forum

Yonder Voice - Setsugen Tir na nOg off vocal

posted
Total Posts
96
Topic Starter
Akareh
This beatmap was submitted using in-game submission on sábado, 20 de mayo de 2017 at 22:51:46

Artist: Yonder Voice
Title: Setsugen Tir na nOg off vocal
Source: 東方紅魔郷 ~ the Embodiment of Scarlet Devil.
Tags: LEMiao Himmel tengoku おてんば恋娘 Beloved Tomboyish Girl Tír nÓg Touhou Project 東方Project ZUN comiket 89 c89 ethnic celtic world
BPM: 165
Filesize: 11043kb
Play Time: 05:22
Difficulties Available:
  1. Niamh (4,42 stars, 971 notes)
Download: Yonder Voice - Setsugen Tir na nOg off vocal
Information: Scores/Beatmap Listing
---------------
First approved/ranked beatmap.
Thank you to everyone who was involved/helped make this come true.
Enjoy!

Special thanks to GameOverEsp, FusingBlaze8 and DiNaMiiC for playtesting. Also huge thanks to IamKwaN for the metadata check.
#1 - Kibbleru
#2 - Chaoslitz
#3 - Strategas

Thanks to all modders~
FoxyGrandpa
zeka
MouseEz
SherryCherry
lazyboy007
tsugi
Lilyanna
iYiyo
Phyloukz
_MiaoFUuU_
riktoi
Term Akatski
Osuology
Rapthorn
iLaskee
- Frontier -
Hessu_H
Suishohana
William K
thzz
Naxess
Cerulean Veyron
Pennek
- Yoshimaro -
Electoz
Yoshino--
WISPG_G
Mir
GenDoNL
Kibbleru
neatvidya
RealGamer78
Synergyze
Chaoslitz
Strategas
Foxy Grandpa
Hiya!, from my queue~

Nice, I'm the first modder :o

Modzz
I thought earlier today i gave a bigger mod than this, turns out i was wrong :\/

  • 00:10:163 (2,3,4) - Spacing fix here

    00:52:526 (7,8,9,10) - I would NC here

    01:02:890 (5,6,7) - ^, seeing as it would visualize the 3 chords a lot better

    01:07:254 (8) - Triplet you're trying to map before this starts here, just FYI,

    01:15:435 (4,5) - Blanket this

    01:35:981 (1,1) - You'd be better off mapping a triplet here instead of a kickslider

    02:12:890 (8,9,10,11,1) - NC

    02:39:435 (1) - Remove NC here

    02:43:072 (5,1) - Make sure you have these perfectly overlapped, doesn't look good if they aren't

    02:43:072 (5,1) - Same note about the overlapping

    03:11:981 (1) - Triplet here

    03:13:890 (1,2,3,4,5) - Sound more like the song if you put a 1/8 buzz slider there

    03:40:163 (8,9,10,11,1) - NC

    03:48:527 (7,8,9,10,11) - ^

    03:56:890 (10) - ^^^

    04:07:799 (3,1) - Overlap looks ugly

    04:13:981 (3,4) - Overlap this so its perfect

    04:23:072 (8,9,10,11) - Blanket 10 and NC on 9

    04:27:799 (5,6,7,8,9,10,11,12,1) - NCCCCCCCC

    04:32:890 (1,2) - Blanket

    04:37:981 (2) - Ctrl + H, looks better.

    04:43:435 (7) - ENN SEE (new combo)

    04:48:163 (7) - N E W C O M B O - O - O - O - O - O - O - O - O - O

    04:49:617 (10,11) - Around here you can here the buzz piano again, i would map that if i were you

    05:19:799 (4,5,6) - I would space these

    05:22:890 (1) - Kreygasm

Aesthetically, this map looks SWEEET, and the hitsounds are so amazing!!, good luck :D
Topic Starter
Akareh

FoxyGrandpa wrote:

Hiya!, from my queue~

Nice, I'm the first modder :o

Modzz
I thought earlier today i gave a bigger mod than this, turns out i was wrong :\/

  • 00:10:163 (2,3,4) - Spacing fix here sure

    00:52:526 (7,8,9,10) - I would NC here yep

    01:02:890 (5,6,7) - ^, seeing as it would visualize the 3 chords a lot better yep

    01:07:254 (8) - Triplet you're trying to map before this starts here, just FYI, I'm actually going for the guitar here since I think it's more prominent on the song. I'll maybe extend this stream until 01:07:435 so I cover both things, but I dunno. I'll wait for some more feedback on this.

    01:15:435 (4,5) - Blanket this
    Nope. If I change 4's shape I break the flow from 01:15:072 (3) and if I move 5 the jump to 01:16:163 (1) becomes way too huge. I also don't think I need to blanket that?

    01:35:981 (1,1) - You'd be better off mapping a triplet here instead of a kickslider Why? The jump fits and it adds a nice variety to the map IMO since they're not used anywhere else.

    02:12:890 (8,9,10,11,1) - NC yep

    02:39:435 (1) - Remove NC here sure

    02:43:072 (5,1) - Make sure you have these perfectly overlapped, doesn't look good if they aren't yep

    02:43:072 (5,1) - Same note about the overlapping uh... again?

    03:11:981 (1) - Triplet here Nope, same reasons as above.

    03:13:890 (1,2,3,4,5) - Sound more like the song if you put a 1/8 buzz slider there yep

    03:40:163 (8,9,10,11,1) - NC yep

    03:48:527 (7,8,9,10,11) - ^yep

    03:56:890 (10) - ^^^ NC for just one note? I'll wait for more feedback.

    04:07:799 (3,1) - Overlap looks ugly fixed?

    04:13:981 (3,4) - Overlap this so its perfect those two are fine?

    04:23:072 (8,9,10,11) - Blanket 10 and NC on 9 Nope. If I blanket 10, the jump between 9 an 11 becomes way to uneven.NC I change, however.

    04:27:799 (5,6,7,8,9,10,11,12,1) - NCCCCCCCC yep

    04:32:890 (1,2) - Blanket Jump becomes inconsistent to 3. Also I wanted to blanket with 3, not really 2 here.

    04:37:981 (2) - Ctrl + H, looks better. Plays better as it is IMO

    04:43:435 (7) - ENN SEE (new combo) Y E S

    04:48:163 (7) - N E W C O M B O - O - O - O - O - O - O - O - O - O yep

    04:49:617 (10,11) - Around here you can here the buzz piano again, i would map that if i were you yep

    05:19:799 (4,5,6) - I would space these Nah, plays fine and fits since the song is slowing to fade.

    05:22:890 (1) - Kreygasm Kappa

Aesthetically, this map looks SWEEET, and the hitsounds are so amazing!!, good luck :D
Thanks for your mod :)
redyuniko
00:09:617 (7) - Tilt this slider downwards slightly and shift 00:10:345 (4) this slider a bit to the right and it should flow much better

Other than that there isn't much to be concerned about (At least from my point of view)
Topic Starter
Akareh

zeka wrote:

00:09:617 (7) - Tilt this slider downwards slightly and shift 00:10:345 (4) this slider a bit to the right and it should flow much better

Other than that there isn't much to be concerned about (At least from my point of view)
Fixed both :D
Elally
Hello! NM form queues

NC = New combo
SR = Slider
CR = Cricle


Niamh

SPOILER
00:12:708 (6) - remove CR
00:13:799 (2) - ^
00:15:254 (7) - ^^
01:00:708 (5,6,7) - SR?

01:06:890 (5,6,7,8) -

01:11:072 (1) -

01:35:981 (1) -

01:37:617 (7,8) -

02:33:617 (4) -

02:36:617 (5,8) - remove CR
03:09:618 (6,7) - SR?
03:47:981 (4) - add NC
03:48:527 (1) - remove NC
03:48:708 (5) - add NC
03:48:799 (3) - remove CR
04:00:708 (7) - ^
04:02:890 (6,7,8) -

04:08:526 - add CR
04:08:708 - ^
04:15:254 (7) - remove CR
04:19:617 (5) - ^
04:22:708 (7) -

04:27:889 (2,4,6,8) - remove CR
05:16:072 (4) - ^

Good luck!
Topic Starter
Akareh

MouseEz wrote:

Hello! NM form queues

NC = New combo
SR = Slider
CR = Cricle


Niamh

SPOILER
00:12:708 (6) - remove CR nope, follows violin
00:13:799 (2) - ^ ^
00:15:254 (7) - ^^ Nope, there's even a strong piano sound here plus the violin!
01:00:708 (5,6,7) - SR? theres a triplet on the cimbals there

01:06:890 (5,6,7,8) - mapping to the guitar, since it's more prominent here than the drums IMO

01:11:072 (1) - That's not what the drum does?

