315252,1,0,0:0:0:0:
268,212,315440,6,0,B|316:252|348:196|408:232,1,125,2|0,0:0|0:0,0:0:0:0:
456,280,316002,1,0,0:0:0:0:
412,144,316190,1,2,0:0:0:0:
360,308,316377,1,0,0:0:0:0:
489,253,316565,6,0,P|486:222|480:192,1,62.5,8|0,0:0|0:0,0:0:0:0:
368,228,316940,2,0,P|340:244|288:256,1,62.5
148,264,317315,2,0,P|204:216|244:144,1,125,2|0,0:0|0:0,0:0:0:0:
140,160,317877,1,2,0:0:0:0:
40,232,318065,1,8,0:0:0:0:
84,348,318252,1,0,0:0:0:0:
60,128,318440,6,0,B|92:76|152:68|152:68|184:100|232:108,1,187.5,2|0,0:0|0:0,0:0:0:0:
292,80,319190,2,0,P|288:148|260:184,1,62.5,2|0,0:0|0:0,0:0:0:0:
224,204,319565,1,8,0:0:0:0:
356,192,319752,1,0,0:0:0:0:
304,280,319940,5,0,0:0:0:0:
384,352,320127,1,0,0:0:0:0:
432,232,320315,6,0,P|436:168|396:116,1,125,2|0,0:0|0:0,0:0:0:0:
360,36,320877,2,0,P|412:36|476:28,1,62.5,2|8,0:0|0:0,0:0:0:0:
504,72,321252,1,0,0:0:0:0:
284,88,321440,6,0,P|260:148|220:216,1,125,2|0,0:0|0:0,0:0:0:0:
136,212,322002,1,0,0:0:0:0:
224,300,322190,1,2,0:0:0:0:
128,312,322377,1,0,0:0:0:0:
56,248,322565,6,0,L|48:176,1,62.5,8|0,0:0|0:0,0:0:0:0:
136,136,322940,2,0,L|152:52,1,62.5
248,88,323315,2,0,L|396:52,1,125,2|0,0:0|0:0,0:0:0:0:
464,72,323877,1,2,0:0:0:0:
408,160,324065,1,8,0:0:0:0:
464,252,324252,1,0,0:0:0:0:
324,224,324440,6,0,B|296:204|244:216|244:216|284:152|236:112|236:112|172:140|192:204|192:204|168:196|128:208|100:256|100:256|144:304|204:264|204:264|204:308|232:352,1,625,2|4,0:0|0:0,0:0:0:0:
256,192,326408,12,0,337940,0:0:0:0:

Shmiklak wrote:

General

  1. You have many unused hitsounds in mapset's folder. Keeping unused files in mapset's folder is unrankable. You should remove these files:
    normal-hitclap.wav
    normal-hitfinish.wav
    normal-hitnormal.wav
    normal-hitwhistle.wav
    normal-sliderslide.wav
    Also if you just didn't use it yet, but will use them, feel free to keep them. just delete those unfit norkanl-hs Shira ~ i mean all of listead there w
  2. As we know from RC: No two uninherited or two inherited timing sections should be placed at the same point. Here 00:00:810 - you upseted the rules, and placed two points first of them has 50% volume, and second has 60%. It's unrankable issue done, change offset
  3. Also why hitsounds weren't set after first kiai? because it not finish yet atm

Well, I don't really love the song and map, so I guess it's end of my mod. Good luck anyway
Topic Starter
Shira

Spork Lover wrote:

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion
Strong Suggestion
Other/Comment


Hey dude, M4M like we talked about :3

General



Overall, I feel the aesthetics could be a little better. There are a lot of spots, where it isn't a problem, per se, but in spots like (examples) 00:19:560 (1,2,3), and 00:36:060 (3,1,2), there are tiny imperfections that make the overall appearance less pretty as it could be, if that makes sense ;o (At 19:560, the slider could have a different kind of anchor point, and 3 could do a blanket with the anchor after that. At 36, the soft curve isn't really optimal, since it's low spacing, and should be linear etc etc. If you want some ideas (or disagree with me completely >//<), please tell me about it, I don't mind helping with a small re-check/irc thing afterwards. :) [/color]

Playablity-wise, it's good spacing-wise, but there are some emphasis things that I'd like to touch upon, I did this in some of the suggestions below tho, but there are more than I mentioned, so look into that if you can :3

Insane

00:06:060 (1,2) - untill 00:22:935 (1), there are some NC inconsistencies that you need to look at. For example, there's an NC on 00:07:560 (1) - , which doesn't occur at 00:01:560 (2) etc etc. :3. Consider just removing every NC untill this timestamp and do a small NC rework ✓ hopefully fixed..
00:22:935 (1) - I'd consider scaling this out by around 0,1 more, just so the starting point isn't so close to the endpoint that you need to think about what direction to go :3 I just ctrl+g it to go with the flow
00:36:810 - to 00:48:435 - The clap hitsound is too loud for how calm this part is. It's fine after this section though (Consider reducing it by around 20%, or have a completely different clap for those 12 seconds (It's 60% currently holy) ~
00:54:060 (4) - Mirror this with 00:52:935 (2) - for aesthetic value
00:59:685 (4) - Consider a small blanket with the circular slider before this one.
01:12:435 (3,4) - Stack 4 with 3, since you stacked 2 as well. <-- this is the imperfection stuff I talked about.
01:20:497 (2,3) - Emphasis is wrong here, since the kickslider starts on a blue tick, consider making it note + kickslider instead
01:23:872 (1,2,1,2,3) - NC's on wrong tick, and you're emphasizing the jumps wrong, even though they look nice :3, I like the jumps, but you emphasize the jumps on blue ticks, ask me if you want the specifics (Something happened with the image I had) ;_; ✓ maybe fix ? ;;
01:27:810 (1) - I donno, I feel that this sounds better ending on the red tick (Add a note instead on the slider-end after this slider ^^) I want to emphasize 01:27:815 - so
01:32:872 (1,2) - Emphasis issue, blue tick kickslider (The downbeat should be clickable)
01:33:622 (3) - An aesthetic imperfection that makes sense, if you really think about it (triangle with sliderends maybe?) :o section was changed soo
01:37:185 - Add hitsounds beyond this point, I just assume you havn't completed the hitsounds yet ^^ ~
01:51:247 (1) - This blue tick slider doesn't follow vocals (+ it's blue tick and doesn't follow, it's fine on stuff like 01:49:372 (2) - ), which makes it sound off (Check this for other sliders that do the same, won't mention them anymoar, 'cause there are a few of them :3)
01:59:435 (1) - Start this slider on 01:59:310 - instead, and reduce the 01:58:935 (5) - to the yellow tick in 1/8 (It's slow bpm, so this is acceptable I'd assume, it's just an extended slider) (Something like this, https://osu.ppy.sh/ss/5644218) ✓ but its 1/6
02:23:685 (3,4,5) - I think I have to mention this one >//<, white tick on sliderstart instead imo
02:27:247 (1) - remove NC :3 no nc here
02:39:435 (3) - Move this so it makes a perfect triangle with EITHER 02:38:872 (3,2) - or 02:39:247 (2,4) - (Preferably the first one) ✓ why not both c:
02:46:935 (1,2,3,4,5) - Do the jumps like at 01:23:872 (1,2,1,2,3) - for consistency + it would be a nice peak. kiai gets harder. 1st kiai > 2nd > 3rd. if you get wat I'm saying ><
03:00:060 (3,4,5,6,7) - This is actually 1/3, not 1/4 :o ✓ 1/6 ???
03:00:810 (1,2,1,2,1,2,3,4,5) - The music follows a short note instead, so consider shorter sliders. I like how it is now ;;
03:12:435 (1,2) - Switch NC :)
03:21:810 - Another sliderend downbeat, consider doing extended slider + note or something similar :3
03:31:372 (2,2) - Emphasis issue with blue ticks, and here it's really important, since the music goes in 4-note patterns going up, and then starting from the bottom again.
03:36:247 (5,6,7,8) - There's the some 1/3 stuff here you can choose to follow if you want, but it's not necessary. nuh
03:49:372 (2,3,4,5) - I feel that these jumps are too excessive for how calm the song is here.
04:24:435 (1,2) - Do a kickslider, 'cause the peak isn't here quite yet.
04:26:872 (2,3,4) - Some cool stuff that follows the drums can be done here. vocals
04:43:560 (5) - Could be a slider instead to REALLY emphasize the drums. eh not too important
04:46:747 (1,4) - Switch NC
04:48:435 (1,3) - Switch NC
05:24:435 (1) - Bend the bottom part in a way, so the hole in the middle doesn't exist ^^ I kind of like it like this ><

I hope the suggestions in the mod make any sense, but generally, you're gonna probably have to do a small rework to certain patterns during the ranking process, and I'm just gonna mention this before you've gotten 15 mods and that one mod tells you that (It happens to literally every 1st ranked mapset (Did it on a few maps myself >//<))
I wish you the best of luck, and please message me if you have ANY questions, I'm on quite often in-game :) thank you so much ! for the advice and the mod ~

