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nerdylizardeperson - Bonetrousle (Underswap Version)

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Total Posts
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Topic Starter
DaxMasterix
This beatmap was submitted using in-game submission on jueves, 14 de septiembre de 2017 at 23:03:10

Artist: nerdylizardeperson
Title: Bonetrousle (Underswap Version)
Source: UNDERTALE
Tags: alternative universe chiptune radiation toby fox Song That Might Play When You Fight Sans Gero Skull Kid nerdy lizard person
BPM: 150
Filesize: 1832kb
Play Time: 00:57
Difficulties Available:
  1. Easy (1,71 stars, 66 notes)
  2. Gero's Cool Insane (3,88 stars, 187 notes)
  3. Hard (3,08 stars, 159 notes)
  4. Insane (4,08 stars, 200 notes)
  5. Normal (2,1 stars, 113 notes)
  6. Skull Kid's Insane (4,16 stars, 184 notes)
Download: nerdylizardeperson - Bonetrousle (Underswap Version)
Information: Scores/Beatmap Listing
---------------
TRANS RIGHTS
MWEH HEH HEH!!!

Thanks for mod!: Shoga Halfslashed CerealeKiller BlueberrySansy Kaitjuh Nyantiaz Maelstrrom Bakari ezek Delis

Follow the artist!: tumblr Soundcloud


BN/QAT: Metadata.
Blueberryu
MWEH HEH HEH *Insertar cara de Blueberry :) *
BlueberrySansy
WAITING FOR MR. GERO TO RANK THIS MAP, EH?

THIS MAP IS MEETING ALL MY STANDARDS! I SUPPOSE I SHOULD GIVE YOU A STAR!

MWEH HEH HEH HEH HEH!


apologies for my bad acting
Topic Starter
DaxMasterix

BlueberrySansy wrote:

WAITING FOR MR. GERO TO RANK THIS MAP, EH?

THIS MAP IS MEETING ALL MY STANDARDS! I SUPPOSE I SHOULD GIVE YOU A STAR!

MWEH HEH HEH HEH HEH!


apologies for my bad acting
Actually, he'll do another Diff for this
Cosmolade

Hype ;w;
Topic Starter
DaxMasterix

Cosmolade wrote:


Hype ;w;
:D
BlueberrySansy




I FC'D THIS FREAKING MAP!
BlueberrySansy
WHERE THE HECK IS GERO?

DOESN'T ANYONE KNOW THIS MAP HAS DIED? HELLO?
Topic Starter
DaxMasterix

BlueberrySansy wrote:

WHERE THE HECK IS GERO?

DOESN'T ANYONE KNOW THIS MAP HAS DIED? HELLO?
Spam the Gero! I know It's graveyard, will revive after get the diff :3
PD: congratz for the FC ;D
Carolinanya
:D
Skull Kid
eae blz
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 32009
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Bonetrousle (Underswap Version)
TitleUnicode:Bonetrousle (Underswap Version)
Artist:nerdylizardeperson
ArtistUnicode:nerdylizardeperson
Creator:DaxMasterix
Version:sk's Insane
Source:
Tags:undertale alternative universe chiptune radiation toby fox Song That Might Play When You Fight Sans Gero
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"tumblr_o1o2lgDuyT1v0gkrlo1_500.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
9.9463087248321,400,4,3,1,60,1,0
32009,-90.9090909090909,4,3,1,60,0,1
44709,-90.9090909090909,4,3,1,60,0,0
44809,-90.9090909090909,4,3,1,60,0,1
51209,-100,4,3,1,40,0,0


[Colours]
Combo1 : 0,64,128
Combo2 : 0,128,192

[HitObjects]
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Topic Starter
DaxMasterix

Skull Kid wrote:

eae blz
But you didn't asked for it lol
Skull Kid

DaxMasterix wrote:

Skull Kid wrote:

eae blz
But you didn't asked for it lol
but i only wanted to show you... lol
Topic Starter
DaxMasterix

Skull Kid wrote:

DaxMasterix wrote:

But you didn't asked for it lol
but i only wanted to show you... lol
but you still can ask me for put it on the mapset and rank it with you :P
Skull Kid

DaxMasterix wrote:

but you still can ask me for put it on the mapset and rank it with you :P
you can put it if you want :D
Topic Starter
DaxMasterix

Skull Kid wrote:

DaxMasterix wrote:

but you still can ask me for put it on the mapset and rank it with you :P
you can put it if you want :D
Can I change it to Skull Kid's Insane?
Skull Kid

DaxMasterix wrote:

