this entire map is a meme
Thanks!Tehron wrote:
The M4M ^^
[Marathon]
Just some basic stuff I noticed in the first song.
00:04:550 (3) - Remove one of the shape dots (don't know what they're called, the grey dots in the slider than you can use to change the shape of the slider) Like this -> Done.
00:15:693 (1) - ^
00:51:693 (1) - ^
00:58:550 (1) - ^ ^^^All 3 applied
01:15:693 (1) - Straighten this out more. Done.
Now lets get to the actual mod.
03:14:572 (4) - Copy and paste here 03:14:127 (3) Tried it and it didn't look good.
03:21:683 (3) - Make this straight like this ->[ You can also add a little curve into it but try to make it point more towards the following slider. Made straight.
03:28:128 (4) - I would move this to the same spot where 03:27:683 (2) is. Done.
03:47:905 (3,4) - Maybe reverse these with ctrl+g? That's not too bad in spacing, but I think the way it is now plays and looks better.
04:10:794 (2,3,4) - I would replace that with a repeating 1/8 long slider. Does sound and suit better, done.
04:55:127 (3) - You should delete this. If I was only mapping to the drums in this section as usual, then I would also delete 5, I think it's fine like this and adds some variation compared to the previous parts.
05:18:794 (7) - Move this closer to 05:18:571 (6,8) Done.
05:29:016 (4,5,6) - Curve this stream like this ->
05:32:571 (2,3,4) - ^
05:46:794 (4,5,6) - ^ Eh, all the streams in this song section have been straight, I think I'll stick to the theme.
Fun map, good luck with it!
Thanks m8ExCellRaD wrote:
The map is starting to look quite good, good job on taking the effort to make this huge beatmap :p
Ok, pp <--- that word right there, completely irrelevant in mapping. Mappers don't map to cater to pp values, Tom94 balances pp around maps. If this map inexplicably gave 10000pp, that would be Tom94's problem and fault, and responsibility to fix, not mine. Same with the star count. The spacing does fit the music, in fact, it's the same spacing as Best FriendS by no dap. It's ok for marathons to have harder songs in the end as opposed to the start, just look at Senya Marathon. Tom94 already said he will be nerfing difficulty spike effects, and that will likely be nerfing this.ExCellRaD wrote:
One question/remark though: the Best FriendS part is 2 to 3 times as hard as the rest of the map, probably because of the insane spacing (more than 3,0 on some notes) in the patterns and the high(er) bpm. You can see this very clearly by deleting the last part and checking the difference in stars.
Because of this the map basically only revolves around this last part and the first two songs will barely have impact on the pp score apart from the combo they give.
So the question is: is this intentional, or does it add to the meme value? ^^
That's another thing, mapping generally doesn't cater to mods, that's why there are maps that are impossible with HR unless you spin like incognito, even relatively new maps. That said, I'm pretty sure AR8.8 is minimum for this map, even in the earlier two songs it's not too fast because there are a lot of stacks in patterns. AR8.8 is definitely minimum for the Best FriendS portion, maybe even a little low for it. Sure, AR10.2 is too fast to read for most people, but a lot of DT maps are 10.3, if the player can read 10.3, then it's not too fast at all, and if they can't read 10.3, then this map is likely too hard for them anyway (I personally had no trouble passing this, and I can't read higher than AR10). No dap's Best FriendS is actually AR9, so this is slightly lower than that.ExCellRaD wrote:
Also why AR 8.8? I think this is a bit too high (with DT) for most people.
Thanks!UndeadCapulet wrote:
Hey~
No kd for this post, I'll be doing a more extensive mod later, I just first wanted to point out some of the obvious "unrankable" issues with this map. Fixing these early will make the modding process (and my ability to mod) go much smoother.Call me back~Marathon
03:46:127 - There should be a red timing section here, to reset the measure and properly align the downbeats. You might want to also go through and readdress your NC job after this; it seems like a lot of NCs were placed with the downbeats in mind, though since your downbeats are wrong your whole NC job seems wrong. Wow I thought something seemed off with the NCs, wouldn't have thought to add a timing point, added and fixed NCs. #AmateurMapperMistakes
There are some pretty major tonality issues in both the Koigokoro and Daidai sections:
01:39:693 (1,2,3,4,5,6,7,8) - These jumps seem overdone for the map as is. Compared to 00:56:836 (1,2,3,4,5,6,7,8) - , they are much more intense, but these parts of the music are the same in tone. Same for 01:53:407 (1,2,3,4,1,2,3,4) - , etc. If you are going to use jumps this large, you should make the first kiai consistent with this. This is unrankable otherwise, QAT doesn't like difficulty spikes. I toned down the big jump part.
And as for the Daidai part, well...
