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Masaru Yokoyama - Akogare no Budoukai

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Topic Starter
-NeBu-
This beatmap was submitted using in-game submission on czwartek, 22 lutego 2018 at 14:11:46

Artist: Masaru Yokoyama
Title: Akogare no Budoukai
Source: 心が叫びたがってるんだ。
Tags: Kokoro ga Sakebitagatterunda musical anime movie nebu refaller exkyu eclipselotus shiratoi eraser
BPM: 135
Filesize: 3392kb
Play Time: 01:56
Difficulties Available:
  1. Capsule's Normal (2,18 stars, 207 notes)
  2. Eraser's Insane (4,15 stars, 472 notes)
  3. -Kyu's Easy (1,57 stars, 120 notes)
  4. ReFaller's Hard (2,92 stars, 276 notes)
  5. Shira's Light Insane (3,32 stars, 306 notes)
  6. The Anthem of The Hearth (4,42 stars, 549 notes)
Download: Masaru Yokoyama - Akogare no Budoukai
Information: Scores/Beatmap Listing
---------------


"The Anthem of the Heart"
Masterpiece song by Masaru Yokoyama from anime Kokoro ga Sakebitagatterunda
EASY by -Kyu - 100%
NORMAL by Time Capsule - 100%
HARD by ReFaller - 100%
LIGHT INSANE by Shiratoi - 100%
INSANE by Eraser - 100%
The Anthem of the Heart by me - 100%

- Storyboard by CptSqBany -


Ready for ranking, last difficulty added 20/10/16


Thank you for guest difficulties!
Easy: -Kyu
Normal: Time Capsule
Hard: ReFaller
Light Insane: Shiratoi
Insane: Eraser

and StoryBoard: CptSqBany


Extra Insane by <strong>Ward74</strong>, check it out!
ReFaller
kasuj te "jump training" z tagów :)

zapomniałem tego ci napisać
Parachute
Hey, so heres the mod from m4m :3

ReFaller's Hard
00:15:666 (3) - Whistle at sliderstart (everytime i meantion whistle i mean soft whistles.)
00:16:554 (1,2) - Either add soft whistle at the end of 1 or remove the one at the end of 2
00:18:554 (2,3) - Whistle at 2 or sliderstart of 3
00:28:999 (1) - Whistle at sliderend
00:30:332 (4,1) - Whistle at end of 4 or beginning of 1
00:32:999 (2) - Whistle at sliderstart
00:44:110 (2) - ^
00:59:888 (3) - Whistle at sliderend
01:04:777 (2) - Whistle at sliderstart
01:06:554 (2) - ^
01:19:443 (2) - From this point idk why you stop using soft whistles besides one exception. I think the hitsounding gets pretty boring from this point, and you should make the whistles like you did them before this point or just something else but right now its pretty boring :/

00:26:332 (5) - This one would be better to play if it was stacked under 00:25:443 (1) - instead of the 3, youd have to change the sliderpoints a bit though
00:44:999 (4) - Forgot NC?
01:41:666 (4,1,2,3) - I think doing this a bit more round would look better but oh well, nothing important I guess.

Good diff already, besides of some little stuff :)


The Anthem of the Heart
00:02:332 (7,8,1,2) - One of these triplets shouldnt be a triplet. This doesnt fit because its kinda random without any sign of the music having beats on these points. Doing this 3 times in a row destroys the flow. If you do 00:02:332 (1) - into a circle will be much better to play.
01:56:555 (1,2,3,4,5,6,7) - This 1/6 doesnt fit since the piano isnt 1/6 too. You should do this 1/8 and make sliders out of it so it plays like 1/4, this will fit the piano and it wont be awkward to play like it would be at 1/6.

The thing that really isnt goot at this map is the hitsounding though. Im really sorry but things like this when you make blue ticks and then the next white tick a beat: 01:47:221 (1,2,3,4) - With the drum claps... please no :c just please
Also using ONLY drum hitsounds sounds reaaaaaally boring. For example you could look at the soft whistles in hard. most soft whistles are good placed or just use soft whistles instead of most drum claps you used there, would be so much better. Also soft/normal finishes make the hitsounds so much better. Should really change this hitsounding tbh.
00:00:555 (1) - Theres even a "finish" sound in the song here, you should REALLY add finishes at such points of the song (please no drum finish though xD).