Can I change it to Skull Kid's Insane?
yes
Topic Starter
DaxMasterix

Skull Kid wrote:

DaxMasterix wrote:

Can I change it to Skull Kid's Insane?
yes
Added.
Shoga
Hi sr for delay, busy irl

Mod
Skull Kid's Insane
  1. 00:00:009 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - not that I wanna bash or anything but u should change the direction or do something with. tho the music is repetitive but I think u should reconsider changing it a bit.
  2. 00:06:409 (1) - Have the strong beat at the end of the slider is not a very good idea imo
  3. 00:09:609 (1) - make the start a triple? since the red tick is pretty magnificent
  4. 00:12:809 (1) - ^
  5. 00:16:009 (1) - ^6
  6. 00:19:209 (1) - the end of the slider is a change in the beat pattern, having it just the end of the slider is not a good idea
  7. 00:52:009 (9) - NC
  8. 00:56:809 (1,2) - Space these further, spacing 2 small
  9. 00:57:209 (2) - use the same hitsound as the other diffs
  10. Blankets:
    +00:06:009 (4,1)
    +00:22:009 (4,1)
    +00:25:209 (5,1)
    +00:49:209 (4,1)

Insane
  1. 00:03:209 (1,2,3) - should have same pattern as 00:04:009 (4,5,6) by versa
  2. 00:38:009 (4,1) - this transition is a bit anti flow, should make it flow-er
  3. 00:39:209 (9) - NC?
  4. 00:44:409 (4) - Having it extend to the long white tick is not a good idea
  5. 00:45:009 (1,2,3) - which makes these kinda weird to play due to the part above
  6. 00:52:009 (9) - NC
  7. 00:56:409 (3,4,1) - space these out?
  8. 00:57:209 (1) - LUL

Gero 's cs555555555555555555555555555555
  1. 00:57:209 (2) - jumps? .-.
  2. btw HP is a bit high imo

Overall: Combo colour is kinda dark for those who play with dimmed so may consider a change.
I can't mod hard and below properly : (
Topic Starter
DaxMasterix

Shoga wrote:

Hi sr for delay, busy irl

Mod
Insane
  1. 00:03:209 (1,2,3) - should have same pattern as 00:04:009 (4,5,6) by versaM And it's the same, I just don't want to make a mirror there
  2. 00:38:009 (4,1) - this transition is a bit anti flow, should make it flow-er I think is a good jump but, I can change it later :P
  3. 00:39:209 (9) - NC? K
  4. 00:44:409 (4) - Having it extend to the long white tick is not a good idea i think for rhythm it's
  5. 00:45:009 (1,2,3) - which makes these kinda weird to play due to the part above with the repeat I don't think so
  6. 00:52:009 (9) - NC Added
  7. 00:56:409 (3,4,1) - space these out? Okay
  8. 00:57:209 (1) - LUL BOOM!

Overall: Combo colour is kinda dark for those who play with dimmed so may consider a change. Will take it in mind
I can't mod hard and below properly : ( Don't worry, a mod is a mod :3
Thanks you so much! Waiting for Gero & SK!
Halfslashed
M4M. I don't want to end up on your blacklist :P

[Skull Kid]
00:06:409 (1,2) - I think spacing should be consistent with 00:07:209 (3,4).
00:08:609 (2,4) - Blanket these like you did at 00:15:009 (2,4).
00:10:409 (3,4) - This should also be consistent with. 00:07:209 (3,4).
00:12:409 (4,1) - Try this? http://puu.sh/qlc4p/39c9bc09e1.png
00:13:609 (3) - Adjust this to match 00:12:409 (4) in some way, whether it's parallel or outward symmetrical like you did at 00:00:009 (1,2).
00:12:809 (1,2,3,4) - You want spacing to match your earlier instance of this at 00:06:409 (1,2,3,4).
00:22:009 (4,1) - Might just be my eyes, but this blanket looks off.
00:32:809 (5,6) - This pattern looks messy. The straight slider doesn't perfectly flow into the curved slider, and it overlaps the curved slider. I'd say pick one or the other, here are my suggestions: http://puu.sh/qlcz6/6f690bd2b6.png http://puu.sh/qlcA4/4ec84a44d2.png. Either would work since you do have stacking in your map.
00:33:209 (6,1) - Overlap.
00:41:609 (1,2) - What you did to the previous pattern you should do here, but this one looks a lot better.
00:45:209 (3,5) - Overlap.
00:55:609 (3) - I think this should be clickable.

