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HoneyWorks - Inokori Sensei feat. Akechi Saku (CV: Midorikaw

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Topic Starter
Spork Lover
This beatmap was submitted using in-game submission on 25. juni 2019 at 17:29:51

Artist: HoneyWorks
Title: Inokori Sensei feat. Akechi Saku (CV: Midorikawa Hikaru)
Tags: Cerkie ずっと前から好きでした。~告白実行委員会~ limited edition collab collaboration
BPM: 162
Filesize: 7141kb
Play Time: 05:05
Difficulties Available:
  1. Detention (5,91 stars, 1429 notes)
Download: HoneyWorks - Inokori Sensei feat. Akechi Saku (CV: Midorikawa Hikaru)
Information: Scores/Beatmap Listing
---------------
Fairly old collab with Cerkie! <3


Timing by C00L (Thank you very much!)

NB: The BPM changes are a result of the instruments (especially drums) being off in the song, and don't affect gameplay by a noticeable margin. 162 BPM, gameplay-wise. :)

Style is very different from my 2018/2019 style, as this style is more loosely mapped than my more strictly structured maps nowadays :)

Hope you enjoy!

Collab parts!
Cerkie mapped from 1:43-1:53 + 4:00-4:12, I mapped everything else.
Hitsounding by me in all sections.
Thanks!
Thanks to IamKwaN and Okoratu for metadata check!
Also, thanks to GoldenWolf for initiating the timing for the section at 4:10-4:20
Every single modder, especially the ones that made me rework whole sections for the better, it's highly appreciated!
metadata
http://puu.sh/q3fjp/b5fb5f888a.png from http://honeyworks.jp/discography/
immijimmi
M4M :D

Ridiculously Large NC Mod
- Remove new combo at 00:03:119
- ^ 00:06:082
- ^ 00:09:045
- ^ 00:11:638
- ^ 00:13:292
- ^ 00:13:478
- ^ 00:13:663
- 00:14:218 I understand this NC more but it's not needed still, you should try to keep consistent combo lengths (streams can have more frequent NCs)
- Remove NC 00:14:774
- ^ 00:14:959
- ^ 00:15:607
- ^ 00:17:089
- ^ 00:17:829
- ^ 00:18:663
- ^ 00:19:218
- ^ 00:19:404
- ^ 00:19:589
- ^ 00:21:533
- ^ 00:23:015
- ^ 00:32:552
- ^ 00:32:737
- ^ 00:35:700
- ^ 00:38:663
- ^ 00:46:255
- ^ 00:48:292
- ^ 00:53:478
- ^ 00:54:959
- ^ 00:56:441
- ^ 00:59:404
- NC at 01:05:422 should be moved to 1:05:329 if you keep it at all
- Remove NC at 01:09:213
- ^ 01:09:676
- ^ 01:09:954
- ^ 01:10:695
- ^ 01:21:065
- ^ 01:21:806
- ^ 01:22:269
- ^ 01:22:546
- ^ 01:23:287
- ^ 01:30:324
- ^ 01:30:509
- ^ 01:30:694
- ^ 01:31:250
- ^ 01:32:639
- ^ 01:34:120
- ^ 01:34:861
- ^ 01:36:250
- ^ 01:36:435
- ^ 01:36:620
- ^ 01:38:565
- ^ 01:41:528
- ^ 01:43:472
- ^ 01:44:954
- Add NC at 01:48:657
- Remove NC at 01:48:935
- ^ 01:50:880
- Add NC at 01:51:620
- Remove NC at 01:52:176
- ^ 01:52:732
- ^ 01:53:472
- ^ 01:57:083
- ^ 02:04:028
- Add NC at 02:04:213
- Remove NC at 02:04:583
- ^ 02:07:546
- ^ 02:10:509
- ^ 02:21:528
- ^ 02:21:806
- ^ 02:22:269
- ^ 02:22:546
- ^ 02:23:287
- ^ 02:33:656
- ^ 02:34:397
- ^ 02:34:860
- ^ 02:35:878
- ^ 02:37:175
- 03:13:101 Jesus. From here until 03:14:582 I'm gonna say the NCs should be only at 03:13:101, 03:13:378, 03:13:749, 03:14:119 and 03:14:582 for the sake of readability.
- Remove NC at 03:15:693
- ^ 03:19:210
- ^ 03:20:321
- 03:23:487 NCs feel unnecessary but it's personal preference
- Remove NC at 03:34:968
- ^ 03:37:931
- ^ 03:39:412
- ^ 03:40:894
- ^ 03:45:338
- 03:47:190 maybe change this to NC every 4th note, as it is deceptively similar to the 3/4 jumps at 03:59:042
- Remove NC at 04:03:116
- Add NC at 04:04:968
- Remove NC at 04:05:338
- Maybe add NCs at 04:05:986 and 04:06:264 to match the earlier 3/4 stuff
- Remove NC at 04:07:746
- Add NC at 04:08:579
- Remove NC at 04:08:733
- ^ 04:15:616
- ^ 04:16:357
- ^ 04:17:098
- ^ 04:27:466
- ^ 04:28:207
- ^ 04:28:948
- 04:29:411 this section shouldn't have NC on every slider IMO but personal preference
- Remove NC at 04:34:966
- ^ 04:40:892
- ^ 04:42:929
- ^ 04:43:114
- ^ 04:43:300
- ^ 04:43:855
- ^ 04:44:411
- ^ 04:44:596
- ^ 04:45:244
- ^ 04:46:726
- ^ 04:47:466
- ^ 04:52:651
Topic Starter
Spork Lover

immijimmi wrote:

M4M :D

FOR CERKIE:
I MARKED THE STUFF THAT IS FOR YOU IN BLUE!!


Ridiculously Large NC Mod
- Remove new combo at 00:03:119
- ^ 00:06:082
- ^ 00:09:045
^^^^Theres just as much reason to keep those as not to, and I honestly prefer adding an NC at the end of a pattern if it's a white tick :3
- ^ 00:11:638 Changed :3
- ^ 00:13:292
- ^ 00:13:478
- ^ 00:13:663
^^^^I made them 1,1,1,1 for two reasons: 1: it's a gimmick map with odd SV changes, weird overlaps etc, and I wanna emphasize that further with these NC's. 2: The kicksliders themselves are ascending in SV.
- 00:14:218 I understand this NC more but it's not needed still, you should try to keep consistent combo lengths (streams can have more frequent NCs)
^Emphasizes the turn in this case :)
- Remove NC 00:14:774 Sure
- ^ 00:14:959 Nah, the sliders changing SV + it's pretty long
- ^ 00:15:607
- ^ 00:17:089
- ^ 00:17:829
- ^ 00:18:663
- ^ 00:19:218
- ^ 00:19:404
- ^ 00:19:589
- ^ 00:21:533
- ^ 00:23:015
^^^^I'm not changing either of those, the 1,1,2 sliders are for preference, but also makes sense due to SV changes (like on 00:23:015 (1) - ) The rest (Like the NC on the stream) have similar explanations as above.
- ^ 00:32:552 It would unrankable if I removed this one (It's 3x higher SV than the slider below!!)
- ^ 00:32:737 (3x lower than the one above!)
- ^ 00:35:700 Preference, but again, SV change makes it acceptable.
- ^ 00:38:663 SV change too high difference to change.
- ^ 00:46:255 Was sceptical at first 'cause consistency, but changed it anyway.
- ^ 00:48:292 Changed
- ^ 00:53:478 That's a pattern NC, is supposed to be consistent with 00:52:922 (1) -
- ^ 00:54:959
- ^ 00:56:441
- ^ 00:59:404
^^^^^ I already explained why I didn't wanna change those :3
- NC at 01:05:422 should be moved to 1:05:329 if you keep it at all It's a 4-note burst, so I want to keep that NC so it doesn't look like a triple (It's a playability thing
- Remove NC at 01:09:213
- ^ 01:09:676
- ^ 01:09:954
- ^ 01:10:695
^^^ I don't see a problem with this, since the sliders are changing in SV by quite a bit. (I could technically go 1,1,2, but I don't think I want to do that)
- ^ 01:21:065
- ^ 01:21:806
- ^ 01:22:269
^^Same
- ^ 01:22:546
^This one makes sense, but I feel that it would be inconsistent with every other 1,1,1 in the chorus if I did that.
- ^ 01:23:287
^^^The "pause" thing again x)
- ^ 01:30:324
- ^ 01:30:509
- ^ 01:30:694
- ^ 01:31:250
- ^ 01:32:639
- ^ 01:34:120
- ^ 01:34:861
- ^ 01:36:250
- ^ 01:36:435
- ^ 01:36:620
- ^ 01:38:565
- ^ 01:41:528
^^^^Same explanations as in 1st riff
- ^ 01:43:472
- ^ 01:44:954
- Add NC at 01:48:657
- Remove NC at 01:48:935
- ^ 01:50:880
- Add NC at 01:51:620
- Remove NC at 01:52:176
- ^ 01:52:732

- ^ 01:53:472 Back n' forth 1,2,1,2 makes sense to NC like that.
- ^ 01:57:083 Lel, that's a consistency mistake, changed x)
- ^ 02:04:028 Pattern NC again :3, I don't like white tick FC's if they break symmetry on a pattern (Like this and the Add NC below would do)
- Add NC at 02:04:213 Explained already :3
- Remove NC at 02:04:583 Makes more sense to keep it imo, I do 4-note NC's on stream a lot
- ^ 02:07:546
- ^ 02:10:509
^^^^Explained in 2 other spots.
- ^ 02:21:528
- ^ 02:21:806
- ^ 02:22:269
- ^ 02:22:546
- ^ 02:23:287
- ^ 02:33:656
- ^ 02:34:397
- ^ 02:34:860
- ^ 02:35:878
- ^ 02:37:175
^^^^If I changed something here in the 1st chorus, I changed it here too!
- 03:13:101 Jesus. From here until 03:14:582 I'm gonna say the NCs should be only at 03:13:101, 03:13:378, 03:13:749, 03:14:119 and 03:14:582 for the sake of readability. That was actually what it was originally lmfao, but I'll change it back.
- Remove NC at 03:15:693 Was also like that previously, but this time I'll keep it 'cause 1,2 back and forth patterns are NC'ed like that.
- ^ 03:19:210 Changed
- ^ 03:20:321 03:20:136 (3,1) - I switched NC on those.
- 03:23:487 NCs feel unnecessary but it's personal preference Nah is fine :3
- Remove NC at 03:34:968 More of a personal preference than anything on this, but it's the "break" mindset I have again or "end-section nc"
- ^ 03:37:931
- ^ 03:39:412
- ^ 03:40:894
^^^^explained already :3
- ^ 03:45:338 LOL WHY THE FUCK IS THAT NC'ED, FIXED ,o.O
- 03:47:190 maybe change this to NC every 4th note, as it is deceptively similar to the 3/4 jumps at 03:59:042 It would transition really weird into the kicksliders later + my map is already NC dense, so removing that many NC's would be inconsistent.
- Remove NC at 04:03:116
- Add NC at 04:04:968
- Remove NC at 04:05:338
- Maybe add NCs at 04:05:986 and 04:06:264 to match the earlier 3/4 stuff
- Remove NC at 04:07:746
- Add NC at 04:08:579
- Remove NC at 04:08:733

- ^ 04:15:616
- ^ 04:16:357
- ^ 04:17:098
- ^ 04:27:466
- ^ 04:28:207
- ^ 04:28:948
^^^1,1,2
- 04:29:411 this section shouldn't have NC on every slider IMO but personal preference I'll keep for NC density.
- Remove NC at 04:34:966 NC'ed the slider after, and removed that one.
- ^ 04:40:892 nop, pattern's too weird for that.
- ^ 04:42:929
- ^ 04:43:114
- ^ 04:43:300
- ^ 04:43:855
- ^ 04:44:411
- ^ 04:44:596
- ^ 04:45:244
- ^ 04:46:726
- ^ 04:47:466
- ^ 04:52:651
^^^^^All of these can be explained with the suggestions I mentioned above :3
I'm happy that you did an NC check for me, but remember that if a map has an odd style, but is consistent in that style, it shouldn't be changed, unless there's inconsistencies (Which I changed from your mod, so that part was really nice >//<), but try not to change an entire concept :3

Thanks a lot for the mod, since it probably removed every straight up NC problem there was ^^
squirrelpascals
S e N s A iii
Topic Starter
Spork Lover

squirrelpascals wrote:

S e N s A iii
Gimmicky, like mah map yo ;O
Shiguma
eyy look @ who decided to finish the map :D

smoke weed instead of graduating
00:10:619 (4,5) - Move a few pixels up so it's a perfect stack
00:11:638 (1) - This slider is not that kawaii D: maybe make a sexier one?
00:34:589 (1) - If you move the red dot a little bit you can prevent the jagged point that is visible on the left border of the slider
01:14:213 (1) - Overcomplicated slider, don't you think?
01:22:546 (2) - Change the design of this slider so it doesn't match 01:22:732 (1,2). If you're asking yourself "dafuq" I don't really understand myself but I feel like it changes something subconsciously in my brain (<-- I am very smart xdxd)
01:31:065 (2,3,1) - Kind of awkward acceleration, maybe increase the spacing slightly?
01:36:806 (1,2,1,2,1,2,1,2) - I feel like the angle of these jumps is awkward, but I'm not sure. Take a look and see if you agree with me x)
01:42:732 (1) - Close this a bit more so it looks a bit more like 01:43:843 (3) ? Although I can see why you wouldn't if you don't.
01:55:324 (1,2) - unsexy looking sliders :( look at how sexy 01:56:806 (1,2) are, make them more like this!
02:13:843 (1,2) - These should be more similar to each other considering all the other sliders around it
02:25:694 (1,2,3,1,2,3,1,2,3,1,2,3) - Could be a much smoother stream
02:58:656 (2) - You gotta adjust this a few pixels to make it perfect stack with 02:59:027 (1)
03:26:449 (1,1) - These should be a copy paste slider, they are slightly different angles. Comparison: https://osu.ppy.sh/ss/5625811
03:33:209 (1,2,3) - This angle is not that good, should be a smoother curve with the stream
03:44:042 (2) - angle it in this direction? https://osu.ppy.sh/ss/5625952
*03:57:561 (1,2,3,4) - accelerating 03:57:931 (1,2,3,4,1,2,3,4) - decelerating 03:58:672 (1,2,3,4) - accelerating* Just a thought, I feel like it would match the music better :)
04:13:857 (1,2,3,1,2,3) - start it with 1.3x distance spacing from 04:13:672 (3), and also smooth out the angle slightly
04:43:670 (2,3,1) - Curve it slightly to match better with 04:43:948 (2,3,4) :)
04:49:503 (2) - Make it go down, not up. Rough explanation of what I mean: https://osu.ppy.sh/ss/5625839
05:05:337 (1) - Increase distance and modify angle. Example: https://osu.ppy.sh/ss/5625849

00:14:033 (2,3,1,2) - So I saw you did it here too, but it works better here. Maybe modify this one too?

