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Aimer - Brave Shine

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Topic Starter
-Nya-
This beatmap was submitted using in-game submission on 25 November 2016 at 07:29:21 PM

Artist: Aimer
Title: Brave Shine
Source: Fate/stay night [Unlimited Blade Works]
Tags: second 2nd opening op season cut version aihuro kaitjuh collab
BPM: 85.5
Filesize: 5939kb
Play Time: 02:37
Difficulties Available:
  1. Aihunya's Easy (1.61 stars, 202 notes)
  2. Hard (3.53 stars, 474 notes)
  3. Insane (4.32 stars, 602 notes)
  4. Normal (2.14 stars, 319 notes)
Download: Aimer - Brave Shine
Information: Scores/Beatmap Listing
---------------
#16
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Semi-full version.

Collab Easy - -Nya- and Aihuro
Normal - -Nya-
Hard - -Nya-
Insane - -Nya-

Lyrics SB by me.
Collab SB in Easy by Kaitjuh
felys


this is what I got as timing, seems right to me
Rieri
냠냠
21:01 ProEzreal: 00:00:962 (3,4) - can you explain the big jump here?
21:01 -Nya-: There's a loud drum sound on the head of (4). I feel the jump emphasizes that.
21:02 ProEzreal: yeah ive realized but
21:02 ProEzreal: compared to the spacing between 00:00:436 (1,2,3) -
21:02 ProEzreal: it seems a bit large
21:03 ProEzreal: since the distance between those three are like 1.2
21:03 ProEzreal: maybe 1.6 or so seems nice
21:03 -Nya-: http://puu.sh/pSciW/6c53a8ba86.jpg
21:03 ProEzreal: nice
21:04 ProEzreal: i was thinking about placing like that too
21:04 ProEzreal: wait phone call brb
21:05 -Nya-: Lol, okay
21:06 ProEzreal: okay back lol
21:06 ProEzreal: 00:02:541 (4,5,6,7) -
21:06 ProEzreal: the sound is gradually increasing
21:07 ProEzreal: maybe the distance can too?
21:07 ProEzreal: just to express it better
21:07 ProEzreal: your choice though only suggestion
21:08 ProEzreal: 00:02:541 (4,5,6,7) -
21:08 ProEzreal: oops
21:08 ProEzreal: 00:04:471 (4) -
21:08 -Nya-: Good suggestion, but I personally don't like placing my notes like that.
21:08 ProEzreal: okay sure
21:09 ProEzreal: now this note and the slider after has a kinda sharp(?) flow to it
21:09 ProEzreal: i was thinking about moving the circle to the left a bit so it kinda curves in to 00:04:646 (5) -
21:09 ProEzreal: or
21:09 ProEzreal: due to overlaps and whatnot
21:10 ProEzreal: maybe move the slider to the right a bit
21:10 -Nya-: Ok, moved it
21:12 ProEzreal: 00:07:453 (6,1) - iffy flow, i would make the slider point towards the right but it did play fine so your choice
21:13 ProEzreal: 00:12:716 (4,5,6) - this not being an equilateral triangle kinda triggered me lol
21:13 ProEzreal: 00:12:892 (5,6) - and due to flow problems i would ctrl-g these two
21:14 -Nya-: Tried my best to fix the second one.
21:15 -Nya-: Nice, fixed
21:15 ProEzreal: 00:19:997 (5,1) - i kinda had to think in order to hit these lol
21:15 ProEzreal: I would kinda move the circle so its like half overlapped
21:16 -Nya-: Oh, hmm, I'm gonna wait for more opinions.
21:17 ProEzreal: 00:50:260 (6) - instead of the whistle here
21:17 ProEzreal: since the piano covers 00:50:085 (5,6,7) - these three notes
21:18 ProEzreal: i would set the whistle at 5 and 7 so it covers the piano and the guitar at the same time
21:19 -Nya-: Should I remove the whistle at (6)?
21:19 ProEzreal: yeah
21:20 -Nya-: Ok
21:20 ProEzreal: 01:07:102 (4) - this kinda breaks the flow you had going on 01:06:576 (1,2,3) - and there's nothing to emphasize either sooo
21:20 ProEzreal: keep the circular flow you had on the first three notes and make it point to the left
21:20 ProEzreal: or
21:21 ProEzreal: you could 01:07:453 (5,6) - make these flow the opposite direction
21:21 ProEzreal: 01:11:137 (2) - pull it down so its a bit more visible
21:21 -Nya-: http://puu.sh/pSd33/995b9820e6.jpg Is that fine?
21:22 ProEzreal: yes much better
21:22 -Nya-: Cool
21:22 ProEzreal: 01:22:892 (6,7,8) - i think these can be jumps
21:22 ProEzreal: cause its still kiai lol
21:23 ProEzreal: maybe move 01:23:067 (7) - to where 01:22:190 (3) - this is
21:23 ProEzreal: and pull circle 8 a bit to the right
21:25 -Nya-: I'm moving (8) to someplace else cuz I want the emphasis to be on http://puu.sh/pSd33/995b9820e6.jpg
21:25 -Nya-: 01:23:418 (1) - Sorry
21:26 -Nya-: http://puu.sh/pSdeQ/2593b03a03.jpg
21:26 ProEzreal: 02:32:014 (1) - just for a bit more emphasis, maybe end kiai on 02:31:839 - and kiai again on the note
21:26 ProEzreal: that works well too
21:26 ProEzreal: good job
21:27 ProEzreal: guess thats it
21:27 ProEzreal: lol
21:27 -Nya-: Fixed the kiai~
21:27 -Nya-: Thanks~
21:27 ProEzreal: yay
Haruto
Hello, as Requested

[General]
  1. Don't forget to add Aihuro's Name or another GDer that will do a GD
[Insane]
  1. 00:00:436 - 00:05:348 - I would suggest you to raise up the volume here like, 30% or 25%. Current volume didnt provide a "good" clap like, its almost inaudible but it isnt. so consider this~
  2. 00:01:664 - maybe you should add a note here since you also followed the song's synth here 00:02:892 - . it would be best if you add a note here too so it can be consistent :)
  3. 00:03:593 (2,3) - is this supposed to be a blanket or not? might be best if you blanket this tho
  4. 00:08:681 (5,1,2,3) - odd flow here :s maybe you can try another rhythm that would fit the best here
  5. 00:10:260 (5,1,2,3) - weird jump angle, 00:10:611 (2,3,4) - the zig zag here give an awkward movements while playing for me. also, a neater square here 00:09:909 (4,5,2,3) - would be nice imo
  6. 00:16:313 - 00:16:488 - why dont you map the 1/8 here and make a stream starts from 00:16:225 - ? :( feels weird when you ignore this on the first but you didnt ignore the same beat on the 2nd/around 1:40 part. consider to add a repeat slider if you dont want the SR increased
  7. 00:24:997 (2,5) - enable the stacking view and you'll see that these two notes are touched, also, flow feels odd here :s
  8. 00:43:593 (4,1) - fix blanket?
  9. 00:46:050 (3,1) - same thing
  10. 00:49:207 (3) - possibly off-screen, might be best if we avoid it right? also, the blanket here 00:48:681 (2,3) - is a bit off xD
  11. 00:53:769 (1,2) - tbh i prefer doing jumps here rather stack, kinda weird to me but this is just my personal preference so its up to you~
  12. 00:54:120 - add a short break time here?
  13. 00:58:155 (1,5) - almost touched, you may want to create a triangle on 00:58:155 (1,4) - means you have to make the spacing between those 2 looks the same xd
  14. 00:59:295 - map the beat so it'll be a triplet ;w; its very odd to ignore the beat imo ):
  15. 01:11:664 (4,1) - stack off here? seems didnt placed nicely.
  16. 01:13:067 (5) - ctrl+g here? for flow and to make it parallel with 01:12:716 (4) - ?
  17. 01:19:558 (2,3) - weird jump angle xd, please create another rhythm ):
  18. 01:29:558 - NC here? it went to 10 if you dont NC it :s
  19. 01:29:734 (2,3,4) - put some additions drum here? (applies to the same beat that has drum-synth sound)
  20. 01:55:260 - this should be added for a note too, stream starts right 01:55:172 - here tho :/ not on 01:55:348 - . consider to change this if you're okay with this
  21. 02:07:102 - add a short break time here? just like the previous part before first kiai
  22. 02:27:628 (5,1) - should'nt this be a triangle? yeah it should be, otherwise it'll look un-tidy. fix the edge here with 02:27:804 (6) - by making the spacing looks same