Another thing that you have to change is the NC's. They seem random in a lot of spots in this map
00:02:777 (1,2,1) - Here for example 2 random nc's? Make NC's when listening to the music and not based on what you mapped. And here its definitely better to make a NC every big white tick. Also you should really do it consistent
Like you did it on the first big white tick, then the second big white tick and then randomly 2 NC's ? .. makes no sense. ^^
00:07:221 (1) - Random NC
00:08:776 (1) - Why NC here when you could 00:09:443 (4) - NC here and remove 00:09:887 (1) - , with this NC it would also fit your next section where you literally used the same NC
00:16:332 (1,2,1,2,1,2) - Super random NC's. should do one 00:16:555 (2) - here and if you want to here: 00:17:443 (2) - here even.
00:20:110 (4) - This should definitely be a NC and maybe even remove this one 00:19:442 (1) - because its also kinda random
00:22:109 (1) - Random NC, you could also remove 00:21:888 (1) - this NC though, it would fit with your next section and would fit music too
00:39:221 (1) - Random NC
00:40:555 (1) - ^
00:44:110 (1,1) - Why did you NC these when you didnt 00:47:666 (2) - ? should remove 00:44:110 (1,1) - These too.
00:49:222 (1,2) - Remove the NC at 1 and add it at 2, it will be 4 beats for each combo then which will fit better than now.
00:58:332 (1) - Random NC
01:06:332 (4,1) - NC should be at 4 not at this 1
01:09:888 (7,8,1) - Here too NC at big white tick instead of the little one
01:11:666 (4,1) - ^
01:13:443 (3,1) - ^
01:15:666 (1) - Remove this NC
01:16:554 (1) - ^
01:35:666 (5,1) - 5 should be NC not 1
01:39:444 (6,1) - 6 should be NC not 1
01:40:999 (1) - Remove this NC
01:51:443 (1,2) - 2 should be NC not 1
01:54:777 (3,1,2,1) - Here too you should only do nc at the 01:55:222 (2) - remove all other ones.

Besides the little things its just the hitsounds that arent good imo in this diff. Other than the hitsounds its already pretty fun :)

So gl for ranked :3
ReFaller

Parachute wrote:

Hey, so heres the mod from m4m :3

ReFaller's Hard
00:15:666 (3) - Whistle at sliderstart (everytime i meantion whistle i mean soft whistles.)
00:16:554 (1,2) - Either add soft whistle at the end of 1 or remove the one at the end of 2
00:18:554 (2,3) - Whistle at 2 or sliderstart of 3
00:28:999 (1) - Whistle at sliderend
00:30:332 (4,1) - Whistle at end of 4 or beginning of 1
00:32:999 (2) - Whistle at sliderstart
00:44:110 (2) - ^
00:59:888 (3) - Whistle at sliderend
01:04:777 (2) - Whistle at sliderstart
01:06:554 (2) - ^
in this kind of music i don't use whistles on white ticks, maybe few other exceptions when i wasn't able to use on red tick
01:19:443 (2) - From this point idk why you stop using soft whistles besides one exception. I think the hitsounding gets pretty boring from this point, and you should make the whistles like you did them before this point or just something else but right now its pretty boring :/ i changed whistles because of kiai part


00:26:332 (5) - This one would be better to play if it was stacked under 00:25:443 (1) - instead of the 3, youd have to change the sliderpoints a bit though i decreased stack leniency to 4 instead, let's see the effect
00:44:999 (4) - Forgot NC? probably
01:41:666 (4,1,2,3) - I think doing this a bit more round would look better but oh well, nothing important I guess. ???

Good diff already, besides of some little stuff :)

So gl for ranked :3
Thanks for first mod, tell me when you get the update with new stack leniency.
Łapaj XD
osu file format v14

[General]
AudioFilename: anthem.mp3
AudioLeadIn: 0
PreviewTime: 555
Countdown: 0
SampleSet: None
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 7666,21888,36110,50332,64554,92999,110777,116999
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Akogare no Budoukai
TitleUnicode:Akogare no Budoukai
Artist:Masaru Yokoyama
ArtistUnicode:Masaru Yokoyama
Creator:NeBuSC2
Version:ReFaller's Hard
Source:Kokoro ga Sakebitagatterunda.
Tags:Kokoro ga Sakebitagatterunda musical anime movie nebu desperate-kun refaller
BeatmapID:1029211
BeatmapSetID:481088

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"theanthem.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
555,444.444444444444,4,3,0,70,1,0
78777,-90.9090909090909,4,3,0,70,0,1
91221,-90.9090909090909,4,3,0,70,0,0
110777,-83.3333333333333,4,3,0,70,0,1
116999,-83.3333333333333,4,3,0,70,0,0


[Colours]
Combo1 : 112,112,143
Combo2 : 18,124,255

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Topic Starter
-NeBu-

Parachute wrote:

Hey, so heres the mod from m4m :3

The Anthem of the Heart
00:02:332 (7,8,1,2) - One of these triplets shouldnt be a triplet. This doesnt fit because its kinda random without any sign of the music having beats on these points. Doing this 3 times in a row destroys the flow. If you do 00:02:332 (1) - into a circle will be much better to play. - changed
01:56:555 (1,2,3,4,5,6,7) - This 1/6 doesnt fit since the piano isnt 1/6 too. You should do this 1/8 and make sliders out of it so it plays like 1/4, this will fit the piano and it wont be awkward to play like it would be at 1/6. i was thinking about few things with this one, especially just a spinner, but actually this 1/8 looks okay. changed

The thing that really isnt goot at this map is the hitsounding though. Im really sorry but things like this when you make blue ticks and then the next white tick a beat: 01:47:221 (1,2,3,4) - With the drum claps... please no :c just please - im newbie to hitsounding actually, removed them - they really sounded awkward
Also using ONLY drum hitsounds sounds reaaaaaally boring. For example you could look at the soft whistles in hard. most soft whistles are good placed or just use soft whistles instead of most drum claps you used there, would be so much better. Also soft/normal finishes make the hitsounds so much better. Should really change this hitsounding tbh.
00:00:555 (1) - Theres even a "finish" sound in the song here, you should REALLY add finishes at such points of the song (please no drum finish though xD). - i changed drums with finishes at "such points"

Another thing that you have to change is the NC's. They seem random in a lot of spots in this map
00:02:777 (1,2,1) - Here for example 2 random nc's? Make NC's when listening to the music and not based on what you mapped. And here its definitely better to make a NC every big white tick. Also you should really do it consistent - 00:02:777 (3) - removed NC here
Like you did it on the first big white tick, then the second big white tick and then randomly 2 NC's ? .. makes no sense. ^^
00:07:221 (1) - Random NC changed
00:08:776 (1) - Why NC here when you could 00:09:443 (4) - NC here and remove 00:09:887 (1) - , with this NC it would also fit your next section where you literally used the same NC yeah, i see this now, changed :P
00:16:332 (1,2,1,2,1,2) - Super random NC's. should do one 00:16:555 (2) - here and if you want to here: 00:17:443 (2) - here even. - actually for me it fit vocal and looks okay with 1,2 NC's, will keep this for now, will see if anybody else have something more to say about this c:
00:20:110 (4) - This should definitely be a NC and maybe even remove this one 00:19:442 (1) - because its also kinda random - i made this NC and removed the next NC as you said.
00:22:109 (1) - Random NC, you could also remove 00:21:888 (1) - this NC though, it would fit with your next section and would fit music too - 00:21:887 (4) - removed NC here, and will keep 00:22:109 (1) - NC, because theres the moment when vocal starts again, so i keep this 4/4 here on both jumps
00:39:221 (1) - Random NC - it was on purpose, im calling stuff like this "Fort's jump", will keep this one
00:40:555 (1) - ^ changed
00:44:110 (1,1) - Why did you NC these when you didnt 00:47:666 (2) - ? should remove 00:44:110 (1,1) - These too. - fixed, all of them are now same combo's
00:49:222 (1,2) - Remove the NC at 1 and add it at 2, it will be 4 beats for each combo then which will fit better than now. - nice catch, changed!
00:58:332 (1) - Random NC - fixed
01:06:332 (4,1) - NC should be at 4 not at this 1 - not sure of this one, but lets give it a try
01:09:888 (7,8,1) - Here too NC at big white tick instead of the little one - fixed
01:11:666 (4,1) - ^ - fixed
01:13:443 (3,1) - ^ - fixed
01:15:666 (1) - Remove this NC - 01:15:666 (2) - removed NC, keeped the other ones.
01:16:554 (1) - ^ ^
01:35:666 (5,1) - 5 should be NC not 1 - fixed
01:39:444 (6,1) - 6 should be NC not 1 - fixed
01:40:999 (1) - Remove this NC - fixed
01:51:443 (1,2) - 2 should be NC not 1 - yeah, true
01:54:777 (3,1,2,1) - Here too you should only do nc at the 01:55:222 (2) - remove all other ones. - changed, seems better

Besides the little things its just the hitsounds that arent good imo in this diff. Other than the hitsounds its already pretty fun :)

So gl for ranked :3
thanks for great mod! c:
Gus
m4m from #modreqs, yo, please mod here: t/474096

[The Anthem Of The Heart]

00:05:665 (6) - plays oddly, please space it out in accordance with your other jumps

00:18:332 (1,2) - overlap, blanket it better, doesn't fit like other overlaps in the map do

00:23:666 (1,2) - ^

00:30:777 (2,3,4) - move #3 to: x:431, y:325, then ctrl g #4 and move it above #3 for flow

Rest of the map looks pretty good to me, I think spacing is a little extreme and you should add less spaced patterns in some parts, but that'd break the style I guess?