01:35:981 (1) - There's a definite note at 01:36:072. At best I could change this into a stream.

01:37:617 (7,8) - Drum goes at both 01:37:799 and 01:38:163

02:33:617 (4) - flows and plays better as a slider IMO

02:36:617 (5,8) - remove CR rhythm there was strange, should be better now. 5 is staying where it is because there is a guitar sound there quite audible.
03:09:618 (6,7) - SR? Jumps fit perfectly there, though
03:47:981 (4) - add NC NC for 3 notes isn't really worth IMO, plus...
03:48:527 (1) - remove NCit's better to start the NC here since this one's in a white tick
03:48:708 (5) - add NC again, not really worth for 2 notes.
03:48:799 (3) - remove CR sure, played a bit with the pattern as well
04:00:708 (7) - ^ ^
04:02:890 (6,7,8) - nope

04:08:526 - add CR Slider, but yes
04:08:708 - ^ ^
04:15:254 (7) - remove CR nope
04:19:617 (5) - ^ yep
04:22:708 (7) - nope

04:27:889 (2,4,6,8) - remove CRyep
05:16:072 (4) - ^ nope, there's a triplet there

Good luck!
Thanks ~ updated
tatemae
yo from my qe

00:04:526 (4) - nc and fix overlap pls 00:03:435 (2,4) -
00:10:708 (1,2) - Unnecessary NC
00:20:890 (4) - nc
00:40:526 (9) - ^
00:44:526 (8) - ^
01:08:890 (4) - ^
01:56:890 (4) - ^
01:59:072 (4) - ^
02:01:617 (1,2) - remove nc
02:02:345 (3) - nc
03:51:435 (6) - nc
03:54:708 (8) - ^
03:56:890 (10) - ^
03:59:072 (5) - ^
04:02:345 (4) - ^
04:03:435 (9) - ^
Good luck!
Topic Starter
Akareh

SherryCherry wrote:

yo from my qe

00:04:526 (4) - nc and fix overlap pls 00:03:435 (2,4) -
00:10:708 (1,2) - Unnecessary NC
00:20:890 (4) - nc
00:40:526 (9) - ^
00:44:526 (8) - ^
01:08:890 (4) - ^
01:56:890 (4) - ^
01:59:072 (4) - ^
02:01:617 (1,2) - remove nc
02:02:345 (3) - nc
03:51:435 (6) - nc
03:54:708 (8) - ^
03:56:890 (10) - ^
03:59:072 (5) - ^
04:02:345 (4) - ^
04:03:435 (9) - ^
Good luck!
All fixed, thanks! :)
lazygirl
Hey for my modding queue for NM!

00:11:617 (2,3,4) - I'd reverse 2 and 3 and move them to make the path look smooth, this is fine though
00:22:708 (2,4) - not quite perfectly blanketted but it's minor
01:02:890 (1,2,3,1) - move 3 for better rounding
01:29:254 (6,1,2) - ocd sense tell me alignment here
01:30:163 (2,3) - and here
01:45:981 (1,2,3,4,1,2,3,4,1) - why is this not a continuous stream? I don't think it really fits the music as well as a simple stream
02:38:617 (2,3,4,1,2,3,4,1,2) - again
03:13:254 (1,2,3,4,1,2,3,4,1) - again
04:33:981 (3,1,2,3,1,2,3,4,1) - ^
04:40:526 (1,2,3,4,1,2,3,4,1) - ^
04:58:526 (4,5,6,7,8) - fast for insane but I guess it's good for the music

LOVE the map a LOT. Don't mind my picky comments too much, I found little to say :p I don't find the streamjumps were fitting though, but they're well mapped and flow nicely, so you could keep them, reconsider only if more people mention it. I really hope this gets ranked, it's such a fun map :D
Topic Starter
Akareh

lazyboy007 wrote:

Hey for my modding queue for NM!

00:11:617 (2,3,4) - I'd reverse 2 and 3 and move them to make the path look smooth, this is fine though It would look better I guess, but I think the back and forth here fits and is more interesting to play IMO
00:22:708 (2,4) - not quite perfectly blanketted but it's minor There's always that blanket that ends up wrong >.> Should be fine now, I think.
01:02:890 (1,2,3,1) - move 3 for better rounding Did something different here to fix this, since a simple curve wasn't interesting enough for me. I think it also fits quite nicely with the next section and the map as a whole.
01:29:254 (6,1,2) - ocd sense tell me alignment here I... think I don't know what you mean by "alignment" :| I rotated 6 a bit though, I think you meant that?
01:30:163 (2,3) - and here same as ^
01:45:981 (1,2,3,4,1,2,3,4,1) - why is this not a continuous stream? I don't think it really fits the music as well as a simple stream
02:38:617 (2,3,4,1,2,3,4,1,2) - again
03:13:254 (1,2,3,4,1,2,3,4,1) - again
04:33:981 (3,1,2,3,1,2,3,4,1) - ^
04:40:526 (1,2,3,4,1,2,3,4,1) - ^
04:58:526 (4,5,6,7,8) - fast for insane but I guess it's good for the music I may change this for a repeat slider (like the one at 01:46:708) if someone else mentions it. This is repeated from 02:03:981 and follows the bell-like sound in the instrumental :D

LOVE the map a LOT. Don't mind my picky comments too much, I found little to say :p I don't find the streamjumps were fitting though, but they're well mapped and flow nicely, so you could keep them, reconsider only if more people mention it. I really hope this gets ranked, it's such a fun map :D
I used the streamjumps mostly because I thought long streams on all of those sections were kinda boring for me while testplaying. I'm not sure if they fit, and I wouldn't necessarily be against changing them back if need be, but I think they play great as they are and are a fun way to add some difficulty to a kinda easy map :)

Thanks a lot for your mod! And glad that you liked the map so much :)
I also hope to rank this, but so far I haven't had any luck with my mapsets so... :(

Updated!
lazygirl
Yes when I said alignment I did mean rotate a little :)

And well streams in 1/6 are not usual for insane diffs ^^
tsugi
Hiya! Como te dije, te dejo por aquí un pequeño mod. No hay muchas pegas que poner, es un mapa bastante agradable de jugar; pero he leído por ahí que tienes intención de rankearlo así que te comento (la mayoría son cosas que ya te han dicho).

1º Con respecto al uso de los streams espaciados:
No estoy en contra del uso que les das, de hecho algunos me parecen que pegan mucho más que un stream continuo, pero hay algunos ángulos bastante incómodos que supondrían CB seguro para el 80% de la gente que vaya a jugar este mapa si se rankea, en concreto:

01:45:981 (1,2,3,4,1,2,3,4,1) - este es (para mí) el más incómodo de jugar. Tal vez estaría bien rotar un poco los primeros 4 o reducir el espaciado. Te dejo aquí una alternativa que he probado que me resulta un poco más fácil (solo para hacerte una idea, seguramente puedes hacer algo mejor).

02:38:890 (1,2,3,4) - este forma parte de uno de los streams espaciados que más me gustaron del mapa, pero quizá lo subiría un poco para facilitar la conexión con los streams que le rodean

El resto no los he fallado en el primer intento y los veo adecuados.

2º Con respecto a los streams rápidos como 04:58:526 (4,5,6,7,8) -
Son bastante rápidos para un mapa tan suave y los cambiaría por sliders repetidos, creo que este pattern sería el mayor problema si lo intentas llevar a ranked. Si aun así no quieres cambiarlos, al menos este 02:03:981 (4,5,6,7,8) - lo cambiaría por algo así porque es un poco dificil de leer en esa posición estando montados uno encima del otro. En cuanto a 04:58:526 (4,5,6,7,8) - lo leo bastante mejor.

3º Otras cosas sin mucha importancia

01:35:981 (1) - 01:44:708 (1) - 03:03:254 (1) - 03:11:981 (1) - lo de poner NC en este tipo de slider tiene algún motivo? es curiosidad, más que nada :')

Dicho esto, buen trabajo con este beatmap (el uso que has hecho de los hitsounds es sublime) y espero que lo puedas rankear pronto. Suerte!
Topic Starter
Akareh

tsugi wrote:

Hiya! Como te dije, te dejo por aquí un pequeño mod. No hay muchas pegas que poner, es un mapa bastante agradable de jugar; pero he leído por ahí que tienes intención de rankearlo así que te comento (la mayoría son cosas que ya te han dicho).