sick map, i like this so much
rank it pls!
Topic Starter
Spork Lover

Shiguma wrote:

eyy look @ who decided to finish the map :D

BLUE = FOR CERKIE

smoke weed instead of graduating
00:10:619 (4,5) - Move a few pixels up so it's a perfect stack Done <3
00:11:638 (1) - This slider is not that kawaii D: maybe make a sexier one? It's kawaii enough I think desu~nyaa~~ <3
00:34:589 (1) - If you move the red dot a little bit you can prevent the jagged point that is visible on the left border of the slider Done :o
01:14:213 (1) - Overcomplicated slider, don't you think? Every slider in this song is complicated + I like the slider :3
01:22:546 (2) - Change the design of this slider so it doesn't match 01:22:732 (1,2). If you're asking yourself "dafuq" I don't really understand myself but I feel like it changes something subconsciously in my brain (<-- I am very smart xdxd) I'll give a sharp anchor :^)
01:31:065 (2,3,1) - Kind of awkward acceleration, maybe increase the spacing slightly? I-it's the same as 1st riff *runs*
01:36:806 (1,2,1,2,1,2,1,2) - I feel like the angle of these jumps is awkward, but I'm not sure. Take a look and see if you agree with me x) I remember that it took me ages to make sure they weren't awkward (It's a Ctrl+H of the pattern in the 1st riff)
01:42:732 (1) - Close this a bit more so it looks a bit more like 01:43:843 (3) ? Although I can see why you wouldn't if you don't.
01:55:324 (1,2) - unsexy looking sliders :( look at how sexy 01:56:806 (1,2) are, make them more like this! Mmmmmmmmh soo sexy nao <3
02:13:843 (1,2) - These should be more similar to each other considering all the other sliders around it It's to transition to the "big finale" of the SV sliders lol if that makes any sense xD
02:25:694 (1,2,3,1,2,3,1,2,3,1,2,3) - Could be a much smoother stream Changed somehow >//< (Took 10 minutes yaaay)
02:58:656 (2) - You gotta adjust this a few pixels to make it perfect stack with 02:59:027 (1) Moved the other one, same effect lol
03:26:449 (1,1) - These should be a copy paste slider, they are slightly different angles. Comparison: https://osu.ppy.sh/ss/5625811 I derped, fixed :3
03:33:209 (1,2,3) - This angle is not that good, should be a smoother curve with the stream Curved the right side of the stream 20 degrees clockwise
03:44:042 (2) - angle it in this direction? https://osu.ppy.sh/ss/5625952 There's a copy-paste slider that looks the same 5 seconds later + I prefer the inwards slider more.
*03:57:561 (1,2,3,4) - accelerating 03:57:931 (1,2,3,4,1,2,3,4) - decelerating 03:58:672 (1,2,3,4) - accelerating* Just a thought, I feel like it would match the music better :) Took your idea, and rewamped it a little bit.
04:13:857 (1,2,3,1,2,3) - start it with 1.3x distance spacing from 04:13:672 (3), and also smooth out the angle slightly 4:13:672 does an aesthetic triangle pattern with two slider ends, so I don't wanna move it.
04:43:670 (2,3,1) - Curve it slightly to match better with 04:43:948 (2,3,4) :) Would look weird imo :o
04:49:503 (2) - Make it go down, not up. Rough explanation of what I mean: https://osu.ppy.sh/ss/5625839 I made the first 3 notes move up instead :3
05:05:337 (1) - Increase distance and modify angle. Example: https://osu.ppy.sh/ss/5625849 nonono, look at 05:05:151 (2,1,2) - , and then 05:04:596 (1,2,1) - , it's a triangle D:

00:14:033 (2,3,1,2) - So I saw you did it here too, but it works better here. Maybe modify this one too? Sowwie :3

sick map, i like this so much <3<3<3<3<3
rank it pls! I FUCKING WILL :^)
kwk
hi m4m
[General]
  1. offset 495, and delete the rest...i think that should be correct not sure why theres so many corrections throughout the map,change it after going through the mod(have fun resnapping orz)
  2. The ncing, i think its better if i just go over it with you in irc cause its just excessive and actually hurts readability
  3. check ai mod for unsnapped stuff
[Graduation]
  1. 00:00:527 to 00:10:897 - i really want to mention something about the patterning here cause atm its rather unbalanced, idk how to explain it well but it feels rather unpolished? i do feel like the patterning could definitely be improved here, but im unsure how it could be atm. like this bit is a definite improvement 00:53:848 - 02:04:954 - but this is not as good 03:38:301 - maybe you can figure out why that is lol
    00:13:848 (1) - 2 notes instead? tho i do think this rhythm sounds better 00:13:848 (1,2,3,1,2,3,4) - http://puu.sh/q4syP/c8b7487bc3.png
  2. 00:14:774 (2) - straighten this so its parallel with 00:14:959 (1) - and it looks neater
  3. 00:15:885 (2,1) - i think it plays/looks better if you move 2 to sortve blanket 00:15:607 (1) - and 00:16:070 (1) - to stack on 00:16:811 (1) - sliderend. forms a nice triangle with 00:16:070 (1,2,3) -
  4. 00:16:441 (3) - extend to blue? follows the bass sound nicely, atm i think it doesnt capture the last guitar hit nicely anyway.
  5. 00:17:552 (1,1) - this overlap doesnt look too nice. maybe you can keep it at 1.75x and remove the curve point on the slider, but better to just rework the pattern i think
  6. 00:19:589 (1) - i would move this slider to the right a bit and seperate it out a little bit from 00:19:033 (1) - and have the distance to be more equal between these 00:19:218 (1,1,1) - or alternatively something like this http://puu.sh/q4sZj/b56013a866.png
  7. 00:21:255 (1) - try out 3.00x sv on this and add a note on top of 00:21:996 (1) - on the red tick? i think it plays cool
  8. 00:21:996 (1,2,1,1,2) - i would try out making this a higher sv than this 00:21:255 (1,1,2) - i think the transition to a slower sv seems a bit strange
  9. 00:23:478 (1,2) - fix blanket here?
  10. 00:24:589 (3) - better if you just straighten this i think
  11. 00:25:237 - 00:26:348 - 00:26:718 - 00:27:829 - 00:28:200 - highly suggest you should add these notes in
  12. 00:27:552 (3,1,2) - pattern isnt too nice. i dont think you should try symmetry on these 00:27:922 (1,2) -
  13. 00:42:274 (3) - i would remove this
  14. 00:45:515 (3) - consider 2 notes instead
  15. 00:42:644 - 00:44:126 - 00:48:570 highly suggest you add notes here
  16. 00:49:218 (3,1) - consider slider instead
  17. 00:52:366 (3,4,5,1,2,3) - maybe this rhythm instead http://puu.sh/q4tQG/ca592d41bc.png
  18. 01:05:144 (2,3) - slider instead? i dont think a stream here plays that well
  19. 01:07:176 (1,2,3,1,2,3,1,2,3,1,2,3) - 01:13:102 (1,2,3,1,2,3,1,2,3,1,2,3) - etc i would do a jump in between these NC's
  20. 01:23:472 - maybe note here if you like
  21. 01:24:954 (1,2,3,1,2,3,1,2,3,1,2,3) - i would consider following the vocal/drums here instead for variety
  22. 01:30:139 (1) - curve this the other way and straighten this 01:30:324 (1) - ?
  23. 01:30:880 (1,2,3,1,2,3,4) - consider something like this? http://puu.sh/q4ukV/e5b40bca3d.png i feel like this first bit should be a higher ds than the 2nd part at least
  24. 01:42:732 (1,3) - stack these or dont overlap it
  25. 01:43:287 (3,1,2) - equal distance?
  26. 02:10:880 - could consider doing one slider 3/4 and the other 1/2 length
  27. 02:30:036 (4,1) - dsing is a bit off cause timing point
  28. 02:47:919 this section i feel could benefit a lot from being a bit creative with the rhythm something like this for example http://puu.sh/q4uJn/98946a4e53.png
  29. 03:02:730 (1) - this shape really needs a lot of work..
  30. 03:16:999 (2,3,4) - consider sliders instead?
  31. 03:29:783 (1,2,3,4,1,2) - better if you smooth this out
  32. 03:47:190 - 3/4 then 1/2 sliders instead? its a more interesting rhythm considering how long this note spam is
  33. 04:18:209 (4,1) - doesnt flow as nice as it looks
  34. 04:40:428 (4,1) - maybe seperate this out
since the map's rhythm basically repeats its self, if i mention rhythm addition/changes you can just apply it to other sections as well since i didnt bother repeating them again.
Topic Starter
Spork Lover

kwk wrote:

hi m4m

Blue = mr. crk <3

[General]
  1. offset 495, and delete the rest...i think that should be correct not sure why theres so many corrections throughout the map,change it after going through the mod(have fun resnapping orz) That's what I thought too.. Untill a stream was way earlier than other sections, and others were too late :P It's off, but it's more correct than having only one timing point (I need a timing pro for it x))
  2. The ncing, i think its better if i just go over it with you in irc cause its just excessive and actually hurts readability You know my opinion about nerfing the nc's lol, the mod from before shows that pretty well imo.
  3. check ai mod for unsnapped stuff Fixed all snaps except the 04:09 due to that being Cerkie's part :p
[Graduation]
  1. 00:00:527 to 00:10:897 - i really want to mention something about the patterning here cause atm its rather unbalanced, idk how to explain it well but it feels rather unpolished? i do feel like the patterning could definitely be improved here, but im unsure how it could be atm. like this bit is a definite improvement 00:53:848 - 02:04:954 - but this is not as good 03:38:301 - maybe you can figure out why that is lol It's a little different, but I don't think it's much of a problem xD Some keen eye might find something later doe x)
    00:13:848 (1) - 2 notes instead? tho i do think this rhythm sounds better 00:13:848 (1,2,3,1,2,3,4) - http://puu.sh/q4syP/c8b7487bc3.png There's nothing straight up wrong about the kickslider, and the reduced DS on the stream makes it flow nice, I don't want it to be a typical 8-noter
  2. 00:14:774 (2) - straighten this so its parallel with 00:14:959 (1) - and it looks neater Done :)
  3. 00:15:885 (2,1) - i think it plays/looks better if you move 2 to sortve blanket 00:15:607 (1) - and 00:16:070 (1) - to stack on 00:16:811 (1) - sliderend. forms a nice triangle with 00:16:070 (1,2,3) - If I did the blanket, the amount of movement on 00:15:329 (1,1,2) - would be a lot lower I feel, idk, I think it's more of a personal thing x)
  4. 00:16:441 (3) - extend to blue? follows the bass sound nicely, atm i think it doesnt capture the last guitar hit nicely anyway. I follow the guitar in every slider afterwards as well, so it'd ruin the consistency imo :3
  5. 00:17:552 (1,1) - this overlap doesnt look too nice. maybe you can keep it at 1.75x and remove the curve point on the slider, but better to just rework the pattern i think Fixed the overlap by changing the first of the sliders in the overlap completely.
  6. 00:19:589 (1) - i would move this slider to the right a bit and seperate it out a little bit from 00:19:033 (1) - and have the distance to be more equal between these 00:19:218 (1,1,1) - or alternatively something like this http://puu.sh/q4sZj/b56013a866.png The overlap issue is so minor that it's not really noticeable while playing, but I did a small rotation on 00:19:404 (1) -
  7. 00:21:255 (1) - try out 3.00x sv on this and add a note on top of 00:21:996 (1) - on the red tick? i think it plays cool Would be inconsistent, and I'd have to do it in every other part, the idea is nice, but I prefer to just follow the guitar :3
  8. 00:21:996 (1,2,1,1,2) - i would try out making this a higher sv than this 00:21:255 (1,1,2) - i think the transition to a slower sv seems a bit strange Did something else, and changed 1,2 to single taps, so 1: it's consistent with 2nd riff and 2: it doesn't feel slow x)
  9. 00:23:478 (1,2) - fix blanket here? Moved 2 like 2 pixels lmfao
  10. 00:24:589 (3) - better if you just straighten this i think I like the way that it leads up to 1.
  11. 00:25:237 - 00:26:348 - 00:26:718 - 00:27:829 - 00:28:200 - highly suggest you should add these notes in No thanks, the parts really slow, and the bass isn't audible enough imo.
  12. 00:27:552 (3,1,2) - pattern isnt too nice. i dont think you should try symmetry on these 00:27:922 (1,2) - Flows and looks fine to me :o
  13. 00:42:274 (3) - i would remove this Vocals allow it
  14. 00:45:515 (3) - consider 2 notes instead I do kicksliders like this all the time later ^^
  15. 00:42:644 - 00:44:126 - 00:48:570 highly suggest you add notes here With the current mapping style I'm trying to accomplish, that'd force me to make them fairly spaced, and I don't really want that.
  16. 00:49:218 (3,1) - consider slider instead Would be inconsistent with 00:50:700 (3) -
  17. 00:52:366 (3,4,5,1,2,3) - maybe this rhythm insteadhttp://puu.sh/q4tQG/ca592d41bc.png Doesn't make a difference to me, so I'll keep it as is.
  18. 01:05:144 (2,3) - slider instead? i dont think a stream here plays that well
  19. 01:07:176 (1,2,3,1,2,3,1,2,3,1,2,3) - 01:13:102 (1,2,3,1,2,3,1,2,3,1,2,3) - etc i would do a jump in between these NC's Donno if you mean a disconnect, in which I say nah, too much for just 3 notes.
  20. 01:23:472 - maybe note here if you like I considered a long, slow slider, which I only applied in the last chorus 'cause it was audible there :3 I'll let it be here ^^
  21. 01:24:954 (1,2,3,1,2,3,1,2,3,1,2,3) - i would consider following the vocal/drums here instead for variety Guitar's too audible to ignore imo
  22. 01:30:139 (1) - curve this the other way and straighten this 01:30:324 (1) - ? Done
  23. 01:30:880 (1,2,3,1,2,3,4) - consider something like this? http://puu.sh/q4ukV/e5b40bca3d.png i feel like this first bit should be a higher ds than the 2nd part at least The same effect happens from the high sv kickslider and the low DS on the first two notes, suggestion's good, just doesn't work for me I think.
  24. 01:42:732 (1,3) - stack these or dont overlap it
  25. 01:43:287 (3,1,2) - equal distance?
  26. 02:10:880 - could consider doing one slider 3/4 and the other 1/2 length Don't think I could make that look neat >//<, feel free to throw a suggestion if you want.
  27. 02:30:036 (4,1) - dsing is a bit off cause timing point Moved slider a liiiittle more up.
  28. 02:47:919 this section i feel could benefit a lot from being a bit creative with the rhythm something like this for example http://puu.sh/q4uJn/98946a4e53.png Super slow part, 1/4's wouldn't fit
  29. 03:02:730 (1) - this shape really needs a lot of work.. I don't see what about it needs work >//<, I tried making it turn on the slider ticks, and there's a small triangle and square hole etc.. involved.
  30. 03:16:999 (2,3,4) - consider sliders instead? I'll go ahead and do a small stream that follows the drums just this once.
  31. 03:29:783 (1,2,3,4,1,2) - better if you smooth this out In what way? >//<
  32. 03:47:190 - 3/4 then 1/2 sliders instead? its a more interesting rhythm considering how long this note spam is Don't wanna abuse extended sliders tbh
  33. 04:18:209 (4,1) - doesnt flow as nice as it looks None of my testplayers choked on that spot, the transition to the circle is fine too imo
  34. 04:40:428 (4,1) - maybe seperate this out Do a DC? ok ;o
since the map's rhythm basically repeats its self, if i mention rhythm addition/changes you can just apply it to other sections as well since i didnt bother repeating them again.
Thanks for the mod ^^
Cerkie

immijimmi wrote:

