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Camellia - Enantiomorphs

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Total Posts
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Topic Starter
-Visceral-
This beatmap was submitted using in-game submission on Monday, August 22, 2016 at 11:18:47 PM

Artist: Camellia
Title: Enantiomorphs
Tags: cametek kamelcamellia MEGANTO METEOR Exit Tunes Fort
BPM: 203
Filesize: 8597kb
Play Time: 05:09
Difficulties Available:
  1. Chirality (6.34 stars, 1091 notes)
Download: Camellia - Enantiomorphs
Information: Scores/Beatmap Listing
---------------


Total time: ~10-11 Hours
100% Created @ https://www.twitch.tv/smoothie_world/

Hitsounds by Fort & Smoothie World
Sing
dude nice
Izzywing
Each of two crystalline or other geometric forms that are mirror images of each other.

no mirrored shapes feels bad man

00:22:454 (1) - should start on the downbeat, right?

01:08:636 (2) - This note feels kind of dense with the surrounding objects, I suggest moving it to more near x:270 y:270 ish. I don't think this note needs to be stacked on 01:07:011 (6,7)

01:19:720 (1,5) - rip blanket https://osu.ppy.sh/ss/5561314

01:31:986 (3,4) - space between these is thicker on the right than on the left

01:49:868 (7) - NC?

02:48:390 (1,2) - This blanket could be a little better, since the space is thicker on the left of the circle then directly on top of it

03:41:075 (5) - should start on the downbeat, right?

04:19:720 (5) - NC? seems like usually there would be one here

04:44:843 (1) - Minor comment, a sharper turn for 04:48:095 - would be neat

04:54:301 (1) - ^, but for 04:57:553

Good luck!
jabronski

Hobbes2 wrote:

Each of two crystalline or other geometric forms that are mirror images of each other.

no mirrored shapes feels bad man
dude this isnt andrea xd
Sing

blizzardice wrote:

Hobbes2 wrote:

Each of two crystalline or other geometric forms that are mirror images of each other.

no mirrored shapes feels bad man
dude this isnt andrea xd
cherry blossom
Spaghetti
yea wots up
Monstrata
Can i bubble this already?
-kevincela-
Nice, I'll soon finish it as well :D
chainpullz
Highest * ranked wub map when? :^) JK 6.2* is like perfect for me
Topic Starter
-Visceral-

Monstrata wrote:

Can i bubble this already?
I'll let you know when I've got a fair amount of mods ;) A few of the sections I still want some feedback on regarding rhythm so we'll see how it ends up. Plus I want to hitsound and get a storyboard.
-Genesis
m a s t e r p i e c e
-Atri-

Smoothie World wrote:

Monstrata wrote:

Can i bubble this already?
I'll let you know when I've got a fair amount of mods ;) A few of the sections I still want some feedback on regarding rhythm so we'll see how it ends up. Plus I want to hitsound and get a storyboard.
No need, man, i give you kds on this one, now you can tell monstrata to bubble this right now :p
rbby
It might just be me, but I noticed that the sliders like these 00:06:641 (2) - 00:07:824 (2) - 00:09:006 (2) - sound better if they're on the yellow tick before the blue (On 1/8 snap divisor)
Girl
i thought my phone vibrated but it was actually my hungry stomach making noises
Topic Starter
-Visceral-

Hobbes2 wrote:

Each of two crystalline or other geometric forms that are mirror images of each other.

no mirrored shapes feels bad man

00:22:454 (1) - should start on the downbeat, right? slider was fixed already but the spinner is fine where it is

01:08:636 (2) - This note feels kind of dense with the surrounding objects, I suggest moving it to more near x:270 y:270 ish. I don't think this note needs to be stacked on 01:07:011 (6,7) i feel its fine to read and flows really well, and it blankets with the slider

01:19:720 (1,5) - rip blanket https://osu.ppy.sh/ss/5561314 dammit

01:31:986 (3,4) - space between these is thicker on the right than on the left ok fixed.

01:49:868 (7) - NC? nah no point for a 1 note nc

02:48:390 (1,2) - This blanket could be a little better, since the space is thicker on the left of the circle then directly on top of it fixed

03:41:075 (5) - should start on the downbeat, right? same as before. i think you meant to link the slider but you linked the spinner

04:19:720 (5) - NC? seems like usually there would be one here yup good call

04:44:843 (1) - Minor comment, a sharper turn for 04:48:095 - would be neat i think its pretty sharp but ill consider it