[ReFaller's Hard]

00:26:777 (6,1) - space notes a little bit more

01:56:221 (1) - spinner feels too short for a hard and slightly mistimed, consider adding a back and forth on 1:56:554 instead (the white tick)

Otherwise, map plays and feels like how a hard generally should, nicely done!
Topic Starter
-NeBu-

Gus wrote:

m4m from #modreqs, yo, please mod here: t/474096

[The Anthem Of The Heart]

00:05:665 (6) - plays oddly, please space it out in accordance with your other jumps - changed slider position, after all i didnt see anything wrong

00:18:332 (1,2) - overlap, blanket it better, doesn't fit like other overlaps in the map do - slighty changed placement and slider, same rhythm as before

00:23:666 (1,2) - ^ - actually i will keep this one, i dont see anything wrong on this one :P

00:30:777 (2,3,4) - move #3 to: x:431, y:325, then ctrl g #4 and move it above #3 for flow - yeah, good point, changed, even saw one more thing i changed. thanks!

Rest of the map looks pretty good to me, I think spacing is a little extreme and you should add less spaced patterns in some parts, but that'd break the style I guess?
thanks for modding, will mod your map later/tomorrow! c:
ReFaller

Gus wrote:

m4m from #modreqs, yo, please mod here: t/474096

[ReFaller's Hard]

00:26:777 (6,1) - space notes a little bit more a little bit what? ok, i spent a little of time for fixing that

01:56:221 (1) - spinner feels too short for a hard and slightly mistimed, consider adding a back and forth on 1:56:554 instead (the white tick) what is your back and forth?

Otherwise, map plays and feels like how a hard generally should, nicely done!
Slips
THE ANTHEM OF THE HEART

Nice map, just some small issues though:

00:07:221 (4) - Stack with the start of 00:08:109 (2) - to avoid the overlap
00:14:777 (1) - Either stack this with the start of 00:12:998 (1) - or make a blanket because it looks ugly the way it is
00:21:666 (3,1) - Fix overlap
00:22:998 (1,3) - 00:23:220 (2,1) - ^
00:23:666 (1,2) - Fix blanket
00:26:111 (3,3) - Fix overlap
00:33:888 (4,2) - Are too close, move 2 down a little
00:36:110 (1,2) - This looks ugly
00:39:666 (1,2) - ^
00:38:777 (1,1) - Fix overlap
00:43:221 (1,2,3) - Really like this part : )
00:46:777 (1,2) - Turn this into a proper blanket. Don't have them overlapping like that
00:50:332 (1,2) - ^
I'm not going to mention overlaps anymore because there's quite a lot of them... just go through and fix them, won't take you long.
01:25:888 (1) - SV change here didn't feel right when I played it

Overall, your map is generally good apart from the overlaps. In some cases it's ok like 00:43:221 (1,2,3) - but on low bpm jumps like these it doesn't usually fit.

Good luck!
-Kyu
Hi~
Here's my diff~ needs heavily modded tho

Code
osu file format v14

[General]
AudioFilename: anthem.mp3
AudioLeadIn: 0
PreviewTime: 555
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 21888,36110,50332,64554,92999,110777,116999
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Akogare no Budoukai
TitleUnicode:Akogare no Budoukai
Artist:Masaru Yokoyama
ArtistUnicode:Masaru Yokoyama
Creator:NeBuSC2
Version:Easy
Source:Kokoro ga Sakebitagatterunda.
Tags:Kokoro ga Sakebitagatterunda musical anime movie nebu desperate-kun refaller
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"theanthem.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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78777,-90.9090909090909,4,3,0,70,0,1
91221,-90.9090909090909,4,3,0,70,0,0
105443,-90.9090909090909,4,3,0,25,0,0
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110777,-83.3333333333333,4,3,0,70,0,1
116999,-83.3333333333333,4,3,0,70,0,0


[Colours]
Combo1 : 112,112,143
Combo2 : 18,124,255

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EDIT: reccomended to not play it yet,i want to change the SV and maybe everything is changed :) Updated
Topic Starter
-NeBu-

Sliproads wrote:

THE ANTHEM OF THE HEART

Nice map, just some small issues though:

00:07:221 (4) - Stack with the start of 00:08:109 (2) - to avoid the overlap - fixed
00:14:777 (1) - Either stack this with the start of 00:12:998 (1) - or make a blanket because it looks ugly the way it is - i dont see anything wrong here, but i made new slider and moved it to the start of 00:12:998 (1)
00:21:666 (3,1) - Fix overlap - done
00:22:998 (1,3) - 00:23:220 (2,1) - ^ - fixed
00:23:666 (1,2) - Fix blanket - think its fine now
00:26:111 (3,3) - Fix overlap - fixed
00:33:888 (4,2) - Are too close, move 2 down a little - done
00:36:110 (1,2) - This looks ugly - i dont see anything wrong here
00:39:666 (1,2) - ^ - same
00:38:777 (1,1) - Fix overlap - done
00:43:221 (1,2,3) - Really like this part : ) - thanks c:
00:46:777 (1,2) - Turn this into a proper blanket. Don't have them overlapping like that - i just moved slider here
00:50:332 (1,2) - ^ - same
I'm not going to mention overlaps anymore because there's quite a lot of them... just go through and fix them, won't take you long. - gonna try fix them as much as i can
01:25:888 (1) - SV change here didn't feel right when I played it - will keep this for now, gotta see if anyone will say something about this too, then im gonna change it

Overall, your map is generally good apart from the overlaps. In some cases it's ok like 00:43:221 (1,2,3) - but on low bpm jumps like these it doesn't usually fit.

Good luck!
thank you! <3
-Kyu
Hi again~

Updated diff~ (a bit better?)

Code
osu file format v14

[General]
AudioFilename: anthem.mp3
AudioLeadIn: 0
PreviewTime: 555
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 21888,36110,50332,64554,92999,105443,110777,116999
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Akogare no Budoukai
TitleUnicode:Akogare no Budoukai
Artist:Masaru Yokoyama
ArtistUnicode:Masaru Yokoyama
Creator:NeBuSC2
Version:ExKyu's Easy
Source:Kokoro ga Sakebitagatterunda.
Tags:Kokoro ga Sakebitagatterunda musical anime movie nebu desperate-kun refaller
BeatmapID:1039621
BeatmapSetID:481088

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"theanthem.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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96,216,116554,6,0,L|60:256,2,53.9999983520508,0|0|12,0:0|0:0|2:0,0:0:0:0:
tatemae
Hey, for m4m

The Anthem of the Heart
00:00:555 (1,2) - I think, too long distance
00:01:443 (3) - change a slider form, please
00:05:888 (1,3) - too close
00:06:776 (3,1) - overlapping can be avoided
00:08:109 (2) - curve it less, for consistence
00:09:887 (3,1) - ugly imo
00:20:555 (3) - ^
00:41:443 (1,2) - make them identical
01:06:555 (2) - meh
01:10:332 (3,4,5) - make them identical for aesthetically
01:16:109 (1,2,1) - weird overmapping
01:24:110 (1,2,3) - same as above
01:39:222 (1,2,1) - overmap. This spacing is REALY overkill imo. The music isnt that intense yet fam :/
01:39:666 (1,2) - Too big imo. I don't see a need for such a large jump here, especially compared to the distance you use on other jumps. This jump actually makes it really hard to go into that stream, at least imo.
01:43:221 (5) - play better
01:46:777 (1,2) - These sound really overmapped
01:48:110 (3,4,1) - ugly overlaps
01:54:777 (3,4,1,2,3,4,1) - .... same as bove


Good luck!
Topic Starter
-NeBu-

SherryCherry wrote:

Hey, for m4m

The Anthem of the Heart
00:00:555 (1,2) - I think, too long distance i don't see anything wrong with this one
00:01:443 (3) - change a slider form, please not sure about that, but changed
00:05:888 (1,3) - too close changed
00:06:776 (3,1) - overlapping can be avoided changed and ctrl+g aswell
00:08:109 (2) - curve it less, for consistence done
00:09:887 (3,1) - ugly imo actually i like this one
00:20:555 (3) - ^ same as same
00:41:443 (1,2) - make them identical done
01:06:555 (2) - meh nah, bad. changed.
01:10:332 (3,4,5) - make them identical for aesthetically done, and changed the look of them slightly.
01:16:109 (1,2,1) - weird overmapping its the hardest diff, insane diff incoming, so i will keep most of jumps. this one is okay for me.
01:24:110 (1,2,3) - same as above done
01:39:222 (1,2,1) - overmap. This spacing is REALY overkill imo. The music isnt that intense yet fam :/ - 01:39:222 (1,2) - fit the triangle with 01:39:000 (4) - for now im not changing that.
01:39:666 (1,2) - Too big imo. I don't see a need for such a large jump here, especially compared to the distance you use on other jumps. This jump actually makes it really hard to go into that stream, at least imo. stream? slider is next, for now leaving it how it is.
01:43:221 (5) - play better was bad, changed.
01:46:777 (1,2) - These sound really overmapped - nerfed, same DS as 01:46:332 (1,2) -
01:48:110 (3,4,1) - ugly overlaps what? slider fit perfectly : o
01:54:777 (3,4,1,2,3,4,1) - .... same as bove for now i dont change it.