M4M :D

Ridiculously Large NC Mod
- Remove new combo at 00:03:119
- ^ 00:06:082
- ^ 00:09:045
- ^ 00:11:638
- ^ 00:13:292
- ^ 00:13:478
- ^ 00:13:663
- 00:14:218 I understand this NC more but it's not needed still, you should try to keep consistent combo lengths (streams can have more frequent NCs)
- Remove NC 00:14:774
- ^ 00:14:959
- ^ 00:15:607
- ^ 00:17:089
- ^ 00:17:829
- ^ 00:18:663
- ^ 00:19:218
- ^ 00:19:404
- ^ 00:19:589
- ^ 00:21:533
- ^ 00:23:015
- ^ 00:32:552
- ^ 00:32:737
- ^ 00:35:700
- ^ 00:38:663
- ^ 00:46:255
- ^ 00:48:292
- ^ 00:53:478
- ^ 00:54:959
- ^ 00:56:441
- ^ 00:59:404
- NC at 01:05:422 should be moved to 1:05:329 if you keep it at all
- Remove NC at 01:09:213
- ^ 01:09:676
- ^ 01:09:954
- ^ 01:10:695
- ^ 01:21:065
- ^ 01:21:806
- ^ 01:22:269
- ^ 01:22:546
- ^ 01:23:287
- ^ 01:30:324
- ^ 01:30:509
- ^ 01:30:694
- ^ 01:31:250
- ^ 01:32:639
- ^ 01:34:120
- ^ 01:34:861
- ^ 01:36:250
- ^ 01:36:435
- ^ 01:36:620
- ^ 01:38:565
- ^ 01:41:528 removed nc
- ^ 01:43:472 ^
- ^ 01:44:954 ^
- Add NC at 01:48:657 added
- Remove NC at 01:48:935 done
- ^ 01:50:880 ^
- Add NC at 01:51:620 ^
- Remove NC at 01:52:176 keeping this one
- ^ 01:52:732 done
- ^ 01:53:472
- ^ 01:57:083
- ^ 02:04:028
- Add NC at 02:04:213
- Remove NC at 02:04:583
- ^ 02:07:546
- ^ 02:10:509
- ^ 02:21:528
- ^ 02:21:806
- ^ 02:22:269
- ^ 02:22:546
- ^ 02:23:287
- ^ 02:33:656
- ^ 02:34:397
- ^ 02:34:860
- ^ 02:35:878
- ^ 02:37:175
- 03:13:101 Jesus. From here until 03:14:582 I'm gonna say the NCs should be only at 03:13:101, 03:13:378, 03:13:749, 03:14:119 and 03:14:582 for the sake of readability.
- Remove NC at 03:15:693
- ^ 03:19:210
- ^ 03:20:321
- 03:23:487 NCs feel unnecessary but it's personal preference
- Remove NC at 03:34:968
- ^ 03:37:931
- ^ 03:39:412
- ^ 03:40:894
- ^ 03:45:338
- 03:47:190 maybe change this to NC every 4th note, as it is deceptively similar to the 3/4 jumps at 03:59:042
- Remove NC at 04:03:116 ok
- Add NC at 04:04:968 added
- Remove NC at 04:05:338 removed
- Maybe add NCs at 04:05:986 and 04:06:264 to match the earlier 3/4 stuff i like it as it is
- Remove NC at 04:07:746 removed it, not sure why it was there to begin with
- Add NC at 04:08:579 snapping was messed up here before, so i'm not 100% sure what to do here now, but i did something i think
- Remove NC at 04:08:733 ^
- ^ 04:15:616
- ^ 04:16:357
- ^ 04:17:098
- ^ 04:27:466
- ^ 04:28:207
- ^ 04:28:948
- 04:29:411 this section shouldn't have NC on every slider IMO but personal preference
- Remove NC at 04:34:966
- ^ 04:40:892
- ^ 04:42:929
- ^ 04:43:114
- ^ 04:43:300
- ^ 04:43:855
- ^ 04:44:411
- ^ 04:44:596
- ^ 04:45:244
- ^ 04:46:726
- ^ 04:47:466
- ^ 04:52:651

Shiguma wrote:

eyy look @ who decided to finish the map :D

smoke weed instead of graduating
00:10:619 (4,5) - Move a few pixels up so it's a perfect stack
00:11:638 (1) - This slider is not that kawaii D: maybe make a sexier one?
00:34:589 (1) - If you move the red dot a little bit you can prevent the jagged point that is visible on the left border of the slider
01:14:213 (1) - Overcomplicated slider, don't you think?
01:22:546 (2) - Change the design of this slider so it doesn't match 01:22:732 (1,2). If you're asking yourself "dafuq" I don't really understand myself but I feel like it changes something subconsciously in my brain (<-- I am very smart xdxd)
01:31:065 (2,3,1) - Kind of awkward acceleration, maybe increase the spacing slightly?
01:36:806 (1,2,1,2,1,2,1,2) - I feel like the angle of these jumps is awkward, but I'm not sure. Take a look and see if you agree with me x)
01:42:732 (1) - Close this a bit more so it looks a bit more like 01:43:843 (3) ? Although I can see why you wouldn't if you don't. keeping it for now, but i might change it at some point
01:55:324 (1,2) - unsexy looking sliders :( look at how sexy 01:56:806 (1,2) are, make them more like this!
02:13:843 (1,2) - These should be more similar to each other considering all the other sliders around it
02:25:694 (1,2,3,1,2,3,1,2,3,1,2,3) - Could be a much smoother stream
02:58:656 (2) - You gotta adjust this a few pixels to make it perfect stack with 02:59:027 (1)
03:26:449 (1,1) - These should be a copy paste slider, they are slightly different angles. Comparison: https://osu.ppy.sh/ss/5625811
03:33:209 (1,2,3) - This angle is not that good, should be a smoother curve with the stream
03:44:042 (2) - angle it in this direction? https://osu.ppy.sh/ss/5625952
*03:57:561 (1,2,3,4) - accelerating 03:57:931 (1,2,3,4,1,2,3,4) - decelerating 03:58:672 (1,2,3,4) - accelerating* Just a thought, I feel like it would match the music better :)
04:13:857 (1,2,3,1,2,3) - start it with 1.3x distance spacing from 04:13:672 (3), and also smooth out the angle slightly
04:43:670 (2,3,1) - Curve it slightly to match better with 04:43:948 (2,3,4) :)
04:49:503 (2) - Make it go down, not up. Rough explanation of what I mean: https://osu.ppy.sh/ss/5625839
05:05:337 (1) - Increase distance and modify angle. Example: https://osu.ppy.sh/ss/5625849

00:14:033 (2,3,1,2) - So I saw you did it here too, but it works better here. Maybe modify this one too?

sick map, i like this so much
rank it pls!

kwk wrote:

hi m4m
[General]
  1. offset 495, and delete the rest...i think that should be correct not sure why theres so many corrections throughout the map,change it after going through the mod(have fun resnapping orz)
  2. The ncing, i think its better if i just go over it with you in irc cause its just excessive and actually hurts readability
  3. check ai mod for unsnapped stuff
[Graduation]
  1. 00:00:527 to 00:10:897 - i really want to mention something about the patterning here cause atm its rather unbalanced, idk how to explain it well but it feels rather unpolished? i do feel like the patterning could definitely be improved here, but im unsure how it could be atm. like this bit is a definite improvement 00:53:848 - 02:04:954 - but this is not as good 03:38:301 - maybe you can figure out why that is lol
    00:13:848 (1) - 2 notes instead? tho i do think this rhythm sounds better 00:13:848 (1,2,3,1,2,3,4) - http://puu.sh/q4syP/c8b7487bc3.png
  2. 00:14:774 (2) - straighten this so its parallel with 00:14:959 (1) - and it looks neater
  3. 00:15:885 (2,1) - i think it plays/looks better if you move 2 to sortve blanket 00:15:607 (1) - and 00:16:070 (1) - to stack on 00:16:811 (1) - sliderend. forms a nice triangle with 00:16:070 (1,2,3) -
  4. 00:16:441 (3) - extend to blue? follows the bass sound nicely, atm i think it doesnt capture the last guitar hit nicely anyway.
  5. 00:17:552 (1,1) - this overlap doesnt look too nice. maybe you can keep it at 1.75x and remove the curve point on the slider, but better to just rework the pattern i think
  6. 00:19:589 (1) - i would move this slider to the right a bit and seperate it out a little bit from 00:19:033 (1) - and have the distance to be more equal between these 00:19:218 (1,1,1) - or alternatively something like this http://puu.sh/q4sZj/b56013a866.png
  7. 00:21:255 (1) - try out 3.00x sv on this and add a note on top of 00:21:996 (1) - on the red tick? i think it plays cool
  8. 00:21:996 (1,2,1,1,2) - i would try out making this a higher sv than this 00:21:255 (1,1,2) - i think the transition to a slower sv seems a bit strange
  9. 00:23:478 (1,2) - fix blanket here?
  10. 00:24:589 (3) - better if you just straighten this i think
  11. 00:25:237 - 00:26:348 - 00:26:718 - 00:27:829 - 00:28:200 - highly suggest you should add these notes in
  12. 00:27:552 (3,1,2) - pattern isnt too nice. i dont think you should try symmetry on these 00:27:922 (1,2) -
  13. 00:42:274 (3) - i would remove this
  14. 00:45:515 (3) - consider 2 notes instead
  15. 00:42:644 - 00:44:126 - 00:48:570 highly suggest you add notes here
  16. 00:49:218 (3,1) - consider slider instead
  17. 00:52:366 (3,4,5,1,2,3) - maybe this rhythm instead http://puu.sh/q4tQG/ca592d41bc.png
  18. 01:05:144 (2,3) - slider instead? i dont think a stream here plays that well
  19. 01:07:176 (1,2,3,1,2,3,1,2,3,1,2,3) - 01:13:102 (1,2,3,1,2,3,1,2,3,1,2,3) - etc i would do a jump in between these NC's
  20. 01:23:472 - maybe note here if you like
  21. 01:24:954 (1,2,3,1,2,3,1,2,3,1,2,3) - i would consider following the vocal/drums here instead for variety
  22. 01:30:139 (1) - curve this the other way and straighten this 01:30:324 (1) - ?
  23. 01:30:880 (1,2,3,1,2,3,4) - consider something like this? http://puu.sh/q4ukV/e5b40bca3d.png i feel like this first bit should be a higher ds than the 2nd part at least
  24. 01:42:732 (1,3) - stack these or dont overlap it I think it's good as it is. no change here, sorry
  25. 01:43:287 (3,1,2) - equal distance? ^
  26. 02:10:880 - could consider doing one slider 3/4 and the other 1/2 length
  27. 02:30:036 (4,1) - dsing is a bit off cause timing point
  28. 02:47:919 this section i feel could benefit a lot from being a bit creative with the rhythm something like this for example http://puu.sh/q4uJn/98946a4e53.png
  29. 03:02:730 (1) - this shape really needs a lot of work..
  30. 03:16:999 (2,3,4) - consider sliders instead?
  31. 03:29:783 (1,2,3,4,1,2) - better if you smooth this out
  32. 03:47:190 - 3/4 then 1/2 sliders instead? its a more interesting rhythm considering how long this note spam is
  33. 04:18:209 (4,1) - doesnt flow as nice as it looks
  34. 04:40:428 (4,1) - maybe seperate this out
since the map's rhythm basically repeats its self, if i mention rhythm addition/changes you can just apply it to other sections as well since i didnt bother repeating them again.
Thanks for mods!
Monarch
mod
[mod]

03:13:101 (1,2,3,1,2,3,1,2,3) - these are way too cluttered, what you have can be said to "work" but it could be made much nicer to play by spacing the notes about instead of overlapping them

01:40:046 (2) - Blanket with 1

04:04:320 (2,2,2) - jumps here are way too big for how quiet the section is

04:10:030 (1) - make this into a 1/6 slider otherwise you're missing out a loud sound

04:54:881 I feel like this sound is too loud to not map
04:56:733 ^
04:59:696 ^
05:00:807 ^
05:02:659 ^ although i can understand if you want to keep it as it is, not every sound need to be mapped
Topic Starter
Spork Lover

jamiesalvador wrote:

mod
[mod]

03:13:101 (1,2,3,1,2,3,1,2,3) - these are way too cluttered, what you have can be said to "work" but it could be made much nicer to play by spacing the notes about instead of overlapping them That's actually a really good idea, I'll gradually increase spacing on those triangles, thanks!

01:40:046 (2) - Blanket with 1 Done

04:04:320 (2,2,2) - jumps here are way too big for how quiet the section is FOR CERKIE!

04:10:030 (1) - make this into a 1/6 slider otherwise you're missing out a loud sound ALSO CERKIE!

04:54:881 I feel like this sound is too loud to not map Would be inconsistent with the 2 similar sections in previous parts. Applies to the below suggestions.
04:56:733 ^
04:59:696 ^
05:00:807 ^
05:02:659 ^ although i can understand if you want to keep it as it is, not every sound need to be mapped Yeah, I think I prefer the 1,8x and 3x DS stuff
Thanks for the cute lil' mod buddy, the triangle pattern really needed some polish <3
iYiyo
Hey! M4M we talked in-game :3

nice song


  • [General]
  1. Not really an issue but maybe try HP 6 and AR9,4~9,5? hp because 5,9 is like why D: and ar because with all the SV changes it's really hard to read i guess. feel free to ignore though.
  2. I see you're not using any custom hitsounds, why don't try them? Since the default ones are really ugly or they don't hear well when using soft samples. Give it a try!
  3. I don't know if you should manipulate the SV more than x2,0. You maybe want to set the default SV to x1,7~1,9 but I unsertand you if you don't want because that mean you would have to fix all the sliders manually D: However consider changing it.
  4. I'm not a such pro mapper, but I think u'll have problem ranking it when BN's come here, mainly because of all these SV changes. I know this is the style of the map and I don't want you to change that, however I suggest you to not change the SV that much, maybe 2 SV changes where u make 4 or 5. Also avoid making strong SV changes where there's no need to because the music doesn't have such emphasis. (e.g 01:18:843 (3) - this slider. Clearly there's no emphasis in the music in order to increase the SV like that).

    [Graduation]
  5. 00:00:527 (1,2,3,4,1,2,3,4,1) - This part fits good, however comparing to the next section, 00:03:489 (1,2,3,4,1,2,3,4,1) - this part is stronger and the vocals are following the instruments so it fits perfectly what u did here imo. Therefore I suggest you to 00:00:527 (1,2,3,4,1,2,3,4,1) - follow vocals here instead. Maybe 00:02:564 (2) - make this a 3/4 slider reverse and 00:03:119 (1) - a 1/4 slider & change 00:00:527 (1,2) - into something else? Just suggestions~
  6. 00:10:619 (4,5,6) - There're no sound in the music here in order to map this circles D:
  7. 00:11:638 (2) - Add nc since you're changing SV
  8. 00:12:367 (1,2) - make this a 1/4 slider? would fit better imo
  9. 00:14:218 (1) - maybe delete NC? no need to spam it i guess
  10. 00:16:163 - Maybe add a circle here and do a triplet?
  11. 00:17:829 (1,2) - Make this a stream? I mean it's a clearly strong stream here.
  12. 00:19:774 (1,2,1,2,1,2,1,2) - Feels a bit weird this SV changes, mainly because u're just increasing it by x0,1 which is almost nothing and the NC changes kinda look weird. consider making this with the same SV.
  13. 00:23:478 (1) - maybe follow drums? would fit better maybe. If not end the slider earlier and add a circle 00:24:218 - here.
  14. 00:25:237 - add circle?
  15. 00:27:089 - ^
  16. 00:32:366 (1) - del NC?
  17. 00:40:515 (1) - maybe stack where 00:41:255 (1) - is?
  18. 00:44:959 (1,2) - stack?
  19. 00:52:737 - clearly missing a note here D:
  20. 01:07:546 (2) - 01:07:917 - Maybe make this have NC so they flow better with the music.
  21. 01:13:472 (2,3) - ^
  22. 01:16:250 - 01:16:713 - make this a stream? it feels weird to have jumps here and then a stream since all this section is a stream in general.
  23. 01:28:287 - 01:28:657 - maybe follow vocals making these sliders? would fit better than leaving this empty imo. If not then delete 01:28:657 - this green line since it's useless.
  24. 01:47:176 (1) - Having a 1/1 slider feels a bit slow? maybe change it into 1/2 + circle or sth else.
  25. 01:57:546 (1,2) - make this a 1/2 slider?
  26. 02:28:843 - 02:29:393 - same as before, stream here?
  27. 02:30:138 (1,3) - stack better.
  28. 02:35:878 - make this a circle and move 02:35:878 (1) -> 02:35:971 - here.
  29. 02:43:019 - missing note
  30. 02:44:871 - ^
  31. 02:47:916 - from here there're some parts where feels empty, maybe try adding more 1/2 sliders. Also there's no need to spam NC since there're no SV changes, just add a new one in the big white tiks.
  32. 03:47:190 - Add a NC every 2 notes? spammerino not good
  33. 04:09:659 (1,1,1,1) - I guess here you should follow 1/4 instead of 1/3.
  34. 04:24:596 (2,3,1) - this transition feels weird, maybe try something like this: http://puu.sh/q57eg/aa05724f0f.jpg
  35. 04:29:781 (1,1) - try this with a stream? it feels better since with the actual pattern the transition to 04:30:151 (1) - feels a bit strange.
  36. 04:53:863 - for this part in general you're missing a lot of places i suggest you to follow. e.g 04:54:881 - here you missed a note and son on... not gonna mention everything xd
  37. 05:05:622 - note here

Okay, in general the diff is very fun to play, however you're spammerino master of NC xd Maybe you don't know yet how to use it or idk. Basically you should be adding a NC every time the music emphasizes more, normally on the big white ticks, however u should also add a NC when u change SV or bpm, so be careful there. Also you're sometimes missing notes, but i realized that some of them are because you follow guitar instead of drums which is good. however chek it.