04:54:301 (1) - ^, but for 04:57:553 ok

Good luck!
ty for the mod :)
fieryrage
ok

  • 00:01:100 (1) - silence spinner
    00:06:641 (2) - it sounds like most of these should start on 1/3 ticks but idk, this goes for basically this entire section and the latter one at around 3 mins
    00:11:149 (2,3) - follow bg noise here? the spinner would also have to land later on the red tick as well, imo the sounds are more potent than what you're following atm
    00:22:380 (1) - shouldn't this be a repeat slider? i hear something on the blue tick idk if im high
    00:27:553 (2,3) - these sliders should end on 1/4 not 1/3
    00:40:705 (1,2,3,4) - the note stream would be better as a repeat slider imo, pretty awkward transition from 1/3 to 1/4 immediately after but g
    00:44:548 (2) - nc?
    00:50:164 (7) - ^
    01:02:577 (1) - curve slider end a bit more so it looks c o o ler
    01:07:011 (6,7) - having a 1/2 stack is kind of weird after you have 1/4 stacks everywhere prior, maybe just make this a slow slider?
    01:16:469 (2,3) - ^ basically same thing here especially considering it's stacked 1/4 then 1/2 immediately after
    01:48:981 (3) - slider ends too early if you're following drum
    02:43:070 (1,2) - wouldn't it be better to follow the drum on the red tick here since it's more potent than the synth?
    02:48:242 (1) - if you want the perfect overlap moving to x:154 y:181 works pretty good t b h
    03:01:986 (1,2) - same thing as 02:43:070 (1,2)
    03:11:149 (2) - nc?
    03:21:494 (5) - curving the end here so this isnt here looks so much better tho
    03:29:769 (2,3) - same as 00:11:149 (2,3)
    03:37:454 (3) - nc to keep pattern you had consistent
    03:41:001 (5) - nc this as well for pattern consistency at the beginning
    03:43:070 (3) - doesnt really do anything but nc for sv change?
    04:06:715 (7) - nc? you did it 04:11:444 (1) - here so idk
    04:16:469 (1) - spinner should be quieter imo
    04:40:114 (1) - fast slider to slow slider transition here is kind of asking for sliderbreaks but idk how else to map this so i guess its ok?????
    04:44:843 (1,3,1) - sliderticks should be inaudible here as well as sliderends since there's really no noise on them, most of it is on the red or blue ticks
    04:59:031 (1,1) - ok tho silence both these spinners thx
kind of half-assed it at the end because time limit im going to bed now by
Cryptic
hi famalam why are all the greatest songs on this new album under 5 minutes plz

[Chirality]
  1. I'll preface this by saying this is probably one of your best maps to date, you've done a really good job with it and a lot of this mod will be nitpicking.
  2. Add "Exit Tunes Academy" to the tags.
  3. OD 9 seems really awkwardly high for some of the snaps required in this song, but that may just be me.
  4. 00:06:641 (2) - Starts at 00:06:617 - 1/3rd snapped.
  5. 00:07:824 (2) - 00:09:006 (2) - 00:16:099 (2) - 00:17:282 (2) - 00:18:464 (2) - ^
  6. 00:10:558 (1,2,3) - Not a huge fan of how you didn't map the small ascending run in the background, mainly because your current rhythm seems random. I can't really figure out what the 3 is mapped to at all.
  7. 00:20:508 - since you're mapping this sound now you should probably hit this note with the slider end or a circle or something.
  8. 00:24:154 (1,2,1,2,1) - This is one of the patterns that plays really awkward to me. I think that 00:24:449 (1,2) - these should be nerfed slightly (spacing) as doing such sharp large fast jumps out of a spinner just feels clunky. Its also worth noting that they have equivalent spacing to parts in the kiai which is significantly more intense.
  9. 00:27:553 (2,3) - Timing in this bit is somewhat sketchy, but just use the rhythm you used here 03:46:173 (2,3,4) - and nerf the spacing to compensate.
  10. 00:31:838 (1,2,3) - This pattern just seems really meh to me, its not very visually appealing and its boring to play in respect to the similar patterns you've mapped til now.
  11. 00:46:321 (1,1,2,3) - This felt really awkward to play, 1 > 1 is fine, but 1>2>3 felt really unnatural. Additionally, 00:46:986 - this noise seems to be similar to the 00:47:060 (1,2) - the blue ticks on these, so 00:46:912 (3) - may possibly be the beginning of that pattern, its worth considering changing it up a bit.
  12. 00:51:641 (1,2,3,4) - This pattern felt better when I moved the 4 to stack on the slider end of 00:51:198 (3) - . If you do this I'd recommend changing 00:52:085 (5,6,7,8) - as well.
  13. 00:53:710 (1) - Definitely think this would be nice as a 1/4 repeat slider with low SV. Doing so helps you keep the rhythm going back into the next part of the kiai.
  14. 00:54:597 (1,2,3,4,1) - This is not straight whatsoever, like, make it straight or curved but having it teetering between the two just feels awk.
  15. 00:56:075 (1,2,3) - Same point as above, just a slight nerf here would be nice.
  16. 02:37:159 - 03:14:991 - Kiai time? Its pretty intense.
  17. 03:11:149 (2) - NC?
  18. 03:25:262 (1) - 03:26:444 (2) - 03:27:627 (2) - 1/3rd snapping again.
  19. 03:29:178 (1,2,3) - Same point as I mentioned earlier.
  20. 03:30:361 (1) - You silenced the spinner during the intro, you should silence it here.
  21. 03:34:720 (2) - 03:35:902 (2) - 03:37:085 (2) - 1/3rd
  22. 03:37:454 (3) - NC
  23. 03:59:400 (2,3,4,5) - This feels claustrophobic and cluttered, move the 3,4,5 away from the slider to give it a slight jump and to help continue the movement you've had in this buildup section.
  24. 04:30:952 (3) - NC
  25. 04:30:952 (3) - through 04:35:385 (1) - feels so lackluster. This is the buildup for the end of the song essentially, and its the easiest part of the map. I'm really dissapointed here, map out the wubs, make it crazy, make it intense.
  26. General note on ending sliders: Due to the definition of the term Enantiomorphs it would be worthwhile to make them symmetric in someway.
  27. Overall its a super fun map, the final kiai is the most fun I've had playing a Camellia map in a while!
Godspeed brev
squirrelpascals
hihi, sorry im late .j.