[Insane]
00:24:009 (1,2,3,4,5,6,7,8) - I think you should emphasize the keyboard a bit more with the hitsounds here. 00:24:809 (5,8) are omitted by the keyboard, but the sounds are here from the keyboard.
00:39:209 (1,2) - You could blanket these.
00:46:809 (4) - I think this slider's shape should be consistent with 00:40:409 (4). Both should have a sharp/obtuse angle.
00:54:409 (1,2,3) - Rotate this pattern so that 3 stacks with 00:54:209 (6).

[Gero]
For both spread purposes and the mapping style of this diff, I highly recommend lowering the AR here. 8 is preferred.
00:12:809 (1,2) - It'd be nice if these were aligned betterl, so that the slider tail of 1 ends up on the same grid level as the head of 2.
00:13:209 (2,3) - I don't like how this looks. Consider making these two perpendicular.
00:19:109 (7) - This note isn't in the music.
00:21:409 (2,1) - There's nothing wrong with this, I just wanted to point it out because of how awesome it is.
00:25:609 (1,2) - Slider tail of 1 doesn't flow into 2 like 00:22:409 (1,2) and similar patterns. Pointing this out because better flow is preferred since the rhythm starts on a blue tick.
00:30:409 (1,3,4,5) - Stack these better.
00:32:409 (2,3) - Have this match 00:10:009 (2,3).
00:51:509 (4,1) - I don't see the musical reason for the split here.

[Hard]
Stack leniency 7 -> 6 so that stuff like 00:31:809 (7,3) don't stack.
00:13:209 (2,3,4) - Make a better curve here to match 00:10:009 (2,3,4).
00:16:809 (3,4,1) - It'd be nice if 4 was moved up to make a better curve between 3 and 1.
00:30:409 (1,2,3) - I wish there was a sharper angle here to emphasize 1 and 2 better.
00:38:409 (1,2,3) - Ctrl+G 1 and 2 separately for better flow.
00:43:209 (1,2,3,4) - Perfectly align 00:43:209 (1,3) and 00:43:609 (2,4) .
00:57:209 (8) - NC.

[Normal]
00:03:009 (3,2) - Overlap.
00:04:809 (1,3,1) - Overlap.
00:56:009 (1) - Take off NC and NC 00:57:209 (3) instead.

[Easy]
00:10:009 (2,3) - It would be cool if you could delete 2, move 3 to 2's old position on the timeline, and make 3 match 00:06:409 (1). Also place a note at 00:11:209.
00:25:609 (1,2) - Stack these under 00:19:209 (1,2).
00:28:809 (1) - Stack under 00:22:409 (1).
00:30:009 (2) - Stack under 00:23:609 (2).
00:41:609 (1,2) - You can blanket these.
00:46:409 (4,5) - Rotate these for a nicer curve flow with 00:45:609 (3). Something like this: http://puu.sh/qlfFj/a507d2c9a1.png

Good luck with this set, I love this style :P
Topic Starter
DaxMasterix

Halfslashed wrote:

M4M. I don't want to end up on your blacklist :P Nah don't worry ;P

[Insane]
00:24:009 (1,2,3,4,5,6,7,8) - I think you should emphasize the keyboard a bit more with the hitsounds here. 00:24:809 (5,8) are omitted by the keyboard, but the sounds are here from the keyboard. This is subjetive since the player can change the volume as well
00:39:209 (1,2) - You could blanket these. It Doesn't plays so well..
00:46:809 (4) - I think this slider's shape should be consistent with 00:40:409 (4). Both should have a sharp/obtuse angle. Know'd but stack with 00:48:009 (1) - whooops
00:54:409 (1,2,3) - Rotate this pattern so that 3 stacks with 00:54:209 (6). Preffer 120° Perfect angle with the middle 00 instead of a stack :P

[Hard]
Stack leniency 7 -> 6 so that stuff like 00:31:809 (7,3) don't stack. Ok but I don't see the change at all
00:13:209 (2,3,4) - Make a better curve here to match 00:10:009 (2,3,4). Nah I like it like how already is
00:16:809 (3,4,1) - It'd be nice if 4 was moved up to make a better curve between 3 and 1. it's ok IMO
00:30:409 (1,2,3) - I wish there was a sharper angle here to emphasize 1 and 2 better. it's ok IMO
00:38:409 (1,2,3) - Ctrl+G 1 and 2 separately for better flow. Ok
00:43:209 (1,2,3,4) - Perfectly align 00:43:209 (1,3) and 00:43:609 (2,4) . Squares align nah ty
00:57:209 (8) - NC. Ok

[Normal]
00:03:009 (3,2) - Overlap. not at all
00:04:809 (1,3,1) - Overlap. not at all
00:56:009 (1) - Take off NC and NC 00:57:209 (3) instead. Sure.