Good luck!
thank you for modding!
hi-mei
m4m?
The Anthem of the Heart
00:02:332 (1,2) - you got 00:00:555 (1) - on the same sound,, and its repetetive. plz use the same patter or decrease the ds
00:02:999 (4,1) - ds/flow ?
00:16:776 (1) - no nc
00:19:442 (3) - nc (pattern speed increasing)
00:20:110 (4) - no nc
00:22:998 (1,2,3,1) - weird ds
00:25:667 (1,2,3,1,2,3,4) - ds? the music and vocals are stable tho
00:26:333 (1) - no nc
00:52:999 (1) - i think it shud be like this, please keep the pattern change consistent http://puu.sh/qUXnw/c5b0ee06f7.jpg
01:09:888 (1,2) - ds a bit smaller plz
01:21:443 (1,2) - ^
01:39:222 (1,2,1,2) - flow?
01:49:888 (1,2) - make it as 1 slider
01:50:777 (1,2) - ctrl+g
01:52:554 (1,2) - ^
01:52:999 (3,4) - ^
01:54:333 (1,2) - ^
01:56:110 (1) - no nc

map for m4m: https://osu.ppy.sh/s/496609
Topic Starter
-NeBu-

-himei wrote:

m4m?
The Anthem of the Heart
00:02:332 (1,2) - you got 00:00:555 (1) - on the same sound,, and its repetetive. plz use the same patter or decrease the ds - made it slider and a triangle.
00:02:999 (4,1) - ds/flow ? - moved whole 00:04:110 (1,2,3,4,5,6) - under 00:03:888 (4) - as start.
00:16:776 (1) - no nc - her vocal is recurrent here, its fine
00:19:442 (3) - nc (pattern speed increasing) - no need for that
00:20:110 (4) - no nc - same
00:22:998 (1,2,3,1) - weird ds - good catch, changed
00:25:667 (1,2,3,1,2,3,4) - ds? the music and vocals are stable tho - actually i hear 00:26:333 (1) - vocal up, will keep this one
00:26:333 (1) - no nc - keeping this as it is.
00:52:999 (1) - i think it shud be like this, please keep the pattern change consistent http://puu.sh/qUXnw/c5b0ee06f7.jpg - actually like this one, changed to something close as you said and made 00:53:888 (1) - a one long slider
01:09:888 (1,2) - ds a bit smaller plz - made it smaller, changed 01:08:999 (4) - and overall DS on 01:08:554 (2,3,4,5,6,1,2) - and removed overlaps
01:21:443 (1,2) - ^ - this one plays good for me, and 01:21:666 (2) - is connected with end of 01:22:332 (1) -
01:39:222 (1,2,1,2) - flow? - for now keeping that, i like this one and it fits for me.
01:49:888 (1,2) - make it as 1 slider - good one, changed
01:50:777 (1,2) - ctrl+g - okay
01:52:554 (1,2) - ^ - nope
01:52:999 (3,4) - ^ - nope, i want it to go into 01:53:443 (5) -
01:54:333 (1,2) - ^ - its fine as it is
01:56:110 (1) - no nc - it fits actually, leaving it.

map for m4m: https://osu.ppy.sh/s/496609
thanks for modding, did mine on your map aswell!
7ambda
ExKyu's Easy
  1. 00:06:777 (5) - Random finish sound where there's claps on the repeat sliders.
  2. 00:07:666 (1) - Doesn't need a finish when there's already a symbol crash in the background.
  3. 00:30:777 (3,4) - Really misfiting shape with the rest of the sliders.
  4. 00:43:221 (1) - Move one pixel right.
  5. 01:11:666 (1,2) - Ugly curves
  6. 01:43:666 (1) - Make the curves equally similar.
  7. 01:45:443 (1) - Slider head sounds so quiet unlike the rest of the map.
  8. 01:49:888 (1,2,3,4,5) - Could definitely be arranged more interestingly than this.