Smokeman wrote:

m4m

Connection

I really enjoyed how you mapped the jumps, good job :D tank u

00:22:935 (1) - the first time i played i srsly didnt know which direction this heart was about to take. Can you rotate it in a way so its in the flow of your previous pattern ✓ okie
00:33:622 (2,3,1,2) - these should be similar in spacing. You kinda mixed them a bit 00:34:190 - emphasizing this
00:33:622 (2,3,1,2,1,2) - you could also put 00:34:747 (1,2) - in a smilar spacing. I personaly would change it up slightly, or put it in a smoother angle to play than the other duplettes. http://puu.sh/q7h1l/ab451e5832.jpg smth liek this mb (just to visualize). they are equal spacing since copy&paste D:
00:36:060 (3) - I would also remove this. Its kinda random considering it mapped on the piano note, BUT there is another note before it 00:35:685 - which you ignored. (You could map the note you forgot and change 00:36:060 (3) - into a 3/4 slider if you'd like this kind of stuff in your map) eh its fine
01:46:372 (3,4) - to what are those mapped ? 01:45:810 (2) - You could change this into a repeat slider and thus map both violin notes. That means you would have to change the position of the slider and also reconcider the rythm played between the new repeat slider 01:45:810 (2) - and 01:46:935 (4) - . It sounds like 1/6 to me. http://puu.sh/q7htx/a734fbeb8d.jpgI flipped your objects a bit around and got this :^D idk if I'm starting to be deaf but I hear violin O_O
01:48:810 - you kinda forgot to change the volume back :< leaving everything with volume & hitsounds aside since they weren't done at the time
02:04:935 - its rly wierd that you are not making this clickable. The strong vocal note gets even supported by the drums and guitar(?).
02:06:060 - same here. ALL IN ALL: http://puu.sh/q7hKH/ecd4e8976d.jpg A rythm like this feels way more intuitive to play
02:26:872 (1,1) - same aswell. http://puu.sh/q7hSx/ff14d6f3b2.jpg ✓ fixed first one
02:56:497 (2,3,1) - http://puu.sh/q7hZg/e28c1c0151.jpgmore intuitive rythmn this one I think is fine
03:00:060 (3,4,5,6) - probably 1/6. Its the correct amount of drum hits ✓ fixed from previous mod
03:12:247 (5,6,1) - i have no fkn idea. But it sounds kinda off to me (it doesnt start on the blue tick thats for sure) ? sounds fine to me D:
03:18:060 - this would be pretty cool if it was clickable aswell ;D
03:31:372 (2,1,2,1,2,3) - Sorry about the following harsh words, but i think the rythm of this part is complete balls to the point where i wasnt even sure to what i was supposed to be playing. http://puu.sh/q7iIS/61e162291d.jpg mb smth like this :/
03:33:810 (1,2,3) - http://puu.sh/q7j0F/045a78602f.jpg try this
03:54:810 (1,2,3,4,5,6) - Change this to smth more intuitive aswell. Example: rythm http://puu.sh/q7ja6/78a83add09.jpg, objects [url]well it was changed after hitsoundshttp://puu.sh/q7jhS/20140e33da.jpg[/url] (i copy pasted the slider and replaced (3) with that)
03:56:310 (5,6) - you could try smth pretty cool and just delete those two. Liek this you would get a pretty chill gap between 03:55:935 (4,1) - . ATM 03:56:310 (5,6) - feel a bit random since the vocals are more prominant than the hi-hats (like the way you ignored it here 03:59:122 - ) honestly, I just think its more simple like this. for myself & for players ;c
04:34:185 (3,1,2) - rythm thing http://puu.sh/q7jPA/60fc717f8f.jpg. The problem is you dont have any build-uo for 04:34:560 (1,2,3,4) - wat jumps here build it up
04:35:310 - mb slow down even more here? Sliders feel a bit too fast no need already slowed down from 1x > .8x
04:42:997 (2,3,4,5,1,2) - to give another example were this kind of rythm is good. You use the slider here as an anti jump (calm down from the intense jumping the player just did). Like this 04:44:310 (1) - gets more emphasized since you go from a slowed down pattern to high spacing. I dont know if its intended and i dont care either cause this plays good! <3
04:46:747 (1) - feels like this shoudl be 04:46:561 - here :< wat
04:51:997 (2,3,4,5,6) - http://puu.sh/q7kbU/ae70496828.jpg
05:01:935 (9,10,11,12) - there is, sadly, not stream to here :<< but you can change it to 2 1/8 slider if you rly want. Would fit the drums in that part pretty well i kind of like it.. >_<
05:13:935 (7,8,9,10) - change it to a 1/6 stream instead. There is this wierd sound you could map a stream to :/ i hear 1/8


A lot of rambling about wierd rythm choices but i think this is a fine map! (if you have any questions about this mod then pls, pm me)

I wish you the best of luck going forward with this! owowowowow tysmmmm ><

Shmiklak wrote:

hi


Connection

  1. I guess OD can be upped to 7. slow song low od
  2. Here 00:35:685 - could be putted circle to distinguish this piano sound, which sounds similar to 00:36:060 - and which was distinguisged by circle. i hear nothing :c
  3. This sound 00:37:185 - should be distinguished by circle too, it sounds similar as 00:42:435 - which was distinguished. vocals
  4. All these sliders placed randomly 01:06:810 (1,2,1,2,1,2,1,2) - I'm suggesting make sliders in one combo similar relative to each other, so 01:07:185 (2) - will be similar as 01:06:810 (1) - 01:07:935 (2) - as 01:07:560 (1) - etc. If you didn't understand, I mean slider forms. i like how they play
  5. All these overlaps in kiai 01:12:810 (1,2,3,4) - look very weird. Try to change all them. yathink? i mean I played them over and over and liked how they played
Well, I don't really love the song and map, so I guess it's end of my mod. Good luck anyway ow
thanks to all the modders !
took longer than I expected
_MiaoFUuU_
Hi NM(Forum req)

Connection



  • Timing
  1. ah....i wana say this song bpm is 160(i don't know 80 is ok or not)
  2. big white ticks is not right,so your all NC is wrong.Plz look down and change ↓
  3. 00:00:815 - green line offset set 815 and then add a red line because here is the big white ticks's begain.when you finish this change,you will see strong sound is begain of here(big white tick) 00:00:815 - ,second is 00:03:815 - .Then you can follow the big white ticks to NC colour.About your NC,for example,00:27:815 (2) - you should NC this slider,not 00:27:440 (1) - and here 01:15:815 (4) - same.(Pay attention)→04:08:315 - here is change the strong sound,the reson for this change is 04:06:815 - .so you should add a red line at 04:08:315 - .
  4. At last.check your NC plz.

    Hitsound
  5. 00:48:440 - use whistle instead of clap

    try to change this part of kiai(make it sound more strong and wonderful)
  6. 01:15:811 - del whistle add clap and finish
  7. 01:18:815 - 01:21:815 - ↑
  8. 01:24:815 - 01:25:377 - 01:25:940 - i think use clap instead of whistle is more better
  9. 01:27:440 (4) - 01:27:815 -(this add finish and clap ) 01:28:377 - 01:28:940 - ↑ and 01:28:565 (3) - use whistle not clap
  10. 01:30:815 - del whistle ,add finish and clap
  11. 01:31:940 - ↑
  12. 01:32:690 - add whistle
  13. 01:33:815 - del whistle ,add finish and clap
  14. 02:36:815 - 04:08:315 - (kiai part)change↑
  15. 04:39:440 - add finish
  16. 04:41:315 - ↑
  17. 04:42:440 - 04:44:315 - 04:45:440 - 04:47:315 - 04:48:440 - 04:51:440 - 04:53:315 - 04:54:440 - 04:56:315 - 04:57:440 - 04:59:315 - 05:00:440 - 05:03:440 - 05:05:315 - 05:06:440 - 05:08:315 - 05:09:440 - 05:11:315 - 05:12:440 - 05:14:315 - 05:15:440 - 05:17:315 - 05:18:440 - 05:20:315 - 05:21:440 - 05:23:315 - 05:24:440 - ↑

good luck!
Chihara Minori

_MiaoFUuU_ wrote:

Hi NM(Forum req)
  1. At last.check your NC plz. this prolly my fault at most, sometimes when i want to hs i press q keys unpurposely .-. forgive me shira~

    Hitsound
  2. 00:48:440 - use whistle instead of clap

    try to change this part of kiai(make it sound more strong and wonderful)
  3. 01:15:811 - del whistle add clap and finish still 1st kiai, im not trying to hype the hs wayy to sudden
  4. 01:18:815 - 01:21:815 - ↑ ^
  5. 01:24:815 - 01:25:377 - 01:25:940 - i think use clap instead of whistle is more better well it make interval of hs increase between 01:24:440 (1) - and first skider a bit over imo. ill keep it for now
  6. 01:27:440 (4) - 01:27:815 -(this add finish and clap )i add finish to increase the beat more "wah" instead 01:28:377 - 01:28:940 - ↑ and 01:28:565 (3) - use whistle not clap fot last two things whistle and clap alreadt at place where it belongs
  7. 01:30:815 - del whistle ,add finish and clap finish more than enough
  8. 01:31:940 - ↑ down beat here, no need to increase hs with clap or even finish
  9. 01:32:690 - add whistle
  10. 01:33:815 - del whistle ,add finish and clap add finish only
  11. 02:36:815 - 04:08:315 - (kiai part)change↑ use same setting as above list
  12. 04:39:440 - add finish
  13. 04:41:315 - ↑
  14. 04:42:440 - 04:44:315 - 04:45:440 - 04:47:315 - 04:48:440 - 04:51:440 - 04:53:315 - 04:54:440 - 04:56:315 - 04:57:440 - 04:59:315 not this one- 05:00:440 nope for this too - 05:03:440 - 05:05:31 - not this one - 05:06:440 - 05:08:315 - 05:09:440 - 05:11:315 - 05:12:440 - 05:14:315 - 05:15:440 - 05:17:315 - 05:18:440 - 05:20:315 - 05:21:440 - 05:23:315 - 05:24:440 - ↑ theres about 4 point that actually added finish already but mostly applied
good luck!
Thanks for your mod

update hs (copy this first before start modding)
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 156060
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:MIRAI
TitleUnicode:MIRAI
Artist:GARNiDELiA
ArtistUnicode:GARNiDELiA
Creator:Shiratoi
Version:Connection
Source:ガンスリンガー ストラトス -THE ANIMATION-
Tags:ending gunslinger stratos MARiA Mizuhashi Mai
BeatmapID:1024439
BeatmapSetID:479795