1º Con respecto al uso de los streams espaciados:
No estoy en contra del uso que les das, de hecho algunos me parecen que pegan mucho más que un stream continuo, pero hay algunos ángulos bastante incómodos que supondrían CB seguro para el 80% de la gente que vaya a jugar este mapa si se rankea, en concreto:

01:45:981 (1,2,3,4,1,2,3,4,1) - este es (para mí) el más incómodo de jugar. Tal vez estaría bien rotar un poco los primeros 4 o reducir el espaciado. Te dejo aquí una alternativa que he probado que me resulta un poco más fácil (solo para hacerte una idea, seguramente puedes hacer algo mejor). Lo he intentado arreglar de otra forma, aunque la verdad, no sé si lo he empeorado xDDD Creo que el problema estaba sobre todo en que el salto entre 01:46:254 (4,1) y 01:46:617 (4,1) era algo inconsistente, ahora debería ser un salto más uniforme... espero?

02:38:890 (1,2,3,4) - este forma parte de uno de los streams espaciados que más me gustaron del mapa, pero quizá lo subiría un poco para facilitar la conexión con los streams que le rodean Pues es curioso, porque el stream del medio tenía un DS que no era uniforme. Arreglado y subido un poquito hacia arriba, debería fluir algo mejor.

El resto no los he fallado en el primer intento y los veo adecuados.

2º Con respecto a los streams rápidos como 04:58:526 (4,5,6,7,8) -
Son bastante rápidos para un mapa tan suave y los cambiaría por sliders repetidos, creo que este pattern sería el mayor problema si lo intentas llevar a ranked. Si aun así no quieres cambiarlos, al menos este 02:03:981 (4,5,6,7,8) - lo cambiaría por algo así porque es un poco dificil de leer en esa posición estando montados uno encima del otro. En cuanto a 04:58:526 (4,5,6,7,8) - lo leo bastante mejor.


He cambiado ambos por sliders repetidos, porque, seamos sinceros, ni siquiera yo que lo he mapeado pillaba bien el ritmo a esos streams xDDD El problema de hacer esos sliders es que soy incapaz de hacer que quieden bien en un pattern porque me falta experiencia con ellos. De momento, tho, hay un apaño majete, pero espero que alguien me pueda echar un cable con eso :o

3º Otras cosas sin mucha importancia
01:35:981 (1) - 01:44:708 (1) - 03:03:254 (1) - 03:11:981 (1) - lo de poner NC en este tipo de slider tiene algún motivo? es curiosidad, más que nada :') Los añadí por si acaso el jump, al solo usarse en esas partes y ser algo repentino sin mucha anticipación, no se lograba leer bien por alguna razón. Especialmente, más que nada por los de 01:35:981 (1) y 03:03:254 (1), y luego los otros dos ya más por temas de consistencia de NCs que otra cosa.

Dicho esto, buen trabajo con este beatmap (el uso que has hecho de los hitsounds es sublime) y espero que lo puedas rankear pronto. Suerte!
¡Gracias por el mod!

Curioso que todo el mundo me felicite por los hitsounds cuando es una de las cosas que más problemas me ha dado siempre a la hora de hacer maps (y algo que odio hacer) xDDD
Lilyanna
Hi from my Queue

i dont mod insane but i want try at least help with simple things ^.^


MOD
Niamh

00:05:254 - i think its better if u make this note clickable something likethis
00:35:072 (1,2) - not really necessary i dont hear any beat that flow with that add a spinner maybe from here 00:35:072 - to 00:36:890 - i think it will fit fine
01:20:526 (7,8) - why big jump here nothing to emphasize maybe shorten the distance but make sure this stayes a jump 01:20:708 (8,1) - to emphasize that strong beat
01:24:163 (4,8) - stack
01:29:254 (6) - cntl-g
01:29:617 (1) - can space this from the presvious slider to emphasize the strong uncoming beat
01:37:617 (7,8,1) - wierd flow 01:37:981 (8) - ctrl-g maybe
01:46:254 (4,1) - this stream jump can be so confusing i think 01:45:981 (1,2,3,4,1,2,3,4) - keep them all equal spacing would be better
01:50:708 (5) - ctrl-g its kinda dull flow when all sliders goes in same directions
02:00:345 (2) - this maybe overmapped i dont hear anything there
02:32:890 (3,4) - fix blanket
02:47:072 (4) - nc
03:13:527 (4,1) - same thing about earlier its hard to read i wont mention them anymore04:34:616 (3,1) -
03:21:617 (6) - nc
03:32:163 (2) - x392 y168
04:15:435 (1,4) - stack
05:17:617 (2) - x440 y336
nice song so calm ^.^

Good luck :)
Topic Starter
Akareh

Lilyanna wrote:

Hi from my Queue

i dont mod insane but i want try at least help with simple things ^.^


MOD
Niamh

00:05:254 - i think its better if u make this note clickable something likethis I can't really end the slider at 00:05:072 though, there are no sounds there
00:35:072 (1,2) - not really necessary i dont hear any beat that flow with that add a spinner maybe from here 00:35:072 - to 00:36:890 - i think it will fit fine There's a drum sound there, which is what I'm mapping :)
01:20:526 (7,8) - why big jump here nothing to emphasize maybe shorten the distance but make sure this stayes a jump 01:20:708 (8,1) - to emphasize that strong beat I felt a jump fit there, since rhythm kinda "resets" IMO. It's big mostly because of aesthetic reasons, but I'll consider shortening if someone else points this
01:24:163 (4,8) - stack yep
01:29:254 (6) - cntl-g nope, it's a nice pattern
01:29:617 (1) - can space this from the presvious slider to emphasize the strong uncoming beat Song slows down there, though. I don't think a jump would be wise here
01:37:617 (7,8,1) - wierd flow 01:37:981 (8) - ctrl-g maybe Intentional, since that's the jumpy part
01:46:254 (4,1) - this stream jump can be so confusing i think 01:45:981 (1,2,3,4,1,2,3,4) - keep them all equal spacing would be better Will consider, not changing now though
01:50:708 (5) - ctrl-g its kinda dull flow when all sliders goes in same directions Intentional, rhythm is calm so flow is also calm. Jump here wouldn't fit, and would also be confusing with 01:51:072 (6,1) right next
02:00:345 (2) - this maybe overmapped i dont hear anything there flute
02:32:890 (3,4) - fix blanket yep
02:47:072 (4) - nc yep
03:13:527 (4,1) - same thing about earlier its hard to read i wont mention them anymore04:34:616 (3,1) - same as before
03:21:617 (6) - nc yep
03:32:163 (2) - x392 y168 sure
04:15:435 (1,4) - stack sure
05:17:617 (2) - x440 y336 fixed, but not at those coordinates
nice song so calm ^.^
Thank you! :)
iYiyo
Hello o/ from #modreqs.I suck at modding so don't blame me :c
Niamh

00:24:163 (1,3,4) - blanket those 3 a bit better
01:08:890 (1) - delete NC?
01:16:163 (1) - ^
01:16:526 (2) - NC
01:47:072 - from here u were using a NC every 2 big white ticks, but then 01:51:435 - here u start using every 1 tick, and then again 01:53:617 (1) - two ticks. I suggest you to be consistent in this section with the NC.
02:21:799 (9,1) - maybe a minijump between those?
02:42:708 (4) - ctrl g for better flow?
04:14:708 (4,5) - ctrl g?
04:25:072 - I don't hear a triplet here in the music, so I suggest you to make 04:24:890 (3) - this a slider and delete 04:25:072 (4,5) - those.
04:31:981 (4,5,6) - same as above, maybe delete this 04:32:072 (5) - single note.
04:36:799 (5) - ^
04:44:890 (4) - I think you shouldn't make this a slider reverse, making these 04:45:254 - 04:45:435 - 04:45:617 - clickable would fit better imo.
04:52:526 (5) - NC
04:53:617 (7,8,9,10) - make this section like 04:52:526 (5,6) - with just 2 sliders, it fits better imo.
05:15:800 (2,3,4,5,6) - make these into some minijumps?