The Anthem of the Heart
  1. 00:28:999 (1,2,3) - Why does this have a small DS when the vocal is stronger than 00:26:333 (1,2,3,4), which has larger DS?
  2. 00:32:555 (1) - To me, it sounds innacurate when it ends on the blue tick.
  3. 01:00:777 (7,1) - Swap NCs? New vocal sounds like it starts on (7).
  4. 01:02:777 (1) - ^ (still part of the same vocal, and keeps the NCs more consistent)
  5. 01:16:999 (1) - ^
  6. 01:02:777 (1) - Probably would transition better with a spinner.
  7. 01:31:220 (1,2,1,2,1,2,1,2) - I think music starts to get less intense, so maybe make each jump consecutively smaller?
  8. 01:36:555 (1) - Shorten one tick.
  9. 01:39:000 (4,1) - The music doesn't change volume until 01:39:444 (2), so why is this jump spaced larger?
  10. 01:54:332 (1,2,3,4,1,2,3,4,1) - These jumps should definitely not be spaced as large as 01:50:777 (1,2,3,4,1,2,3,4,1,2,3,4) since the climax already ended.
  11. 01:56:554 (2,3,4,5,6) - Sounds off when each slider is only 1/4 gap apart. Each slider should have a 1/8 gap instead.
  12. 01:56:999 (6) - I'd space this further from 01:56:554 (2,3,4,5) to emphasize the last sound. This should definitely have a 1/4 gap while the sliders have 1/8 gaps.
Topic Starter
-NeBu-

F1r3tar wrote:

The Anthem of the Heart
  1. 00:28:999 (1,2,3) - Why does this have a small DS when the vocal is stronger than 00:26:333 (1,2,3,4), which has larger DS? - build up for vocal on 00:27:221 (1) - slider. 00:25:667 (1,2,3,1,2,3,4) - this jump part fit the vocal with circles only when 00:28:999 (1,2,3,1,2,3,4) - is circle/slider/circle/slider[...]
  2. 00:32:555 (1) - To me, it sounds innacurate when it ends on the blue tick. - actually true, good one, changed.
  3. 01:00:777 (7,1) - Swap NCs? New vocal sounds like it starts on (7). - actually good one, done
  4. 01:02:777 (1) - ^ (still part of the same vocal, and keeps the NCs more consistent) - changed
  5. 01:16:999 (1) - ^ - done
  6. 01:02:777 (1) - Probably would transition better with a spinner. - well, didnt liked the slider overlap, i can go with that change
  7. 01:31:220 (1,2,1,2,1,2,1,2) - I think music starts to get less intense, so maybe make each jump consecutively smaller? - keeping this as it is, i knew that from the beginning so i just moved every 1/2 a little into right corner. but to not ignore this one, i made 01:32:554 (1,2) - smaller.
  8. 01:36:555 (1) - Shorten one tick. - done and moved 01:38:111 (3) - to remove overlap.
  9. 01:39:000 (4,1) - The music doesn't change volume until 01:39:444 (2), so why is this jump spaced larger? - yup, didnt noticed that. i removed NC 01:39:222 (1) - here and add it 01:39:443 (1) - here and made here triangle.
  10. 01:54:332 (1,2,3,4,1,2,3,4,1) - These jumps should definitely not be spaced as large as 01:50:777 (1,2,3,4,1,2,3,4,1,2,3,4) since the climax already ended. - after all im not gonna change that, the second jump is shorter that the first one, so keeping it for now.
  11. 01:56:554 (2,3,4,5,6) - Sounds off when each slider is only 1/4 gap apart. Each slider should have a 1/8 gap instead. - i dont see a problem here, firstly it was just 1/6 stream which with DT was hard to do, so i made it 1/8 slider and circle at the end. at 25% speed it seems fine aswell.
  12. 01:56:999 (6) - I'd space this further from 01:56:554 (2,3,4,5) to emphasize the last sound. This should definitely have a 1/4 gap while the sliders have 1/8 gaps. - for me its fine, only added a NC at the last note.
thanks for modding! <3
-Kyu

F1r3tar wrote:

ExKyu's Easy
  1. 00:06:777 (5) - Random finish sound where there's claps on the repeat sliders.
  2. 00:07:666 (1) - Doesn't need a finish when there's already a symbol crash in the background. well a small clap when there's a cymbal ruins the sound a bit,so might best to leave it instead
  3. 00:30:777 (3,4) - Really misfiting shape with the rest of the sliders.
  4. 00:43:221 (1) - Move one pixel right.
  5. 01:11:666 (1,2) - Ugly curves
  6. 01:43:666 (1) - Make the curves equally similar.
  7. 01:45:443 (1) - Slider head sounds so quiet unlike the rest of the map. if you're talking about that one slider,i did that because the vocals is very low atm,so i have to lower the volume of the slider to make it more connected to the music
  8. 01:49:888 (1,2,3,4,5) - Could definitely be arranged more interestingly than this.
No reply : Fixed.
Thanks for the mod!