    Actually, Map plays fine but some jumps has some weird movements, so it might be good if you doublecheck those, also this is the highest diff in the map anyway so you dont need to ignore those 1/8 beats. but you didnt ignore them right after the first kiai, might be good too if you map those missed 1/8 beats on the first part before first kiai and on the first kiai
[]
That should be all, Sorry if it didnt helpful at all :( i haven't modded anything properly since 3 weeks ago. so pardon my mods if it looks bad or not helpful xd
Good luck!
Topic Starter
-Nya-

Haruto wrote:

Hello, as Requested

[General]
  1. Don't forget to add Aihuro's Name or another GDer that will do a GD Yeah, I'll add her when the diff is done
[Insane]
  1. 00:00:436 - 00:05:348 - I would suggest you to raise up the volume here like, 30% or 25%. Current volume didnt provide a "good" clap like, its almost inaudible but it isnt. so consider this~ Keeping it for now since I think the claps are audible enough, but I'll wait for more opinions.
  2. 00:01:664 - maybe you should add a note here since you also followed the song's synth here 00:02:892 - . it would be best if you add a note here too so it can be consistent :) Ok, added a note
  3. 00:03:593 (2,3) - is this supposed to be a blanket or not? might be best if you blanket this tho Did something
  4. 00:08:681 (5,1,2,3) - odd flow here :s maybe you can try another rhythm that would fit the best here I'll wait for more opinions
  5. 00:10:260 (5,1,2,3) - weird jump angle, 00:10:611 (2,3,4) - the zig zag here give an awkward movements while playing for me. also, a neater square here 00:09:909 (4,5,2,3) - would be nice imo Nice suggestion. Fixed
  6. 00:16:313 - 00:16:488 - why dont you map the 1/8 here and make a stream starts from 00:16:225 - ? :( feels weird when you ignore this on the first but you didnt ignore the same beat on the 2nd/around 1:40 part. consider to add a repeat slider if you dont want the SR increased I actually just didn't hear it, but added it now. Thanks.
  7. 00:24:997 (2,5) - enable the stacking view and you'll see that these two notes are touched, also, flow feels odd here :s I fixed the stacking thing
  8. 00:43:593 (4,1) - fix blanket? Fixed
  9. 00:46:050 (3,1) - same thing ^
  10. 00:49:207 (3) - possibly off-screen, might be best if we avoid it right? also, the blanket here 00:48:681 (2,3) - is a bit off xD Fixed
  11. 00:53:769 (1,2) - tbh i prefer doing jumps here rather stack, kinda weird to me but this is just my personal preference so its up to you~ Ok, done
  12. 00:54:120 - add a short break time here? Ok
  13. 00:58:155 (1,5) - almost touched, you may want to create a triangle on 00:58:155 (1,4) - means you have to make the spacing between those 2 looks the same xd Did something
  14. 00:59:295 - map the beat so it'll be a triplet ;w; its very odd to ignore the beat imo ): Ok, done
  15. 01:11:664 (4,1) - stack off here? seems didnt placed nicely. Fixed
  16. 01:13:067 (5) - ctrl+g here? for flow and to make it parallel with 01:12:716 (4) - ? I'm gonna wait for more opinions
  17. 01:19:558 (2,3) - weird jump angle xd, please create another rhythm ): I don't really think there's anything wrong with the flow here.
  18. 01:29:558 - NC here? it went to 10 if you dont NC it :s Fixed
  19. 01:29:734 (2,3,4) - put some additions drum here? (applies to the same beat that has drum-synth sound) Added drum-sound
  20. 01:55:260 - this should be added for a note too, stream starts right 01:55:172 - here tho :/ not on 01:55:348 - . consider to change this if you're okay with this Fixed the stream
  21. 02:07:102 - add a short break time here? just like the previous part before first kiai Done
  22. 02:27:628 (5,1) - should'nt this be a triangle? yeah it should be, otherwise it'll look un-tidy. fix the edge here with 02:27:804 (6) - by making the spacing looks same Fixed

    Actually, Map plays fine but some jumps has some weird movements, so it might be good if you doublecheck those, also this is the highest diff in the map anyway so you dont need to ignore those 1/8 beats. but you didnt ignore them right after the first kiai, might be good too if you map those missed 1/8 beats on the first part before first kiai and on the first kiai
[]
That should be all, Sorry if it didnt helpful at all :( i haven't modded anything properly since 3 weeks ago. so pardon my mods if it looks bad or not helpful xd
Good luck!
Thanks for the great mod~! :D
FCL
hi
  • [insane]
  1. 00:03:593 (2,3) - you might did this blanket more tidy i guess, like here http://puu.sh/pUIMI/77ca6db273.jpg
  2. 00:03:243 - starting from here the hs volume is hard to hear, I would recommend you to add 30% green volume here, and 40% at 00:03:944.
  3. 00:13:243 (1,2) - I'd increase the spacing between them cuz 00:13:769 (2) - has clap on head as well and seems really underspaced
  4. 00:13:769 (2,3) - the 00:14:120 (3,4) - sound similar, so increase the distance here would be great as well. Reason is similar as i said above
  5. 00:23:243 (2) - you could make the flow really better if move it to 145 197
  6. 00:24:295 (6) - 142 60, to make it much aesthetically
  7. 00:25:172 (3,1) - blanket is off
  8. 00:27:102 (6) - 299 226
  9. 00:26:576 (4) - i'd move it to 364 170 for a straight flow like at this slider
  10. 00:28:155 (4) - I would move it farther cuz strong vocal, but up to you
  11. 00:30:085 (1,2) - smth like i said before
  12. 00:35:348 (5,2) - wrong stacked I guess
  13. 00:32:541 (6) - nc should be here?
  14. 00:44:471 (2,4) - also wrong stacked
  15. 00:46:050 (3) - rotate it a bit clockwise to make a nice linear flow http://puu.sh/pUKlK/9d97422812.jpg
  16. 00:50:611 (8,1) - actually I would be made something like this http://puu.sh/pUKXn/fecf585093.jpg. So then I did better the flow between 00:50:435 (7,8) - , but it's only my preference, so do as you want
  17. 00:53:593 (5,1) - Actually don't like types of flow like here, at least if you do an obtuse angle between circles try to keep the regular spacing. Anyway I would move 00:53:944 (2) - to 322 248 or at smth other similar place
  18. 00:56:050 (1,2) - they sound same as 00:53:769 (1,2) - but don't spaced as before, looks kinda odd for me. So if you applied my previous suggestion (or even no, it irrelevant actually), you might make the reverse jump with regard to 00:53:769 (1,2) - (https://osu.ppy.sh/ss/5564931)
  19. 00:57:804 (5,1) - increase the distance cuz nc and clap
  20. 01:29:032 (2,3,4,5,6) - weird to see that you did 1.0x distance here, but at 00:16:225 (2,3,4,5,6) - you stacked same drums. Of couse, maybe it has some logic but anyway, make more spacing at 00:16:225 (2,3,4,5,6) - (0.3 or smth) would be have more sense
  21. 01:59:383 (4,2,4) - that 3x stack looks really messy, idk what to say more
  22. 02:00:786 (6,1) - the blanket could be improved
  23. 02:06:751 (1,2,1,2) - same as i said before
  24. okay, actually I think you might make this diff more aesthetically through my nazi points (they are also relate to second part, just I too lazy to focus at same points again). Also in my opinion your spacing and flow could be improved. The rest looks fine, so good luck with this
Topic Starter
-Nya-