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8.4
SliderMultiplier:2.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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224,348,168627,1,0,0:0:0:0:
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260,96,178752,1,0,0:0:0:0:
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304,48,185690,1,2,0:0:0:0:
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320,106,189815,6,0,P|344:118|428:126,1,100,6|8,0:0|0:0,0:0:0:0:
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476,228,190940,1,2,0:0:0:0:
408,296,191127,6,0,P|368:284|328:284,1,50,2|8,0:0|0:0,0:0:0:0:
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440,196,194127,6,0,P|470:195|496:200,1,50,2|0,0:0|0:0,0:0:0:0:
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360,96,198627,1,8,0:0:0:0:
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200,80,293690,2,0,P|172:76|120:84,1,62.5,2|2,0:0|0:0,0:0:0:0:
60,108,294065,1,8,0:0:0:0:
172,172,294252,1,0,0:0:0:0:
69,214,294440,6,0,L|201:78,1,187.5,6|2,0:0|0:0,0:0:0:0:
200,220,295190,2,0,L|212:300,1,62.5,2|0,0:0|0:0,0:0:0:0:
296,332,295565,1,8,0:0:0:0:
296,332,295752,1,0,0:0:0:0:
360,240,295940,1,2,0:0:0:0:
416,328,296127,1,0,0:0:0:0:
296,184,296315,6,0,B|288:136|296:84|296:84|320:104|344:108,1,125,6|2,0:0|0:0,0:0:0:0:
408,92,296877,1,2,0:0:0:0:
440,184,297065,1,8,0:0:0:0:
496,104,297252,1,0,0:0:0:0:
364,224,297440,6,0,P|416:264|500:248,1,125,6|0,0:0|0:0,0:0:0:0:
360,336,298002,1,2,0:0:0:0:
264,236,298190,1,2,0:0:0:0:
264,328,298377,1,0,0:0:0:0:
332,180,298565,6,0,P|340:148|372:112,1,62.5,8|0,0:0|0:0,0:0:0:0:
172,184,298940,2,0,P|136:196|88:188,1,62.5,2|0,0:0|0:0,0:0:0:0:
220,112,299315,6,0,P|256:168|232:248,1,125,2|0,0:0|0:0,0:0:0:0:
132,112,299877,2,0,P|164:45|219:21,1,125,8|0,0:0|0:0,0:0:0:0:
172,184,300440,2,0,P|112:196|52:144,1,125,2|0,0:0|0:0,0:0:0:0:
16,96,301002,1,8,0:0:0:0:
24,232,301190,1,2,0:0:0:0:
132,112,301377,1,2,0:0:0:0:
56,260,301565,1,8,0:0:0:0:
180,224,301752,1,2,0:0:0:0:
224,96,301940,5,8,0:0:0:0:
255,97,302033,1,0,0:0:0:0:
283,109,302127,1,2,0:0:0:0:
306,131,302221,1,0,0:0:0:0:
316,152,302315,6,0,P|348:120|380:184,1,125,6|2,0:0|0:0,0:0:0:0:
460,224,302877,1,2,0:0:0:0:
412,320,303065,2,0,P|380:288|352:276,1,62.5,8|0,0:0|0:0,0:0:0:0:
250,255,303440,6,0,P|294:207|318:107,1,125,6|0,0:0|0:0,0:0:0:0:
216,148,304002,1,0,0:0:0:0:
116,204,304190,1,2,0:0:0:0:
188,288,304377,1,0,0:0:0:0:
44,256,304565,6,0,P|36:184|64:128,1,125,8|2,0:0|0:0,0:0:0:0:
116,204,305127,1,0,0:0:0:0:
172,312,305315,2,0,L|224:172,1,125,6|2,0:0|0:0,0:0:0:0:
280,296,305877,1,2,0:0:0:0:
400,308,306065,6,0,L|480:328,1,62.5,8|0,0:0|0:0,0:0:0:0:
376,224,306440,2,0,P|324:276|324:344,1,125,6|0,0:0|0:0,0:0:0:0:
248,224,307002,2,0,P|280:188|292:156,1,62.5,2|2,0:0|0:0,0:0:0:0:
264,84,307377,1,0,0:0:0:0:
392,136,307565,5,8,0:0:0:0:
272,52,307752,1,2,0:0:0:0:
424,152,307940,1,10,0:0:0:0:
284,152,308127,1,2,0:0:0:0:
136,156,308315,6,0,B|180:144|180:144|224:152|224:152|276:132,1,125,6|2,0:0|0:0,0:0:0:0:
176,240,308877,1,2,0:0:0:0:
216,52,309065,1,8,0:0:0:0:
280,304,309252,1,0,0:0:0:0:
266,201,309440,6,0,L|250:101,1,62.5,6|0,0:0|0:0,0:0:0:0:
372,188,309815,2,0,L|424:224,1,62.5
328,280,310190,2,0,L|184:304,1,125,2|8,0:0|0:0,0:0:0:0:
120,256,310752,1,0,0:0:0:0:
36,316,310940,1,2,0:0:0:0:
124,348,311127,1,0,0:0:0:0:
160,180,311315,6,0,P|99:174|48:208,1,125,6|2,0:0|0:0,0:0:0:0:
120,256,311877,1,2,0:0:0:0:
232,136,312065,1,8,0:0:0:0:
228,240,312252,1,0,0:0:0:0:
316,80,312440,6,0,B|384:88|384:88|428:128,1,125,6|0,0:0|0:0,0:0:0:0:
344,168,313002,1,0,0:0:0:0:
452,136,313190,1,2,0:0:0:0:
420,268,313377,1,0,0:0:0:0:
244,228,313565,1,8,0:0:0:0:
332,336,313752,1,2,0:0:0:0:
224,212,313940,5,8,0:0:0:0:
196,197,314033,1,0,0:0:0:0:
165,191,314127,1,2,0:0:0:0:
134,194,314221,1,0,0:0:0:0:
104,196,314315,6,0,P|160:160|188:96,1,125,6|2,0:0|0:0,0:0:0:0:
248,40,314877,1,0,0:0:0:0:
304,132,315065,1,8,0:0:0:0:
340,40,315252,1,0,0:0:0:0:
268,212,315440,6,0,B|316:252|348:196|408:232,1,125,6|0,0:0|0:0,0:0:0:0:
456,280,316002,1,0,0:0:0:0:
412,144,316190,1,2,0:0:0:0:
360,308,316377,1,0,0:0:0:0:
489,253,316565,6,0,P|486:222|480:192,1,62.5,8|0,0:0|0:0,0:0:0:0:
368,228,316940,2,0,P|340:244|288:256,1,62.5
148,264,317315,2,0,P|204:216|244:144,1,125,6|0,0:0|0:0,0:0:0:0:
140,160,317877,1,2,0:0:0:0:
40,232,318065,1,8,0:0:0:0:
84,348,318252,1,0,0:0:0:0:
60,128,318440,6,0,B|92:76|152:68|152:68|184:100|232:108,1,187.5,6|0,0:0|0:0,0:0:0:0:
292,80,319190,2,0,P|288:148|260:184,1,62.5,2|0,0:0|0:0,0:0:0:0:
224,204,319565,1,8,0:0:0:0:
356,192,319752,1,2,0:0:0:0:
304,280,319940,5,8,0:0:0:0:
384,352,320127,1,2,0:0:0:0:
432,232,320315,6,0,P|436:168|396:116,1,125,6|0,0:0|0:0,0:0:0:0:
360,36,320877,2,0,P|412:36|476:28,1,62.5,2|8,0:0|0:0,0:0:0:0:
504,72,321252,1,0,0:0:0:0:
284,88,321440,6,0,P|260:148|220:216,1,125,6|0,0:0|0:0,0:0:0:0:
136,212,322002,1,0,0:0:0:0:
224,300,322190,1,2,0:0:0:0:
128,312,322377,1,0,0:0:0:0:
56,248,322565,6,0,L|48:176,1,62.5,8|0,0:0|0:0,0:0:0:0:
136,136,322940,2,0,L|152:52,1,62.5
248,88,323315,2,0,L|396:52,1,125,6|0,0:0|0:0,0:0:0:0:
464,72,323877,1,2,0:0:0:0:
408,160,324065,1,8,0:0:0:0:
464,252,324252,1,0,0:0:0:0:
324,224,324440,6,0,B|296:204|244:216|244:216|284:152|236:112|236:112|168:144|192:208|192:208|168:196|128:208|100:256|100:256|144:304|204:264|204:264|204:308|232:352,1,625,6|4,0:0|0:0,0:0:0:0:
256,192,326408,12,0,337940,0:0:0:0:
Topic Starter
Shira

_MiaoFUuU_ wrote:

Hi NM(Forum req)

Connection



  • Timing
  1. ah....i wana say this song bpm is 160(i don't know 80 is ok or not) ranked one is 80 ;;
  2. big white ticks is not right,so your all NC is wrong.Plz look down and change ↓
  3. 00:00:815 - green line offset set 815 and then add a red line because here is the big white ticks's begain.when you finish this change,you will see strong sound is begain of here(big white tick) 00:00:815 - ,second is 00:03:815 - .Then you can follow the big white ticks to NC colour.About your NC,for example,00:27:815 (2) - you should NC this slider,not 00:27:440 (1) - and here 01:15:815 (4) - same.(Pay attention)→04:08:315 - here is change the strong sound,the reson for this change is 04:06:815 - .so you should add a red line at 04:08:315 - .
  4. At last.check your NC plz. uu combos and hitsounds. my "favorite"
    ill see what i can do with the combos with your suggestions :D


good luck!

thank you very much !
UndeadCapulet
PANIC QUEUE MOD #8:

Connection

The first two notes of the song are anacruses, which means they belong to a measure that happens before the first downbeat. Your red line should be placed at 00:00:815 (1) - for proper timing.
Though tbh your offset is a little late right now. Use offset = 805 and resnap your objects.
It looks like your timing issues caused a lot of NC inconsistencies. After you've retimed your map, go through and redo your NC job to line up more with the real downbeats (you're pretty close but there are certain times, especially in the intro, that you need to recheck)