Anyway, it's a good map but it needs a bit more of polish. Also try to reduce the NC spam a bit, mainly because it's very confusing when u play it, therefore I suggest you what I mentioned before in General. Good luck!
Topic Starter
Spork Lover

iYiyo wrote:

Hey! M4M we talked in-game :3

nice song :D:D:D


  • [General]
  1. Not really an issue but maybe try HP 6 and AR9,4~9,5? hp because 5,9 is like why Changed HP to 6,4 due to the NC spam and 9,4 to match and also 'cause of SV changes, makes sense D: and ar because with all the SV changes it's really hard to read i guess. feel free to ignore though.
  2. I see you're not using any custom hitsounds, why don't try them? Since the default ones are really ugly or they don't hear well when using soft samples. Give it a try!I really should, but I donno where to find any super good ones aaaargh D:
  3. I don't know if you should manipulate the SV more than x2,0. You maybe want to set the default SV to x1,7~1,9 but I unsertand you if you don't want because that mean you would have to fix all the sliders manually D: However consider changing it. In stuff like 00:32:552 (1) - it fits the music super well, but then again, the base SV is already super low lmfao
  4. I'm not a such pro mapper, but I think u'll have problem ranking it when BN's come here, mainly because of all these SV changes. I know this is the style of the map and I don't want you to change that, however I suggest you to not change the SV that much, maybe 2 SV changes where u make 4 or 5. Also avoid making strong SV changes where there's no need to because the music doesn't have such emphasis. (e.g 01:18:843 (3) - this slider. Clearly there's no emphasis in the music in order to increase the SV like that (These are anti-flow patterns, people like Skystar do it all the time xD)). SV changes don't disallow ranking unless they flow really badly, and if they flow badly, I'll obviously change them :3

    [Graduation]
  5. 00:00:527 (1,2,3,4,1,2,3,4,1) - This part fits good, however comparing to the next section, 00:03:489 (1,2,3,4,1,2,3,4,1) - this part is stronger and the vocals are following the instruments so it fits perfectly what u did here imo. Therefore I suggest you to 00:00:527 (1,2,3,4,1,2,3,4,1) - follow vocals here instead. Maybe 00:02:564 (2) - make this a 3/4 slider reverse and 00:03:119 (1) - a 1/4 slider & change 00:00:527 (1,2) - into something else? Just suggestions~ I feel that the changes would be too drastic to the entire map, 'cause I'd have to do it in 3 spots, and I like the way this looks already :3
  6. 00:10:619 (4,5,6) - There're no sound in the music here in order to map this circles D: Chose to add hitsounds to them
  7. 00:11:638 (2) - Add nc since you're changing SV Done
  8. 00:12:367 (1,2) - make this a 1/4 slider? would fit better imo tfw you're 100% right about that, it's consistent later too, I'll do it to the first two sections >//<
  9. 00:14:218 (1) - maybe delete NC? no need to spam it i guess It emphasizes the turn in the stream :3
  10. 00:16:163 - Maybe add a circle here and do a triplet? Doesn't fit the music imo :o
  11. 00:17:829 (1,2) - Make this a stream? I mean it's a clearly strong stream here. I prefer following the guitar ^^
  12. 00:19:774 (1,2,1,2,1,2,1,2) - Feels a bit weird this SV changes, mainly because u're just increasing it by x0,1 which is almost nothing and the NC changes kinda look weird. consider making this with the same SV. 1: It's barely noticeable, and 2: it leads up nicely to the long slider :3
  13. 00:23:478 (1) - maybe follow drums? would fit better maybe. If not end the slider earlier and add a circle 00:24:218 - here. Not a fan of blue tick sliders following by a downbeat when a slider is this long, 'cause it forces a weird overlap ^-^
  14. 00:25:237 - add circle? Following rhythm guitar, not both
  15. 00:27:089 - ^ same
  16. 00:32:366 (1) - del NC? 00:30:144 (1,1,1) - For reference, I've NC'ed every 2/1 so far, so it's acceptable as is
  17. 00:40:515 (1) - maybe stack where 00:41:255 (1) - is? Doesn't really make much of a difference to me, but if it gets mentioned again, I'll probably rework the jumps even tho I feel they flow pretty well
  18. 00:44:959 (1,2) - stack? Stack it under? nah, I don't do that at all after the note before I don't think >//<
  19. 00:52:737 - clearly missing a note here D: It follows the emphasized drum beats and the rhythm guitar here, and I felt that that part wasn't audible enough to be noticeable ;o
  20. 01:07:546 (2) - 01:07:917 - Maybe make this have NC so they flow better with the music. The rhythm follows a 3-note pattern going from high to low, and I emphasize this with NC's and turns :3
  21. 01:13:472 (2,3) - ^ Same
  22. 01:16:250 - 01:16:713 - make this a stream? it feels weird to have jumps here and then a stream since all this section is a stream in general. The last 8 feel way stronger to me than the jumps do ;o
  23. 01:28:287 - 01:28:657 - maybe follow vocals making these sliders? would fit better than leaving this empty imo. If not then delete 01:28:657 - this green line since it's useless. Changed, I like this idea of doing two sliders (gave 1st high SV, 2nd somewhat low)
  24. 01:47:176 (1) - Having a 1/1 slider feels a bit slow? maybe change it into 1/2 + circle or sth else. <---- For cerkie
  25. 01:57:546 (1,2) - make this a 1/2 slider? Made a mirror slider of the slider after the notes.
  26. 02:28:843 - 02:29:393 - same as before, stream here? No thanks :3
  27. 02:30:138 (1,3) - stack better. Ooopsie :3
  28. 02:35:878 - make this a circle and move 02:35:878 (1) -> 02:35:971 - here. Inconsistent with 1st chorus
  29. 02:43:019 - missing note Same reasons as before
  30. 02:44:871 - ^
  31. 02:47:916 - from here there're some parts where feels empty, maybe try adding more 1/2 sliders. Also there's no need to spam NC since there're no SV changes, just add a new one in the big white tiks. Didn't add sliders, but did a small NC rework
  32. 03:47:190 - Add a NC every 2 notes? spammerino not good It IS good here, 'cause if I do 1,2, you don't know that the next section is 03:54:598 (1,2,1,2) - kicksliders
  33. 04:09:659 (1,1,1,1) - I guess here you should follow 1/4 instead of 1/3.
  34. 04:24:596 (2,3,1) - this transition feels weird, maybe try something like this: http://puu.sh/q57eg/aa05724f0f.jpg The kickslider is inconsistent with previous choruses, and I think the bad transition part might be 04:24:966 (1,2) - rather than that one, so I moved these a bit instead
  35. 04:29:781 (1,1) - try this with a stream? it feels better since with the actual pattern the transition to 04:30:151 (1) - feels a bit strange. I think it's fine ^^
  36. 04:53:863 - for this part in general you're missing a lot of places i suggest you to follow. e.g 04:54:881 - here you missed a note and son on... not gonna mention everything xd Inconsistent, and I don't wanna add triples to a slow part :3
  37. 05:05:622 - note here done, gimmicky as fuck, but done lol

Okay, in general the diff is very fun to play, however you're spammerino master of NC xd Maybe you don't know yet how to use it or idk. Oh I do, I just don't want it to be a typical "NC every downbeat" map if that makes sense lolBasically you should be adding a NC every time the music emphasizes more, normally on the big white ticks, however u should also add a NC when u change SV or bpm, so be careful there. Also you're sometimes missing notes, but i realized that some of them are because you follow guitar instead of drums which is good. however chek it.

Anyway, it's a good map but it needs a bit more of polish. Also try to reduce the NC spam a bit, mainly because it's very confusing when u play it, therefore I suggest you what I mentioned before in General. Good luck!
Thanks for the mod ^^ I hope you understand why I denied some of the suggestions, 'cause there are ideas, where I'd have to do it in 2 other spots as well, which would turn it into a mess x), but many of the suggestions helped, and some of the ones I denied still made me look into other stuff and change that instead, so thanks :D
-Zeraora
Short mod incoming

M4M owo

[Graduation]
  1. 00:10:526 (3,6) - I don't think claps fit here. Try using whistles.
  2. 00:12:367 (1) - Regarding flow, I think it'd be better if it were to be somewhat beside the slider-end 00:11:638 (1) - , wherever it may be at soon.
  3. 00:43:015 (2) - idk, but this seems weird. Making it the same as 00:42:737 (1) - will do.
  4. 00:32:366 (1) - and 00:38:292 (4) - NC consistency problem-thing. Either remove NC on (1) or add one on (4).
  5. 00:54:959 (1) - Remove NC for consistency.
  6. 01:05:422 (1) - Remove NC. Not really needed imo.
  7. 01:14:491 (2,1,2,1,2,1) - Maybe it's just me, but I think this somewhat confusing. (Maybe do something liek on 02:26:806 (1,2,1,2,1) - .)
  8. 01:23:287 (1) - Basing from the previous patterns, this shouldn't be NC'ed.
  9. 01:35:694 (3) - NC here (Like on 00:18:663 (1) - )
  10. 02:01:528 (2) - Just a minor thing; put the red anchor a farther from 02:01:250 (1) - so that it (slider, per se) could be seen better.
  11. 02:10:880 - Maybe put stuff here like the ones on 03:54:598 (1,2,1,2,1,2,1,2) - . It's weird to not see that pattern in a pre-chorus lmao (Since you used it on the others).
  12. 02:35:878 (1) - Same from the one on the first chorus. (Remove NC)
  13. 01:24:213 (1) - and 02:36:804 (3) - NC consistency.
  14. 03:02:730 (1) - Separate the head a bit away from the body lol.
  15. 03:15:693 (1) - Remove NC?
  16. 03:28:949 (1) - Remove NC? I think?
  17. 03:47:190 - to 03:54:227 - I suggest putting a few 1/2s in this part for a build-up, or something. The jump between the sets of 1/1s and 1/2s are pretty sudden imo.
Very fun to play tbh.
Thing is, I'm not sure about the NCs. Especially the ones involving SV changes.
Sorry, I really suk at modding ;w;

Anyway, I hope it helped :3
Topic Starter
Spork Lover

-Harpuia- wrote:

Short mod incoming

M4M owo

[Graduation]
  1. 00:10:526 (3,6) - I don't think claps fit here. Try using whistles. You're right, changed to custom whistle
  2. 00:12:367 (1) - Regarding flow, I think it'd be better if it were to be somewhat beside the slider-end 00:11:638 (1) - , wherever it may be at soon. Changed so it's a a lot closer to the stream instead
  3. 00:43:015 (2) - idk, but this seems weird. Making it the same as 00:42:737 (1) - will do. Changed to https://osu.ppy.sh/ss/5636816
  4. 00:32:366 (1) - and 00:38:292 (4) - NC consistency problem-thing. Either remove NC on (1) or add one on (4). Keen eye, added one on 4 :3
  5. 00:54:959 (1) - Remove NC for consistency. Well I fucking suck, removed
  6. 01:05:422 (1) - Remove NC. Not really needed imo. Reworked it to 2,3,1,2 so the NC is on the white tick instead!
  7. 01:14:491 (2,1,2,1,2,1) - Maybe it's just me, but I think this somewhat confusing. (Maybe do something liek on 02:26:806 (1,2,1,2,1) - .) Tbh I actually like this pattern more than the second one, so I'll keep this one.
  8. 01:23:287 (1) - Basing from the previous patterns, this shouldn't be NC'ed. Don't see the problem with this one, it's an odd 4-note, so the NC emphasizes that fine. ^^
  9. 01:35:694 (3) - NC here (Like on 00:18:663 (1) - ) Ooooooooooooops
  10. 02:01:528 (2) - Just a minor thing; put the red anchor a farther from 02:01:250 (1) - so that it (slider, per se) could be seen better. Moved a liiittle bit to the left
  11. 02:10:880 - Maybe put stuff here like the ones on 03:54:598 (1,2,1,2,1,2,1,2) - . It's weird to not see that pattern in a pre-chorus lmao (Since you used it on the others). Nah it's a lot different than the last pre-chorus, there's the heavily audible guitar sound, and I'm trying to emphasize the drums/offbeat with claps ^^
  12. 02:35:878 (1) - Same from the one on the first chorus. (Remove NC) Is fine :3
  13. 01:24:213 (1) - and 02:36:804 (3) - NC consistency. NC god ---> you
  14. 03:02:730 (1) - Separate the head a bit away from the body lol. Moved bottom part juuust a bit
  15. 03:15:693 (1) - Remove NC? Nah don't see a problem :3
  16. 03:28:949 (1) - Remove NC? I think? It's due to the 4-note
  17. 03:47:190 - to 03:54:227 - I suggest putting a few 1/2s in this part for a build-up, or something. The jump between the sets of 1/1s and 1/2s are pretty sudden imo. Yeah, I tried to make sure it made more sense with the 1,2 NC's in the 1/2 part, but if it gets mentioned to me again, and I get a nice idea, I'll rework the 1,1,1,1's >//<
Very fun to play tbh.
Thing is, I'm not sure about the NCs. Especially the ones involving SV changes. I think I explained myself well enough in the previous mods x)
Sorry, I really suk at modding ;w; It's one of the better ones so far tbh :3

Anyway, I hope it helped :3 You did, thanks a lot <3
Sakurauchi Riko
Heyo!
I hope my mod helps you, I'm not really experienced with long hard maps but I try to give you some suggestions :D

mod
00:24:404 (2,3) - this flows weirdly and doesnt look that pretty because the slidershape is not adjusted to the flow. e.g. http://puu.sh/q5XPS/62b11f2246.jpg looks better imo
00:32:737 (1,2) - you could count that as a random overlap, but w0000w this is just an unneccessary note xD
00:45:700 (1) - maybe make the shape after the red anchor in the opposite way, so it flows to the next slider pleasantly
01:08:287 (1) - hm.. what about making the shape after the red anchor a bit stronger, so it fits more with that special sound in the music? xd

01:09:954 (1,1) - in the editor it looks kinda confusing that this, which is 1/4, has a much higher DS than 01:10:139 (1,2) - , which is 1/2 (visually too). But it is good playable so its just a randome note by me
- > 01:20:139 (1,1) - at that point its better although its the same proportion but not that high like 01:09:954 (1,1) -
- > 04:13:116 (1,2,3) - this is a solution im talking about, that makes more sense to me :D

01:14:213 (1,2,1,2,1,2,1) - this feels so good, really nice part
01:42:732 (1,3) - thats not a nice overlap imo
01:50:880 (4,6) - make them in a straight line?
03:22:729 (1,2,3,4,1) - i think you can make them a bit more spaced because it gets a little bit of intense in the music (and its different from the other sound in the stream)
03:57:561 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - aesthetically im not a fan of that stream (looks pretty uncreative and ugly despite your creative foundation), but your map - the stream fits surely in the map imo
04:04:227 (1,2,1,2,1,2) - for this pattern there is like no relation to anything, the music is quiet and it was just confusing to play for me. looks pretty unneccessary for me