FCL wrote:

hi
  • [insane]
  1. 00:03:593 (2,3) - you might did this blanket more tidy i guess, like here http://puu.sh/pUIMI/77ca6db273.jpg Fixed
  2. 00:03:243 - starting from here the hs volume is hard to hear, I would recommend you to add 30% green volume here, and 40% at 00:03:944. Fixed
  3. 00:13:243 (1,2) - I'd increase the spacing between them cuz 00:13:769 (2) - has clap on head as well and seems really underspaced I agree, fixed
  4. 00:13:769 (2,3) - the 00:14:120 (3,4) - sound similar, so increase the distance here would be great as well. Reason is similar as i said above Did something
  5. 00:23:243 (2) - you could make the flow really better if move it to 145 197 Ok~
  6. 00:24:295 (6) - 142 60, to make it much aesthetically Fixed
  7. 00:25:172 (3,1) - blanket is off I don't know. Looks fine to me.
  8. 00:27:102 (6) - 299 226 Fixed
  9. 00:26:576 (4) - i'd move it to 364 170 for a straight flow like at this slider Fixed
  10. 00:28:155 (4) - I would move it farther cuz strong vocal, but up to you I think I did when I made previous adjustments.
  11. 00:30:085 (1,2) - smth like i said before Increased the spacing here.
  12. 00:35:348 (5,2) - wrong stacked I guess Looks fine to me.
  13. 00:32:541 (6) - nc should be here? No, the current NC is correct because I follow the loud clap for the NC's.
  14. 00:44:471 (2,4) - also wrong stacked Looks fine
  15. 00:46:050 (3) - rotate it a bit clockwise to make a nice linear flow http://puu.sh/pUKlK/9d97422812.jpg Fixed
  16. 00:50:611 (8,1) - actually I would be made something like this http://puu.sh/pUKXn/fecf585093.jpg. So then I did better the flow between 00:50:435 (7,8) - , but it's only my preference, so do as you want Followed your suggestion
  17. 00:53:593 (5,1) - Actually don't like types of flow like here, at least if you do an obtuse angle between circles try to keep the regular spacing. Anyway I would move 00:53:944 (2) - to 322 248 or at smth other similar place I did something else. I moved the (2) to 00:53:593 (5) - for a stack.
  18. 00:56:050 (1,2) - they sound same as 00:53:769 (1,2) - but don't spaced as before, looks kinda odd for me. So if you applied my previous suggestion (or even no, it irrelevant actually), you might make the reverse jump with regard to 00:53:769 (1,2) - (https://osu.ppy.sh/ss/5564931) Did something
  19. 00:57:804 (5,1) - increase the distance cuz nc and clap Yeah, fixed
  20. 01:29:032 (2,3,4,5,6) - weird to see that you did 1.0x distance here, but at 00:16:225 (2,3,4,5,6) - you stacked same drums. Of couse, maybe it has some logic but anyway, make more spacing at 00:16:225 (2,3,4,5,6) - (0.3 or smth) would be have more sense It's just different for more variety. Also, keep in mind that the second drums are in kiai, so more spacing makes sense.
  21. 01:59:383 (4,2,4) - that 3x stack looks really messy, idk what to say more Yeah, I did something else.
  22. 02:00:786 (6,1) - the blanket could be improved Fixed
  23. 02:06:751 (1,2,1,2) - same as i said before I only fixed the second ones that were stacked.
  24. okay, actually I think you might make this diff more aesthetically through my nazi points (they are also relate to second part, just I too lazy to focus at same points again). Also in my opinion your spacing and flow could be improved. The rest looks fine, so good luck with this
Thanks for the very helpful mod~! :D
Thievley
Hello

[Insane]

  1. 00:16:576 (6) - this would look better as a straight slider, having the stream all straight and then all of a sudden a curve slider is kind of weird
  2. 00:27:628 (2) - feels kind of off having a slider end on the downbeat like that (white tick), would be better as a circle followed by a 1/2 slider
  3. 00:31:313 (1,2) - this looks very scrunched, I don't think (2) even needs that much distance from (1), but i think lessening the curve on 1 would make it look a less cramped
  4. 00:42:190 (5,6) - these can be separated a little more
  5. 00:44:471 (2,3) - blanket would look nice here
  6. 00:49:207 (3,7) - stack?
  7. 01:10:611 (1,2) - this overlap is meh, fix if you can
  8. 01:11:664 (4,5) - ctrl+g the rhythm here, sounds better that way imo
  9. 01:20:085 (4,5) - ctrl+g
  10. 01:54:821 (3,4,5,6,7,1,2,3) - nice in terms of structure
  11. 01:57:453 (4) - ending the slider on a downbeat is awkward, since, if you're not following vocals, downbeats should be made clickable the majority of the time
  12. 01:59:734 (1) - moving this to stack with 4 would look cleaner
  13. 01:59:383 (4,2) - and then blanketing these
  14. 02:01:137 (1,2,3) - i would make these less curved
  15. 02:04:295 (2,3,4) - not completely sure about this placement
  16. 02:13:418 (4) - this would be better as a circle followed by a 1/2 slider (followed by a circle, ofc), like what you have here 02:16:225 (4,5,1) -
  17. 02:22:014 (5,6) - ctrl+g
  18. imo the way you place objects can be structured a lot better, but it's pretty decent
Topic Starter
-Nya-

Thievley wrote:

Hello

[Insane]