Rest of the mod will use your current timing:
  1. 00:22:940 (1) - steal from blissfulyoshi if you're having trouble designing heart shapes :> your current one has ugly kinks around the sliderends
  2. 01:24:815 (1,2,3) - If you want to use this vocal rhythming, you should do it more than just this one time in the chorus. Right now it feels out of place. Or maybe mix more of the 01:30:815 (1,2) - rhythm in bc it kinda works better with your rhythm style. (i guess this also applies to the other kiai parts too..)
  3. 01:45:440 (1) - lol you should probably drop sv for this slow section
  4. 02:33:815 (1,2,1,2,1,2,1,2) - imo just use the old pattern here again, it's more fun ;w;
  5. 03:00:815 (1) - kinda weird section imo since the violin is being played at 1/4, not 1/2. This would be more fun imo if all the sliders were 1/4 sliders.
  6. 04:18:815 (1) - this part of the song uses this snapping.
---
Topic Starter
Shira

UndeadCapulet wrote:

PANIC QUEUE MOD #8:

Connection

The first two notes of the song are anacruses, which means they belong to a measure that happens before the first downbeat. Your red line should be placed at 00:00:815 (1) - for proper timing.
Though tbh your offset is a little late right now. Use offset = 805 and resnap your objects. you mean 815? 805 sounds kinda off for me
It looks like your timing issues caused a lot of NC inconsistencies. After you've retimed your map, go through and redo your NC job to line up more with the real downbeats (you're pretty close but there are certain times, especially in the intro, that you need to recheck) yessir

Rest of the mod will use your current timing:
  1. 00:22:940 (1) - steal from blissfulyoshi if you're having trouble designing heart shapes :> your current one has ugly kinks around the sliderends changed kind of ?? stealing is bad >:c
  2. 01:24:815 (1,2,3) - If you want to use this vocal rhythming, you should do it more than just this one time in the chorus. Right now it feels out of place. Or maybe mix more of the 01:30:815 (1,2) - rhythm in bc it kinda works better with your rhythm style. (i guess this also applies to the other kiai parts too..) I like it like this adds more variety than playing the same thing over and over again
  3. 01:45:440 (1) - lol you should probably drop sv for this slow section it is? x0.9 > x0.7
  4. 02:33:815 (1,2,1,2,1,2,1,2) - imo just use the old pattern here again, it's more fun ;w; ..variety.. ;w;
  5. 03:00:815 (1) - kinda weird section imo since the violin is being played at 1/4, not 1/2. This would be more fun imo if all the sliders were 1/4 sliders. as of now, it sounds fine to me since its just hitting the strong beats ahh
  6. 04:18:815 (1) - this part of the song uses this snapping. I'm not going for streams ee
---
thank you for the mod !
Lami
00:10:940 (1) - personally,i think you can find more good shape
01:33:252 (5) - i feel little doubt NC usage, compare with 01:21:065 (1,2) -
some part use many NC, but not here.
03:54:440 (2,3) - a bit adventurous partten. too suddenly jump for relax part.
04:07:190 (2,1) - similar with above
04:20:502 (2) - maybe unignorable beat

little confusing on NC usage for me. but i think it can be enough to approach ranked quaility.
Topic Starter
Shira

Lami wrote:

00:10:940 (1) - personally,i think you can find more good shape good enough for me kappa
01:33:252 (5) - i feel little doubt NC usage, compare with 01:21:065 (1,2) -
some part use many NC, but not here. 01:33:065 (1) - maybe nc here?
03:54:440 (2,3) - a bit adventurous partten. too suddenly jump for relax part. kind of low bpm so i think its fine but might change later on
04:07:190 (2,1) - similar with above expanding the notes before the kiai like the ones before
04:20:502 (2) - maybe unignorable beat ? theres a note so not really ignoring it?

little confusing on NC usage for me. but i think it can be enough to approach ranked quaility. lots of complaints about nc so redoing them
thanks for the mod~
Ashton
m4m from my q

[ Illusion]00:25:940 (3,4) - I think this overlap is unnecesarry
00:39:065 (4) - this completly breaks the calmness of the map, lower the volume a bit
00:42:065 (2) - ^
00:45:065 (4) - ^^
00:48:815 (1,2) - I don't like this stack, there a small break in between the notes and I think it would look much nicer if you moved 1 up or 2 down a tad
00:53:690 (3) - make this straight?
01:09:065 (1,2) - the volume gets a bit louder so shouldn't these be bigger than the jumps right before it?
01:34:377 (2,3,4,1) - 1 is in a weird place, maybe consider placing it above 4 or something.
01:38:690 (4,1,2,3) - 4 is overlapping 3 which is weird imo
02:21:440 (2,3) - blanket
02:49:940 (1) - maybe make the slider match the wavy vocals?
02:51:815 (1,2,3,4,1) - sliders 1 and 1 are overlapping
03:25:940 (4) - tbh I think this could be an nc


why not make the combo colours pink and red?
Topic Starter
Shira

Whirl wrote:

m4m from my q

[ Illusion]00:25:940 (3,4) - I think this overlap is unnecesarry since theres kind of a break there i want it to have that cursor dancing feel to it
00:39:065 (4) - this completly breaks the calmness of the map, lower the volume a bit ✓ 40%
00:42:065 (2) - ^
00:45:065 (4) - ^^
00:48:815 (1,2) - I don't like this stack, there a small break in between the notes and I think it would look much nicer if you moved 1 up or 2 down a tad again with the cursor dancing. it also matches the song imo
00:53:690 (3) - make this straight? the music isnt really strong here so no need
01:09:065 (1,2) - the volume gets a bit louder so shouldn't these be bigger than the jumps right before it? nuh i want the sliders to be "over" the previous slider heads for aesthetic reasons
01:34:377 (2,3,4,1) - 1 is in a weird place, maybe consider placing it above 4 or something. ✓ moved to where i originally had it
01:38:690 (4,1,2,3) - 4 is overlapping 3 which is weird imo the slider is gone by then doesnt affect playability
02:21:440 (2,3) - blanket its fine i dont want to go through the trouble of fixing the overlaps of 02:22:377 (4) - since ill have to move it for equal spacing if i blanket
02:49:940 (1) - maybe make the slider match the wavy vocals? i think it has more emphasis like this
02:51:815 (1,2,3,4,1) - sliders 1 and 1 are overlapping again slider disappears already
03:25:940 (4) - tbh I think this could be an nc


why not make the combo colours pink and red? maybe..
thank you for the mod!
Pachiru
Mod from my queue !
To be honest, I love the song, so I'm sure that I will have a lot of fun :D