In general the diffs is very good, however in some parts of the non-kiai sections you added some triplets where there's no sound of it in the music, I did not mention all but maybe u should check them. Also there are some inconsistency in the NC sometimes, but not a big issue.

Also, I heard the hitsounds and they sound pretty bad imo, maybe you should check them out because it feels like the claps are a little bit random (i mean not that random but maybe some consistency would be better)

That's all, I hope it helps. Good luck :)
Sakurauchi Riko
Heyo!! #makemodreqsgreatagain
Im little new to this still but I give you my suggestions! :D

modderino
00:09:617 (7,1,2,3,4) - aesthetically this doesnt look really pretty to me (also this falls apart of your previous style imo)
00:14:526 (5,6) - make same DS between those like 00:13:981 (3,4) -
00:25:254 (4,5,1) - DS issue
00:50:345 (1) - how about making this a 1/2 slider to the next red beat and make the stream follow after, it plays really nice and the special sounds gets more emphasized with that slider
00:51:617 (2,3,4) - since there are relatively high jumps before that it would feel more pleasant if you make this like http://puu.sh/q1Bh4/07dac31b2d.jpg (the flow is just much better in that version imo)
01:01:072 (8,1) - idk this is a very personal suggestion but with some reason it sounds better if you stack those two objects
01:07:072 (6,7,8) - another very personal suggestion: making these in a stream line instead of being stacked fits better to the music right there. I cant really explain why with my noob english but maybe you just give it a try (like its different from 01:09:435 (2,3,4) - . stacking here sounds better....)
01:11:072 - to 01:12:163 - maybe consider making the hitsound volume not directly at 40% which is represented in the kiai time (here its not the kiai, its like the intro of the kiai). for me it would make sense to make it a little bit quiter before the actual kiai starts, so the jump from 15% to 40% doesnt feel so sudden
02:38:345 - to 02:39:435 - ^ (before every kiai)
01:16:163 (1,3) - blanket them maybe and make a cleaner pattern with the other objects around there
01:35:981 (1,1) - i feel like those 2 objects have to be closer since its 1/4 mapped (like 01:44:708 (1,1) - but honestly making this pattern as an overlap would feel better imo)
02:38:345 (1) - make this slider flow into the stream, feels more pleasant imo http://puu.sh/q1C5l/01804ec674.jpg
03:29:617 (3) - make this symmetrcial
04:21:981 (5,6,7) - imagine this 3 objects would be in a same slider, so you can make it flow better (looks also beautiful) -> http://puu.sh/q1Cv5/b9a35ec070.jpg

hmm... just a note here: 04:34:435 (1,2,3,1,2,3,4) - or 04:40:526 (1,2,3,4,1,2,3,4,1) - and so on... I dont really know but those "stream jumps" feel a bit too much for this difficulty, they just feel really apart from the map.

I like the song, I like the map and you hitsounds are AWESOMEE!! i love it! :D
I hope my mod was a bit useful to you! :b
Good Luck with your map and happy mapping! (:
Topic Starter
Akareh

iYiyo wrote:

Hello o/ from #modreqs.I suck at modding so don't blame me :c
Niamh

00:24:163 (1,3,4) - blanket those 3 a bit better yep
01:08:890 (1) - delete NC? sure
01:16:163 (1) - ^ yep
01:16:526 (2) - NC yep
01:47:072 - from here u were using a NC every 2 big white ticks, but then 01:51:435 - here u start using every 1 tick, and then again 01:53:617 (1) - two ticks. I suggest you to be consistent in this section with the NC. 01:51:435 (1) and 01:52:526 (1) are there because of the jumps, then I get back to the usual fare
02:21:799 (9,1) - maybe a minijump between those? I think the pattern is fine as it is :)
02:42:708 (4) - ctrl g for better flow? I think the flow is okay as is, plus the flow to 02:43:072 (5) would be really weird
04:14:708 (4,5) - ctrl g? sure
04:25:072 - I don't hear a triplet here in the music, so I suggest you to make 04:24:890 (3) - this a slider and delete 04:25:072 (4,5) - those.
04:31:981 (4,5,6) - same as above, maybe delete this 04:32:072 (5) - single note. Oops?
04:36:799 (5) - ^ ^
04:44:890 (4) - I think you shouldn't make this a slider reverse, making these 04:45:254 - 04:45:435 - 04:45:617 - clickable would fit better imo. Maybe, I like the reverse here, though. I'll wait for some more feedback
04:52:526 (5) - NC yes
04:53:617 (7,8,9,10) - make this section like 04:52:526 (5,6) - with just 2 sliders, it fits better imo. Nah, it's fine
05:15:800 (2,3,4,5,6) - make these into some minijumps? Again, I really like that pattern and the way it sets up 05:16:526 (1)

In general the diffs is very good, however in some parts of the non-kiai sections you added some triplets where there's no sound of it in the music, I did not mention all but maybe u should check them. Also there are some inconsistency in the NC sometimes, but not a big issue.

Also, I heard the hitsounds and they sound pretty bad imo, maybe you should check them out because it feels like the claps are a little bit random (i mean not that random but maybe some consistency would be better) I'm not really that good at hitsounding, and what I hear I hear ok, so I guess I'll have to try and get some help on this :|

That's all, I hope it helps. Good luck :)
It sure helped, thanks! :)

Phyloukz wrote:

Heyo!! #makemodreqsgreatagain
Im little new to this still but I give you my suggestions! :D

modderino
00:09:617 (7,1,2,3,4) - aesthetically this doesnt look really pretty to me (also this falls apart of your previous style imo) I guess? I've been looking at it and trying some things for a good hour and I don't really have a clue what to do with those, I guess I'll wait on some feedback? I think they're fine as is though.
00:14:526 (5,6) - make same DS between those like 00:13:981 (3,4) yep
00:25:254 (4,5,1) - DS issue between 4, 5 and 1? It's just 0'3x and it's due to grid alignment, I can't really fix it but it shouldn't be a problem? Maybe?
00:50:345 (1) - how about making this a 1/2 slider to the next red beat and make the stream follow after, it plays really nice and the special sounds gets more emphasized with that slider I'd like to, but I can't for the love of me find a way to change that into a slider and not make the pattern between 00:50:163 (3,2) look bad. I really like the next pattern, so I can't really move that stream, and I think all the back and forth I'd have to make there to fit a slider wouldn't really be worth it tbh.
00:51:617 (2,3,4) - since there are relatively high jumps before that it would feel more pleasant if you make this like http://puu.sh/q1Bh4/07dac31b2d.jpg (the flow is just much better in that version imo) Nope. For one I really like the way that pattern looks and plays, plus 00:52:345 (6) would look really confusing if I change that and I really don't have a good place to get that and not break the jump and flow to 00:52:526 (1)
01:01:072 (8,1) - idk this is a very personal suggestion but with some reason it sounds better if you stack those two objects Nah, it's a really calm part and I couldn't really justify a jump from 01:00:890 (7) here
01:07:072 (6,7,8) - another very personal suggestion: making these in a stream line instead of being stacked fits better to the music right there. I cant really explain why with my noob english but maybe you just give it a try (like its different from 01:09:435 (2,3,4) - . stacking here sounds better....) I guess?
01:11:072 - to 01:12:163 - maybe consider making the hitsound volume not directly at 40% which is represented in the kiai time (here its not the kiai, its like the intro of the kiai). for me it would make sense to make it a little bit quiter before the actual kiai starts, so the jump from 15% to 40% doesnt feel so sudden sure, 30% seems fine
02:38:345 - to 02:39:435 - ^ (before every kiai) Changed before every kiai except here, since drums don't really sound that high and hitsounds fit better if they're a bit stronger here IMO
01:16:163 (1,3) - blanket them maybe and make a cleaner pattern with the other objects around there Blanketed, pattern seems fine to me, though?
01:35:981 (1,1) - i feel like those 2 objects have to be closer since its 1/4 mapped (like 01:44:708 (1,1) - but honestly making this pattern as an overlap would feel better imo) nah, it's okay
02:38:345 (1) - make this slider flow into the stream, feels more pleasant imo http://puu.sh/q1C5l/01804ec674.jpg sure
03:29:617 (3) - make this symmetrcial should be now
04:21:981 (5,6,7) - imagine this 3 objects would be in a same slider, so you can make it flow better (looks also beautiful) -> http://puu.sh/q1Cv5/b9a35ec070.jpg oooh, nice

hmm... just a note here: 04:34:435 (1,2,3,1,2,3,4) - or 04:40:526 (1,2,3,4,1,2,3,4,1) - and so on... I dont really know but those "stream jumps" feel a bit too much for this difficulty, they just feel really apart from the map.