03:32:794 (1,2,3,1,2,3,1,2,3,1,2,3) - This part of the song is slow, slower than the entirety of Koigokoro, but these jumps are as large as Koigokoro's kiai. I realize Daidai's BPM is lower, so jumps need to be larger to be considered as jumps. But this just seems really overdone, as do all similar slow parts of Daidai. Hmm it might be a little big but I do think it's fine for now, that part is to emphasize the piano and it's smaller spacing than the kiai and faster parts.
The kiai section has a key change. Usually this means everything will be made more intense compared to previous verses. I'm not sure if you took this into consideration, maybe I'm just imagining things, but it looks to me like the jumps in the kiai are the same as the jumps in the previous chorus. You may want to consider switching things around so the jumps in the kiai are larger than the rest of the Daidai section. The kiai section does already have larger, more intense jumps than the rest of the song.
Oh, and I guess this is a good place to point out that you should add some combo colours :V I'm not super experienced with combo colours D: who wants to suggest some? I don't even know how to add them.
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Will likely be making more general changes to spacing etc after applying this mod as well, thanks very much!!!!cHelli wrote:
tatoe wtf lololol
NM~MarathonAnyway, some ideas are interesting in this map. Hope you can get this map ranked~
- I prefer flows to overlaps, like in 08:37:472 (1,2) - , I prefer flow here Ctrl+g'd the first slider
- 00:30:479 (4,1) - don't like things like this, but ofc just personal idea Changed.
- 00:37:122 (4,5,6,7) - It might be better to put a reentry (1212 jump? idk if you can know what I mean...) , instead of triple I really liked the look of this triangle, but I'll change if someone else requests in addition.
- 00:44:836 (1,2) - I think flow might be better, blanket is also ok I think it looks nice like this.
- 00:48:479 (2) - don't fit the vocal, suggest to delete it I'm mapping to the music in this part, not vocals.
- 00:48:907 (4) - ^
- 00:59:193 (2,3,4,5,6) - two consecutive five-pointed star Changed pattern.
- 01:13:336 (4,1,1) - werid.. Changed.
- 03:10:572 (3,4) - werid to have two sliders in same direction I think it's fine, looks nice, will change upon someone else requesting in addition.
- 03:39:460 (3) - Bend it to make better flow I like the look of this straight slider overlap into curled slider, so I ctrl+g'd it to improve flow instead, anyone have opinions on this? D:
- 05:30:126 (5,6) - not blanket well Fixed.
- 08:11:705 (1,2) - this might be very confusing or maybe unrankable (not sure if it is regard as hiding a note under the arrow) Not sure about that one.
- control distance in jumps, make distance from small to large rather than put them random
GL~
Thanks for the mod!Routalempi wrote:
Map looks and pays well for the most part, and it's memetastic! Here's a few pointers, though.General- A good meme map has a good storyboard. The T A T O E was cool, but didn't feel like it's enough. Consider implementing the current song into the storyboard somehow (for example, highlight the koigokoro BG during the first 3 minutes, daidai BG during the next 3, etc.). Probably gonna delete the SB if it poses a problem in ranking etc anyway, was just a joke, not a serious SB haha.
- That T A T O E warrants an epilepsy warning.
- What's with the funky AR and OD? Was AR9/OD8 somehow insufficient? You shouldn't use the fractions just for the sake of it, but if there's an actual gameplay reason than it's fine. ???? The decimals are there to be used, I shouldn't use exactly x.0 or x.5 just for the sake of it, AR9 is too fast for the first 2 songs, but AR8.8 maintains decent readability for Best FriendS while not being overly fast for the first 2 songs. Same with OD.
- Unused green timing point at 03:46:127 Deleted, nice catch!Koigokoro- 00:05:407 (1,2) - excessive stacking, consider moving these from under the previous slider. I think it's fine.
- 00:28:550 (5,6) - and 00:29:193 (8,1) - unintuitive stacks, breaks the flow of the map. Changed pattern.
- 00:30:479 (4,1) - this spacing goes against the flow of the map. I can see how it fits the music, but it compromises playability way too much. Changed.
- 01:13:336 (4,1) - same as above. Changed.Daidai Genome- 03:21:683 (1) - this slider breaks the flow of the map, consider replacing it with just a single note. Uhh, no I don't think so. I increased SV from 0.6 to 0.75 and kept it in the same initial position so it touches the next slider and is less likely to cause a sliderbreak though.
- 04:30:571 - this is where the climax of the song starts, and there's a noticeable crescendo in the music. The map doesn't really reflect this change right now. Consider bumping slider velocity up slightly to add emphasis on this part of the song. The spacing and jumps already increases a lot in comparison, I think the SV should be fine.
- 05:22:126 - same as above.PP FriendSCan't tell if srs hahaha, but for now I think my slider art should be fine.- 08:12:626 (2) - don't hide notes under sliders like this. Ok, previous mod mentioned this, I'll move it.
- 09:40:049 - 09:56:981 - THIS PART IS PERFECT FOR MEME SLIDERS. Make use of these; there's so much cool stuff you could do with some creative slider designs. So much unused meming potential here
This mod was a part of my modding queue.