  1. 00:01:940 (1) - The blanket with those two notes : 00:00:815 (1,2) - is not very well done, you should try to rework a bit the slider. Or it's not probably intentional, I don't know :c
  2. 00:13:940 (1) - I think you should try to give a cute slider form on this one, since it's a long note, it's just my opinion, because to be honest, it's also a good choice to make a straight slider right there! You should try something circular, maybe it could be good!
  3. 00:18:440 (2) - On this note, you should try to put it elsewhere, you probably tried to make a little stack like you did before, but I think you should try to stack it directly on the slider, or put it elsewhere, since there is a lot of spacing between those two notes ^^
    In my opinion, you should put a note right here: 00:18:065 - because there is a beat that you can hear, and to me, it seems to be very important!
  4. 00:19:940 (1,2) - Mhh... You should try to move the note elsewhere, to make a better visual flow, even if it's an Insane diff, I'm sure you can do something very good with visual effects on sliders, so go on ! :3
  5. 00:22:940 (1) - ♥
  6. 00:25:752 (2) - On this note, you can try to move it like I did on the screen, to avoid little flow lack. And there is such things like it that could give so great points to your map! http://puu.sh/qhZfL/95fa450eb4.jpg
  7. 00:28:377 (2) - This slider should be a bit changed to clear the blanket here. Let's look at this with a screenshot! http://puu.sh/qhZme/858ea84e7e.jpg
  8. 00:33:065 (5) - I don't really know if this note is very necessary. In my opinion, its also fine without this.
  9. 00:49:940 (4,2) - The blanket with those two sliders are very strange, you should try to work a bit on those two, I have to admit that it's a bit hard since there isn't the same slider length. I think it's okay if you can't do this ;)
  10. 00:51:815 (4) - Don't you want to try something like that, in my opinion something like that is could be very good: http://puu.sh/qhZMO/04028c941c.jpg
  11. 00:52:940 (2) - Please adjust this slider, try to use the ctrl+G command on this slider 00:53:690 (3) - and try to adjust with the approach circle, I hope you will understand what I mean. http://puu.sh/qi2FW/e73b022745.jpg
  12. 00:54:065 (4) - Also adjust this slider then, you will have a bit change to do on this one. http://puu.sh/qi2PU/0bb36aad6f.jpg
  13. 00:54:815 (1) - On this slider, it might be tight to find how to fix the blanket. But I think you can try to move this slider 00:54:627 (4) - : http://puu.sh/qi2Xb/b5466fc4ec.jpg and then adjust your slider to make a perfect blanket, and then, put this slider: 00:54:627 (4) -
  14. 00:55:565 (3) - Try to change this slider by giving it a little curv effect, to fit with the previous slider. Like on this screen: http://puu.sh/qi33T/5fb4013ab9.jpg
  15. 00:56:690 (1) - Why this note isn't placed like this? http://puu.sh/qi37V/6b6539583f.jpg (adjust it with your own distance snap.) It could be very good for the flow !
  16. 00:57:065 (2) - If you changed the previous note, then try to do a triangular pattern out there, let check it with a screenshot! http://puu.sh/qi3fE/ca0ea9c914.jpg
  17. 00:57:815 (1) - Try to move then end of this slider a bit on the left, to allign it with the next circle !
  18. 01:00:065 (5) - Maybe curv this slider a bit more? Like this: http://puu.sh/qi3qv/de30cc8103.jpg It could be better for visual, as the blanket could be more visible.
  19. 01:06:815 (1,2,1,2) - For those 4 sliders... In my opinion, it looks like they are randomly placed, and to be honest, it could be good to play if it was longer slider or faster song... but it's not the case. Try to adapt those 4 sliders at it could look less random.
  20. 01:12:815 (1) - This slider is not doing the blanket with the previous note, like sth as this: http://puu.sh/qi3AA/6529cac510.jpg
  21. 01:13:565 (3) - This note is getting overleap by two slider, I would recommand you to place it elsewhere where it could be more visible.
  22. 01:20:690 (3,1) - To be honest, I would like to recommand you to have the same slider form with the two. Try to copy/paste and also the ctrl+H & ctrl+J command, and then adjust it to make it as beautiful as the song.
  23. 01:21:815 (1) - On this slider, in my opinion, you should try to have a blanket with at least one of them, because this slider shouldn't have a straight form as it's the kiai time. So try to blanket it with this slider 01:21:440 (2) - I think it could be good, but obviously this is your choice! I offer you the choice to do it, unless this is intentional, and you want to keep it straight!
  24. 01:22:377 (2,3,4) - (ONLY IF YOU REFUSED THE PREVIOUS CHANGES) On those triples, I feel like it's better if you do something like that: http://puu.sh/qi43g/2ac163e047.jpg It would be so great to be honest.
  25. 01:22:940 (1) - Also, please correct that overleap with the previous slider, try to extend the map elsewhere, like the song it's so beautiful, the map have to get a lot of curves. To be honest, mapping is pure art, so to me, design is very important. http://puu.sh/qi4c5/a5e98f01f6.jpg
  26. 01:24:440 (1,1,2) - I don't know why, but this chain slider fits quite weird, it seems like they are not... stacked with the previous slider. I mean, you should to make it like a blanket. Let give you a screenshot to help you if you need. http://puu.sh/qi4q4/ebcbc7634a.jpg
  27. 01:26:502 (4) - Try to curv this slider on the other way, to blanket it with the previous slider :3
  28. 01:28:190 (2,3) - On this way, you had to allign those two part of the beat, because it feels like it follow the flow~ http://puu.sh/qi4vA/10665ed4fc.jpg
  29. 01:28:940 (1) - Also here, just to tell, you don't have the obligation to change it, but there is an avoidable overleap.
  30. 01:28:940 (1,2,1) - On this chain, why don't you try to give it a very good flow, like something as this: http://puu.sh/qi4IE/97a118629a.jpg You know, I mean something more... spaced and it make it very great and fun to play. You don't have to follow everything I said huh, it's just my opinion, even the screenshot!
  31. 01:29:690 (1,2) - Try to blanket those two sliders. I don't really now how you could do it, but I think it would be better.
  32. 01:31:940 (1) - Why you don't try to make it curved, like giving it a blanket with the previous circle. http://puu.sh/qi4Vi/6fb89444d2.jpg
  33. 01:32:690 (3) - On this slider, I would recommand you to keep it straight, I think it would be better.
  34. 01:33:815 (1) - Please, try to work a bit more on this slider, it would be very cool, I will send you a screenshot to help you. http://puu.sh/qi59Y/41bc19edc7.jpg
  35. 01:37:190 (1) - This slider should be curved on the other side, let me show you how it could be better to do it. http://puu.sh/qi5cu/c24e922e12.jpg
  36. 01:37:940 (3,4) - Very nice blanket out there! :)
  37. 01:39:440 (1) - Try to align this note to previous slider, like this: http://puu.sh/qi5kF/4926c3ad70.jpg
  38. 01:38:690 (4,3) - Sweety overleap with those sliders, try to move a bit the end of the "3" slider to the left, and then it would be very great!
  39. 01:39:815 (3) - To be honest, I would recommand you to do this, because first, it will cancel the overleap as I said before, furthermore, it will be better to look, instead of a simple straight slider. http://puu.sh/qi5s3/56c5255973.jpg
  40. 01:41:502 (3) - Please adjust the end of this slider, and align it with the new combo note, it's very small, but I noticed it.
  41. 01:42:815 (1,2) - On this part of the combo, please, change the slide of the slider, I mean, try to do like this: http://puu.sh/qi5Br/13443670ff.jpg In fact, changing the slider like this would help the player to guide him to the next note, even if it seems to be simple, when you're playing, you brain will have less difficulty to read this if you help the player to go to the next note, do you agree with me?
  42. 01:43:940 (1) - Please rework this slider with the techniques I gave you previously. (with moving the slider on the timeline, and then going back :3)
  43. 01:44:502 (2) - This slider should be straight, and not on the other way as you did, because in my opinion, it's not very beautiful to see only on this part. Try something like this: http://puu.sh/qi5OP/af8d002edc.jpg
  44. 01:49:752 (3) - If you are putting this note here, try at least to give it a blanket else where, it could be so better to watch, don't you think? Look at this: http://puu.sh/qi5Vb/0e7282ffca.jpg
  45. 01:49:940 (1,4) - There is not perceptible overleap, but you know, it would be even cool if you place it elsewhere, like doing more jumps.
  46. 01:51:815 (3) - Here, you can try to give a blanket to this slider, and it would also guide the player to the next note! http://puu.sh/qi632/69cc2991bb.jpg
  47. 01:55:940 (1) - Blanket here, please correct this !
  48. 01:56:877 (3,5) - Why the spacing here is not the same as here: 01:56:502 (2,1) - ? Is that intentional?
  49. 01:58:377 (3) - Also align this slider to the next note, to again help the play to go to the next note, I think is somthing important, even if its just an Insane diff!
  50. 01:58:940 (5) - Please correct the blanket with this slider: 01:58:377 (3) - :3
  51. 02:00:815 (1) - Again a blanket here, I will send you a link to show you, and give you some ideas ! http://puu.sh/qi6hq/76a7b2b42c.jpg
  52. 02:01:940 (1) - Out there, why not doing a curved slider? Maybe it could be great, and it could go with the player to help him, no? Something like that: http://puu.sh/qi6mh/6591fd5c50.jpg
  53. 02:03:440 (1) - In my opinion, it would be better if this note would be placed like this: http://puu.sh/qi6qw/a4ce3dea82.jpg instead of what it was before, because, it sometimes keep the flow, even if it's a jump part. As I said before, it's just my opinion.
  54. 02:05:877 (1) - Why do you broke the flow like this? I think if the slider 02:05:502 (6) - were in the other way, it could be so great, then the part would be cool !
  55. 02:06:440 (3,4) - Those two notes placement should be inverted, instead of keeping it like this, because it's very... misleading, and I also fell in the trap xD
  56. 02:07:377 (2) - You can try to curv the slider to follow the flow to the next note? Maybe it could kept it like that, it's up to you honey.
  57. 02:08:690 (3) - Don't forget to correct this blanket out there!
  58. 02:09:815 (1) - I purpose something that you might find it cool, here it is: http://puu.sh/qi6OM/00e5396c83.jpg I moved a bit this slider up left, to make it stacked on the previous note ;)
  59. 02:10:377 (2) - If you changed the thing I said before, please try to move this note like I did here, and tell me what you think about it! http://puu.sh/qi6V3/947b08cd0c.jpg
  60. 02:10:940 (1,1) - I really love the blanket with the two sliders !
  61. 02:13:377 (2) - This note should be put here (or somthing like this, it's approximatively obviously) : http://puu.sh/qi70h/ba28c7c4c4.jpg
  62. 02:13:940 (1,2) - Out there, I would recommand you to blanket it, it's just my opinion, here is a screenshot: http://puu.sh/qi79z/8f490c8f01.jpg
  63. 02:15:440 (3) - In my opinion, it's a good think that this slider is straight. But I think the way he is straight isn't as good as it could be. http://puu.sh/qi7dR/92efb5d584.jpg
  64. 02:16:940 (3) - Please put the end of this slider up, as it could be very better to follow the flow.
  65. 02:17:690 (1,2) - Those sliders aren't very parallels, you should try to just copy/paste, and then use the ctrl+g trick.
  66. 02:18:440 (3) - Same here.
  67. 02:19:002 (4) - Why this note is a bit on the left, it should be on the same way as the next slider. Like this: http://puu.sh/qi7su/9568690657.jpg
  68. 02:19:190 (1) - Correct the blanket here, and then, obviously, try to avoid the lack of blanket on the next slider.
  69. 02:21:440 (2,3) - On this two slider, you should align those two sliders like I did here: http://puu.sh/qi7P3/26583dc065.jpg
  70. 02:25:377 (2) - Please fix the blanket out there. I think it would be better if in your further maps you will correct those blanket things!
So! I will stop here for today, because I already spend 4 hours to write this mod, and I somehow need to sleep ! I hope you will learn a lot of things in this, because even if it tooks me ages to do it, I want to see you grow, because I'm sure you can do something very good if you have the keys to do it. I'm absolutely not a great mapper, I might be a shitmapper tbh.
But please, never give up, I write it to make you learn things and to help you to push this map to the top, because it deserves it !
I had fun while doing this, and even if people are saying hating comments, blabla, you should not give up, did you understand me?
Now I will have to sleep, because I started at midnight, and I finished it a 4 AM. Here is the prove that there is a lot of little things that there is needed to changes. You're very good with the rhythm, but you have some advanced visual mapping things you should learns, and I really hope from the deep of my kokoro that you learnt at least one thing from my mod. ♥

Good luck cutie bro !
Topic Starter
Shira

Spotty wrote:

Mod from my queue !
To be honest, I love the song, so I'm sure that I will have a lot of fun :D ahh long mod