modss
• 00:20:607 (2,3,4) - This spacing feels random to me

• 00:26:666 (1,1,2) - objects use same spacing with different gaps in timeline

• 00:39:129 - I would think about making this beat clickable, to me i feel like you could map this to something stronger than a slidertail

• 00:41:001 (4) - make this an exact copy of 00:40:410 (2) - but shorter ofc

• 00:54:006 (2) - if your mapping this to the saw, it sounds like the note releases at 00:54:154 - , so put the slider end there? Also, the large spacing to the sharp flow change afterwards looks pretty unfavorable

• if you decide not to map a double for the snare at 01:05:533 (1) - i feel like you should do the same for the kick at 01:06:420 -

• 01:06:641 (3,4) - Space these? both notes are much more significant than the doubles at 01:06:641 (3,4) - etc. etc.

• 01:12:922 (1,2,3,4) - Overmapped stream. Even if there are notes here they don't feel significant at all

• 01:13:218 (1,2,1) - I feel like you space 01:13:366 (2,1) - more than 01:13:218 (1,2) because there would be a much more important beat to exaggerate here

• 01:19:942 (2) - overmapped

• 01:43:366 (3,4) - is spaced the same as 01:43:809 (6,1) - yet they're timed differently

• 01:48:981 (3) - I feel like there's better rhythm alternatives out there other than just using a reverse slider

• 01:58:809 (5) - Move this down, so it doesn't touch 01:58:366 (2,4) - ?

• 02:38:045 (6) - nc?

• 02:40:262 - 02:44:991 - 02:46:469 - etc. etc. - put something here

• 02:46:395 (2) - Space this, you used spacing on the same kick just before at 02:46:026 (1,1) -

• 02:52:528 (1,2,1) - Why such large spacing compared to the rest of this mid section?

• 03:04:942 (1,1,2) - see two mods above

• 03:41:001 (5) - nc bc you did it at 00:22:380 (1) -

• 03:45:730 (1,2,3) - same spacing with different gaps in timeline

• 04:01:395 (1) - it feels weird that you start this slider here, since the note your mapping to starts far earlier

• 04:01:986 (3,4,5,6) - These dont seem like such strong notes for a stream

• 04:03:316 (6) - make it the same as 04:03:168 (5) and ctrl+g

• 04:02:282 (1,2) - and 04:03:464 (1,2,3) - are the same sequence of saw notes mapped differently

• 04:23:119 (6,7) - spaced inconsistently compared to 04:08:932 (6,7) - 04:04:203 (6,7) -

• 04:33:021 (1,2,3,4) - perfect square? ;w;

gl! :D
Toy
[General]
  1. waddup smoohie
  2. your whole intro is snapped wrong dood rookie mistake tbh

[Chirality]
  1. 00:01:100 (1) - could be cool to add some inherited points to slowly increase the slider volume
  2. 00:06:641 (2) - all of these smaller slider heads are snapped to 1/3 time. go through your intro again because a lot of it is off
  3. 03:26:420 (2) - starting here again theyre snapped wrong

i might just be a shit modder but i dont have other suggestions

Edit: I lied why the fuck did you just stop mapping the kiai?

did you just get lazy? 04:30:656 (1) - like this is the most intense part of the song and youre totally undermapping it
Topic Starter
-Visceral-
Applied all mods. I applied suggestions from everybody's mod, but only ~30% for most of them, so if you want to know why one of your suggestions wasn't changed, PM me in-game and I'll explain.
Makeli
hei!!!!!!!