Wow, this map is just.... i dont even know what to say. This map has its own unique style (and thats what you wanted, right? if so then its 100% successful). Literally a masterpice. Well..., im really sorry for my shitty mod but there are not many things to point out for me, as a newbie, for such a great map. so.. yea.. :(
I really hope this map gets a pleasant ranking process

Good Luck and happy mapping! (:
Topic Starter
Spork Lover

Phyloukz wrote:

Heyo!
I hope my mod helps you, I'm not really experienced with long hard maps but I try to give you some suggestions :D

Hellow, if I marked your comment in blue, it's Cerkie's part of the collab ^^
For cerkie: There's 3 suggestions!


mod
00:24:404 (2,3) - this flows weirdly and doesnt look that pretty because the slidershape is not adjusted to the flow. e.g. http://puu.sh/q5XPS/62b11f2246.jpg looks better imo I like when a slider leads directly into the next note, so I changed it :3
00:32:737 (1,2) - you could count that as a random overlap, but w0000w this is just an unneccessary note xD Redid the section a bit
00:45:700 (1) - maybe make the shape after the red anchor in the opposite way, so it flows to the next slider pleasantly Love you, done
01:08:287 (1) - hm.. what about making the shape after the red anchor a bit stronger, so it fits more with that special sound in the music? xd Did this https://osu.ppy.sh/ss/5637801

01:09:954 (1,1) - in the editor it looks kinda confusing that this, which is 1/4, has a much higher DS than 01:10:139 (1,2) - , which is 1/2 (visually too). But it is good playable so its just a randome note by me I think it's fine, even though I know what you're coming at
- > 01:20:139 (1,1) - at that point its better although its the same proportion but not that high like 01:09:954 (1,1) -
- > 04:13:116 (1,2,3) - this is a solution im talking about, that makes more sense to me :D This is a different section tho xD

01:14:213 (1,2,1,2,1,2,1) - this feels so good, really nice part THANKS >//<, thing is that some people actually complained about it, so I guess this is a "love/hate" pattern lol
01:42:732 (1,3) - thats not a nice overlap imo <---- For Cerkie
01:50:880 (4,6) - make them in a straight line? <---- For Cerkie
03:22:729 (1,2,3,4,1) - i think you can make them a bit more spaced because it gets a little bit of intense in the music (and its different from the other sound in the stream) I don't think it's significant enough to be mapped differently (It's either no change on 03:22:358 (1,1) - , or a turn on both, and I chose no turn here :3)
03:57:561 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - aesthetically im not a fan of that stream (looks pretty uncreative and ugly despite your creative foundation), but your map - the stream fits surely in the map imo Agreed, kept spacing, changed stream.
04:04:227 (1,2,1,2,1,2) - for this pattern there is like no relation to anything, the music is quiet and it was just confusing to play for me. looks pretty unneccessary for me <--- For Cerkie

Wow, this map is just.... i dont even know what to say. This map has its own unique style (and thats what you wanted, right? if so then its 100% successful). Literally a masterpice. Well..., im really sorry for my shitty mod but there are not many things to point out for me, as a newbie, for such a great map. so.. yea.. :(
I really hope this map gets a pleasant ranking process You're so kind wtf, thanks a lot >//<

Good Luck and happy mapping! (: Same with your map, and thanks a lot for the mod! :D
Cerkie

jamiesalvador wrote:

mod
[mod]

03:13:101 (1,2,3,1,2,3,1,2,3) - these are way too cluttered, what you have can be said to "work" but it could be made much nicer to play by spacing the notes about instead of overlapping them

01:40:046 (2) - Blanket with 1

04:04:320 (2,2,2) - jumps here are way too big for how quiet the section is Changed it

04:10:030 (1) - make this into a 1/6 slider otherwise you're missing out a loud sound ^

04:54:881 I feel like this sound is too loud to not map
04:56:733 ^
04:59:696 ^
05:00:807 ^
05:02:659 ^ although i can understand if you want to keep it as it is, not every sound need to be mapped

iYiyo wrote:

Hey! M4M we talked in-game :3

nice song


  • [General]
  1. Not really an issue but maybe try HP 6 and AR9,4~9,5? hp because 5,9 is like why D: and ar because with all the SV changes it's really hard to read i guess. feel free to ignore though.
  2. I see you're not using any custom hitsounds, why don't try them? Since the default ones are really ugly or they don't hear well when using soft samples. Give it a try!
  3. I don't know if you should manipulate the SV more than x2,0. You maybe want to set the default SV to x1,7~1,9 but I unsertand you if you don't want because that mean you would have to fix all the sliders manually D: However consider changing it.
  4. I'm not a such pro mapper, but I think u'll have problem ranking it when BN's come here, mainly because of all these SV changes. I know this is the style of the map and I don't want you to change that, however I suggest you to not change the SV that much, maybe 2 SV changes where u make 4 or 5. Also avoid making strong SV changes where there's no need to because the music doesn't have such emphasis. (e.g 01:18:843 (3) - this slider. Clearly there's no emphasis in the music in order to increase the SV like that).

    [Graduation]
  5. 00:00:527 (1,2,3,4,1,2,3,4,1) - This part fits good, however comparing to the next section, 00:03:489 (1,2,3,4,1,2,3,4,1) - this part is stronger and the vocals are following the instruments so it fits perfectly what u did here imo. Therefore I suggest you to 00:00:527 (1,2,3,4,1,2,3,4,1) - follow vocals here instead. Maybe 00:02:564 (2) - make this a 3/4 slider reverse and 00:03:119 (1) - a 1/4 slider & change 00:00:527 (1,2) - into something else? Just suggestions~
  6. 00:10:619 (4,5,6) - There're no sound in the music here in order to map this circles D:
  7. 00:11:638 (2) - Add nc since you're changing SV
  8. 00:12:367 (1,2) - make this a 1/4 slider? would fit better imo
  9. 00:14:218 (1) - maybe delete NC? no need to spam it i guess
  10. 00:16:163 - Maybe add a circle here and do a triplet?
  11. 00:17:829 (1,2) - Make this a stream? I mean it's a clearly strong stream here.
  12. 00:19:774 (1,2,1,2,1,2,1,2) - Feels a bit weird this SV changes, mainly because u're just increasing it by x0,1 which is almost nothing and the NC changes kinda look weird. consider making this with the same SV.
  13. 00:23:478 (1) - maybe follow drums? would fit better maybe. If not end the slider earlier and add a circle 00:24:218 - here.
  14. 00:25:237 - add circle?
  15. 00:27:089 - ^
  16. 00:32:366 (1) - del NC?
  17. 00:40:515 (1) - maybe stack where 00:41:255 (1) - is?
  18. 00:44:959 (1,2) - stack?
  19. 00:52:737 - clearly missing a note here D:
  20. 01:07:546 (2) - 01:07:917 - Maybe make this have NC so they flow better with the music.
  21. 01:13:472 (2,3) - ^
  22. 01:16:250 - 01:16:713 - make this a stream? it feels weird to have jumps here and then a stream since all this section is a stream in general.
  23. 01:28:287 - 01:28:657 - maybe follow vocals making these sliders? would fit better than leaving this empty imo. If not then delete 01:28:657 - this green line since it's useless.
  24. 01:47:176 (1) - Having a 1/1 slider feels a bit slow? maybe change it into 1/2 + circle or sth else. I think it's good as it is :\
  25. 01:57:546 (1,2) - make this a 1/2 slider?
  26. 02:28:843 - 02:29:393 - same as before, stream here?
  27. 02:30:138 (1,3) - stack better.
  28. 02:35:878 - make this a circle and move 02:35:878 (1) -> 02:35:971 - here.
  29. 02:43:019 - missing note
  30. 02:44:871 - ^
  31. 02:47:916 - from here there're some parts where feels empty, maybe try adding more 1/2 sliders. Also there's no need to spam NC since there're no SV changes, just add a new one in the big white tiks.
  32. 03:47:190 - Add a NC every 2 notes? spammerino not good
  33. 04:09:659 (1,1,1,1) - I guess here you should follow 1/4 instead of 1/3. Wouldn't make sense to me if I did that, sorry
  34. 04:24:596 (2,3,1) - this transition feels weird, maybe try something like this: http://puu.sh/q57eg/aa05724f0f.jpg
  35. 04:29:781 (1,1) - try this with a stream? it feels better since with the actual pattern the transition to 04:30:151 (1) - feels a bit strange.
  36. 04:53:863 - for this part in general you're missing a lot of places i suggest you to follow. e.g 04:54:881 - here you missed a note and son on... not gonna mention everything xd
  37. 05:05:622 - note here

Okay, in general the diff is very fun to play, however you're spammerino master of NC xd Maybe you don't know yet how to use it or idk. Basically you should be adding a NC every time the music emphasizes more, normally on the big white ticks, however u should also add a NC when u change SV or bpm, so be careful there. Also you're sometimes missing notes, but i realized that some of them are because you follow guitar instead of drums which is good. however chek it.

Anyway, it's a good map but it needs a bit more of polish. Also try to reduce the NC spam a bit, mainly because it's very confusing when u play it, therefore I suggest you what I mentioned before in General. Good luck!

Phyloukz wrote:

Heyo!
I hope my mod helps you, I'm not really experienced with long hard maps but I try to give you some suggestions :D

mod
00:24:404 (2,3) - this flows weirdly and doesnt look that pretty because the slidershape is not adjusted to the flow. e.g. http://puu.sh/q5XPS/62b11f2246.jpg looks better imo
00:32:737 (1,2) - you could count that as a random overlap, but w0000w this is just an unneccessary note xD
00:45:700 (1) - maybe make the shape after the red anchor in the opposite way, so it flows to the next slider pleasantly
01:08:287 (1) - hm.. what about making the shape after the red anchor a bit stronger, so it fits more with that special sound in the music? xd

01:09:954 (1,1) - in the editor it looks kinda confusing that this, which is 1/4, has a much higher DS than 01:10:139 (1,2) - , which is 1/2 (visually too). But it is good playable so its just a randome note by me
- > 01:20:139 (1,1) - at that point its better although its the same proportion but not that high like 01:09:954 (1,1) -
- > 04:13:116 (1,2,3) - this is a solution im talking about, that makes more sense to me :D

01:14:213 (1,2,1,2,1,2,1) - this feels so good, really nice part
01:42:732 (1,3) - thats not a nice overlap imo I thought it was pretty good, but changed it anyway
01:50:880 (4,6) - make them in a straight line? Fixed
03:22:729 (1,2,3,4,1) - i think you can make them a bit more spaced because it gets a little bit of intense in the music (and its different from the other sound in the stream)
03:57:561 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - aesthetically im not a fan of that stream (looks pretty uncreative and ugly despite your creative foundation), but your map - the stream fits surely in the map imo
04:04:227 (1,2,1,2,1,2) - for this pattern there is like no relation to anything, the music is quiet and it was just confusing to play for me. looks pretty unneccessary for me Changed it

Wow, this map is just.... i dont even know what to say. This map has its own unique style (and thats what you wanted, right? if so then its 100% successful). Literally a masterpice. Well..., im really sorry for my shitty mod but there are not many things to point out for me, as a newbie, for such a great map. so.. yea.. :(
I really hope this map gets a pleasant ranking process

Good Luck and happy mapping! (:
Thanks!
Yahuri
from queueeeee

Graduation
this is the kind of stuff i would want to see in the osu world cup, ITS SUPER WILD
-very unique style, but patterns, sliders, etc, very neat so well done :D
-also not exactly hard to read, but more like the style makes the map hard to play (not really in a bad way though). though if i had HD on that would probably be a completely different story lol
-coincidentally, 3/4 of the hitsounds you use in here are similar to the ones i use in my own skin XD. anyways the clap was drowned out, i couldnt hear it properly until i stopped over it in the editor.

note: most of the stack stuff is just me being a stickler (almost but not perfect stacks)
00:12:367 (1,2,3) - use same DS?
00:31:441 (3) - move to x:308 y:268 to match style of 00:30:144 (1,3)
00:44:959 (1,2) - stack? youll need to move 00:46:441 (1) as well
01:22:546 (1) - stack everything that touches the start of this slider
01:54:398 (3,3) - stack
03:13:101 (1,2,3,1,2,3,1,2,3) - looks messy imo but not too sure what to do about it :X
03:37:931 (1,1) - isnt the spacing a bit close here? i would just replicate the spacing of 03:38:301 (1,2)
04:09:659 (1,1,1,1,1) - do you really need all these NCs?
04:15:616 (1,1) - stack
04:16:079 (1,1) - ^
04:49:966 (1,2,3,1,2,3,1) - small inconsistencies in DS, 04:49:966 (1,2) and 04:50:429 (3,1) appear to have larger DS than the rest of stream

eeee sorry i couldnt catch more stuff, im not good with this kind of style (and borderline 6* for that matter)
2clean4me
hope this helps even a little bit :)
Topic Starter
Spork Lover

Yahuri wrote:

from queueeeee

Graduation
this is the kind of stuff i would want to see in the osu world cup, ITS SUPER WILD
-very unique style, but patterns, sliders, etc, very neat so well done :D Thanks a lot! :D:D
-also not exactly hard to read, but more like the style makes the map hard to play (not really in a bad way though). though if i had HD on that would probably be a completely different story lol Yeah, hopefully this is the mindset everyone will have towards this map x)
-coincidentally, 3/4 of the hitsounds you use in here are similar to the ones i use in my own skin XD. anyways the clap was drowned out, i couldnt hear it properly until i stopped over it in the editor.

note: most of the stack stuff is just me being a stickler (almost but not perfect stacks) Please be a stickler, I hate tiny imperfections on my map xD
00:12:367 (1,2,3) - use same DS? I prefer having the spacing a little higher if there's a kickslider, 'cause most players tend to overaim them a tad, even though I get where you're at
00:31:441 (3) - move to x:308 y:268 to match style of 00:30:144 (1,3) Moved so it perfectly overlaps the anchor
00:44:959 (1,2) - stack? youll need to move 00:46:441 (1) as well I assume you mean stack 2 under 1, but I prefer not overlapping something right under the note/slider just before unless it's a triple (I think (?) I didn't do it once in this map ;o
01:22:546 (1) - stack everything that touches the start of this slider 01:20:139 (1,1) - Didn't move these two, but perfected the rest (These two already do a blanket and stuff, so it's fine to me :3
01:54:398 (3,3) - stack What happened here lol fixed
03:13:101 (1,2,3,1,2,3,1,2,3) - looks messy imo but not too sure what to do about it :X If I get an idea to rework the 1/3 triangles, and I like it, I'll do it :3
03:37:931 (1,1) - isnt the spacing a bit close here? i would just replicate the spacing of 03:38:301 (1,2) I like the way the overlap looks, it's a gimmick compared to the previous similar sections :3
04:09:659 (1,1,1,1,1) - do you really need all these NCs? This is Cerkie's part, but I'm just gonna point out that it's 1/3 and there's a 1/6 slider beforehand.
04:15:616 (1,1) - stack
04:16:079 (1,1) - ^
^ I'm confused about what you want me to do for these, I'll ask you in-game ;o
04:49:966 (1,2,3,1,2,3,1) - small inconsistencies in DS, 04:49:966 (1,2) and 04:50:429 (3,1) appear to have larger DS than the rest of stream Changed the inconsistencies a bit ^^

eeee sorry i couldnt catch more stuff, im not good with this kind of style (and borderline 6* for that matter) Mod was cute and nice, thanks :3
2clean4me >//<
hope this helps even a little bit :) It did, thanks for the mod mate :D
Shira
hi m4m finally have some time