  1. 00:01:940 (1) - The blanket with those two notes : 00:00:815 (1,2) - is not very well done, you should try to rework a bit the slider. Or it's not probably intentional, I don't know :c ✓ ive been playing with this slider a lot since I couldn't get the blanket but maybe fixed
  2. 00:13:940 (1) - I think you should try to give a cute slider form on this one, since it's a long note, it's just my opinion, because to be honest, it's also a good choice to make a straight slider right there! You should try something circular, maybe it could be good! yea, I was thinking about how odd it was since it was so long but since there's a light curve to it I'm sure its fine haha
  3. 00:18:440 (2) - On this note, you should try to put it elsewhere, you probably tried to make a little stack like you did before, but I think you should try to stack it directly on the slider, or put it elsewhere, since there is a lot of spacing between those two notes ^^
    In my opinion, you should put a note right here: 00:18:065 - because there is a beat that you can hear, and to me, it seems to be very important! ✓ added the note but since I changed the position of everything I hope its ok
  4. 00:19:940 (1,2) - Mhh... You should try to move the note elsewhere, to make a better visual flow, even if it's an Insane diff, I'm sure you can do something very good with visual effects on sliders, so go on ! :3 as much as I thought I'm not really good at slider art ><
  5. 00:22:940 (1) - ♥ <3
  6. 00:25:752 (2) - On this note, you can try to move it like I did on the screen, to avoid little flow lack. And there is such things like it that could give so great points to your map! http://puu.sh/qhZfL/95fa450eb4.jpg ✓ nicenice
  7. 00:28:377 (2) - This slider should be a bit changed to clear the blanket here. Let's look at this with a screenshot! http://puu.sh/qhZme/858ea84e7e.jpg
  8. 00:33:065 (5) - I don't really know if this note is very necessary. In my opinion, its also fine without this. ..is it? this kind of affects playability for me but idk
  9. 00:49:940 (4,2) - The blanket with those two sliders are very strange, you should try to work a bit on those two, I have to admit that it's a bit hard since there isn't the same slider length. I think it's okay if you can't do this ;) ✓ tried my best
  10. 00:51:815 (4) - Don't you want to try something like that, in my opinion something like that is could be very good: http://puu.sh/qhZMO/04028c941c.jpg
  11. 00:52:940 (2) - Please adjust this slider, try to use the ctrl+G command on this slider 00:53:690 (3) - and try to adjust with the approach circle, I hope you will understand what I mean. http://puu.sh/qi2FW/e73b022745.jpg
  12. 00:54:065 (4) - Also adjust this slider then, you will have a bit change to do on this one. http://puu.sh/qi2PU/0bb36aad6f.jpg
  13. 00:54:815 (1) - On this slider, it might be tight to find how to fix the blanket. But I think you can try to move this slider 00:54:627 (4) - : http://puu.sh/qi2Xb/b5466fc4ec.jpg and then adjust your slider to make a perfect blanket, and then, put this slider: 00:54:627 (4) - I uh didn't really understand so just fixed the blanket
  14. 00:55:565 (3) - Try to change this slider by giving it a little curv effect, to fit with the previous slider. Like on this screen: http://puu.sh/qi33T/5fb4013ab9.jpg
  15. 00:56:690 (1) - Why this note isn't placed like this? http://puu.sh/qi37V/6b6539583f.jpg (adjust it with your own distance snap.) It could be very good for the flow ! to "notify" the change of instead of doing 1/4 changed to 1/2 it didn't really affect playability for me as well~
  16. 00:57:065 (2) - If you changed the previous note, then try to do a triangular pattern out there, let check it with a screenshot! http://puu.sh/qi3fE/ca0ea9c914.jpg owo
  17. 00:57:815 (1) - Try to move then end of this slider a bit on the left, to allign it with the next circle ! huh..? it is?
  18. 01:00:065 (5) - Maybe curv this slider a bit more? Like this: http://puu.sh/qi3qv/de30cc8103.jpg It could be better for visual, as the blanket could be more visible. ✓ sure
  19. 01:06:815 (1,2,1,2) - For those 4 sliders... In my opinion, it looks like they are randomly placed, and to be honest, it could be good to play if it was longer slider or faster song... but it's not the case. Try to adapt those 4 sliders at it could look less random. theres been a lot of complaints about these sliders and its been bugging me but when I was playing it repeatedly I didn't know how to exactly.. fix it so ill just leave it for now but will get changed later on
  20. 01:12:815 (1) - This slider is not doing the blanket with the previous note, like sth as this: http://puu.sh/qi3AA/6529cac510.jpg
  21. 01:13:565 (3) - This note is getting overleap by two slider, I would recommand you to place it elsewhere where it could be more visible. its fine first slider is gone by the time you play it
  22. 01:20:690 (3,1) - To be honest, I would like to recommand you to have the same slider form with the two. Try to copy/paste and also the ctrl+H & ctrl+J command, and then adjust it to make it as beautiful as the song.
  23. 01:21:815 (1) - On this slider, in my opinion, you should try to have a blanket with at least one of them, because this slider shouldn't have a straight form as it's the kiai time. So try to blanket it with this slider 01:21:440 (2) - I think it could be good, but obviously this is your choice! I offer you the choice to do it, unless this is intentional, and you want to keep it straight! its not straight
  24. 01:22:377 (2,3,4) - (ONLY IF YOU REFUSED THE PREVIOUS CHANGES) On those triples, I feel like it's better if you do something like that: http://puu.sh/qi43g/2ac163e047.jpg It would be so great to be honest. ~ keeping the pattern of these 3 for kiais
  25. 01:22:940 (1) - Also, please correct that overleap with the previous slider, try to extend the map elsewhere, like the song it's so beautiful, the map have to get a lot of curves. To be honest, mapping is pure art, so to me, design is very important. http://puu.sh/qi4c5/a5e98f01f6.jpg don't want a repeat of 01:19:377 (2,3,4,1) -
  26. 01:24:440 (1,1,2) - I don't know why, but this chain slider fits quite weird, it seems like they are not... stacked with the previous slider. I mean, you should to make it like a blanket. Let give you a screenshot to help you if you need. http://puu.sh/qi4q4/ebcbc7634a.jpg
  27. 01:26:502 (4) - Try to curv this slider on the other way, to blanket it with the previous slider :3 I like these little antiflows. they give emphasis imo
  28. 01:28:190 (2,3) - On this way, you had to allign those two part of the beat, because it feels like it follow the flow~ http://puu.sh/qi4vA/10665ed4fc.jpg isn't that what it is now just closer
  29. 01:28:940 (1) - Also here, just to tell, you don't have the obligation to change it, but there is an avoidable overleap. doesn't affect playability~~
  30. 01:28:940 (1,2,1) - On this chain, why don't you try to give it a very good flow, like something as this: http://puu.sh/qi4IE/97a118629a.jpg You know, I mean something more... spaced and it make it very great and fun to play. You don't have to follow everything I said huh, it's just my opinion, even the screenshot! spacing it out makes it stand out from the rest of the kiai :^) so kept it as it is to emphasize 01:29:690 (1,2) -
  31. 01:29:690 (1,2) - Try to blanket those two sliders. I don't really now how you could do it, but I think it would be better. its not really supposed to be a blanket haha..
  32. 01:31:940 (1) - Why you don't try to make it curved, like giving it a blanket with the previous circle. http://puu.sh/qi4Vi/6fb89444d2.jpg
  33. 01:32:690 (3) - On this slider, I would recommand you to keep it straight, I think it would be better.
  34. 01:33:815 (1) - Please, try to work a bit more on this slider, it would be very cool, I will send you a screenshot to help you. http://puu.sh/qi59Y/41bc19edc7.jpg
  35. 01:37:190 (1) - This slider should be curved on the other side, let me show you how it could be better to do it. http://puu.sh/qi5cu/c24e922e12.jpg more aesthetic like this imo
  36. 01:37:940 (3,4) - Very nice blanket out there! :) ~
  37. 01:39:440 (1) - Try to align this note to previous slider, like this: http://puu.sh/qi5kF/4926c3ad70.jpg don't really want to mess up the blanket 01:39:440 (1,3) -
  38. 01:38:690 (4,3) - Sweety overleap with those sliders, try to move a bit the end of the "3" slider to the left, and then it would be very great! the slider is gone by then
  39. 01:39:815 (3) - To be honest, I would recommand you to do this, because first, it will cancel the overleap as I said before, furthermore, it will be better to look, instead of a simple straight slider. http://puu.sh/qi5s3/56c5255973.jpg nuhh
  40. 01:41:502 (3) - Please adjust the end of this slider, and align it with the new combo note, it's very small, but I noticed it. wat I dont
  41. 01:42:815 (1,2) - On this part of the combo, please, change the slide of the slider, I mean, try to do like this: http://puu.sh/qi5Br/13443670ff.jpg In fact, changing the slider like this would help the player to guide him to the next note, even if it seems to be simple, when you're playing, you brain will have less difficulty to read this if you help the player to go to the next note, do you agree with me? its fine they can still read it.
  42. 01:43:940 (1) - Please rework this slider with the techniques I gave you previously. (with moving the slider on the timeline, and then going back :3)
  43. 01:44:502 (2) - This slider should be straight, and not on the other way as you did, because in my opinion, it's not very beautiful to see only on this part. Try something like this: http://puu.sh/qi5OP/af8d002edc.jpg eh the song its rather calm and the big part of the song, the notes are hitting it not the slider
  44. 01:49:752 (3) - If you are putting this note here, try at least to give it a blanket else where, it could be so better to watch, don't you think? Look at this: http://puu.sh/qi5Vb/0e7282ffca.jpg
  45. 01:49:940 (1,4) - There is not perceptible overleap, but you know, it would be even cool if you place it elsewhere, like doing more jumps. slider. gone.
  46. 01:51:815 (3) - Here, you can try to give a blanket to this slider, and it would also guide the player to the next note! http://puu.sh/qi632/69cc2991bb.jpg matching 01:51:815 (3,4) -
  47. 01:55:940 (1) - Blanket here, please correct this !
  48. 01:56:877 (3,5) - Why the spacing here is not the same as here: 01:56:502 (2,1) - ? Is that intentional? ✓ fixed
  49. 01:58:377 (3) - Also align this slider to the next note, to again help the play to go to the next note, I think is somthing important, even if its just an Insane diff! the blanket 01:57:815 (2,3) - and it flows fine
  50. 01:58:940 (5) - Please correct the blanket with this slider: 01:58:377 (3) - :3
  51. 02:00:815 (1) - Again a blanket here, I will send you a link to show you, and give you some ideas ! http://puu.sh/qi6hq/76a7b2b42c.jpg ✓ well fixed the blanket
  52. 02:01:940 (1) - Out there, why not doing a curved slider? Maybe it could be great, and it could go with the player to help him, no? Something like that: http://puu.sh/qi6mh/6591fd5c50.jpg matching previous slider
  53. 02:03:440 (1) - In my opinion, it would be better if this note would be placed like this: http://puu.sh/qi6qw/a4ce3dea82.jpg instead of what it was before, because, it sometimes keep the flow, even if it's a jump part. As I said before, it's just my opinion. branket
  54. 02:05:877 (1) - Why do you broke the flow like this? I think if the slider 02:05:502 (6) - were in the other way, it could be so great, then the part would be cool ! flow isn't broken but fixed the unequal ds haha
  55. 02:06:440 (3,4) - Those two notes placement should be inverted, instead of keeping it like this, because it's very... misleading, and I also fell in the trap xD more emphasis on 1
  56. 02:07:377 (2) - You can try to curv the slider to follow the flow to the next note? Maybe it could kept it like that, it's up to you honey. it is?
  57. 02:08:690 (3) - Don't forget to correct this blanket out there!
  58. 02:09:815 (1) - I purpose something that you might find it cool, here it is: http://puu.sh/qi6OM/00e5396c83.jpg I moved a bit this slider up left, to make it stacked on the previous note ;)
  59. 02:10:377 (2) - If you changed the thing I said before, please try to move this note like I did here, and tell me what you think about it! http://puu.sh/qi6V3/947b08cd0c.jpg moved it the other side kek
  60. 02:10:940 (1,1) - I really love the blanket with the two sliders ! ~
  61. 02:13:377 (2) - This note should be put here (or somthing like this, it's approximatively obviously) : http://puu.sh/qi70h/ba28c7c4c4.jpg that would be a big jump for 3
  62. 02:13:940 (1,2) - Out there, I would recommand you to blanket it, it's just my opinion, here is a screenshot: http://puu.sh/qi79z/8f490c8f01.jpg
  63. 02:15:440 (3) - In my opinion, it's a good think that this slider is straight. But I think the way he is straight isn't as good as it could be. http://puu.sh/qi7dR/92efb5d584.jpg i want the slider to be at a downwards position for emphasis
  64. 02:16:940 (3) - Please put the end of this slider up, as it could be very better to follow the flow. it is
  65. 02:17:690 (1,2) - Those sliders aren't very parallels, you should try to just copy/paste, and then use the ctrl+g trick. theyre parallel if you stack them
  66. 02:18:440 (3) - Same here. ^
  67. 02:19:002 (4) - Why this note is a bit on the left, it should be on the same way as the next slider. Like this: http://puu.sh/qi7su/9568690657.jpg
  68. 02:19:190 (1) - Correct the blanket here, and then, obviously, try to avoid the lack of blanket on the next slider.
  69. 02:21:440 (2,3) - On this two slider, you should align those two sliders like I did here: http://puu.sh/qi7P3/26583dc065.jpg ✓ rejected earlier but new time new me or something
  70. 02:25:377 (2) - Please fix the blanket out there. I think it would be better if in your further maps you will correct those blanket things!
So! I will stop here for today, because I already spend 4 hours to write this mod, and I somehow need to sleep ! I hope you will learn a lot of things in this, because even if it tooks me ages to do it, I want to see you grow, because I'm sure you can do something very good if you have the keys to do it. I'm absolutely not a great mapper, I might be a shitmapper tbh.
But please, never give up, I write it to make you learn things and to help you to push this map to the top, because it deserves it !
I had fun while doing this, and even if people are saying hating comments, blabla, you should not give up, did you understand me?
Now I will have to sleep, because I started at midnight, and I finished it a 4 AM. Here is the prove that there is a lot of little things that there is needed to changes. You're very good with the rhythm, but you have some advanced visual mapping things you should learns, and I really hope from the deep of my kokoro that you learnt at least one thing from my mod. ♥ thank you so much for the long mod ~ I (think) I fixed most blankets and the map looks much better now. hopefully this mapset will progress more~