uh dunno how i found myself here it's 3am here

song that the rlc guy mapped
  1. 00:10:558 (1) - sliderend 1/3 bwoi it sounds weird either way lol
  2. 00:11:592 (3,1) - uhh i know there are some stupid rhythms here but you could map it as a normal triple and then a add a 1/3 repeat slider on the white tick... and after that the spinner
  3. 00:22:380 (1) - noooo don't silence this with that 5% there is a sound on the sliderend. If you still wanna silence it then use something like ~20% to make it more audible than the others (actually this might be for fort)
  4. 00:27:553 (2,3) - yo wat 00:32:282 (2,3) - aren't these the same lol? (FOR CONSISTENCY I RIDE)
  5. 00:42:183 (1,2,3,4,5) - don't really know what you're mapping with these 1/4 things but w/e
  6. 00:45:139 (1) - hm i don't really like how you accelerate spacing here just for a kick when the 1/4 sound you map doesn't change. You executed this better at 00:54:597 (1) - imo (which is kinda similar)
  7. 00:49:572 (1) - wouldn't it make more sense to nc 00:49:277 (5) - this instead? similar sounds lo
  8. 00:50:459 (3,4) - make these differ somehow lo (i'm just being a nazi at this point i'm sorry)
  9. 00:51:641 (1,2,3,4,5,6,7,8) - these aren't the same thing either
  10. 00:56:518 (4) - nc plox
  11. 01:13:809 (1,1,1,1) - pls consistency
  12. 01:38:636 (1) - why this? sadface.jpg imo you should make the whole stream gradually rise in spacing or just not do this what you are currently doing lol
  13. 01:40:705 (2,3) - imo this sound is so "unexpected" that it should have a clickable triple or normal triple or whatever it's called
  14. 01:49:868 (7) - nc?
  15. 01:54:301 (1) - this also feels like there is too big of an spacing acceleration here
  16. 01:59:178 (7) - ctrl+g?
  17. 02:16:912 (1) - my mind is telling me that the spinnerend should be clickable
  18. 02:18:833 (2) - i also don't like how you stacked all these kicks under random stuff aaaaa
  19. 02:33:021 (1) - tbh it kinda feels like the song doesn't really support these "streamjumps" or they feel weird for me at löeast. it does the spacing increase tho
  20. 02:35:681 (3,1) - swapping nc's here would also feel more natural for me cause sounds. always nc'ing on the big white tick may not be the best solution
  21. 03:02:479 (2,1) - wow this change in spacing
  22. 03:21:494 (5) - this sliderend HAS (lol jk) to be clickable. but seriously that sound pls
  23. 04:07:454 (3,4) - tbh i don't really hear the sound for this. Idk might be my headset but ye
  24. 04:19:572 (3) - the drum sounds start here
  25. 04:30:952 (1) - hm well yea i can see why you would do this but then again this feels seriously undermapped. you definitely knew that everyone would point this out
  26. 05:03:907 (1) - hoyl silence spinnerend
uh äh ask me if you didn't quite understand something i'm going to sleep
Topic Starter
-Visceral-

Maakkeli wrote:

hei!!!!!!!

uh dunno how i found myself here it's 3am here

song that the rlc guy mapped
  1. 00:10:558 (1) - sliderend 1/3 bwoi it sounds weird either way lol what
  2. 00:11:592 (3,1) - uhh i know there are some stupid rhythms here but you could map it as a normal triple and then a add a 1/3 repeat slider on the white tick... and after that the spinner tried
  3. 00:22:380 (1) - noooo don't silence this with that 5% there is a sound on the sliderend. If you still wanna silence it then use something like ~20% to make it more audible than the others (actually this might be for fort) ok
  4. 00:27:553 (2,3) - yo wat 00:32:282 (2,3) - aren't these the same lol? (FOR CONSISTENCY I RIDE) what
  5. 00:42:183 (1,2,3,4,5) - don't really know what you're mapping with these 1/4 things but w/e percussion
  6. 00:45:139 (1) - hm i don't really like how you accelerate spacing here just for a kick when the 1/4 sound you map doesn't change. You executed this better at 00:54:597 (1) - imo (which is kinda similar) it plays well
  7. 00:49:572 (1) - wouldn't it make more sense to nc 00:49:277 (5) - this instead? similar sounds lo downbeat
  8. 00:50:459 (3,4) - make these differ somehow lo (i'm just being a nazi at this point i'm sorry) why
  9. 00:51:641 (1,2,3,4,5,6,7,8) - these aren't the same thing either yes they are
  10. 00:56:518 (4) - nc plox why
  11. 01:13:809 (1,1,1,1) - pls consistency ???
  12. 01:38:636 (1) - why this? sadface.jpg imo you should make the whole stream gradually rise in spacing or just not do this what you are currently doing lol no, this plays better
  13. 01:40:705 (2,3) - imo this sound is so "unexpected" that it should have a clickable triple or normal triple or whatever it's called its fine. it isnt supposed to be easy to read
  14. 01:49:868 (7) - nc? k
  15. 01:54:301 (1) - this also feels like there is too big of an spacing acceleration here its fine
  16. 01:59:178 (7) - ctrl+g? why
  17. 02:16:912 (1) - my mind is telling me that the spinnerend should be clickable nope, cuts off with the rise
  18. 02:18:833 (2) - i also don't like how you stacked all these kicks under random stuff aaaaa what
  19. 02:33:021 (1) - tbh it kinda feels like the song doesn't really support these "streamjumps" or they feel weird for me at löeast. it does the spacing increase tho downbeats
  20. 02:35:681 (3,1) - swapping nc's here would also feel more natural for me cause sounds. always nc'ing on the big white tick may not be the best solution true
  21. 03:02:479 (2,1) - wow this change in spacing its fine. 0% of players have missed here
  22. 03:21:494 (5) - this sliderend HAS (lol jk) to be clickable. but seriously that sound pls similar to the earlier spinner
  23. 04:07:454 (3,4) - tbh i don't really hear the sound for this. Idk might be my headset but ye its your headset
  24. 04:19:572 (3) - the drum sounds start here they dont tho
  25. 04:30:952 (1) - hm well yea i can see why you would do this but then again this feels seriously undermapped. you definitely knew that everyone would point this out i didnt know that everyone would point it out. kevin did the same thing. i am NOT changing this. stop pointing it out. its to emphasize the percussion jesus christ
  26. 05:03:907 (1) - hoyl silence spinnerend hitsounding isnt done
uh äh ask me if you didn't quite understand something i'm going to sleep
I recommend that you actually list your reasons for your suggestions. Obvious that this was just modded cause it's 2 kd.
Makeli
uh äh explanations