[Graduation]
00:02:564 (2,3,4) - equal spacing?
00:13:478 - why sv change here when its the same melody as 00:13:107 - ?
00:14:218 (1,2) - also not sure why this is spaced since there isn't really a loud part of the music but maybe its your style
00:14:959 (3) - fits better with the music imo http://osu.ppy.sh/ss/5651231
00:39:774 (1) - this kind of has a bad flow since everything was so curvy before ;w;
00:51:255 (3,1) - why so close when the offbeats were so far before
01:14:491 (2,1,2,1,2,1) - when I was playing this, this part literally killed me so maybe nerf it up a bit
01:18:102 (3) - big spacing :o
01:31:343 (2,3,4) - another spacing I don't understand
01:57:546 (1) - maybe slider ending 01:57:824 - & 01:57:917 (2) - to 01:58:194 -
02:26:806 (1,2,1,2,1,2,1) - uu yess this part was so much easier to read
02:41:063 - note here?
02:47:916 (1) - maybe 1/2 slider instead?
02:58:656 (2,1) - maybe hard to read since its hiding under the slider so maybe like this http://osu.ppy.sh/ss/5651309
03:57:561 - more than 15% volume here since I cant here anything :c
04:19:042 (1,3) - same issue with the slider hiding
04:39:040 - holy
04:44:596 (1) - why not curve it into an actual ball ;; I kinda liked those

ahh sorry not a long mod like yours since I really liked the playability of the map
star4u
Topic Starter
Spork Lover

Shiratoi wrote:

hi m4m finally have some time

[Graduation]
00:02:564 (2,3,4) - equal spacing? Nah I do this for the similar sections too, and it's the ending of a segment, no changes :3
00:13:478 - why sv change here when its the same melody as 00:13:107 - ? Anti-flow, important part of my mapping style.
00:14:218 (1,2) - also not sure why this is spaced since there isn't really a loud part of the music but maybe its your style Yup, same thing
00:14:959 (3) - fits better with the music imo http://osu.ppy.sh/ss/5651231 I'll think about this >//<, 'cause I'm not sure
00:39:774 (1) - this kind of has a bad flow since everything was so curvy before ;w; I don't have a problem with it :3
00:51:255 (3,1) - why so close when the offbeats were so far before Not entirely sure what you mean with "before", since it's a different part, but I changed it around a bit :3
01:14:491 (2,1,2,1,2,1) - when I was playing this, this part literally killed me so maybe nerf it up a bit I did tiny changes to the angles, but I didn't nerf the spacing.
01:18:102 (3) - big spacing :o Nothing wrong with playability, since the SV is so high for that kickslider in particular.
01:31:343 (2,3,4) - another spacing I don't understand Same reason as the stream in the first riff
01:57:546 (1) - maybe slider ending 01:57:824 - & 01:57:917 (2) - to 01:58:194 - That's a really good idea, changed
02:26:806 (1,2,1,2,1,2,1) - uu yess this part was so much easier to read Looks worse tho, I need to figure out what to do to it to make it look better. (Also, it's most likely the overlaps that did it for you in the previous pattern, 'cause that's pretty much the only difference :o)
02:41:063 - note here? Would be inconsistent with first chorus, and also I feel that if I had to map something, it'd be a long slider.
02:47:916 (1) - maybe 1/2 slider instead? Inconsistent with the next 10 seconds.
02:58:656 (2,1) - maybe hard to read since its hiding under the slider so maybe like this http://osu.ppy.sh/ss/5651309 There are patterns in the hard sections where I do that lel :3
03:57:561 - more than 15% volume here since I cant here anything :c Changed to 25
04:19:042 (1,3) - same issue with the slider hiding It's not hard to read imo, it's just a different approach to overlapping
04:39:040 - holy DC's too stronk >//<
04:44:596 (1) - why not curve it into an actual ball ;; I kinda liked those It blankets the circle stream :)

Thanks for the mod :3

ahh sorry not a long mod like yours since I really liked the playability of the map
star4u
MCB
Some timing stuff

SPOILER
21:55 *Spork Lover is listening to [https://osu.ppy.sh/b/985038 HoneyWorks - Inokori Sensei feat.Akechi Saki(CV: Midorikawa Hikaru)]
21:55 Spork Lover: It's on this again brah lol
21:55 Spork Lover: It's like
21:55 Spork Lover: There are sections like
21:55 Spork Lover: 04:53:863 -
21:55 MCB: DLing
21:55 Spork Lover: Where the offset changes
21:55 MCB: gdtgta internet noob
21:56 MCB: It's so slow lol
21:56 MCB: 200KB/s I love this
21:57 Spork Lover: Song file is too large
21:57 Spork Lover: probably why
21:57 MCB: Kay done
21:57 Spork Lover: It's supposed to be 192kbps
21:57 MCB: Lemme see
21:57 Spork Lover: but it's 320
21:57 Spork Lover: lmfao
21:57 MCB: Wat
21:57 Spork Lover: the song file
21:57 Spork Lover: the size
21:57 Spork Lover: x)
21:57 Spork Lover: I'll change it at some point
21:58 MCB: I know that what you have as offset now is slightly too late
21:59 Spork Lover: It changes constantly almost
21:59 Spork Lover: Like every 30-40 seconds or so
21:59 Spork Lover: Sometimes it's too early
21:59 MCB: Hmmk
21:59 MCB: So I should just check every redtick?
22:00 Spork Lover: That and maybe go through like
22:00 Spork Lover: The ending
22:00 Spork Lover: Just say how much offset should be changed by
22:01 MCB: Kay 00:12:367 - seems to be fine
22:01 MCB: It's a bit hard to determine that because of the distorted guitar through the drum
22:02 Spork Lover: Yeah
22:02 Spork Lover: 01:05:695 - This one we changed by a tiiny margin
22:02 Spork Lover: 'cause we thought it was off by a bit
22:06 Spork Lover: But I donno if it's 100% accurate
22:06 MCB: Looking at that one atm
22:09 MCB: I think that one's a slight bit early
22:10 MCB: Judging mostly by the sound of 01:06:068 - in 25% time
22:10 Spork Lover: 01:05:700 - tbh this sounds off too, so you're right
22:10 Spork Lover: I'll move it by +5
22:11 MCB: Yeah +5 is gud
22:12 MCB: Oh god three offset changes within 2 secs
22:16 Spork Lover: Yup
22:16 Spork Lover: It's a really fucked section offset wise in the song
22:17 MCB: I moved between 01:05:700 and that fucked up part by +5
22:17 MCB: everything between*
22:17 MCB: Just so it's correct
22:17 MCB: So uhh
22:17 MCB: Time for the fucked up part
22:18 Spork Lover: I did that already
22:18 Spork Lover: You don't have
22:18 Spork Lover: to change it for me
22:18 Spork Lover: I'll do that dw :3
22:18 MCB: Don't all the green ones take long to move ;w;
22:19 Spork Lover: Nah you just mark them
22:19 Spork Lover: I already did it hehe
22:19 MCB: Hmmk
22:20 Spork Lover: What about the stream at 02:29:023 (1,2,1,2,3,4,1,2,3,4) -
22:20 Spork Lover: That's probably my biggest concern
22:22 MCB: 02:29:388 -
22:22 MCB: This redtick is pretty off
22:22 MCB: Move it to 02:29:378
22:23 Spork Lover: Listen to the drums in the song
22:23 Spork Lover: I'm not sure it's off
22:23 Spork Lover: >//<
22:24 Spork Lover: If anything I think it's later
22:24 MCB: I'm basing it purely off the beginning
22:25 MCB: 02:29:388 (1) that crash starts way earlier than where the inherited point is
22:25 MCB: 02:29:388 (1) -
22:25 MCB: I moved it to 02:29:380 - instead of 02:29:378 - tho
22:26 Spork Lover: I'll check
22:26 MCB: Hmphh it sounds off in the black NC
22:26 Spork Lover: with 80
22:26 MCB: Like, that crash is definitely earlier than where your inherited point is
22:27 MCB: But the part after it sounds off that way
22:27 MCB: :C
22:28 MCB: If you move it to 02:29:380 - then 02:29:380 (1,2,3,4) - sound better but the 1,2,3,4 after that sounds off
22:28 Spork Lover: I think I solved it
22:28 Spork Lover: 02:29:755 - Added timing point here
22:29 Spork Lover: For last 5 notes
22:29 MCB: Yeah that's good
22:29 Spork Lover: 4*
22:29 Spork Lover: I mean
22:29 Spork Lover: of the stream
22:29 MCB: The last 4 ones have a different timing than the first 4
22:29 MCB: For sure
22:29 MCB: offset*
22:29 MCB: I think the first 4 should be on 02:29:380 - tho
22:31 MCB: Then, the slider after it should be a bit earlier imo
22:32 Spork Lover: Yeah I went for the 380 on the first 4
22:32 Spork Lover: And 755 on the last four
22:32 MCB: Gud
22:33 MCB: The slider should be on 02:30:133 - imo
22:34 Spork Lover: Only the slider?
22:34 Spork Lover: Or everything after it too
22:34 MCB: Lemme see
22:34 Spork Lover: Goes untill 02:47:916 -
22:37 MCB: Just the slider
22:38 Spork Lover: Aight
22:38 Spork Lover: I'll add a new timing section
22:38 Spork Lover: to
22:38 Spork Lover: 02:30:508 -
22:38 MCB: Mhm
22:38 Spork Lover: Sweety
22:38 Spork Lover: sweet
22:39 Spork Lover: 02:47:916 -
22:39 Spork Lover: This feels off straight away to me
22:40 MCB: Depends if that tap is for the distorted guitar or the start of his voice
22:41 Spork Lover: It's for the guitar mainly
22:41 MCB: I think the tap's a bit late?
22:41 MCB: Yeah
22:41 MCB: bit late
22:42 Spork Lover: Early even
22:42 Spork Lover: I think
22:42 Spork Lover: oh
22:42 Spork Lover: find an offset
22:42 Spork Lover: And I'll try it
22:44 MCB: 02:47:915 -
22:44 Spork Lover: Lel that's like -1
22:44 Spork Lover: x)
22:44 Spork Lover: I'll do dat
22:45 MCB: I think it's only for that tap
22:46 MCB: The sliders after it feel too early when you put them on that offset
22:47 Spork Lover: hmm
22:47 Spork Lover: What offset for
22:48 Spork Lover: 02:48:285 (2) -
22:48 Spork Lover: And beyond?
22:48 MCB: 02:48:286
22:48 Spork Lover: That's so minor that it's not really noticeable tho I think
22:48 Spork Lover: :p
22:49 MCB: Up to u ^
22:49 MCB: ^^
22:49 Spork Lover: Hmm
22:50 MCB: The lyrics of this song tho lmao
22:50 Spork Lover: idk
22:50 Spork Lover: they're like
22:50 Spork Lover: offsets apart once in a while
22:51 Spork Lover: (Which is why it throws off from 02:28:662 - to 02:30:133 -
22:51 Spork Lover: xD
22:51 MCB: Mhm
22:52 MCB: Will look good if you catch all of em tho lol
22:52 Spork Lover: Like every single note?
22:52 Spork Lover: x)
22:53 MCB: Ayy like Monstrata did on alien
22:53 Spork Lover: Yeah I saw that lol
22:53 MCB: inherited points everywhere \:D/
22:53 Spork Lover: 04:53:863 - Do you agree with this being too early?
22:55 MCB: uhh
22:57 MCB: What I tend to do here is
22:57 MCB: Keep pause/playing
22:57 MCB: and see if the hitsound of the tap is hearable before the crash drum
22:57 MCB: In this case it isn't tbh
22:58 Spork Lover: It just sounds weird when playing this part compared to the others I think
22:58 Spork Lover: I donno
22:58 MCB: You can actually hear bits of the crash before that tap
22:58 MCB: So ye, dunno
22:58 Spork Lover: You can't really for the others tho?
22:58 Spork Lover: Idk
22:58 Spork Lover: >//<
22:59 Spork Lover: 04:58:307 -
22:59 Spork Lover: Try this one for example
23:00 MCB: Yeah there seem to be a lot of taps here and there with a slight deviance
23:00 MCB: But tbh I think setting the offset of all of those will only make it confusing for the player
23:00 MCB: Because in the players head they're tapping to a offset throughout the entire song, so it's probably better to let em do their thing
23:01 MCB: to a single offfset*
23:01 MCB: throughout the entire song is a bit exaggerated maybe but ya get what I mean
23:01 MCB: In the player's mind there's one rhythm that they're tapping to
23:02 Spork Lover: I'll change the overall offset of that part by +2
23:02 Spork Lover: So it's 890 instead of 888
23:02 Spork Lover: I mean
23:02 Spork Lover: 865 instead of 863
23:04 MCB: Works for me
23:04 MCB: But that'll definitely make that first tap of the section sound late
23:05 Spork Lover: hmm
Topic Starter
Spork Lover
Thanks, now the timing's somewhat out of the way too >//<
brdzxh
noob m4m incoming for my fellow pølse



Alright so here goes the mod:
Overall very cool map, it was fun and playable even though it tilted me really hard on my first attempt, but I managed to play it fine on my second attempt :p

I was going to say that there seems to be a lot of unnecessary NC spam and spacing inconsistencies but after looking through the mods, most of it seems like its intentional so I will see what I can find :o

Offset is wrong; it should be around ~497 so some of the red timing points arent necessary

00:19:033 (1,1,1,1) - This NC spam seems unnecessary even though are changing speeds but the velocity change is not something that you really notice while playing and they are all following the same rhythm - there are more like these but I feel like you know it better than I do :?
01:04:218 (1,2) - might be me, but this last jump felt really awkward
02:19:769 (1,2,3,1,2,3,1,2,3,1,2,3) - the stream shapes like these seems so random, but I get where the NC spam is coming from though
02:36:065 - ending of kiai is not snapped
02:57:175 (2) - end not snapped
02:57:545 (3) - ^
02:59:767 (1) - I thought this many anchor points were unrankable? Some told me that once - 00:11:638 (1) - here too, but they seem unnecessary
03:02:730 (1) - looks too awkward - maybe move the last anchor point to the right?
03:13:101 (1,2,3,1,2,3,1,2,3) - almost died here every single attempt :o
03:23:099 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - ok, they may be intentional but this a bit over the line, isn't it? :P
03:47:561 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - ^
03:59:320 (1,1,1) - ^
04:42:005 - not snapped kiai
04:55:713 (3) - end not snapped

Also audio bitrate is too high, so you have to compress it because the filesize will exceed 10mb without video

This map was hard to mod because it is clearly different so I was not sure what to suggest since it is not my type of map, but again good map and good luck with ranking!

EDIT: I just noticed the previous mod mentioned the thing about the timing and audio bitrate sHIET
Topic Starter
Spork Lover

brdzxh wrote:

noob m4m incoming for my fellow pølse DANSKE PØLSE YAY



Alright so here goes the mod:
Overall very cool map, it was fun and playable even though it tilted me really hard on my first attempt, but I managed to play it fine on my second attempt :p

I was going to say that there seems to be a lot of unnecessary NC spam and spacing inconsistencies but after looking through the mods, most of it seems like its intentional so I will see what I can find :o Yeah the NC's are weird, but consistent in that "weird style", which is my intention :3

Offset is wrong; it should be around ~497 so some of the red timing points arent necessary I changed that one intro part in the previous mod, yeah :3

00:19:033 (1,1,1,1) - This NC spam seems unnecessary even though are changing speeds but the velocity change is not something that you really notice while playing and they are all following the same rhythm - there are more like these but I feel like you know it better than I do :?
01:04:218 (1,2) - might be me, but this last jump felt really awkward Even though I agree with you, I think it's because of the horizontal spacing, which technically isn't too bad (and if I changed it, I had no idea HOW to change it)
02:19:769 (1,2,3,1,2,3,1,2,3,1,2,3) - the stream shapes like these seems so random, but I get where the NC spam is coming from though They turn on the NC's (It's a 3-note type of pattern, which follows the music just fine I think)
02:36:065 - ending of kiai is not snapped Changed from this and previous mod :3
02:57:175 (2) - end not snapped
02:57:545 (3) - ^ Should be fixed too ^^
02:59:767 (1) - I thought this many anchor points were unrankable? Some told me that once - 00:11:638 (1) - here too, but they seem unnecessary They're not :3 (This is a ranked one from a mapset by Bearizm https://osu.ppy.sh/ss/5653814)
03:02:730 (1) - looks too awkward - maybe move the last anchor point to the right? I went ahead and removed the 2nd to last red anchor instead (Now it looks smoother near the end, so might have the same effect?
03:13:101 (1,2,3,1,2,3,1,2,3) - almost died here every single attempt :o It's just "fanzhen" triangles ;o They're even 1/3 :3
03:23:099 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - ok, they may be intentional but this a bit over the line, isn't it? :P Nah
03:47:561 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - ^ These have a very specific purpose, 'cause if they were 1,2,1,2,1,2,1,2, it wouldn't emphasize the kicksliders afterwards well enough
03:59:320 (1,1,1) - ^ These feel weird when playing, so NC's should be weird too (My mindset lel)
04:42:005 - not snapped kiai Fixed with previous mod :3
04:55:713 (3) - end not snapped Same ^^

Also audio bitrate is too high, so you have to compress it because the filesize will exceed 10mb without video The audio file is just straight up unrankable lol, so yes, I'll go ahead and do that xD

This map was hard to mod because it is clearly different so I was not sure what to suggest since it is not my type of map, but again good map and good luck with ranking! Thanks, and thanks for the mod <3

EDIT: I just noticed the previous mod mentioned the thing about the timing and audio bitrate sHIET Don't worry xD
RVMathew
Hi there. This is part of my m4m mod.