  1. 00:16:576 (6) - this would look better as a straight slider, having the stream all straight and then all of a sudden a curve slider is kind of weird Hmm, I'll wait for more opinions.
  2. 00:27:628 (2) - feels kind of off having a slider end on the downbeat like that (white tick), would be better as a circle followed by a 1/2 slider ^
  3. 00:31:313 (1,2) - this looks very scrunched, I don't think (2) even needs that much distance from (1), but i think lessening the curve on 1 would make it look a less cramped Lessened the curve a bit
  4. 00:42:190 (5,6) - these can be separated a little more Ok~
  5. 00:44:471 (2,3) - blanket would look nice here Nah, I want bigger spacing there
  6. 00:49:207 (3,7) - stack? No, I want it between (4) and (5)
  7. 01:10:611 (1,2) - this overlap is meh, fix if you can It's fine. Better flow.
  8. 01:11:664 (4,5) - ctrl+g the rhythm here, sounds better that way imo Followed your suggestion
  9. 01:20:085 (4,5) - ctrl+g ^
  10. 01:54:821 (3,4,5,6,7,1,2,3) - nice in terms of structure Thanks~
  11. 01:57:453 (4) - ending the slider on a downbeat is awkward, since, if you're not following vocals, downbeats should be made clickable the majority of the time Will wait for more opinions
  12. 01:59:734 (1) - moving this to stack with 4 would look cleaner Keep as is for now
  13. 01:59:383 (4,2) - and then blanketing these ^
  14. 02:01:137 (1,2,3) - i would make these less curved I think the curves are fine
  15. 02:04:295 (2,3,4) - not completely sure about this placement Will wait for more opinions
  16. 02:13:418 (4) - this would be better as a circle followed by a 1/2 slider (followed by a circle, ofc), like what you have here 02:16:225 (4,5,1) - Followed your suggestion
  17. 02:22:014 (5,6) - ctrl+g Fixed
  18. imo the way you place objects can be structured a lot better, but it's pretty decent
Thanks for the mod~! :D
Akitoshi
w

Insane
  1. 00:10:786 (3,4) - vs 00:10:962 (4,5,6,1) - uhm, just personal preference. I think 00:11:488 (5,6,1) - can be put further how you did on 00:10:786 (3,4) - since the guitar(?)'s pitch keeps going higher.
  2. 00:27:628 (2,3) - Ctrl + G the rhythm? 00:27:804 - deserves to be clickable imo.
  3. 00:30:085 (1) - I'm not sure with this extended slider, I can clearly hear something on 00:30:260 - , unlike on 00:28:506 (1) - .
  4. 00:50:611 - its not about the map itself but the audio, is it really buzzed? xd
  5. 01:01:137 (2,4,5) - Ctrl + G the rhythm I guess, at 01:01:313 - vocals wants to say sth xd
  6. 01:09:207 (5,1,2) - ^ the claps on 01:09:383 - makes a bit awkward when it's a slidetail.
  7. 01:30:786 (3,4,5) - uhm, the transition on 01:30:786 (3,4) - is a bit weird, try this pattern?
  8. 01:37:102 (1) - how about extend this to 1/1? Maybe can be done more smooth with vocals.
  9. 02:23:944 (2) - add clap?
  10. 02:24:295 (4) - clap on tail, not head i guess
  11. 02:25:699 (3) - add clap?
  12. 02:27:628 (5,6) - Ctrl + G for vocals?
uh m
sorry for short mod, I can't really point since we have different way to map high diffs ;w;)
why no fullver oTL
=v=)/★
Topic Starter
-Nya-

Akitoshi wrote:

w

Insane
  1. 00:10:786 (3,4) - vs 00:10:962 (4,5,6,1) - uhm, just personal preference. I think 00:11:488 (5,6,1) - can be put further how you did on 00:10:786 (3,4) - since the guitar(?)'s pitch keeps going higher. Hmm, I'll wait for more opinions
  2. 00:27:628 (2,3) - Ctrl + G the rhythm? 00:27:804 - deserves to be clickable imo. Ok, fixed
  3. 00:30:085 (1) - I'm not sure with this extended slider, I can clearly hear something on 00:30:260 - , unlike on 00:28:506 (1) - . I'm gonna wait for more opinions
  4. 00:50:611 - its not about the map itself but the audio, is it really buzzed? xd Yeah, I guess, because the other ranked versions of this song is also buzzed. It must be the mp3 itself.
  5. 01:01:137 (2,4,5) - Ctrl + G the rhythm I guess, at 01:01:313 - vocals wants to say sth xd I don't really think it matters here. Keeping the current pattern
  6. 01:09:207 (5,1,2) - ^ the claps on 01:09:383 - makes a bit awkward when it's a slidetail. Uhhr, I understand, but I'll wait for more opinions. I personally don't think all the claps have to be a circle or sliderhead.
  7. 01:30:786 (3,4,5) - uhm, the transition on 01:30:786 (3,4) - is a bit weird, try this pattern? Followed your suggestion
  8. 01:37:102 (1) - how about extend this to 1/1? Maybe can be done more smooth with vocals. Will wait for more opinions
  9. 02:23:944 (2) - add clap? No, I don't think it fits
  10. 02:24:295 (4) - clap on tail, not head i guess I think my claps are fine
  11. 02:25:699 (3) - add clap? Yeah, this one fits nicely
  12. 02:27:628 (5,6) - Ctrl + G for vocals? Fixed
uh m
sorry for short mod, I can't really point since we have different way to map high diffs ;w;)
why no fullver oTL
=v=)/★
Thanks so much for the mod~! :D
Log Off Now
Ticket

[Easy]

00:08:857 (1) - I think this slider end can be rotated to the right more for a better flow going into 00:09:909 (2) - (maybe try x232 y240)
00:21:488 (3) - Same comment as before
00:53:769 (5) - NC? (only reason for this because you have one here 02:06:751 (1) - )
01:03:243 (2,3) - Blanket here can be improved
02:09:558 (1,3) - Maybe make the straight sections of these sliders parallel to each other?
02:26:400 - I would prefer it if this downbeat was clickable since it has a strong sound and is the start of a new stanza (like you did in the first kiai time)
02:29:207 - ^

[Normal]

00:39:734 (1,2,3,4,5) - I would prefer it if this section followed the vocals since it adds consistency to this section, as you have followed the vocals for the rest of this part of the music
01:10:260 (7) - Maybe make this a 1/2 slider? A drag note on the snare starts on the blue tick and I think it'd work well making it playable (it would also be consistent with 01:15:874 (6) - )
01:17:804 (5,6,7) - I would change this to something like this, since the first drum hit is different note/tone to the rest of them in this fill, and would accent your hitsounding better

nice

[Hard]

00:53:769 (1) - Maybe turn this into a jump? These two notes are some of the strongest in the whole song
01:02:892 (3,1) - This shape is kinda ugly imo, maybe try and make it more obvious that this isn't a blanket (maybe a straight slider on (1)?)
01:04:909 - Missing circle (every other drag note is a triple except this one :p )
02:20:435 (6) - Ctrl + H then Ctrl + G?

also nice

[Insane]

00:53:944 (2) - I would personally stack this under 00:53:418 (4) - since I usually correlate back and forth jumps with repeated notes in the music, since these are different I would stack it under a different note whilst keeping a similar shape. Since this also increases the spacing, it also adds a bit of extra emphasis aswell
01:00:962 (1,2) - I would swap these two notes around, since a strong vocal starts on the blue tick and is being ignored since it's a slider end and doesn't really fit your current rhythm patterns
01:24:295 (5,6) - Use the same DS as you did for 01:23:944 (3,4) - since it feels a bit uncomfortable for me to play atm (also 6 is the start of a build up to a big note, so the DS should reflect this better)
01:24:558 (7) - There is no sound here that warrants a triple, a jump between 6 - 1 would fit better imo
01:29:032 (2,3,4,5,6) - The stream continues onto this note 01:29:471 -
01:37:979 (4) - I would prefer it if the red tick this ends on was clickable, since it is the start of a new vocal stanza
02:06:927 (2) - Same comment as 00:53:944 (2) - although I would this on 02:06:400 (5) - instead