Good luck cutie bro !
again, thank you for the mod !
Monstrata
A recommendation from assimb in my modding queue led me here! : p/5355782

[Connection]

  1. 00:06:440 (3,4,1) - Try and arrange this so that you cam emphasize the high note on slider 1. Try an arrangement like this: It'll create a larger jump from 4>1 which would fit the music.
  2. 00:22:940 (1) - Hmm... This heart doesn't look that nice. Try setting up the heard slider symmetrically first. And when you are content with the shape, then rotate it like 30 degrees to get the slant you have here.
    https://osu.ppy.sh/s/124806 Check out this map for a lot of heart-slider designs. When you find one you like, try copying the slider-points :D
  3. 00:27:815 (1,2) - I don't think a jump here is that necessary. Use normal spacing? (00:25:377 (1,2,3) - Is what i'd associate with "normal" spacing)
  4. 00:33:065 (5) - I don't think there's actually a note here... might just be my headphones though but please double check and delete if you agree.
  5. 00:36:815 (1) - How about making this a 1/2 slider? That way you can map a slider-end to the guitar string on 00:37:190 - .
  6. 00:45:440 (5,6) - I think a 1/2 slider is more appropriate here. You don't really hear a strong note on 6, so something more passive like a slider-end would work better.
  7. 00:52:940 (2,3) - Be careful of spacing like this. It really resembles a 1/2 pattern, however it's actually a 1/1 gap here. Compare the spacing here to
  8. 00:53:690 (3,4) - . It's almost the same. This is a problem because it confuses players as to what's 1/1 and what's 1/2. For gaps like this, possible solutions are to make it really sure this is a 1/1 gap by making the spacing larger. That, or using a stack. also works.
  9. 01:03:065 (1,2,1) - This doesn't really flow well imo. See how after slider 2, you're going at a down/left ish movement. suddenly you have to move to the right, and then play a slider that's again going left. it feels jarring.
  10. 01:24:815 (1,1) - Hmm, blankets could be improved I guess.
  11. 01:26:877 (1,2,3,4,5,1) - DO MORE PATTERNS LIKE THIS :D.
  12. 01:33:815 (1) - I would reduce this to a 1/2 slider and make 01:34:190 - clickable just because the vocal is so strong here.
  13. 01:39:815 (3,4,1) - Try and arrange it so that 4>1 has a larger jump to emphasize the drum beat on 1.
  14. 01:55:565 (2,3,1) - Here too, try and arrange your jumps so that 3>1 receives more impact.
  15. 01:57:065 (4,5) - This jump doesn't really feel appropriate since 5 is barely audible.
  16. 02:05:502 (6,1,2) - What happened with the spacing here. It's a lot smaller compared to 02:04:377 (3,4,5,6) - .
  17. 02:10:940 (1) - Nice
  18. 02:27:815 (1,2) - I think you can make the spacing bigger to signal the 1/1 gap.
[]

Hmm. I think here is a good place to stop. This set has potential. I think you've got a really good rhythm choice. I only commented like twice about your rhythms haha. I think you can still work on spacing, especially distinguishing 1/1 from 1/2 (or 1/2 and 1/4 since this map is double bpm). Your flow is not bad, but it could still be improved to make the map more fluid. And as always, when you can, try and improve your placements. This can be doing structural patterns, or just cleaning up blankets, polishing up sliders, things that will make your map look more visually appealing!

Good luck~ Let me know if you have questions!
Topic Starter
Shira

Monstrata wrote:

A recommendation from assimb in my modding queue led me here! : p/5355782 ~

[Connection]

  1. 00:06:440 (3,4,1) - Try and arrange this so that you cam emphasize the high note on slider 1. Try an arrangement like this: It'll create a larger jump from 4>1 which would fit the music.
  2. 00:22:940 (1) - Hmm... This heart doesn't look that nice. Try setting up the heard slider symmetrically first. And when you are content with the shape, then rotate it like 30 degrees to get the slant you have here. ✓ tried my best :s
    https://osu.ppy.sh/s/124806 Check out this map for a lot of heart-slider designs. When you find one you like, try copying the slider-points :D pretty sliders
  3. 00:27:815 (1,2) - I don't think a jump here is that necessary. Use normal spacing? (00:25:377 (1,2,3) - Is what i'd associate with "normal" spacing) ✓ ctrl+g
  4. 00:33:065 (5) - I don't think there's actually a note here... might just be my headphones though but please double check and delete if you agree. ✓ since its the second time this popped up deleted.
  5. 00:36:815 (1) - How about making this a 1/2 slider? That way you can map a slider-end to the guitar string on 00:37:190 - . I think its fine like this since I kinda wanted a break between this note and the next
  6. 00:45:440 (5,6) - I think a 1/2 slider is more appropriate here. You don't really hear a strong note on 6, so something more passive like a slider-end would work better. considering~ since it flows better to the next slider imo
  7. 00:52:940 (2,3) - Be careful of spacing like this. It really resembles a 1/2 pattern, however it's actually a 1/1 gap here. Compare the spacing here to
  8. 00:53:690 (3,4) - . It's almost the same. This is a problem because it confuses players as to what's 1/1 and what's 1/2. For gaps like this, possible solutions are to make it really sure this is a 1/1 gap by making the spacing larger. That, or using a stack. also works. I think its ok? since theres approach circles to help the player know that its a jump. I played it a while and never really got confused here
  9. 01:03:065 (1,2,1) - This doesn't really flow well imo. See how after slider 2, you're going at a down/left ish movement. suddenly you have to move to the right, and then play a slider that's again going left. it feels jarring.
  10. 01:24:815 (1,1) - Hmm, blankets could be improved I guess.
  11. 01:26:877 (1,2,3,4,5,1) - DO MORE PATTERNS LIKE THIS :D. its a triangle :D
  12. 01:33:815 (1) - I would reduce this to a 1/2 slider and make 01:34:190 - clickable just because the vocal is so strong here. ee instruments here since theres a strong beat & the vocal there isn't as strong as the ones in the jump imo
  13. 01:39:815 (3,4,1) - Try and arrange it so that 4>1 has a larger jump to emphasize the drum beat on 1.
  14. 01:55:565 (2,3,1) - Here too, try and arrange your jumps so that 3>1 receives more impact. ✓ maybe ? still want to keep the blanket so stretched it out a bit
  15. 01:57:065 (4,5) - This jump doesn't really feel appropriate since 5 is barely audible.
  16. 02:05:502 (6,1,2) - What happened with the spacing here. It's a lot smaller compared to 02:04:377 (3,4,5,6) - .
  17. 02:10:940 (1) - Nice ~
  18. 02:27:815 (1,2) - I think you can make the spacing bigger to signal the 1/1 gap.
[]