I like the song, I like the map and you hitsounds are AWESOMEE!! i love it! :D
I hope my mod was a bit useful to you! :b
Good Luck with your map and happy mapping! (:
Thanks! :)
_MiaoFUuU_
Hi NM (Fourm req)

Niamh

  1. 00:11:799 (3) - blanket put it to x:236 y:224
  2. 00:32:935 (1,2,3,4,5,6) - suggest change into circle
  3. 00:39:435 (6) - NC,00:40:526 (1) - NC
  4. 00:43:799 (7) - NC,00:44:526 (1) - NC
  5. 00:56:435 - add a circle
  6. 01:07:254 - try this rhythm https://osu.ppy.sh/ss/5641217
  7. 01:19:799 (4) - stack at 01:21:254 (2) - x:291 y:35
  8. 01:25:254 (1,2,3) - not beautiful
  9. 01:46:254 (4,1,4,1) - I can't pass this kind of stream....spacing is too far,plz consider to change(you can use slider instead of 01:46:163 (3,3) - or you can use common's stream)
  10. 01:48:163 (4) - NC
  11. 01:56:345 (2) - optimise
  12. 02:01:254 (5) - NC
  13. 02:05:617 (4) - NC
  14. 02:07:799 (5) - ↑
  15. 02:09:981 (4) - ↑
  16. 02:12:163 (4) - ↑
  17. 02:14:345 (4) - 02:16:526 (4) - 02:18:708 (5) - 02:20:890 (4) - ↑
  18. 02:31:799 (2,3) - blanket and 02:31:799 (2,4) - stack
  19. 02:38:799 (4,1,4,1) - same with 01:46:254 (4,1,4,1) -
  20. 02:39:435 (3) - NC
  21. 02:45:526 - suggest add a circle
  22. 03:13:527 (4,1,4,1) - same with 01:46:254 (4,1,4,1) -
  23. 03:15:435 (4) - NC
  24. 03:20:890 (4) - ↑
  25. 03:21:617 (1) - ↑
  26. 03:24:163 (4) - ↑
  27. 03:26:345 (4) - ↑
  28. 03:28:527 (5) - ↑
  29. 03:28:890 (1) - ↑
  30. 03:29:617 (5) - ↑
  31. 03:32:890 (4) - stack at 03:31:254 (4) - https://osu.ppy.sh/ss/5641330 and then NC it
  32. 03:35:072 (5) - NC
  33. 03:37:254 (4) - ↑
  34. 03:39:436 (4) - 03:41:617 (4) - 03:43:799 (4) - 03:45:981 (6) - 03:52:526 (1) - 03:53:617 (6) - ↑
  35. 04:15:435 (1,4) - stack
  36. 04:21:981 (5) - NC
  37. 04:23:072 (4) - 04:23:617 (1) - NC
  38. 04:25:254 (4) - NC
  39. 04:27:435 (4) - 04:27:799 (1) - ↑
  40. 04:29:617 (3) - ↑
  41. 04:31:799 (3) - ↑
  42. 04:33:981 (3) - 04:34:435 (1) - 04:34:708 (1) - ↑
  43. 04:34:616 (4,5,8,1) - same with 01:46:254 (4,1,4,1) -
  44. 04:36:163 (3) - NC
  45. 04:38:345 (3) - ↑
  46. 04:39:435 (6) - ↑
  47. 04:40:799 (4,1,4,1) - same with 01:46:254 (4,1,4,1) -
  48. 04:42:708 (5) - 04:43:435 (1) - 04:44:890 (5) - NC
  49. 04:47:072 (4) - 04:49:072 (1) - 04:49:254 (6) - NC
  50. 04:55:799 (4) - 04:56:890 (4) - NC
  51. 05:00:163 (4) - 05:02:345 (5) - 05:04:527 (4) - 05:06:709 (4) - 05:08:891 (4) - 05:11:072 (4) - 05:13:254 (5) - NC
  52. 05:20:890 (6) - NC

good luck!
Topic Starter
Akareh

_MiaoFUuU_ wrote:

Hi NM (Fourm req)

Niamh

  1. 00:11:799 (3) - blanket put it to x:236 y:224 sure
  2. 00:32:935 (1,2,3,4,5,6) - suggest change into circle Nope. I don't see any problem with my actual pattern. Sliders fit and flow fine as they are now.
  3. 00:39:435 (6) - NC,00:40:526 (1) - NC sure
  4. 00:43:799 (7) - NC,00:44:526 (1) - NC Nope, not here. Setting NC here and having nothing after that slider is kinda awkward, I think.
  5. 00:56:435 - add a circle sure
  6. 01:07:254 - try this rhythm https://osu.ppy.sh/ss/5641217 Nope, it's way too confusing. I'm maping to the guitar since it's the prominent sound here.
  7. 01:19:799 (4) - stack at 01:21:254 (2) - x:291 y:35 sure
  8. 01:25:254 (1,2,3) - not beautiful beautified
  9. 01:46:254 (4,1,4,1) - I can't pass this kind of stream....spacing is too far,plz consider to change(you can use slider instead of 01:46:163 (3,3) - or you can use common's stream)
  10. 01:48:163 (4) - NC nope, NC every two big white ticks
  11. 01:56:345 (2) - optimise sure
  12. 02:01:254 (5) - NC nope, NC every two big white ticks
  13. 02:05:617 (4) - NC nope, NC every two big white ticks
  14. 02:07:799 (5) - ↑
  15. 02:09:981 (4) - ↑
  16. 02:12:163 (4) - ↑
  17. 02:14:345 (4) - 02:16:526 (4) - 02:18:708 (5) - 02:20:890 (4) - ↑
  18. 02:31:799 (2,3) - blanket and 02:31:799 (2,4) - stack yes to stack. As far as I know, I'm already blanketing that
  19. 02:38:799 (4,1,4,1) - same with 01:46:254 (4,1,4,1) -
  20. 02:39:435 (3) - NC nope, not necessary
  21. 02:45:526 - suggest add a circle but there isn't a sound there?
  22. 03:13:527 (4,1,4,1) - same with 01:46:254 (4,1,4,1) -
  23. 03:15:435 (4) - NC no
  24. 03:20:890 (4) - ↑ nah
  25. 03:21:617 (1) - ↑ nein
  26. 03:24:163 (4) - ↑ いいえ
  27. 03:26:345 (4) - ↑ нет
  28. 03:28:527 (5) - ↑ όχι
  29. 03:28:890 (1) - ↑ 아니
  30. 03:29:617 (5) - ↑ nope
  31. 03:32:890 (4) - stack at 03:31:254 (4) - https://osu.ppy.sh/ss/5641330 and then NC it yes to stack, no to NC
  32. 03:35:072 (5) - NC uh uh
  33. 03:37:254 (4) - ↑ nope
  34. 03:39:436 (4) - 03:41:617 (4) - 03:43:799 (4) - 03:45:981 (6) - 03:52:526 (1) - 03:53:617 (6) - ↑
  35. 04:15:435 (1,4) - stack yes
  36. 04:21:981 (5) - NC
  37. 04:23:072 (4) - 04:23:617 (1) - NC
  38. 04:25:254 (4) - NC
  39. 04:27:435 (4) - 04:27:799 (1) - ↑
  40. 04:29:617 (3) - ↑
  41. 04:31:799 (3) - ↑
  42. 04:33:981 (3) - 04:34:435 (1) - 04:34:708 (1) - ↑
  43. 04:34:616 (4,5,8,1) - same with 01:46:254 (4,1,4,1) -
  44. 04:36:163 (3) - NC
  45. 04:38:345 (3) - ↑
  46. 04:39:435 (6) - ↑
  47. 04:40:799 (4,1,4,1) - same with 01:46:254 (4,1,4,1) -
  48. 04:42:708 (5) - 04:43:435 (1) - 04:44:890 (5) - NC
  49. 04:47:072 (4) - 04:49:072 (1) - 04:49:254 (6) - NC
  50. 04:55:799 (4) - 04:56:890 (4) - NC
  51. 05:00:163 (4) - 05:02:345 (5) - 05:04:527 (4) - 05:06:709 (4) - 05:08:891 (4) - 05:11:072 (4) - 05:13:254 (5) - NC
  52. 05:20:890 (6) - NC

good luck!
Thanks! :)
riktoi
Just a small place holder until I finish my mod.

quoted from the description of this youtube video :

Mayumi Sugihara wrote:

ティルナノーグ stands for "Tír na nÓg", which means "Land of Youth" in Irish. For further info, you know where to look:
https://en.wikipedia.org/wiki/T%C3%AD...
So, according to this, the title should be something like "Land of Youth...". I don't really count myself as a metadata expert so it would most likely be best to check with someone who can understand the language so you could have as accurate of a title as possible.