[]

gl!
Chihara Minori
Ticket Slot
Topic Starter
-Nya-

Log Off Now wrote:

Ticket

[Easy]

00:08:857 (1) - I think this slider end can be rotated to the right more for a better flow going into 00:09:909 (2) - (maybe try x232 y240) Fixed
00:21:488 (3) - Same comment as before Fixed
00:53:769 (5) - NC? (only reason for this because you have one here 02:06:751 (1) - ) Fixed
01:03:243 (2,3) - Blanket here can be improved Fixed
02:09:558 (1,3) - Maybe make the straight sections of these sliders parallel to each other? Fixed
02:26:400 - I would prefer it if this downbeat was clickable since it has a strong sound and is the start of a new stanza (like you did in the first kiai time) Fixed
02:29:207 - ^ ^

[Normal]

00:39:734 (1,2,3,4,5) - I would prefer it if this section followed the vocals since it adds consistency to this section, as you have followed the vocals for the rest of this part of the music Followed your suggestion
01:10:260 (7) - Maybe make this a 1/2 slider? A drag note on the snare starts on the blue tick and I think it'd work well making it playable (it would also be consistent with 01:15:874 (6) - ) Ok, fixed
01:17:804 (5,6,7) - I would change this to something like this, since the first drum hit is different note/tone to the rest of them in this fill, and would accent your hitsounding better Followed your suggestion

nice

[Hard]

00:53:769 (1) - Maybe turn this into a jump? These two notes are some of the strongest in the whole song Added in a small jump
01:02:892 (3,1) - This shape is kinda ugly imo, maybe try and make it more obvious that this isn't a blanket (maybe a straight slider on (1)?) Hmm, I don't think it's that ugly, but I'll wait and see what others say
01:04:909 - Missing circle (every other drag note is a triple except this one :p ) Made a triple
02:20:435 (6) - Ctrl + H then Ctrl + G? Ok

also nice

[Insane]

00:53:944 (2) - I would personally stack this under 00:53:418 (4) - since I usually correlate back and forth jumps with repeated notes in the music, since these are different I would stack it under a different note whilst keeping a similar shape. Since this also increases the spacing, it also adds a bit of extra emphasis aswell Followed your suggestion
01:00:962 (1,2) - I would swap these two notes around, since a strong vocal starts on the blue tick and is being ignored since it's a slider end and doesn't really fit your current rhythm patterns Good idea. Fixed
01:24:295 (5,6) - Use the same DS as you did for 01:23:944 (3,4) - since it feels a bit uncomfortable for me to play atm (also 6 is the start of a build up to a big note, so the DS should reflect this better) Fixed
01:24:558 (7) - There is no sound here that warrants a triple, a jump between 6 - 1 would fit better imo I can hear a beat in the background when I listen to it at 25%. I will wait for more opinions though
01:29:032 (2,3,4,5,6) - The stream continues onto this note 01:29:471 - Fixed the stream
01:37:979 (4) - I would prefer it if the red tick this ends on was clickable, since it is the start of a new vocal stanza I'll wait for more opinions
02:06:927 (2) - Same comment as 00:53:944 (2) - although I would this on 02:06:400 (5) - instead Fixed

[]

gl!
Thanks so much for the helpful mod~ :D
Nyukai
I really love this song, good luck <3
Topic Starter
-Nya-

Nyu-chan wrote:

I really love this song, good luck <3
Thanks, Nyu-nyan~ <3
Irohas
tohsaka best grill

general
  1. uncheck widescreen support since there's no SB
insane
00:11:488 (5) - mmh maybe add a clap here as there's a clap sound imo
00:14:120 (3,4) - It seems too close to me, maybe try a bit as 00:08:506 (4,5) -
00:25:172 (3,1) - overlap doesn't look good as much
00:27:102 (6,1) - I don't really know if it's really an issue, but flow is not good here, I think it's better to move (6) to the right of (5). It'll shows better the emphasize using this kind of circular pattern
00:30:085 (1) - same rhythm than 00:18:857 (1,2) - ? I think following the vocal is a better choice since you did it for 00:29:558 (4,5) -
00:57:628 (4,5,1) - emphasize should be on (1) not on (5) imo as 02:13:418 (4,5) -
01:00:962 (1) - 01:02:014 (5) - 01:07:453 (5,6) - 02:18:155 (1) - 02:19:558 (2) - clap is missing
01:04:909 - how about not skipping the sound at this time ? as 01:10:435 (5,6,1) -
02:23:769 (1) - how about using drum-hitclap at this time ?

hard
00:00:786 (2) - a copypaste of 00:00:436 (1) - would be great
01:33:418 - this break feels a bit weird when playing
02:31:137 (4,5) - I think it's not really necessary to increase the spacing here as there's not really loud clap in order to emphasize, as you did before (hope you understand)

normal
00:17:278 (1,2) - inconsistency with 00:22:892 (1) -
00:27:102 - it feels empty to me, you should map this as there's same sound than 00:26:751 (3) -
01:44:295 (1) - mmh how about stopping this on the red tick?

aihunya
00:06:050 (1) - add a green line here to increase the volume it's too low
00:22:190 (3) - drum-hitclap is needed imo
01:29:558 (4,1) - 02:23:593 (1,2) - overlap is not recommanded in easy diffs, I think
[]
that's all for me, good luck!
Topic Starter
-Nya-

MugiwaraSekai wrote:

tohsaka best grill

general
  1. uncheck widescreen support since there's no SB I added a lyrics SB
insane
00:11:488 (5) - mmh maybe add a clap here as there's a clap sound imo It's more a drum sound and I don't want to add hitsounds on those
00:14:120 (3,4) - It seems too close to me, maybe try a bit as 00:08:506 (4,5) - Ok, increased the spacing
00:25:172 (3,1) - overlap doesn't look good as much I don't see an overlap there..
00:27:102 (6,1) - I don't really know if it's really an issue, but flow is not good here, I think it's better to move (6) to the right of (5). It'll shows better the emphasize using this kind of circular pattern I stacked the (6) on 00:26:576 (4) - instead
00:30:085 (1) - same rhythm than 00:18:857 (1,2) - ? I think following the vocal is a better choice since you did it for 00:29:558 (4,5) - I'll wait for more opinions
00:57:628 (4,5,1) - emphasize should be on (1) not on (5) imo as 02:13:418 (4,5) - I'll wait for more opinions
01:00:962 (1) - 01:02:014 (5) - 01:07:453 (5,6) - 02:18:155 (1) - 02:19:558 (2) - clap is missing Fixed one
01:04:909 - how about not skipping the sound at this time ? as 01:10:435 (5,6,1) - Added a note there
02:23:769 (1) - how about using drum-hitclap at this time ? I don't hear much in the music to support this

hard
00:00:786 (2) - a copypaste of 00:00:436 (1) - would be great I did copy paste here >.<
01:33:418 - this break feels a bit weird when playing Added a note
02:31:137 (4,5) - I think it's not really necessary to increase the spacing here as there's not really loud clap in order to emphasize, as you did before (hope you understand) Ok, decreased the spacing

normal
00:17:278 (1,2) - inconsistency with 00:22:892 (1) - The music/vocals isn't the same, they differ
00:27:102 - it feels empty to me, you should map this as there's same sound than 00:26:751 (3) - Will wait for more opinions
01:44:295 (1) - mmh how about stopping this on the red tick? Good idea. Fixed

aihunya
00:06:050 (1) - add a green line here to increase the volume it's too low Nice catch. Fixed
00:22:190 (3) - drum-hitclap is needed imo
01:29:558 (4,1) - 02:23:593 (1,2) - overlap is not recommanded in easy diffs, I think
[]
that's all for me, good luck!
Thanks so much for the mod~ :D The parts that I didn't respond to in the Easy is Aihuro's part so I'll wait for her to respond.
Aihuro