00:10:558 (1) - 1/3 cause of the piano but there is a sound on that red tick too so w/e
00:27:553 (2,3) - these sliderends should be snapped to the white ticks cause 00:32:282 (2,3) - are snapped to the white ticks
00:50:459 (3,4) - different sounds
01:13:809 (1,1,1,1) - = 01:04:351 (1,2,1,2) - so nc consistency pls
01:40:705 (2,3) - well i wasn't talking about how hard it's to read...
00:51:641 (1,2,3,4,5,6,7,8) - no they are not listen to the song at 25%
00:56:518 (4) - consistency. look at 00:47:060 (1) -
01:59:178 (7) - ctrl+g cause i haven't seen you use this flow before but this is really REALLY minor
02:18:833 (2) - since kicks are more powerful than 02:18:686 (1) - these sounds (whatever you call those). That's why i don't like the stacks
02:33:021 (1) - well downbeats mean pretty much nothing when the 1/4 drum sound is constantly rising
04:19:572 (3) - uhh this was my bad lol
04:30:952 (1) - lol im sorry

did some.. feel like the rest don't need an explanation hopefully i didn't miss anything
bleh ima just edit this if i notice something
WORSTPOLACKEU
IIRC
SPOILER
05:11 Smoothie World: hi do you take mod requests
05:11 WORSTPOLACKEU: yes
05:11 WORSTPOLACKEU: m4m or just mod?
05:11 *Smoothie World is listening to [https://osu.ppy.sh/b/1022959 Camellia - Enantiomorphs]
05:11 Smoothie World: :o
05:11 Smoothie World: up to
05:11 WORSTPOLACKEU: well
05:12 Smoothie World: you
05:12 WORSTPOLACKEU: you can mod something for me if you want
05:12 WORSTPOLACKEU: you don't rly have to
05:12 WORSTPOLACKEU: but I would like it !
05:12 Smoothie World: i prolly will
05:12 WORSTPOLACKEU: let's see
05:12 WORSTPOLACKEU: can we IRC?
05:12 Smoothie World: ok
05:19 WORSTPOLACKEU: let me go in edit
05:19 Smoothie World: i worked really hard on it
05:19 WORSTPOLACKEU: I can see
05:20 WORSTPOLACKEU: 00:21:198 (5) -
05:20 WORSTPOLACKEU: I would extend this
05:20 WORSTPOLACKEU: 1 more
05:20 WORSTPOLACKEU: there's one more faint tone
05:20 Smoothie World: good point
05:20 Smoothie World: ill do that later too
05:20 WORSTPOLACKEU: and works pretty cool with the spacing being higher
05:20 WORSTPOLACKEU: so you get it extended more, gives that cool effect
05:20 Smoothie World: yup
05:21 WORSTPOLACKEU: 00:24:745 (1,2,3) -
05:21 WORSTPOLACKEU: do you want those symmetrical?
05:21 WORSTPOLACKEU: it's a bit off if your goal was to make it parallel
05:21 WORSTPOLACKEU: the angle on00:24:745 (1) -
05:22 WORSTPOLACKEU: isn't the same as of the sliders on the sides
05:22 Smoothie World: they arent?
05:22 WORSTPOLACKEU: nope
05:22 WORSTPOLACKEU: look
05:23 WORSTPOLACKEU: https://osu.ppy.sh/ss/5709295
05:23 WORSTPOLACKEU: see
05:23 WORSTPOLACKEU: it's like almost perfect but if you want your map to be perfect I'll try to find those small "mistakes" lol
05:23 WORSTPOLACKEU: cause this is really nice map
05:23 Smoothie World: o shit ok\
05:23 WORSTPOLACKEU: or do you want me to skip those ?
05:24 WORSTPOLACKEU: cause this isn't that important for gameplay, just visually perfect I guess
05:24 Smoothie World: well i dont think there should be many more errors like that
05:24 WORSTPOLACKEU: neither do I, I was surprised when I saw this on your map lol
05:24 WORSTPOLACKEU: you usually never do that stuff
05:24 Smoothie World: actually i do it pretty often lol
05:24 Smoothie World: my blankets are pretty bad a lot
05:24 WORSTPOLACKEU: you think so
05:24 WORSTPOLACKEU: because it's you
05:24 Smoothie World: but i dont think i have too many imperfections in this
05:24 Smoothie World: true
05:24 WORSTPOLACKEU: but ppl fuck up more than u think haha
05:25 WORSTPOLACKEU: xd
05:25 WORSTPOLACKEU: 00:47:060 (1,2,3,4,1,2) - this is so fucking cool
05:26 Smoothie World: tyyyy
05:26 Smoothie World: i love that pattern
05:26 WORSTPOLACKEU: if you want
05:26 WORSTPOLACKEU: 00:48:981 (4) -
05:26 WORSTPOLACKEU: put it perfectly in between
05:26 WORSTPOLACKEU: 00:48:686 (2,5) -
05:26 WORSTPOLACKEU: those two
05:27 WORSTPOLACKEU: but it's not a big concern just me being nazi on this stuff
05:27 Smoothie World: ok
05:28 WORSTPOLACKEU: 00:52:528 (1,1) - this blanket a biiiiit off
05:28 WORSTPOLACKEU: move the 2nd anchor from the right a bit to the up it should fix itself