[Easy]
00:10:009 (2,3) - It would be cool if you could delete 2, move 3 to 2's old position on the timeline, and make 3 match 00:06:409 (1). Also place a note at 00:11:209. Nah I think it's ok like that
00:25:609 (1,2) - Stack these under 00:19:209 (1,2). Fixed.
00:28:809 (1) - Stack under 00:22:409 (1). Fixed.
00:30:009 (2) - Stack under 00:23:609 (2). Fixed.
00:41:609 (1,2) - You can blanket these. For consistency I don't want
00:46:409 (4,5) - Rotate these for a nicer curve flow with 00:45:609 (3). Something like this: http://puu.sh/qlfFj/a507d2c9a1.png Hmmm Ok

Good luck with this set, I love this style :P Thanks! ;P
Thanks you so much for the mod! Waiting Gero & SK! :D
BlueberrySansy


THE MAGNIFICENT SANS HAS RETURNED!

Also that end hitsound makes me cringe though

Although I suck at mapping, I might be making a GD for this. I'm not sure if you are accepting more GDs.

GOOD LUCK FOR THIS MAPSET, ANYWAY! MWEH HEH HEH!

Reason for not FC'ing Gero's Cool Insane: I HATE ANT-SIZED CIRCLES
Topic Starter
DaxMasterix

BlueberrySansy wrote:



THE MAGNIFICENT SANS HAS RETURNED!

Also that end hitsound makes me cringe though

Although I suck at mapping, I might be making a GD for this. I'm not sure if you are accepting more GDs.

GOOD LUCK FOR THIS MAPSET, ANYWAY! MWEH HEH HEH!

Reason for not FC'ing Gero's Cool Insane: I HATE ANT-SIZED CIRCLES
I'm not accepting mroe GD but, I'm accepting mods :D
CerealeKiller
Hey, here's the mod I owe you ;)

[Easy]

00:11:609 (4,1) - Why no blanket ? It's almost one but isn't
00:19:209 (1,2) - I don't really like such flow, having two sliders with the same curve in a row. It doesn't feel good playing imo, looks/feels better when you have opposite curves (like this http://puu.sh/qHqtp.jpg). Or you can change the shape, use a straight slider for ex. You'll have some more later on.
00:22:409 (1,2) - 00:25:609 (1,2) - 00:28:809 (1,2) - Same, cuz it's the symetric of the previous pattern
00:32:409 (1,2,3,4,1) - and 00:38:809 (1,2,3,4,1) - Same here, also it tends to make the player just turn in a circle which is quite boring.
00:46:809 (5,1) - You could reverse the curve of the 5 and blanket it with the 1
00:55:609 - Maybe consider adding a circle here
00:56:009 (2) - Also remove the reverse arrow and add a circle at 00:56:809 -


[Normal]

00:02:409 (2,3,1) - About this, why not make the spacing slightly higher to avoid the overlaps, wouldn't make the map much harder but it would be nicer. It's more a suggestion that an issue, it's not that bad.
00:03:209 (1,2) - A blanket would be nice here
00:04:809 (1,2) - Same
00:08:809 (2,3,4,1) - Bad flow here, the player has to go down and imediatly do that triple going up
00:10:009 - Here the main sound you map isn't mapped at all, I would delete the 1 slider and make one 1/2 reverse slider
00:14:009 (3,4,1,2,3) - That flow is meh imo, would put the 00:14:809 (2) - around 250/50
00:30:809 (1,2) - Kind of flowbreaking, maybe stack the 1 with the 2, would be easier to follow
00:31:009 (2,3) - Would look nicer with a blanket (like this 00:31:009 (2,3) - )
00:52:009 (2,3,4) - Meh flow again with that 3 reverse slider. Maybe make it straight vertical, so i points as much towards the 2 as towards the 4

[Hard]

00:07:209 (4,1) - The sliders curve's again. Reverse the1's curve and maybe blanket it with the 2
00:11:809 (3,4) - Seems like a big jump to me
00:31:609 (5,6,7,1,2) - horrible flow, very hard to follow, going up and then imediatly down after a triple is so unsmooth. Maybe try something like this http://puu.sh/qHryA.jpg ?
00:34:009 (2,3) - You could blanket here
00:40:209 (2,3,4) - Is that triplet necessary ?