MugiwaraSekai wrote:

tohsaka best grill
aihunya
00:22:190 (3) - drum-hitclap is needed imo Fixed~
01:29:558 (4,1) - 02:23:593 (1,2) - overlap is not recommanded in easy diffs, I think Yeah, fixed~
[]
that's all for me, good luck!
Thanks for the mod MugiwaraSekai~!
CuteFunnyCat
Soory nothing looked wrong in my eyes.
Topic Starter
-Nya-

CuteFunnyCat wrote:

Soory nothing looked wrong in my eyes.
No worries. Thanks for checking~ :D
Underdogs
from my qu-

ok straight to the point this map has nothing wrong

have 2 stars instead
Topic Starter
-Nya-

Underdogs wrote:

from my qu-

ok straight to the point this map has nothing wrong

have 2 stars instead
Thanks for the stars and for checking~! :D
Underforest
place for ticket response nvm gratz
Wishkey
Hey again!

General
  1. minor but maybe change 'second' into '2nd' in the tags, I think most people will prob search for '2nd' instead of 'second' if they forget the song title. Could also add 'op' and 'season' to the tags for kinda similar reason
Insane
  1. Hitsound thingys will prob apply for lower diffs aswell
  2. 00:07:102 (4,5,6) - the leadin to this pattern didnt really feel that natural to me compared to the rest of the map, maybe go for a bit less linear flow leadin by placing 00:06:050 (1,2) - a bit up so this pattern plays more natural or moving 00:06:751 (3) - a bit down for better leadin
  3. 00:10:260 (5,1) - start NC on (5) instead here? bit more consistent with your NC pattern and having a followpoint for that jump couldnt hurt
  4. 00:22:014 (2) - would place near x216/y108 ish to make that triangle with 00:21:839 (1,2,4) - and make 00:21:488 (6,1,2) - flow nicer since that mini jump kinda looks a bit weird here when the flow is linearish
  5. 00:22:190 (3) - missing clap?
  6. 00:23:593 (4) - not really digging that slider here, missing a pretty strong blue tick here and the slider ends on a new vocal sentence, would be cool if that start of the sentence was clickable like 1/2 slider+ circle would do good here imo
  7. 00:30:085 (1) - strong vocal and drum/guitar in the middle, wouldn't skip this would circle+ 1/2 seems fitting here
  8. 00:38:506 (1,5) - blanket a bit off, curve looked slightly rounder but yeah minor stuff but might aswell fix since it might be brought up again
  9. 00:42:541 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3) - kinda find it a strange drum hitsound pattern here tbh I dont really hear what your following in the music with the drum sample its consistent tho so might just be me, like 00:43:243 (3,4) - (4) seems to me much stronger in all instruments then (3) but the hitsound is on (3) so bit odd
  10. 00:46:225 - a note here would be nice, not that weak of a note and the 1/2 gap plays a lot better then 3/4
  11. 01:05:699 (3) - clap aswell here since it has snare sound you use for the claps
  12. 01:06:751 (2,3) - control g these? bit of smoother transtion from 01:06:225 (5,1,2,3) -
  13. 01:07:102 (4) - whisles comes kinda out of nowhere here, why not change it into a clap like in the next kiai here 02:20:085 (6) -
  14. 01:09:207 (5) - only clap that isnt clickable in the kiai, feels a bit off, would swap the rythm of (4,5) since the white tick seems too weak here to make clickable
  15. 01:22:541 (5) - clap aswell here, will sound much better feedback wise like these similar music patterns 01:26:050 (5,1,2,3,4) -
  16. 01:23:243 (8,1,2) - felt kinda weird to play here, bit different flow then the rest of the kiai and (8) is really weak here didnt expect the 4 circles tbh, maybe change 01:23:067 (7,8) - into a slider? will solve the flow aswell an makes that clap on 01:23:418 (1) - stand out more from the rest
  17. 01:25:699 (4,5) - would rythm swap here aswell since 5 is definitly the weakest of the 3 I don't think it deserves to clickable and It sounds better swapped aswell imo
  18. 01:55:699 (2,3) - swap rythm here? making that clap clickable 3 would be good here bc it sounds a bit off now with the music
  19. 01:58:330 (1) - missing clap here judging from the pattern like 01:55:523 (1) - 02:01:137 (1) -
  20. 02:09:207 (2,1) - maybe increase the ds here a bit too 00:56:225 (2,1) - that may be misread as a 1/2 since its not that much difference and bit more consistent with this
  21. 02:18:681 (4) - clap aswell here
  22. 02:20:260 (7,8,9) - same ds here? same intensity of claps
  23. 02:30:435 (5,6) - would swap rythm again here, only clap thats not clickalbe in this kiai aswell (also maybe people could misread this for slider leniency into stream since its kinda close together)
  24. nice diff!
Hard
  1. OD 5.5-6 wouldnt hurt here since its a 3.5x hard diffwith ar 8
    00:00:436 (1,2,3,4,5,6,7,8) - the mixed following of intruments in the same combo here makes this play kinda off, I'd jsut stick to 1 instrument here like the drums or that soft guitar thingy and not mix it
  2. 00:03:769 (2,3) - 1.5ds?
  3. 00:15:699 (5) - pretty strong middle beat your skipping would consider mapping it like maybe a return slider or something else since this sounds really different then 00:15:172 (4) - in the music but same sliders so doesnt really fit imo
  4. 00:53:243 (3,4) - control + g? (5) seems to be the weakest here to so bit odd that the jump is there and it'll also make this flow a bit smoother for a hard diff, would control + j 00:53:769 (1) - afterwards if you agree
  5. 00:56:050 (1,2) - control + g would make the 1/1 prob easier to read since its the same visual distance now like you did at 02:09:032 (1,2) -
  6. 01:07:453 (3) - few pixels down left to make it straight line
  7. 01:29:909 (6) - insane diff is the only one wihtout a drum sample here so might be mistake in that diff
  8. 01:39:734 (3,1) - rythm gap feels a bit off here with still some strong sounds going on, would maybe make 01:39:734 (3) - a return instead since you start your return with the sound that you skip at 01:38:681 (1) -
  9. 02:16:225 (4,5,6) - same ds ?
Normal
  1. HP4 and OD4 would be better for the spread imo since its quite big gap from easy diff atm and hp is really close to hard diff
  2. 00:53:418 (7) - could maybe change this into a circle since the ending doesnt have that drum, so it makes 00:53:769 (1) - stand out more from the rest
  3. 01:38:681 (1) - would map the middle here aswell bit too strong of a drum too ignore and the vocal kinda fades inbetween here aswell and you have mapped weaker beats like 01:35:523 - and 01:37:102 - before so would do it definity here
  4. 01:39:734 (3) - same as hard
  5. digging this normal, really consistent!
Easy
  • 00:56:576 (1,1) - swapping the lenghts of the sliders would sound alot better imo with the clap hitsounds and the sliders would begin on stronger sounds since 00:57:979 (1) - is kinda weak beginning atm
  1. 01:16:225 (1) - control h would be nice here for a bit better flow into the slider from 01:15:874 (4,1) - , rest will play the same
  2. 01:33:067 (1,2,3) - minor stuff but you could make the visual distance between these the same so you have that triangle thingy
  3. 02:10:611 (2,3,4) - I'd keep the rythm density the same as you did here 00:56:576 (1,1) - since its identical, so maybe change (2-3) into a slider to have a different rythm still but the same density
  4. If you use hitsoundcopier might wanna check if Nya changed some hitsounds before updating, solid easy diff
thats about it srry it took a few days but had some unexpected stuff to do :/
gl with set! The more Aimer the better :D
Chihara Minori
nyaa, this worth?