05:28 WORSTPOLACKEU: it did on mine
05:29 Smoothie World: fixed
05:29 WORSTPOLACKEU: jesus the flow is so cool
05:29 Smoothie World: 8)
05:31 WORSTPOLACKEU: this is personal preference I guess
05:31 WORSTPOLACKEU: 00:59:622 (5,6) -
05:31 WORSTPOLACKEU: I'd like this flow to go circular
05:31 WORSTPOLACKEU: so it keeps continuing
05:31 WORSTPOLACKEU: somehow
05:31 WORSTPOLACKEU: the motion would be very nice but I have no idea how to execute it to fit your map so if that's something you would like you might think about it
05:31 Smoothie World: 5 and 6 play circular
05:31 WORSTPOLACKEU: yeah I just thought the other way around
05:32 WORSTPOLACKEU: but it's probably better like this
05:32 Smoothie World: mayb
05:32 WORSTPOLACKEU: just a thought :p
05:32 WORSTPOLACKEU: 01:00:656 (4,5,6) -
05:32 WORSTPOLACKEU: I meant something like this
05:32 WORSTPOLACKEU: because this is ass cool
05:32 Smoothie World: ill think about how i can make that work
05:35 WORSTPOLACKEU: trying
05:35 WORSTPOLACKEU: to find smth morel
05:37 WORSTPOLACKEU: 02:34:203 (1) -
05:37 WORSTPOLACKEU: you increased spacing on every part of t his stream except here
05:37 WORSTPOLACKEU: like on the strong beats
05:37 WORSTPOLACKEU: why not the same here?
05:38 WORSTPOLACKEU: the angle goes in a circle but the previous changes are more emphasizing
05:39 Smoothie World: ill think about that
05:39 WORSTPOLACKEU: 03:16:765 (4) - the right side is longer
05:39 Smoothie World: cause im debating something else
05:39 WORSTPOLACKEU: ah
05:39 WORSTPOLACKEU: alright
05:39 WORSTPOLACKEU: if that even matters lol
05:39 WORSTPOLACKEU: dunno just seems to me you wanted to have symmetrical one
05:40 WORSTPOLACKEU: 03:39:819 (5) - same extend
05:40 Smoothie World: o i think it looks better currently
05:41 WORSTPOLACKEU: 03:43:070 (1,2) - not same angle, some milimeter off
05:41 WORSTPOLACKEU: actually more
05:41 WORSTPOLACKEU: but well ye
05:41 WORSTPOLACKEU: unless that was the point
05:41 Smoothie World: o ok fixed
05:41 WORSTPOLACKEU: 03:50:902 (2,3,4) - it seems
05:42 WORSTPOLACKEU: not equally spaced?
05:42 Smoothie World: o thats not
05:42 Smoothie World: yea
05:42 Smoothie World: i see
05:42 WORSTPOLACKEU: 03:51:346 (4) - move this to the left
05:42 WORSTPOLACKEU: for example
05:42 Smoothie World: fixed yea
05:43 WORSTPOLACKEU: 03:52:011 (5,2) - trhose are not equally spaced from the slider in the middle
05:43 WORSTPOLACKEU: also
05:43 WORSTPOLACKEU: 03:52:085 (1,3) -
05:43 WORSTPOLACKEU: for a better blanket here move the slider to the left
05:43 WORSTPOLACKEU: the angle feels better then
05:43 Smoothie World: i think its ok how it is
05:44 WORSTPOLACKEU: alright
05:44 WORSTPOLACKEU: 03:58:366 (2,3) -
05:45 WORSTPOLACKEU: 04:02:947 (4,5) - angle
05:45 WORSTPOLACKEU: oh nvm I moved it by accident I think ?
05:45 WORSTPOLACKEU: well it's a milimiter off literally lol
05:45 Smoothie World: ok fixed
05:46 WORSTPOLACKEU: 04:08:045 (6,2) -
05:46 WORSTPOLACKEU: if u wanted to blanket that
05:47 Smoothie World: o oops
05:47 WORSTPOLACKEU: 04:09:080 (7) - would look neater if u put it in between 04:08:784 (5,6) - symettrically
05:47 WORSTPOLACKEU: symmetrically*
05:47 WORSTPOLACKEU: 04:10:040 (4,6) - this overlap ;_ either no overlap or make it bigger, those mini overlaps look bad
05:48 Smoothie World: ill think of a solution
05:48 Smoothie World: cause that plays really good and it blankets the one circle
05:48 WORSTPOLACKEU: yeh
05:48 WORSTPOLACKEU: I saw
05:50 WORSTPOLACKEU: 04:24:745 (1,4) -
05:50 WORSTPOLACKEU: if it even matters
05:50 WORSTPOLACKEU: 04:25:188 (4,6) - could also be better I guess but doesn't matter
05:51 WORSTPOLACKEU: 04:29:326 (6) - further more down
05:51 WORSTPOLACKEU: oh wait nvm
05:52 WORSTPOLACKEU: you blanket there, yes
05:52 WORSTPOLACKEU: 04:32:725 (4,5,6,7,1) - this feeels like it doesn't belong there, the angle, the straight line, don't know what it is, maybe too much angle
05:53 WORSTPOLACKEU: because the notes before are soft angled and this one feels uncomfortable and random
05:54 WORSTPOLACKEU: 04:37:356 (5) - this feels like it's like 5 pixels off from being symmetric with the other 2 sliders
05:55 WORSTPOLACKEU: well that would be what I found