[Insane]

00:06:009 (4,1,2,3) - I don't like the flow much here
00:14:409 (1,2) - You could blanket maybe ?
00:20:809 (1,2,3,4,5,6,7,8) - and 00:24:009 (1,2,3,4,5,6,7,8) - , You don't quite follow the music. 00:21:609 (5) - and 00:24:809 (5) - are breaks in the music, you shouldn't put circles there. Also 00:25:209 (6) - and 00:22:009 (6) - are hold notes, you should better use a slider
00:27:209 (1,2,3,4,5,6,7,8) - Didn't notice but same for here
00:32:809 (5,6) - Blanket ?
00:33:209 (6,1,2,3,4) - Ew, the flow, put the 1 around 250/80 instead
00:39:209 (1,2) - improvable blanket
00:52:009 (1,2) - Same

[Skull Kid's Insane]

00:03:209 (1,2,3,4,1,2,3,4) - maybe on that second copied/pasted pattern try some variety by reversing the direction of some sliders
00:56:009 (1,2,3,1,2) - I think it would be a neat idea to make the jumps horizontally, to continue the horizontal jumps you initiated with the slider pattern at 00:54:409 (1,2,3) -

Aaaaaand that's it. I really couldn't find anything to say about gero's diff, it's pretty neat.

Hope the mod will be useful, have fun mapping !
Topic Starter
DaxMasterix

CerealeKiller wrote:

Hey, here's the mod I owe you ;) ;3

[Easy]

00:11:609 (4,1) - Why no blanket ? It's almost one but isn't It's wtf
00:19:209 (1,2) - I don't really like such flow, having two sliders with the same curve in a row. It doesn't feel good playing imo, looks/feels better when you have opposite curves (like this http://puu.sh/qHqtp.jpg). Or you can change the shape, use a straight slider for ex. You'll have some more later on. nope
00:22:409 (1,2) - 00:25:609 (1,2) - 00:28:809 (1,2) - Same, cuz it's the symetric of the previous patternnope
00:32:409 (1,2,3,4,1) - and 00:38:809 (1,2,3,4,1) - Same here, also it tends to make the player just turn in a circle which is quite boring.
00:46:809 (5,1) - You could reverse the curve of the 5 and blanket it with the 1nope
00:55:609 - Maybe consider adding a circle here Sure
00:56:009 (2) - Also remove the reverse arrow and add a circle at 00:56:809 - nope


[Normal]

00:02:409 (2,3,1) - About this, why not make the spacing slightly higher to avoid the overlaps, wouldn't make the map much harder but it would be nicer. It's more a suggestion that an issue, it's not that bad. nope
00:03:209 (1,2) - A blanket would be nice here nope
00:04:809 (1,2) - Same nope
00:08:809 (2,3,4,1) - Bad flow here, the player has to go down and imediatly do that triple going up nope
00:10:009 - Here the main sound you map isn't mapped at all, I would delete the 1 slider and make one 1/2 reverse slider nope
00:14:009 (3,4,1,2,3) - That flow is meh imo, would put the 00:14:809 (2) - around 250/50 k
00:30:809 (1,2) - Kind of flowbreaking, maybe stack the 1 with the 2, would be easier to follow nope
00:31:009 (2,3) - Would look nicer with a blanket (like this 00:31:009 (2,3) - ) nope
00:52:009 (2,3,4) - Meh flow again with that 3 reverse slider. Maybe make it straight vertical, so i points as much towards the 2 as towards the 4 Changed

[Hard]

00:07:209 (4,1) - The sliders curve's again. Reverse the1's curve and maybe blanket it with the 2 Maybe not, since it plays well to me at least
00:11:809 (3,4) - Seems like a big jump to me nah, it's ok, stacked objects make it easier
00:31:609 (5,6,7,1,2) - horrible flow, very hard to follow, going up and then imediatly down after a triple is so unsmooth. Maybe try something like this http://puu.sh/qHryA.jpg ? staked isntead Changed.
00:34:009 (2,3) - You could blanket here Changed.
00:40:209 (2,3,4) - Is that triplet necessary ? Yeah.