New
osu file format v14

[General]
AudioFilename: anthem.mp3
AudioLeadIn: 0
PreviewTime: 555
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 21888,36110,50332,64554,92999,105443,110777,116999
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Akogare no Budoukai
TitleUnicode:Akogare no Budoukai
Artist:Masaru Yokoyama
ArtistUnicode:Masaru Yokoyama
Creator:NeBuSC2
Version:ExKyu's Easy
Source:Kokoro ga Sakebitagatterunda.
Tags:Kokoro ga Sakebitagatterunda musical anime movie nebu desperate-kun refaller
BeatmapID:1039621
BeatmapSetID:481088

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"theanthem.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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78777,-90.9090909090909,4,3,0,70,0,1
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196,124,112554,2,0,L|140:104,3,53.9999983520508
84,108,113443,2,0,L|16:132,3,53.9999983520508
60,180,114332,5,12,0:0:0:0:
36,296,114777,1,0,0:0:0:0:
144,340,115221,1,0,0:0:0:0:
252,292,115666,1,4,2:0:0:0:
232,176,116110,1,4,2:0:0:0:
352,176,116554,2,0,L|388:216,2,53.9999983520508,0|0|12,0:0|0:0|2:0,0:0:0:0:
Ashton
m4m from #modreqs

I am applying for bn this december so please give me a rating on a scale of 1/10 of how good I was! And also suggest some thing to help me improve!


Pink = UNRANKABLE

Blue = STRONG SUGGESTIONS

No colour = Normal suggestions

General

SV changes CANNOT happen in easies, please fix 'exkyu's easy'


add another combo colour to match the white dresses the women have on in the background

Add another diff inbetween Refaller's hard and The Anthem of the Heart

'The Anthem of the Heart should be spelt: The Anthem Of The Heart, so each word is capatilised in the title of the diff

Uncheck 'widescreen support' in the 'exkyu's easy' difficulty as there is no storyboard

artist is: クラムボン Title is: あこがれの舞踏会 Source is: 心が叫びたがってるんだ。 (put the title/artist you have now as the 'roamised artist/title'



Exkyu's Easy

Annoying normal mods everyone gets
00:01:443 (2) - curve more so it blankets better
00:28:110 (8,9) - I would make this into a 1/1 slider
00:43:221 (1,2) - copy paste so these two are the same exact shape
00:53:888 (5,6,7) - again no overlap
00:10:332 (4,5) - DO NOT overlap in easy
01:11:666 (1) - improve this shape please, do something nice and artistic
01:11:666 (1,2) - avoid stacking in easy please

A lot of what I already said can be repeated throughout your whole difficulty


Re-Faller's Hard

again more annoying mods that everyone gets
00:12:999 (1,2) - I would just blanket this but curving 1
01:00:999 (1,2) - make these the same shape please


omg your mapping style, it's like pkhg and gero had a baby :O


The Anthem Of The Heart or whatever the name is

00:00:555 (1) - I would avoid using sliders this curvy
00:01:888 (4,5,6) - this would be better as a stack imo
00:08:776 (1,2,3,1,2) - maybe making this into some sort of pattern>


Well when I mod I look for unrankable stuff mainly, so I don't focus on aesthetics much

anyways yes this map needs quite a bit of work but for now good luck on rank


(ps don't forget to give me rank on how good I did) :o
Topic Starter
-NeBu-

Whirl wrote:

m4m from #modreqs

I am applying for bn this december so please give me a rating on a scale of 1/10 of how good I was! And also suggest some thing to help me improve!

General

add another combo colour to match the white dresses the women have on in the background - i dont think its needed, those two are fine, but if someone will complain, im gonna add white one.

Add another diff inbetween Refaller's hard and The Anthem of the Heart - nah, Time Capsule was the first to map it, but cuz Desperate-Kun can't map the Normal diff, Capsule's gonna map Normal and im looking for Insane GD currently.

'The Anthem of the Heart should be spelt: The Anthem Of The Heart, so each word is capatilised in the title of the diff - done
Uncheck 'widescreen support' in the 'exkyu's easy' difficulty as there is no storyboard - done
artist is: クラムボン Title is: あこがれの舞踏会 Source is: 心が叫びたがってるんだ。 (put the title/artist you have now as the 'roamised artist/title' - done

The Anthem Of The Heart or whatever the name is

00:00:555 (1) - I would avoid using sliders this curvy - remapped three first sliders
00:01:888 (4,5,6) - this would be better as a stack imo - actually no, its good as it is for me
00:08:776 (1,2,3,1,2) - maybe making this into some sort of pattern> - 00:08:776 (1,2,3) - i done this as isosceles triangle that I could make 1/2 jump 00:09:443 (1,2) - here and have long slider next to not overlap 00:09:443 (1) - so, keeping it as it is.

(ps don't forget to give me rank on how good I did) :o - good general stuff, maybe you should make welcome or something (:D) actually, pink/blue are weird to look, maybe red/blue, write good names of diffs and stuff like "The Anthem Of The Heart or whatever the name is" - meh, kinda bad. 7+/10
thanks for mod! <3
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