Expect the rest of the mod in like 3-6 hours, don't give me kds until I post it thanks.
Topic Starter
Akareh

riktoi wrote:

Just a small place holder until I finish my mod.

quoted from the description of this youtube video :

Mayumi Sugihara wrote:

ティルナノーグ stands for "Tír na nÓg", which means "Land of Youth" in Irish. For further info, you know where to look:
https://en.wikipedia.org/wiki/T%C3%AD...
So, according to this, the title should be something like "Land of Youth...". I don't really count myself as a metadata expert so it would most likely be best to check with someone who can understand the language so you could have as accurate of a title as possible.

Expect the rest of the mod in like 3-6 hours, don't give me kds until I post it thanks.
ティルナノーグ reads, literally, Tír na nÓg, which is a thing in Irish mythology https://en.wikipedia.org/wiki/Tír_na_nÓg (and my diff name is a reference to the story, even!)

I can't submit diacritic marks on the BSS (or at least I always get an error if I try to use them, anyway). That's why the name doesn't have 'em. I can put them in the tags, though, and I've placed the correctly formated Tír na nÓg there, so shouldn't be problems I hope?

Land of youth is a somewhat literal translation of what Tír na nÓg means, but yeah, the japanese actually reads like the irish name.
riktoi

Akareh wrote:

ティルナノーグ reads, literally, Tír na nÓg, which is a thing in Irish mythology https://en.wikipedia.org/wiki/Tír_na_nÓg (and my diff name is a reference to the story, even!)

I can't submit diacritic marks on the BSS (or at least I always get an error if I try to use them, anyway). That's why the name doesn't have 'em. I can put them in the tags, though, and I've placed the correctly formated Tír na nÓg there, so shouldn't be problems I hope?

Land of youth is a somewhat literal translation of what Tír na nÓg means, but yeah, the japanese actually reads like the irish name.
That is sorted then.

Here is my mod, as requested.

[niamh]

00:32:890 (1,2,3,4,5,6) - since there are strong sounds on both white and red ticks here you are missing quite a lot of emphasis. (probably best to put a lot more toned down jumps than in the example xd)

00:51:435 (1,2) - the massive jump distance between these makes the jump feel a bit "floaty". is it possible for you to move these 00:51:254 (8,1) - in a way that the distance between 00:51:435 (1,2) - would be around 2.5x?

00:52:526 (1) - how about having a slight sv increase for this slider ( 00:48:163 (1,1) - to somewhat mirror the effect of these) you could also increase the spacing of these 00:52:890 (2,3,4) - a bit and then have the speed diminish here (like you already do)

01:17:981 (5,6) - might want to try ctrl + g on both of these since there isn't 3 sounds like in the pattern before (unless you just want it to mirror the other pattern)

01:45:981 (1,2,3,4,1,2,3,4) - the stream jumps in these feel pretty awkward. I'd prefer if you made them flow into each other more naturarly

02:38:617 (2,3,4,1,2,3,4,1,2) - in my opinion something like this would fit the drum better

02:44:890 (4,5,6) - consider the same as 01:17:981 (5,6) - (making it into circular flow)

02:53:617 (4,5,6) - how about slightly increased sv for these three?

02:56:163 (5) - there's a strong sound on both the white and red here too

03:13:254 (1,2,3,4,1,2,3,4) - *stream jump explanation* (if you were to use the same pattern I used you could make it blanket the slider)

03:24:890 (6) - minor aesthetic thing here: you could make these 03:24:890 (6,1) - go side by side and then do the same for these 03:25:981 (3,4) - . you already have something similar going on here

03:50:163 (3,4) - blanket is slightly off /me runs

03:58:708 (4,1) - same here ^

04:34:435 (1,2,3,1,2,3,4) - best to just keep this one withount stream jumps. it's pretty similar to 04:30:345 (5,6,7,8) - but it's a bit more intense (after all, these are not actually in the song but only there to build up emphasis so better keep them a bit more toned up)

04:40:526 (1,2,3,4,1,2,3,4) - *stream jump explanation*

I hope you keep working this to perfection ^w^/

from my modding queue
Topic Starter
Akareh

riktoi wrote:

Here is my mod, as requested.

[niamh]

00:32:890 (1,2,3,4,5,6) - since there are strong sounds on both white and red ticks here you are missing quite a lot of emphasis. (probably best to put a lot more toned down jumps than in the example xd)
I guess? Tried a nifty little pattern there, let's see if it works with some more mods.

00:51:435 (1,2) - the massive jump distance between these makes the jump feel a bit "floaty". is it possible for you to move these 00:51:254 (8,1) - in a way that the distance between 00:51:435 (1,2) - would be around 2.5x? Not really, 00:51:435 (1) would get way to close to the previous stream for comfort IMO. The floaty jump here was intentional, anyway.

00:52:526 (1) - how about having a slight sv increase for this slider ( 00:48:163 (1,1) - to somewhat mirror the effect of these) you could also increase the spacing of these 00:52:890 (2,3,4) - a bit and then have the speed diminish here (like you already do) I don't really like random SV changes, tbh. I've fiddled a bit with the next pattern, increasing a bit the jump at 00:53:254 (4,1) since that was a neat idea, though.

01:17:981 (5,6) - might want to try ctrl + g on both of these since there isn't 3 sounds like in the pattern before (unless you just want it to mirror the other pattern) yeah, the idea with these triangles throughout the map was to kinda have the second set mirror the first one. I'm also not control+g'ing here since I think the jump at 01:18:345 (6,1) feels better if 6 goes in that direction, imo.

01:45:981 (1,2,3,4,1,2,3,4) - the stream jumps in these feel pretty awkward. I'd prefer if you made them flow into each other more naturarly They flow well as they are, though? I mean, it follows the curve and then goes into a straight line for the next slider.

02:38:617 (2,3,4,1,2,3,4,1,2) - in my opinion something like this would fit the drum better Maybe. I'm waiting on some feedback from BN's before deciding what to do with stream jumps throughout the diff.

02:44:890 (4,5,6) - consider the same as 01:17:981 (5,6) - (making it into circular flow) No change. Same reason as before.

02:53:617 (4,5,6) - how about slightly increased sv for these three? Why? I don't think there's anything in the song that would imply a need for SV changes here?

02:56:163 (5) - there's a strong sound on both the white and red here too neato

03:13:254 (1,2,3,4,1,2,3,4) - *stream jump explanation* (if you were to use the same pattern I used you could make it blanket the slider) flow between 03:13:890 (4,1) is kinda harsh, yeah. But otherwhise it's fine?

03:24:890 (6) - minor aesthetic thing here: you could make these 03:24:890 (6,1) - go side by side and then do the same for these 03:25:981 (3,4) - . you already have something similar going on here Yeah, I made it that way on purpose, but I guess I might as well make those two equals.

03:50:163 (3,4) - blanket is slightly off /me runs #AllBlanketsAreBeautiful

03:58:708 (4,1) - same here ^ #OperationFixAllFuckUps

04:34:435 (1,2,3,1,2,3,4) - best to just keep this one withount stream jumps. it's pretty similar to 04:30:345 (5,6,7,8) - but it's a bit more intense (after all, these are not actually in the song but only there to build up emphasis so better keep them a bit more toned up) Sure, removed the jump and did something a lil' bit different with this pattern

04:40:526 (1,2,3,4,1,2,3,4) - *stream jump explanation* this one actually had kinda bad flow, fixed?