[Insane]

00:06:009 (4,1,2,3) - I don't like the flow much here Yah, It change a little but I think it's ok
00:14:409 (1,2) - You could blanket maybe ? fixed a little
00:20:809 (1,2,3,4,5,6,7,8) - and 00:24:009 (1,2,3,4,5,6,7,8) - , You don't quite follow the music. 00:21:609 (5) - and 00:24:809 (5) - are breaks in the music, you shouldn't put circles there. Also 00:25:209 (6) - and 00:22:009 (6) - are hold notes, you should better use a slider Sounds a good idea, but I'm following the ryhthm
00:27:209 (1,2,3,4,5,6,7,8) - Didn't notice but same for here same
00:32:809 (5,6) - Blanket ? No ty
00:33:209 (6,1,2,3,4) - Ew, the flow, put the 1 around 250/80 instead Moved.
00:39:209 (1,2) - improvable blanket isn't a blanket at all
00:52:009 (1,2) - Same same


Aaaaaand that's it. I really couldn't find anything to say about gero's diff, it's pretty neat. Geros pro

Hope the mod will be useful, have fun mapping ! Thanks!
Thanks for the mod! :D
BlueberrySansy
Okay, so here's my mod:



  • Hard

    00:30:409 (1,2,3) - I think they are a bit spaced further apart? Maybe you should probably make the spacing same as 00:30:309 (4,1) - ?

    Gero's Cool Insane

    00:19:109 (7) - I don't really hear a 1/4 here. Remove this note, I guess?

    00:25:509 (6) - Same as above

    00:36:709 (5) - Same as above

    Skull Kid's Insane

    00:31:609 (4) - Convert slider to stream, I guess? I could hear 1/4 in this part.

    Nonetheless, this is my favourite difficulty so far! Nice patterns!
*slams table in accomplishment* There, hope it helps.

SO FAR, THIS MAPSET HAS MET MY STANDARDS!

Yeah, you're on your way to getting this mapset ranked :D

GOOD LUCK FOR THIS MAPSET, ANYWAY! MWEH HEH HEH HEH!
Topic Starter
DaxMasterix

BlueberrySansy wrote:

Okay, so here's my mod:



  • Hard

    00:30:409 (1,2,3) - I think they are a bit spaced further apart? Maybe you should probably make the spacing same as 00:30:309 (4,1) - ? Nerfed.
*slams table in accomplishment* There, hope it helps. lol

SO FAR, THIS MAPSET HAS MET MY STANDARDS! THEN WHY THIS IS NOT RAAANKED, COME ONE BEATMAP NO MINUTEATORS, DON'T GIVE ME MORE MONITORS TO RANK IT

Yeah, you're on your way to getting this mapset ranked :D Thanks :D

GOOD LUCK FOR THIS MAPSET, ANYWAY! MWEH HEH HEH HEH!
Ahahah thanks you so much! :D
Kaitjuh
M4M reply

I'm pretty sure this map is already ready for BN's soooo

This is mostly gonna be nitpicking.

smol

Easy

  1. 00:48:009 (1) - I understand you're going for consistency here to match 00:35:209 (1) - , but this one 00:48:009 (1) - has more notes you could maybe emphasize.
  2. 00:44:009 (2) - Same with the emphasize part, you could follow the drums here and maybe make something like below instead to maintain tempo


Hard

  1. From this point 00:06:809 I think the structure could be a little less linear. For example 00:06:409 (1,2,3,4) - and 00:09:209 (3,1,2,3,4) - . The spacing is very consistent and doesn't really emphasize some of the strong sounds the music has. Idk tho if you want to sacrifice structure for the sake of emphasis.
  2. 00:30:409 (1,2,3,4) - These Jumps also feel too linear. I also think 00:31:009 (4) - could be spaced more because the sound is stronger than the previous three

Insane

  1. 00:39:609 (2) - Shorten this for consistency with 00:32:809 (5,6) - ?
  2. 00:46:009 (5,1) - This is not stacked on the sliderhead like 00:33:209 (6,1) - and 00:52:009 (1,2,1) - . Consider changing this for consistencies sake?

Skull Kid's Insane

  1. The hitsounds make my head throb. Also the sounds seem too strong for music that's very light on percussion.
  2. 00:31:609 (4) - turn into a triple instead? The music supports the use of one.

So little things to point out ><, hope this was useful to some degree.

Good Luck~
intiaz
I'll leave a mod here later IM UNDERTALE TRASH
Topic Starter
DaxMasterix

Kaitjuh wrote:

M4M reply 0u0

I'm pretty sure this map is already ready for BN's sooooOOooOooOO whyyy the fakka thEEERE ISA NO BN HEREEEREEEEEEE

This is mostly gonna be nitpicking. wth is thaat

smol

Easy

  1. 00:48:009 (1) - I understand you're going for consistency here to match 00:35:209 (1) - , but this one 00:48:009 (1) - has more notes you could maybe emphasize. I know, and it's a good suggestion, however, I think this fits better
  2. 00:44:009 (2) - Same with the emphasize part, you could follow the drums here and maybe make something like below instead to maintain tempo
Well, I surely can change this. Fixed.