  • Easy

  1. 00:14:471 (1,2) - i dont play much easy diff but personally this flow is a bit awkward, try to move the (1) angle more close to the end of slider instead
  2. 00:56:576 (1) - this not aabsorbing the vocal change perfectly, what it need is more curve on the rest after angle https://gyazo.com/e6ab014a28d5d375534c9cab12bfe635 (smth like that, im not monstrata which can mae beautifull slider lol)
  3. 01:11:313 (3) - angle to middle of slider instead
  4. 01:39:734 (2,3) - this applying pf rhytm is a bit weird, try ctrl+g for rhytm
  5. 01:55:172 (3,4) - ^ priorities mayor beat bro
  6. 02:04:997 (2,3) - ^
  7. 02:23:593 (1,2) - purpose overlap?
  8. 02:31:839 - what this timing point do?

  • Normal

  1. 00:10:260 (4) - this angle is just too much, the beat not even that highly jumping over there. just make it lighter
  2. 00:31:313 (1) - maybe not your style, but i feel that it still acceptable to make it blanket curve slider with (2) instead
  3. 00:34:821 (2,1) - blanket?
  4. 00:41:664 (5) - this miss emphasing, the angle should be around 00:42:014 - imo
  5. 01:15:874 (6) - make it as light up curve slider instead, the rhytm is repeating 01:13:418 - which will be better to give opposite slider flow
  6. 01:33:067 (1,2) - i would use that earlier 3/4 slider to applied here as well, it still in the same line of rhytm
  7. 01:58:330 (1) - ehem, add a bit more pls
  8. 02:16:400 (4,5,6) - this kinda bother me a bit, make (5) reversing to opposite direcion and avoid overlap (4,6) would be pretier to look

  • Hard

  1. 01:07:102 (1,2,3,4) - meant to make straight line?
  2. 02:32:014 (1) - instead of make it break, just continue the flow, stack at end of (5) or smth like that

  • Insane

  1. 00:14:471 (1) - always miss read here, maybe the factor of you applying triangle jump at earlier part then also make me think this pattern is so as well (or maybe i just sucks). ctrl+g?
  2. 00:19:558 - i would prefet to empty this, eventhrough theres a minor beat that worth to map, that ds on (2,4) is already show that a gap is deserve there
  3. 00:36:050 (2) - overlapped?
  4. 00:48:681 (2) - ctrl+j
  5. 01:01:312 (2) - better stack this at end of previous long slider, better flow to (3)
  6. 01:11:137 (2) - if this meant to half overlap its not, 1~2 gridd further
  7. 01:49:032 (3) - well stack at start of (4) to make previous pattern more like 1-2 1-2?

overall good, or I just getting bad at modding lol
good luck
Topic Starter
-Nya-

Wishkey wrote:

Hey again!