I hope you keep working this to perfection ^w^/ yep, that's the idea, at least

from my modding queue
Thank you ~ ;)
KantanDez
from my queue
(i only say fix blanket when i notice a wrong blanket on the first time i play it)
wow you have a really nice style on mapping :D very nice map

Niamh
00:10:345 (4) - imo this one fits in better
00:48:890 (7,8,1,2,3,4) - fix triangle since its really noticable ( just move 00:49:981 (1,2,3) if it gets in the way )
01:46:526 - the 1/8 sound(i dont know what that sound is lel) starts here
02:32:890 (3) - fix blanket
02:38:345 (1,2,3,4,1,2,3,4,1,2,3) - lower distance
02:41:617 (1,2,3,4) - imo the flow is better this way
03:13:799 - same as 01:46:526
03:35:799 (9) - it would be better if this was a slider ending at the 2nd blue tick(move position of it and curve it pointing to the direction of where 1(blue) is)
04:41:072 (3) - same as 03:13:799
04:48:163 (7) - fix blanket
05:25:526 - maybe add a spinner? :3

good map good song
good luck :D
*throws star*
Topic Starter
Akareh

Term Akatski wrote:

from my queue
(i only say fix blanket when i notice a wrong blanket on the first time i play it)
wow you have a really nice style on mapping :D very nice map thank you! :)

Niamh
00:10:345 (4) - imo this one fits in better sure, why not
00:48:890 (7,8,1,2,3,4) - fix triangle since its really noticable ( just move 00:49:981 (1,2,3) if it gets in the way ) I... can't see the problem here, sorry :(
01:46:526 - the 1/8 sound(i dont know what that sound is lel) starts here Yep. I'm starting later on purpose though, since really the sound becomes strong at 01:46:708. And that sound is the piano buzz thingy in the background.
02:32:890 (3) - fix blanket Fixed, I hope?
02:38:345 (1,2,3,4,1,2,3,4,1,2,3) - lower distance Nope. The stream is a little more spaced here since this part of the song is really intense, I think a higher DS here is reasonable.
02:41:617 (1,2,3,4) - imo the flow is better this way oh, that's really cool! niceeee
03:13:799 - same as 01:46:526 same
03:35:799 (9) - it would be better if this was a slider ending at the 2nd blue tick(move position of it and curve it pointing to the direction of where 1(blue) is) there's no sound at 03:36:072 though
04:41:072 (3) - same as 03:13:799 same
04:48:163 (7) - fix blanket yep
05:25:526 - maybe add a spinner? :3 Hmmm I'm tempted, but I like the way that slider art ends the song :D

good map good song
good luck :D
*throws star*
Thank you for your mod and your star! ;)
And sorry I couldn't reply to you sooner, hectic days :o
Osuology
from my queue sorry I was like 9 days late
L0L?

00:15:981 (2,3,4,5) - I don't think this flow really matches the song or the flow you've already been mapping with. I would recommend something like this:

00:19:617 (7,1) - This jump bothers me I'm not sure why.

00:50:345 (1,1) - NC's are very weird throughout this section, and if you're not going to change it, please tell me why.

01:20:708 (8,1) - This bothers me. First of all, distance is a huge amount, larger than I think would be necessary. Second, again, it's not very consistent with flow. It's a triangle which you really didn't use many of before. (Or at least that I noticed) Try something that feels more snappy than a triangle.

01:45:981 (1,2,3,4,1,2,3,4,1) - This is a hard decision tbh. I could say that it's stupid to put stream jumps here since you never indicated to the player the map would be this way, but then again there isn't really much before this part that you could change to show the player so... I don't know. Make your decision, personally I would recommend to remove the stream but tbh it's not too important. (Also this applies to the other streams with jumps in them)

02:09:981 (4) - This slider should really be moving upward if you want to remain consistent with your flow. If you look at the other sliders that are on notes like this, they always go the opposite direction of the previous slider, so you should do that with this one.

02:34:617 () - There is a very slight guitar sound here, not sure if you want to map it or not. If you do, you probably should use a slider that ends on this point.

02:36:890 (6) - I don't think dropoff flow is a good think here.

03:49:072 (4,1) - I don't like this jump at all.

04:26:890 (2) - That's awfully close.

05:22:890 (1) - This possibly could be in a different timing section.
Topic Starter
Akareh

Osuology wrote:

from my queue sorry I was like 9 days late
L0L?

00:15:981 (2,3,4,5) - I don't think this flow really matches the song or the flow you've already been mapping with. I would recommend something like this: I don't think there's a problem with it. It also helps me tell the player that they'll encounter similar patterns (like 00:51:072 (7,8,1)). As far as fitting the song goes, I think it does? I also haven't received any complaints about this before, but if it really becomes an issue I'll figure something up. For now I'm keeping it as is.

00:19:617 (7,1) - This jump bothers me I'm not sure why. I can't see a problem? It's consistent with what I've been doing up to that point (heavy drum sound = jump) and the DS isn't really that big, 00:15:254 (7,1) has one that's similar and 00:15:254 (7,1) has an even bigger one.

00:50:345 (1,1) - NC's are very weird throughout this section, and if you're not going to change it, please tell me why. Changed 00:49:981 (5), keeping the rest. Idea was to have one every big white tick, but I forgot that one. The one's at 00:53:617 (1,1,1,1) are placed since I like to point out SV changes as clearly as possible, even if they're not that big a deal.

01:20:708 (8,1) - This bothers me. First of all, distance is a huge amount, larger than I think would be necessary. Second, again, it's not very consistent with flow. It's a triangle which you really didn't use many of before. (Or at least that I noticed) Try something that feels more snappy than a triangle. Reduced DS. I've been using triangles throughout the whole diff, though? Heck, I basically map by making triangles xDDD 00:14:345 (4,5,6) - 00:48:890 (7,8,1) - 00:49:435 (2,3,4) - 01:00:890 (7,8,1) - 01:13:799 (5,6,7) just to point a few that have come up to that point, and there's a looot more past that. I love to make them.

01:45:981 (1,2,3,4,1,2,3,4,1) - This is a hard decision tbh. I could say that it's stupid to put stream jumps here since you never indicated to the player the map would be this way, but then again there isn't really much before this part that you could change to show the player so... I don't know. Make your decision, personally I would recommend to remove the stream but tbh it's not too important. (Also this applies to the other streams with jumps in them) I really love these stream jumps throughout the diff, for several reasons. First, it's a really calm map, that has practically no streams throughout the diff, so I wanted to make them count, make them feel special somehow everytime they showed up. Streamjumps were the only thing that came to mind when I was mapping. Second, I think they're way more fun to play than an old boring stream here. Third, they're more interesting to look at ;) At this point, unless they are unrankable for some reason, I'd really like to keep them.

02:09:981 (4) - This slider should really be moving upward if you want to remain consistent with your flow. If you look at the other sliders that are on notes like this, they always go the opposite direction of the previous slider, so you should do that with this one. Maybe. I don't think it's that inconsistent, I mainly changed gears here since I didn't have confortable space to make an interesting pattern that went upwards here. Also I wasn't really going for the oppossite direction sliders approach, it just ended like that while I was mapping. 02:16:163 (3,4) - 02:17:254 (6,1) -

02:34:617 () - There is a very slight guitar sound here, not sure if you want to map it or not. If you do, you probably should use a slider that ends on this point. Avoided on purpose, since it made the rhythm way complicated and was awkward to play a slider there when 02:34:708 (8) has a stront sound that should be clickable

02:36:890 (6) - I don't think dropoff flow is a good think here. Why? It plays nice.

03:49:072 (4,1) - I don't like this jump at all. Any reasons for that? It's a big jump, sure, but hardly a stretch considering what's been brought up to that point. It also serves as a way to release energy from the kiai and enter the slow rhythm again IMO.

04:26:890 (2) - That's awfully close. Fixed, I hope?