Notice that whatever I say is my own opinion, so you do not have to follow everything I say.

I found it quite hard to sightread, especially after you mentioned that you used a lot of overlaps. I still struggled after the second try, but this map anyway is quite beyond my skill level for now.

In addition, from the few Honeyworks' mapsets, this one feels very gloomy compared to the other ones.

The Automod
• Useless green line(s) over red (no SV changes):
02:42:001 {162001} ms
04:53:865 {293865} ms

• Inherit (green) timing line is unsnapped:
02:33:102 {153102}
02:33:843 {153843}
04:29:964 {269964}
04:50:524 {290524}
04:51:450 {291450}

• Wave hitsounds with possible delay >5ms:
{soft-hitfinish.wav}

Graduation
1) 00:14:033 (2,3,1,2,3,4) - - I don't feel that having a stream that increases in distance here fits. There is nothing really special about the music here that warrants that. I think having them all at 0.9x spacing here works better and looks a lot better as well.
2) 00:29:033 I noticed that there is a sound here. I think it would be cool to map a note at (197,174).
3) Personal thing but for 00:44:959 (1) - I noticed that 00:45:144 has a vocal bit here, so maybe to reflect that you could add a kink in the slider.
4) 00:53:848 (1,2,3,4) - Just curious as to how you map these repeat sliders? The reason was that I was thinking that because of a new vocal at 00:54:218, you would have the 2nd repeat slider start here and so on.
5) 00:58:292 (1,2,3,4) - From an aesthetic point of view, I would have them arranged in a square pattern. What you could also do as a fun suggestion is make the square pattern large enough and then place 00:59:404 (1) - in the middle of the square pattern.
Applies to:
- 02:09:403 (1,2,3,4) -

6) Being very anal here, but if you look closely at 01:09:403 (1,1,1), there are tiny bits of the slider that are visible. If you want to start polishing now, then:
- 01:09:681 (1) - Move to (238,83)
- 01:09:959 (1) - Move to (83,120)
This is to ensure all of the sliderends are tucked neatly underneath each other. Other similar patterns may suffer from the same thing, but if you think that this is a unnecessary change, then ignore it.
7) 01:14:496 (2,1,2,1,2,1) - I always seem to trip up at this part. How do you play it?
8) 01:44:959 (4,5,6) - Somehow this looks cooler when it is arranged in an F-pattern: https://osu.ppy.sh/ss/5655744 but the current one is fine in terms of playing it.
9) 01:47:922 (3,4,5) - Cool pattern, though I wished all of the 3 surrounding sliders are of equal length.
10) 02:18:662 (2,1) - Polishing thing, but if you look closely at https://osu.ppy.sh/ss/5655773, you can notice how slider 1 does not curve perfectly against note 2.
11) 02:41:249 (1,2,1,2) - Why have those as a new combo, unless it was for countering hp drain?
12) 02:59:766 (1) - Would be nice if you can improve the teardrop portion of the slider.
- 03:02:729 (1) - Applies to this slider as well, the triangle hole and the square hole are not a regular shape, but are a bit distorted.
13) 03:13:100 (1,2,3,1,2,3,1,2,3) - Considering that the pitch goes a bit lower, wouldn't it make sense for this to be the other way around? ie. the distance between the notes gets progressively smaller?
14) 03:16:629 (1) - Shorten this by 1/4, because it feels better to play. Otherwise, remove 03:16:999 (2) - and extend 03:16:629 (1) - by 1/4 as an alternative.
15) 03:23:099 onwards, a lot of new NC's. Any reason for that?
16) 03:29:412 (1,2,3,4,1,2,3,4,1) - Beatmap description is a lie, there is a jumpstream here, not just at the ending.
17) 03:52:746 (1,1,1,1,1,1,2,1,2,1,2,1) - For aesthetic purposes, why not center this around the y-axis?
18) 03:47:190 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Considering that the stuff before uses the same rhythm pattern, it feels weird that you suddenly switch to a 1/1 type rhythm, which suddenly feels bland. Moreover the NC's again are bothering me, but I assume they are for countering the HP drain.

Final thoughts.

The map is not my style as I prefer older style mapping. I do understand what you are trying to get at, but in terms of structure, you need to polish your difficulty a lot more. Some of the slider shapes could be improved. In terms of difficulty, the things that were challenging was more due to the overlaps. The hitsounding is nice, so credit for that. However, this map does not sit well with me overall.

Good luck with your set.
Topic Starter
Spork Lover

RVMathew wrote:

Hi there. This is part of my m4m mod.

Notice that whatever I say is my own opinion, so you do not have to follow everything I say.

I found it quite hard to sightread, especially after you mentioned that you used a lot of overlaps. I still struggled after the second try, but this map anyway is quite beyond my skill level for now.

In addition, from the few Honeyworks' mapsets, this one feels very gloomy compared to the other ones. The song has a less happy vibe to it anyway with problems with friendships etc etc being a theme in the song, so I guess (?) it makes sense x)

The Automod
• Useless green line(s) over red (no SV changes):
02:42:001 {162001} ms
04:53:865 {293865} ms
Changed both, didn't know the timing section reset the SV, the more you know

• Inherit (green) timing line is unsnapped:
02:33:102 {153102}
02:33:843 {153843}
04:29:964 {269964}
04:50:524 {290524}
04:51:450 {291450}
Changed all of these

• Wave hitsounds with possible delay >5ms:
{soft-hitfinish.wav}
First time using custom hitsounds, so I'm surprised there's only one, I'll look into editing this hitsound right away so the delay isn't there, thanks a lot for checking this!!

Graduation
1) 00:14:033 (2,3,1,2,3,4) - - I don't feel that having a stream that increases in distance here fits. There is nothing really special about the music here that warrants that. I think having them all at 0.9x spacing here works better and looks a lot better as well. Even though I get your point, most of the riff sections focus a lot on an anti-flow type of pattern, so for now, I'll keep this :)
2) 00:29:033 I noticed that there is a sound here. I think it would be cool to map a note at (197,174). Nice idea, didn't even realise! I made a fancy 1/8 slider here, since I felt it didn't deserve a single tap only.
3) Personal thing but for 00:44:959 (1) - I noticed that 00:45:144 has a vocal bit here, so maybe to reflect that you could add a kink in the slider. Even though I like the idea, I think the amount of remapping I'd have to do to rework the overlaps would outweigh the outcome I think.
4) 00:53:848 (1,2,3,4) - Just curious as to how you map these repeat sliders? The reason was that I was thinking that because of a new vocal at 00:54:218, you would have the 2nd repeat slider start here and so on. It's only based on the guitar, I change slider every time there's a squeak.
5) 00:58:292 (1,2,3,4) - From an aesthetic point of view, I would have them arranged in a square pattern. What you could also do as a fun suggestion is make the square pattern large enough and then place 00:59:404 (1) - in the middle of the square pattern. I took your suggestion and neated it out a bit (By doing two overlaps), but I didn't do the square pattern, 'cause I try to progress in spacing during the ending of every "end-section" of this pattern :)
Applies to:
- 02:09:403 (1,2,3,4) -

6) Being very anal here, but if you look closely at 01:09:403 (1,1,1), there are tiny bits of the slider that are visible. If you want to start polishing now, then:
- 01:09:681 (1) - Move to (238,83)
- 01:09:959 (1) - Move to (83,120)
This is to ensure all of the sliderends are tucked neatly underneath each other. Other similar patterns may suffer from the same thing, but if you think that this is a unnecessary change, then ignore it. Changed, mmmh so neat nao
7) 01:14:496 (2,1,2,1,2,1) - I always seem to trip up at this part. How do you play it? I play it just fine, what makes most people suffer is the overlaps :3
8) 01:44:959 (4,5,6) - Somehow this looks cooler when it is arranged in an F-pattern: https://osu.ppy.sh/ss/5655744 but the current one is fine in terms of playing it. <-- FOR CERKIE
9) 01:47:922 (3,4,5) - Cool pattern, though I wished all of the 3 surrounding sliders are of equal length. <-- FOR CERKIE
10) 02:18:662 (2,1) - Polishing thing, but if you look closely at https://osu.ppy.sh/ss/5655773, you can notice how slider 1 does not curve perfectly against note 2. Done
11) 02:41:249 (1,2,1,2) - Why have those as a new combo, unless it was for countering hp drain? NC density which I've been doing for the whole song, I feel it's fine imo
12) 02:59:766 (1) - Would be nice if you can improve the teardrop portion of the slider.
- 03:02:729 (1) - Applies to this slider as well, the triangle hole and the square hole are not a regular shape, but are a bit distorted. Did tiny tweaks to both, think it's fine now.
13) 03:13:100 (1,2,3,1,2,3,1,2,3) - Considering that the pitch goes a bit lower, wouldn't it make sense for this to be the other way around? ie. the distance between the notes gets progressively smaller? You're right, changed, and reworked the next pattern a bit too so it fits!
14) 03:16:629 (1) - Shorten this by 1/4, because it feels better to play. Otherwise, remove 03:16:999 (2) - and extend 03:16:629 (1) - by 1/4 as an alternative. Made the 3/4 slider more obvious by making it the same DS as the slider before it (which made it 0,5x faster)
15) 03:23:099 onwards, a lot of new NC's. Any reason for that? Mainly did it due to the 3/4 patterns making it fairly edgy imo, but I'll consider doing 1,2,1,2 instead
16) 03:29:412 (1,2,3,4,1,2,3,4,1) - Beatmap description is a lie, there is a jumpstream here, not just at the ending. Editing description lel :3
17) 03:52:746 (1,1,1,1,1,1,2,1,2,1,2,1) - For aesthetic purposes, why not center this around the y-axis? Done, and moved the jumps afterwards to make the overlaps fit still :3
18) 03:47:190 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Considering that the stuff before uses the same rhythm pattern, it feels weird that you suddenly switch to a 1/1 type rhythm, which suddenly feels bland. Moreover the NC's again are bothering me, but I assume they are for countering the HP drain. There are several reason to why I'm doing so many NC's here, 'cause 1: If I did 1,2,1,2, the kickslider patterns before the jumps would be a lot harder to read.
It's also about the HP drain, but not as much, since HP6.4 is actually kinda forgiving (It's not forgiving with HR tho x))


Final thoughts.

The map is not my style as I prefer older style mapping. I do understand what you are trying to get at, but in terms of structure, you need to polish your difficulty a lot more. Some of the slider shapes could be improved. In terms of difficulty, the things that were challenging was more due to the overlaps. Yeah it's not supposed to be a typical PP farm map, I tried as much as I could to deviate from that style.The hitsounding is nice, so credit for that. Thanks <3 However, this map does not sit well with me overall. That's totally fair man, hey, no map pleases everyone ;D

Good luck with your set. Thanks man, was very helpful, I'll get to your map right away!
Exile-
00:18:663 (1) - Very weird NC placement. I would remove it
00:21:996 (1,2,1) - You could increase spacing here cuz there is 1/2 space between them.
00:22:366 (2) - NC cuz of SV change
00:23:478 (1) - Usually it is discouraged to put loud stuff at the end of a slider. There are also many sounds you can follow there.
00:24:959 (1,2) - Maybe make then parallel?
00:25:700 (1) - This needs more emphasize. Try that:
00:27:181 (1,2) - Same here. You put more emphasize on the red tick here.
00:32:366 (1) - Remove NC
00:31:626 (1,2) - Maybe a bit too much? This almost look like a 1/2 jump and may be confusing
00:36:811 (1,2) - Same. Spacing of these jumps should be consistent. Compare to 00:36:070 (1,2) - 00:34:589 (1,2) - 00:37:552 (1,2) -
00:43:663 (2) - Vocal starts from there so the combo also should. Also separate 00:43:663 (2,3,4) - this pattern from 00:43:292 (3,1) - . You can form a triangle from 00:43:663 (2,3,4) -
00:47:366 (2,2) - NC cuz of SV change
00:49:404 (1,2) - Swap NC
01:01:441 (2,2,2,2) - These sliders are so random. You started with single 1/2 jumps and ended with 1/2 jumps. Either use then in the next pattern or delete them.
01:04:959 (1,2) - Notice that there is no sound between these notes. That means you don't have to make a jump between them. You can stack them.
01:05:700 (1,2,3) - Misleading spacing >.<
01:14:218 (1,2,1,2,1,2,1) - This spacing plays ok but it's quite unexpected. Im not sure about that. You can also stack them like this:
01:15:514 (2,1,2,1) - This spacing is very misleading. If you look at the visual spacing you notice that they are distributed equally but they shouldn't be. Follow the timeline
01:20:144 (1,1,2) - Same problem here
01:23:292 (1) - Remove NC
01:35:699 (1) - Weird combo placement
01:42:737 (1,2,3) - Aaaah. This is even more misleading cuz spacing between 1/4 beat is LARGER than between 1/2 beats.
01:44:218 (1,2,3,4,5,6) - This is spaced properly. Take this as an example
01:47:181 (1,2,3) - This may look cool but look at the emphasize. 01:47:737 (2) - is definitely an upbeat and it got much more emphasize and 01:47:922 (3) - downbeat.
01:53:292 (2) - Vocal starts from here so NC. Also remove them 01:53:107 (1,1) - here
01:58:663 (2,1) - More spacing between these?
02:16:996 (2,3,4,5,6,1,2,3,4,1,2,3,4) - This stream is placed on 1/8
02:16:718 (3,1) - I can't hear anything here
02:35:878 (1) - Remove NC >.<
02:43:482 (1) - Emphasize, same as earlier
02:44:963 (1) - ^
03:02:729 (1) - Maybe avoid the overlap at the tail?
02:59:766 (1) - You could actually do same here
03:13:100 (1,2,3,1,2,3,1,2,3) - Please make this more readable. Don't change spacing each triangle.
03:23:764 (1,1) - How about Ctrl + G them separately?
03:24:968 (1,1) - Same here
03:30:061 (4,1) - If you made slider jump at NC before you should also make it here
04:08:255 (4,1,2) - This flow weirdly.. You can tilt it like...
04:40:428 (4,1) - You can also make a jump here
04:55:345 (1) - Emphasize it better
04:56:826 (1) - Same
04:58:308 (1) - ^
04:59:790 (1) - ^
05:01:271 (1) - ^
05:02:752 (1) - ^ Especially on that linear pattern
05:04:234 (1) - ^
03:34:783 (2) - You can make it parallel to 03:34:598 (1,1) -

Good luck!
Topic Starter
Spork Lover

Exile- wrote:

00:18:663 (1) - Very weird NC placement. I would remove it Same concept as 00:14:218 (1) -
00:21:996 (1,2,1) - You could increase spacing here cuz there is 1/2 space between them. I think it's fine due to the slow SV compared to the others.
00:22:366 (2) - NC cuz of SV change Doesn't feel significant enough
00:23:478 (1) - Usually it is discouraged to put loud stuff at the end of a slider. There are also many sounds you can follow there. When I added this slider, my main intension was to follow the guitar like I had done for the entirety of the riff, the last note was more of a preference thing here due to the long slider sounding stronger.
00:24:959 (1,2) - Maybe make then parallel? Either works, donno which to go for, so I'll stay with my own for now.
00:25:700 (1) - This needs more emphasize. Try that:
00:27:181 (1,2) - Same here. You put more emphasize on the red tick here. I mainly went for 1,8x DS on non-jumps and 3x on the 00:25:700 (1,2) - jumps like this one, so I feel the DS is fine generally.
00:32:366 (1) - Remove NC Rip, gonna get a 4, but fixed x)
00:31:626 (1,2) - Maybe a bit too much? This almost look like a 1/2 jump and may be confusing If you consider how you move your cursor when you do this part, it's really not as big as it looks.
00:36:811 (1,2) - Same. Spacing of these jumps should be consistent. Compare to 00:36:070 (1,2) - 00:34:589 (1,2) - 00:37:552 (1,2) - This one I'll agree to, I did some changes.
00:43:663 (2) - Vocal starts from there so the combo also should. Also separate 00:43:663 (2,3,4) - this pattern from 00:43:292 (3,1) - . You can form a triangle from 00:43:663 (2,3,4) - Don't agree with combo, but emphasized it better with a kickslider on 2.
00:47:366 (2,2) - NC cuz of SV change Not significant enough
00:49:404 (1,2) - Swap NC I prefer NC'ing the downbeat here.
01:01:441 (2,2,2,2) - These sliders are so random. You started with single 1/2 jumps and ended with 1/2 jumps. Either use then in the next pattern or delete them.
01:04:959 (1,2) - Notice that there is no sound between these notes. That means you don't have to make a jump between them. You can stack them.I don't like leniency stacking streams as a whole.
01:05:700 (1,2,3) - Misleading spacing >.< Made more obvious by changing 1's shape.
01:14:218 (1,2,1,2,1,2,1) - This spacing plays ok but it's quite unexpected. Im not sure about that. You can also stack them like this: Doesn't flow as well imo >//<
01:15:514 (2,1,2,1) - This spacing is very misleading. If you look at the visual spacing you notice that they are distributed equally but they shouldn't be. Follow the timeline
01:20:144 (1,1,2) - Same problem here Not as bad here imo
01:23:292 (1) - Remove NC nop
01:35:699 (1) - Weird combo placement Consistent with the previous streams, and emphasizes the spacing change.
01:42:737 (1,2,3) - Aaaah. This is even more misleading cuz spacing between 1/4 beat is LARGER than between 1/2 beats.
01:44:218 (1,2,3,4,5,6) - This is spaced properly. Take this as an example <-- tfw this is the guest mapper's part lol
01:47:181 (1,2,3) - This may look cool but look at the emphasize. 01:47:737 (2) - is definitely an upbeat and it got much more emphasize and 01:47:922 (3) - downbeat. For Cerkie.
01:53:292 (2) - Vocal starts from here so NC. Also remove them 01:53:107 (1,1) - here I don't like NC'ing to the vocals in this situation.
01:58:663 (2,1) - More spacing between these? Done.
02:16:996 (2,3,4,5,6,1,2,3,4,1,2,3,4) - This stream is placed on 1/8 It really doesn't sound like that to me, and even if it did, it would be really messed up to get used to.
02:16:718 (3,1) - I can't hear anything here Extended slider and removed 3.
02:35:878 (1) - Remove NC >.< Nop :3
02:43:482 (1) - Emphasize, same as earlier Same answer, really like that I only focus on the 3x DS jumps
02:44:963 (1) - ^ same
03:02:729 (1) - Maybe avoid the overlap at the tail? Nothing wrong with this either :P
02:59:766 (1) - You could actually do same here Nothing wrong with it
03:13:100 (1,2,3,1,2,3,1,2,3) - Please make this more readable. Don't change spacing each triangle. Music allows it just fine though >//<
03:23:764 (1,1) - How about Ctrl + G them separately? Doing that would result in an awkward back'n'forth on 03:24:042 (1,1,1) due to the slider shape on the last one.
03:24:968 (1,1) - Same here Too sudden spacing changes imo
03:30:061 (4,1) - If you made slider jump at NC before you should also make it here Did something else, and removed the clap on 03:29:968 (3) - , since it wasn't following anything.
04:08:255 (4,1,2) - This flow weirdly.. You can tilt it like... <-- FOR CERKIE
04:40:428 (4,1) - You can also make a jump here Done
04:55:345 (1) - Emphasize it better
04:56:826 (1) - Same
04:58:308 (1) - ^
04:59:790 (1) - ^
05:01:271 (1) - ^
05:02:752 (1) - ^ Especially on that linear pattern Turned this specific pattern, so it's not linear (ew linear)
05:04:234 (1) - ^
^Didn't do the rest of those.
03:34:783 (2) - You can make it parallel to 03:34:598 (1,1) - Prefer it the other way :3

Good luck! Thanks!! <3
RikiH_
Oy boss!

Graduation

  1. 00:11:452 - Silence sliderend? Sounds a bit disturbing
  2. 00:32:737 (1) - Maybe ctrl+g can help the flow a bit?
  3. 00:35:329 (1,1) - Maybe these 2 sliderends should be silenced as well, it's weird to hear stuff on blue ticks where there's no sound :c
  4. 00:41:070 - Add a note?
  5. 00:41:626 (1,2,1,2,1) - Maybe increase the spacing a bit here in order to emphasize the drums?
  6. 00:46:996 (2) - Maybe this should be a little bit up, in order to have a better flow with the previous slider, that points upwards.
  7. 01:29:403 (1,2) - This is spaced, while 00:12:367 (1,2) - isn't, and it's exactly the same sound xD
  8. 01:39:774 (1,2) - Blanket, pls, I don't want to be nazi but this is really bad :c Also, the second slider overlaps the following one and it's not really nice to see as well
  9. 01:51:162 (5) - Ctrl+g?
  10. 02:30:032 (4) - Weird spacing, you know
  11. 02:46:445 (1) - I know there's a different sound, but maybe it could work anyways, just try it: change this to a 1/8 slider like 00:29:033 (1) -
  12. 02:59:674 - Ssssshhhhhh 5% soft
  13. 03:13:100 (1,2,3,1,2,3,1,2,3) - pls no. There's a sudden rhythm change here, 90% of players will be confused by this xD It's really cool but I think you should turn these into sliders
  14. 03:16:999 - If you want, there's a nice 1/4 drum stream to follow, but maybe you prefer to follow the guitar
  15. 03:26:727 (1) and 03:27:283 (1) - Ctrl+g here please, so it's consistent with the previous patterns!
  16. 03:28:672 (1,2,3) - Damn, I can't really help you here, but I'm sure this is not 1/4, just listen 25% and you can notice :c
  17. 03:47:190 (1,1,1,1,1) and a lot of 1s - Is this NC spam really necessary? Isn't it a bit too much?
  18. 04:00:153 (1,1) - Maybe make something like this? (split the first slider)
  19. 04:08:440 (1,2,3) - Okay what the fuck is going on with this song, 1/8 rhythm xD By the way, this is sudden reverse flow + 1/8 slider = combo break, maybe just stack these elements like 04:07:931 (1,2,3) -
  20. 04:09:659 (1,1,1) - Please turn into a slider D: 1/8 + 1/4 + 1/3 = absolute hell. I think noone can notice this is 1/3!
  21. 05:05:624 (3) - Turn into 1/4 slider and silence sliderend
Okay this map is sexy af <3 pro sliders, take a star
Smokeman
m4m

Graduation

was kinda fun to play, but the overmaps are pretty jarring to play :/

Sauce?: Zutto Mae Kara Suki Deshita.: Kokuhaku Jikkou Iinkai (ずっと前から好きでした。~告白実行委員会~ )

00:10:526 (3,4,5,6) - (i m gonna point out the overmaps.) You could turn up the gimmick by replacing them with a 3/4 slider http://puu.sh/q9KFg/b0bc94bff6.jpg. The problem is, you ignored the 1/4 rythm under those 00:10:897 (1,1) - but added you own thing when it didnt fit. This is not rly about gimmicks since it plays pretty wierd when you listen to the songs you play .___.
00:13:848 (1,2,3,1,2,3,4,1,2) - chaneg this part to smth liek this 00:19:774 (1,2,1,2,1,2,1,2) - . this second one place awesome, first one... not so much. You map completely random 1/4ths over the guitar notes you were just mapping to 00:13:478 (1,1,1) - .
00:18:292 (1,2,1) - if you wanna keep this i would recommend you 00:18:663 (1,2,3,4) - chaneg this to 1/4 or smth. Doesnt rly feel good to slow down after 00:18:292 (1,2,1) - since its such an intense part of the song.
00:22:366 (2) - make this a proper curve (its kinda bugged and does a bézir. try pulling around the second square and you'll see what i mean)
00:21:996 (1,2) - You can make all the guitarnotes clickable, would fit the intense style of your map more imo http://puu.sh/q9Ls2/ab6748c2f7.png
00:49:589 (2) - make this a kickslider looking towards 00:49:774 (3) - like you did with the rest. It destroyed this funky kickslider rythm you build up :((
00:52:366 (1,2,3,1,2,3,1) - tbh Im not even sure to what you are mapping here :/
01:01:255 (1,2,1,2,1,2,1,2,1) - i think you messed this part up. you sure you didnt want the guitar notes to the 1/4 sliders ? 01:01:441 (2) - should be here 01:01:255 - ? Felt rly off when playing (same for all kicks till 01:02:552 (2) - )
01:05:144 (2,3,1,2) - you ignore the base like its nothing :( Cherrish the base! 01:05:144 - 1/4 slowed down sloder and 01:05:422 (2) - shoudl start 01:05:329 - . Thats not a gimick thats fucked up imo
01:07:181 (1,2,3,1,2,3) - quite a stretch of an overmap.
01:23:292 (1) - srsly make this clickable 01:23:107 (1,2,1) - having this as a 4 note stream thing would be pretty cool imo
02:04:311 (3) - you could change this to a 1/2 slider. Woudl fix the akward double and 6 note stream
02:15:329 (1,2) - dunno if i m a fn of the edgy sliders. I mean the whole point is to have them progressivly get bigger. Like this you insert a small pause at the end of those two slowing down the whole pattern...
02:16:996 (2,3,4,5,6,1,2,3,4,1,2,3,4) - make it gimmicky. 02:17:181 (3,4,5,6,1,2,3,4) - slowly decreasing spacing and then picking up 02:17:922 (1,2,3,4,1) - according to the guitar.
02:35:693 (1,2,1) - same thing liek before
03:13:100 (1,2,3,1,2,3,1,2,3) - make it 1/3 sliders pls. I know you want gimmick but buuuuuh... this is just aids...
03:16:433 (2) - kickslider pls
03:16:433 (2) - you could map a steram from here to here 03:16:433 (2) - and make 03:16:433 (2) - 1/4 sliders. Would fit mroe imo
03:45:709 (1,2,1,2,1,2,1,2,1) - same thing like before (01:01:255 - )
04:09:412 (1) - this is 1/4
04:14:968 (1) - you could make this a little bit easier to readby just moving it to either side http://puu.sh/q9NAz/ec6ec2b940.jpg
04:31:633 (1,2,3,1,2,3,1,2,3,1,2,3,1) - why are you increasing the spacing ? Its the exact same thing liek before
04:39:040 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - what the fuck...
04:47:929 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1) - srsly dude what the fuck. This is just way too pp for me...
04:49:318 (4,1) - w h y . it goes "<" and then ">" completely killing any flow you had going...
04:49:411 (1,2,3,1,2,3,1,2,3,1,2,3,1) - pls change this to a simmilar awesome guitar pattern you did back here 00:19:589 (1,1,2,1,2,1,2,1,2) - :(((((

sry cant mod timing and i am not that good at hitsounding (i looked at this map with and without hitsounds)

its kinda fun to play, but the end kills the map for me.

good luck with this...
you'll need it ):
Topic Starter
Spork Lover

RikiH_ wrote:

Oy boss!

Graduation

  1. 00:11:452 - Silence sliderend? Sounds a bit disturbing Done m8 :3
  2. 00:32:737 (1) - Maybe ctrl+g can help the flow a bit? Done, and rotate the fast slider before it, so it leads directly into that part.
  3. 00:35:329 (1,1) - Maybe these 2 sliderends should be silenced as well, it's weird to hear stuff on blue ticks where there's no sound :c Didn't really make much of a difference to me due to the custom hitsounds, but done anyway.
  4. 00:41:070 - Add a note? Hmm, made a stacked note on the last one.
  5. 00:41:626 (1,2,1,2,1) - Maybe increase the spacing a bit here in order to emphasize the drums? Did a tiny disconnect, 'cause in a previous mod, they talked about overmapping near the end (lel), so I'll make that less of an issue by also making it a bit harder here.
  6. 00:46:996 (2) - Maybe this should be a little bit up, in order to have a better flow with the previous slider, that points upwards. Done, and also changed the angle :3
  7. 01:29:403 (1,2) - This is spaced, while 00:12:367 (1,2) - isn't, and it's exactly the same sound xD Made it not-so-spaced :3
  8. 01:39:774 (1,2) - Blanket, pls, I don't want to be nazi but this is really bad :c Also, the second slider overlaps the following one and it's not really nice to see as well I also kinda don't like how it plays, so I completely reworked it instead.
  9. 01:51:162 (5) - Ctrl+g? <-- For cerkie
  10. 02:30:032 (4) - Weird spacing, you know I don't understand why, is it because of the timing point?
  11. 02:46:445 (1) - I know there's a different sound, but maybe it could work anyways, just try it: change this to a 1/8 slider like 00:29:033 (1) - Yeah there's no sound, so I won't do it here :3
  12. 02:59:674 - Ssssshhhhhh 5% soft Done to this and the slider before it.
  13. 03:13:100 (1,2,3,1,2,3,1,2,3) - pls no. There's a sudden rhythm change here, 90% of players will be confused by this xD It's really cool but I think you should turn these into sliders It's the reason for the warning, I don't want people to FC this song first try, if there's a better way to make the triangles tho, be my guest :)
  14. 03:16:999 - If you want, there's a nice 1/4 drum stream to follow, but maybe you prefer to follow the guitar Yeah I think guitar is better.
  15. 03:26:727 (1) and 03:27:283 (1) - Ctrl+g here please, so it's consistent with the previous patterns! Well, the 2nd is different from the other two in the way that it's higher spacing and no overlaps, so I think I'll be safe ;o
  16. 03:28:672 (1,2,3) - Damn, I can't really help you here, but I'm sure this is not 1/4, just listen 25% and you can notice :c Holy shit it's 1/6, did a kickslider + note ,o.O
  17. 03:47:190 (1,1,1,1,1) and a lot of 1s - Is this NC spam really necessary? Isn't it a bit too much? I've explained this quite a few times to people, but if I do 1,2,1,2 or 1,2,3,4 even, the kicksliders will be too sudden.
  18. 04:00:153 (1,1) - Maybe make something like this? (split the first slider) Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm ok then, but I ctrl+g'd the second, let's see what people say ;o
  19. 04:08:440 (1,2,3) - Okay what the fuck is going on with this song, 1/8 rhythm xD By the way, this is sudden reverse flow + 1/8 slider = combo break, maybe just stack these elements like 04:07:931 (1,2,3) -
  20. 04:09:659 (1,1,1) - Please turn into a slider D: 1/8 + 1/4 + 1/3 = absolute hell. I think noone can notice this is 1/3!
    ^ I'm almost 100% sure Cerkie will not approve of changing, but you could never know lol x)
  21. 05:05:624 (3) - Turn into 1/4 slider and silence sliderend Nah I like the double a lot
Okay this map is sexy af <3 pro sliders, take a star You're sexy af, plz, and thanks for the star!
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