ay great fukin map
Ascendance
nice
CyberX
for M4M request
Chirality
00:27:553 (2,3) - nefr the gap here
00:32:282 (2,3) - ^
00:43:366 (1,2,3,4) - make it more closer
00:44:548 (1,2,3,4,5,6,7,8,1,2,3,4) - Imo you emphasize too much here
01:36:715 (1,2,3,4,5,6,1,2,3,4,5,6) - they are all the same sound, make it consistent
01:49:942 - Spinner start here
02:10:558 (5) - i believe you can make this slider mote attractive
02:31:247 (1,2,3,4) - Imo the flow is kidda broken here
03:16:765 (4) - its not symmetry if you look right side is slightly longer then left
03:46:173 (2,3) - neft the gap
04:49:572 (3) - well, i just dont really like this shape , imo you better fix

Thanks~
Topic Starter
-Visceral-

CyberX wrote:

for M4M request
[box=Chirality]00:27:553 (2,3) - nefr the gap here why
00:32:282 (2,3) - ^ ^
00:43:366 (1,2,3,4) - make it more closer why
00:44:548 (1,2,3,4,5,6,7,8,1,2,3,4) - Imo you emphasize too much here i dont think i do. emphasizing percussion and rising intensity
01:36:715 (1,2,3,4,5,6,1,2,3,4,5,6) - they are all the same sound, make it consistent no they dont, building intensity
01:49:942 - Spinner start here why
02:10:558 (5) - i believe you can make this slider mote attractive i dont think i can. it adds variety.
02:31:247 (1,2,3,4) - Imo the flow is kidda broken here it flows fine
03:16:765 (4) - its not symmetry if you look right side is slightly longer then left im aware. looks better that way imo
03:46:173 (2,3) - neft the gap why
04:49:572 (3) - well, i just dont really like this shape , imo you better fix[ what about it bothers you/box]

Thanks~
Didn't accept your map yet in my queue, so you didn't read the rules and modded before I accepted you. Can't promise I'll mod your map.
CyberX
Didn't accept your map yet in my queue, so you didn't read the rules and modded before I accepted you. Can't promise I'll mod your map.
Oh my, i do read it, but i forgot the "Check the spreadsheet to see if you were accepted" part due looking for other ModQ, feel free to ignore if its bother you, my mod isnt that helpfull tho
_Hou
mithew
00:10:952 aaa i'm not sure if you're purposely mapping this to 1/4th but https://osu.ppy.sh/ss/5727595 is the right rhythm

00:20:533 (2) - this note is on 1/3 too, http://puu.sh/qjFyp.jpg seems to solve it easily

00:21:494 i guess its arguable that there's sound here but i don't think it fits what the slider is mapped to so make it repeat one tick less

00:24:154 was gonna mention that this is 1/3 too but since there's a wub thing in the background its probably fine as is, though i still think it sounds a lot better mapped as 1/3 (something like this idk)