Hard

  1. From this point 00:06:809 I think the structure could be a little less linear. For example 00:06:409 (1,2,3,4) - and 00:09:209 (3,1,2,3,4) - . The spacing is very consistent and doesn't really emphasize some of the strong sounds the music has. Idk tho if you want to sacrifice structure for the sake of emphasis. high sounds didn't mean high spacing at all IMO
  2. 00:30:409 (1,2,3,4) - These Jumps also feel too linear. I also think 00:31:009 (4) - could be spaced more because the sound is stronger than the previous three nah It's ok tho

Insane

  1. 00:39:609 (2) - Shorten this for consistency with 00:32:809 (5,6) - ? Sure, Fixed.
  2. 00:46:009 (5,1) - This is not stacked on the sliderhead like 00:33:209 (6,1) - and 00:52:009 (1,2,1) - . Consider changing this for consistencies sake? OHHH YOU ARE JUST SAYING THE MAGIIID WORRD, Fixed.

So little things to point out ><, hope this was useful to some degree. Thanks you! Very helpful really! :D

Good Luck~ Thanks bb :¨*****
Okay, thanks you so much! :D Waiting SK Response,
Skull Kid
i will not edit the beginning

http://puu.sh/rcuzv/3a8ad8671d.rar
intiaz
i frickin love undertale and this map is awesome okay lets do this
Easy:
nothing wrong with this! good job!

Normal:
00:12:809 - remove this new combo and at 00:14:009 put a new combo and remove the new combo from 00:14:409
00:16:030:

when you look at the followpoint you notice it's not straight. straighten it up a little bit until the followpoint looks at least like this:

00:35:009 - straighten this note a little more
00:44:609 - ^
00:47:809 - ^

Hard:
nothing wrong! nice job :D

Gero's Cool Insane:
THIS CS SIZE IS KILLING ME, but if thats how it's supposed to be mapped then ok
00:08:209 - slider shape is a little weird, maybe fix it a little?
00:51:209 - this stream looks kinda weird, maybe straighten it up

Insane:
nothing wrong this either! amazing mapping!

SkullKid's Insane:
00:24:609 - slider shape is weird fix it a little pls
00:38:409 - space this stream a little less
00:41:609 - this would look better
00:45:609 - ^
00:51:209 - space this stream a little less

Daxmasterix, i love your maps! gl with the ranking! 8-)
Gero
Shoga
Gero 's cs555555555555555555555555555555 CS7*
  1. 00:57:209 (2) - jumps? .-. There's one already.
  2. btw HP is a bit high imo HP 7 is fine for me.

Halfslashed
[Gero]
For both spread purposes and the mapping style of this diff, I highly recommend lowering the AR here. 8 is preferred. I'll get more opinions about it.
00:12:809 (1,2) - It'd be nice if these were aligned betterl, so that the slider tail of 1 ends up on the same grid level as the head of 2. Changed.
00:13:209 (2,3) - I don't like how this looks. Consider making these two perpendicular. I like them as is.
00:19:109 (7) - This note isn't in the music. It's a kind of emphasis, that's why I've used some circles in 1/4.
00:21:409 (2,1) - There's nothing wrong with this, I just wanted to point it out because of how awesome it is. Thanks.
00:25:609 (1,2) - Slider tail of 1 doesn't flow into 2 like 00:22:409 (1,2) and similar patterns. Pointing this out because better flow is preferred since the rhythm starts on a blue tick. Fixed.
00:30:409 (1,3,4,5) - Stack these better. Fixed.
00:32:409 (2,3) - Have this match 00:10:009 (2,3). Changed.
00:51:509 (4,1) - I don't see the musical reason for the split here. Changed a bit.

BlueberrySansy
Gero's Cool Insane

00:19:109 (7) - I don't really hear a 1/4 here. Remove this note, I guess? What I've said about it in the previous mod.

00:25:509 (6) - Same as above ^

00:36:709 (5) - Same as above ^

Nyantiaz
Gero's Cool Insane:
THIS CS SIZE IS KILLING ME, but if thats how it's supposed to be mapped then ok Yeah.
00:08:209 - slider shape is a little weird, maybe fix it a little? Why?
00:51:209 - this stream looks kinda weird, maybe straighten it up Uh?