General
  1. minor but maybe change 'second' into '2nd' in the tags, I think most people will prob search for '2nd' instead of 'second' if they forget the song title. Could also add 'op' and 'season' to the tags for kinda similar reason Alright~
Insane
  1. Hitsound thingys will prob apply for lower diffs aswell
  2. 00:07:102 (4,5,6) - the leadin to this pattern didnt really feel that natural to me compared to the rest of the map, maybe go for a bit less linear flow leadin by placing 00:06:050 (1,2) - a bit up so this pattern plays more natural or moving 00:06:751 (3) - a bit down for better leadin Moved (3) downwards a bit
  3. 00:10:260 (5,1) - start NC on (5) instead here? bit more consistent with your NC pattern and having a followpoint for that jump couldnt hurt Hmm, I feel the current NC is better
  4. 00:22:014 (2) - would place near x216/y108 ish to make that triangle with 00:21:839 (1,2,4) - and make 00:21:488 (6,1,2) - flow nicer since that mini jump kinda looks a bit weird here when the flow is linearish Followed your suggestion
  5. 00:22:190 (3) - missing clap? Yep, nice catch
  6. 00:23:593 (4) - not really digging that slider here, missing a pretty strong blue tick here and the slider ends on a new vocal sentence, would be cool if that start of the sentence was clickable like 1/2 slider+ circle would do good here imo The current slider is fine as well
  7. 00:30:085 (1) - strong vocal and drum/guitar in the middle, wouldn't skip this would circle+ 1/2 seems fitting here Followed your suggestion more or less
  8. 00:38:506 (1,5) - blanket a bit off, curve looked slightly rounder but yeah minor stuff but might aswell fix since it might be brought up again Did something
  9. 00:42:541 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3) - kinda find it a strange drum hitsound pattern here tbh I dont really hear what your following in the music with the drum sample its consistent tho so might just be me, like 00:43:243 (3,4) - (4) seems to me much stronger in all instruments then (3) but the hitsound is on (3) so bit odd Will wait for more opinions on this
  10. 00:46:225 - a note here would be nice, not that weak of a note and the 1/2 gap plays a lot better then 3/4 Rather keeping my current slider
  11. 01:05:699 (3) - clap aswell here since it has snare sound you use for the claps I rather want to keep the finish on the head
  12. 01:06:751 (2,3) - control g these? bit of smoother transtion from 01:06:225 (5,1,2,3) - Yeah, fixed
  13. 01:07:102 (4) - whisles comes kinda out of nowhere here, why not change it into a clap like in the next kiai here 02:20:085 (6) - I agree. fixed
  14. 01:09:207 (5) - only clap that isnt clickable in the kiai, feels a bit off, would swap the rythm of (4,5) since the white tick seems too weak here to make clickable Followed your suggestion
  15. 01:22:541 (5) - clap aswell here, will sound much better feedback wise like these similar music patterns 01:26:050 (5,1,2,3,4) - I rather want the finish there
  16. 01:23:243 (8,1,2) - felt kinda weird to play here, bit different flow then the rest of the kiai and (8) is really weak here didnt expect the 4 circles tbh, maybe change 01:23:067 (7,8) - into a slider? will solve the flow aswell an makes that clap on 01:23:418 (1) - stand out more from the rest Keeping the current rhythm. Will wait for more opinions
  17. 01:25:699 (4,5) - would rythm swap here aswell since 5 is definitly the weakest of the 3 I don't think it deserves to clickable and It sounds better swapped aswell imo Ok, done
  18. 01:55:699 (2,3) - swap rythm here? making that clap clickable 3 would be good here bc it sounds a bit off now with the music Followed your suggestion
  19. 01:58:330 (1) - missing clap here judging from the pattern like 01:55:523 (1) - 02:01:137 (1) - Fixed
  20. 02:09:207 (2,1) - maybe increase the ds here a bit too 00:56:225 (2,1) - that may be misread as a 1/2 since its not that much difference and bit more consistent with this Hmm, doubt it. Keeping my current pattern
  21. 02:18:681 (4) - clap aswell here I rather want the finish
  22. 02:20:260 (7,8,9) - same ds here? same intensity of claps I agree. Fixed
  23. 02:30:435 (5,6) - would swap rythm again here, only clap thats not clickalbe in this kiai aswell (also maybe people could misread this for slider leniency into stream since its kinda close together) Fixed
  24. nice diff! Thanks~
Hard
  1. OD 5.5-6 wouldnt hurt here since its a 3.5x hard diffwith ar 8 Changed to 5.5
    00:00:436 (1,2,3,4,5,6,7,8) - the mixed following of intruments in the same combo here makes this play kinda off, I'd jsut stick to 1 instrument here like the drums or that soft guitar thingy and not mix it It's fine to follow different instruments so rather keeping it as it is for now
  2. 00:03:769 (2,3) - 1.5ds? Ok
  3. 00:15:699 (5) - pretty strong middle beat your skipping would consider mapping it like maybe a return slider or something else since this sounds really different then 00:15:172 (4) - in the music but same sliders so doesnt really fit imo Keeping the current slider. Will wait for more opinions
  4. 00:53:243 (3,4) - control + g? (5) seems to be the weakest here to so bit odd that the jump is there and it'll also make this flow a bit smoother for a hard diff, would control + j 00:53:769 (1) - afterwards if you agree Followed your suggestion
  5. 00:56:050 (1,2) - control + g would make the 1/1 prob easier to read since its the same visual distance now like you did at 02:09:032 (1,2) - Yeah, fixed
  6. 01:07:453 (3) - few pixels down left to make it straight line Fixed
  7. 01:29:909 (6) - insane diff is the only one wihtout a drum sample here so might be mistake in that diff Fixed
  8. 01:39:734 (3,1) - rythm gap feels a bit off here with still some strong sounds going on, would maybe make 01:39:734 (3) - a return instead since you start your return with the sound that you skip at 01:38:681 (1) - Ok, done
  9. 02:16:225 (4,5,6) - same ds ? Fixed
Normal
  1. HP4 and OD4 would be better for the spread imo since its quite big gap from easy diff atm and hp is really close to hard diff Fixed
  2. 00:53:418 (7) - could maybe change this into a circle since the ending doesnt have that drum, so it makes 00:53:769 (1) - stand out more from the rest Followed your suggestion
  3. 01:38:681 (1) - would map the middle here aswell bit too strong of a drum too ignore and the vocal kinda fades inbetween here aswell and you have mapped weaker beats like 01:35:523 - and 01:37:102 - before so would do it definity here Did something
  4. 01:39:734 (3) - same as hard Fixed
  5. digging this normal, really consistent!
Easy
  • 00:56:576 (1,1) - swapping the lenghts of the sliders would sound alot better imo with the clap hitsounds and the sliders would begin on stronger sounds since 00:57:979 (1) - is kinda weak beginning atm Followed your suggestion
  1. 02:10:611 (2,3,4) - I'd keep the rythm density the same as you did here 00:56:576 (1,1) - since its identical, so maybe change (2-3) into a slider to have a different rythm still but the same density Followed your suggestion.
  2. If you use hitsoundcopier might wanna check if Nya changed some hitsounds before updating, solid easy diff
thats about it srry it took a few days but had some unexpected stuff to do :/
gl with set! The more Aimer the better :D
Thanks for the helpful mod~ :D
Topic Starter
-Nya-

Time Capsule wrote:

nyaa, this worth?

  • Easy

  1. 00:14:471 (1,2) - i dont play much easy diff but personally this flow is a bit awkward, try to move the (1) angle more close to the end of slider instead Ok, did something
  2. 00:56:576 (1) - this not aabsorbing the vocal change perfectly, what it need is more curve on the rest after angle I made a change there from the previous mod, so it doesn't apply anymorehttps://gyazo.com/e6ab014a28d5d375534c9cab12bfe635 (smth like that, im not monstrata which can mae beautifull slider lol)
  3. 02:31:839 - what this timing point do? It's for the end of kiai

  • Normal

  1. 00:10:260 (4) - this angle is just too much, the beat not even that highly jumping over there. just make it lighter I actually think it follows the music nicely but will wait for more opinions
  2. 00:31:313 (1) - maybe not your style, but i feel that it still acceptable to make it blanket curve slider with (2) instead Current slidershape is fine as well
  3. 00:34:821 (2,1) - blanket? Not really necessary since the (2) can't be seen anymore
  4. 00:41:664 (5) - this miss emphasing, the angle should be around 00:42:014 - imo Followed your suggestion
  5. 01:15:874 (6) - make it as light up curve slider instead, the rhytm is repeating 01:13:418 - which will be better to give opposite slider flow Current slider is fine as well
  6. 01:33:067 (1,2) - i would use that earlier 3/4 slider to applied here as well, it still in the same line of rhytm Will wait for more opinions
  7. 01:58:330 (1) - ehem, add a bit more pls Current slider is fine as well >.<
  8. 02:16:400 (4,5,6) - this kinda bother me a bit, make (5) reversing to opposite direcion and avoid overlap (4,6) would be pretier to look Yeah, good idea. Fixed

  • Hard

  1. 01:07:102 (1,2,3,4) - meant to make straight line? Yeah, already fixed this
  2. 02:32:014 (1) - instead of make it break, just continue the flow, stack at end of (5) or smth like that I wanna give the end note more of a jump so keeping the current placement

  • Insane

  1. 00:14:471 (1) - always miss read here, maybe the factor of you applying triangle jump at earlier part then also make me think this pattern is so as well (or maybe i just sucks). ctrl+g? I think the current pattern is fine, but I'll wait for more opinions
  2. 00:19:558 - i would prefet to empty this, eventhrough theres a minor beat that worth to map, that ds on (2,4) is already show that a gap is deserve there I'm rather gonna keep that note there for now
  3. 00:36:050 (2) - overlapped? ?
  4. 00:48:681 (2) - ctrl+j Ok, done
  5. 01:01:312 (2) - better stack this at end of previous long slider, better flow to (3) Ok, fixed
  6. 01:11:137 (2) - if this meant to half overlap its not, 1~2 gridd further Fixed
  7. 01:49:032 (3) - well stack at start of (4) to make previous pattern more like 1-2 1-2? Keeping my current pattern, otherwise the jump will be too far.

overall good, or I just getting bad at modding lol
good luck
Thank you~! :D
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