00:47:060 (1,2,3,4,1,2,1,2) - holy fuck i've spent so long listening to this over and over again and it's so hard to find a solution to this but currently its not mapped properly rhythmically and it's driving me nuts. i mean, it's fine if you ignore that the synth actually starts at 00:46:986 thus the kick slider should start there too.. buuut when the synth is so powerful its just hard to ignore and not fun to look at what's currently mapped there. It seems like its being mapped to the synths, but the first kick slider completely ruins that, and i'd be sad if you didn't fully map it to the synth because it's a pretty hype part of the song.. the closest thing to a solution i got was this but i don't know if that's the best solution so yea, i guess i'm just pointing this little thing out since it triggers me (this happens twice btw yay)

i also realize that you like mapping kick sliders to bass kicks so what you currently have makes sense but this is just me trying to fit my interpretation of the song and hoping you see it too

01:40:705 there's 1/3 01:41:001 (4) - here that you're ignoring and the repeat sliders afterwards aren't mapped well to whatever the instrument is, this is way better rhythm and fits the song a lot more imo, but it'll change this part a lot and i hope that doesn't discourage you from redoing it

01:43:957 (1,2,1,2,1,2) - shouldn't this pattern start 01:43:809 (6) - here? that's where the little wub sound comes in, i also can't hear anything in the song that calls for that kick slider

02:34:129 (8,1) - the rest of the stream changes angle or has a gap every other downbeat, how come it doesn't here?

03:03:907 (3) - i think this moment would feel stronger if you deleted this note (can barely hear whatever its mapped to anyways)

03:08:636 (3) - h

ok it's 7am i haven't slept yet i hope i don't sound too crazy from all this since music can be weird and i fail to see other people's interpretations of songs a lot of the time
nanda2009
Hi from M4M, sorry for being late.

Solid map wow, I enjoyed playing it with NF because I'm shit

  1. It looks like you didn't use normal hitsounds custom 1 (normal-hitclap.wav, normal-hitnormal.wav, normal-hitwhistle.wav, normal-sliderslide.wav) If you didn't plan to use them you should delete them.
  2. 00:11:050 - 00:11:937 - This sections supposed to be 1/3 instead of 1/4, just like the other part, this problem also exist at 00:20:016 (1,2), 03:29:178 - 03:30:508, and 03:38:636 - 03:39:228
  3. 01:19:942 (2,3,4,5) - I think it'll be much more readable if you horizontally flipped this, that's just my opinion though
and that's it, I guess. Personally there's a lot I want to point out things like sections that are too difficult and stuffs but I might be a bit subjective out of the fact that I cant really play the map lol. One thing though, I really suggest increasing the hitsound volume, so I can hear feedback from clicking notes (it's too blending in to the song), but it's not a big of a problem! Shot a star, GL for the map, loving it!
HootOwlStar
m4m. didn't check drain time and made a hilarious deal. you can just mod the highest 2 diffs.
[Chirality]
  1. consider add Mathematics into tags lolz anyway remove Academy since it is released in Exit Tunes instead of Exit Tunes Academy if not mistaken
  2. would suggest to rename your diff since it's th e same name as the other song Chirality idk tbh
  3. 00:10:558 (1,2,3,4,5,6,7) - they are actually 1/3's, in which you had already discovered it in 00:20:607 (3,4,5) - same goes to 00:20:016 (1,2) - 03:38:636 (1,2) - 03:29:178 (1,2,3,4,5,6,7) - and the timeframe is something like this https://osu.ppy.sh/ss/5757680
  4. 00:21:198 (5) - 03:39:819 (5) - someone pointed this out before though. there ofc has sound but it's not from the xylophone(?) note so rather reduce the reverse by one
  5. 00:22:380 (1) - 03:41:001 (1) - soudns like 1/3 since 1/4 is quite off
  6. 00:24:154 (1,2) - still as mentioned b4, 00:24:375 (2) - should land around 00:24:351 - so yah. my suggestion is different though, consider to merge 00:24:154 (1,2) - as a slider and 00:24:449 (1,2) - can be still kept since it maps to the percussion. same to 03:42:774 (1,2) -
  7. 00:52:085 (5) - nc?
  8. 01:11:149 (3,1,1) - https://osu.ppy.sh/ss/5757845
  9. 04:30:952 - until 04:35:090 - soooo why for the density change like it doesnt represent any reduced intensity or slowdowns im dumb
  10. 04:49:572 (3) - extend to 04:54:006 - though
  11. 04:40:114 (1) - could be made into 16/1 slider sincce the break is kinda awkward // place a spinner here
im noob in modding tho so ye. shot a kudos. nice mapset tho. good luck!
Topic Starter
-Visceral-
I accepted most of the stuff so I didn't feel the need to reply to the posts. Thanks for all of your suggestions! All of the timing conflicts have been fixed as well as most of the playability suggestions.
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