Gero's Cool Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 32009
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 9,57209
DistanceSpacing: 1.1
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Bonetrousle (Underswap Version)
TitleUnicode:Bonetrousle (Underswap Version)
Artist:nerdylizardeperson
ArtistUnicode:nerdylizardeperson
Creator:DaxMasterix
Version:Gero's Cool Insane
Source:
Tags:undertale alternative universe chiptune radiation toby fox Song That Might Play When You Fight Sans Gero Skull Kid
BeatmapID:1028454
BeatmapSetID:443828

[Difficulty]
HPDrainRate:7
CircleSize:7
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"tumblr_o1o2lgDuyT1v0gkrlo1_500.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
9.9463087248321,400,4,1,1,50,1,0
32009,-83.3333333333333,4,1,1,50,0,1
51209,-100,4,2,0,50,0,0
57209,-100,4,1,2,50,0,0


[Colours]
Combo1 : 0,64,128
Combo2 : 0,128,192

[HitObjects]
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335,294,56409,1,2,0:0:0:0:
256,124,56809,1,2,0:0:0:0:
256,344,57209,5,0,0:0:0:0:
Topic Starter
DaxMasterix

Nyantiaz wrote:

i frickin love undertale and this map is awesome okay lets do this ;3
Easy:
nothing wrong with this! good job! Thanks!

Normal:
00:12:809 - remove this new combo and at 00:14:009 put a new combo and remove the new combo from 00:14:409 Cannot at all since ( 1, 2, 3, 4) Rule, Follow the rythm at you will se how it's
00:16:030: Moved.

when you look at the followpoint you notice it's not straight. straighten it up a little bit until the followpoint looks at least like this:

00:35:009 - straighten this note a little more But I love curves :C But, In Discussion, if I see another mod with this point will change it to straight
00:44:609 - ^ ^
00:47:809 - ^ ^

Hard:
nothing wrong! nice job :D Thanks you :'3

Insane:
nothing wrong this either! amazing mapping! >u<)/

Daxmasterix, i love your maps! gl with the ranking! 8-) Thanks you for it 7u7)/
Thanks for the mod! Really very appreciated! :D :) Added gero changes, waiting for SK!
Maelstrrom
m4m

Easy
  • Diff is good itself.
    00:46:409 (4,1) - slight overlap is the only thing i could find here
    But overall it's too hard for beginners due to SV 1.20
Normal
  • 00:22:809 (2,3,1) - micro DS fix
    00:44:609 (4) - doesn't looks nice. Move it up
Hard
  • 00:21:609 (3,4) - how about following synth here and replacing them with 1 slider 00:21:809 - 00:22:009 ?
    00:23:209 (3) - 00:26:409 (3) - 00:29:609 (3) - would make them 1/2 shorter by the same reason
Insane
  • 00:03:409 (2,3) - make the flow more intense to be consistent with the previous parts
    00:04:009 (4,5,6) - same
    00:24:009 (1,2,3,4,5,6,7,8) - a bit boring. Consider using cross patterns or something else
    00:32:009 (1,2,3,4,5,6,1) - this music part needs more spacing
    00:33:209 (6,1) - especially here
    00:40:009 (1,2) - isconsistent distance comparing to the previous 00:33:609 (1,2) -
    00:52:009 - add whistle (according to 00:51:609 (5) - )
Good luck!
Topic Starter
DaxMasterix

Maelstrrom wrote:

m4m

Easy
  • Diff is good itself.
    00:46:409 (4,1) - slight overlap is the only thing i could find here It's just aesthetic, since there is no visible when 00:48:009 (1) - starts
    But overall it's too hard for beginners due to SV 1.20 It's ok tho IMO
Normal
  • 00:22:809 (2,3,1) - micro DS fix Fixed a little
    00:44:609 (4) - doesn't looks nice. Move it up I think this plays better like it's
Hard
  • 00:21:609 (3,4) - how about following synth here and replacing them with 1 slider 00:21:809 - 00:22:009 ? For consistency and follow rhythm I think is better
    00:23:209 (3) - 00:26:409 (3) - 00:29:609 (3) - would make them 1/2 shorter by the same reason Nah It's ok like that, nice gap between normal and insane IMO
Insane
  • 00:03:409 (2,3) - make the flow more intense to be consistent with the previous parts Nah it ok like that
    00:04:009 (4,5,6) - same same
    00:24:009 (1,2,3,4,5,6,7,8) - a bit boring. Consider using cross patterns or something else I think a straight pattern fits well with the music
    00:32:009 (1,2,3,4,5,6,1) - this music part needs more spacing Done something else
    00:33:209 (6,1) - especially here Nope
    00:40:009 (1,2) - isconsistent distance comparing to the previous 00:33:609 (1,2) - Fixed.
    00:52:009 - add whistle (according to 00:51:609 (5) - ) It's 1/1.. well this don't need a whistle at all
Good luck! Thanks!
Thanks you so much for the mod! Very appreciated! :D
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