05:22:890 (1) - This possibly could be in a different timing section.sure
Thanks!
Rapthorn
General
  1. Streamjumps in a 4.5 star map the absolute madman
  2. Sadly there's quite a lot of overmapping going on, and not the good kind
  3. I really like the map and i think you could rank it but the overmapping needs to go
Took me like 3 minutes before i realized it was cirnos theme
  1. 00:48:890 (7,8,1,2,3,4) - if you could make this even spacing between the notes so it looks nice and stuff that'd be great
  2. 01:18:708 (1,2) - you're undermapping a triple here, and from what i gather the 2 follows the drums since there's no flute, so mapping it would be justified imo. you also map this 01:20:345 (5,6,7) - triple a second later, which makes ignoring the first one questionable.
  3. 01:41:617 (4) - Not sure if i agree with having the sliderend cover such a strong beat. Id rather see the slider be 1/2 and have 4 jumps instead.
  4. 03:08:890 (4) - almost exactly the same lol
  5. Taking a closer look at it you copied a lot 03:08:890 (4,1,2,4,5,6) - between here and 01:42:708 (1,2,3,4,5,6) - for example. Come on dude. You're better than that. Get off your ass and map a new section, its boring but copying just to save time is not cool. The map quality suffers for no good reason.
  6. 01:45:981 (1,2,3,4,1,2,3,4,1) - look man i love jumpstreams, and i love that you have the balls to map them in a 4.5 star map, but there's just nothing justifying the jump, the 1/8 piano thing starts at 01:46:526 (3) - , not 01:46:708 (1) - , there's no sound on 01:46:072 (2) - and 01:46:435 (2) - and not an ongoing beat explaining the 9 note stream. Id just remake it into a jump + triple into the 1/8 slider. Sorry.
  7. 02:00:163 (1,2,3,4,5,6,7,8) - Does this combo really need to be 8 notes? you could put an NC at 02:01:072 (4) - or something.
  8. 02:11:799 (3,4) - I hear a sound for a triple here, but not 02:12:435 (5,6) - here? You could keep the same intensity by just switching them around without making it overmapping. But then again maybe i just cant hear the triple.
  9. 02:38:617 (2,3,4,1,2,3,4,1,2) - Same as my last point about the stream. There's really no way to justify this being the hardest part of the map or a continuous sound for a stream at all and it hurts to say because they're really charming
  10. Skipped modding the part that was basically copying
  11. 03:13:254 (1,2,3,4,1,2,3,4,1) - Stream issue again :/
  12. 03:36:163 (1,3) - muh ocd line them up properly
  13. 04:32:890 (1) - This could be moved around and straightend out a bit or so to blanket the 2 better
  14. 04:34:435 (1,2,3,1,2,3,4) - you know. and even if you're going to justify it with the violin, it changes tone at 04:34:798 (2) - , not 04:34:708 (1) - , so that needs to be changed either way. I highly reccommend removing the stream for something else though. It doesnt fit the intensity either.
  15. 04:40:526 (1,2,3,4,1,2,3,4,1) - ----
  16. 05:07:436 (1,2,3,4,1) - As an example, this stream here is at least somewhat justified because there's a very loud continuous violin sound. the jumpstreams dont have that.
The mod seems a lot harsher than it actually is, its mainly pointing out the streams. I definitely think this could be your first ranked map if you remove the overmapping. Good luck <3

Edit: if you want to discuss the streamjumps i have time for another hour or so, then ill be gone for a while
Topic Starter
Akareh

Rapthorn wrote:

General
  1. Streamjumps in a 4.5 star map the absolute madman told you I liked to live dangerously when I requested the mod, didn't I? xDDD
  2. Sadly there's quite a lot of overmapping going on, and not the good kind
  3. I really like the map and i think you could rank it but the overmapping needs to go
Took me like 3 minutes before i realized it was cirnos theme Cute. Took me like 3 full listens.
  1. 00:48:890 (7,8,1,2,3,4) - if you could make this even spacing between the notes so it looks nice and stuff that'd be great fixed, I think?
  2. 01:18:708 (1,2) - you're undermapping a triple here, and from what i gather the 2 follows the drums since there's no flute, so mapping it would be justified imo. you also map this 01:20:345 (5,6,7) - triple a second later, which makes ignoring the first one questionable. sure, changed on all instances where this repeats
  3. 01:41:617 (4) - Not sure if i agree with having the sliderend cover such a strong beat. Id rather see the slider be 1/2 and have 4 jumps instead. sure I guess
  4. 03:08:890 (4) - almost exactly the same lol ^
  5. Taking a closer look at it you copied a lot 03:08:890 (4,1,2,4,5,6) - between here and 01:42:708 (1,2,3,4,5,6) - for example. Come on dude. You're better than that. Get off your ass and map a new section, its boring but copying just to save time is not cool. The map quality suffers for no good reason. I only copied a pattern, but I guess it was kinda lazy yeah. Remapped that.
  6. 01:45:981 (1,2,3,4,1,2,3,4,1) - look man i love jumpstreams, and i love that you have the balls to map them in a 4.5 star map, but there's just nothing justifying the jump, the 1/8 piano thing starts at 01:46:526 (3) - , not 01:46:708 (1) - , there's no sound on 01:46:072 (2) - and 01:46:435 (2) - and not an ongoing beat explaining the 9 note stream. Id just remake it into a jump + triple into the 1/8 slider. Sorry. I'm an absolute madman for no longer
  7. 02:00:163 (1,2,3,4,5,6,7,8) - Does this combo really need to be 8 notes? you could put an NC at 02:01:072 (4) - or something. fixed
  8. 02:11:799 (3,4) - I hear a sound for a triple here, but not 02:12:435 (5,6) - here? You could keep the same intensity by just switching them around without making it overmapping. But then again maybe i just cant hear the triple. nope, I fucked up here
  9. 02:38:617 (2,3,4,1,2,3,4,1,2) - Same as my last point about the stream. There's really no way to justify this being the hardest part of the map or a continuous sound for a stream at all and it hurts to say because they're really charming Fixed
  10. Skipped modding the part that was basically copying
  11. 03:13:254 (1,2,3,4,1,2,3,4,1) - Stream issue again :/ hai hai
  12. 03:36:163 (1,3) - muh ocd line them up properly ocd'd
  13. 04:32:890 (1) - This could be moved around and straightend out a bit or so to blanket the 2 better The idea was to blanket with 3, 2 is just there because flow
  14. 04:34:435 (1,2,3,1,2,3,4) - you know. and even if you're going to justify it with the violin, it changes tone at 04:34:798 (2) - , not 04:34:708 (1) - , so that needs to be changed either way. I highly reccommend removing the stream for something else though. It doesnt fit the intensity either. Fixed
  15. 04:40:526 (1,2,3,4,1,2,3,4,1) - ---- yep
  16. 05:07:436 (1,2,3,4,1) - As an example, this stream here is at least somewhat justified because there's a very loud continuous violin sound. the jumpstreams dont have that.
The mod seems a lot harsher than it actually is, its mainly pointing out the streams. I definitely think this could be your first ranked map if you remove the overmapping. Good luck <3

Edit: if you want to discuss the streamjumps i have time for another hour or so, then ill be gone for a while
Thank you :) And sorry I took so long to answer this.
iLaskee
Try putting a circle at:
Place: X: 112 Y: 240 When: 00:16:072
I think it adds more detail to the beatmap. Causing it to feel like it is placed in a good position to make people get better at 4 star maps, causing them to play it multiple times, sometimes when live streaming. Which makes it a bit more popular.
Topic Starter
Akareh

iLaskee wrote:

Try putting a circle at:
Place: X: 112 Y: 240 When: 00:16:072
I think it adds more detail to the beatmap. Causing it to feel like it is placed in a good position to make people get better at 4 star maps, causing them to play it multiple times, sometimes when live streaming. Which makes it a bit more popular.
I'm sorry but there's no sound to justify a note there :o
Thanks for checking, though!
iLaskee
Well the note at
SPOILER
X:156 Y:20, 01:07:617
Has no purpose of sound to be there either. Even it being silent, It has no purpose of being there. (Not trying to dog on your beatmap skills.)
The bit of logic sucked, I know. :|
- Frontier -
sorry for a very late mod xD
quick check sorry, no kd please
[Niamh]
Source : 東方Project
00:04:526 (1) - move to x 298 y 255 for a perfect blanket with 00:03:435 (2)
00:24:890 (3) - x 224 y 132 ^
01:35:981 (1) - delete nc
01:44:708 (1) - ^

Overall is okay. Not good or bad.
Good luck
Topic Starter
Akareh

- Frontier - wrote:

sorry for a very late mod xD
quick check sorry, no kd please nah man, even if it's a quick mod you deserve them
[Niamh]
Source : 東方Project yep
00:04:526 (1) - move to x 298 y 255 for a perfect blanket with 00:03:435 (2) I think you mean x: 298 y:225? 255 is way to low to blanket anything
00:24:890 (3) - x 224 y 132 ^ yep
01:35:981 (1) - delete nc I like to point out big jumps with NCs and afaik this isn't an unrankable issue?
01:44:708 (1) - ^ Keeping it for consistency with ^

Overall is okay. Not good or bad.
Good luck
Thank you for checking! :D
show more
Please sign in to reply.

New reply