Hmm. I think here is a good place to stop. This set has potential. I think you've got a really good rhythm choice. I only commented like twice about your rhythms haha. I think you can still work on spacing, especially distinguishing 1/1 from 1/2 (or 1/2 and 1/4 since this map is double bpm). Your flow is not bad, but it could still be improved to make the map more fluid. And as always, when you can, try and improve your placements. This can be doing structural patterns, or just cleaning up blankets, polishing up sliders, things that will make your map look more visually appealing!

Good luck~ Let me know if you have questions!
thank you for the mod ~
Zallies
When ranked? XD
Topic Starter
Shira

zeroallies wrote:

When ranked? XD
maybe one day

noonelikesnm.makesmecryformylaziness
Pentori
nm

[General]
my overall experience when playtesting this was that the offset is a little late (like 10ms). ~ try 805?
hp 6? seems a bit excessive since the map is generally slow -> maybe try 5

[Connection]
00:31:752 (3,1) - stack
00:36:815 (1,2) - would b nice if you moved this down so it continues the downward flow created from 00:36:065 (3,1) - http://puu.sh/qrjGY/ab1314f278.jpg
00:43:940 (2) - i would ctrl g this slider and move it a little up so that u can continue circular flow http://puu.sh/qrjQB/63bc373ad7.jpg
01:01:377 (2) - blanket could be improved
01:05:690 (2,3) - increase spacing here for emphasis
01:08:315 (1,2,1,2) - jumps seem nonsensical to me here, they're way to big in comparison to the jumps u have in ur map. could you reduce these a little to be more like 01:07:565 (1,2)
01:20:690 (1) - remove nc?
01:24:440 (1,2) - u have back and forth jumps here 01:23:502 (2,3,4,1,2) - so i think u should maintain that flow instead of switching to circular
01:41:877 (1,2,3,4,5,1) - u could tidy up the pattern a bit
01:59:315 (1,2) - tbh u could break these in half into smaller reverse sliders, having 1 for each pitch change
02:03:440 (1,2) - blanket could be better
02:15:440 (3) - pretty important key change on the end of the slider. i would make it a clickable object
02:18:440 (3) - ^
02:32:315 (1,2,1,2) - nuh, 02:31:565 (1,2) - should be the max spacing u use
02:56:877 (3) - avoid clap on slider end in kiai. i would do a rhythm like http://puu.sh/qrkV0/234a4bd798.jpg
03:36:815 (8) - nc for finish
03:42:815 (1) - keep hitsound volume at 40% here. i feel 60% overpowers the soft vocals
04:30:440 (1) - idk why this slider end has a finish? theres no finish in the music
05:01:940 (1,2,3,4) - theres nothing stream worthy here tbh. the music is on the red and blue ticks. on top of that, this is the only time you've done a 5 note stream in the whole map so i would avoid catching the player off guard :/
05:09:065 (3,4) - spacing here seems a little large given the clap + high pitch note is on 05:09:065 (3) - i dont see why the spacing is bigger than this.
05:09:440 (1) - also because of the finish on this beat u should increase the spacing between 05:09:252 (4,1)
05:13:940 (1,2,3,4) - the sound ur mapping to is actually on the 1/6 and begins on 05:13:565 (5) - and ends at 05:14:315 (1) . so u could use two reverse sliders to represent these sounds -> http://puu.sh/qrlHN/a0ae15c556.jpg

good luck!
Topic Starter
Shira

Pentori wrote:

nm

[General]
my overall experience when playtesting this was that the offset is a little late (like 10ms). ~ try 805?
hp 6? seems a bit excessive since the map is generally slow -> maybe try 5

[Connection]
00:31:752 (3,1) - stack
00:36:815 (1,2) - would b nice if you moved this down so it continues the downward flow created from 00:36:065 (3,1) - http://puu.sh/qrjGY/ab1314f278.jpg
00:43:940 (2) - i would ctrl g this slider and move it a little up so that u can continue circular flow http://puu.sh/qrjQB/63bc373ad7.jpg
01:01:377 (2) - blanket could be improved
01:05:690 (2,3) - increase spacing here for emphasis isnt to big of a beat imo so fine for now
01:08:315 (1,2,1,2) - jumps seem nonsensical to me here, they're way to big in comparison to the jumps u have in ur map. could you reduce these a little to be more like 01:07:565 (1,2) i kind of want it to space out for emphasis :c
01:20:690 (1) - remove nc? ✓ oo wats dat doing there
01:24:440 (1,2) - u have back and forth jumps here 01:23:502 (2,3,4,1,2) - so i think u should maintain that flow instead of switching to circular its actually 2 triangles 01:23:492 (2,3,4) -01:24:055 (1,2,1,2) -
01:41:877 (1,2,3,4,5,1) - u could tidy up the pattern a bit
01:59:315 (1,2) - tbh u could break these in half into smaller reverse sliders, having 1 for each pitch change its fine imo. then it would be too hard to tell when to alt
02:03:440 (1,2) - blanket could be better
02:15:440 (3) - pretty important key change on the end of the slider. i would make it a clickable object ✓ was having my doubts on this xd
02:18:440 (3) - ^
02:32:315 (1,2,1,2) - nuh, 02:31:565 (1,2) - should be the max spacing u use same thing as last time
02:56:877 (3) - avoid clap on slider end in kiai. i would do a rhythm like http://puu.sh/qrkV0/234a4bd798.jpg
03:36:815 (8) - nc for finish
03:42:815 (1) - keep hitsound volume at 40% here. i feel 60% overpowers the soft vocals
04:30:440 (1) - idk why this slider end has a finish? theres no finish in the music
05:01:940 (1,2,3,4) - theres nothing stream worthy here tbh. the music is on the red and blue ticks. on top of that, this is the only time you've done a 5 note stream in the whole map so i would avoid catching the player off guard :/ theres a stream sound0 and 5:13:930 (1,2,3,4) - :D
05:09:065 (3,4) - spacing here seems a little large given the clap + high pitch note is on 05:09:065 (3) - i dont see why the spacing is bigger than this.
05:09:440 (1) - also because of the finish on this beat u should increase the spacing between 05:09:252 (4,1)
05:13:940 (1,2,3,4) - the sound ur mapping to is actually on the 1/6 and begins on 05:13:565 (5) - and ends at 05:14:315 (1) . so u could use two reverse sliders to represent these sounds -> http://puu.sh/qrlHN/a0ae15c556.jpg i listened to it @25 and @75 but i hear 1/8 :c

good luck!
thanks for mod~
Pentori
nah im 100% sure its 1/6..
turn effect volume to 0% with 25% playback and count the amount of sounds you hear (should be 7)
Chihara Minori

Pentori wrote:

nah im 100% sure its 1/6..
turn effect volume to 0% with 25% playback and count the amount of sounds you hear (should be 7)
nope, its 1/8
for simple explanation the effect (idk what instrument make that kind of effect lel) acrually start here 05:13:742 - which will be more noticeable if shira start the stream here. But he doesnt and dcd to give 1/2 gap so thatthing is prolly bothered you so much.
Well, considering you didnt hear that effect well ill just play a bit with volume there

timing update
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umm shira, if you dont mind it, could you update my name change on the map credits? tyvm
Topic Starter
Shira

Time Capsule wrote:

Pentori wrote:

nah im 100% sure its 1/6..
turn effect volume to 0% with 25% playback and count the amount of sounds you hear (should be 7)
nope, its 1/8
for simple explanation the effect (idk what instrument make that kind of effect lel) acrually start here 05:13:742 - which will be more noticeable if shira start the stream here. But he doesnt and dcd to give 1/2 gap so thatthing is prolly bothered you so much.
Well, considering you didnt hear that effect well ill just play a bit with volume there

timing update
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umm shira, if you dont mind it, could you update my name change on the map credits? tyvm
~
Lilyanna
Connection

00:07:930 (1) - remove nc
00:10:930 (1) - ^
00:10:930 (1,2) - the flow here kinda wierd maybe make the slider go to the next note direction
01:25:555 - there is a beat there maybe a cirlce here 01:25:367 - and a slider after
01:31:555 - i would suggest to make this downbeat clickable maybe 3 circles like u did here 01:43:367 (2,3,4) -
02:18:055 (2,1) - stack maybe
02:19:180 (1,3) - and blanket
03:54:711 (3,1) - this confuses me xd
04:12:430 (1,2) - blanket can be better

I hope i helped with short mod xd sorry
Good luck
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